08:46:21.819NoneBattle 7659: change state From Initialized to Start. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
08:46:21.820NoneBattle 7659: change state From Start to AttackerEngagement. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
08:46:21.836NoneThe AI synchronization took 1123 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
08:46:21.867None[Sandbox] Process order. (Serial=212, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:46:21.875NonePresentation Battle 7659: Execute action[0] (BattleOrderUniqueId: 0): BattleAreaLoaded (isTopAction: True, initialActionType: BattleAreaLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:21.875NonePresentation Battle 7659: Execute action[1] (BattleOrderUniqueId: 0): BattleLoaded. Loaded in progress=False, AdditionalData=268961792, currentRound=0, maximumRoundCount=8 , roundPerTurn=8, isAssassinationBattle=True (isTopAction: True, initialActionType: BattleLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:21.875NonePresentation Battle 7659: State from Invalid to Started
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
08:46:21.876NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:21.876NoneRestorePresentationBattlePreview created ticket #3577.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:21.876NonePresentation Battle 7659: Execute action[2] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=0, Guid=7065, Group=Attacker, TileIndex=3654, Modifiers=None, Type=Army UnitCount=2 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:21.876NonePresentation Battle 7659: Create participant 7065. type=Army.
Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:21.876NonePresentation Battle 7659: Execute action[3] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=120, Guid=7396, Group=Defender, TileIndex=3746, Modifiers=None, Type=Army UnitCount=2 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:21.876NonePresentation Battle 7659: Create participant 7396. type=Army.
Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:21.876NonePresentation Battle 7659: Execute action[4] (BattleOrderUniqueId: 0): AdditionalParticipantJoined. EmpireIndex=0. ParticipantGuid=7069. (isTopAction: True, initialActionType: AdditionalParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:21.876NonePresentation Battle 7659: Create participant 7069. type=Army.
Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:21.877NonePresentation Battle 7659: An additional participant 7069 from empire 0 join the battle
Amplitude.Mercury.Presentation.PresentationBattle:OnAdditionalParticipantJoined(System.Reflection.RuntimeParameterInfo)
08:46:21.877NonePresentation Battle 7659: Execute action[5] (BattleOrderUniqueId: 0): UpdateBattleTags. DifficultTerrain, Exotic, ExperienceGap (isTopAction: True, initialActionType: UpdateBattleTags)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:21.877NoneOnBattleTagsComputed : DifficultTerrain, Exotic, ExperienceGap
Amplitude.Mercury.Presentation.PresentationBattle:OnBattleTagsComputed(System.Reflection.RuntimeParameterInfo)
08:46:21.877NonePresentation Battle 7659: Execute action[6] (BattleOrderUniqueId: 0): StartAttackerEngagement. EmpireIndex=0 (isTopAction: True, initialActionType: StartAttackerEngagement)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:21.877NonePresentation Battle 7659: State from Started to AttackerEngagement
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
08:46:21.882NonePresentation Battle 7659: Execute action[7] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=0, Guid=7065, Group=Attacker, TileIndex=3654, Modifiers=None, Type=Army UnitCount=2 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:21.882NonePresentation Battle 7659: Execute action[8] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=0, Guid=7069, Group=Attacker, TileIndex=3652, Modifiers=None, Type=Army UnitCount=1 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:21.885UILoading async UI texture 'Hero_09.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
08:46:21.885UILoading async UI texture 'Units__Large_01.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
08:46:21.907NoneRequestRestoreAsyncOperation_Completed for ticket #3577.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)
08:46:21.907NoneRestorePresentationBattlePreview skipped due to invalid battle #7659
Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
08:46:21.907NoneRequestAsyncOperation_Dismissed for ticket #3577.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)
08:46:22.007UIUnload UI texture 'Faction_Leaders_03'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:22.268GraphicsBUI_KinOfSheredyn_CitySet_02OutputLayer switching particleCount from (20) to (16) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:22.394GraphicsTLFx_OutputLayer_Feedback switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:22.403GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:22.413GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (0) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:23.227UIUnload UI texture 'Bitmaps Others_09'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:23.227UIUnload UI texture 'Bitmaps Others_10'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:24.530None[Sandbox] Process order. (Serial=213, Empire=0, Order=OrderBattleEngagement BattleGuid: 7659)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:46:24.530NoneBattle 7659: change state From AttackerEngagement to DefenderEngagement. 2s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
08:46:24.530NoneBattle 7659: change state From DefenderEngagement to EngagementAcknowledge. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
08:46:24.540NoneBattle 7659: change state From EngagementAcknowledge to Confirmation. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
08:46:24.547None[AI] Battle 7659: Confirming battle for empire 120
Amplitude.Mercury.AI.Battle.BattleBrain:Run(System.Reflection.RuntimeParameterInfo)
08:46:24.551None[Sandbox] Process order. (Serial=214, Empire=120, Order=OrderBattleConfirmation BattleGUID: 7659 EmpireIndex: 120)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:46:24.573NonePresentation Battle 7659: Execute action[9] (BattleOrderUniqueId: 0): StartDefenderEngagement. EmpireIndex=120 (isTopAction: True, initialActionType: StartDefenderEngagement)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:24.573NonePresentation Battle 7659: State from AttackerEngagement to DefenderEngagement
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
08:46:24.573NonePresentation Battle 7659: Execute action[10] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=120, Guid=7396, Group=Defender, TileIndex=3746, Modifiers=None, Type=Army UnitCount=2 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:24.573NonePresentation Battle 7659: Execute action[11] (BattleOrderUniqueId: 0): EngagementAcknowledge. EmpireIndex=0 (isTopAction: True, initialActionType: EngagementAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:24.573NonePresentation Battle 7659: Execute action[12] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=0, Group=Attacker, deploymentTileCount=8 (isTopAction: True, initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:24.573NonePresentation Battle 7659: Execute action[13] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=120, Group=Defender, deploymentTileCount=5 (isTopAction: True, initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:24.573NonePresentation Battle 7659: Execute action[14] (BattleOrderUniqueId: 0): StartDeployment. EntityGUID/AssassinationTarget=0 (isTopAction: True, initialActionType: StartDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:24.574NonePresentation Battle 7659: Execute action[14] (BattleOrderUniqueId: 0): UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (isTopAction: False, initialActionType: StartDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:24.574NonePresentation Battle 7659: Execute action[15] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=0, ParticipantGuid=7065, ParticipantGroup=Attacker, unitCount=2 (isTopAction: True, initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:24.574NoneInitialize presentation battle unit 7731 for unit 7068
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:24.574NoneInitialize presentation battle unit 7730 for unit 7067
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:24.575NonePresentation Battle 7659: Execute action[16] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=0, ParticipantGuid=7069, ParticipantGroup=Attacker, unitCount=1 (isTopAction: True, initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:24.575NoneInitialize presentation battle unit 7732 for unit 7070
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:24.576NonePresentation Battle 7659: Execute action[17] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=120, ParticipantGuid=7396, ParticipantGroup=Defender, unitCount=2 (isTopAction: True, initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:24.576NoneInitialize presentation battle unit 7734 for unit 7397
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:24.577NoneInitialize presentation battle unit 7733 for unit 7398
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:24.577NonePresentation Battle 7659: Execute action[18] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Attacker. (isTopAction: True, initialActionType: GroupUnitDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:24.577NonePresentation Battle 7659: Execute action[19] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Defender. (isTopAction: True, initialActionType: GroupUnitDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:24.577NonePresentation Battle 7659: Execute action[20] (BattleOrderUniqueId: 0): ParticipantDeployed (isTopAction: True, initialActionType: ParticipantDeployed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:24.577NonePresentation Battle 7659: State from DefenderEngagement to WaitingConfirmation
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
08:46:24.577NoneReleasePresentationBattlePreview attacker #7065, defender #7396
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:24.578NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:24.578NoneRestorePresentationBattlePreview created ticket #3591.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:24.578NonePresentation Battle 7659: Execute action[21] (BattleOrderUniqueId: 0): StartConfirmation. EmpireIndex=120 (isTopAction: True, initialActionType: StartConfirmation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:24.578NonePresentation Battle 7659: State from WaitingConfirmation to WaitingConfirmation
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
08:46:24.578NonePresentation Battle 7659: Execute action[22] (BattleOrderUniqueId: 0): AutoResolveComputed. EmpireIndex=0 (isTopAction: True, initialActionType: AutoResolveComputed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:24.578NonePresentation Battle 7659: Execute action[23] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=120 (isTopAction: True, initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:24.579NoneSame BattleUnitPinSubset Snapshot Frame (previous frame: 315, current data frame: 315) but different data length (remote: 5, local: 0)
Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Presentation.PresentationBattleUnit, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:24.592NoneRequestRestoreAsyncOperation_Completed for ticket #3591.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)
08:46:24.592NoneRestorePresentationBattlePreview skipped due to ended battle #7659
Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
08:46:24.592NoneRequestAsyncOperation_Dismissed for ticket #3591.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)
08:46:24.616GraphicsUnit_Aspect_Coral_OutputLayer switching particleCount from (3) to (24) because it uses more particle (19) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:24.616GraphicsUnit_Aspect_Ranged_Base_OutputLayer switching particleCount from (0) to (257) because it uses more particle (205) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:24.616GraphicsUnit_Aspect_Ranged_Base_OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:24.616GraphicsWeapon_Aspect_Ranged_Set_01_OutputLayer switching particleCount from (1) to (28) because it uses more particle (22) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:24.616GraphicsUnit_Aspect_Scout_Base_OutputLayer switching particleCount from (193) to (385) because it uses more particle (308) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:24.616GraphicsUnit_Aspect_Ranged_Hero_OutputLayer switching particleCount from (86) to (125) because it uses more particle (100) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:24.616GraphicsWeapon_KinOfSheredyn_Archer_Set_01_OutputLayer switching particleCount from (8) to (23) because it uses more particle (18) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:24.616GraphicsUnit_Ochling_Base_OutputLayer switching particleCount from (105) to (315) because it uses more particle (252) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:24.616GraphicsWeapon_Ochling_OutputLayer switching particleCount from (15) to (45) because it uses more particle (36) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:24.616GraphicsWeapon_Common_BlackHammer_Set_01_OutputLayer switching particleCount from (8) to (13) because it uses more particle (10) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:24.624GraphicsTLFx_OutputLayer_Feedback switching particleCount from (0) to (244) because it uses more particle (195) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:24.654GraphicsUnit_Aspect_Ranged_Base_OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:24.806UILoading async UI texture 'BattleWindow_03.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
08:46:24.879GraphicsTLFx_OutputLayer_UIFx switching particleCount from (1997) to (2397) because it uses more particle (1602) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:24.926GraphicsTLFx_OutputLayer_UIFx switching particleCount from (2397) to (2877) because it uses more particle (1942) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:24.989GraphicsTLFx_OutputLayer_UIFx switching particleCount from (2877) to (3453) because it uses more particle (2343) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:25.084GraphicsTLFx_OutputLayer_UIFx switching particleCount from (3453) to (4144) because it uses more particle (2817) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:25.154GraphicsTLFx_OutputLayer_UIFx switching particleCount from (4144) to (4973) because it uses more particle (3322) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:25.265GraphicsTLFx_OutputLayer_UIFx switching particleCount from (4973) to (5968) because it uses more particle (4008) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:25.321GraphicsGrassKelpForestOutputLayer switching particleCount from (51) to (42) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:25.321GraphicsPOI_MinorFactionVillage_03OutputLayer switching particleCount from (15) to (12) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:25.386GraphicsTLFx_OutputLayer_UIFx switching particleCount from (5968) to (7162) because it uses more particle (4815) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:25.571GraphicsTLFx_OutputLayer_UIFx switching particleCount from (7162) to (8595) because it uses more particle (5779) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:25.823GraphicsTLFx_OutputLayer_UIFx switching particleCount from (8595) to (10314) because it uses more particle (6913) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:25.870GraphicsDecal_POI_Curiosity_OutputLayer switching particleCount from (1) to (0) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:25.870GraphicsPOI_Curiosity_Set_02OutputLayer switching particleCount from (13) to (10) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:25.870GraphicsPOI_Curiosity_Set_01OutputLayer switching particleCount from (13) to (10) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:26.300GraphicsTLFx_OutputLayer_UIFx switching particleCount from (10314) to (12377) because it uses more particle (8271) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:28.704GraphicsTLFX_OutputLayer_AboveSea switching particleCount from (8310) to (6925) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:28.901GraphicsGrassAridOutputLayer_Shadows switching particleCount from (77) to (64) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:28.928GraphicsTLFX_OutputLayer_Leaders switching particleCount from (129) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:28.928GraphicsUnload texture 'HgFx_MainAtlas_Leader' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:46:28.929GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:46:28.929GraphicsTLFX_OutputLayer_Leaders now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:29.260GraphicsGrassTemperateOutputLayer switching particleCount from (0) to (4) because it uses more particle (3) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:29.260GraphicsGrassTemperateOutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:29.260GraphicsVegetTemperateBattleWhiteOutputLayer switching particleCount from (0) to (7) because it uses more particle (5) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:29.260GraphicsVegetTemperateBattleWhiteOutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:29.277GraphicsGrassTemperateOutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:29.287GraphicsVegetTemperateBattleWhiteOutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:29.305GraphicsVegetTemperateBattleWhiteOutputLayer switching particleCount from (7) to (15) because it uses more particle (12) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:29.448GraphicsGrassTemperateOutputLayer switching particleCount from (4) to (8) because it uses more particle (6) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:29.448GraphicsVegetTemperateBattleWhiteOutputLayer switching particleCount from (15) to (24) because it uses more particle (19) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:29.501GraphicsGrassTemperateOutputLayer switching particleCount from (8) to (12) because it uses more particle (9) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:29.501GraphicsVegetTemperateBattleWhiteOutputLayer switching particleCount from (24) to (35) because it uses more particle (28) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:29.540GraphicsVegetTemperateBattleWhiteOutputLayer switching particleCount from (35) to (47) because it uses more particle (37) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:29.574GraphicsGrassTemperateOutputLayer switching particleCount from (12) to (17) because it uses more particle (13) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:29.627GraphicsGrassTemperateOutputLayer switching particleCount from (17) to (21) because it uses more particle (16) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:29.651GraphicsGrassTemperateOutputLayer switching particleCount from (21) to (26) because it uses more particle (18) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:29.794GraphicsLeader_Necrophage_OutputLayer switching particleCount from (74) to (61) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:30.727GraphicsLeader_Aspect_OutputLayer switching particleCount from (219) to (182) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:31.188GraphicsUnit_Necrophage_Necrodrone_Base_OutputLayer switching particleCount from (165) to (137) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:31.276GraphicsBUI_Aspect_CitySet_02OutputLayer switching particleCount from (554) to (461) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:31.276GraphicsVeget_POI_NaturalModifierOutputLayer switching particleCount from (508) to (423) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:31.276GraphicsVeget_Aspect_CitySetOutputLayer switching particleCount from (320) to (266) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:31.276GraphicsDecal_BUI_Aspect_Spore_OutputLayer switching particleCount from (6) to (5) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:31.276GraphicsEnv_Aspect_Civilian_Set_01_OutputLayer switching particleCount from (60) to (50) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:31.276GraphicsPOI_NaturalModifier_Set_06_Animals01OutputLayer switching particleCount from (48) to (40) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:31.276GraphicsVegetKelpForestOutputLayer switching particleCount from (82) to (68) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:31.276GraphicsPOI_NaturalModifier_Set_06OutputLayer switching particleCount from (75) to (62) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:31.276GraphicsVegetAridOutputLayer switching particleCount from (2292) to (1910) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:31.276GraphicsGrassVolcanicOutputLayer switching particleCount from (20) to (16) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:31.276GraphicsGrassAridOutputLayer switching particleCount from (847) to (705) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:31.276GraphicsTLFX_OutputLayer_UnderSea switching particleCount from (1308) to (1090) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:31.277GraphicsDecal_POI_MinorFactionVillage_OutputLayer switching particleCount from (1) to (0) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:31.277GraphicsPOI_MinorFactionElder_Blackhammer_01OutputLayer switching particleCount from (48) to (40) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:31.348GraphicsBUI_KinOfSheredyn_CitySet_02OutputLayer switching particleCount from (16) to (13) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:32.831GraphicsTLFx_OutputLayer_Feedback switching particleCount from (244) to (488) because it uses more particle (390) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:32.848GraphicsTLFx_OutputLayer_Feedback switching particleCount from (488) to (406) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:32.857GraphicsTLFx_OutputLayer_Feedback switching particleCount from (406) to (338) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:32.928UIUnload UI texture 'Faction_Leaders_00'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:33.092GraphicsPOI_Curiosity_Set_02OutputLayer switching particleCount from (10) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:33.092GraphicsUnload texture 'POI_Curiosity_Set_02_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:46:33.092GraphicsUnload texture 'POI_Curiosity_Set_02_AmbientOcclusion' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:46:33.092GraphicsUnload texture 'POI_Curiosity_Set_02_Emission' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:46:33.092GraphicsUnload texture 'POI_Curiosity_Set_02_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:46:33.092GraphicsUnload texture 'POI_Curiosity_Set_02_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:46:33.092GraphicsUnload texture 'POI_Curiosity_Set_02_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:46:33.092GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:46:33.092GraphicsPOI_Curiosity_Set_02OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:33.092GraphicsPOI_Curiosity_Set_01OutputLayer switching particleCount from (10) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:33.092GraphicsUnload texture 'POI_Curiosity_Set_01_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:46:33.092GraphicsUnload texture 'POI_Curiosity_Set_01_AmbientOcclusion' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:46:33.092GraphicsUnload texture 'POI_Curiosity_Set_01_Emission' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:46:33.092GraphicsUnload texture 'POI_Curiosity_Set_01_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:46:33.092GraphicsUnload texture 'POI_Curiosity_Set_01_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:46:33.092GraphicsUnload texture 'POI_Curiosity_Set_01_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:46:33.093GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:46:33.093GraphicsPOI_Curiosity_Set_01OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:33.693GraphicsWeapon_KinOfSheredyn_Archer_Set_01_OutputLayer switching particleCount from (23) to (19) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:33.694GraphicsUnit_Ochling_Base_OutputLayer switching particleCount from (315) to (262) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:33.694GraphicsWeapon_Ochling_OutputLayer switching particleCount from (45) to (37) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:33.873GraphicsUnit_Aspect_Scout_Base_OutputLayer switching particleCount from (385) to (320) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:33.873GraphicsUnit_Aspect_Ranged_Hero_OutputLayer switching particleCount from (125) to (104) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:33.874GraphicsWeapon_Common_BlackHammer_Set_01_OutputLayer switching particleCount from (13) to (10) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:34.389GraphicsGrassKelpForestOutputLayer switching particleCount from (42) to (35) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:34.389GraphicsPOI_MinorFactionVillage_03OutputLayer switching particleCount from (12) to (10) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:35.937GraphicsTLFx_OutputLayer_UIFx switching particleCount from (12377) to (10314) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:36.439None[Sandbox] Process order. (Serial=215, Empire=0, Order=OrderBattleMove BattleGUID: 7659 BattleUnitGUID: 7731 AStarResults: 3196 [68, 34] --> 3288 [68, 35] --> 3381 [69, 36])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:46:36.473NonePresentation Battle 7659: Execute action[24] (BattleOrderUniqueId: 0): UnitTeleport. EmpireIndex=0. UnitGuid=7731, DestTile=3381. (isTopAction: True, initialActionType: UnitTeleport)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:37.415UIUnload UI texture 'BattleWindow_03'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:37.694GraphicsTLFX_OutputLayer_AboveSea switching particleCount from (6925) to (5770) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:37.887GraphicsGrassAridOutputLayer_Shadows switching particleCount from (64) to (53) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:38.121None[Sandbox] Process order. (Serial=216, Empire=0, Order=OrderBattleConfirmation BattleGUID: 7659 EmpireIndex: 0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:46:38.121NoneBattle 7659: change state From Confirmation to ConfirmationAcknowledge. 13s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
08:46:38.171GraphicsDecal_KelpForest_OutputLayer switching particleCount from (80) to (66) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:38.178NonePresentation Battle 7659: Execute action[25] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=0 (isTopAction: True, initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:38.178NonePresentation Battle 7659: Execute action[26] (BattleOrderUniqueId: 0): DeploymentAcknowledge (isTopAction: True, initialActionType: DeploymentAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:38.178NonePresentation Battle 7659: State from WaitingConfirmation to DeploymentAcknowledge
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
08:46:38.182None[Sandbox] Process order. (Serial=217, Empire=0, Order=OrderBattleDeploymentAcknowledge BattleGuid: 7659)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:46:38.182NoneBattle 7659: change state From ConfirmationAcknowledge to ContenderStartRoundAcknowledge. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
08:46:38.244GraphicsTLFx_OutputLayer_Feedback switching particleCount from (338) to (281) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:38.245GraphicsVegetTemperateOutputLayer switching particleCount from (112) to (93) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:38.254GraphicsTLFx_OutputLayer_Feedback switching particleCount from (281) to (234) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:38.265GraphicsTLFx_OutputLayer_Feedback switching particleCount from (234) to (195) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:38.272NonePresentation Battle 7659: Execute action[27] (BattleOrderUniqueId: 0): NewRound. Round=0. (isTopAction: True, initialActionType: NewRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:38.273NonePresentation Battle 7659: State from DeploymentAcknowledge to ContenderRound
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
08:46:38.275NonePresentation Battle 7659: Execute action[28] (BattleOrderUniqueId: 0): StartEmpireRound. EmpireIndex=0. (isTopAction: True, initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:38.275NonePresentation Battle 7659: State from ContenderRound to ContenderRound
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
08:46:38.275NoneReleasePresentationBattlePreview attacker #7065, defender #7396
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:38.278GraphicsTLFx_OutputLayer_Feedback switching particleCount from (195) to (162) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:38.393GraphicsUnit_Necrophage_Necrodrone_Base_OutputLayer switching particleCount from (137) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:38.393GraphicsUnload texture 'Unit_Necrophage_Necrodrone_base_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:46:38.393GraphicsUnload texture 'Unit_Necrophage_Necrodrone_base_Emission' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:46:38.393GraphicsUnload texture 'Unit_Necrophage_Necrodrone_base_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:46:38.393GraphicsUnload texture 'Unit_Necrophage_Necrodrone_base_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:46:38.393GraphicsUnload texture 'Unit_Necrophage_Necrodrone_base_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:46:38.393GraphicsUnload texture 'Unit_Necrophage_Necrodrone_base_Mask_A' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:46:38.393GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:46:38.393GraphicsUnit_Necrophage_Necrodrone_Base_OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:38.456GraphicsTLFx_OutputLayer_Feedback switching particleCount from (162) to (135) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:38.466GraphicsTLFx_OutputLayer_Feedback switching particleCount from (135) to (112) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:38.475GraphicsTLFx_OutputLayer_Feedback switching particleCount from (112) to (93) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:38.484GraphicsDecal_BUI_Aspect_Spore_OutputLayer switching particleCount from (5) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:38.484GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:46:38.484GraphicsDecal_BUI_Aspect_Spore_OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:38.484GraphicsEnv_Aspect_Civilian_Set_01_OutputLayer switching particleCount from (50) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:38.484GraphicsUnload texture 'Env_Aspect_Civilian_Set_01_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:46:38.484GraphicsUnload texture 'Env_Aspect_Civilian_Set_01_AmbientOcclusion' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:46:38.484GraphicsUnload texture 'Env_Aspect_Civilian_Set_01_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:46:38.484GraphicsUnload texture 'Env_Aspect_Civilian_Set_01_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:46:38.484GraphicsUnload texture 'Env_Aspect_Civilian_Set_01_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:46:38.484GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:46:38.484GraphicsEnv_Aspect_Civilian_Set_01_OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:38.484GraphicsPOI_NaturalModifier_Set_06_Animals01OutputLayer switching particleCount from (40) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:38.484GraphicsUnload texture 'POI_NaturalModifier_Set_06_Animals_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:46:38.484GraphicsUnload texture 'POI_NaturalModifier_Set_06_Animals_AmbientOcclusion' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:46:38.484GraphicsUnload texture 'POI_NaturalModifier_Set_06_Animals_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:46:38.484GraphicsUnload texture 'POI_NaturalModifier_Set_06_Animals_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:46:38.484GraphicsUnload texture 'POI_NaturalModifier_Set_06_Animals_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:46:38.485GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:46:38.485GraphicsPOI_NaturalModifier_Set_06_Animals01OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:38.485GraphicsGrassKelpForestOutputLayer switching particleCount from (35) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:38.485GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:46:38.485GraphicsGrassKelpForestOutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:38.485GraphicsPOI_NaturalModifier_Set_06OutputLayer switching particleCount from (62) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:38.485GraphicsUnload texture 'POI_NaturalModifier_Set_06_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:46:38.485GraphicsUnload texture 'POI_NaturalModifier_Set_06_AmbientOcclusion' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:46:38.485GraphicsUnload texture 'POI_NaturalModifier_Set_06_Emission' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:46:38.485GraphicsUnload texture 'POI_NaturalModifier_Set_06_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:46:38.485GraphicsUnload texture 'POI_NaturalModifier_Set_06_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:46:38.485GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:46:38.485GraphicsPOI_NaturalModifier_Set_06OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:38.485GraphicsGrassVolcanicOutputLayer switching particleCount from (16) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:38.485GraphicsUnload texture 'Veget_Volcanic_Atlas_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:46:38.485GraphicsUnload texture 'Veget_Volcanic_Atlas_AmbientOcclusion' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:46:38.485GraphicsUnload texture 'Veget_Volcanic_Atlas_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:46:38.485GraphicsUnload texture 'Veget_Volcanic_Atlas_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:46:38.485GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:46:38.485GraphicsGrassVolcanicOutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:38.485GraphicsGrassAridOutputLayer_Shadows switching particleCount from (53) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:38.485GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:46:38.485GraphicsGrassAridOutputLayer_Shadows now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:38.485GraphicsGrassAridOutputLayer switching particleCount from (705) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:38.485GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:46:38.485GraphicsGrassAridOutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:38.485GraphicsTLFX_OutputLayer_UnderSea switching particleCount from (1090) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:38.485GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:46:38.485GraphicsTLFX_OutputLayer_UnderSea now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:38.485GraphicsPOI_MinorFactionVillage_03OutputLayer switching particleCount from (10) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:38.485GraphicsUnload texture 'POI_MinorFactionVillage_03_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:46:38.485GraphicsUnload texture 'POI_MinorFactionVillage_03_AmbientOcclusion' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:46:38.486GraphicsUnload texture 'POI_MinorFactionVillage_03_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:46:38.486GraphicsUnload texture 'POI_MinorFactionVillage_03_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:46:38.486GraphicsUnload texture 'POI_MinorFactionVillage_03_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:46:38.486GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:46:38.486GraphicsPOI_MinorFactionVillage_03OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:38.486GraphicsPOI_MinorFactionElder_Blackhammer_01OutputLayer switching particleCount from (40) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:38.486GraphicsUnload texture 'POI_MinorFactionElder_Blackhammer_01_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:46:38.486GraphicsUnload texture 'POI_MinorFactionElder_Blackhammer_01_Emission' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:46:38.486GraphicsUnload texture 'POI_MinorFactionElder_Blackhammer_01_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:46:38.486GraphicsUnload texture 'POI_MinorFactionElder_Blackhammer_01_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:46:38.486GraphicsUnload texture 'POI_MinorFactionElder_Blackhammer_01_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:46:38.486GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:46:38.486GraphicsPOI_MinorFactionElder_Blackhammer_01OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:38.522GraphicsTLFx_OutputLayer_Feedback switching particleCount from (93) to (77) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:38.530GraphicsTLFx_OutputLayer_Feedback switching particleCount from (77) to (64) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:38.538GraphicsTLFx_OutputLayer_Feedback switching particleCount from (64) to (53) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:38.546GraphicsTLFx_OutputLayer_Feedback switching particleCount from (53) to (44) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:38.555GraphicsTLFx_OutputLayer_Feedback switching particleCount from (44) to (36) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:38.564GraphicsTLFx_OutputLayer_Feedback switching particleCount from (36) to (30) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:38.572GraphicsTLFx_OutputLayer_Feedback switching particleCount from (30) to (25) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:38.582GraphicsTLFx_OutputLayer_Feedback switching particleCount from (25) to (20) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:38.590GraphicsTLFx_OutputLayer_Feedback switching particleCount from (20) to (16) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:38.600GraphicsTLFx_OutputLayer_Feedback switching particleCount from (16) to (13) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:38.615GraphicsTLFx_OutputLayer_Feedback switching particleCount from (13) to (10) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:38.631GraphicsTLFx_OutputLayer_Feedback switching particleCount from (10) to (8) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:38.641GraphicsTLFx_OutputLayer_Feedback switching particleCount from (8) to (6) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:38.657GraphicsTLFx_OutputLayer_Feedback switching particleCount from (6) to (5) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:38.676GraphicsTLFx_OutputLayer_Feedback switching particleCount from (5) to (4) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:38.683GraphicsTLFx_OutputLayer_Feedback switching particleCount from (4) to (3) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:38.691GraphicsTLFx_OutputLayer_Feedback switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:38.703GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:38.709GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (0) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:38.796GraphicsLeader_Necrophage_OutputLayer switching particleCount from (61) to (50) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:39.150GraphicsTLFx_OutputLayer_Feedback switching particleCount from (0) to (2) because it uses more particle (1) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:39.157GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (65) because it uses more particle (52) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:39.283GraphicsTLFx_OutputLayer_Feedback switching particleCount from (65) to (78) because it uses more particle (56) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:39.346GraphicsTLFx_OutputLayer_Feedback switching particleCount from (78) to (134) because it uses more particle (107) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:39.518GraphicsTLFx_OutputLayer_Feedback switching particleCount from (134) to (111) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:39.563GraphicsTLFx_OutputLayer_Feedback switching particleCount from (111) to (134) because it uses more particle (107) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:39.609GraphicsTLFx_OutputLayer_Feedback switching particleCount from (134) to (111) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:39.754GraphicsLeader_Aspect_OutputLayer switching particleCount from (182) to (151) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:39.763GraphicsTLFx_OutputLayer_Feedback switching particleCount from (111) to (92) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:40.164GraphicsTLFx_OutputLayer_Feedback switching particleCount from (92) to (76) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:40.173GraphicsTLFx_OutputLayer_Feedback switching particleCount from (76) to (63) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:40.183GraphicsTLFx_OutputLayer_Feedback switching particleCount from (63) to (52) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:40.191GraphicsTLFx_OutputLayer_Feedback switching particleCount from (52) to (43) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:40.200GraphicsTLFx_OutputLayer_Feedback switching particleCount from (43) to (35) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:40.209GraphicsTLFx_OutputLayer_Feedback switching particleCount from (35) to (29) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:40.219GraphicsTLFx_OutputLayer_Feedback switching particleCount from (29) to (24) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:40.227GraphicsTLFx_OutputLayer_Feedback switching particleCount from (24) to (20) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:40.236GraphicsTLFx_OutputLayer_Feedback switching particleCount from (20) to (16) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:40.246GraphicsTLFx_OutputLayer_Feedback switching particleCount from (16) to (13) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:40.254GraphicsTLFx_OutputLayer_Feedback switching particleCount from (13) to (10) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:40.264GraphicsTLFx_OutputLayer_Feedback switching particleCount from (10) to (8) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:40.266None[Sandbox] Process order. (Serial=218, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 7659, EmpireIndex: 0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:46:40.266NoneBattle 7659: change state From ContenderStartRoundAcknowledge to ContenderRound. 2s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
08:46:40.317GraphicsBUI_Aspect_CitySet_02OutputLayer switching particleCount from (461) to (384) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:40.318GraphicsVeget_POI_NaturalModifierOutputLayer switching particleCount from (423) to (352) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:40.318GraphicsVeget_Aspect_CitySetOutputLayer switching particleCount from (266) to (221) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:40.318GraphicsVegetKelpForestOutputLayer switching particleCount from (68) to (56) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:40.318GraphicsVegetAridOutputLayer switching particleCount from (1910) to (1591) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:40.379NonePresentation Battle 7659: Execute action[29] (BattleOrderUniqueId: 0): ContenderRound (isTopAction: True, initialActionType: ContenderRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:40.379NonePresentation Battle 7659: State from ContenderRound to ContenderRound
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
08:46:40.394GraphicsBUI_KinOfSheredyn_CitySet_02OutputLayer switching particleCount from (13) to (10) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:40.548GraphicsTLFx_OutputLayer_Feedback switching particleCount from (8) to (6) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:40.557GraphicsTLFx_OutputLayer_Feedback switching particleCount from (6) to (5) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:40.566GraphicsTLFx_OutputLayer_Feedback switching particleCount from (5) to (4) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:40.574GraphicsTLFx_OutputLayer_Feedback switching particleCount from (4) to (3) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:40.583GraphicsTLFx_OutputLayer_Feedback switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:40.593GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:41.312GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (65) because it uses more particle (52) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:41.608GraphicsTLFx_OutputLayer_Feedback switching particleCount from (65) to (129) because it uses more particle (103) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:41.662GraphicsTLFx_OutputLayer_Feedback switching particleCount from (129) to (193) because it uses more particle (154) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:41.858GraphicsTLFx_OutputLayer_Feedback switching particleCount from (193) to (160) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:41.867GraphicsTLFx_OutputLayer_Feedback switching particleCount from (160) to (133) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:41.876GraphicsTLFx_OutputLayer_Feedback switching particleCount from (133) to (110) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:41.885GraphicsTLFx_OutputLayer_Feedback switching particleCount from (110) to (91) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:42.036GraphicsTLFx_OutputLayer_Feedback switching particleCount from (91) to (129) because it uses more particle (103) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:42.229GraphicsTLFx_OutputLayer_Feedback switching particleCount from (129) to (107) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:42.238GraphicsTLFx_OutputLayer_Feedback switching particleCount from (107) to (89) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:42.640GraphicsTLFx_OutputLayer_Feedback switching particleCount from (89) to (129) because it uses more particle (103) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:42.831GraphicsTLFx_OutputLayer_Feedback switching particleCount from (129) to (107) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:42.840GraphicsTLFx_OutputLayer_Feedback switching particleCount from (107) to (89) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:42.918GraphicsUnit_Aspect_Scout_Base_OutputLayer switching particleCount from (320) to (266) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:42.919GraphicsUnit_Aspect_Ranged_Hero_OutputLayer switching particleCount from (104) to (86) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:42.919GraphicsWeapon_Common_BlackHammer_Set_01_OutputLayer switching particleCount from (10) to (8) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:45.206GraphicsTLFx_OutputLayer_Feedback switching particleCount from (89) to (74) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:45.215GraphicsTLFx_OutputLayer_Feedback switching particleCount from (74) to (61) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:45.224GraphicsTLFx_OutputLayer_Feedback switching particleCount from (61) to (50) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:45.233GraphicsTLFx_OutputLayer_Feedback switching particleCount from (50) to (41) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:45.241GraphicsTLFx_OutputLayer_Feedback switching particleCount from (41) to (34) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:45.250GraphicsTLFx_OutputLayer_Feedback switching particleCount from (34) to (28) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:45.259GraphicsTLFx_OutputLayer_Feedback switching particleCount from (28) to (23) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:45.268GraphicsTLFx_OutputLayer_Feedback switching particleCount from (23) to (19) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:45.277GraphicsTLFx_OutputLayer_Feedback switching particleCount from (19) to (15) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:45.285GraphicsTLFx_OutputLayer_Feedback switching particleCount from (15) to (12) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:45.294GraphicsTLFx_OutputLayer_Feedback switching particleCount from (12) to (10) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:45.302GraphicsTLFx_OutputLayer_Feedback switching particleCount from (10) to (8) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:45.310GraphicsTLFx_OutputLayer_Feedback switching particleCount from (8) to (6) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:45.319GraphicsTLFx_OutputLayer_Feedback switching particleCount from (6) to (5) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:45.328GraphicsTLFx_OutputLayer_Feedback switching particleCount from (5) to (4) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:45.337GraphicsTLFx_OutputLayer_Feedback switching particleCount from (4) to (3) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:45.345GraphicsTLFx_OutputLayer_Feedback switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:45.354GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:45.649GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (65) because it uses more particle (52) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:45.814GraphicsTLFx_OutputLayer_Feedback switching particleCount from (65) to (129) because it uses more particle (103) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:45.936GraphicsTLFx_OutputLayer_Feedback switching particleCount from (129) to (107) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:45.945GraphicsTLFx_OutputLayer_Feedback switching particleCount from (107) to (89) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:46.293GraphicsTLFx_OutputLayer_Feedback switching particleCount from (89) to (129) because it uses more particle (103) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:46.467GraphicsTLFx_OutputLayer_Feedback switching particleCount from (129) to (193) because it uses more particle (154) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:46.633GraphicsTLFX_OutputLayer_AboveSea switching particleCount from (5770) to (4808) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:46.807GraphicsTLFx_OutputLayer_Feedback switching particleCount from (193) to (160) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:46.816GraphicsTLFx_OutputLayer_Feedback switching particleCount from (160) to (133) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:46.825GraphicsTLFx_OutputLayer_Feedback switching particleCount from (133) to (110) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:46.833GraphicsTLFx_OutputLayer_Feedback switching particleCount from (110) to (91) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:47.434None[Sandbox] Process order. (Serial=219, Empire=0, Order=OrderBattleMove BattleGUID: 7659 BattleUnitGUID: 7732 AStarResults: 3471 [67, 37] --> 3563 [67, 38] --> 3654 [66, 39])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:46:47.478NonePresentation Battle 7659: Execute action[30] (BattleOrderUniqueId: 14): UnitMove. EmpireIndex=0. UnitGuid=7732, DestTile=3654. (isTopAction: True, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:47.479NonePresentation Battle 7659: Execute action[30] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=7732, DestTile=3471. (isTopAction: False, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:47.479NonePresentation Battle 7659: Execute action[30] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=7732, DestTile=3563. (isTopAction: False, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:47.479NonePresentation Battle 7659: Execute action[30] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=7732, DestTile=3654. (isTopAction: False, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:47.700GraphicsLeader_Necrophage_OutputLayer switching particleCount from (50) to (41) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:47.752GraphicsTLFx_OutputLayer_Feedback switching particleCount from (91) to (75) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:47.761GraphicsTLFx_OutputLayer_Feedback switching particleCount from (75) to (62) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:47.770GraphicsTLFx_OutputLayer_Feedback switching particleCount from (62) to (51) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:47.779GraphicsTLFx_OutputLayer_Feedback switching particleCount from (51) to (42) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:47.788GraphicsTLFx_OutputLayer_Feedback switching particleCount from (42) to (35) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:47.796GraphicsTLFx_OutputLayer_Feedback switching particleCount from (35) to (29) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:47.805GraphicsTLFx_OutputLayer_Feedback switching particleCount from (29) to (24) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:47.814GraphicsTLFx_OutputLayer_Feedback switching particleCount from (24) to (20) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:47.823GraphicsTLFx_OutputLayer_Feedback switching particleCount from (20) to (16) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:47.831GraphicsTLFx_OutputLayer_Feedback switching particleCount from (16) to (13) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:47.840GraphicsTLFx_OutputLayer_Feedback switching particleCount from (13) to (10) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:47.849GraphicsTLFx_OutputLayer_Feedback switching particleCount from (10) to (8) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:47.858GraphicsTLFx_OutputLayer_Feedback switching particleCount from (8) to (6) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:47.866GraphicsTLFx_OutputLayer_Feedback switching particleCount from (6) to (5) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:47.876GraphicsTLFx_OutputLayer_Feedback switching particleCount from (5) to (4) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:47.883GraphicsTLFx_OutputLayer_Feedback switching particleCount from (4) to (3) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:47.893GraphicsTLFx_OutputLayer_Feedback switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:47.902GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:47.911GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (0) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:48.466GraphicsGrassTemperateOutputLayer switching particleCount from (26) to (21) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:48.484GraphicsTLFx_OutputLayer_Feedback switching particleCount from (0) to (2) because it uses more particle (1) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:48.492GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:48.502GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (65) because it uses more particle (52) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:48.502GraphicsVegetTemperateBattleWhiteOutputLayer switching particleCount from (47) to (39) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:48.636GraphicsLeader_Aspect_OutputLayer switching particleCount from (151) to (125) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:48.671GraphicsTLFx_OutputLayer_Feedback switching particleCount from (65) to (129) because it uses more particle (103) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:48.726GraphicsTLFx_OutputLayer_Feedback switching particleCount from (129) to (193) because it uses more particle (154) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:49.050GraphicsTLFx_OutputLayer_Feedback switching particleCount from (193) to (160) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:49.059GraphicsTLFx_OutputLayer_Feedback switching particleCount from (160) to (133) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:49.068GraphicsTLFx_OutputLayer_Feedback switching particleCount from (133) to (110) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:49.077GraphicsTLFx_OutputLayer_Feedback switching particleCount from (110) to (91) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:49.166UIUnload UI texture 'Units__Large_01'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:49.166UIUnload UI texture 'Bitmaps Small_00'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:49.166UIUnload UI texture 'Hero_09'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:49.193GraphicsBUI_Aspect_CitySet_02OutputLayer switching particleCount from (384) to (320) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:49.193GraphicsVeget_POI_NaturalModifierOutputLayer switching particleCount from (352) to (293) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:49.193GraphicsVeget_Aspect_CitySetOutputLayer switching particleCount from (221) to (184) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:49.193GraphicsVegetKelpForestOutputLayer switching particleCount from (56) to (46) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:49.265GraphicsBUI_KinOfSheredyn_CitySet_02OutputLayer switching particleCount from (10) to (8) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:49.347GraphicsTLFx_OutputLayer_Feedback switching particleCount from (91) to (129) because it uses more particle (103) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:49.418GraphicsTLFx_OutputLayer_Feedback switching particleCount from (129) to (193) because it uses more particle (154) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:49.492GraphicsTLFx_OutputLayer_Feedback switching particleCount from (193) to (257) because it uses more particle (205) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:49.617GraphicsTLFx_OutputLayer_Feedback switching particleCount from (257) to (214) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:49.627GraphicsTLFx_OutputLayer_Feedback switching particleCount from (214) to (178) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:49.645GraphicsTLFx_OutputLayer_UIFx switching particleCount from (10314) to (8595) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:49.680GraphicsTLFx_OutputLayer_Feedback switching particleCount from (178) to (148) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:49.690GraphicsTLFx_OutputLayer_Feedback switching particleCount from (148) to (123) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:49.698GraphicsTLFx_OutputLayer_Feedback switching particleCount from (123) to (102) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:49.798UILoading async UI texture 'Hero_09.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
08:46:49.861GraphicsTLFx_OutputLayer_Feedback switching particleCount from (102) to (123) because it uses more particle (97) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:49.899None[Sandbox] Process order. (Serial=220, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 7659, BattleOrderUniqueId: 14)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:46:49.899NoneBattle 7659: ServerUpdate receive all acknowledges for BattleOrderIndex #14 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
08:46:49.909None[Sandbox] Process order. (Serial=221, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 7659, BattleOrderUniqueId: 14)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:46:49.975NonePresentation Battle 7659: Execute action[31] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:50.008GraphicsTLFx_OutputLayer_Feedback switching particleCount from (123) to (178) because it uses more particle (142) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:50.037GraphicsTLFx_OutputLayer_Feedback switching particleCount from (178) to (234) because it uses more particle (187) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:50.153GraphicsTLFx_OutputLayer_Feedback switching particleCount from (234) to (283) because it uses more particle (226) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:50.224GraphicsTLFx_OutputLayer_Feedback switching particleCount from (283) to (235) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:50.250GraphicsTLFx_OutputLayer_Feedback switching particleCount from (235) to (195) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:50.259GraphicsTLFx_OutputLayer_Feedback switching particleCount from (195) to (162) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:50.356GraphicsTLFx_OutputLayer_Feedback switching particleCount from (162) to (135) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:50.365GraphicsTLFx_OutputLayer_Feedback switching particleCount from (135) to (112) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:50.375GraphicsTLFx_OutputLayer_Feedback switching particleCount from (112) to (93) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:50.384GraphicsTLFx_OutputLayer_Feedback switching particleCount from (93) to (77) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:50.588GraphicsTLFx_OutputLayer_Feedback switching particleCount from (77) to (114) because it uses more particle (91) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:50.782GraphicsTLFx_OutputLayer_Feedback switching particleCount from (114) to (95) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:50.791GraphicsTLFx_OutputLayer_Feedback switching particleCount from (95) to (79) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:51.171None[Sandbox] Process order. (Serial=222, Empire=0, Order=OrderBattleMove BattleGUID: 7659 BattleUnitGUID: 7730 AStarResults: 3380 [68, 36] --> 3471 [67, 37])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:46:51.275NonePresentation Battle 7659: Execute action[32] (BattleOrderUniqueId: 15): UnitMove. EmpireIndex=0. UnitGuid=7730, DestTile=3471. (isTopAction: True, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:51.275NonePresentation Battle 7659: Execute action[32] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=7730, DestTile=3380. (isTopAction: False, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:51.275NonePresentation Battle 7659: Execute action[32] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=7730, DestTile=3471. (isTopAction: False, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:51.522GraphicsTLFx_OutputLayer_Feedback switching particleCount from (79) to (65) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:51.531GraphicsTLFx_OutputLayer_Feedback switching particleCount from (65) to (54) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:51.540GraphicsTLFx_OutputLayer_Feedback switching particleCount from (54) to (45) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:51.549GraphicsTLFx_OutputLayer_Feedback switching particleCount from (45) to (37) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:51.558GraphicsTLFx_OutputLayer_Feedback switching particleCount from (37) to (30) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:51.567GraphicsTLFx_OutputLayer_Feedback switching particleCount from (30) to (25) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:51.576GraphicsTLFx_OutputLayer_Feedback switching particleCount from (25) to (20) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:51.584GraphicsTLFx_OutputLayer_Feedback switching particleCount from (20) to (16) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:51.594GraphicsTLFx_OutputLayer_Feedback switching particleCount from (16) to (13) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:51.602GraphicsTLFx_OutputLayer_Feedback switching particleCount from (13) to (10) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:51.611GraphicsTLFx_OutputLayer_Feedback switching particleCount from (10) to (8) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:51.621GraphicsTLFx_OutputLayer_Feedback switching particleCount from (8) to (6) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:51.629GraphicsTLFx_OutputLayer_Feedback switching particleCount from (6) to (5) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:51.638GraphicsTLFx_OutputLayer_Feedback switching particleCount from (5) to (4) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:51.647GraphicsTLFx_OutputLayer_Feedback switching particleCount from (4) to (3) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:51.656GraphicsTLFx_OutputLayer_Feedback switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:51.665GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:51.772GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (3) because it uses more particle (2) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:51.781GraphicsTLFx_OutputLayer_Feedback switching particleCount from (3) to (65) because it uses more particle (52) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:51.987GraphicsTLFx_OutputLayer_Feedback switching particleCount from (65) to (129) because it uses more particle (103) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:52.095GraphicsTLFx_OutputLayer_Feedback switching particleCount from (129) to (193) because it uses more particle (154) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:52.234GraphicsTLFx_OutputLayer_Feedback switching particleCount from (193) to (257) because it uses more particle (205) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:52.340GraphicsTLFx_OutputLayer_Feedback switching particleCount from (257) to (214) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:52.349GraphicsTLFx_OutputLayer_Feedback switching particleCount from (214) to (178) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:52.376GraphicsTLFx_OutputLayer_Feedback switching particleCount from (178) to (214) because it uses more particle (154) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:52.412GraphicsTLFx_OutputLayer_Feedback switching particleCount from (214) to (178) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:52.458GraphicsTLFx_OutputLayer_Feedback switching particleCount from (178) to (214) because it uses more particle (154) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:52.557GraphicsTLFx_OutputLayer_Feedback switching particleCount from (214) to (178) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:52.566GraphicsTLFx_OutputLayer_Feedback switching particleCount from (178) to (214) because it uses more particle (154) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:52.631None[Sandbox] Process order. (Serial=223, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 7659, BattleOrderUniqueId: 15)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:46:52.631NoneBattle 7659: ServerUpdate receive all acknowledges for BattleOrderIndex #15 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
08:46:52.641None[Sandbox] Process order. (Serial=224, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 7659, BattleOrderUniqueId: 15)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:46:52.646GraphicsTLFx_OutputLayer_Feedback switching particleCount from (214) to (178) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:52.681NonePresentation Battle 7659: Execute action[33] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:52.741GraphicsTLFx_OutputLayer_Feedback switching particleCount from (178) to (214) because it uses more particle (154) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:52.757GraphicsTLFx_OutputLayer_Feedback switching particleCount from (214) to (178) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:52.801None[Sandbox] Process order. (Serial=225, Empire=0, Order=OrderBattleMove BattleGUID: 7659 BattleUnitGUID: 7731 AStarResults: 3380 [68, 36])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:46:52.880NonePresentation Battle 7659: Execute action[34] (BattleOrderUniqueId: 16): UnitMove. EmpireIndex=0. UnitGuid=7731, DestTile=3380. (isTopAction: True, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:52.880NonePresentation Battle 7659: Execute action[34] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=7731, DestTile=3380. (isTopAction: False, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:52.940GraphicsTLFx_OutputLayer_Feedback switching particleCount from (178) to (148) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:52.949GraphicsTLFx_OutputLayer_Feedback switching particleCount from (148) to (123) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:52.958GraphicsTLFx_OutputLayer_Feedback switching particleCount from (123) to (102) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:52.967GraphicsTLFx_OutputLayer_Feedback switching particleCount from (102) to (85) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:53.136GraphicsTLFx_OutputLayer_Feedback switching particleCount from (85) to (70) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:53.145GraphicsTLFx_OutputLayer_Feedback switching particleCount from (70) to (58) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:53.153GraphicsTLFx_OutputLayer_Feedback switching particleCount from (58) to (48) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:53.163GraphicsTLFx_OutputLayer_Feedback switching particleCount from (48) to (40) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:53.171GraphicsTLFx_OutputLayer_Feedback switching particleCount from (40) to (33) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:53.180GraphicsTLFx_OutputLayer_Feedback switching particleCount from (33) to (27) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:53.189GraphicsTLFx_OutputLayer_Feedback switching particleCount from (27) to (22) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:53.198GraphicsTLFx_OutputLayer_Feedback switching particleCount from (22) to (18) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:53.206GraphicsTLFx_OutputLayer_Feedback switching particleCount from (18) to (15) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:53.215GraphicsTLFx_OutputLayer_Feedback switching particleCount from (15) to (12) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:53.224GraphicsTLFx_OutputLayer_Feedback switching particleCount from (12) to (10) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:53.233GraphicsTLFx_OutputLayer_Feedback switching particleCount from (10) to (8) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:53.242GraphicsTLFx_OutputLayer_Feedback switching particleCount from (8) to (6) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:53.251GraphicsTLFx_OutputLayer_Feedback switching particleCount from (6) to (5) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:53.260GraphicsTLFx_OutputLayer_Feedback switching particleCount from (5) to (4) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:53.269GraphicsTLFx_OutputLayer_Feedback switching particleCount from (4) to (3) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:53.278GraphicsTLFx_OutputLayer_Feedback switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:53.287GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:53.295GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (0) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:53.778GraphicsTLFx_OutputLayer_Feedback switching particleCount from (0) to (2) because it uses more particle (1) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:53.787GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:53.822GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (3) because it uses more particle (2) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:53.840GraphicsTLFx_OutputLayer_Feedback switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:53.849GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:53.858GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (0) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:53.957GraphicsTLFx_OutputLayer_Feedback switching particleCount from (0) to (2) because it uses more particle (1) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:53.966GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:54.134None[Sandbox] Process order. (Serial=226, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 7659, BattleOrderUniqueId: 16)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:46:54.134NoneBattle 7659: ServerUpdate receive all acknowledges for BattleOrderIndex #16 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
08:46:54.144None[Sandbox] Process order. (Serial=227, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 7659, BattleOrderUniqueId: 16)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:46:54.173GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (3) because it uses more particle (2) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:54.180NonePresentation Battle 7659: Execute action[35] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:54.250GraphicsTLFx_OutputLayer_Feedback switching particleCount from (3) to (20) because it uses more particle (16) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:55.624GraphicsTLFX_OutputLayer_AboveSea switching particleCount from (4808) to (4006) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:55.767GraphicsGrassTemperateOutputLayer switching particleCount from (21) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:55.767GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:46:55.767GraphicsGrassTemperateOutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:55.767GraphicsVegetTemperateBattleWhiteOutputLayer switching particleCount from (39) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:55.768GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:46:55.768GraphicsVegetTemperateBattleWhiteOutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:56.286None[Sandbox] Process order. (Serial=228, Empire=0, Order=OrderBattleEndRound BattleGUID: 7659 EmpireIndex: 0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:46:56.287NoneBattle 7659: change state From ContenderRound to ContenderRoundAcknowledge. 16s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
08:46:56.379NonePresentation Battle 7659: Execute action[36] (BattleOrderUniqueId: 17): UnitEndTurn. EmpireIndex=0. UnitGuid=7732. (isTopAction: True, initialActionType: UnitEndTurn)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:56.379NonePresentation Battle 7659: Execute action[37] (BattleOrderUniqueId: 18): UnitEndTurn. EmpireIndex=0. UnitGuid=7731. (isTopAction: True, initialActionType: UnitEndTurn)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:56.379NonePresentation Battle 7659: Execute action[38] (BattleOrderUniqueId: 19): UnitEndTurn. EmpireIndex=0. UnitGuid=7730. (isTopAction: True, initialActionType: UnitEndTurn)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:56.379NonePresentation Battle 7659: Execute action[39] (BattleOrderUniqueId: 0): EndEmpireRound. EmpireIndex=0. (isTopAction: True, initialActionType: EndEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:56.379Audio[Audio] The action sequence doesn't have an attack range. We need one to send an audio event.
Amplitude.Mercury.Presentation.UnitActionDefense:GetImpactAudioSet()
08:46:56.379Audio[Audio] The action sequence doesn't have an attack range. We need one to send an audio event.
Amplitude.Mercury.Presentation.UnitActionDefense:GetImpactAudioSet()
08:46:56.424GraphicsTLFx_OutputLayer_Feedback switching particleCount from (20) to (24) because it uses more particle (18) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:56.442GraphicsTLFx_OutputLayer_Feedback switching particleCount from (24) to (29) because it uses more particle (21) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:56.547GraphicsTLFx_OutputLayer_Feedback switching particleCount from (29) to (35) because it uses more particle (27) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:56.592GraphicsTLFx_OutputLayer_Feedback switching particleCount from (35) to (42) because it uses more particle (30) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:56.636GraphicsTLFx_OutputLayer_Feedback switching particleCount from (42) to (35) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:56.645GraphicsTLFx_OutputLayer_Feedback switching particleCount from (35) to (29) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:56.680GraphicsLeader_Necrophage_OutputLayer switching particleCount from (41) to (34) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:56.699GraphicsTLFx_OutputLayer_Feedback switching particleCount from (29) to (24) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:56.711GraphicsTLFx_OutputLayer_Feedback switching particleCount from (24) to (20) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:56.751GraphicsTLFx_OutputLayer_Feedback switching particleCount from (20) to (16) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:56.791GraphicsTLFx_OutputLayer_Feedback switching particleCount from (16) to (13) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:56.802GraphicsTLFx_OutputLayer_Feedback switching particleCount from (13) to (10) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:57.151GraphicsTLFx_OutputLayer_Feedback switching particleCount from (10) to (8) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:57.160GraphicsTLFx_OutputLayer_Feedback switching particleCount from (8) to (6) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:57.168GraphicsTLFx_OutputLayer_Feedback switching particleCount from (6) to (5) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:57.658GraphicsLeader_Aspect_OutputLayer switching particleCount from (125) to (104) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:57.675GraphicsTLFx_OutputLayer_Feedback switching particleCount from (5) to (4) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:57.685GraphicsTLFx_OutputLayer_Feedback switching particleCount from (4) to (3) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:57.693GraphicsTLFx_OutputLayer_Feedback switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:57.702GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:58.208GraphicsBUI_Aspect_CitySet_02OutputLayer switching particleCount from (320) to (266) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:58.209GraphicsVeget_POI_NaturalModifierOutputLayer switching particleCount from (293) to (244) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:58.209GraphicsVeget_Aspect_CitySetOutputLayer switching particleCount from (184) to (153) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:58.209GraphicsVegetKelpForestOutputLayer switching particleCount from (46) to (38) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:58.653GraphicsTLFx_OutputLayer_UIFx switching particleCount from (8595) to (7162) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:46:59.230UIUnload UI texture 'Units__Large_08'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:02.496UIUnload UI texture 'Hero_09'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:04.541GraphicsTLFX_OutputLayer_AboveSea switching particleCount from (4006) to (3338) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:04.717None[Sandbox] Process order. (Serial=229, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 7659, BattleOrderUniqueId: 17)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:47:04.717NoneBattle 7659: ServerUpdate receive all acknowledges for BattleOrderIndex #17 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
08:47:04.727None[Sandbox] Process order. (Serial=230, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 7659, BattleOrderUniqueId: 17)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:47:04.777Audio[Audio] The action sequence doesn't have an attack range. We need one to send an audio event.
Amplitude.Mercury.Presentation.UnitActionDefense:GetImpactAudioSet()
08:47:04.777Audio[Audio] The action sequence doesn't have an attack range. We need one to send an audio event.
Amplitude.Mercury.Presentation.UnitActionDefense:GetImpactAudioSet()
08:47:04.828GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (4) because it uses more particle (3) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:05.584GraphicsLeader_Necrophage_OutputLayer switching particleCount from (34) to (28) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:06.073GraphicsTLFx_OutputLayer_Feedback switching particleCount from (4) to (3) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:06.081GraphicsTLFx_OutputLayer_Feedback switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:06.090GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:06.547GraphicsLeader_Aspect_OutputLayer switching particleCount from (104) to (86) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:07.095GraphicsVeget_Aspect_CitySetOutputLayer switching particleCount from (153) to (127) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:07.095GraphicsVegetKelpForestOutputLayer switching particleCount from (38) to (31) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:07.534GraphicsTLFx_OutputLayer_UIFx switching particleCount from (7162) to (5968) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:08.174None[Sandbox] Process order. (Serial=231, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 7659, BattleOrderUniqueId: 18)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:47:08.174NoneBattle 7659: ServerUpdate receive all acknowledges for BattleOrderIndex #18 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
08:47:08.184None[Sandbox] Process order. (Serial=232, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 7659, BattleOrderUniqueId: 18)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:47:08.282Audio[Audio] The action sequence doesn't have an attack range. We need one to send an audio event.
Amplitude.Mercury.Presentation.UnitActionDefense:GetImpactAudioSet()
08:47:08.282Audio[Audio] The action sequence doesn't have an attack range. We need one to send an audio event.
Amplitude.Mercury.Presentation.UnitActionDefense:GetImpactAudioSet()
08:47:08.324GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (4) because it uses more particle (3) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:09.581GraphicsTLFx_OutputLayer_Feedback switching particleCount from (4) to (3) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:09.590GraphicsTLFx_OutputLayer_Feedback switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:09.599GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:11.340None[Sandbox] Process order. (Serial=233, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 7659, BattleOrderUniqueId: 19)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:47:11.341NoneBattle 7659: ServerUpdate receive all acknowledges for BattleOrderIndex #19 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
08:47:11.342NonePresentation Battle 7659: Execute action[40] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=0, unitCount=3 (isTopAction: True, initialActionType: UpdateBattleUnits)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:11.342NonePresentation Battle 7659: Execute action[41] (BattleOrderUniqueId: 0): EndEmpireRound. EmpireIndex=0. (isTopAction: True, initialActionType: EndEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:11.342NonePresentation Battle 7659: Execute action[42] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=0, unitCount=3 (isTopAction: True, initialActionType: UpdateBattleUnits)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:11.342NonePresentation Battle 7659: Execute action[43] (BattleOrderUniqueId: 0): RoundAcknowledge (isTopAction: True, initialActionType: RoundAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:11.342NonePresentation Battle 7659: State from ContenderRound to ContenderRound
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
08:47:11.342NonePresentation Battle 7659: Execute action[44] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:11.343NonePresentation Battle 7659: Execute action[45] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:11.343NonePresentation Battle 7659: Execute action[46] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:11.343NonePresentation Battle 7659: Execute action[47] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:11.343NonePresentation Battle 7659: Execute action[48] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:11.343NonePresentation Battle 7659: Execute action[49] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:11.351None[Sandbox] Process order. (Serial=234, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 7659, BattleOrderUniqueId: 19)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:47:11.351None[Sandbox] Process order. (Serial=235, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 7659, EmpireIndex: 0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:47:11.351NoneBattle 7659: change state From ContenderRoundAcknowledge to ContenderStartRoundAcknowledge. 15s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
08:47:11.378NonePresentation Battle 7659: Execute action[50] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:11.379NonePresentation Battle 7659: Execute action[51] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:11.379NonePresentation Battle 7659: Execute action[52] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:11.379NonePresentation Battle 7659: Execute action[53] (BattleOrderUniqueId: 0): StartEmpireRound. EmpireIndex=120. (isTopAction: True, initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:11.379NonePresentation Battle 7659: State from ContenderRound to ContenderRound
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
08:47:11.379NoneCould not find PresentationBattlePreview with armyEntityGUID=7065, targetEntityGUID=7396.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:13.381None[Sandbox] Process order. (Serial=236, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 7659, EmpireIndex: 0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:47:13.381NoneBattle 7659: change state From ContenderStartRoundAcknowledge to ContenderRound. 2s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
08:47:13.421None[Sandbox] Process order. (Serial=237, Empire=120, Order=OrderBattleMoveAndAttack BattleGUID: 7659 AttackerGUID: 7733 TargetPosition: 3654 IgnoreFoW: True AStarResults: 4114 [66, 44] --> 4022 [66, 43] --> 3931 [67, 42] --> 3839 [67, 41])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:47:13.442GraphicsTLFX_OutputLayer_AboveSea switching particleCount from (3338) to (2781) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:13.461None[Sandbox] Process order. (Serial=238, Empire=120, Order=OrderBattleMoveAndAttack BattleGUID: 7659 AttackerGUID: 7734 TargetPosition: 3654 IgnoreFoW: True AStarResults: 4022 [66, 43] --> 4023 [67, 43] --> 3932 [68, 42] --> 3840 [68, 41])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:47:13.461NoneBattle 7659: change state From ContenderRound to ContenderRoundAcknowledge. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
08:47:13.484NonePresentation Battle 7659: Execute action[54] (BattleOrderUniqueId: 0): ContenderRound (isTopAction: True, initialActionType: ContenderRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:13.484NonePresentation Battle 7659: State from ContenderRound to ContenderRound
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
08:47:13.484NonePresentation Battle 7659: Execute action[55] (BattleOrderUniqueId: 20): UnitMoveAndAttack. EmpireIndex=120. Attacker=7733, DestTile=3839/3839 (health=1.00), Defender =7732 (health =0.97). (isTopAction: True, initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:13.484NonePresentation Battle 7659: Execute action[55] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=120. UnitGuid=7733, DestTile=3839. (isTopAction: False, initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:13.484NonePresentation Battle 7659: Execute action[55] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=120. UnitGuid=7733, DestTile=4022. (isTopAction: False, initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:13.484NonePresentation Battle 7659: Execute action[55] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=120. UnitGuid=7733, DestTile=3931. (isTopAction: False, initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:13.484NonePresentation Battle 7659: Execute action[55] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=120. UnitGuid=7733, DestTile=3839. (isTopAction: False, initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:13.485NonePresentation Battle 7659: Execute action[55] (BattleOrderUniqueId: 20): UnitAttack. EmpireIndex=120. Attacker=7733 (health=1.00) Defender =7732 (health =0.97) (isTopAction: False, initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:13.485NonePresentation Battle 7659: Execute action[56] (BattleOrderUniqueId: 21): UnitMoveAndAttack. EmpireIndex=120. Attacker=7734, DestTile=3840/3840 (health=1.00), Defender =7732 (health =0.97). (isTopAction: True, initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:13.485NonePresentation Battle 7659: Execute action[56] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=120. UnitGuid=7734, DestTile=3840. (isTopAction: False, initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:13.485NonePresentation Battle 7659: Execute action[56] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=120. UnitGuid=7734, DestTile=4023. (isTopAction: False, initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:13.485NonePresentation Battle 7659: Execute action[56] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=120. UnitGuid=7734, DestTile=3932. (isTopAction: False, initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:13.485NonePresentation Battle 7659: Execute action[56] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=120. UnitGuid=7734, DestTile=3840. (isTopAction: False, initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:13.485NonePresentation Battle 7659: Execute action[56] (BattleOrderUniqueId: 21): UnitAttack. EmpireIndex=120. Attacker=7734 (health=1.00) Defender =7732 (health =0.97) (isTopAction: False, initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:13.485NonePresentation Battle 7659: Execute action[57] (BattleOrderUniqueId: 0): EndEmpireRound. EmpireIndex=120. (isTopAction: True, initialActionType: EndEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:14.488GraphicsLeader_Necrophage_OutputLayer switching particleCount from (28) to (0) because it used 0 particule for (10000) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:14.488GraphicsUnload texture 'Leader_Necrophage_Painting' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:47:14.488GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:47:14.488GraphicsLeader_Necrophage_OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:15.455GraphicsLeader_Aspect_OutputLayer switching particleCount from (86) to (71) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:16.004GraphicsVeget_Aspect_CitySetOutputLayer switching particleCount from (127) to (105) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:16.004GraphicsVegetKelpForestOutputLayer switching particleCount from (31) to (25) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:16.448GraphicsTLFx_OutputLayer_UIFx switching particleCount from (5968) to (4973) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:16.617GraphicsTLFX_OutputLayer_AboveSea switching particleCount from (2781) to (3338) because it uses more particle (2279) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:16.696GraphicsTLFX_OutputLayer_AboveSea switching particleCount from (3338) to (4006) because it uses more particle (2710) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:18.631None[Sandbox] Process order. (Serial=239, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 7659, BattleOrderUniqueId: 20)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:47:18.631NoneBattle 7659: ServerUpdate receive all acknowledges for BattleOrderIndex #20 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
08:47:18.641None[Sandbox] Process order. (Serial=240, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 7659, BattleOrderUniqueId: 20)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:47:22.608GraphicsTLFX_OutputLayer_AboveSea switching particleCount from (4006) to (4808) because it uses more particle (3247) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:24.346GraphicsLeader_Aspect_OutputLayer switching particleCount from (71) to (59) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:24.651None[Sandbox] Process order. (Serial=241, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 7659, BattleOrderUniqueId: 21)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:47:24.652NoneBattle 7659: ServerUpdate receive all acknowledges for BattleOrderIndex #21 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
08:47:24.657NonePresentation Battle 7659: Execute action[58] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=120, unitCount=2 (isTopAction: True, initialActionType: UpdateBattleUnits)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:24.657NonePresentation Battle 7659: Execute action[59] (BattleOrderUniqueId: 0): RoundAcknowledge (isTopAction: True, initialActionType: RoundAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:24.658NonePresentation Battle 7659: State from ContenderRound to ContenderRound
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
08:47:24.658NonePresentation Battle 7659: Execute action[60] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=120, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:24.658NonePresentation Battle 7659: Execute action[61] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:24.661None[Sandbox] Process order. (Serial=242, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 7659, BattleOrderUniqueId: 21)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:47:24.662None[Sandbox] Process order. (Serial=243, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 7659, EmpireIndex: 0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:47:24.662NoneBattle 7659: change state From ContenderRoundAcknowledge to ContenderStartRoundAcknowledge. 11s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
08:47:24.684NonePresentation Battle 7659: Execute action[62] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=120, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:24.684NonePresentation Battle 7659: Execute action[63] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:24.684NonePresentation Battle 7659: Execute action[64] (BattleOrderUniqueId: 0): NewRound. Round=1. (isTopAction: True, initialActionType: NewRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:24.684NonePresentation Battle 7659: State from ContenderRound to ContenderRound
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
08:47:24.685NonePresentation Battle 7659: Execute action[65] (BattleOrderUniqueId: 0): StartEmpireRound. EmpireIndex=0. (isTopAction: True, initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:24.685NonePresentation Battle 7659: State from ContenderRound to ContenderRound
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
08:47:24.685NoneCould not find PresentationBattlePreview with armyEntityGUID=7065, targetEntityGUID=7396.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:24.718GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (54) because it uses more particle (43) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:24.744GraphicsTLFx_OutputLayer_Feedback switching particleCount from (54) to (107) because it uses more particle (85) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:24.905GraphicsVeget_Aspect_CitySetOutputLayer switching particleCount from (105) to (87) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:24.905GraphicsVegetKelpForestOutputLayer switching particleCount from (25) to (20) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:24.932GraphicsTLFx_OutputLayer_Feedback switching particleCount from (107) to (89) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:24.941GraphicsTLFx_OutputLayer_Feedback switching particleCount from (89) to (74) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:25.193UILoading async UI texture 'Units__Large_08.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
08:47:25.256GraphicsTLFx_OutputLayer_Feedback switching particleCount from (74) to (89) because it uses more particle (70) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:25.445GraphicsTLFx_OutputLayer_Feedback switching particleCount from (89) to (74) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:25.453GraphicsTLFx_OutputLayer_Feedback switching particleCount from (74) to (61) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:25.462GraphicsTLFx_OutputLayer_Feedback switching particleCount from (61) to (74) because it uses more particle (55) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:25.533GraphicsTLFx_OutputLayer_Feedback switching particleCount from (74) to (103) because it uses more particle (82) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:25.614GraphicsTLFx_OutputLayer_Feedback switching particleCount from (103) to (137) because it uses more particle (109) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:25.741GraphicsTLFx_OutputLayer_Feedback switching particleCount from (137) to (114) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:25.750GraphicsTLFx_OutputLayer_Feedback switching particleCount from (114) to (95) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:25.750GraphicsTLFx_OutputLayer_UIFx switching particleCount from (4973) to (5968) because it uses more particle (3982) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:25.795GraphicsTLFx_OutputLayer_Feedback switching particleCount from (95) to (115) because it uses more particle (82) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:25.813GraphicsTLFx_OutputLayer_Feedback switching particleCount from (115) to (95) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:25.895GraphicsVegetKelpForestOutputLayer switching particleCount from (20) to (24) because it uses more particle (18) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:25.922GraphicsTLFx_OutputLayer_Feedback switching particleCount from (95) to (115) because it uses more particle (82) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:25.922GraphicsEnv_KelpForest_PropsSet_01OutputLayer switching particleCount from (0) to (2) because it uses more particle (1) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:25.922GraphicsEnv_KelpForest_PropsSet_01OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:25.930GraphicsVegetKelpForestOutputLayer switching particleCount from (24) to (29) because it uses more particle (21) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:25.967GraphicsTLFx_OutputLayer_Feedback switching particleCount from (115) to (95) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:26.021GraphicsTLFx_OutputLayer_Feedback switching particleCount from (95) to (115) because it uses more particle (82) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:26.031GraphicsEnv_KelpForest_PropsSet_01OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:26.066GraphicsTLFx_OutputLayer_UIFx switching particleCount from (5968) to (7162) because it uses more particle (4783) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:26.121GraphicsTLFx_OutputLayer_Feedback switching particleCount from (115) to (95) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:26.219GraphicsTLFx_OutputLayer_Feedback switching particleCount from (95) to (79) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:26.228GraphicsTLFx_OutputLayer_Feedback switching particleCount from (79) to (65) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:26.237GraphicsTLFx_OutputLayer_Feedback switching particleCount from (65) to (54) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:26.691None[Sandbox] Process order. (Serial=244, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 7659, EmpireIndex: 0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:47:26.691NoneBattle 7659: change state From ContenderStartRoundAcknowledge to ContenderRound. 2s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
08:47:26.781NonePresentation Battle 7659: Execute action[66] (BattleOrderUniqueId: 0): ContenderRound (isTopAction: True, initialActionType: ContenderRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:26.781NonePresentation Battle 7659: State from ContenderRound to ContenderRound
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
08:47:26.844GraphicsTLFx_OutputLayer_Feedback switching particleCount from (54) to (69) because it uses more particle (55) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:26.879GraphicsTLFx_OutputLayer_Feedback switching particleCount from (69) to (103) because it uses more particle (82) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:27.064GraphicsTLFx_OutputLayer_Feedback switching particleCount from (103) to (85) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:27.073GraphicsTLFx_OutputLayer_Feedback switching particleCount from (85) to (70) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:27.275GraphicsTLFx_OutputLayer_Feedback switching particleCount from (70) to (58) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:27.284GraphicsTLFx_OutputLayer_Feedback switching particleCount from (58) to (48) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:27.432None[Sandbox] Process order. (Serial=245, Empire=0, Order=OrderBattleMove BattleGUID: 7659 BattleUnitGUID: 7732 AStarResults: 3746 [66, 40] --> 3745 [65, 40])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:47:27.485NonePresentation Battle 7659: Execute action[67] (BattleOrderUniqueId: 22): UnitMove. EmpireIndex=0. UnitGuid=7732, DestTile=3745. (isTopAction: True, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:27.485NonePresentation Battle 7659: Execute action[67] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=7732, DestTile=3746. (isTopAction: False, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:27.485NonePresentation Battle 7659: Execute action[67] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=7732, DestTile=3745. (isTopAction: False, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:27.739GraphicsTLFx_OutputLayer_Feedback switching particleCount from (48) to (40) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:27.749GraphicsTLFx_OutputLayer_Feedback switching particleCount from (40) to (33) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:27.758GraphicsTLFx_OutputLayer_Feedback switching particleCount from (33) to (27) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:27.767GraphicsTLFx_OutputLayer_Feedback switching particleCount from (27) to (22) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:27.775GraphicsTLFx_OutputLayer_Feedback switching particleCount from (22) to (18) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:27.784GraphicsTLFx_OutputLayer_Feedback switching particleCount from (18) to (15) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:27.793GraphicsTLFx_OutputLayer_Feedback switching particleCount from (15) to (12) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:27.801GraphicsTLFx_OutputLayer_Feedback switching particleCount from (12) to (10) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:27.811GraphicsTLFx_OutputLayer_Feedback switching particleCount from (10) to (8) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:27.820GraphicsTLFx_OutputLayer_Feedback switching particleCount from (8) to (6) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:27.828GraphicsTLFx_OutputLayer_Feedback switching particleCount from (6) to (5) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:27.836GraphicsTLFx_OutputLayer_Feedback switching particleCount from (5) to (4) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:27.846GraphicsTLFx_OutputLayer_Feedback switching particleCount from (4) to (3) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:27.855GraphicsTLFx_OutputLayer_Feedback switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:27.863GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:27.872GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (0) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:28.970UILoading async UI texture 'Hero_09.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
08:47:29.015GraphicsTLFx_OutputLayer_Feedback switching particleCount from (0) to (2) because it uses more particle (1) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:29.024GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (35) because it uses more particle (28) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:29.169GraphicsTLFx_OutputLayer_Feedback switching particleCount from (35) to (69) because it uses more particle (55) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:29.240GraphicsTLFx_OutputLayer_Feedback switching particleCount from (69) to (103) because it uses more particle (82) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:29.437GraphicsTLFx_OutputLayer_Feedback switching particleCount from (103) to (85) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:29.447GraphicsTLFx_OutputLayer_Feedback switching particleCount from (85) to (70) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:29.456GraphicsTLFx_OutputLayer_Feedback switching particleCount from (70) to (58) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:29.464GraphicsTLFx_OutputLayer_Feedback switching particleCount from (58) to (48) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:29.535None[Sandbox] Process order. (Serial=246, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 7659, BattleOrderUniqueId: 22)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:47:29.536NoneBattle 7659: ServerUpdate receive all acknowledges for BattleOrderIndex #22 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
08:47:29.546None[Sandbox] Process order. (Serial=247, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 7659, BattleOrderUniqueId: 22)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:47:29.588NonePresentation Battle 7659: Execute action[68] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:29.648GraphicsTLFx_OutputLayer_Feedback switching particleCount from (48) to (69) because it uses more particle (55) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:29.837None[Sandbox] Process order. (Serial=248, Empire=0, Order=OrderBattleMove BattleGUID: 7659 BattleUnitGUID: 7730 AStarResults: 3563 [67, 38] --> 3654 [66, 39])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:47:29.843GraphicsTLFx_OutputLayer_Feedback switching particleCount from (69) to (57) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:29.852GraphicsTLFx_OutputLayer_Feedback switching particleCount from (57) to (47) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:29.886NonePresentation Battle 7659: Execute action[69] (BattleOrderUniqueId: 23): UnitMove. EmpireIndex=0. UnitGuid=7730, DestTile=3654. (isTopAction: True, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:29.887NonePresentation Battle 7659: Execute action[69] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=7730, DestTile=3563. (isTopAction: False, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:29.887NonePresentation Battle 7659: Execute action[69] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=7730, DestTile=3654. (isTopAction: False, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:30.136GraphicsTLFx_OutputLayer_Feedback switching particleCount from (47) to (39) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:30.145GraphicsTLFx_OutputLayer_Feedback switching particleCount from (39) to (32) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:30.154GraphicsTLFx_OutputLayer_Feedback switching particleCount from (32) to (26) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:30.163GraphicsTLFx_OutputLayer_Feedback switching particleCount from (26) to (21) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:30.172GraphicsTLFx_OutputLayer_Feedback switching particleCount from (21) to (17) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:30.181GraphicsTLFx_OutputLayer_Feedback switching particleCount from (17) to (14) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:30.190GraphicsTLFx_OutputLayer_Feedback switching particleCount from (14) to (11) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:30.199GraphicsTLFx_OutputLayer_Feedback switching particleCount from (11) to (9) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:30.208GraphicsTLFx_OutputLayer_Feedback switching particleCount from (9) to (7) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:30.217GraphicsTLFx_OutputLayer_Feedback switching particleCount from (7) to (5) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:30.226GraphicsTLFx_OutputLayer_Feedback switching particleCount from (5) to (4) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:30.235GraphicsTLFx_OutputLayer_Feedback switching particleCount from (4) to (3) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:30.245GraphicsTLFx_OutputLayer_Feedback switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:30.253GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:30.263GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (0) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:30.432GraphicsTLFx_OutputLayer_Feedback switching particleCount from (0) to (2) because it uses more particle (1) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:30.441GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:30.612GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (3) because it uses more particle (2) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:30.629GraphicsTLFx_OutputLayer_Feedback switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:30.638GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:30.702GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (3) because it uses more particle (2) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:30.711GraphicsTLFx_OutputLayer_Feedback switching particleCount from (3) to (58) because it uses more particle (46) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:30.791GraphicsTLFx_OutputLayer_Feedback switching particleCount from (58) to (114) because it uses more particle (91) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:30.872GraphicsTLFx_OutputLayer_Feedback switching particleCount from (114) to (170) because it uses more particle (136) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:31.070GraphicsTLFx_OutputLayer_Feedback switching particleCount from (170) to (141) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:31.078GraphicsTLFx_OutputLayer_Feedback switching particleCount from (141) to (117) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:31.087GraphicsTLFx_OutputLayer_Feedback switching particleCount from (117) to (97) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:31.096GraphicsTLFx_OutputLayer_Feedback switching particleCount from (97) to (80) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:31.151None[Sandbox] Process order. (Serial=249, Empire=0, Order=OrderBattleMove BattleGUID: 7659 BattleUnitGUID: 7731 AStarResults: 3471 [67, 37] --> 3563 [67, 38])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:47:31.184NonePresentation Battle 7659: Execute action[70] (BattleOrderUniqueId: 24): UnitMove. EmpireIndex=0. UnitGuid=7731, DestTile=3563. (isTopAction: True, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:31.184NonePresentation Battle 7659: Execute action[70] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=7731, DestTile=3471. (isTopAction: False, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:31.184NonePresentation Battle 7659: Execute action[70] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=7731, DestTile=3563. (isTopAction: False, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:31.241None[Sandbox] Process order. (Serial=250, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 7659, BattleOrderUniqueId: 23)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:47:31.241NoneBattle 7659: ServerUpdate receive all acknowledges for BattleOrderIndex #23 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
08:47:31.251None[Sandbox] Process order. (Serial=251, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 7659, BattleOrderUniqueId: 23)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:47:31.288NonePresentation Battle 7659: Execute action[71] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:31.445GraphicsTLFx_OutputLayer_Feedback switching particleCount from (80) to (66) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:31.454GraphicsTLFx_OutputLayer_Feedback switching particleCount from (66) to (55) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:31.463GraphicsTLFx_OutputLayer_Feedback switching particleCount from (55) to (45) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:31.472GraphicsTLFx_OutputLayer_Feedback switching particleCount from (45) to (37) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:31.481GraphicsTLFx_OutputLayer_Feedback switching particleCount from (37) to (30) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:31.490GraphicsTLFx_OutputLayer_Feedback switching particleCount from (30) to (25) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:31.499GraphicsTLFx_OutputLayer_Feedback switching particleCount from (25) to (20) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:31.508GraphicsTLFx_OutputLayer_Feedback switching particleCount from (20) to (16) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:31.517GraphicsTLFx_OutputLayer_Feedback switching particleCount from (16) to (13) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:31.526GraphicsTLFx_OutputLayer_Feedback switching particleCount from (13) to (10) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:31.535GraphicsTLFx_OutputLayer_Feedback switching particleCount from (10) to (8) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:31.544GraphicsTLFx_OutputLayer_Feedback switching particleCount from (8) to (6) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:31.553GraphicsTLFx_OutputLayer_Feedback switching particleCount from (6) to (5) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:31.562GraphicsTLFx_OutputLayer_Feedback switching particleCount from (5) to (4) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:31.571GraphicsTLFx_OutputLayer_Feedback switching particleCount from (4) to (3) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:31.580GraphicsTLFx_OutputLayer_Feedback switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:31.589GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:31.598GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (0) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:31.946GraphicsTLFX_OutputLayer_AboveSea switching particleCount from (4808) to (4006) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:32.369GraphicsTLFx_OutputLayer_Feedback switching particleCount from (0) to (2) because it uses more particle (1) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:32.378GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:32.397UILoading async UI texture 'Units__Large_01.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
08:47:32.451GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (3) because it uses more particle (2) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:32.469GraphicsTLFx_OutputLayer_Feedback switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:32.478GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (20) because it uses more particle (16) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:32.580GraphicsTLFx_OutputLayer_Feedback switching particleCount from (20) to (16) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:32.589GraphicsTLFx_OutputLayer_Feedback switching particleCount from (16) to (13) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:32.599GraphicsTLFx_OutputLayer_Feedback switching particleCount from (13) to (10) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:32.607GraphicsTLFx_OutputLayer_Feedback switching particleCount from (10) to (20) because it uses more particle (16) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:32.693None[Sandbox] Process order. (Serial=252, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 7659, BattleOrderUniqueId: 24)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:47:32.693NoneBattle 7659: ServerUpdate receive all acknowledges for BattleOrderIndex #24 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
08:47:32.703None[Sandbox] Process order. (Serial=253, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 7659, BattleOrderUniqueId: 24)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:47:32.742GraphicsTLFx_OutputLayer_Feedback switching particleCount from (20) to (24) because it uses more particle (17) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:32.785NonePresentation Battle 7659: Execute action[72] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:32.847GraphicsTLFx_OutputLayer_Feedback switching particleCount from (24) to (20) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:32.856GraphicsTLFx_OutputLayer_Feedback switching particleCount from (20) to (16) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:32.864GraphicsTLFx_OutputLayer_Feedback switching particleCount from (16) to (22) because it uses more particle (17) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:32.914None[Sandbox] Process order. (Serial=254, Empire=0, Order=OrderBattleAttack BattleGUID: 7659 AttackerGUID: 7731 TargetPosition: 3839)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:47:32.984NonePresentation Battle 7659: Execute action[73] (BattleOrderUniqueId: 25): UnitAttack. EmpireIndex=0. Attacker=7731 (health=0.81) Defender =7733 (health =0.56) (isTopAction: True, initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:33.054GraphicsTLFx_OutputLayer_Feedback switching particleCount from (22) to (18) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:33.063GraphicsTLFx_OutputLayer_Feedback switching particleCount from (18) to (15) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:33.072GraphicsTLFx_OutputLayer_Feedback switching particleCount from (15) to (12) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:33.081GraphicsTLFx_OutputLayer_Feedback switching particleCount from (12) to (10) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:33.090GraphicsTLFx_OutputLayer_Feedback switching particleCount from (10) to (8) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:33.100GraphicsTLFx_OutputLayer_Feedback switching particleCount from (8) to (6) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:33.109GraphicsTLFx_OutputLayer_Feedback switching particleCount from (6) to (5) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:33.118GraphicsTLFx_OutputLayer_Feedback switching particleCount from (5) to (4) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:33.127GraphicsTLFx_OutputLayer_Feedback switching particleCount from (4) to (3) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:33.136GraphicsTLFx_OutputLayer_Feedback switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:33.145GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:33.412GraphicsLeader_Aspect_OutputLayer switching particleCount from (59) to (49) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:33.965GraphicsVeget_Aspect_CitySetOutputLayer switching particleCount from (87) to (72) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:34.027GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (5) because it uses more particle (4) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:34.379GraphicsTLFx_OutputLayer_Feedback switching particleCount from (5) to (7) because it uses more particle (5) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:34.397GraphicsTLFx_OutputLayer_Feedback switching particleCount from (7) to (25) because it uses more particle (20) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:34.986GraphicsEnv_KelpForest_PropsSet_01OutputLayer switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:35.013GraphicsTLFx_OutputLayer_Feedback switching particleCount from (25) to (20) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:35.022GraphicsTLFx_OutputLayer_Feedback switching particleCount from (20) to (16) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:35.030GraphicsTLFx_OutputLayer_Feedback switching particleCount from (16) to (13) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:35.039GraphicsTLFx_OutputLayer_Feedback switching particleCount from (13) to (10) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:35.049GraphicsTLFx_OutputLayer_Feedback switching particleCount from (10) to (8) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:35.058GraphicsTLFx_OutputLayer_Feedback switching particleCount from (8) to (6) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:35.067GraphicsTLFx_OutputLayer_Feedback switching particleCount from (6) to (5) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:35.131GraphicsTLFx_OutputLayer_Feedback switching particleCount from (5) to (9) because it uses more particle (7) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:35.204GraphicsTLFx_OutputLayer_Feedback switching particleCount from (9) to (13) because it uses more particle (10) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:35.356GraphicsTLFx_OutputLayer_Feedback switching particleCount from (13) to (10) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:35.365GraphicsTLFx_OutputLayer_Feedback switching particleCount from (10) to (8) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:35.374GraphicsTLFx_OutputLayer_Feedback switching particleCount from (8) to (6) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:35.388None[Sandbox] Process order. (Serial=255, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 7659, BattleOrderUniqueId: 25)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:47:35.388NoneBattle 7659: ServerUpdate receive all acknowledges for BattleOrderIndex #25 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
08:47:35.399None[Sandbox] Process order. (Serial=256, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 7659, BattleOrderUniqueId: 25)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:47:35.419GraphicsTLFx_OutputLayer_Feedback switching particleCount from (6) to (9) because it uses more particle (7) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:35.490NonePresentation Battle 7659: Execute action[74] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:35.490NonePresentation Battle 7659: Execute action[75] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=120, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:35.592GraphicsTLFx_OutputLayer_Feedback switching particleCount from (9) to (7) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:35.646GraphicsTLFx_OutputLayer_Feedback switching particleCount from (7) to (5) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:35.655GraphicsTLFx_OutputLayer_Feedback switching particleCount from (5) to (4) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:35.664GraphicsTLFx_OutputLayer_Feedback switching particleCount from (4) to (3) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:35.672GraphicsTLFx_OutputLayer_Feedback switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:35.681GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:36.083GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (88) because it uses more particle (70) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:36.252GraphicsEnv_Temperate_Rockset_02OutputLayer switching particleCount from (0) to (2) because it uses more particle (1) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:36.252GraphicsEnv_Temperate_Rockset_02OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:36.253GraphicsTLFx_OutputLayer_UIFx switching particleCount from (7162) to (5968) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:36.387GraphicsTLFx_OutputLayer_Feedback switching particleCount from (88) to (106) because it uses more particle (72) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:36.423GraphicsEnv_Temperate_Rockset_02OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:36.432GraphicsTLFx_OutputLayer_Feedback switching particleCount from (106) to (174) because it uses more particle (139) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:36.540GraphicsTLFx_OutputLayer_Feedback switching particleCount from (174) to (209) because it uses more particle (141) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:36.576GraphicsTLFx_OutputLayer_Feedback switching particleCount from (209) to (263) because it uses more particle (210) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:36.656GraphicsEnv_Temperate_Rockset_02OutputLayer switching particleCount from (2) to (4) because it uses more particle (3) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:37.055GraphicsEnv_Temperate_Rockset_02OutputLayer switching particleCount from (4) to (7) because it uses more particle (5) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:37.147GraphicsTLFx_OutputLayer_Feedback switching particleCount from (263) to (316) because it uses more particle (212) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:37.164GraphicsTLFx_OutputLayer_Feedback switching particleCount from (316) to (380) because it uses more particle (279) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:37.209GraphicsVegetKelpForestOutputLayer switching particleCount from (29) to (24) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:37.461GraphicsEnv_Temperate_Rockset_02OutputLayer switching particleCount from (7) to (9) because it uses more particle (7) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:37.850GraphicsEnv_Temperate_Rockset_02OutputLayer switching particleCount from (9) to (12) because it uses more particle (9) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:38.257GraphicsEnv_Temperate_Rockset_02OutputLayer switching particleCount from (12) to (15) because it uses more particle (11) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:38.654GraphicsEnv_Temperate_Rockset_02OutputLayer switching particleCount from (15) to (18) because it uses more particle (13) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:38.934GraphicsTLFx_OutputLayer_Feedback switching particleCount from (380) to (457) because it uses more particle (346) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:39.367GraphicsTLFx_OutputLayer_Feedback switching particleCount from (457) to (380) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:39.375GraphicsTLFx_OutputLayer_Feedback switching particleCount from (380) to (316) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:39.385GraphicsTLFx_OutputLayer_Feedback switching particleCount from (316) to (263) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:39.394GraphicsTLFx_OutputLayer_Feedback switching particleCount from (263) to (219) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:39.403GraphicsTLFx_OutputLayer_Feedback switching particleCount from (219) to (182) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:39.412GraphicsTLFx_OutputLayer_Feedback switching particleCount from (182) to (151) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:39.420GraphicsTLFx_OutputLayer_Feedback switching particleCount from (151) to (125) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:39.429GraphicsTLFx_OutputLayer_Feedback switching particleCount from (125) to (104) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:39.438GraphicsTLFx_OutputLayer_Feedback switching particleCount from (104) to (86) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:39.447GraphicsTLFx_OutputLayer_Feedback switching particleCount from (86) to (71) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:39.455GraphicsTLFx_OutputLayer_Feedback switching particleCount from (71) to (59) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:39.464GraphicsTLFx_OutputLayer_Feedback switching particleCount from (59) to (49) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:39.473GraphicsTLFx_OutputLayer_Feedback switching particleCount from (49) to (40) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:39.482GraphicsTLFx_OutputLayer_Feedback switching particleCount from (40) to (33) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:39.655None[Sandbox] Process order. (Serial=257, Empire=0, Order=OrderBattleAttack BattleGUID: 7659 AttackerGUID: 7730 TargetPosition: 3839)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:47:39.686NonePresentation Battle 7659: Execute action[76] (BattleOrderUniqueId: 26): UnitAttack. EmpireIndex=0. Attacker=7730 (health=1.00) Defender =7733 (health =0.18) (isTopAction: True, initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:39.747GraphicsTLFx_OutputLayer_Feedback switching particleCount from (33) to (27) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:39.755GraphicsTLFx_OutputLayer_Feedback switching particleCount from (27) to (22) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:39.764GraphicsTLFx_OutputLayer_Feedback switching particleCount from (22) to (18) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:39.773GraphicsTLFx_OutputLayer_Feedback switching particleCount from (18) to (15) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:39.782GraphicsTLFx_OutputLayer_Feedback switching particleCount from (15) to (12) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:39.791GraphicsTLFx_OutputLayer_Feedback switching particleCount from (12) to (10) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:39.800GraphicsTLFx_OutputLayer_Feedback switching particleCount from (10) to (8) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:39.809GraphicsTLFx_OutputLayer_Feedback switching particleCount from (8) to (6) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:39.818GraphicsTLFx_OutputLayer_Feedback switching particleCount from (6) to (5) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:39.826GraphicsTLFx_OutputLayer_Feedback switching particleCount from (5) to (4) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:39.836GraphicsTLFx_OutputLayer_Feedback switching particleCount from (4) to (3) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:39.845GraphicsTLFx_OutputLayer_Feedback switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:39.853UIUnload UI texture 'Units__Large_08'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:39.854GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:41.015GraphicsTLFX_OutputLayer_AboveSea switching particleCount from (4006) to (3338) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:41.569None[Sandbox] Process order. (Serial=258, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 7659, BattleOrderUniqueId: 26)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:47:41.569NoneBattle 7659: ServerUpdate receive all acknowledges for BattleOrderIndex #26 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
08:47:41.580None[Sandbox] Process order. (Serial=259, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 7659, BattleOrderUniqueId: 26)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:47:41.690NonePresentation Battle 7659: Execute action[77] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:41.690NonePresentation Battle 7659: Execute action[78] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=120, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:41.748GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (5) because it uses more particle (4) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:41.870GraphicsTLFx_OutputLayer_Feedback switching particleCount from (5) to (9) because it uses more particle (7) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:41.896GraphicsTLFx_OutputLayer_Feedback switching particleCount from (9) to (13) because it uses more particle (10) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:41.931GraphicsTLFx_OutputLayer_Feedback switching particleCount from (13) to (17) because it uses more particle (13) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:42.136GraphicsTLFx_OutputLayer_Feedback switching particleCount from (17) to (14) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:42.144GraphicsTLFx_OutputLayer_Feedback switching particleCount from (14) to (11) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:42.153GraphicsTLFx_OutputLayer_Feedback switching particleCount from (11) to (14) because it uses more particle (10) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:42.233GraphicsTLFx_OutputLayer_Feedback switching particleCount from (14) to (11) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:42.311GraphicsTLFx_OutputLayer_Feedback switching particleCount from (11) to (9) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:42.320GraphicsTLFx_OutputLayer_Feedback switching particleCount from (9) to (7) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:42.416GraphicsTLFx_OutputLayer_Feedback switching particleCount from (7) to (5) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:42.425GraphicsTLFx_OutputLayer_Feedback switching particleCount from (5) to (4) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:42.433GraphicsTLFx_OutputLayer_Feedback switching particleCount from (4) to (3) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:42.442GraphicsTLFx_OutputLayer_Feedback switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:42.442GraphicsLeader_Aspect_OutputLayer switching particleCount from (49) to (0) because it used 0 particule for (10000) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:42.442GraphicsUnload texture 'Leader_Aspect_Painting' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:47:42.442GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:47:42.442GraphicsLeader_Aspect_OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:42.450GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:42.520GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (5) because it uses more particle (4) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:42.642GraphicsTLFx_OutputLayer_Feedback switching particleCount from (5) to (9) because it uses more particle (7) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:42.756GraphicsTLFx_OutputLayer_Feedback switching particleCount from (9) to (13) because it uses more particle (10) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:42.948GraphicsTLFx_OutputLayer_Feedback switching particleCount from (13) to (10) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:42.983GraphicsTLFx_OutputLayer_Feedback switching particleCount from (10) to (8) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:42.992GraphicsTLFx_OutputLayer_Feedback switching particleCount from (8) to (6) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:42.992GraphicsVeget_Aspect_CitySetOutputLayer switching particleCount from (72) to (60) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:43.001GraphicsTLFx_OutputLayer_Feedback switching particleCount from (6) to (5) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:43.063UILoading async UI texture 'Units__Large_08.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
08:47:43.098GraphicsTLFx_OutputLayer_Feedback switching particleCount from (5) to (4) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:43.107GraphicsTLFx_OutputLayer_Feedback switching particleCount from (4) to (3) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:43.116GraphicsTLFx_OutputLayer_Feedback switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:43.125GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:43.133GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (0) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:43.249GraphicsTLFx_OutputLayer_Feedback switching particleCount from (0) to (2) because it uses more particle (1) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:43.257GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (5) because it uses more particle (4) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:43.715GraphicsTLFx_OutputLayer_Feedback switching particleCount from (5) to (9) because it uses more particle (7) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:43.741GraphicsTLFx_OutputLayer_Feedback switching particleCount from (9) to (13) because it uses more particle (10) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:43.935GraphicsTLFx_OutputLayer_Feedback switching particleCount from (13) to (10) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:43.944GraphicsTLFx_OutputLayer_Feedback switching particleCount from (10) to (8) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:43.953GraphicsTLFx_OutputLayer_Feedback switching particleCount from (8) to (6) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:43.996GraphicsEnv_KelpForest_PropsSet_01OutputLayer switching particleCount from (1) to (0) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:44.144None[Sandbox] Process order. (Serial=260, Empire=0, Order=OrderBattleEndUnitRound BattleGuid: 7659, BattleUnit=#7732)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:47:44.144NoneBattle 7659: change state From ContenderRound to ContenderRoundAcknowledge. 17s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
08:47:44.187NonePresentation Battle 7659: Execute action[79] (BattleOrderUniqueId: 27): UnitEndTurn. EmpireIndex=0. UnitGuid=7732. (isTopAction: True, initialActionType: UnitEndTurn)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:44.187NonePresentation Battle 7659: Execute action[80] (BattleOrderUniqueId: 0): EndEmpireRound. EmpireIndex=0. (isTopAction: True, initialActionType: EndEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:44.187Audio[Audio] The action sequence doesn't have an attack range. We need one to send an audio event.
Amplitude.Mercury.Presentation.UnitActionDefense:GetImpactAudioSet()
08:47:44.187Audio[Audio] The action sequence doesn't have an attack range. We need one to send an audio event.
Amplitude.Mercury.Presentation.UnitActionDefense:GetImpactAudioSet()
08:47:44.232GraphicsTLFx_OutputLayer_Feedback switching particleCount from (6) to (8) because it uses more particle (6) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:44.251GraphicsTLFx_OutputLayer_Feedback switching particleCount from (8) to (12) because it uses more particle (9) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:44.367GraphicsTLFx_OutputLayer_Feedback switching particleCount from (12) to (15) because it uses more particle (12) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:44.523GraphicsTLFx_OutputLayer_Feedback switching particleCount from (15) to (12) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:44.531GraphicsTLFx_OutputLayer_Feedback switching particleCount from (12) to (10) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:44.608GraphicsTLFx_OutputLayer_Feedback switching particleCount from (10) to (8) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:44.618GraphicsTLFx_OutputLayer_Feedback switching particleCount from (8) to (6) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:44.626GraphicsTLFx_OutputLayer_Feedback switching particleCount from (6) to (5) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:44.758UIUnload UI texture 'Units__Large_07'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:45.244GraphicsTLFx_OutputLayer_UIFx switching particleCount from (5968) to (4973) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:45.481GraphicsTLFx_OutputLayer_Feedback switching particleCount from (5) to (4) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:45.489GraphicsTLFx_OutputLayer_Feedback switching particleCount from (4) to (3) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:45.498GraphicsTLFx_OutputLayer_Feedback switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:45.506GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:46.180GraphicsVegetKelpForestOutputLayer switching particleCount from (24) to (20) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:47.490NonePresentation Battle 7659: Execute action[81] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=0, unitCount=3 (isTopAction: True, initialActionType: UpdateBattleUnits)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:47.490NonePresentation Battle 7659: Execute action[82] (BattleOrderUniqueId: 0): RoundAcknowledge (isTopAction: True, initialActionType: RoundAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:47.490NonePresentation Battle 7659: State from ContenderRound to ContenderRound
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
08:47:47.492None[Sandbox] Process order. (Serial=261, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 7659, BattleOrderUniqueId: 27)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:47:47.492None[Sandbox] Process order. (Serial=262, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 7659, EmpireIndex: 0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:47:47.493NoneBattle 7659: ServerUpdate receive all acknowledges for BattleOrderIndex #27 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
08:47:47.502None[Sandbox] Process order. (Serial=263, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 7659, BattleOrderUniqueId: 27)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:47:47.502NoneBattle 7659: change state From ContenderRoundAcknowledge to ContenderStartRoundAcknowledge. 3s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
08:47:47.586NonePresentation Battle 7659: Execute action[83] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:47.586NonePresentation Battle 7659: Execute action[84] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:47.586NonePresentation Battle 7659: Execute action[85] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:47.586NonePresentation Battle 7659: Execute action[86] (BattleOrderUniqueId: 0): StartEmpireRound. EmpireIndex=120. (isTopAction: True, initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:47.586NonePresentation Battle 7659: State from ContenderRound to ContenderRound
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
08:47:47.586NoneCould not find PresentationBattlePreview with armyEntityGUID=7065, targetEntityGUID=7396.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:49.314GraphicsEnv_Temperate_Rockset_02OutputLayer switching particleCount from (18) to (15) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:49.586None[Sandbox] Process order. (Serial=264, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 7659, EmpireIndex: 0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:47:49.586NoneBattle 7659: change state From ContenderStartRoundAcknowledge to ContenderRound. 2s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
08:47:49.626None[Sandbox] Process order. (Serial=265, Empire=120, Order=OrderBattleAttack BattleGUID: 7659 AttackerGUID: 7734 TargetPosition: 3563)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:47:49.666None[Sandbox] Process order. (Serial=266, Empire=120, Order=OrderBattleAttack BattleGUID: 7659 AttackerGUID: 7733 TargetPosition: 3563)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:47:49.667NoneBattle 7659: change state From ContenderRound to ContenderRoundAcknowledge. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
08:47:49.688NonePresentation Battle 7659: Execute action[87] (BattleOrderUniqueId: 0): ContenderRound (isTopAction: True, initialActionType: ContenderRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:49.688NonePresentation Battle 7659: State from ContenderRound to ContenderRound
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
08:47:49.688NonePresentation Battle 7659: Execute action[88] (BattleOrderUniqueId: 28): UnitAttack. EmpireIndex=120. Attacker=7734 (health=1.00) Defender =7731 (health =0.52) (isTopAction: True, initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:49.689NonePresentation Battle 7659: Execute action[89] (BattleOrderUniqueId: 29): UnitAttack. EmpireIndex=120. Attacker=7733 (health=0.18) Defender =7731 (health =0.32) (isTopAction: True, initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:49.689NonePresentation Battle 7659: Execute action[90] (BattleOrderUniqueId: 0): EndEmpireRound. EmpireIndex=120. (isTopAction: True, initialActionType: EndEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:49.953GraphicsTLFX_OutputLayer_AboveSea switching particleCount from (3338) to (2781) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:50.791GraphicsTLFX_OutputLayer_AboveSea switching particleCount from (2781) to (3338) because it uses more particle (2237) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:50.916GraphicsTLFX_OutputLayer_AboveSea switching particleCount from (3338) to (4006) because it uses more particle (2785) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:51.014GraphicsTLFX_OutputLayer_AboveSea switching particleCount from (4006) to (4808) because it uses more particle (3235) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:51.943GraphicsVeget_Aspect_CitySetOutputLayer switching particleCount from (60) to (50) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:52.128UIUnload UI texture 'Units__Large_01'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:52.515GraphicsWeapon_KinOfSheredyn_Archer_Set_01_OutputLayer switching particleCount from (19) to (15) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:52.515GraphicsUnit_Ochling_Base_OutputLayer switching particleCount from (262) to (218) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:52.515GraphicsWeapon_Ochling_OutputLayer switching particleCount from (37) to (30) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:53.571None[Sandbox] Process order. (Serial=267, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 7659, BattleOrderUniqueId: 28)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:47:53.572NoneBattle 7659: ServerUpdate receive all acknowledges for BattleOrderIndex #28 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
08:47:53.582None[Sandbox] Process order. (Serial=268, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 7659, BattleOrderUniqueId: 28)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:47:53.776UIUnload UI texture 'Hero_09'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:57.211None[Sandbox] Process order. (Serial=269, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 7659, BattleOrderUniqueId: 29)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:47:57.211NonePresentation Battle 7659: Execute action[91] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=120, unitCount=2 (isTopAction: True, initialActionType: UpdateBattleUnits)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:57.211NonePresentation Battle 7659: Execute action[92] (BattleOrderUniqueId: 0): RoundAcknowledge (isTopAction: True, initialActionType: RoundAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:57.212NonePresentation Battle 7659: State from ContenderRound to ContenderRound
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
08:47:57.212NonePresentation Battle 7659: Execute action[93] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=120, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:57.212NonePresentation Battle 7659: Execute action[94] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:57.212NoneBattle 7659: ServerUpdate receive all acknowledges for BattleOrderIndex #29 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
08:47:57.221None[Sandbox] Process order. (Serial=270, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 7659, EmpireIndex: 0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:47:57.222None[Sandbox] Process order. (Serial=271, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 7659, BattleOrderUniqueId: 29)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:47:57.222NoneBattle 7659: change state From ContenderRoundAcknowledge to ContenderStartRoundAcknowledge. 7s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
08:47:57.274GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (47) because it uses more particle (37) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:57.291NonePresentation Battle 7659: Execute action[95] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=120, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:57.291NonePresentation Battle 7659: Execute action[96] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:57.291NonePresentation Battle 7659: Execute action[97] (BattleOrderUniqueId: 0): NewRound. Round=2. (isTopAction: True, initialActionType: NewRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:57.291NonePresentation Battle 7659: State from ContenderRound to ContenderRound
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
08:47:57.291NonePresentation Battle 7659: Execute action[98] (BattleOrderUniqueId: 0): StartEmpireRound. EmpireIndex=0. (isTopAction: True, initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:57.291NonePresentation Battle 7659: State from ContenderRound to ContenderRound
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
08:47:57.292NoneCould not find PresentationBattlePreview with armyEntityGUID=7065, targetEntityGUID=7396.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:57.351GraphicsTLFx_OutputLayer_Feedback switching particleCount from (47) to (92) because it uses more particle (73) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:57.537GraphicsTLFx_OutputLayer_Feedback switching particleCount from (92) to (76) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:57.545GraphicsTLFx_OutputLayer_Feedback switching particleCount from (76) to (63) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:57.893GraphicsEnv_Temperate_Rockset_02OutputLayer switching particleCount from (15) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:57.893GraphicsUnload texture 'Env_Temperate_Rockset_02_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:47:57.893GraphicsUnload texture 'Env_Temperate_Rockset_02_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:47:57.893GraphicsUnload texture 'Env_Temperate_Rockset_02_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:47:57.893GraphicsUnload texture 'Env_Temperate_Rockset_02_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:47:57.893GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:47:57.893GraphicsEnv_Temperate_Rockset_02OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:58.295UILoading async UI texture 'Units__Large_07.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
08:47:58.365GraphicsTLFx_OutputLayer_Feedback switching particleCount from (63) to (76) because it uses more particle (58) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:58.365GraphicsTLFx_OutputLayer_UIFx switching particleCount from (4973) to (5968) because it uses more particle (4011) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:58.530GraphicsTLFx_OutputLayer_Feedback switching particleCount from (76) to (99) because it uses more particle (79) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:58.548GraphicsTLFx_OutputLayer_Feedback switching particleCount from (99) to (82) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:58.704GraphicsTLFx_OutputLayer_Feedback switching particleCount from (82) to (107) because it uses more particle (85) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:58.704GraphicsTLFx_OutputLayer_UIFx switching particleCount from (5968) to (7162) because it uses more particle (4804) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:58.740UnityGarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
08:47:58.803GraphicsTLFx_OutputLayer_Feedback switching particleCount from (107) to (89) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:58.812GraphicsTLFx_OutputLayer_Feedback switching particleCount from (89) to (74) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:58.834UnityGarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
08:47:58.858GraphicsTLFx_OutputLayer_Feedback switching particleCount from (74) to (61) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:58.867GraphicsTLFx_OutputLayer_Feedback switching particleCount from (61) to (50) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:58.875GraphicsTLFx_OutputLayer_Feedback switching particleCount from (50) to (41) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:58.930UnityGarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
08:47:58.958GraphicsTLFx_OutputLayer_Feedback switching particleCount from (41) to (73) because it uses more particle (58) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:59.025UnityGarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
08:47:59.293None[Sandbox] Process order. (Serial=272, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 7659, EmpireIndex: 0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:47:59.293NoneBattle 7659: change state From ContenderStartRoundAcknowledge to ContenderRound. 2s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
08:47:59.389NonePresentation Battle 7659: Execute action[99] (BattleOrderUniqueId: 0): ContenderRound (isTopAction: True, initialActionType: ContenderRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:59.389NonePresentation Battle 7659: State from ContenderRound to ContenderRound
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
08:47:59.458GraphicsTLFx_OutputLayer_Feedback switching particleCount from (73) to (60) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:59.467GraphicsTLFx_OutputLayer_Feedback switching particleCount from (60) to (50) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:59.476GraphicsTLFx_OutputLayer_Feedback switching particleCount from (50) to (41) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:59.484GraphicsTLFx_OutputLayer_Feedback switching particleCount from (41) to (34) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:59.494GraphicsTLFx_OutputLayer_Feedback switching particleCount from (34) to (28) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:59.502GraphicsTLFx_OutputLayer_Feedback switching particleCount from (28) to (47) because it uses more particle (37) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:59.744None[Sandbox] Process order. (Serial=273, Empire=0, Order=OrderBattleMove BattleGUID: 7659 BattleUnitGUID: 7732 AStarResults: 3836 [64, 41] --> 3929 [65, 42] --> 4021 [65, 43])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:47:59.795NonePresentation Battle 7659: Execute action[100] (BattleOrderUniqueId: 30): UnitMove. EmpireIndex=0. UnitGuid=7732, DestTile=4021. (isTopAction: True, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:59.795NonePresentation Battle 7659: Execute action[100] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=7732, DestTile=3836. (isTopAction: False, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:59.795NonePresentation Battle 7659: Execute action[100] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=7732, DestTile=3929. (isTopAction: False, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:47:59.795NonePresentation Battle 7659: Execute action[100] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=7732, DestTile=4021. (isTopAction: False, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:00.047GraphicsTLFx_OutputLayer_Feedback switching particleCount from (47) to (39) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:00.056GraphicsTLFx_OutputLayer_Feedback switching particleCount from (39) to (32) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:00.066GraphicsTLFx_OutputLayer_Feedback switching particleCount from (32) to (26) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:00.074GraphicsTLFx_OutputLayer_Feedback switching particleCount from (26) to (21) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:00.083GraphicsTLFx_OutputLayer_Feedback switching particleCount from (21) to (17) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:00.092GraphicsTLFx_OutputLayer_Feedback switching particleCount from (17) to (14) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:00.101GraphicsTLFx_OutputLayer_Feedback switching particleCount from (14) to (11) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:00.109GraphicsTLFx_OutputLayer_Feedback switching particleCount from (11) to (9) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:00.118GraphicsTLFx_OutputLayer_Feedback switching particleCount from (9) to (7) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:00.131GraphicsTLFx_OutputLayer_Feedback switching particleCount from (7) to (5) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:00.150GraphicsTLFx_OutputLayer_Feedback switching particleCount from (5) to (4) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:00.165GraphicsTLFx_OutputLayer_Feedback switching particleCount from (4) to (3) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:00.174GraphicsTLFx_OutputLayer_Feedback switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:00.191GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:00.211GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (0) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:00.461GraphicsTLFX_OutputLayer_AboveSea switching particleCount from (4808) to (4006) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:00.914GraphicsVeget_Aspect_CitySetOutputLayer switching particleCount from (50) to (41) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:01.411GraphicsTLFx_OutputLayer_Feedback switching particleCount from (0) to (2) because it uses more particle (1) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:01.420GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:01.429GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (28) because it uses more particle (22) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:01.626UILoading async UI texture 'Units__Large_01.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
08:48:01.699GraphicsTLFx_OutputLayer_Feedback switching particleCount from (28) to (48) because it uses more particle (38) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:01.772GraphicsTLFx_OutputLayer_Feedback switching particleCount from (48) to (40) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:01.781GraphicsTLFx_OutputLayer_Feedback switching particleCount from (40) to (33) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:02.069None[Sandbox] Process order. (Serial=274, Empire=0, Order=OrderBattleAttack BattleGUID: 7659 AttackerGUID: 7731 TargetPosition: 3839)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:48:02.099NonePresentation Battle 7659: Execute action[101] (BattleOrderUniqueId: 31): UnitAttack. EmpireIndex=0. Attacker=7731 (health=0.32) Defender =7733 (health =0.00) (isTopAction: True, initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:02.159GraphicsTLFx_OutputLayer_Feedback switching particleCount from (33) to (27) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:02.168GraphicsTLFx_OutputLayer_Feedback switching particleCount from (27) to (22) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:02.177GraphicsTLFx_OutputLayer_Feedback switching particleCount from (22) to (18) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:02.187GraphicsTLFx_OutputLayer_Feedback switching particleCount from (18) to (15) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:02.195GraphicsTLFx_OutputLayer_Feedback switching particleCount from (15) to (12) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:02.203GraphicsTLFx_OutputLayer_Feedback switching particleCount from (12) to (10) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:02.212GraphicsTLFx_OutputLayer_Feedback switching particleCount from (10) to (8) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:02.221GraphicsTLFx_OutputLayer_Feedback switching particleCount from (8) to (6) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:02.230GraphicsTLFx_OutputLayer_Feedback switching particleCount from (6) to (5) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:02.239GraphicsTLFx_OutputLayer_Feedback switching particleCount from (5) to (4) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:02.249GraphicsTLFx_OutputLayer_Feedback switching particleCount from (4) to (3) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:02.257GraphicsTLFx_OutputLayer_Feedback switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:02.267GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:02.790None[Sandbox] Process order. (Serial=275, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 7659, BattleOrderUniqueId: 30)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:48:02.791NoneBattle 7659: ServerUpdate receive all acknowledges for BattleOrderIndex #30 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
08:48:02.800None[Sandbox] Process order. (Serial=276, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 7659, BattleOrderUniqueId: 30)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:48:02.889NonePresentation Battle 7659: Execute action[102] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:03.341UILoading async UI texture 'Hero_09.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
08:48:03.402GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (39) because it uses more particle (31) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:03.491None[Sandbox] Process order. (Serial=277, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 7659, BattleOrderUniqueId: 31)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:48:03.491NoneRelease presentation battle unit 7733
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
08:48:03.491NoneBattle 7659: ServerUpdate receive all acknowledges for BattleOrderIndex #31 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
08:48:03.492NoneSame BattleUnitPinSubset Snapshot Frame (previous frame: 454, current data frame: 454) but different data length (remote: 4, local: 5)
Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Presentation.PresentationBattleUnit, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:03.501None[Sandbox] Process order. (Serial=278, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 7659, BattleOrderUniqueId: 31)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:48:03.590NonePresentation Battle 7659: Execute action[103] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:03.590NonePresentation Battle 7659: Execute action[104] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=120, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:03.668GraphicsTLFx_OutputLayer_Feedback switching particleCount from (39) to (59) because it uses more particle (47) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:03.723GraphicsTLFx_OutputLayer_Feedback switching particleCount from (59) to (49) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:03.731GraphicsTLFx_OutputLayer_Feedback switching particleCount from (49) to (40) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:03.740GraphicsTLFx_OutputLayer_Feedback switching particleCount from (40) to (33) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:04.533GraphicsTLFx_OutputLayer_Feedback switching particleCount from (33) to (40) because it uses more particle (32) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:04.604GraphicsTLFx_OutputLayer_Feedback switching particleCount from (40) to (77) because it uses more particle (61) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:04.776GraphicsTLFx_OutputLayer_Feedback switching particleCount from (77) to (64) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:04.785GraphicsTLFx_OutputLayer_Feedback switching particleCount from (64) to (53) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:04.829GraphicsTLFx_OutputLayer_Feedback switching particleCount from (53) to (44) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:04.838GraphicsTLFx_OutputLayer_Feedback switching particleCount from (44) to (36) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:04.847GraphicsTLFx_OutputLayer_Feedback switching particleCount from (36) to (30) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:04.856GraphicsTLFx_OutputLayer_Feedback switching particleCount from (30) to (25) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:04.865GraphicsTLFx_OutputLayer_Feedback switching particleCount from (25) to (20) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:04.873GraphicsTLFx_OutputLayer_Feedback switching particleCount from (20) to (16) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:04.882GraphicsTLFx_OutputLayer_Feedback switching particleCount from (16) to (13) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:04.891GraphicsTLFx_OutputLayer_Feedback switching particleCount from (13) to (10) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:04.899GraphicsTLFx_OutputLayer_Feedback switching particleCount from (10) to (8) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:04.908GraphicsTLFx_OutputLayer_Feedback switching particleCount from (8) to (6) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:04.917GraphicsTLFx_OutputLayer_Feedback switching particleCount from (6) to (5) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:04.926GraphicsTLFx_OutputLayer_Feedback switching particleCount from (5) to (4) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:04.934GraphicsTLFx_OutputLayer_Feedback switching particleCount from (4) to (3) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:04.944GraphicsTLFx_OutputLayer_Feedback switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:04.952GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:05.100GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (88) because it uses more particle (70) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:05.278GraphicsEnv_Temperate_Rockset_02OutputLayer switching particleCount from (0) to (2) because it uses more particle (1) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:05.278GraphicsEnv_Temperate_Rockset_02OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:05.313GraphicsTLFx_OutputLayer_Feedback switching particleCount from (88) to (174) because it uses more particle (139) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:05.384GraphicsTLFx_OutputLayer_Feedback switching particleCount from (174) to (209) because it uses more particle (141) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:05.448GraphicsEnv_Temperate_Rockset_02OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:05.466GraphicsTLFx_OutputLayer_Feedback switching particleCount from (209) to (260) because it uses more particle (208) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:05.626GraphicsTLFx_OutputLayer_Feedback switching particleCount from (260) to (312) because it uses more particle (210) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:05.643GraphicsTLFx_OutputLayer_Feedback switching particleCount from (312) to (375) because it uses more particle (279) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:05.679GraphicsEnv_Temperate_Rockset_02OutputLayer switching particleCount from (2) to (4) because it uses more particle (3) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:05.974None[Sandbox] Process order. (Serial=279, Empire=0, Order=OrderBattleSkill BattleGUID: 7659 AttackerGUID: 7730 TargetPosition: 3840 Skill: 0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:48:05.989NonePresentation Battle 7659: Execute action[105] (BattleOrderUniqueId: 32): UnitUseSkill. EmpireIndex=0. Attacker=7730 (health=1.00). (isTopAction: True, initialActionType: UnitUseSkill)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:06.218GraphicsTLFx_OutputLayer_Feedback switching particleCount from (375) to (312) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:06.227GraphicsTLFx_OutputLayer_Feedback switching particleCount from (312) to (260) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:06.236GraphicsTLFx_OutputLayer_Feedback switching particleCount from (260) to (216) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:06.244GraphicsTLFx_OutputLayer_Feedback switching particleCount from (216) to (180) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:06.253GraphicsTLFx_OutputLayer_Feedback switching particleCount from (180) to (150) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:06.262GraphicsTLFx_OutputLayer_Feedback switching particleCount from (150) to (125) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:06.271GraphicsTLFx_OutputLayer_Feedback switching particleCount from (125) to (104) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:06.279GraphicsTLFx_OutputLayer_Feedback switching particleCount from (104) to (86) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:06.287GraphicsTLFx_OutputLayer_Feedback switching particleCount from (86) to (71) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:06.296GraphicsTLFx_OutputLayer_Feedback switching particleCount from (71) to (59) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:06.305GraphicsTLFx_OutputLayer_Feedback switching particleCount from (59) to (49) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:06.314GraphicsTLFx_OutputLayer_Feedback switching particleCount from (49) to (40) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:06.323GraphicsTLFx_OutputLayer_Feedback switching particleCount from (40) to (33) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:06.331GraphicsTLFx_OutputLayer_Feedback switching particleCount from (33) to (27) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:06.341GraphicsTLFx_OutputLayer_Feedback switching particleCount from (27) to (22) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:06.350GraphicsTLFx_OutputLayer_Feedback switching particleCount from (22) to (18) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:06.358GraphicsTLFx_OutputLayer_Feedback switching particleCount from (18) to (15) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:06.366GraphicsTLFx_OutputLayer_Feedback switching particleCount from (15) to (12) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:06.375GraphicsTLFx_OutputLayer_Feedback switching particleCount from (12) to (10) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:06.384GraphicsTLFx_OutputLayer_Feedback switching particleCount from (10) to (8) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:06.393GraphicsTLFx_OutputLayer_Feedback switching particleCount from (8) to (6) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:06.401GraphicsTLFx_OutputLayer_Feedback switching particleCount from (6) to (5) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:06.410GraphicsTLFx_OutputLayer_Feedback switching particleCount from (5) to (4) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:06.419GraphicsTLFx_OutputLayer_Feedback switching particleCount from (4) to (3) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:06.428GraphicsTLFx_OutputLayer_Feedback switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:06.437GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:07.382GraphicsUnit_Aspect_Coral_OutputLayer switching particleCount from (24) to (20) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:07.382GraphicsUnit_Aspect_Ranged_Base_OutputLayer switching particleCount from (257) to (214) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:07.382GraphicsWeapon_Aspect_Ranged_Set_01_OutputLayer switching particleCount from (28) to (23) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:07.931NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!
Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenIdle()
08:48:08.248None[Sandbox] Process order. (Serial=280, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 7659, BattleOrderUniqueId: 32)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:48:08.249NoneBattle 7659: ServerUpdate receive all acknowledges for BattleOrderIndex #32 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
08:48:08.259None[Sandbox] Process order. (Serial=281, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 7659, BattleOrderUniqueId: 32)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:48:08.295NonePresentation Battle 7659: Execute action[106] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:08.295NonePresentation Battle 7659: Execute action[107] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=120, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:08.756GraphicsTLFx_OutputLayer_UIFx switching particleCount from (7162) to (5968) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:09.414GraphicsTLFX_OutputLayer_AboveSea switching particleCount from (4006) to (3338) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:09.858GraphicsVeget_Aspect_CitySetOutputLayer switching particleCount from (41) to (34) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:12.036UIUnload UI texture 'Units__Large_08'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:12.735GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (5) because it uses more particle (4) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:12.769GraphicsTLFx_OutputLayer_Feedback switching particleCount from (5) to (9) because it uses more particle (7) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:12.961GraphicsTLFx_OutputLayer_Feedback switching particleCount from (9) to (7) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:12.986GraphicsTLFx_OutputLayer_Feedback switching particleCount from (7) to (9) because it uses more particle (7) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:13.099GraphicsTLFx_OutputLayer_Feedback switching particleCount from (9) to (7) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:13.116GraphicsTLFx_OutputLayer_Feedback switching particleCount from (7) to (9) because it uses more particle (7) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:13.315GraphicsTLFx_OutputLayer_Feedback switching particleCount from (9) to (7) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:13.559UILoading async UI texture 'Units__Large_08.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
08:48:13.620GraphicsTLFx_OutputLayer_Feedback switching particleCount from (7) to (9) because it uses more particle (7) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:13.826GraphicsTLFx_OutputLayer_Feedback switching particleCount from (9) to (7) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:13.939GraphicsTLFx_OutputLayer_Feedback switching particleCount from (7) to (9) because it uses more particle (7) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:13.981UIUnload UI texture 'Units__Large_07'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:13.991GraphicsTLFx_OutputLayer_Feedback switching particleCount from (9) to (7) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:14.008GraphicsTLFx_OutputLayer_Feedback switching particleCount from (7) to (9) because it uses more particle (7) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:14.200GraphicsTLFx_OutputLayer_Feedback switching particleCount from (9) to (7) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:14.328None[Sandbox] Process order. (Serial=282, Empire=0, Order=OrderBattleEndUnitRound BattleGuid: 7659, BattleUnit=#7732)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:48:14.328NoneBattle 7659: change state From ContenderRound to ContenderRoundAcknowledge. 15s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
08:48:14.399NonePresentation Battle 7659: Execute action[108] (BattleOrderUniqueId: 33): UnitEndTurn. EmpireIndex=0. UnitGuid=7732. (isTopAction: True, initialActionType: UnitEndTurn)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:14.399NonePresentation Battle 7659: Execute action[109] (BattleOrderUniqueId: 0): EndEmpireRound. EmpireIndex=0. (isTopAction: True, initialActionType: EndEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:14.399Audio[Audio] The action sequence doesn't have an attack range. We need one to send an audio event.
Amplitude.Mercury.Presentation.UnitActionDefense:GetImpactAudioSet()
08:48:14.400Audio[Audio] The action sequence doesn't have an attack range. We need one to send an audio event.
Amplitude.Mercury.Presentation.UnitActionDefense:GetImpactAudioSet()
08:48:14.459GraphicsTLFx_OutputLayer_Feedback switching particleCount from (7) to (12) because it uses more particle (9) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:14.519GraphicsTLFx_OutputLayer_Feedback switching particleCount from (12) to (15) because it uses more particle (12) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:14.581GraphicsTLFx_OutputLayer_Feedback switching particleCount from (15) to (19) because it uses more particle (15) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:14.607GraphicsWeapon_KinOfSheredyn_Archer_Set_01_OutputLayer switching particleCount from (15) to (12) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:14.607GraphicsUnit_Ochling_Base_OutputLayer switching particleCount from (218) to (181) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:14.607GraphicsWeapon_Ochling_OutputLayer switching particleCount from (30) to (25) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:14.634GraphicsTLFx_OutputLayer_Feedback switching particleCount from (19) to (23) because it uses more particle (18) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:14.755GraphicsTLFx_OutputLayer_Feedback switching particleCount from (23) to (19) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:14.764GraphicsTLFx_OutputLayer_Feedback switching particleCount from (19) to (15) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:14.816GraphicsTLFx_OutputLayer_Feedback switching particleCount from (15) to (12) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:14.825GraphicsTLFx_OutputLayer_Feedback switching particleCount from (12) to (10) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:14.963GraphicsTLFx_OutputLayer_Feedback switching particleCount from (10) to (8) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:14.972GraphicsTLFx_OutputLayer_Feedback switching particleCount from (8) to (6) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:14.980GraphicsTLFx_OutputLayer_Feedback switching particleCount from (6) to (5) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:15.685GraphicsTLFx_OutputLayer_Feedback switching particleCount from (5) to (4) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:15.692GraphicsTLFx_OutputLayer_Feedback switching particleCount from (4) to (3) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:15.705GraphicsTLFx_OutputLayer_Feedback switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:15.712GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:16.174GraphicsUnit_Aspect_Coral_OutputLayer switching particleCount from (20) to (16) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:16.174GraphicsUnit_Aspect_Ranged_Base_OutputLayer switching particleCount from (214) to (178) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:16.174GraphicsWeapon_Aspect_Ranged_Set_01_OutputLayer switching particleCount from (23) to (19) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:16.823None[Sandbox] Process order. (Serial=283, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 7659, BattleOrderUniqueId: 33)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:48:16.823NonePresentation Battle 7659: Execute action[110] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=0, unitCount=3 (isTopAction: True, initialActionType: UpdateBattleUnits)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:16.824NonePresentation Battle 7659: Execute action[111] (BattleOrderUniqueId: 0): RoundAcknowledge (isTopAction: True, initialActionType: RoundAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:16.824NonePresentation Battle 7659: State from ContenderRound to ContenderRound
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
08:48:16.824NoneBattle 7659: ServerUpdate receive all acknowledges for BattleOrderIndex #33 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
08:48:16.833None[Sandbox] Process order. (Serial=284, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 7659, EmpireIndex: 0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:48:16.834None[Sandbox] Process order. (Serial=285, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 7659, BattleOrderUniqueId: 33)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:48:16.834NoneBattle 7659: change state From ContenderRoundAcknowledge to ContenderStartRoundAcknowledge. 2s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
08:48:16.895NonePresentation Battle 7659: Execute action[112] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:16.895NonePresentation Battle 7659: Execute action[113] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:16.895NonePresentation Battle 7659: Execute action[114] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:16.895NonePresentation Battle 7659: Execute action[115] (BattleOrderUniqueId: 0): StartEmpireRound. EmpireIndex=120. (isTopAction: True, initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:16.895NonePresentation Battle 7659: State from ContenderRound to ContenderRound
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
08:48:16.895NoneCould not find PresentationBattlePreview with armyEntityGUID=7065, targetEntityGUID=7396.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:16.953GraphicsEnv_Temperate_Rockset_02OutputLayer switching particleCount from (4) to (3) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:17.563GraphicsTLFx_OutputLayer_UIFx switching particleCount from (5968) to (4973) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:17.805UIUnload UI texture 'Units__Large_01'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:17.885None[Sandbox] Process order. (Serial=286, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 7659, EmpireIndex: 0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:48:17.885NoneBattle 7659: change state From ContenderStartRoundAcknowledge to ContenderRound. 1s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
08:48:17.915None[Sandbox] Process order. (Serial=287, Empire=120, Order=OrderBattleMoveAndAttack BattleGUID: 7659 AttackerGUID: 7734 TargetPosition: 3563 IgnoreFoW: True AStarResults: 3840 [68, 41] --> 3839 [67, 41])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:48:17.915NoneBattle 7659: change state From ContenderRound to ContenderRoundAcknowledge. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
08:48:17.996NonePresentation Battle 7659: Execute action[116] (BattleOrderUniqueId: 0): ContenderRound (isTopAction: True, initialActionType: ContenderRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:17.996NonePresentation Battle 7659: State from ContenderRound to ContenderRound
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
08:48:17.996NonePresentation Battle 7659: Execute action[117] (BattleOrderUniqueId: 34): UnitMoveAndAttack. EmpireIndex=120. Attacker=7734, DestTile=3839/3839 (health=0.54), Defender =7731 (health =0.02). (isTopAction: True, initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:17.996NonePresentation Battle 7659: Execute action[117] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=120. UnitGuid=7734, DestTile=3839. (isTopAction: False, initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:17.996NonePresentation Battle 7659: Execute action[117] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=120. UnitGuid=7734, DestTile=3839. (isTopAction: False, initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:17.996NonePresentation Battle 7659: Execute action[117] (BattleOrderUniqueId: 34): UnitAttack. EmpireIndex=120. Attacker=7734 (health=0.54) Defender =7731 (health =0.02) (isTopAction: False, initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:17.996NonePresentation Battle 7659: Execute action[118] (BattleOrderUniqueId: 0): EndEmpireRound. EmpireIndex=120. (isTopAction: True, initialActionType: EndEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:18.187GraphicsTLFX_OutputLayer_AboveSea switching particleCount from (3338) to (2781) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:18.674GraphicsVeget_Aspect_CitySetOutputLayer switching particleCount from (34) to (28) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:19.000GraphicsVegetKelpForestOutputLayer switching particleCount from (20) to (24) because it uses more particle (17) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:22.150NonePresentation Battle 7659: Execute action[119] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=120, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnits)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:22.150NonePresentation Battle 7659: Execute action[120] (BattleOrderUniqueId: 0): RoundAcknowledge (isTopAction: True, initialActionType: RoundAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:22.150NonePresentation Battle 7659: State from ContenderRound to ContenderRound
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
08:48:22.152None[Sandbox] Process order. (Serial=288, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 7659, BattleOrderUniqueId: 34)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:48:22.152None[Sandbox] Process order. (Serial=289, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 7659, EmpireIndex: 0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:48:22.156NoneBattle 7659: ServerUpdate receive all acknowledges for BattleOrderIndex #34 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
08:48:22.164None[Sandbox] Process order. (Serial=290, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 7659, BattleOrderUniqueId: 34)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:48:22.164NoneBattle 7659: change state From ContenderRoundAcknowledge to ContenderStartRoundAcknowledge. 4s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
08:48:22.193NonePresentation Battle 7659: Execute action[121] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=120, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:22.193NonePresentation Battle 7659: Execute action[122] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:22.194NonePresentation Battle 7659: Execute action[123] (BattleOrderUniqueId: 0): NewRound. Round=3. (isTopAction: True, initialActionType: NewRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:22.194NonePresentation Battle 7659: State from ContenderRound to ContenderRound
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
08:48:22.194NonePresentation Battle 7659: Execute action[124] (BattleOrderUniqueId: 0): StartEmpireRound. EmpireIndex=0. (isTopAction: True, initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:22.194NonePresentation Battle 7659: State from ContenderRound to ContenderRound
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
08:48:22.194NoneCould not find PresentationBattlePreview with armyEntityGUID=7065, targetEntityGUID=7396.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:22.252GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (58) because it uses more particle (46) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:22.505GraphicsTLFx_OutputLayer_Feedback switching particleCount from (58) to (48) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:22.513GraphicsTLFx_OutputLayer_Feedback switching particleCount from (48) to (40) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:22.522GraphicsTLFx_OutputLayer_Feedback switching particleCount from (40) to (33) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:22.531GraphicsTLFx_OutputLayer_Feedback switching particleCount from (33) to (27) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:22.539GraphicsTLFx_OutputLayer_Feedback switching particleCount from (27) to (22) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:22.548GraphicsTLFx_OutputLayer_Feedback switching particleCount from (22) to (18) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:22.557GraphicsTLFx_OutputLayer_Feedback switching particleCount from (18) to (15) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:22.566GraphicsTLFx_OutputLayer_Feedback switching particleCount from (15) to (12) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:22.575GraphicsTLFx_OutputLayer_Feedback switching particleCount from (12) to (10) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:22.583GraphicsTLFx_OutputLayer_Feedback switching particleCount from (10) to (8) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:22.592GraphicsTLFx_OutputLayer_Feedback switching particleCount from (8) to (6) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:22.601GraphicsTLFx_OutputLayer_Feedback switching particleCount from (6) to (5) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:22.609GraphicsTLFx_OutputLayer_Feedback switching particleCount from (5) to (4) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:22.618GraphicsTLFx_OutputLayer_Feedback switching particleCount from (4) to (3) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:22.626GraphicsTLFx_OutputLayer_Feedback switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:22.636GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (58) because it uses more particle (46) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:23.146UILoading async UI texture 'Units__Large_01.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
08:48:23.189NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGamePins/PinsWindow/RootsGroup/Item026/BattleUnitPin/Core/StatusAndTriggeredAbilities/_StatusPanel/BattleUnitPin_StatusItem|UIAnimatorComponent)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()
08:48:23.226GraphicsTLFx_OutputLayer_Feedback switching particleCount from (58) to (77) because it uses more particle (61) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:23.271GraphicsTLFx_OutputLayer_UIFx switching particleCount from (4973) to (5968) because it uses more particle (4012) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:23.325GraphicsTLFx_OutputLayer_Feedback switching particleCount from (77) to (64) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:23.335GraphicsTLFx_OutputLayer_Feedback switching particleCount from (64) to (53) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:23.343GraphicsTLFx_OutputLayer_Feedback switching particleCount from (53) to (44) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:23.352GraphicsTLFx_OutputLayer_Feedback switching particleCount from (44) to (36) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:23.362GraphicsTLFx_OutputLayer_Feedback switching particleCount from (36) to (30) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:23.434GraphicsWeapon_KinOfSheredyn_Archer_Set_01_OutputLayer switching particleCount from (12) to (10) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:23.434GraphicsUnit_Ochling_Base_OutputLayer switching particleCount from (181) to (150) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:23.434GraphicsWeapon_Ochling_OutputLayer switching particleCount from (25) to (20) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:23.601GraphicsTLFx_OutputLayer_UIFx switching particleCount from (5968) to (7162) because it uses more particle (4797) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:24.168UIUnload UI texture 'Hero_09'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:24.195None[Sandbox] Process order. (Serial=291, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 7659, EmpireIndex: 0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:48:24.195NoneBattle 7659: change state From ContenderStartRoundAcknowledge to ContenderRound. 2s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
08:48:24.298NonePresentation Battle 7659: Execute action[125] (BattleOrderUniqueId: 0): ContenderRound (isTopAction: True, initialActionType: ContenderRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:24.298NonePresentation Battle 7659: State from ContenderRound to ContenderRound
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
08:48:24.340NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGamePins/PinsWindow/RootsGroup/Item026/BattleUnitPin/Core/StatusAndTriggeredAbilities/_StatusPanel/BattleUnitPin_StatusItem|UIAnimatorComponent)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()
08:48:24.360GraphicsTLFx_OutputLayer_Feedback switching particleCount from (30) to (25) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:24.368GraphicsTLFx_OutputLayer_Feedback switching particleCount from (25) to (20) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:24.457GraphicsTLFx_OutputLayer_Feedback switching particleCount from (20) to (16) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:24.467GraphicsTLFx_OutputLayer_Feedback switching particleCount from (16) to (13) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:24.475GraphicsTLFx_OutputLayer_Feedback switching particleCount from (13) to (10) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:24.484GraphicsTLFx_OutputLayer_Feedback switching particleCount from (10) to (8) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:24.493GraphicsTLFx_OutputLayer_Feedback switching particleCount from (8) to (6) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:24.502GraphicsTLFx_OutputLayer_Feedback switching particleCount from (6) to (5) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:24.511GraphicsTLFx_OutputLayer_Feedback switching particleCount from (5) to (4) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:24.520GraphicsTLFx_OutputLayer_Feedback switching particleCount from (4) to (3) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:24.528GraphicsTLFx_OutputLayer_Feedback switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:24.537GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:24.554NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGamePins/PinsWindow/RootsGroup/Item026/BattleUnitPin/Core/StatusAndTriggeredAbilities/_StatusPanel/BattleUnitPin_StatusItem|UIAnimatorComponent)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()
08:48:24.591GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (20) because it uses more particle (16) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:25.039GraphicsUnit_Aspect_Coral_OutputLayer switching particleCount from (16) to (13) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:25.039GraphicsUnit_Aspect_Ranged_Base_OutputLayer switching particleCount from (178) to (148) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:25.039GraphicsWeapon_Aspect_Ranged_Set_01_OutputLayer switching particleCount from (19) to (15) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:25.065GraphicsEnv_Temperate_Rockset_02OutputLayer switching particleCount from (3) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:25.066GraphicsUnload texture 'Env_Temperate_Rockset_02_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:48:25.066GraphicsUnload texture 'Env_Temperate_Rockset_02_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:48:25.066GraphicsUnload texture 'Env_Temperate_Rockset_02_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:48:25.066GraphicsUnload texture 'Env_Temperate_Rockset_02_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:48:25.066GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:48:25.066GraphicsEnv_Temperate_Rockset_02OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:25.077None[Sandbox] Process order. (Serial=292, Empire=0, Order=OrderBattleMoveAndAttack BattleGUID: 7659 AttackerGUID: 7732 TargetPosition: 3839 IgnoreFoW: False AStarResults: 4022 [66, 43] --> 3931 [67, 42] --> 3839 [67, 41])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:48:25.099NonePresentation Battle 7659: Execute action[126] (BattleOrderUniqueId: 35): UnitMoveAndAttack. EmpireIndex=0. Attacker=7732, DestTile=3931/3931 (health=0.97), Defender =7734 (health =0.23). (isTopAction: True, initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:25.100NonePresentation Battle 7659: Execute action[126] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=0. UnitGuid=7732, DestTile=3931. (isTopAction: False, initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:25.100NonePresentation Battle 7659: Execute action[126] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=7732, DestTile=4022. (isTopAction: False, initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:25.100NonePresentation Battle 7659: Execute action[126] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=7732, DestTile=3931. (isTopAction: False, initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:25.100NonePresentation Battle 7659: Execute action[126] (BattleOrderUniqueId: 0): UpdateNeighbours. EmpireIndex=0 (isTopAction: False, initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:25.100NonePresentation Battle 7659: Execute action[126] (BattleOrderUniqueId: 35): UnitAttack. EmpireIndex=0. Attacker=7732 (health=0.97) Defender =7734 (health =0.23) (isTopAction: False, initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:25.161GraphicsTLFx_OutputLayer_Feedback switching particleCount from (20) to (16) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:25.169GraphicsTLFx_OutputLayer_Feedback switching particleCount from (16) to (13) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:25.177GraphicsTLFx_OutputLayer_Feedback switching particleCount from (13) to (10) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:25.188GraphicsTLFx_OutputLayer_Feedback switching particleCount from (10) to (8) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:25.195GraphicsTLFx_OutputLayer_Feedback switching particleCount from (8) to (6) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:25.205GraphicsTLFx_OutputLayer_Feedback switching particleCount from (6) to (5) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:25.213GraphicsTLFx_OutputLayer_Feedback switching particleCount from (5) to (4) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:25.222GraphicsTLFx_OutputLayer_Feedback switching particleCount from (4) to (3) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:25.231GraphicsTLFx_OutputLayer_Feedback switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:25.240GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:25.249GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (0) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:26.114UILoading async UI texture 'Hero_09.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
08:48:26.157GraphicsTLFx_OutputLayer_Feedback switching particleCount from (0) to (2) because it uses more particle (1) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:26.166GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (39) because it uses more particle (31) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:26.398GraphicsTLFx_OutputLayer_Feedback switching particleCount from (39) to (59) because it uses more particle (47) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:26.507GraphicsTLFx_OutputLayer_Feedback switching particleCount from (59) to (49) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:26.516GraphicsTLFx_OutputLayer_Feedback switching particleCount from (49) to (40) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:26.525GraphicsTLFx_OutputLayer_Feedback switching particleCount from (40) to (33) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:26.728None[Sandbox] Process order. (Serial=293, Empire=0, Order=OrderBattleAttack BattleGUID: 7659 AttackerGUID: 7730 TargetPosition: 3839)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:48:26.729NoneBattle 7659: change state From ContenderRound to ContenderRoundAcknowledge. 2s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
08:48:26.802NonePresentation Battle 7659: Execute action[127] (BattleOrderUniqueId: 36): UnitAttack. EmpireIndex=0. Attacker=7730 (health=1.00) Defender =7734 (health =0.00) (isTopAction: True, initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:26.802NonePresentation Battle 7659: Execute action[128] (BattleOrderUniqueId: 0): RoundAcknowledge (isTopAction: True, initialActionType: RoundAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:26.802NonePresentation Battle 7659: State from ContenderRound to ContenderRound
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
08:48:26.809None[Sandbox] Process order. (Serial=294, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 7659, EmpireIndex: 0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:48:26.863GraphicsTLFx_OutputLayer_Feedback switching particleCount from (33) to (27) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:26.872GraphicsTLFx_OutputLayer_Feedback switching particleCount from (27) to (22) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:26.881GraphicsTLFx_OutputLayer_Feedback switching particleCount from (22) to (18) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:26.890GraphicsTLFx_OutputLayer_Feedback switching particleCount from (18) to (15) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:26.898GraphicsTLFx_OutputLayer_Feedback switching particleCount from (15) to (12) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:26.912GraphicsTLFx_OutputLayer_Feedback switching particleCount from (12) to (10) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:26.924GraphicsTLFx_OutputLayer_Feedback switching particleCount from (10) to (8) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:26.931GraphicsTLFx_OutputLayer_Feedback switching particleCount from (8) to (6) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:26.939GraphicsTLFx_OutputLayer_Feedback switching particleCount from (6) to (5) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:26.949GraphicsTLFx_OutputLayer_Feedback switching particleCount from (5) to (4) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:26.957GraphicsTLFx_OutputLayer_Feedback switching particleCount from (4) to (3) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:27.234GraphicsVegetAridOutputLayer switching particleCount from (1591) to (1325) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:27.397GraphicsUnit_Aspect_Coral_OutputLayer switching particleCount from (13) to (17) because it uses more particle (13) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:27.405GraphicsUnit_Aspect_Coral_OutputLayer switching particleCount from (17) to (22) because it uses more particle (17) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:27.414GraphicsUnit_Aspect_Coral_OutputLayer switching particleCount from (22) to (27) because it uses more particle (21) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:27.423GraphicsUnit_Aspect_Coral_OutputLayer switching particleCount from (27) to (47) because it uses more particle (37) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:27.432GraphicsUnit_Aspect_Coral_OutputLayer switching particleCount from (47) to (62) because it uses more particle (49) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:27.441GraphicsUnit_Aspect_Coral_OutputLayer switching particleCount from (62) to (82) because it uses more particle (65) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:27.450GraphicsUnit_Aspect_Coral_OutputLayer switching particleCount from (82) to (102) because it uses more particle (81) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:27.460GraphicsUnit_Aspect_Coral_OutputLayer switching particleCount from (102) to (132) because it uses more particle (105) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:27.468GraphicsUnit_Aspect_Coral_OutputLayer switching particleCount from (132) to (159) because it uses more particle (117) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:27.478GraphicsUnit_Aspect_Coral_OutputLayer switching particleCount from (159) to (191) because it uses more particle (129) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:27.504GraphicsUnit_Aspect_Coral_OutputLayer switching particleCount from (191) to (230) because it uses more particle (157) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:27.558GraphicsUnit_Aspect_Coral_OutputLayer switching particleCount from (230) to (276) because it uses more particle (189) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:27.575GraphicsVeget_Aspect_CitySetOutputLayer switching particleCount from (28) to (23) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:27.576GraphicsUnit_Aspect_Coral_OutputLayer switching particleCount from (276) to (332) because it uses more particle (229) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:27.593GraphicsUnit_Aspect_Coral_OutputLayer switching particleCount from (332) to (399) because it uses more particle (269) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:27.630GraphicsUnit_Aspect_Coral_OutputLayer switching particleCount from (399) to (479) because it uses more particle (325) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:27.975GraphicsUnit_Aspect_Coral_OutputLayer switching particleCount from (479) to (575) because it uses more particle (385) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:29.640GraphicsTLFX_OutputLayer_AboveSea switching particleCount from (2781) to (2317) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:30.925None[Sandbox] Process order. (Serial=295, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 7659, BattleOrderUniqueId: 35)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:48:30.926NoneBattle 7659: ServerUpdate receive all acknowledges for BattleOrderIndex #35 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
08:48:30.935None[Sandbox] Process order. (Serial=296, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 7659, BattleOrderUniqueId: 35)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:48:31.970GraphicsTLFx_OutputLayer_Feedback switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:31.978GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:32.267None[Sandbox] Process order. (Serial=297, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 7659, BattleOrderUniqueId: 36)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:48:32.267NoneBattle 7659: ServerUpdate receive all acknowledges for BattleOrderIndex #36 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
08:48:32.268NonePresentation Battle 7659: Execute action[129] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:32.268NonePresentation Battle 7659: Execute action[130] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=120, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:32.268NoneRelease presentation battle unit 7734
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
08:48:32.270NoneSame BattleUnitPinSubset Snapshot Frame (previous frame: 498, current data frame: 498) but different data length (remote: 3, local: 4)
Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Presentation.PresentationBattleUnit, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:32.277None[Sandbox] Process order. (Serial=298, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 7659, BattleOrderUniqueId: 36)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:48:32.277NoneBattle 7659: change state From ContenderRoundAcknowledge to Result. 5s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
08:48:32.278NoneBattle 7659: change state From Result to ResultAcknowledge. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
08:48:32.304NonePresentation Battle 7659: Execute action[131] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:32.304NonePresentation Battle 7659: Execute action[132] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=120, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:32.304NonePresentation Battle 7659: Execute action[133] (BattleOrderUniqueId: 0): BattleResult. WinnerGroup=Attacker, VictoryType=Extermination (isTopAction: True, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:32.304NonePresentation Battle 7659: State from ContenderRound to ResultAcknowledge
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
08:48:32.304NonePresentation Battle 7659: Execute action[133] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=0. UnitGuid=7731, DestTile=3654. (isTopAction: False, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:32.304NonePresentation Battle 7659: Execute action[133] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=7731, DestTile=3654. (isTopAction: False, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:32.304NonePresentation Battle 7659: Execute action[133] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=0. UnitGuid=7732, DestTile=3652. (isTopAction: False, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:32.304NonePresentation Battle 7659: Execute action[133] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=7732, DestTile=4022. (isTopAction: False, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:32.304NonePresentation Battle 7659: Execute action[133] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=7732, DestTile=4021. (isTopAction: False, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:32.304NonePresentation Battle 7659: Execute action[133] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=7732, DestTile=3929. (isTopAction: False, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:32.305NonePresentation Battle 7659: Execute action[133] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=7732, DestTile=3836. (isTopAction: False, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:32.305NonePresentation Battle 7659: Execute action[133] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=7732, DestTile=3745. (isTopAction: False, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:32.305NonePresentation Battle 7659: Execute action[133] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=7732, DestTile=3652. (isTopAction: False, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:32.305NonePresentation Battle 7659: Execute action[134] (BattleOrderUniqueId: 0): BattleResultAcknowledge (isTopAction: True, initialActionType: BattleResultAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:32.307None[Sandbox] Process order. (Serial=299, Empire=0, Order=OrderBattleResultAcknowledge BattleGuid: 7659)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:48:32.307NoneBattle 7659: change state From ResultAcknowledge to Finished. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
08:48:32.308NonePrevented Proxy creation for Entity #7397 (Unit): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
08:48:32.308NonePrevented Proxy creation for Entity #7398 (Unit): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
08:48:32.308NoneQuest MinorFaction_SpecificQuest_Blackhammer01_ChoiceDefinition completed
Amplitude.Mercury.Simulation.QuestController:CompleteQuestStep(System.Reflection.RuntimeParameterInfo)
08:48:32.309NoneNotify EquipmentLootedNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.
Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)
08:48:32.310UILoading async UI texture 'Faction_Leaders_00.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
08:48:32.310NoneNotify QuestCompletedNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.
Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)
08:48:32.351GraphicsBUI_Aspect_CitySet_02OutputLayer switching particleCount from (266) to (368) because it uses more particle (294) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:32.351GraphicsVeget_POI_NaturalModifierOutputLayer switching particleCount from (244) to (402) because it uses more particle (321) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:32.351GraphicsVeget_Aspect_CitySetOutputLayer switching particleCount from (23) to (204) because it uses more particle (163) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:32.351GraphicsDecal_BUI_Aspect_Spore_OutputLayer switching particleCount from (0) to (7) because it uses more particle (5) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:32.351GraphicsDecal_BUI_Aspect_Spore_OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:32.352GraphicsEnv_Aspect_Civilian_Set_01_OutputLayer switching particleCount from (0) to (44) because it uses more particle (35) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:32.352GraphicsEnv_Aspect_Civilian_Set_01_OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:32.352GraphicsPOI_NaturalModifier_Set_06_Animals01OutputLayer switching particleCount from (0) to (33) because it uses more particle (26) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:32.352GraphicsPOI_NaturalModifier_Set_06_Animals01OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:32.352GraphicsVegetKelpForestOutputLayer switching particleCount from (24) to (99) because it uses more particle (79) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:32.352GraphicsGrassKelpForestOutputLayer switching particleCount from (0) to (47) because it uses more particle (37) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:32.352GraphicsGrassKelpForestOutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:32.352GraphicsPOI_NaturalModifier_Set_06OutputLayer switching particleCount from (0) to (75) because it uses more particle (60) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:32.352GraphicsPOI_NaturalModifier_Set_06OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:32.352GraphicsVegetAridOutputLayer switching particleCount from (1325) to (1594) because it uses more particle (1275) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:32.352GraphicsGrassVolcanicOutputLayer switching particleCount from (0) to (20) because it uses more particle (16) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:32.352GraphicsGrassVolcanicOutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:32.353GraphicsGrassAridOutputLayer_Shadows switching particleCount from (0) to (3) because it uses more particle (2) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:32.353GraphicsGrassAridOutputLayer_Shadows now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:32.353GraphicsGrassAridOutputLayer switching particleCount from (0) to (623) because it uses more particle (498) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:32.353GraphicsGrassAridOutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:32.353GraphicsTLFX_OutputLayer_UnderSea switching particleCount from (0) to (908) because it uses more particle (726) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:32.353GraphicsTLFX_OutputLayer_UnderSea now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:32.353GraphicsPOI_MinorFactionVillage_03OutputLayer switching particleCount from (0) to (53) because it uses more particle (42) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:32.353GraphicsPOI_MinorFactionVillage_03OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:32.353GraphicsDecal_POI_MinorFactionVillage_OutputLayer switching particleCount from (0) to (2) because it uses more particle (1) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:32.353GraphicsPOI_MinorFactionElder_Blackhammer_01OutputLayer switching particleCount from (0) to (48) because it uses more particle (38) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:32.353GraphicsPOI_MinorFactionElder_Blackhammer_01OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:32.353GraphicsPOI_MinorFactionElder_Weapon_Blackhammer_01OutputLayer switching particleCount from (0) to (17) because it uses more particle (13) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:32.353GraphicsPOI_MinorFactionElder_Weapon_Blackhammer_01OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:32.353GraphicsUnit_Aspect_Scout_Base_OutputLayer switching particleCount from (266) to (385) because it uses more particle (308) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:32.353GraphicsUnit_Aspect_Ranged_Hero_OutputLayer switching particleCount from (86) to (125) because it uses more particle (100) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:32.353GraphicsUnit_Necrophage_Necrodrone_Base_OutputLayer switching particleCount from (0) to (165) because it uses more particle (132) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:32.353GraphicsUnit_Necrophage_Necrodrone_Base_OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:32.353GraphicsWeapon_Common_BlackHammer_Set_01_OutputLayer switching particleCount from (8) to (13) because it uses more particle (10) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:32.360GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (0) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:32.360GraphicsDecal_BUI_Aspect_Spore_OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:32.402UILoading async UI texture 'MinorFaction_02.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
08:48:32.411NonePresentation Battle 7659: State from ResultAcknowledge to Destroyed
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
08:48:32.412NoneRelease presentation battle unit 7731
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
08:48:32.412NoneRelease presentation battle unit 7730
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
08:48:32.412NoneRelease presentation battle unit 7732
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
08:48:32.457GraphicsGrassAridOutputLayer switching particleCount from (623) to (748) because it uses more particle (500) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:32.467GraphicsEnv_Aspect_Civilian_Set_01_OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:32.477GraphicsPOI_NaturalModifier_Set_06_Animals01OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:32.477GraphicsVegetKelpForestOutputLayer switching particleCount from (99) to (119) because it uses more particle (81) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:32.487GraphicsGrassKelpForestOutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:32.525GraphicsVegetAridOutputLayer switching particleCount from (1594) to (1913) because it uses more particle (1279) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:32.543GraphicsGrassKelpForestOutputLayer switching particleCount from (47) to (57) because it uses more particle (39) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:32.553GraphicsTLFX_OutputLayer_UnderSea switching particleCount from (908) to (1090) because it uses more particle (732) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:32.580GraphicsPOI_NaturalModifier_Set_06OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:32.580GraphicsGrassVolcanicOutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:32.598GraphicsGrassAridOutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:32.608GraphicsGrassAridOutputLayer_Shadows now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:32.608GraphicsTLFX_OutputLayer_UnderSea now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:32.644GraphicsEnv_KelpForest_PropsSet_01OutputLayer switching particleCount from (0) to (2) because it uses more particle (1) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:32.708GraphicsGrassKelpForestOutputLayer switching particleCount from (57) to (69) because it uses more particle (47) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:32.726GraphicsPOI_MinorFactionVillage_03OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:32.727GraphicsPOI_MinorFactionElder_Blackhammer_01OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:32.736GraphicsVegetKelpForestOutputLayer switching particleCount from (119) to (143) because it uses more particle (97) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:32.754GraphicsGrassAridOutputLayer switching particleCount from (748) to (898) because it uses more particle (614) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:32.763GraphicsEnv_KelpForest_PropsSet_01OutputLayer switching particleCount from (2) to (4) because it uses more particle (3) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:32.763GraphicsGrassKelpForestOutputLayer switching particleCount from (69) to (83) because it uses more particle (57) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:32.763GraphicsPOI_MinorFactionElder_Weapon_Blackhammer_01OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:32.763GraphicsUnit_Necrophage_Necrodrone_Base_OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:32.818GraphicsVegetTemperateOutputLayer switching particleCount from (93) to (112) because it uses more particle (83) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:32.836GraphicsVegetTemperateOutputLayer switching particleCount from (112) to (135) because it uses more particle (98) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:32.836GraphicsEnv_SmallRocks_01OutputLayer switching particleCount from (0) to (2) because it uses more particle (1) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:32.863GraphicsGrassKelpForestOutputLayer switching particleCount from (83) to (100) because it uses more particle (68) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:32.981GraphicsEnv_KelpForest_PropsSet_01OutputLayer switching particleCount from (4) to (7) because it uses more particle (5) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:32.990GraphicsGrassKelpForestOutputLayer switching particleCount from (100) to (121) because it uses more particle (82) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:33.044GraphicsGrassVolcanicOutputLayer switching particleCount from (20) to (28) because it uses more particle (22) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:33.053GraphicsBUI_KinOfSheredyn_CitySet_02OutputLayer switching particleCount from (8) to (13) because it uses more particle (10) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:33.063GraphicsGrassVolcanicOutputLayer switching particleCount from (28) to (35) because it uses more particle (28) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:33.080GraphicsGrassVolcanicOutputLayer switching particleCount from (35) to (43) because it uses more particle (34) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:33.214GraphicsGrassKelpForestOutputLayer switching particleCount from (121) to (146) because it uses more particle (99) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:33.259GraphicsEnv_KelpForest_PropsSet_01OutputLayer switching particleCount from (7) to (9) because it uses more particle (7) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:33.259GraphicsGrassKelpForestOutputLayer switching particleCount from (146) to (176) because it uses more particle (122) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:33.391GraphicsGrassKelpForestOutputLayer switching particleCount from (176) to (212) because it uses more particle (145) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:33.461GraphicsEnv_KelpForest_PropsSet_01OutputLayer switching particleCount from (9) to (13) because it uses more particle (10) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:33.532GraphicsGrassKelpForestOutputLayer switching particleCount from (212) to (255) because it uses more particle (172) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:33.653GraphicsTLFx_OutputLayer_UIFx switching particleCount from (7162) to (5968) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:33.868GraphicsTLFX_OutputLayer_AboveSea switching particleCount from (2317) to (2781) because it uses more particle (1869) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:34.008GraphicsUnit_Aspect_Ranged_Base_OutputLayer switching particleCount from (148) to (123) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:34.008GraphicsWeapon_Aspect_Ranged_Set_01_OutputLayer switching particleCount from (15) to (12) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:35.191None[Sandbox] Process order. (Serial=300, Empire=0, Order=OrderEndCurrentDialog DialogueName: MinorFaction_SpecificQuest_Blackhammer01_Step01_BranchB_End, TotalSteps: 3, SkippedStepIndex: -1, DialogIndex: 11)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:48:35.350GraphicsTLFX_OutputLayer_AboveSea switching particleCount from (2781) to (3338) because it uses more particle (2227) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:36.760GraphicsTLFX_OutputLayer_UnderSea switching particleCount from (1090) to (1308) because it uses more particle (873) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:36.924UIUnload UI texture 'Units__Large_08'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:37.023GraphicsUnit_Aspect_Coral_OutputLayer switching particleCount from (575) to (479) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:37.046None[Sandbox] Process order. (Serial=301, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 49, NewStatus: Dismissed)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:48:38.567GraphicsBUI_Aspect_CitySet_02OutputLayer switching particleCount from (368) to (442) because it uses more particle (296) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:38.567GraphicsVeget_POI_NaturalModifierOutputLayer switching particleCount from (402) to (483) because it uses more particle (333) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:38.576GraphicsGrassAridOutputLayer_Shadows switching particleCount from (3) to (5) because it uses more particle (4) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:38.584GraphicsGrassAridOutputLayer_Shadows switching particleCount from (5) to (9) because it uses more particle (7) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:38.593GraphicsVeget_POI_NaturalModifierOutputLayer switching particleCount from (483) to (580) because it uses more particle (391) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:38.602GraphicsGrassAridOutputLayer_Shadows switching particleCount from (9) to (12) because it uses more particle (9) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:38.619GraphicsTLFX_OutputLayer_AboveSea switching particleCount from (3338) to (4006) because it uses more particle (2751) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:38.619GraphicsGrassAridOutputLayer_Shadows switching particleCount from (12) to (15) because it uses more particle (11) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:38.636GraphicsGrassAridOutputLayer_Shadows switching particleCount from (15) to (18) because it uses more particle (13) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:38.654GraphicsPOI_NaturalModifier_Set_06_Animals01OutputLayer switching particleCount from (33) to (58) because it uses more particle (46) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:38.654GraphicsGrassAridOutputLayer_Shadows switching particleCount from (18) to (22) because it uses more particle (16) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:38.680GraphicsGrassAridOutputLayer_Shadows switching particleCount from (22) to (29) because it uses more particle (23) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:38.688GraphicsGrassAridOutputLayer_Shadows switching particleCount from (29) to (35) because it uses more particle (25) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:38.714GraphicsTLFX_OutputLayer_AboveSea switching particleCount from (4006) to (4808) because it uses more particle (3267) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:38.757GraphicsGrassAridOutputLayer_Shadows switching particleCount from (35) to (42) because it uses more particle (29) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:38.999GraphicsGrassAridOutputLayer_Shadows switching particleCount from (42) to (51) because it uses more particle (35) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:39.265GraphicsTLFX_OutputLayer_AboveSea switching particleCount from (4808) to (5770) because it uses more particle (3908) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:39.557UILoading async UI texture 'Bitmaps Others_09.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
08:48:39.558UILoading async UI texture 'Bitmaps Others_10.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
08:48:39.600GraphicsTLFX_OutputLayer_Leaders switching particleCount from (0) to (5) because it uses more particle (4) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:39.600GraphicsTLFX_OutputLayer_Leaders now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:39.600GraphicsLeader_Aspect_OutputLayer switching particleCount from (0) to (263) because it uses more particle (210) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:39.601GraphicsLeader_Aspect_OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:39.642GraphicsTLFX_OutputLayer_Leaders now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:39.662GraphicsLeader_Aspect_OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:39.723GraphicsTLFX_OutputLayer_Leaders switching particleCount from (5) to (7) because it uses more particle (5) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:39.744GraphicsTLFX_OutputLayer_Leaders switching particleCount from (7) to (9) because it uses more particle (7) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:39.824GraphicsTLFX_OutputLayer_Leaders switching particleCount from (9) to (13) because it uses more particle (10) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:39.897GraphicsTLFX_OutputLayer_Leaders switching particleCount from (13) to (16) because it uses more particle (12) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:39.952GraphicsTLFX_OutputLayer_Leaders switching particleCount from (16) to (20) because it uses more particle (14) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:40.061GraphicsTLFX_OutputLayer_Leaders switching particleCount from (20) to (25) because it uses more particle (20) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:40.067GraphicsTLFX_OutputLayer_Leaders switching particleCount from (25) to (31) because it uses more particle (21) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:40.200GraphicsTLFX_OutputLayer_Leaders switching particleCount from (31) to (38) because it uses more particle (26) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:40.329UILoading async UI texture 'Faction_Leaders_03.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
08:48:40.461GraphicsTLFX_OutputLayer_Leaders switching particleCount from (38) to (46) because it uses more particle (32) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:40.564GraphicsTLFX_OutputLayer_Leaders switching particleCount from (46) to (56) because it uses more particle (39) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:40.843GraphicsDecal_POI_MinorFactionVillage_OutputLayer switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:40.878GraphicsWeapon_KinOfSheredyn_Archer_Set_01_OutputLayer switching particleCount from (10) to (8) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:40.878GraphicsUnit_Ochling_Base_OutputLayer switching particleCount from (150) to (125) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:40.879GraphicsWeapon_Ochling_OutputLayer switching particleCount from (20) to (16) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:40.885GraphicsTLFX_OutputLayer_AboveSea switching particleCount from (5770) to (6925) because it uses more particle (4687) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:40.899GraphicsUnit_Aspect_Scout_Base_OutputLayer switching particleCount from (385) to (320) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:40.899GraphicsUnit_Aspect_Ranged_Hero_OutputLayer switching particleCount from (125) to (104) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:40.899GraphicsWeapon_Common_BlackHammer_Set_01_OutputLayer switching particleCount from (13) to (10) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:40.911GraphicsTLFX_OutputLayer_Leaders switching particleCount from (56) to (68) because it uses more particle (46) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:41.063GraphicsTLFX_OutputLayer_Leaders switching particleCount from (68) to (82) because it uses more particle (56) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:41.179GraphicsEnv_SmallRocks_01OutputLayer switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:41.421GraphicsTLFX_OutputLayer_Leaders switching particleCount from (82) to (99) because it uses more particle (67) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:41.737GraphicsTLFx_OutputLayer_UIFx switching particleCount from (5968) to (4973) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:41.882GraphicsTLFX_OutputLayer_Leaders switching particleCount from (99) to (119) because it uses more particle (81) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:41.941UIUnload UI texture 'Units__Large_01'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:41.980GraphicsUnit_Aspect_Ranged_Base_OutputLayer switching particleCount from (123) to (102) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:41.980GraphicsWeapon_Aspect_Ranged_Set_01_OutputLayer switching particleCount from (12) to (10) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:42.166UIUnload UI texture 'Hero_09'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:42.306None[Audio] Timeout on stop battle music playlist.
Amplitude.Mercury.Audio.BattleAudioModule:Update()
08:48:42.362GraphicsTLFX_OutputLayer_Leaders switching particleCount from (119) to (143) because it uses more particle (97) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:42.901GraphicsTLFX_OutputLayer_Leaders switching particleCount from (143) to (172) because it uses more particle (116) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:43.523GraphicsBUI_KinOfSheredyn_CitySet_02OutputLayer switching particleCount from (13) to (10) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:43.881GraphicsTLFx_OutputLayer_Feedback switching particleCount from (0) to (23) because it uses more particle (18) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:43.900UILoading async UI texture 'Units__Large_08.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
08:48:43.927GraphicsFeedbacksMeshOutput switching particleCount from (0) to (74) because it uses more particle (59) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:43.927GraphicsFeedbacksMeshOutput now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:43.944GraphicsFeedbacksMeshOutput now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:44.187GraphicsTLFx_OutputLayer_Feedback switching particleCount from (23) to (19) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:44.196GraphicsTLFx_OutputLayer_Feedback switching particleCount from (19) to (15) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:44.205GraphicsTLFx_OutputLayer_Feedback switching particleCount from (15) to (12) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:44.214GraphicsTLFx_OutputLayer_Feedback switching particleCount from (12) to (10) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:44.222GraphicsTLFx_OutputLayer_Feedback switching particleCount from (10) to (8) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:44.231GraphicsTLFx_OutputLayer_Feedback switching particleCount from (8) to (6) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:44.241GraphicsTLFx_OutputLayer_Feedback switching particleCount from (6) to (5) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:44.249GraphicsTLFx_OutputLayer_Feedback switching particleCount from (5) to (4) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:44.257GraphicsTLFx_OutputLayer_Feedback switching particleCount from (4) to (3) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:44.266GraphicsTLFx_OutputLayer_Feedback switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:44.275GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:44.284GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (0) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:44.497GraphicsUnit_Aspect_Coral_OutputLayer switching particleCount from (479) to (399) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:44.718GraphicsTLFx_OutputLayer_Feedback switching particleCount from (0) to (23) because it uses more particle (18) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:44.763GraphicsTLFx_OutputLayer_Feedback switching particleCount from (23) to (19) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:44.772GraphicsTLFx_OutputLayer_Feedback switching particleCount from (19) to (15) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:44.781GraphicsTLFx_OutputLayer_Feedback switching particleCount from (15) to (12) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:44.789GraphicsTLFx_OutputLayer_Feedback switching particleCount from (12) to (10) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:44.798GraphicsTLFx_OutputLayer_Feedback switching particleCount from (10) to (8) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:44.807GraphicsTLFx_OutputLayer_Feedback switching particleCount from (8) to (6) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:44.816GraphicsTLFx_OutputLayer_Feedback switching particleCount from (6) to (5) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:44.825GraphicsTLFx_OutputLayer_Feedback switching particleCount from (5) to (4) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:44.834GraphicsTLFx_OutputLayer_Feedback switching particleCount from (4) to (3) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:44.842UIUnload UI texture 'MinorFaction_02'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:44.843GraphicsTLFx_OutputLayer_Feedback switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:44.852GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:44.862GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (0) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:45.038GraphicsGrassKelpForestOutputLayer switching particleCount from (255) to (212) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:45.046GraphicsEnv_KelpForest_PropsSet_01OutputLayer switching particleCount from (13) to (10) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:45.083GraphicsGrassVolcanicOutputLayer switching particleCount from (43) to (35) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:45.127GraphicsGrassAridOutputLayer switching particleCount from (898) to (748) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:45.135GraphicsVegetTemperateOutputLayer switching particleCount from (135) to (112) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:45.215GraphicsTLFx_OutputLayer_Feedback switching particleCount from (0) to (23) because it uses more particle (18) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:45.233GraphicsTLFx_OutputLayer_Feedback switching particleCount from (23) to (19) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:45.242GraphicsTLFx_OutputLayer_Feedback switching particleCount from (19) to (15) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:45.251GraphicsTLFx_OutputLayer_Feedback switching particleCount from (15) to (12) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:45.260GraphicsTLFx_OutputLayer_Feedback switching particleCount from (12) to (10) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:45.268GraphicsTLFx_OutputLayer_Feedback switching particleCount from (10) to (8) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:45.278GraphicsTLFx_OutputLayer_Feedback switching particleCount from (8) to (6) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:45.287GraphicsTLFx_OutputLayer_Feedback switching particleCount from (6) to (5) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:45.296GraphicsTLFx_OutputLayer_Feedback switching particleCount from (5) to (4) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:45.305GraphicsTLFx_OutputLayer_Feedback switching particleCount from (4) to (3) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:45.313GraphicsTLFx_OutputLayer_Feedback switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:45.322GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:45.332GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (0) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:46.349None[Sandbox] Process order. (Serial=302, Empire=0, Order=OrderBuyoutConstructionAt Settlement=7355, ConstructionIndex=0, Currency=Money)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:48:46.363GraphicsVegetKelpForestOutputLayer switching particleCount from (143) to (119) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:46.410None[Sandbox] Process order. (Serial=303, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:48:46.743GraphicsTLFx_OutputLayer_Feedback switching particleCount from (0) to (23) because it uses more particle (18) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:46.761GraphicsTLFx_OutputLayer_Feedback switching particleCount from (23) to (19) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:46.770GraphicsTLFx_OutputLayer_Feedback switching particleCount from (19) to (23) because it uses more particle (18) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:46.787GraphicsTLFx_OutputLayer_Feedback switching particleCount from (23) to (19) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:46.796GraphicsTLFx_OutputLayer_Feedback switching particleCount from (19) to (15) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:46.805GraphicsTLFx_OutputLayer_Feedback switching particleCount from (15) to (12) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:46.814GraphicsTLFx_OutputLayer_Feedback switching particleCount from (12) to (10) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:46.823GraphicsTLFx_OutputLayer_Feedback switching particleCount from (10) to (8) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:46.831GraphicsTLFx_OutputLayer_Feedback switching particleCount from (8) to (6) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:46.840GraphicsTLFx_OutputLayer_Feedback switching particleCount from (6) to (5) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:46.849GraphicsTLFx_OutputLayer_Feedback switching particleCount from (5) to (4) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:46.858GraphicsTLFx_OutputLayer_Feedback switching particleCount from (4) to (3) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:46.867GraphicsTLFx_OutputLayer_Feedback switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:46.876GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:46.884GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (0) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:47.158GraphicsUnit_Aspect_Ranged_Base_OutputLayer switching particleCount from (102) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:47.158GraphicsUnload texture 'Unit_Aspect_Ranged_Base_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:48:47.158GraphicsUnload texture 'Unit_Aspect_Ranged_Base_Emission' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:48:47.158GraphicsUnload texture 'Unit_Aspect_Ranged_Base_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:48:47.158GraphicsUnload texture 'Unit_Aspect_Ranged_Base_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:48:47.158GraphicsUnload texture 'Unit_Aspect_Ranged_Base_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:48:47.158GraphicsUnload texture 'Unit_Aspect_Ranged_Base_Mask_A' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:48:47.158GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:48:47.158GraphicsUnit_Aspect_Ranged_Base_OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:47.496UILoading async UI texture 'Units__Large_07.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
08:48:48.942GraphicsWeapon_KinOfSheredyn_Archer_Set_01_OutputLayer switching particleCount from (8) to (6) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:48.942GraphicsUnit_Ochling_Base_OutputLayer switching particleCount from (125) to (104) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:48.942GraphicsWeapon_Ochling_OutputLayer switching particleCount from (16) to (13) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:48.970GraphicsUnit_Aspect_Scout_Base_OutputLayer switching particleCount from (320) to (266) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:48.970GraphicsUnit_Aspect_Ranged_Hero_OutputLayer switching particleCount from (104) to (86) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:48.970GraphicsWeapon_Common_BlackHammer_Set_01_OutputLayer switching particleCount from (10) to (8) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:49.355GraphicsEnv_SmallRocks_01OutputLayer switching particleCount from (1) to (0) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:49.630GraphicsWeapon_KinOfSheredyn_Archer_Set_01_OutputLayer switching particleCount from (6) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:49.630GraphicsUnload texture 'Weapon_KinOfSheredyn_Archer_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:48:49.630GraphicsUnload texture 'Weapon_KinOfSheredyn_Archer_Emission' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:48:49.630GraphicsUnload texture 'Weapon_KinOfSheredyn_Archer_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:48:49.630GraphicsUnload texture 'Weapon_KinOfSheredyn_Archer_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:48:49.630GraphicsUnload texture 'Weapon_KinOfSheredyn_Archer_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:48:49.630GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:48:49.630GraphicsWeapon_KinOfSheredyn_Archer_Set_01_OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:49.630GraphicsUnit_Ochling_Base_OutputLayer switching particleCount from (104) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:49.630GraphicsUnload texture 'Unit_Ochling_Base_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:48:49.630GraphicsUnload texture 'Unit_Ochling_Base_Emission' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:48:49.630GraphicsUnload texture 'Unit_Ochling_Base_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:48:49.630GraphicsUnload texture 'Unit_Ochling_Base_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:48:49.630GraphicsUnload texture 'Unit_Ochling_Base_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:48:49.630GraphicsUnload texture 'Unit_Ochling_Base_Mask_A' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:48:49.630GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:48:49.631GraphicsUnit_Ochling_Base_OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:49.631GraphicsWeapon_Ochling_OutputLayer switching particleCount from (13) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:49.631GraphicsUnload texture 'Weapons_Ochling_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:48:49.631GraphicsUnload texture 'Weapons_Ochling_Emissive' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:48:49.631GraphicsUnload texture 'Weapons_Ochling_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:48:49.631GraphicsUnload texture 'Weapons_Ochling_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:48:49.631GraphicsUnload texture 'Weapons_Ochling_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:48:49.631GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:48:49.631GraphicsWeapon_Ochling_OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:50.231GraphicsTLFx_OutputLayer_UIFx switching particleCount from (4973) to (4144) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:50.597GraphicsWeapon_Aspect_Ranged_Set_01_OutputLayer switching particleCount from (10) to (8) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:52.183GraphicsTLFX_OutputLayer_AboveSea switching particleCount from (6925) to (8310) because it uses more particle (5557) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:52.220GraphicsLeader_Aspect_OutputLayer switching particleCount from (263) to (219) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:52.229GraphicsTLFX_OutputLayer_Leaders switching particleCount from (172) to (143) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:52.550GraphicsEnv_KelpForest_PropsSet_01OutputLayer switching particleCount from (10) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:52.550GraphicsUnload texture 'Env_KelpForest_PropsSet_01_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:48:52.550GraphicsUnload texture 'Env_KelpForest_PropsSet_01_AmbientOcclusion' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:48:52.550GraphicsUnload texture 'Env_KelpForest_PropsSet_01_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:48:52.550GraphicsUnload texture 'Env_KelpForest_PropsSet_01_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:48:52.551GraphicsUnload texture 'Env_KelpForest_PropsSet_01_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:48:52.551GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:48:52.551GraphicsEnv_KelpForest_PropsSet_01OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:52.633GraphicsBUI_KinOfSheredyn_CitySet_02OutputLayer switching particleCount from (10) to (8) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:52.641GraphicsGrassVolcanicOutputLayer switching particleCount from (35) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:52.642GraphicsUnload texture 'Veget_Volcanic_Atlas_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:48:52.642GraphicsUnload texture 'Veget_Volcanic_Atlas_AmbientOcclusion' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:48:52.642GraphicsUnload texture 'Veget_Volcanic_Atlas_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:48:52.642GraphicsUnload texture 'Veget_Volcanic_Atlas_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:48:52.642GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:48:52.642GraphicsGrassVolcanicOutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:52.651UIUnload UI texture 'Faction_Leaders_03'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:52.816GraphicsGrassKelpForestOutputLayer switching particleCount from (212) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:52.816GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:48:52.816GraphicsGrassKelpForestOutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:53.231None[Sandbox] Process order. (Serial=304, Empire=0, Order=OrderEnqueueConstructible Settlement=7355, Constructible=Unit_Aspect_Ranged, Position=3656, EnqueuePosition=AtEnd, Target=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:48:53.302None[Sandbox] Process order. (Serial=305, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:48:53.658GraphicsUnit_Aspect_Coral_OutputLayer switching particleCount from (399) to (332) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:53.860UIUnload UI texture 'Bitmaps Others_09'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:54.306GraphicsGrassAridOutputLayer switching particleCount from (748) to (623) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:54.315GraphicsVegetTemperateOutputLayer switching particleCount from (112) to (93) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:54.561None[Sandbox] Process order. (Serial=306, Empire=0, Order=OrderEnqueueConstructible Settlement=7355, Constructible=Unit_Aspect_Scout, Position=3656, EnqueuePosition=AtEnd, Target=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:48:56.741None[Sandbox] Process order. (Serial=307, Empire=0, Order=OrderEnqueueConstructible Settlement=7355, Constructible=Unit_Aspect_Ranged, Position=3656, EnqueuePosition=AtEnd, Target=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:48:57.773None[Sandbox] Process order. (Serial=308, Empire=0, Order=OrderEnqueueConstructible Settlement=7355, Constructible=Unit_Aspect_Scout, Position=3656, EnqueuePosition=AtEnd, Target=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:48:59.497GraphicsTLFx_OutputLayer_UIFx switching particleCount from (4144) to (3453) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:59.653GraphicsTLFX_OutputLayer_Leaders switching particleCount from (143) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:59.653GraphicsUnload texture 'HgFx_MainAtlas_Leader' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:48:59.653GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:48:59.653GraphicsTLFX_OutputLayer_Leaders now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:59.841GraphicsWeapon_Aspect_Ranged_Set_01_OutputLayer switching particleCount from (8) to (6) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:48:59.926None[Sandbox] Process order. (Serial=309, Empire=0, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:49:00.006None[Sandbox] Process order. (Serial=310, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:49:00.007None[Sandbox] Process order. (Serial=311, Empire=-1, Order=OrderWaitForOrderReplication)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:49:00.096NonePrevented Proxy creation for Entity #7181 (Collectible): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
08:49:00.198UILoading async UI texture 'Hero_12.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
08:49:00.199UILoading async UI texture 'NotificationImmersiveWindow_01.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
08:49:00.276GraphicsDecal_BUI_Aspect_Spore_OutputLayer switching particleCount from (7) to (12) because it uses more particle (9) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:00.276GraphicsDecal_KelpForest_OutputLayer switching particleCount from (66) to (80) because it uses more particle (55) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:00.325GraphicsVeget_Aspect_CitySetOutputLayer switching particleCount from (204) to (245) because it uses more particle (167) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:00.447None[Sandbox] Process order. (Serial=312, Empire=0, Order=OrderStartTurnTimer StartTime: 08/17/2025 06:49:00)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:49:00.458None[Sandbox] Process order. (Serial=313, Empire=0, Order=OrderUpdateTimePlayed,EmpireIndex=0 TimePlayed=613,EmpireIndex=1 TimePlayed=613,EmpireIndex=2 TimePlayed=613,EmpireIndex=3 TimePlayed=613)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:49:00.627GraphicsBUI_Aspect_CitySet_02OutputLayer switching particleCount from (442) to (531) because it uses more particle (355) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:01.138GraphicsLeader_Aspect_OutputLayer switching particleCount from (219) to (182) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:01.420None[Sandbox] Process order. (Serial=314, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 59, NewStatus: Read)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:49:01.420None[Sandbox] Process order. (Serial=315, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 59, NotificationListenerIndex: 0, NotificationListenerData: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:49:02.434GraphicsUnit_Aspect_Coral_OutputLayer switching particleCount from (332) to (276) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:02.450None[Sandbox] Process order. (Serial=316, Empire=0, Order=OrderUpdateTechnologyAdvices SortedTechnologyNames: Amplitude.StaticString[])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:49:02.501None[Sandbox] Process order. (Serial=317, Empire=1, Order=OrderGoTo Entity=#7091, AdditionalFlags='IgnoreFogOfWar', Path='3153 [25, 34] --> 3060 [24, 33] --> 2968 [24, 32]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:49:02.501None[Sandbox] Process order. (Serial=318, Empire=1, Order=OrderGoTo Entity=#7087, AdditionalFlags='IgnoreFogOfWar', Path='2601 [25, 28] --> 2692 [24, 29] --> 2691 [23, 29]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:49:02.511None[Sandbox] Process order. (Serial=319, Empire=1, Order=OrderContinueGotoAction Action=170)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:49:02.512None[Sandbox] Process order. (Serial=320, Empire=1, Order=OrderContinueGotoAction Action=169)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:49:02.521None[Sandbox] Process order. (Serial=321, Empire=2, Order=OrderChangePopulationAssignementStrategy SettlementGUID: 7426, StrategyName: PopulationStrategy_Balanced)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:49:02.541None[Sandbox] Process order. (Serial=322, Empire=2, Order=OrderGoTo Entity=#7109, AdditionalFlags='IgnoreFogOfWar', Path='3011 [67, 32] --> 3103 [67, 33] --> 3196 [68, 34]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:49:02.551None[Sandbox] Process order. (Serial=323, Empire=2, Order=OrderContinueGotoAction Action=171)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:49:02.552None[Sandbox] Process order. (Serial=324, Empire=2, Order=OrderGoTo Entity=#7114, AdditionalFlags='IgnoreFogOfWar', Path='3472 [68, 37] --> 3471 [67, 37] --> 3563 [67, 38]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:49:02.561None[Sandbox] Process order. (Serial=325, Empire=2, Order=OrderContinueGotoAction Action=172)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:49:02.571None[Sandbox] Process order. (Serial=326, Empire=3, Order=OrderEnqueueConstructible Settlement=7376, Constructible=District_Tier1_Food, Position=2413, EnqueuePosition=AtEnd, Target=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:49:02.572None[Sandbox] Process order. (Serial=327, Empire=3, Order=OrderUpdateTreatyAIInfo OtherEmpireIndex: 0, TreatyAIInfoPerTreaty: Amplitude.Mercury.Interop.TreatyAIInfo[])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:49:02.601None[Sandbox] Process order. (Serial=328, Empire=3, Order=OrderGoTo Entity=#7136, AdditionalFlags='IgnoreFogOfWar', Path='3803 [31, 41] --> 3711 [31, 40] --> 3618 [30, 39] --> 3526 [30, 38]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:49:02.601None[Sandbox] Process order. (Serial=329, Empire=3, Order=OrderGoTo Entity=#7132, AdditionalFlags='IgnoreFogOfWar', Path='2229 [21, 24] --> 2137 [21, 23] --> 2138 [22, 23]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:49:02.611None[Sandbox] Process order. (Serial=330, Empire=3, Order=OrderContinueGotoAction Action=174)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:49:02.612None[Sandbox] Process order. (Serial=331, Empire=3, Order=OrderContinueGotoAction Action=173)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:49:02.621None[Sandbox] Process order. (Serial=332, Empire=15, Order=OrderGoTo Entity=#7521, AdditionalFlags='IgnoreFogOfWar', Path='4387 [63, 47]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:49:02.630None[Sandbox] Process order. (Serial=333, Empire=15, Order=OrderContinueGotoAction Action=175)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:49:02.641None[Sandbox] Process order. (Serial=334, Empire=22, Order=OrderGoTo Entity=#7524, AdditionalFlags='IgnoreFogOfWar', Path='2739 [71, 29] --> 2832 [72, 30] --> 2833 [73, 30]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:49:02.650None[Sandbox] Process order. (Serial=335, Empire=22, Order=OrderContinueGotoAction Action=176)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:49:02.661None[Sandbox] Process order. (Serial=336, Empire=23, Order=OrderGoTo Entity=#7527, AdditionalFlags='IgnoreFogOfWar', Path='2729 [61, 29] --> 2822 [62, 30]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:49:02.671None[Sandbox] Process order. (Serial=337, Empire=23, Order=OrderContinueGotoAction Action=177)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:49:02.681None[Sandbox] Process order. (Serial=338, Empire=34, Order=OrderGoTo Entity=#7533, AdditionalFlags='IgnoreFogOfWar', Path='2282 [74, 24]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:49:02.691None[Sandbox] Process order. (Serial=339, Empire=34, Order=OrderContinueGotoAction Action=178)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:49:02.701None[Sandbox] Process order. (Serial=340, Empire=62, Order=OrderGoTo Entity=#7536, AdditionalFlags='IgnoreFogOfWar', Path='2883 [31, 31] --> 2792 [32, 30]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:49:02.711None[Sandbox] Process order. (Serial=341, Empire=62, Order=OrderContinueGotoAction Action=179)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:49:02.721None[Sandbox] Process order. (Serial=342, Empire=91, Order=OrderGoTo Entity=#7539, AdditionalFlags='IgnoreFogOfWar', Path='2592 [16, 28] --> 2500 [16, 27] --> 2409 [17, 26]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:49:02.731None[Sandbox] Process order. (Serial=343, Empire=91, Order=OrderContinueGotoAction Action=180)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:49:02.750None[Sandbox] Process order. (Serial=344, Empire=101, Order=OrderGoTo Entity=#7542, AdditionalFlags='IgnoreFogOfWar', Path='3336 [24, 36] --> 3428 [24, 37] --> 3429 [25, 37]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:49:02.761None[Sandbox] Process order. (Serial=345, Empire=101, Order=OrderContinueGotoAction Action=181)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:49:02.964GraphicsTLFx_OutputLayer_Feedback switching particleCount from (0) to (2) because it uses more particle (1) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:02.974GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:03.087GraphicsGrassAridOutputLayer switching particleCount from (623) to (519) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:03.097GraphicsVegetTemperateOutputLayer switching particleCount from (93) to (77) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:03.181None[Sandbox] Process order. (Serial=346, Empire=1, Order=OrderContinueGotoAction Action=170)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:49:03.190None[Sandbox] Process order. (Serial=347, Empire=1, Order=OrderContinueGotoAction Action=169)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:49:03.221None[Sandbox] Process order. (Serial=348, Empire=2, Order=OrderContinueGotoAction Action=171)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:49:03.230None[Sandbox] Process order. (Serial=349, Empire=2, Order=OrderContinueGotoAction Action=172)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:49:03.281None[Sandbox] Process order. (Serial=350, Empire=3, Order=OrderContinueGotoAction Action=174)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:49:03.290None[Sandbox] Process order. (Serial=351, Empire=3, Order=OrderContinueGotoAction Action=173)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:49:03.321None[Sandbox] Process order. (Serial=352, Empire=22, Order=OrderContinueGotoAction Action=176)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:49:03.341None[Sandbox] Process order. (Serial=353, Empire=23, Order=OrderContinueGotoAction Action=177)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:49:03.381None[Sandbox] Process order. (Serial=354, Empire=62, Order=OrderContinueGotoAction Action=179)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:49:03.401None[Sandbox] Process order. (Serial=355, Empire=91, Order=OrderContinueGotoAction Action=180)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:49:03.431None[Sandbox] Process order. (Serial=356, Empire=101, Order=OrderContinueGotoAction Action=181)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:49:03.622None[Sandbox] Process order. (Serial=357, Empire=0, Order=OrderGoToAndMerge Entity=#7069, path='3653 [65, 39] --> 3654 [66, 39]'. TargetGUID: 7065, UnitGUIDsToSplitAndMerge: Amplitude.Mercury.Simulation.SimulationEntityGUID[])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:49:03.631None[Sandbox] Process order. (Serial=358, Empire=0, Order=OrderContinueGotoAction Action=182)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:49:03.701None[Sandbox] Process order. (Serial=359, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:49:03.763GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (0) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:03.851None[Sandbox] Process order. (Serial=360, Empire=1, Order=OrderContinueGotoAction Action=170)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:49:03.861None[Sandbox] Process order. (Serial=361, Empire=1, Order=OrderContinueGotoAction Action=169)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:49:03.891None[Sandbox] Process order. (Serial=362, Empire=2, Order=OrderContinueGotoAction Action=171)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:49:03.901None[Sandbox] Process order. (Serial=363, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 51, NotificationListenerIndex: 1, NotificationListenerData: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:49:03.901None[Sandbox] Process order. (Serial=364, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 51, NewStatus: Read)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:49:03.902None[Sandbox] Process order. (Serial=365, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 52, NotificationListenerIndex: 1, NotificationListenerData: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:49:03.902None[Sandbox] Process order. (Serial=366, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 52, NewStatus: Read)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:49:03.902None[Sandbox] Process order. (Serial=367, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 53, NotificationListenerIndex: 1, NotificationListenerData: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:49:03.903None[Sandbox] Process order. (Serial=368, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 53, NewStatus: Read)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:49:03.903None[Sandbox] Process order. (Serial=369, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 54, NotificationListenerIndex: 1, NotificationListenerData: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:49:03.903None[Sandbox] Process order. (Serial=370, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 54, NewStatus: Read)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:49:03.903None[Sandbox] Process order. (Serial=371, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 55, NotificationListenerIndex: 1, NotificationListenerData: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:49:03.904None[Sandbox] Process order. (Serial=372, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 55, NewStatus: Read)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:49:03.904None[Sandbox] Process order. (Serial=373, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 56, NotificationListenerIndex: 1, NotificationListenerData: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:49:03.904None[Sandbox] Process order. (Serial=374, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 56, NewStatus: Read)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:49:03.904None[Sandbox] Process order. (Serial=375, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 57, NotificationListenerIndex: 1, NotificationListenerData: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:49:03.905None[Sandbox] Process order. (Serial=376, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 57, NewStatus: Read)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:49:03.905None[Sandbox] Process order. (Serial=377, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 58, NotificationListenerIndex: 1, NotificationListenerData: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:49:03.905None[Sandbox] Process order. (Serial=378, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 58, NewStatus: Read)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:49:03.906None[Sandbox] Process order. (Serial=379, Empire=2, Order=OrderContinueGotoAction Action=172)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:49:03.951None[Sandbox] Process order. (Serial=380, Empire=3, Order=OrderContinueGotoAction Action=174)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:49:03.961None[Sandbox] Process order. (Serial=381, Empire=3, Order=OrderContinueGotoAction Action=173)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:49:04.301None[Sandbox] Process order. (Serial=382, Empire=0, Order=OrderTransferUnits SourceArmyGUID: #7069 TargetArmyGUID: #7065 Action=182)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:49:04.456GraphicsTLFx_OutputLayer_Feedback switching particleCount from (0) to (2) because it uses more particle (1) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:04.457GraphicsGrassAridOutputLayer_Shadows switching particleCount from (51) to (62) because it uses more particle (44) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:04.464GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:04.491GraphicsGrassAridOutputLayer_Shadows switching particleCount from (62) to (75) because it uses more particle (51) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:04.502UILoading async UI texture 'Bitmaps Small_00.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
08:49:04.547GraphicsGrassTemperateOutputLayer switching particleCount from (0) to (4) because it uses more particle (3) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:04.547GraphicsGrassTemperateOutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:04.555GraphicsVegetTemperateBattleWhiteOutputLayer switching particleCount from (0) to (5) because it uses more particle (4) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:04.556GraphicsVegetTemperateBattleWhiteOutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:04.556GraphicsGrassAridOutputLayer_Shadows switching particleCount from (75) to (90) because it uses more particle (61) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:04.565GraphicsGrassTemperateOutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:04.582GraphicsVegetTemperateBattleWhiteOutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:04.631None[Sandbox] Process order. (Serial=383, Empire=3, Order=OrderContinueGotoAction Action=173)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:49:04.643NoneThe AI synchronization took 1444 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
08:49:04.681None[Sandbox] Process order. (Serial=384, Empire=15, Order=OrderDisbandArmy ArmyGuid: 7521)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:49:04.681NonePrevented Proxy creation for Entity #7521 (Army): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
08:49:04.681NonePrevented Proxy creation for Entity #7523 (Unit): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
08:49:04.681NonePrevented Proxy creation for Entity #7522 (Unit): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
08:49:04.712None[Sandbox] Process order. (Serial=385, Empire=1, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:49:04.712None[Sandbox] Process order. (Serial=386, Empire=2, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:49:04.713None[Sandbox] Process order. (Serial=387, Empire=3, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:49:04.713None[Sandbox] Process order. (Serial=388, Empire=0, Order=OrderAllMinorAndLesserEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:49:05.604None[Sandbox] Process order. (Serial=389, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 59, NotificationListenerIndex: 2, NotificationListenerData: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:49:06.634None[Sandbox] Process order. (Serial=390, Empire=0, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:49:06.707None[Sandbox] Process order. (Serial=391, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:49:06.716None[Sandbox] Process order. (Serial=392, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:49:06.716None[Sandbox] Process order. (Serial=393, Empire=-1, Order=OrderWaitForOrderReplication)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:49:06.954GraphicsUnit_Necrophage_Larva_OutputLayer switching particleCount from (0) to (120) because it uses more particle (96) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:06.955GraphicsUnit_Necrophage_Larva_OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:07.027GraphicsUnit_Necrophage_Larva_OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:07.155None[Sandbox] Process order. (Serial=394, Empire=0, Order=OrderStartTurnTimer StartTime: 08/17/2025 06:49:07)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:49:07.165None[Sandbox] Process order. (Serial=395, Empire=0, Order=OrderUpdateTimePlayed,EmpireIndex=0 TimePlayed=620,EmpireIndex=1 TimePlayed=620,EmpireIndex=2 TimePlayed=620,EmpireIndex=3 TimePlayed=620)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:49:08.007GraphicsFeedbacksMeshOutput switching particleCount from (74) to (61) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:08.304GraphicsTLFx_OutputLayer_UIFx switching particleCount from (3453) to (2877) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:08.453UILoading async UI texture 'Hero_09.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
08:49:08.673GraphicsWeapon_Aspect_Ranged_Set_01_OutputLayer switching particleCount from (6) to (5) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:09.158None[Sandbox] Process order. (Serial=396, Empire=1, Order=OrderBuyoutPopulationWithMoney SettlementGUID: 7399, PopulationDefinitionName: Population_Aspect)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:49:09.188None[Sandbox] Process order. (Serial=397, Empire=1, Order=OrderGoTo Entity=#7087, AdditionalFlags='IgnoreFogOfWar', Path='2783 [23, 30]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:49:09.188None[Sandbox] Process order. (Serial=398, Empire=1, Order=OrderGoTo Entity=#7091, AdditionalFlags='IgnoreFogOfWar', Path='2875 [23, 31]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:49:09.197None[Sandbox] Process order. (Serial=399, Empire=1, Order=OrderContinueGotoAction Action=184)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:49:09.198None[Sandbox] Process order. (Serial=400, Empire=1, Order=OrderContinueGotoAction Action=183)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:49:09.207None[Sandbox] Process order. (Serial=401, Empire=2, Order=OrderEnqueueTechnology TechnologyName: Necrophage_Technology_02, EnqueuePosition: AtEnd)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:49:09.208None[Sandbox] Process order. (Serial=402, Empire=2, Order=OrderEnqueueConstructible Settlement=7426, Constructible=Necrophage_District_Tier1_Food, Position=2364, EnqueuePosition=AtEnd, Target=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:49:09.209None[Sandbox] Process order. (Serial=403, Empire=2, Order=OrderChangePopulationAssignementStrategy SettlementGUID: 7426, StrategyName: PopulationStrategy_Food)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:49:09.238None[Sandbox] Process order. (Serial=404, Empire=2, Order=OrderGoTo Entity=#7114, AdditionalFlags='IgnoreFogOfWar', Path='3654 [66, 39] --> 3653 [65, 39] --> 3745 [65, 40]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:49:09.238None[Sandbox] Process order. (Serial=405, Empire=2, Order=OrderGoTo Entity=#7109, AdditionalFlags='IgnoreFogOfWar', Path='3288 [68, 35] --> 3381 [69, 36] --> 3473 [69, 37]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:49:09.248None[Sandbox] Process order. (Serial=406, Empire=2, Order=OrderContinueGotoAction Action=186)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:49:09.249None[Sandbox] Process order. (Serial=407, Empire=2, Order=OrderContinueGotoAction Action=185)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:49:09.288None[Sandbox] Process order. (Serial=408, Empire=3, Order=OrderGoTo Entity=#7136, AdditionalFlags='IgnoreFogOfWar', Path='3434 [30, 37] --> 3343 [31, 36] --> 3250 [30, 35] --> 3158 [30, 34]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:49:09.289None[Sandbox] Process order. (Serial=409, Empire=3, Order=OrderGoTo Entity=#7132, AdditionalFlags='IgnoreFogOfWar', Path='2047 [23, 22] --> 1955 [23, 21] --> 1956 [24, 21]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:49:09.298None[Sandbox] Process order. (Serial=410, Empire=3, Order=OrderContinueGotoAction Action=188)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:49:09.300None[Sandbox] Process order. (Serial=411, Empire=3, Order=OrderContinueGotoAction Action=187)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:49:09.308None[Sandbox] Process order. (Serial=412, Empire=22, Order=OrderGoTo Entity=#7524, AdditionalFlags='IgnoreFogOfWar', Path='2834 [74, 30] --> 2926 [74, 31]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:49:09.318None[Sandbox] Process order. (Serial=413, Empire=22, Order=OrderContinueGotoAction Action=189)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:49:09.329UILoading async UI texture 'Bitmaps Others_05.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
08:49:09.329UILoading async UI texture 'Hero_05.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
08:49:09.338None[Sandbox] Process order. (Serial=414, Empire=23, Order=OrderGoTo Entity=#7527, AdditionalFlags='IgnoreFogOfWar', Path='2821 [61, 30] --> 2820 [60, 30] --> 2819 [59, 30]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:49:09.348None[Sandbox] Process order. (Serial=415, Empire=23, Order=OrderContinueGotoAction Action=190)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:49:09.357GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (0) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:09.358GraphicsEnv_Volcanic_PropsSet_02OutputLayer switching particleCount from (0) to (2) because it uses more particle (1) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:09.358GraphicsEnv_Volcanic_PropsSet_02OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:09.358GraphicsEnv_EOTW_Boulders_Set_01_OutputLayer switching particleCount from (0) to (249) because it uses more particle (199) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:09.358GraphicsEnv_EOTW_Boulders_Set_01_OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:09.358GraphicsUnit_Aspect_Ranged_Hero_OutputLayer switching particleCount from (86) to (125) because it uses more particle (100) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:09.358GraphicsWeapon_Common_BlackHammer_Set_01_OutputLayer switching particleCount from (8) to (13) because it uses more particle (10) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:09.358None[Sandbox] Process order. (Serial=416, Empire=34, Order=OrderGoTo Entity=#7533, AdditionalFlags='IgnoreFogOfWar', Path='2189 [73, 23] --> 2097 [73, 22] --> 2005 [73, 21]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:49:09.366GraphicsEnv_EOTW_Boulders_Set_01_OutputLayer switching particleCount from (249) to (299) because it uses more particle (232) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:09.368None[Sandbox] Process order. (Serial=417, Empire=34, Order=OrderContinueGotoAction Action=191)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:49:09.374GraphicsEnv_HeroEquipment_01OutputLayer switching particleCount from (0) to (7) because it uses more particle (5) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:09.375GraphicsEnv_HeroEquipment_01OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:09.375GraphicsEnv_HeroEquipment_02OutputLayer switching particleCount from (0) to (123) because it uses more particle (98) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:09.375GraphicsEnv_HeroEquipment_02OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:09.378None[Sandbox] Process order. (Serial=418, Empire=62, Order=OrderGoTo Entity=#7536, AdditionalFlags='IgnoreFogOfWar', Path='2700 [32, 29]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:49:09.390None[Sandbox] Process order. (Serial=419, Empire=62, Order=OrderContinueGotoAction Action=192)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:49:09.391GraphicsEnv_EOTW_Boulders_Set_01_OutputLayer switching particleCount from (299) to (359) because it uses more particle (264) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:09.408None[Sandbox] Process order. (Serial=420, Empire=91, Order=OrderGoTo Entity=#7539, AdditionalFlags='IgnoreFogOfWar', Path='2410 [18, 26]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:49:09.418None[Sandbox] Process order. (Serial=421, Empire=91, Order=OrderContinueGotoAction Action=193)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:49:09.428None[Sandbox] Process order. (Serial=422, Empire=101, Order=OrderGoTo Entity=#7542, AdditionalFlags='IgnoreFogOfWar', Path='3522 [26, 38]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:49:09.438None[Sandbox] Process order. (Serial=423, Empire=101, Order=OrderContinueGotoAction Action=194)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:49:09.546GraphicsEnv_Volcanic_PropsSet_02OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:09.554GraphicsEnv_EOTW_Boulders_Set_01_OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:09.638GraphicsEnv_HeroEquipment_01OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:09.646GraphicsEnv_HeroEquipment_02OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:09.924None[Sandbox] Process order. (Serial=424, Empire=2, Order=OrderContinueGotoAction Action=186)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:49:09.925None[Sandbox] Process order. (Serial=425, Empire=2, Order=OrderContinueGotoAction Action=185)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:49:09.966UIUnload UI texture 'Bitmaps Others_10'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:09.975None[Sandbox] Process order. (Serial=426, Empire=3, Order=OrderContinueGotoAction Action=188)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:49:09.978None[Sandbox] Process order. (Serial=427, Empire=3, Order=OrderContinueGotoAction Action=187)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:49:09.997None[Sandbox] Process order. (Serial=428, Empire=22, Order=OrderContinueGotoAction Action=189)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:49:10.025None[Sandbox] Process order. (Serial=429, Empire=23, Order=OrderContinueGotoAction Action=190)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:49:10.046None[Sandbox] Process order. (Serial=430, Empire=34, Order=OrderContinueGotoAction Action=191)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:49:10.182GraphicsLeader_Aspect_OutputLayer switching particleCount from (182) to (151) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:10.595None[Sandbox] Process order. (Serial=431, Empire=2, Order=OrderContinueGotoAction Action=186)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:49:10.655None[Sandbox] Process order. (Serial=432, Empire=3, Order=OrderContinueGotoAction Action=188)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:49:10.656None[Sandbox] Process order. (Serial=433, Empire=3, Order=OrderContinueGotoAction Action=187)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:49:10.715None[Sandbox] Process order. (Serial=434, Empire=34, Order=OrderContinueGotoAction Action=191)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:49:11.246None[Sandbox] Process order. (Serial=435, Empire=0, Order=OrderHeroSkillActivate HeroIndex: 0, SkillIndex: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:49:11.285GraphicsUnit_Aspect_Coral_OutputLayer switching particleCount from (276) to (230) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:11.327None[Sandbox] Process order. (Serial=436, Empire=3, Order=OrderContinueGotoAction Action=187)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:49:11.338NoneThe AI synchronization took 1538 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
08:49:11.357None[Sandbox] Process order. (Serial=437, Empire=1, Order=OrderOptimizePopulationAssignement SettlementGUID: 7399)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:49:11.358None[Sandbox] Process order. (Serial=438, Empire=1, Order=OrderChangeEntityAwakeState EntityGuid: 7091, AwakeState: Guard)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:49:11.377None[Sandbox] Process order. (Serial=439, Empire=2, Order=OrderRemoveConstructionByGuid Settlement=7426, ConstructionGUID=16)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:49:11.397None[Sandbox] Process order. (Serial=440, Empire=2, Order=OrderEnqueueConstructible Settlement=7426, Constructible=Unit_Necrophage_Swarm_Larva, Position=2363, EnqueuePosition=AtEnd, Target=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:49:11.408None[Sandbox] Process order. (Serial=441, Empire=2, Order=OrderGoTo Entity=#7752, AdditionalFlags='IgnoreFogOfWar', Path='2456 [64, 26] --> 2548 [64, 27]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:49:11.416None[Sandbox] Process order. (Serial=442, Empire=2, Order=OrderContinueGotoAction Action=195)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:49:11.428None[Sandbox] Process order. (Serial=443, Empire=3, Order=OrderParley ArmyGUID: #7132 StopAction=False Action=0 at 1957 [25, 21])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:49:11.459None[Sandbox] Process order. (Serial=444, Empire=0, Order=OrderAllMinorAndLesserEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:49:11.499NoneSame QuestPinSubset Snapshot Frame (previous frame: 669, current data frame: 669) but different data length (remote: 10, local: 9)
Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Interop.QuestInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:11.808GraphicsGrassAridOutputLayer switching particleCount from (519) to (432) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:12.064UIUnload UI texture 'NotificationImmersiveWindow_01'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:12.088None[Sandbox] Process order. (Serial=445, Empire=2, Order=OrderContinueGotoAction Action=195)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:49:12.102NoneThe AI synchronization took 526 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
08:49:12.119None[Sandbox] Process order. (Serial=446, Empire=1, Order=OrderChangeEntityAwakeState EntityGuid: 7087, AwakeState: Guard)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:49:12.178None[Sandbox] Process order. (Serial=447, Empire=3, Order=OrderEndCurrentDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 12)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:49:12.180None[Sandbox] Process order. (Serial=448, Empire=3, Order=OrderQuestReplayDialog QuestIndex: 9, EndDialog: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:49:12.209None[Sandbox] Process order. (Serial=449, Empire=22, Order=OrderGoTo Entity=#7524, AdditionalFlags='IgnoreFogOfWar', Path='2925 [73, 31]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:49:12.219None[Sandbox] Process order. (Serial=450, Empire=22, Order=OrderContinueGotoAction Action=196)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:49:12.249None[Sandbox] Process order. (Serial=451, Empire=91, Order=OrderGoTo Entity=#7539, AdditionalFlags='IgnoreFogOfWar', Path='2409 [17, 26]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:49:12.260None[Sandbox] Process order. (Serial=452, Empire=91, Order=OrderContinueGotoAction Action=197)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:49:12.279None[Sandbox] Process order. (Serial=453, Empire=101, Order=OrderGoTo Entity=#7542, AdditionalFlags='IgnoreFogOfWar', Path='3614 [26, 39]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:49:12.288None[Sandbox] Process order. (Serial=454, Empire=101, Order=OrderContinueGotoAction Action=198)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:49:12.301None[Sandbox] Process order. (Serial=455, Empire=2, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:49:12.359None[Sandbox] Process order. (Serial=456, Empire=3, Order=OrderEndCurrentDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 12)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:49:12.401None[Sandbox] Process order. (Serial=457, Empire=1, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:49:12.402None[Sandbox] Process order. (Serial=458, Empire=3, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:49:12.887GraphicsPOI_MinorFactionVillage_03OutputLayer switching particleCount from (53) to (44) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:12.963GraphicsPOI_MinorFactionElder_Weapon_Blackhammer_01OutputLayer switching particleCount from (17) to (14) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:13.604GraphicsUnit_Aspect_Scout_Base_OutputLayer switching particleCount from (266) to (221) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:14.300GraphicsFeedbacksMeshOutput switching particleCount from (61) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:14.300GraphicsUnload texture 'FeedbacksOutputAlbedo' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:49:14.300GraphicsUnload texture 'Atlas_Number' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:49:14.300GraphicsUnload material 'FeedbacksMeshOutputInstancing_HighRes' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:49:14.300GraphicsFeedbacksMeshOutput now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:14.400None[Sandbox] Process order. (Serial=459, Empire=101, Order=OrderGoTo Entity=#7542, AdditionalFlags='IgnoreFogOfWar', Path='3707 [27, 40]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:49:14.411None[Sandbox] Process order. (Serial=460, Empire=101, Order=OrderContinueGotoAction Action=199)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:49:14.711GraphicsTLFx_OutputLayer_Feedback switching particleCount from (0) to (2) because it uses more particle (1) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:14.719GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:14.719GraphicsUnit_Necrophage_Necrodrone_Hero_OutputLayer switching particleCount from (0) to (47) because it uses more particle (37) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:14.719GraphicsUnit_Necrophage_Necrodrone_Hero_OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:14.781GraphicsUnit_Necrophage_Larva_OutputLayer switching particleCount from (120) to (100) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:14.826GraphicsUnit_Necrophage_Necrodrone_Hero_OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:16.039GraphicsTLFx_OutputLayer_UIFx switching particleCount from (2877) to (2397) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:16.388GraphicsWeapon_Aspect_Ranged_Set_01_OutputLayer switching particleCount from (5) to (4) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:17.027GraphicsTLFX_OutputLayer_AboveSea switching particleCount from (8310) to (6925) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:17.036GraphicsEnv_Volcanic_PropsSet_02OutputLayer switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:17.036GraphicsUnit_Aspect_Ranged_Hero_OutputLayer switching particleCount from (125) to (104) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:17.036GraphicsWeapon_Common_BlackHammer_Set_01_OutputLayer switching particleCount from (13) to (10) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:17.966GraphicsLeader_Aspect_OutputLayer switching particleCount from (151) to (125) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:18.116UIUnload UI texture 'Hero_09'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:18.116UIUnload UI texture 'Hero_12'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:18.320UILoading async UI texture 'Bitmaps Others_09.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
08:49:18.321UILoading async UI texture 'Bitmaps Others_10.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
08:49:18.363GraphicsTLFX_OutputLayer_Leaders switching particleCount from (0) to (5) because it uses more particle (4) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:18.364GraphicsTLFX_OutputLayer_Leaders now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:18.364GraphicsLeader_Aspect_OutputLayer switching particleCount from (125) to (263) because it uses more particle (210) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:18.405GraphicsTLFX_OutputLayer_Leaders now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:18.445GraphicsTLFX_OutputLayer_Leaders switching particleCount from (5) to (7) because it uses more particle (5) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:18.599GraphicsTLFX_OutputLayer_Leaders switching particleCount from (7) to (9) because it uses more particle (7) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:18.630GraphicsTLFX_OutputLayer_AboveSea switching particleCount from (6925) to (8310) because it uses more particle (5612) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:18.663GraphicsTLFX_OutputLayer_Leaders switching particleCount from (9) to (12) because it uses more particle (9) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:18.821GraphicsTLFX_OutputLayer_Leaders switching particleCount from (12) to (22) because it uses more particle (17) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:18.863GraphicsTLFX_OutputLayer_Leaders switching particleCount from (22) to (27) because it uses more particle (19) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:18.996GraphicsTLFX_OutputLayer_Leaders switching particleCount from (27) to (33) because it uses more particle (23) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:19.118GraphicsUnit_Aspect_Coral_OutputLayer switching particleCount from (230) to (191) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:19.198UILoading async UI texture 'Faction_Leaders_03.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
08:49:19.274GraphicsTLFX_OutputLayer_Leaders switching particleCount from (33) to (40) because it uses more particle (28) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:19.316GraphicsPOI_MinorFactionElder_Weapon_Blackhammer_01OutputLayer switching particleCount from (14) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:19.317GraphicsUnload texture 'Weapon_Blackhammer_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:49:19.317GraphicsUnload texture 'Weapon_Blackhammer_Emission' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:49:19.317GraphicsUnload texture 'Weapon_Blackhammer_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:49:19.317GraphicsUnload texture 'Weapon_Blackhammer_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:49:19.317GraphicsUnload texture 'Weapon_Blackhammer_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:49:19.317GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:49:19.317GraphicsPOI_MinorFactionElder_Weapon_Blackhammer_01OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:19.323GraphicsTLFX_OutputLayer_Leaders switching particleCount from (40) to (48) because it uses more particle (36) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:19.560GraphicsTLFX_OutputLayer_Leaders switching particleCount from (48) to (58) because it uses more particle (40) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:19.590GraphicsGrassAridOutputLayer switching particleCount from (432) to (360) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:19.827GraphicsTLFX_OutputLayer_Leaders switching particleCount from (58) to (70) because it uses more particle (51) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:19.875GraphicsUnit_Aspect_Scout_Base_OutputLayer switching particleCount from (221) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:19.875GraphicsUnload texture 'Unit_Aspect_Scout_Base_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:49:19.875GraphicsUnload texture 'Unit_Aspect_Scout_Base_Emission' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:49:19.875GraphicsUnload texture 'Unit_Aspect_Scout_Base_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:49:19.875GraphicsUnload texture 'Unit_Aspect_Scout_Base_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:49:19.875GraphicsUnload texture 'Unit_Aspect_Scout_Base_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:49:19.875GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:49:19.875GraphicsUnit_Aspect_Scout_Base_OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:20.039GraphicsTLFX_OutputLayer_Leaders switching particleCount from (70) to (84) because it uses more particle (57) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:20.324GraphicsTLFX_OutputLayer_Leaders switching particleCount from (84) to (101) because it uses more particle (71) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:20.464GraphicsPOI_MinorFactionVillage_03OutputLayer switching particleCount from (44) to (36) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:20.821GraphicsTLFX_OutputLayer_Leaders switching particleCount from (101) to (122) because it uses more particle (86) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:20.883GraphicsUnit_Necrophage_Larva_OutputLayer switching particleCount from (100) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:20.884GraphicsUnload texture 'Unit_Necrophage_Larva_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:49:20.884GraphicsUnload texture 'Unit_Necrophage_Larva_Emission' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:49:20.884GraphicsUnload texture 'Unit_Necrophage_Larva_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:49:20.884GraphicsUnload texture 'Unit_Necrophage_Larva_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:49:20.884GraphicsUnload texture 'Unit_Necrophage_Larva_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:49:20.884GraphicsUnload texture 'Unit_Necrophage_Larva_Mask_A' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:49:20.884GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:49:20.884GraphicsUnit_Necrophage_Larva_OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:21.235GraphicsTLFX_OutputLayer_Leaders switching particleCount from (122) to (147) because it uses more particle (99) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:21.743GraphicsTLFX_OutputLayer_Leaders switching particleCount from (147) to (177) because it uses more particle (119) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:22.072GraphicsEnv_EOTW_Boulders_Set_01_OutputLayer switching particleCount from (359) to (299) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:22.072GraphicsEnv_HeroEquipment_01OutputLayer switching particleCount from (7) to (5) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:22.072GraphicsEnv_HeroEquipment_02OutputLayer switching particleCount from (123) to (102) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:22.533UIUnload UI texture 'Hero_05'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:23.451GraphicsTLFx_OutputLayer_UIFx switching particleCount from (2397) to (1997) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:23.704None[Sandbox] Process order. (Serial=461, Empire=0, Order=OrderGoToAndCreateBattle Entity=#7065, path='3746 [66, 40] --> 3745 [65, 40]'. TargetGUID: 7114)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:49:23.715None[Sandbox] Process order. (Serial=462, Empire=0, Order=OrderContinueGotoAction Action=200)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:49:23.753NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:23.754NoneCreatePresentationBattlePreview attacker #7065, defender #7114, ticketnumber #5909.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:CreatePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:23.781NoneRequestAsyncOperation_Completed for ticket #5909.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)
08:49:23.782NonePreparePresentationBattlePreview attacker #7065, defender #7114, battle #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:PreparePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
08:49:23.783NoneRequestAsyncOperation_Dismissed for ticket #5909.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)
08:49:23.787UILoading async UI texture 'Hero_05.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
08:49:23.787UILoading async UI texture 'Units__Large_10.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
08:49:23.814None[Sandbox] Process order. (Serial=463, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:49:23.816GraphicsWeapon_Aspect_Ranged_Set_01_OutputLayer switching particleCount from (4) to (3) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:23.861UIUnload UI texture 'Bitmaps Others_05'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:23.868GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (0) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:24.386None[Sandbox] Process order. (Serial=464, Empire=0, Order=OrderCreateBattle Attacker #7065 Target #7114 Action #200 InstantResolve #False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:49:24.386NoneBattle 7754: Initialize battle with attacker 7065 (3746) and defender 7114 (3745).
Amplitude.Mercury.Simulation.Battle:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:24.386NoneBattle 7754: change state From None to Initialized. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
08:49:24.386NoneBattle 7754: start with autoResolve False = (order.IsBattleInstantResolve False, areAllHumansReady False, isAIBattle False.
Amplitude.Mercury.Simulation.DepartmentOfBattles:ProcessOrderCreateBattle(System.Reflection.RuntimeParameterInfo)
08:49:24.386NoneBattle 7754: change state From Initialized to Start. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
08:49:24.387NoneBattle 7754: change state From Start to AttackerEngagement. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
08:49:24.395NoneBattle 7754: change state From AttackerEngagement to DefenderEngagement. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
08:49:24.396NoneBattle 7754: change state From DefenderEngagement to EngagementAcknowledge. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
08:49:24.405NoneBattle 7754: change state From EngagementAcknowledge to Confirmation. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
08:49:24.418NoneThe AI synchronization took 563 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
08:49:24.425NonePresentation Battle 7754: Execute action[0] (BattleOrderUniqueId: 0): BattleAreaLoaded (isTopAction: True, initialActionType: BattleAreaLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:24.425NonePresentation Battle 7754: Execute action[1] (BattleOrderUniqueId: 0): BattleLoaded. Loaded in progress=False, AdditionalData=268961792, currentRound=0, maximumRoundCount=8 , roundPerTurn=8, isAssassinationBattle=True (isTopAction: True, initialActionType: BattleLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:24.425NonePresentation Battle 7754: State from Invalid to Started
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
08:49:24.425NoneHidePresentationBattlePreview for ticket #5909 with current ticket #5909.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
08:49:24.425NoneHidePresentationBattlePreview attacker #7065, defender #7114
Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
08:49:24.426NonePresentation Battle 7754: Execute action[2] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=0, Guid=7065, Group=Attacker, TileIndex=3746, Modifiers=None, Type=Army UnitCount=3 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:24.426NonePresentation Battle 7754: Create participant 7065. type=Army.
Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:24.426NonePresentation Battle 7754: Execute action[3] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=2, Guid=7114, Group=Defender, TileIndex=3745, Modifiers=None, Type=Army UnitCount=1 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:24.426NonePresentation Battle 7754: Create participant 7114. type=Army.
Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:24.426NonePresentation Battle 7754: Execute action[4] (BattleOrderUniqueId: 0): UpdateBattleTags. DifficultTerrain, ExperienceGap (isTopAction: True, initialActionType: UpdateBattleTags)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:24.426NoneOnBattleTagsComputed : DifficultTerrain, ExperienceGap
Amplitude.Mercury.Presentation.PresentationBattle:OnBattleTagsComputed(System.Reflection.RuntimeParameterInfo)
08:49:24.426NonePresentation Battle 7754: Execute action[5] (BattleOrderUniqueId: 0): StartAttackerEngagement. EmpireIndex=0 (isTopAction: True, initialActionType: StartAttackerEngagement)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:24.426NonePresentation Battle 7754: State from Started to AttackerEngagement
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
08:49:24.430NonePresentation Battle 7754: Execute action[6] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=0, Guid=7065, Group=Attacker, TileIndex=3746, Modifiers=None, Type=Army UnitCount=3 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:24.430NonePresentation Battle 7754: Execute action[7] (BattleOrderUniqueId: 0): StartDefenderEngagement. EmpireIndex=2 (isTopAction: True, initialActionType: StartDefenderEngagement)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:24.430NonePresentation Battle 7754: State from AttackerEngagement to DefenderEngagement
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
08:49:24.430NonePresentation Battle 7754: Execute action[8] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=2, Guid=7114, Group=Defender, TileIndex=3745, Modifiers=None, Type=Army UnitCount=1 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:24.430NonePresentation Battle 7754: Execute action[9] (BattleOrderUniqueId: 0): EngagementAcknowledge. EmpireIndex=0 (isTopAction: True, initialActionType: EngagementAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:24.431NonePresentation Battle 7754: Execute action[10] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=0, Group=Attacker, deploymentTileCount=8 (isTopAction: True, initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:24.431NonePresentation Battle 7754: Execute action[11] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=2, Group=Defender, deploymentTileCount=6 (isTopAction: True, initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:24.431NonePresentation Battle 7754: Execute action[12] (BattleOrderUniqueId: 0): StartDeployment. EntityGUID/AssassinationTarget=0 (isTopAction: True, initialActionType: StartDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:24.431NonePresentation Battle 7754: Execute action[12] (BattleOrderUniqueId: 0): UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (isTopAction: False, initialActionType: StartDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:24.431NonePresentation Battle 7754: Execute action[13] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=0, ParticipantGuid=7065, ParticipantGroup=Attacker, unitCount=3 (isTopAction: True, initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:24.431NoneInitialize presentation battle unit 7807 for unit 7068
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:24.432NoneInitialize presentation battle unit 7806 for unit 7067
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:24.432NoneInitialize presentation battle unit 7808 for unit 7070
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:24.434NonePresentation Battle 7754: Execute action[14] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=2, ParticipantGuid=7114, ParticipantGroup=Defender, unitCount=1 (isTopAction: True, initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:24.434NoneInitialize presentation battle unit 7809 for unit 7115
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:24.434NonePresentation Battle 7754: Execute action[15] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Attacker. (isTopAction: True, initialActionType: GroupUnitDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:24.434NonePresentation Battle 7754: Execute action[16] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Defender. (isTopAction: True, initialActionType: GroupUnitDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:24.434NonePresentation Battle 7754: Execute action[17] (BattleOrderUniqueId: 0): ParticipantDeployed (isTopAction: True, initialActionType: ParticipantDeployed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:24.434NonePresentation Battle 7754: State from DefenderEngagement to WaitingConfirmation
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
08:49:24.434NonePresentation Battle 7754: Execute action[18] (BattleOrderUniqueId: 0): StartConfirmation. EmpireIndex=2 (isTopAction: True, initialActionType: StartConfirmation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:24.435NonePresentation Battle 7754: State from WaitingConfirmation to WaitingConfirmation
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
08:49:24.435NonePresentation Battle 7754: Execute action[19] (BattleOrderUniqueId: 0): AutoResolveComputed. EmpireIndex=0 (isTopAction: True, initialActionType: AutoResolveComputed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:24.440UILoading async UI texture 'Hero_09.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
08:49:24.440UILoading async UI texture 'Units__Large_03.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
08:49:24.446None[Sandbox] Process order. (Serial=465, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:49:24.466None[Sandbox] Process order. (Serial=466, Empire=2, Order=OrderBattleConfirmation BattleGUID: 7754 EmpireIndex: 2)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:49:24.475UILoaded UI texture 'UI_BattleAbility_Necrophage_UnsatisfiedHunger'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:24.509NonePresentation Battle 7754: Execute action[20] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=2 (isTopAction: True, initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:24.523GraphicsUnit_Aspect_Ranged_Base_OutputLayer switching particleCount from (0) to (154) because it uses more particle (123) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:24.523GraphicsUnit_Aspect_Ranged_Base_OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:24.523GraphicsWeapon_Aspect_Ranged_Set_01_OutputLayer switching particleCount from (3) to (18) because it uses more particle (14) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:24.523GraphicsUnit_Aspect_Scout_Base_OutputLayer switching particleCount from (0) to (193) because it uses more particle (154) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:24.523GraphicsUnit_Aspect_Scout_Base_OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:24.523GraphicsUnit_Aspect_Ranged_Hero_OutputLayer switching particleCount from (104) to (125) because it uses more particle (100) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:24.523GraphicsUnit_Necrophage_Necrodrone_Base_OutputLayer switching particleCount from (165) to (330) because it uses more particle (264) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:24.523GraphicsWeapon_Common_BlackHammer_Set_01_OutputLayer switching particleCount from (10) to (13) because it uses more particle (10) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:24.535GraphicsTLFx_OutputLayer_Feedback switching particleCount from (0) to (263) because it uses more particle (210) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:24.552GraphicsEnv_Volcanic_PropsSet_02OutputLayer switching particleCount from (1) to (0) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:24.561GraphicsUnit_Aspect_Ranged_Base_OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:24.561GraphicsUnit_Aspect_Scout_Base_OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:24.737GraphicsTLFx_OutputLayer_UIFx switching particleCount from (1997) to (2397) because it uses more particle (1635) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:24.788GraphicsTLFx_OutputLayer_UIFx switching particleCount from (2397) to (2877) because it uses more particle (2019) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:24.842GraphicsTLFx_OutputLayer_UIFx switching particleCount from (2877) to (3453) because it uses more particle (2342) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:24.910GraphicsTLFx_OutputLayer_UIFx switching particleCount from (3453) to (4144) because it uses more particle (2764) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:25.007GraphicsTLFx_OutputLayer_UIFx switching particleCount from (4144) to (4973) because it uses more particle (3325) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:25.119GraphicsTLFx_OutputLayer_UIFx switching particleCount from (4973) to (5968) because it uses more particle (4011) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:25.259GraphicsTLFx_OutputLayer_UIFx switching particleCount from (5968) to (7162) because it uses more particle (4818) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:25.433GraphicsTLFx_OutputLayer_UIFx switching particleCount from (7162) to (8595) because it uses more particle (5740) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:25.722GraphicsTLFx_OutputLayer_UIFx switching particleCount from (8595) to (10314) because it uses more particle (6904) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:26.070None[Sandbox] Process order. (Serial=467, Empire=0, Order=OrderBattleConfirmation BattleGUID: 7754 EmpireIndex: 0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:49:26.070NoneBattle 7754: change state From Confirmation to ConfirmationAcknowledge. 1s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
08:49:26.109NonePresentation Battle 7754: Execute action[21] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=0 (isTopAction: True, initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:26.109NonePresentation Battle 7754: Execute action[22] (BattleOrderUniqueId: 0): DeploymentAcknowledge (isTopAction: True, initialActionType: DeploymentAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:26.109NonePresentation Battle 7754: State from WaitingConfirmation to DeploymentAcknowledge
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
08:49:26.121None[Sandbox] Process order. (Serial=468, Empire=0, Order=OrderBattleDeploymentAcknowledge BattleGuid: 7754)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:49:26.121NoneBattle 7754: change state From ConfirmationAcknowledge to ContenderStartRoundAcknowledge. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
08:49:26.174GraphicsTLFx_OutputLayer_Feedback switching particleCount from (263) to (219) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:26.183GraphicsTLFx_OutputLayer_Feedback switching particleCount from (219) to (182) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:26.191GraphicsTLFx_OutputLayer_Feedback switching particleCount from (182) to (151) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:26.201GraphicsTLFx_OutputLayer_Feedback switching particleCount from (151) to (125) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:26.209NonePresentation Battle 7754: Execute action[23] (BattleOrderUniqueId: 0): NewRound. Round=0. (isTopAction: True, initialActionType: NewRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:26.209NonePresentation Battle 7754: State from DeploymentAcknowledge to ContenderRound
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
08:49:26.209NonePresentation Battle 7754: Execute action[24] (BattleOrderUniqueId: 0): StartEmpireRound. EmpireIndex=0. (isTopAction: True, initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:26.209NonePresentation Battle 7754: State from ContenderRound to ContenderRound
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
08:49:26.209NoneReleasePresentationBattlePreview attacker #7065, defender #7114
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:26.211UILoaded UI texture 'UI_UnitItem_UnitClass_Flying'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:26.212GraphicsTLFx_OutputLayer_Feedback switching particleCount from (125) to (104) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:26.224GraphicsTLFx_OutputLayer_Feedback switching particleCount from (104) to (86) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:26.234GraphicsTLFx_OutputLayer_Feedback switching particleCount from (86) to (71) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:26.243GraphicsTLFx_OutputLayer_Feedback switching particleCount from (71) to (59) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:26.243GraphicsTLFx_OutputLayer_UIFx switching particleCount from (10314) to (12377) because it uses more particle (8269) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:26.261GraphicsTLFx_OutputLayer_Feedback switching particleCount from (59) to (49) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:26.280GraphicsTLFx_OutputLayer_Feedback switching particleCount from (49) to (40) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:26.288GraphicsTLFx_OutputLayer_Feedback switching particleCount from (40) to (33) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:26.304GraphicsTLFx_OutputLayer_Feedback switching particleCount from (33) to (27) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:26.314GraphicsTLFx_OutputLayer_Feedback switching particleCount from (27) to (22) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:26.321GraphicsTLFx_OutputLayer_Feedback switching particleCount from (22) to (18) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:26.333GraphicsTLFx_OutputLayer_Feedback switching particleCount from (18) to (15) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:26.339GraphicsTLFx_OutputLayer_Feedback switching particleCount from (15) to (12) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:26.350GraphicsTLFx_OutputLayer_Feedback switching particleCount from (12) to (10) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:26.357GraphicsTLFx_OutputLayer_Feedback switching particleCount from (10) to (8) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:26.366GraphicsTLFx_OutputLayer_Feedback switching particleCount from (8) to (6) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:26.376GraphicsTLFx_OutputLayer_Feedback switching particleCount from (6) to (5) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:26.384GraphicsTLFx_OutputLayer_Feedback switching particleCount from (5) to (4) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:26.393GraphicsTLFx_OutputLayer_Feedback switching particleCount from (4) to (3) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:26.402GraphicsTLFx_OutputLayer_Feedback switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:26.411GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:26.419GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (0) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:26.855GraphicsUnit_Aspect_Coral_OutputLayer switching particleCount from (191) to (159) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:27.216GraphicsTLFx_OutputLayer_Feedback switching particleCount from (0) to (3) because it uses more particle (2) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:27.468GraphicsGrassAridOutputLayer switching particleCount from (360) to (300) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:28.210None[Sandbox] Process order. (Serial=469, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 7754, EmpireIndex: 0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:49:28.210NoneBattle 7754: change state From ContenderStartRoundAcknowledge to ContenderRound. 2s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
08:49:28.313NonePresentation Battle 7754: Execute action[25] (BattleOrderUniqueId: 0): ContenderRound (isTopAction: True, initialActionType: ContenderRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:28.313NonePresentation Battle 7754: State from ContenderRound to ContenderRound
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
08:49:28.473GraphicsTLFx_OutputLayer_Feedback switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:28.482GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:28.490GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (0) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:28.716GraphicsPOI_MinorFactionVillage_03OutputLayer switching particleCount from (36) to (30) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:28.796GraphicsTLFx_OutputLayer_Feedback switching particleCount from (0) to (2) because it uses more particle (1) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:28.803GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (39) because it uses more particle (31) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:29.203GraphicsTLFx_OutputLayer_Feedback switching particleCount from (39) to (77) because it uses more particle (61) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:29.246GraphicsEnv_EOTW_Boulders_Set_01_OutputLayer switching particleCount from (299) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:29.247GraphicsUnload texture 'EOTW_Boulders_Set_01_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:49:29.247GraphicsUnload texture 'EOTW_Boulders_Set_01_AmbientOcclusion' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:49:29.247GraphicsUnload texture 'EOTW_Boulders_Set_01_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:49:29.247GraphicsUnload texture 'EOTW_Boulders_Set_01_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:49:29.247GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:49:29.247GraphicsEnv_EOTW_Boulders_Set_01_OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:29.247GraphicsEnv_HeroEquipment_01OutputLayer switching particleCount from (5) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:29.247GraphicsUnload texture 'Env_HeroEquipment_01_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:49:29.247GraphicsUnload texture 'Env_HeroEquipment_01_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:49:29.247GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:49:29.247GraphicsEnv_HeroEquipment_01OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:29.247GraphicsEnv_HeroEquipment_02OutputLayer switching particleCount from (102) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:29.247GraphicsUnload texture 'Env_HeroEquipment_02_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:49:29.247GraphicsUnload texture 'Env_HeroEquipment_02_AmbientOcclusion' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:49:29.247GraphicsUnload texture 'Env_HeroEquipment_02_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:49:29.247GraphicsUnload texture 'Env_HeroEquipment_02_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:49:29.247GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:49:29.247GraphicsEnv_HeroEquipment_02OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:29.263GraphicsTLFx_OutputLayer_Feedback switching particleCount from (77) to (114) because it uses more particle (91) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:29.452GraphicsTLFx_OutputLayer_Feedback switching particleCount from (114) to (95) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:29.459GraphicsTLFx_OutputLayer_Feedback switching particleCount from (95) to (79) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:29.461None[Sandbox] Process order. (Serial=470, Empire=0, Order=OrderBattleMove BattleGUID: 7754 BattleUnitGUID: 7808 AStarResults: 3563 [67, 38] --> 3654 [66, 39])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:49:29.468GraphicsTLFx_OutputLayer_Feedback switching particleCount from (79) to (65) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:29.476GraphicsTLFx_OutputLayer_Feedback switching particleCount from (65) to (54) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:29.510NonePresentation Battle 7754: Execute action[26] (BattleOrderUniqueId: 37): UnitMove. EmpireIndex=0. UnitGuid=7808, DestTile=3654. (isTopAction: True, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:29.511NonePresentation Battle 7754: Execute action[26] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=7808, DestTile=3563. (isTopAction: False, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:29.511NonePresentation Battle 7754: Execute action[26] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=7808, DestTile=3654. (isTopAction: False, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:29.756GraphicsTLFx_OutputLayer_Feedback switching particleCount from (54) to (45) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:29.765GraphicsTLFx_OutputLayer_Feedback switching particleCount from (45) to (37) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:29.773GraphicsTLFx_OutputLayer_Feedback switching particleCount from (37) to (30) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:29.782GraphicsTLFx_OutputLayer_Feedback switching particleCount from (30) to (25) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:29.790GraphicsTLFx_OutputLayer_Feedback switching particleCount from (25) to (20) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:29.798GraphicsTLFx_OutputLayer_Feedback switching particleCount from (20) to (16) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:29.807GraphicsTLFx_OutputLayer_Feedback switching particleCount from (16) to (13) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:29.815GraphicsTLFx_OutputLayer_Feedback switching particleCount from (13) to (10) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:29.824GraphicsTLFx_OutputLayer_Feedback switching particleCount from (10) to (8) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:29.833GraphicsTLFx_OutputLayer_Feedback switching particleCount from (8) to (6) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:29.841GraphicsTLFx_OutputLayer_Feedback switching particleCount from (6) to (5) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:29.849GraphicsTLFx_OutputLayer_Feedback switching particleCount from (5) to (4) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:29.858GraphicsTLFx_OutputLayer_Feedback switching particleCount from (4) to (3) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:29.866GraphicsTLFx_OutputLayer_Feedback switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:29.875GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:29.883GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (0) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:30.897GraphicsVegetTemperateBattleWhiteOutputLayer switching particleCount from (5) to (12) because it uses more particle (9) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:30.957GraphicsTLFx_OutputLayer_Feedback switching particleCount from (0) to (2) because it uses more particle (1) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:30.966GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:30.974GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (54) because it uses more particle (43) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:31.190GraphicsLeader_Aspect_OutputLayer switching particleCount from (263) to (219) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:31.199GraphicsTLFX_OutputLayer_Leaders switching particleCount from (177) to (147) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:31.259GraphicsTLFx_OutputLayer_Feedback switching particleCount from (54) to (107) because it uses more particle (85) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:31.364GraphicsTLFx_OutputLayer_Feedback switching particleCount from (107) to (159) because it uses more particle (127) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:31.457UIUnload UI texture 'Faction_Leaders_03'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:31.562GraphicsTLFx_OutputLayer_Feedback switching particleCount from (159) to (132) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:31.570GraphicsTLFx_OutputLayer_Feedback switching particleCount from (132) to (110) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:31.579GraphicsTLFx_OutputLayer_Feedback switching particleCount from (110) to (91) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:31.588GraphicsTLFx_OutputLayer_Feedback switching particleCount from (91) to (75) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:31.936None[Sandbox] Process order. (Serial=471, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 7754, BattleOrderUniqueId: 37)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:49:31.936NoneBattle 7754: ServerUpdate receive all acknowledges for BattleOrderIndex #37 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
08:49:31.946None[Sandbox] Process order. (Serial=472, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 7754, BattleOrderUniqueId: 37)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:49:32.008NonePresentation Battle 7754: Execute action[27] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:32.066GraphicsTLFx_OutputLayer_Feedback switching particleCount from (75) to (107) because it uses more particle (85) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:32.085None[Sandbox] Process order. (Serial=473, Empire=0, Order=OrderBattleMove BattleGUID: 7754 BattleUnitGUID: 7806 AStarResults: 3381 [69, 36] --> 3472 [68, 37])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:49:32.116NonePresentation Battle 7754: Execute action[28] (BattleOrderUniqueId: 38): UnitMove. EmpireIndex=0. UnitGuid=7806, DestTile=3472. (isTopAction: True, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:32.116NonePresentation Battle 7754: Execute action[28] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=7806, DestTile=3381. (isTopAction: False, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:32.117NonePresentation Battle 7754: Execute action[28] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=7806, DestTile=3472. (isTopAction: False, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:32.268GraphicsTLFx_OutputLayer_Feedback switching particleCount from (107) to (89) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:32.278GraphicsTLFx_OutputLayer_Feedback switching particleCount from (89) to (74) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:32.366GraphicsTLFx_OutputLayer_Feedback switching particleCount from (74) to (61) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:32.374GraphicsTLFx_OutputLayer_Feedback switching particleCount from (61) to (50) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:32.382GraphicsTLFx_OutputLayer_Feedback switching particleCount from (50) to (41) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:32.391GraphicsTLFx_OutputLayer_Feedback switching particleCount from (41) to (34) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:32.400GraphicsTLFx_OutputLayer_Feedback switching particleCount from (34) to (28) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:32.409GraphicsTLFx_OutputLayer_Feedback switching particleCount from (28) to (23) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:32.417GraphicsTLFx_OutputLayer_Feedback switching particleCount from (23) to (19) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:32.426GraphicsTLFx_OutputLayer_Feedback switching particleCount from (19) to (15) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:32.435GraphicsTLFx_OutputLayer_Feedback switching particleCount from (15) to (12) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:32.442GraphicsTLFx_OutputLayer_Feedback switching particleCount from (12) to (10) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:32.452GraphicsTLFx_OutputLayer_Feedback switching particleCount from (10) to (8) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:32.460GraphicsTLFx_OutputLayer_Feedback switching particleCount from (8) to (6) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:32.469GraphicsTLFx_OutputLayer_Feedback switching particleCount from (6) to (5) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:32.477GraphicsTLFx_OutputLayer_Feedback switching particleCount from (5) to (4) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:32.486GraphicsTLFx_OutputLayer_Feedback switching particleCount from (4) to (3) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:32.494GraphicsTLFx_OutputLayer_Feedback switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:32.502GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:32.512GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (0) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:32.546GraphicsTLFx_OutputLayer_Feedback switching particleCount from (0) to (2) because it uses more particle (1) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:32.554GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:32.742UIUnload UI texture 'Bitmaps Others_09'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:32.743UIUnload UI texture 'Bitmaps Others_10'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:32.848GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (3) because it uses more particle (2) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:32.856GraphicsTLFx_OutputLayer_Feedback switching particleCount from (3) to (47) because it uses more particle (37) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:32.985GraphicsTLFx_OutputLayer_Feedback switching particleCount from (47) to (92) because it uses more particle (73) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:33.071GraphicsTLFx_OutputLayer_Feedback switching particleCount from (92) to (137) because it uses more particle (109) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:33.258GraphicsTLFx_OutputLayer_Feedback switching particleCount from (137) to (114) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:33.267GraphicsTLFx_OutputLayer_Feedback switching particleCount from (114) to (95) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:33.268None[Sandbox] Process order. (Serial=474, Empire=0, Order=OrderBattleMove BattleGUID: 7754 BattleUnitGUID: 7807 AStarResults: 3381 [69, 36] --> 3380 [68, 36])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:49:33.277GraphicsTLFx_OutputLayer_Feedback switching particleCount from (95) to (79) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:33.285GraphicsTLFx_OutputLayer_Feedback switching particleCount from (79) to (65) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:33.294GraphicsUnit_Necrophage_Necrodrone_Base_OutputLayer switching particleCount from (330) to (275) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:33.309NonePresentation Battle 7754: Execute action[29] (BattleOrderUniqueId: 39): UnitMove. EmpireIndex=0. UnitGuid=7807, DestTile=3380. (isTopAction: True, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:33.310NonePresentation Battle 7754: Execute action[29] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=7807, DestTile=3381. (isTopAction: False, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:33.310NonePresentation Battle 7754: Execute action[29] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=7807, DestTile=3380. (isTopAction: False, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:33.410GraphicsUnit_Aspect_Ranged_Hero_OutputLayer switching particleCount from (125) to (104) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:33.410GraphicsUnit_Necrophage_Necrodrone_Hero_OutputLayer switching particleCount from (47) to (39) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:33.410GraphicsWeapon_Common_BlackHammer_Set_01_OutputLayer switching particleCount from (13) to (10) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:33.489None[Sandbox] Process order. (Serial=475, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 7754, BattleOrderUniqueId: 38)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:49:33.490NoneBattle 7754: ServerUpdate receive all acknowledges for BattleOrderIndex #38 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
08:49:33.500None[Sandbox] Process order. (Serial=476, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 7754, BattleOrderUniqueId: 38)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:49:33.504GraphicsTLFX_OutputLayer_AboveSea switching particleCount from (8310) to (6925) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:33.505GraphicsBUI_Aspect_CitySet_02OutputLayer switching particleCount from (531) to (442) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:33.505GraphicsVeget_POI_NaturalModifierOutputLayer switching particleCount from (580) to (483) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:33.505GraphicsVeget_Aspect_CitySetOutputLayer switching particleCount from (245) to (204) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:33.505GraphicsDecal_BUI_Aspect_Spore_OutputLayer switching particleCount from (12) to (10) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:33.505GraphicsEnv_Aspect_Civilian_Set_01_OutputLayer switching particleCount from (44) to (36) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:33.505GraphicsPOI_NaturalModifier_Set_06_Animals01OutputLayer switching particleCount from (58) to (48) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:33.505GraphicsVegetKelpForestOutputLayer switching particleCount from (119) to (99) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:33.505GraphicsPOI_NaturalModifier_Set_06OutputLayer switching particleCount from (75) to (62) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:33.505GraphicsVegetAridOutputLayer switching particleCount from (1913) to (1594) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:33.505GraphicsGrassAridOutputLayer_Shadows switching particleCount from (90) to (75) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:33.505GraphicsTLFX_OutputLayer_UnderSea switching particleCount from (1308) to (1090) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:33.505GraphicsDecal_POI_MinorFactionVillage_OutputLayer switching particleCount from (1) to (0) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:33.505GraphicsPOI_MinorFactionElder_Blackhammer_01OutputLayer switching particleCount from (48) to (40) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:33.560GraphicsTLFx_OutputLayer_Feedback switching particleCount from (65) to (54) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:33.568GraphicsTLFx_OutputLayer_Feedback switching particleCount from (54) to (45) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:33.577GraphicsTLFx_OutputLayer_Feedback switching particleCount from (45) to (37) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:33.586GraphicsTLFx_OutputLayer_Feedback switching particleCount from (37) to (30) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:33.593GraphicsTLFx_OutputLayer_Feedback switching particleCount from (30) to (25) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:33.603GraphicsTLFx_OutputLayer_Feedback switching particleCount from (25) to (20) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:33.610NonePresentation Battle 7754: Execute action[30] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:33.611GraphicsTLFx_OutputLayer_Feedback switching particleCount from (20) to (16) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:33.624GraphicsTLFx_OutputLayer_Feedback switching particleCount from (16) to (13) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:33.633GraphicsTLFx_OutputLayer_Feedback switching particleCount from (13) to (10) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:33.642GraphicsTLFx_OutputLayer_Feedback switching particleCount from (10) to (8) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:33.652GraphicsTLFx_OutputLayer_Feedback switching particleCount from (8) to (6) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:33.659GraphicsTLFx_OutputLayer_Feedback switching particleCount from (6) to (5) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:33.668GraphicsTLFx_OutputLayer_Feedback switching particleCount from (5) to (4) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:33.677GraphicsTLFx_OutputLayer_Feedback switching particleCount from (4) to (3) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:33.684GraphicsTLFx_OutputLayer_Feedback switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:33.693GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:33.701GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (0) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:34.281GraphicsTLFx_OutputLayer_Feedback switching particleCount from (0) to (2) because it uses more particle (1) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:34.290GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:34.350GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (3) because it uses more particle (2) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:34.368GraphicsTLFx_OutputLayer_Feedback switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:34.376GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:34.393GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (3) because it uses more particle (2) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:34.411GraphicsTLFx_OutputLayer_Feedback switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:34.418GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:34.462GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (3) because it uses more particle (2) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:34.478GraphicsTLFx_OutputLayer_Feedback switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:34.487GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:34.642GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (3) because it uses more particle (2) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:34.650GraphicsTLFx_OutputLayer_Feedback switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:34.659GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:34.728GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (3) because it uses more particle (2) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:34.745GraphicsTLFx_OutputLayer_Feedback switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:34.753GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:34.778GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (0) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:35.095UIUnload UI texture 'Faction_Leaders_00'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:35.103UIUnload UI texture 'Units__Large_10'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:35.104UIUnload UI texture 'Hero_05'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:35.104GraphicsTLFx_OutputLayer_Feedback switching particleCount from (0) to (2) because it uses more particle (1) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:35.113GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:35.130GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (3) because it uses more particle (2) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:35.147GraphicsTLFx_OutputLayer_Feedback switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:35.156GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:35.191GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (3) because it uses more particle (2) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:35.199GraphicsTLFx_OutputLayer_Feedback switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:35.207GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:35.216GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (0) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:35.326GraphicsTLFx_OutputLayer_Feedback switching particleCount from (0) to (2) because it uses more particle (1) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:35.331None[Sandbox] Process order. (Serial=477, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 7754, BattleOrderUniqueId: 39)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:49:35.332NoneBattle 7754: ServerUpdate receive all acknowledges for BattleOrderIndex #39 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
08:49:35.340GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:35.341None[Sandbox] Process order. (Serial=478, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 7754, BattleOrderUniqueId: 39)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:49:35.374GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (3) because it uses more particle (2) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:35.417NonePresentation Battle 7754: Execute action[31] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:35.473GraphicsTLFx_OutputLayer_Feedback switching particleCount from (3) to (5) because it uses more particle (4) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:35.575GraphicsUnit_Aspect_Coral_OutputLayer switching particleCount from (159) to (132) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:35.964GraphicsTLFx_OutputLayer_Feedback switching particleCount from (5) to (9) because it uses more particle (7) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:36.023GraphicsTLFx_OutputLayer_Feedback switching particleCount from (9) to (13) because it uses more particle (10) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:36.177GraphicsGrassAridOutputLayer switching particleCount from (300) to (250) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:36.210GraphicsTLFx_OutputLayer_Feedback switching particleCount from (13) to (10) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:36.219GraphicsTLFx_OutputLayer_Feedback switching particleCount from (10) to (8) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:36.228GraphicsTLFx_OutputLayer_Feedback switching particleCount from (8) to (6) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:36.322GraphicsTLFx_OutputLayer_Feedback switching particleCount from (6) to (5) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:36.330GraphicsTLFx_OutputLayer_Feedback switching particleCount from (5) to (4) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:36.338GraphicsTLFx_OutputLayer_Feedback switching particleCount from (4) to (3) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:36.347GraphicsTLFx_OutputLayer_Feedback switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:36.356GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:36.509GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (5) because it uses more particle (4) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:36.585GraphicsTLFx_OutputLayer_Feedback switching particleCount from (5) to (9) because it uses more particle (7) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:36.771GraphicsTLFx_OutputLayer_Feedback switching particleCount from (9) to (7) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:36.812UIUnload UI texture 'Units__Large_03'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:36.812UIUnload UI texture 'Bitmaps Small_00'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:36.821GraphicsTLFx_OutputLayer_Feedback switching particleCount from (7) to (5) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:36.830GraphicsTLFx_OutputLayer_Feedback switching particleCount from (5) to (4) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:36.838GraphicsTLFx_OutputLayer_Feedback switching particleCount from (4) to (3) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:36.847GraphicsTLFx_OutputLayer_Feedback switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:36.855GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:37.237GraphicsTLFx_OutputLayer_UIFx switching particleCount from (12377) to (10314) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:37.398GraphicsPOI_MinorFactionVillage_03OutputLayer switching particleCount from (30) to (25) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:37.704GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (5) because it uses more particle (4) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:37.745GraphicsTLFx_OutputLayer_Feedback switching particleCount from (5) to (9) because it uses more particle (7) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:37.938GraphicsTLFx_OutputLayer_Feedback switching particleCount from (9) to (7) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:38.098GraphicsTLFX_OutputLayer_Leaders switching particleCount from (147) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:38.098GraphicsUnload texture 'HgFx_MainAtlas_Leader' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:49:38.098GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:49:38.098GraphicsTLFX_OutputLayer_Leaders now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:38.216GraphicsTLFx_OutputLayer_Feedback switching particleCount from (7) to (9) because it uses more particle (7) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:38.258GraphicsTLFx_OutputLayer_Feedback switching particleCount from (9) to (13) because it uses more particle (10) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:38.443GraphicsTLFx_OutputLayer_Feedback switching particleCount from (13) to (10) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:38.451GraphicsTLFx_OutputLayer_Feedback switching particleCount from (10) to (8) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:38.460GraphicsTLFx_OutputLayer_Feedback switching particleCount from (8) to (6) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:38.493GraphicsTLFx_OutputLayer_Feedback switching particleCount from (6) to (5) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:38.502GraphicsTLFx_OutputLayer_Feedback switching particleCount from (5) to (4) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:38.510GraphicsTLFx_OutputLayer_Feedback switching particleCount from (4) to (3) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:38.518GraphicsTLFx_OutputLayer_Feedback switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:38.527GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:38.878None[Sandbox] Process order. (Serial=479, Empire=0, Order=OrderBattleEndUnitRound BattleGuid: 7754, BattleUnit=#7807)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:49:38.914NonePresentation Battle 7754: Execute action[32] (BattleOrderUniqueId: 40): UnitEndTurn. EmpireIndex=0. UnitGuid=7807. (isTopAction: True, initialActionType: UnitEndTurn)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:38.914Audio[Audio] The action sequence doesn't have an attack range. We need one to send an audio event.
Amplitude.Mercury.Presentation.UnitActionDefense:GetImpactAudioSet()
08:49:38.914Audio[Audio] The action sequence doesn't have an attack range. We need one to send an audio event.
Amplitude.Mercury.Presentation.UnitActionDefense:GetImpactAudioSet()
08:49:38.957GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (4) because it uses more particle (3) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:39.043GraphicsTLFx_OutputLayer_Feedback switching particleCount from (4) to (8) because it uses more particle (6) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:39.219GraphicsTLFx_OutputLayer_Feedback switching particleCount from (8) to (12) because it uses more particle (9) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:39.549GraphicsVegetTemperateBattleWhiteOutputLayer switching particleCount from (12) to (18) because it uses more particle (14) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:39.558GraphicsGrassTemperateOutputLayer switching particleCount from (4) to (8) because it uses more particle (6) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:39.593GraphicsTLFx_OutputLayer_Feedback switching particleCount from (12) to (15) because it uses more particle (12) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:39.662GraphicsVegetTemperateBattleWhiteOutputLayer switching particleCount from (18) to (28) because it uses more particle (22) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:39.671GraphicsGrassTemperateOutputLayer switching particleCount from (8) to (12) because it uses more particle (9) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:39.766GraphicsVegetTemperateBattleWhiteOutputLayer switching particleCount from (28) to (38) because it uses more particle (30) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:39.812GraphicsLeader_Aspect_OutputLayer switching particleCount from (219) to (182) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:39.873GraphicsTLFx_OutputLayer_Feedback switching particleCount from (15) to (19) because it uses more particle (15) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:39.873GraphicsGrassTemperateOutputLayer switching particleCount from (12) to (15) because it uses more particle (12) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:39.984GraphicsGrassTemperateOutputLayer switching particleCount from (15) to (19) because it uses more particle (15) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:40.010GraphicsTLFx_OutputLayer_Feedback switching particleCount from (19) to (15) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:40.036GraphicsTLFx_OutputLayer_Feedback switching particleCount from (15) to (12) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:40.044GraphicsTLFx_OutputLayer_Feedback switching particleCount from (12) to (10) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:40.078GraphicsTLFx_OutputLayer_Feedback switching particleCount from (10) to (8) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:40.087GraphicsTLFx_OutputLayer_Feedback switching particleCount from (8) to (6) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:40.096GraphicsTLFx_OutputLayer_Feedback switching particleCount from (6) to (5) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:40.207GraphicsTLFx_OutputLayer_Feedback switching particleCount from (5) to (4) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:40.216GraphicsTLFx_OutputLayer_Feedback switching particleCount from (4) to (3) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:40.224GraphicsTLFx_OutputLayer_Feedback switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:40.233GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:40.291None[Sandbox] Process order. (Serial=480, Empire=0, Order=OrderBattleEndUnitRound BattleGuid: 7754, BattleUnit=#7806)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:49:40.314GraphicsUnit_Necrophage_Necrodrone_Hero_OutputLayer switching particleCount from (39) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:40.314GraphicsUnload texture 'Unit_Necrophage_Necrodrone_Hero_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:49:40.314GraphicsUnload texture 'Unit_Necrophage_Necrodrone_Hero_Emission' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:49:40.314GraphicsUnload texture 'Unit_Necrophage_Necrodrone_Hero_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:49:40.314GraphicsUnload texture 'Unit_Necrophage_Necrodrone_Hero_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:49:40.314GraphicsUnload texture 'Unit_Necrophage_Necrodrone_Hero_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:49:40.314GraphicsUnload texture 'Unit_Necrophage_Necrodrone_Hero_Mask_A' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:49:40.314GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:49:40.315GraphicsUnit_Necrophage_Necrodrone_Hero_OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:40.321NonePresentation Battle 7754: Execute action[33] (BattleOrderUniqueId: 41): UnitEndTurn. EmpireIndex=0. UnitGuid=7806. (isTopAction: True, initialActionType: UnitEndTurn)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:40.415GraphicsDecal_BUI_Aspect_Spore_OutputLayer switching particleCount from (10) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:40.416GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:49:40.416GraphicsDecal_BUI_Aspect_Spore_OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:40.416GraphicsEnv_Aspect_Civilian_Set_01_OutputLayer switching particleCount from (36) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:40.416GraphicsUnload texture 'Env_Aspect_Civilian_Set_01_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:49:40.416GraphicsUnload texture 'Env_Aspect_Civilian_Set_01_AmbientOcclusion' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:49:40.416GraphicsUnload texture 'Env_Aspect_Civilian_Set_01_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:49:40.416GraphicsUnload texture 'Env_Aspect_Civilian_Set_01_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:49:40.416GraphicsUnload texture 'Env_Aspect_Civilian_Set_01_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:49:40.416GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:49:40.416GraphicsEnv_Aspect_Civilian_Set_01_OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:40.416GraphicsPOI_NaturalModifier_Set_06_Animals01OutputLayer switching particleCount from (48) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:40.416GraphicsUnload texture 'POI_NaturalModifier_Set_06_Animals_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:49:40.416GraphicsUnload texture 'POI_NaturalModifier_Set_06_Animals_AmbientOcclusion' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:49:40.416GraphicsUnload texture 'POI_NaturalModifier_Set_06_Animals_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:49:40.416GraphicsUnload texture 'POI_NaturalModifier_Set_06_Animals_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:49:40.416GraphicsUnload texture 'POI_NaturalModifier_Set_06_Animals_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:49:40.416GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:49:40.416GraphicsPOI_NaturalModifier_Set_06_Animals01OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:40.416GraphicsPOI_NaturalModifier_Set_06OutputLayer switching particleCount from (62) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:40.416GraphicsUnload texture 'POI_NaturalModifier_Set_06_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:49:40.416GraphicsUnload texture 'POI_NaturalModifier_Set_06_AmbientOcclusion' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:49:40.417GraphicsUnload texture 'POI_NaturalModifier_Set_06_Emission' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:49:40.417GraphicsUnload texture 'POI_NaturalModifier_Set_06_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:49:40.417GraphicsUnload texture 'POI_NaturalModifier_Set_06_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:49:40.417GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:49:40.417GraphicsPOI_NaturalModifier_Set_06OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:40.417GraphicsGrassAridOutputLayer_Shadows switching particleCount from (75) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:40.417GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:49:40.417GraphicsGrassAridOutputLayer_Shadows now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:40.417GraphicsGrassAridOutputLayer switching particleCount from (250) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:40.417GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:49:40.417GraphicsGrassAridOutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:40.417GraphicsTLFX_OutputLayer_UnderSea switching particleCount from (1090) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:40.417GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:49:40.417GraphicsTLFX_OutputLayer_UnderSea now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:40.417GraphicsPOI_MinorFactionVillage_03OutputLayer switching particleCount from (25) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:40.417GraphicsUnload texture 'POI_MinorFactionVillage_03_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:49:40.417GraphicsUnload texture 'POI_MinorFactionVillage_03_AmbientOcclusion' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:49:40.417GraphicsUnload texture 'POI_MinorFactionVillage_03_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:49:40.417GraphicsUnload texture 'POI_MinorFactionVillage_03_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:49:40.417GraphicsUnload texture 'POI_MinorFactionVillage_03_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:49:40.417GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:49:40.417GraphicsPOI_MinorFactionVillage_03OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:40.417GraphicsPOI_MinorFactionElder_Blackhammer_01OutputLayer switching particleCount from (40) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:40.417GraphicsUnload texture 'POI_MinorFactionElder_Blackhammer_01_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:49:40.417GraphicsUnload texture 'POI_MinorFactionElder_Blackhammer_01_Emission' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:49:40.417GraphicsUnload texture 'POI_MinorFactionElder_Blackhammer_01_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:49:40.417GraphicsUnload texture 'POI_MinorFactionElder_Blackhammer_01_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:49:40.417GraphicsUnload texture 'POI_MinorFactionElder_Blackhammer_01_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:49:40.417GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:49:40.417GraphicsPOI_MinorFactionElder_Blackhammer_01OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:40.521GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (5) because it uses more particle (4) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:40.598GraphicsTLFx_OutputLayer_Feedback switching particleCount from (5) to (9) because it uses more particle (7) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:40.675GraphicsTLFx_OutputLayer_Feedback switching particleCount from (9) to (13) because it uses more particle (10) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:40.865GraphicsTLFx_OutputLayer_Feedback switching particleCount from (13) to (10) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:40.874GraphicsTLFx_OutputLayer_Feedback switching particleCount from (10) to (8) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:40.882GraphicsTLFx_OutputLayer_Feedback switching particleCount from (8) to (6) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:40.898GraphicsTLFx_OutputLayer_Feedback switching particleCount from (6) to (5) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:40.908GraphicsTLFx_OutputLayer_Feedback switching particleCount from (5) to (4) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:40.916GraphicsTLFx_OutputLayer_Feedback switching particleCount from (4) to (3) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:40.924GraphicsTLFx_OutputLayer_Feedback switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:40.933GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:41.288UIUnload UI texture 'Units__Large_08'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:41.933GraphicsUnit_Necrophage_Necrodrone_Base_OutputLayer switching particleCount from (275) to (229) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:42.044GraphicsUnit_Aspect_Ranged_Hero_OutputLayer switching particleCount from (104) to (86) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:42.044GraphicsWeapon_Common_BlackHammer_Set_01_OutputLayer switching particleCount from (10) to (8) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:42.070GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (5) because it uses more particle (4) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:42.103GraphicsTLFx_OutputLayer_Feedback switching particleCount from (5) to (9) because it uses more particle (7) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:42.137GraphicsTLFX_OutputLayer_AboveSea switching particleCount from (6925) to (5770) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:42.138GraphicsBUI_Aspect_CitySet_02OutputLayer switching particleCount from (442) to (368) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:42.138GraphicsVeget_POI_NaturalModifierOutputLayer switching particleCount from (483) to (402) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:42.138GraphicsVeget_Aspect_CitySetOutputLayer switching particleCount from (204) to (170) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:42.138GraphicsVegetKelpForestOutputLayer switching particleCount from (99) to (82) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:42.138GraphicsVegetAridOutputLayer switching particleCount from (1594) to (1328) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:42.198UILoading async UI texture 'Units__Large_03.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
08:49:42.200UILoaded UI texture 'UI_UnitAbility_Fly'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:42.302GraphicsTLFx_OutputLayer_Feedback switching particleCount from (9) to (7) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:42.393None[Sandbox] Process order. (Serial=481, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 7754, BattleOrderUniqueId: 40)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:49:42.394NoneBattle 7754: ServerUpdate receive all acknowledges for BattleOrderIndex #40 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
08:49:42.404None[Sandbox] Process order. (Serial=482, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 7754, BattleOrderUniqueId: 40)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:49:42.456GraphicsTLFx_OutputLayer_Feedback switching particleCount from (7) to (5) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:42.463GraphicsTLFx_OutputLayer_Feedback switching particleCount from (5) to (4) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:42.472GraphicsTLFx_OutputLayer_Feedback switching particleCount from (4) to (3) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:42.480GraphicsTLFx_OutputLayer_Feedback switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:42.487GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:42.512NonePresentation Battle 7754: Execute action[34] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:42.512NonePresentation Battle 7754: Execute action[35] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:42.512NonePresentation Battle 7754: Execute action[36] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:42.512Audio[Audio] The action sequence doesn't have an attack range. We need one to send an audio event.
Amplitude.Mercury.Presentation.UnitActionDefense:GetImpactAudioSet()
08:49:42.512Audio[Audio] The action sequence doesn't have an attack range. We need one to send an audio event.
Amplitude.Mercury.Presentation.UnitActionDefense:GetImpactAudioSet()
08:49:42.552GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (4) because it uses more particle (3) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:43.735UILoading async UI texture 'Units__Large_08.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
08:49:43.802GraphicsTLFx_OutputLayer_Feedback switching particleCount from (4) to (3) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:43.810GraphicsTLFx_OutputLayer_Feedback switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:43.819GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:44.154GraphicsUnit_Aspect_Coral_OutputLayer switching particleCount from (132) to (110) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:45.839GraphicsTLFx_OutputLayer_UIFx switching particleCount from (10314) to (8595) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:45.940None[Sandbox] Process order. (Serial=483, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 7754, BattleOrderUniqueId: 41)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:49:45.941NoneBattle 7754: ServerUpdate receive all acknowledges for BattleOrderIndex #41 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
08:49:45.950None[Sandbox] Process order. (Serial=484, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 7754, BattleOrderUniqueId: 41)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:49:46.014NonePresentation Battle 7754: Execute action[37] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:46.014NonePresentation Battle 7754: Execute action[38] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:46.014NonePresentation Battle 7754: Execute action[39] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:48.348GraphicsLeader_Aspect_OutputLayer switching particleCount from (182) to (151) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:49.791UIUnload UI texture 'Units__Large_07'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:50.605GraphicsTLFX_OutputLayer_AboveSea switching particleCount from (5770) to (4808) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:50.605GraphicsBUI_Aspect_CitySet_02OutputLayer switching particleCount from (368) to (306) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:50.605GraphicsVeget_POI_NaturalModifierOutputLayer switching particleCount from (402) to (335) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:50.605GraphicsVeget_Aspect_CitySetOutputLayer switching particleCount from (170) to (141) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:50.605GraphicsVegetKelpForestOutputLayer switching particleCount from (82) to (68) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:50.920GraphicsGrassTemperateOutputLayer switching particleCount from (19) to (15) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:52.286GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (5) because it uses more particle (4) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:52.522GraphicsTLFx_OutputLayer_Feedback switching particleCount from (5) to (9) because it uses more particle (7) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:52.581GraphicsUnit_Aspect_Coral_OutputLayer switching particleCount from (110) to (91) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:52.647GraphicsTLFx_OutputLayer_Feedback switching particleCount from (9) to (7) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:52.740GraphicsTLFx_OutputLayer_Feedback switching particleCount from (7) to (5) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:52.748GraphicsTLFx_OutputLayer_Feedback switching particleCount from (5) to (4) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:52.756GraphicsTLFx_OutputLayer_Feedback switching particleCount from (4) to (3) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:52.765GraphicsTLFx_OutputLayer_Feedback switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:52.773GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:52.841None[Sandbox] Process order. (Serial=485, Empire=0, Order=OrderBattleEndUnitRound BattleGuid: 7754, BattleUnit=#7808)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:49:52.841NoneBattle 7754: change state From ContenderRound to ContenderRoundAcknowledge. 24s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
08:49:52.915NonePresentation Battle 7754: Execute action[40] (BattleOrderUniqueId: 42): UnitEndTurn. EmpireIndex=0. UnitGuid=7808. (isTopAction: True, initialActionType: UnitEndTurn)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:52.916NonePresentation Battle 7754: Execute action[41] (BattleOrderUniqueId: 0): EndEmpireRound. EmpireIndex=0. (isTopAction: True, initialActionType: EndEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:52.916Audio[Audio] The action sequence doesn't have an attack range. We need one to send an audio event.
Amplitude.Mercury.Presentation.UnitActionDefense:GetImpactAudioSet()
08:49:52.916Audio[Audio] The action sequence doesn't have an attack range. We need one to send an audio event.
Amplitude.Mercury.Presentation.UnitActionDefense:GetImpactAudioSet()
08:49:52.957GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (4) because it uses more particle (3) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:53.117GraphicsTLFx_OutputLayer_Feedback switching particleCount from (4) to (8) because it uses more particle (6) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:53.166GraphicsTLFx_OutputLayer_Feedback switching particleCount from (8) to (12) because it uses more particle (9) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:53.333GraphicsTLFx_OutputLayer_Feedback switching particleCount from (12) to (10) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:53.451GraphicsTLFx_OutputLayer_Feedback switching particleCount from (10) to (8) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:53.457GraphicsTLFx_OutputLayer_Feedback switching particleCount from (8) to (6) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:53.473GraphicsTLFx_OutputLayer_Feedback switching particleCount from (6) to (5) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:53.647GraphicsTLFx_OutputLayer_Feedback switching particleCount from (5) to (8) because it uses more particle (6) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:54.202GraphicsTLFx_OutputLayer_Feedback switching particleCount from (8) to (6) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:54.269GraphicsTLFx_OutputLayer_UIFx switching particleCount from (8595) to (7162) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:54.958GraphicsTLFx_OutputLayer_Feedback switching particleCount from (6) to (5) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:54.967GraphicsTLFx_OutputLayer_Feedback switching particleCount from (5) to (4) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:54.975GraphicsTLFx_OutputLayer_Feedback switching particleCount from (4) to (3) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:54.983GraphicsTLFx_OutputLayer_Feedback switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:54.992GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:55.332GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (5) because it uses more particle (4) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:55.357GraphicsTLFx_OutputLayer_Feedback switching particleCount from (5) to (9) because it uses more particle (7) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:55.415GraphicsTLFx_OutputLayer_Feedback switching particleCount from (9) to (13) because it uses more particle (10) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:55.605GraphicsTLFx_OutputLayer_Feedback switching particleCount from (13) to (10) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:55.613GraphicsTLFx_OutputLayer_Feedback switching particleCount from (10) to (8) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:55.621GraphicsTLFx_OutputLayer_Feedback switching particleCount from (8) to (6) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:55.638GraphicsTLFx_OutputLayer_Feedback switching particleCount from (6) to (9) because it uses more particle (7) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:55.680GraphicsTLFx_OutputLayer_Feedback switching particleCount from (9) to (13) because it uses more particle (10) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:55.712GraphicsTLFx_OutputLayer_Feedback switching particleCount from (13) to (17) because it uses more particle (13) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:55.878GraphicsTLFx_OutputLayer_Feedback switching particleCount from (17) to (14) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:55.886GraphicsTLFx_OutputLayer_Feedback switching particleCount from (14) to (11) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:55.912GraphicsTLFx_OutputLayer_Feedback switching particleCount from (11) to (9) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:55.918GraphicsTLFx_OutputLayer_Feedback switching particleCount from (9) to (7) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:56.084None[Sandbox] Process order. (Serial=486, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 7754, BattleOrderUniqueId: 42)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:49:56.084NonePresentation Battle 7754: Execute action[42] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=0, unitCount=3 (isTopAction: True, initialActionType: UpdateBattleUnits)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:56.084NonePresentation Battle 7754: Execute action[43] (BattleOrderUniqueId: 0): RoundAcknowledge (isTopAction: True, initialActionType: RoundAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:56.084NonePresentation Battle 7754: State from ContenderRound to ContenderRound
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
08:49:56.084NoneBattle 7754: ServerUpdate receive all acknowledges for BattleOrderIndex #42 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
08:49:56.094None[Sandbox] Process order. (Serial=487, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 7754, EmpireIndex: 0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:49:56.095None[Sandbox] Process order. (Serial=488, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 7754, BattleOrderUniqueId: 42)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:49:56.095NoneBattle 7754: change state From ContenderRoundAcknowledge to ContenderStartRoundAcknowledge. 3s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
08:49:56.117NonePresentation Battle 7754: Execute action[44] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:56.117NonePresentation Battle 7754: Execute action[45] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:56.117NonePresentation Battle 7754: Execute action[46] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:56.117NonePresentation Battle 7754: Execute action[47] (BattleOrderUniqueId: 0): StartEmpireRound. EmpireIndex=2. (isTopAction: True, initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:56.117NonePresentation Battle 7754: State from ContenderRound to ContenderRound
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
08:49:56.118NoneCould not find PresentationBattlePreview with armyEntityGUID=7065, targetEntityGUID=7114.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:56.151UILoaded UI texture 'UI_TrafficCone_Back'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:56.152UILoaded UI texture 'UI_TrafficCone_Front'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:56.336GraphicsTLFx_OutputLayer_Feedback switching particleCount from (7) to (5) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:56.344GraphicsTLFx_OutputLayer_Feedback switching particleCount from (5) to (4) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:56.353GraphicsTLFx_OutputLayer_Feedback switching particleCount from (4) to (3) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:56.362GraphicsTLFx_OutputLayer_Feedback switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:56.370GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:56.792GraphicsLeader_Aspect_OutputLayer switching particleCount from (151) to (125) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:58.127None[Sandbox] Process order. (Serial=489, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 7754, EmpireIndex: 0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:49:58.127NoneBattle 7754: change state From ContenderStartRoundAcknowledge to ContenderRound. 2s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
08:49:58.158None[Sandbox] Process order. (Serial=490, Empire=2, Order=OrderBattleMoveAndAttack BattleGUID: 7754 AttackerGUID: 7809 TargetPosition: 3654 IgnoreFoW: True AStarResults: 3652 [64, 39] --> 3653 [65, 39])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:49:58.158NoneBattle 7754: change state From ContenderRound to ContenderRoundAcknowledge. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
08:49:58.218NonePresentation Battle 7754: Execute action[48] (BattleOrderUniqueId: 0): ContenderRound (isTopAction: True, initialActionType: ContenderRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:58.218NonePresentation Battle 7754: State from ContenderRound to ContenderRound
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
08:49:58.218NonePresentation Battle 7754: Execute action[49] (BattleOrderUniqueId: 43): UnitMoveAndAttack. EmpireIndex=2. Attacker=7809, DestTile=3653/3653 (health=1.00), Defender =7808 (health =0.97). (isTopAction: True, initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:58.218NonePresentation Battle 7754: Execute action[49] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=2. UnitGuid=7809, DestTile=3653. (isTopAction: False, initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:58.218NonePresentation Battle 7754: Execute action[49] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=2. UnitGuid=7809, DestTile=3653. (isTopAction: False, initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:58.219NonePresentation Battle 7754: Execute action[49] (BattleOrderUniqueId: 43): UnitAttack. EmpireIndex=2. Attacker=7809 (health=1.00) Defender =7808 (health =0.97) (isTopAction: False, initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:58.219NonePresentation Battle 7754: Execute action[50] (BattleOrderUniqueId: 0): EndEmpireRound. EmpireIndex=2. (isTopAction: True, initialActionType: EndEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:59.094GraphicsTLFX_OutputLayer_AboveSea switching particleCount from (4808) to (4006) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:59.094GraphicsBUI_Aspect_CitySet_02OutputLayer switching particleCount from (306) to (255) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:59.094GraphicsVeget_POI_NaturalModifierOutputLayer switching particleCount from (335) to (279) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:59.094GraphicsVeget_Aspect_CitySetOutputLayer switching particleCount from (141) to (117) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:59.094GraphicsVegetKelpForestOutputLayer switching particleCount from (68) to (56) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:49:59.607UILoaded UI texture 'UI_Status_Unit_Hunted'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:00.666UIUnload UI texture 'Hero_09'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:01.098GraphicsUnit_Aspect_Coral_OutputLayer switching particleCount from (91) to (75) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:01.783UILoading async UI texture 'Hero_09.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
08:50:01.863None[Sandbox] Process order. (Serial=491, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 7754, BattleOrderUniqueId: 43)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:50:01.863NoneBattle 7754: ServerUpdate receive all acknowledges for BattleOrderIndex #43 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
08:50:01.865NonePresentation Battle 7754: Execute action[51] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=2, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnits)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:01.865NonePresentation Battle 7754: Execute action[52] (BattleOrderUniqueId: 0): RoundAcknowledge (isTopAction: True, initialActionType: RoundAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:01.865NonePresentation Battle 7754: State from ContenderRound to ContenderRound
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
08:50:01.872None[Sandbox] Process order. (Serial=492, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 7754, BattleOrderUniqueId: 43)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:50:01.873None[Sandbox] Process order. (Serial=493, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 7754, EmpireIndex: 0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:50:01.873NoneBattle 7754: change state From ContenderRoundAcknowledge to ContenderStartRoundAcknowledge. 3s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
08:50:01.918NonePresentation Battle 7754: Execute action[53] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:01.918NonePresentation Battle 7754: Execute action[54] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:01.918NonePresentation Battle 7754: Execute action[55] (BattleOrderUniqueId: 0): NewRound. Round=1. (isTopAction: True, initialActionType: NewRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:01.918NonePresentation Battle 7754: State from ContenderRound to ContenderRound
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
08:50:01.918NonePresentation Battle 7754: Execute action[56] (BattleOrderUniqueId: 0): StartEmpireRound. EmpireIndex=0. (isTopAction: True, initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:01.918NonePresentation Battle 7754: State from ContenderRound to ContenderRound
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
08:50:01.918NoneCould not find PresentationBattlePreview with armyEntityGUID=7065, targetEntityGUID=7114.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:01.920GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (54) because it uses more particle (43) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:01.977GraphicsTLFx_OutputLayer_Feedback switching particleCount from (54) to (107) because it uses more particle (85) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:02.164GraphicsTLFx_OutputLayer_Feedback switching particleCount from (107) to (89) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:02.173GraphicsTLFx_OutputLayer_Feedback switching particleCount from (89) to (74) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:02.293GraphicsTLFx_OutputLayer_Feedback switching particleCount from (74) to (107) because it uses more particle (85) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:02.404GraphicsTLFx_OutputLayer_Feedback switching particleCount from (107) to (159) because it uses more particle (127) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:02.610GraphicsTLFx_OutputLayer_Feedback switching particleCount from (159) to (132) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:02.619GraphicsTLFx_OutputLayer_Feedback switching particleCount from (132) to (110) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:02.627GraphicsTLFx_OutputLayer_Feedback switching particleCount from (110) to (91) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:02.635GraphicsTLFx_OutputLayer_Feedback switching particleCount from (91) to (75) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:02.745UIUnload UI texture 'Units__Large_03'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:02.822GraphicsTLFx_OutputLayer_UIFx switching particleCount from (7162) to (5968) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:03.305GraphicsTLFx_OutputLayer_UIFx switching particleCount from (5968) to (7162) because it uses more particle (4780) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:03.925None[Sandbox] Process order. (Serial=494, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 7754, EmpireIndex: 0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:50:03.925NoneBattle 7754: change state From ContenderStartRoundAcknowledge to ContenderRound. 2s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
08:50:04.016NonePresentation Battle 7754: Execute action[57] (BattleOrderUniqueId: 0): ContenderRound (isTopAction: True, initialActionType: ContenderRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:04.016NonePresentation Battle 7754: State from ContenderRound to ContenderRound
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
08:50:04.075GraphicsTLFx_OutputLayer_Feedback switching particleCount from (75) to (107) because it uses more particle (85) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:04.270GraphicsTLFx_OutputLayer_Feedback switching particleCount from (107) to (89) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:04.279GraphicsTLFx_OutputLayer_Feedback switching particleCount from (89) to (74) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:04.536None[Sandbox] Process order. (Serial=495, Empire=0, Order=OrderBattleMove BattleGUID: 7754 BattleUnitGUID: 7806 AStarResults: 3471 [67, 37] --> 3563 [67, 38])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:50:04.618NonePresentation Battle 7754: Execute action[58] (BattleOrderUniqueId: 44): UnitMove. EmpireIndex=0. UnitGuid=7806, DestTile=3563. (isTopAction: True, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:04.618NonePresentation Battle 7754: Execute action[58] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=7806, DestTile=3471. (isTopAction: False, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:04.618NonePresentation Battle 7754: Execute action[58] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=7806, DestTile=3563. (isTopAction: False, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:04.865GraphicsTLFx_OutputLayer_Feedback switching particleCount from (74) to (61) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:04.874GraphicsTLFx_OutputLayer_Feedback switching particleCount from (61) to (50) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:04.882GraphicsTLFx_OutputLayer_Feedback switching particleCount from (50) to (41) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:04.891GraphicsTLFx_OutputLayer_Feedback switching particleCount from (41) to (34) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:04.899GraphicsTLFx_OutputLayer_Feedback switching particleCount from (34) to (28) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:04.908GraphicsTLFx_OutputLayer_Feedback switching particleCount from (28) to (23) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:04.917GraphicsTLFx_OutputLayer_Feedback switching particleCount from (23) to (19) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:04.925GraphicsTLFx_OutputLayer_Feedback switching particleCount from (19) to (15) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:04.933GraphicsTLFx_OutputLayer_Feedback switching particleCount from (15) to (12) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:04.942GraphicsTLFx_OutputLayer_Feedback switching particleCount from (12) to (10) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:04.951GraphicsTLFx_OutputLayer_Feedback switching particleCount from (10) to (8) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:04.960GraphicsTLFx_OutputLayer_Feedback switching particleCount from (8) to (6) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:04.968GraphicsTLFx_OutputLayer_Feedback switching particleCount from (6) to (5) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:04.977GraphicsTLFx_OutputLayer_Feedback switching particleCount from (5) to (4) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:04.985GraphicsTLFx_OutputLayer_Feedback switching particleCount from (4) to (3) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:04.994GraphicsTLFx_OutputLayer_Feedback switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:05.002GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:05.011GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (0) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:05.258GraphicsTLFx_OutputLayer_Feedback switching particleCount from (0) to (2) because it uses more particle (1) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:05.266GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:05.343GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (3) because it uses more particle (2) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:05.360GraphicsTLFx_OutputLayer_Feedback switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:05.369GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:05.412GraphicsLeader_Aspect_OutputLayer switching particleCount from (125) to (104) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:05.574GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (3) because it uses more particle (2) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:05.591GraphicsTLFx_OutputLayer_Feedback switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:05.599GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:05.650GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (3) because it uses more particle (2) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:05.667GraphicsTLFx_OutputLayer_Feedback switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:05.675GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:05.795GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (3) because it uses more particle (2) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:05.812GraphicsTLFx_OutputLayer_Feedback switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:05.820GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:06.000None[Sandbox] Process order. (Serial=496, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 7754, BattleOrderUniqueId: 44)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:50:06.000NoneBattle 7754: ServerUpdate receive all acknowledges for BattleOrderIndex #44 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
08:50:06.010None[Sandbox] Process order. (Serial=497, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 7754, BattleOrderUniqueId: 44)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:50:06.038GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (3) because it uses more particle (2) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:06.121NonePresentation Battle 7754: Execute action[59] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:06.177GraphicsTLFx_OutputLayer_Feedback switching particleCount from (3) to (13) because it uses more particle (10) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:06.395UILoading async UI texture 'Units__Large_03.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
08:50:06.402GraphicsTLFx_OutputLayer_Feedback switching particleCount from (13) to (10) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:06.411GraphicsTLFx_OutputLayer_Feedback switching particleCount from (10) to (8) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:06.419GraphicsTLFx_OutputLayer_Feedback switching particleCount from (8) to (6) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:06.428GraphicsTLFx_OutputLayer_Feedback switching particleCount from (6) to (5) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:06.438UILoaded UI texture 'UI_UnitAbility_Class_BonusVsFlying'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:06.439GraphicsTLFx_OutputLayer_Feedback switching particleCount from (5) to (4) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:06.446GraphicsTLFx_OutputLayer_Feedback switching particleCount from (4) to (3) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:06.471GraphicsTLFx_OutputLayer_Feedback switching particleCount from (3) to (22) because it uses more particle (17) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:07.037GraphicsTLFx_OutputLayer_Feedback switching particleCount from (22) to (18) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:07.050GraphicsTLFx_OutputLayer_Feedback switching particleCount from (18) to (15) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:07.069GraphicsTLFx_OutputLayer_Feedback switching particleCount from (15) to (12) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:07.084GraphicsTLFx_OutputLayer_Feedback switching particleCount from (12) to (10) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:07.094GraphicsTLFx_OutputLayer_Feedback switching particleCount from (10) to (8) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:07.101GraphicsTLFx_OutputLayer_Feedback switching particleCount from (8) to (14) because it uses more particle (11) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:07.637GraphicsTLFx_OutputLayer_Feedback switching particleCount from (14) to (11) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:07.646GraphicsTLFx_OutputLayer_Feedback switching particleCount from (11) to (9) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:07.654GraphicsTLFx_OutputLayer_Feedback switching particleCount from (9) to (7) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:07.662GraphicsTLFx_OutputLayer_Feedback switching particleCount from (7) to (5) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:07.671GraphicsTLFx_OutputLayer_Feedback switching particleCount from (5) to (4) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:07.678GraphicsTLFx_OutputLayer_Feedback switching particleCount from (4) to (3) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:07.687GraphicsTLFx_OutputLayer_Feedback switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:07.695GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:07.704GraphicsTLFX_OutputLayer_AboveSea switching particleCount from (4006) to (3338) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:07.704GraphicsVeget_POI_NaturalModifierOutputLayer switching particleCount from (279) to (232) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:07.704GraphicsVeget_Aspect_CitySetOutputLayer switching particleCount from (117) to (97) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:07.704GraphicsVegetKelpForestOutputLayer switching particleCount from (56) to (46) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:07.880GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (13) because it uses more particle (10) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:08.095GraphicsTLFx_OutputLayer_Feedback switching particleCount from (13) to (10) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:08.104GraphicsTLFx_OutputLayer_Feedback switching particleCount from (10) to (8) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:08.112GraphicsTLFx_OutputLayer_Feedback switching particleCount from (8) to (6) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:08.121GraphicsTLFx_OutputLayer_Feedback switching particleCount from (6) to (5) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:08.129GraphicsTLFx_OutputLayer_Feedback switching particleCount from (5) to (4) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:08.137GraphicsTLFx_OutputLayer_Feedback switching particleCount from (4) to (3) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:08.146GraphicsTLFx_OutputLayer_Feedback switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:08.154GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:08.557GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (92) because it uses more particle (73) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:08.743GraphicsEnv_Temperate_Rockset_02OutputLayer switching particleCount from (0) to (2) because it uses more particle (1) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:08.743GraphicsEnv_Temperate_Rockset_02OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:08.873GraphicsTLFx_OutputLayer_Feedback switching particleCount from (92) to (111) because it uses more particle (75) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:08.900GraphicsEnv_Temperate_Rockset_02OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:08.925GraphicsTLFx_OutputLayer_Feedback switching particleCount from (111) to (184) because it uses more particle (147) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:08.959GraphicsTLFx_OutputLayer_Feedback switching particleCount from (184) to (274) because it uses more particle (219) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:08.994GraphicsTLFx_OutputLayer_Feedback switching particleCount from (274) to (329) because it uses more particle (221) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:09.010GraphicsTLFx_OutputLayer_Feedback switching particleCount from (329) to (395) because it uses more particle (291) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:09.147GraphicsEnv_Temperate_Rockset_02OutputLayer switching particleCount from (2) to (4) because it uses more particle (3) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:09.543GraphicsEnv_Temperate_Rockset_02OutputLayer switching particleCount from (4) to (7) because it uses more particle (5) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:09.613None[Sandbox] Process order. (Serial=498, Empire=0, Order=OrderBattleSkill BattleGUID: 7754 AttackerGUID: 7806 TargetPosition: 3653 Skill: 0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:50:09.714NonePresentation Battle 7754: Execute action[60] (BattleOrderUniqueId: 45): UnitUseSkill. EmpireIndex=0. Attacker=7806 (health=1.00). (isTopAction: True, initialActionType: UnitUseSkill)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:09.716GraphicsUnit_Aspect_Coral_OutputLayer switching particleCount from (75) to (62) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:09.858GraphicsTLFx_OutputLayer_Feedback switching particleCount from (395) to (329) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:09.866GraphicsTLFx_OutputLayer_Feedback switching particleCount from (329) to (274) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:09.876GraphicsTLFx_OutputLayer_Feedback switching particleCount from (274) to (228) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:09.884GraphicsTLFx_OutputLayer_Feedback switching particleCount from (228) to (190) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:09.893GraphicsTLFx_OutputLayer_Feedback switching particleCount from (190) to (158) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:09.902GraphicsTLFx_OutputLayer_Feedback switching particleCount from (158) to (131) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:09.910GraphicsTLFx_OutputLayer_Feedback switching particleCount from (131) to (109) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:09.918GraphicsTLFx_OutputLayer_Feedback switching particleCount from (109) to (90) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:09.927GraphicsTLFx_OutputLayer_Feedback switching particleCount from (90) to (75) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:09.936GraphicsTLFx_OutputLayer_Feedback switching particleCount from (75) to (62) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:09.944GraphicsTLFx_OutputLayer_Feedback switching particleCount from (62) to (51) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:09.953GraphicsTLFx_OutputLayer_Feedback switching particleCount from (51) to (42) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:09.961GraphicsTLFx_OutputLayer_Feedback switching particleCount from (42) to (35) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:09.970GraphicsTLFx_OutputLayer_Feedback switching particleCount from (35) to (29) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:09.978GraphicsTLFx_OutputLayer_Feedback switching particleCount from (29) to (24) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:09.986GraphicsTLFx_OutputLayer_Feedback switching particleCount from (24) to (20) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:09.995GraphicsTLFx_OutputLayer_Feedback switching particleCount from (20) to (16) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:10.003GraphicsTLFx_OutputLayer_Feedback switching particleCount from (16) to (13) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:10.012GraphicsTLFx_OutputLayer_Feedback switching particleCount from (13) to (10) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:10.021GraphicsTLFx_OutputLayer_Feedback switching particleCount from (10) to (8) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:10.028GraphicsTLFx_OutputLayer_Feedback switching particleCount from (8) to (6) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:10.037GraphicsTLFx_OutputLayer_Feedback switching particleCount from (6) to (5) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:10.046GraphicsTLFx_OutputLayer_Feedback switching particleCount from (5) to (4) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:10.055GraphicsTLFx_OutputLayer_Feedback switching particleCount from (4) to (3) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:10.064GraphicsTLFx_OutputLayer_Feedback switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:10.072GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:11.366GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (24) because it uses more particle (19) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:11.607NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!
Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenIdle()
08:50:11.609GraphicsTLFx_OutputLayer_Feedback switching particleCount from (24) to (43) because it uses more particle (34) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:11.646None[Sandbox] Process order. (Serial=499, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 7754, BattleOrderUniqueId: 45)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:50:11.647NoneBattle 7754: ServerUpdate receive all acknowledges for BattleOrderIndex #45 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
08:50:11.656None[Sandbox] Process order. (Serial=500, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 7754, BattleOrderUniqueId: 45)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:50:11.720NonePresentation Battle 7754: Execute action[61] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:11.720NonePresentation Battle 7754: Execute action[62] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:11.752GraphicsTLFx_OutputLayer_Feedback switching particleCount from (43) to (35) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:11.763GraphicsTLFx_OutputLayer_Feedback switching particleCount from (35) to (29) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:11.779GraphicsTLFx_OutputLayer_Feedback switching particleCount from (29) to (24) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:11.788GraphicsTLFx_OutputLayer_Feedback switching particleCount from (24) to (20) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:11.946None[Sandbox] Process order. (Serial=501, Empire=0, Order=OrderBattleAttack BattleGUID: 7754 AttackerGUID: 7808 TargetPosition: 3653)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:50:12.014NonePresentation Battle 7754: Execute action[63] (BattleOrderUniqueId: 46): UnitAttack. EmpireIndex=0. Attacker=7808 (health=0.97) Defender =7809 (health =0.31) (isTopAction: True, initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:12.072GraphicsTLFx_OutputLayer_Feedback switching particleCount from (20) to (16) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:12.081GraphicsTLFx_OutputLayer_Feedback switching particleCount from (16) to (13) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:12.089GraphicsTLFx_OutputLayer_Feedback switching particleCount from (13) to (10) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:12.097GraphicsTLFx_OutputLayer_Feedback switching particleCount from (10) to (8) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:12.105GraphicsTLFx_OutputLayer_Feedback switching particleCount from (8) to (6) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:12.114GraphicsTLFx_OutputLayer_Feedback switching particleCount from (6) to (5) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:12.123GraphicsTLFx_OutputLayer_Feedback switching particleCount from (5) to (4) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:12.131GraphicsTLFx_OutputLayer_Feedback switching particleCount from (4) to (3) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:12.139GraphicsTLFx_OutputLayer_Feedback switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:12.148GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:12.803GraphicsUnit_Aspect_Coral_OutputLayer switching particleCount from (62) to (75) because it uses more particle (55) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:12.810GraphicsUnit_Aspect_Coral_OutputLayer switching particleCount from (75) to (90) because it uses more particle (67) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:12.820GraphicsUnit_Aspect_Coral_OutputLayer switching particleCount from (90) to (109) because it uses more particle (79) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:12.827GraphicsUnit_Aspect_Coral_OutputLayer switching particleCount from (109) to (131) because it uses more particle (91) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:12.845GraphicsUnit_Aspect_Coral_OutputLayer switching particleCount from (131) to (158) because it uses more particle (107) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:12.870GraphicsUnit_Aspect_Coral_OutputLayer switching particleCount from (158) to (190) because it uses more particle (139) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:12.887GraphicsUnit_Aspect_Coral_OutputLayer switching particleCount from (190) to (229) because it uses more particle (179) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:12.895GraphicsUnit_Aspect_Coral_OutputLayer switching particleCount from (229) to (275) because it uses more particle (191) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:12.930GraphicsUnit_Aspect_Coral_OutputLayer switching particleCount from (275) to (330) because it uses more particle (223) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:12.964GraphicsUnit_Aspect_Coral_OutputLayer switching particleCount from (330) to (397) because it uses more particle (279) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:12.989GraphicsUnit_Aspect_Coral_OutputLayer switching particleCount from (397) to (477) because it uses more particle (327) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:12.998GraphicsTLFx_OutputLayer_UIFx switching particleCount from (7162) to (5968) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:13.023GraphicsUnit_Aspect_Coral_OutputLayer switching particleCount from (477) to (573) because it uses more particle (387) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:13.619UILoading async UI texture 'Units__Large_07.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
08:50:13.669GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (54) because it uses more particle (43) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:13.846GraphicsTLFx_OutputLayer_Feedback switching particleCount from (54) to (107) because it uses more particle (85) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:13.907NoneCan't find entity 7114 of ongoing task. Fails the task 228.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:13.974GraphicsLeader_Aspect_OutputLayer switching particleCount from (104) to (86) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:14.025GraphicsTLFx_OutputLayer_Feedback switching particleCount from (107) to (89) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:14.034GraphicsTLFx_OutputLayer_Feedback switching particleCount from (89) to (74) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:14.392None[Sandbox] Process order. (Serial=502, Empire=0, Order=OrderBattleMove BattleGUID: 7754 BattleUnitGUID: 7807 AStarResults: 3471 [67, 37])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:50:14.421NonePresentation Battle 7754: Execute action[64] (BattleOrderUniqueId: 47): UnitMove. EmpireIndex=0. UnitGuid=7807, DestTile=3471. (isTopAction: True, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:14.421NonePresentation Battle 7754: Execute action[64] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=7807, DestTile=3471. (isTopAction: False, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:14.665GraphicsTLFx_OutputLayer_Feedback switching particleCount from (74) to (61) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:14.675GraphicsTLFx_OutputLayer_Feedback switching particleCount from (61) to (50) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:14.683GraphicsTLFx_OutputLayer_Feedback switching particleCount from (50) to (41) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:14.692GraphicsTLFx_OutputLayer_Feedback switching particleCount from (41) to (34) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:14.700GraphicsTLFx_OutputLayer_Feedback switching particleCount from (34) to (28) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:14.708GraphicsTLFx_OutputLayer_Feedback switching particleCount from (28) to (23) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:14.717GraphicsTLFx_OutputLayer_Feedback switching particleCount from (23) to (19) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:14.725GraphicsTLFx_OutputLayer_Feedback switching particleCount from (19) to (15) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:14.734GraphicsTLFx_OutputLayer_Feedback switching particleCount from (15) to (12) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:14.742GraphicsTLFx_OutputLayer_Feedback switching particleCount from (12) to (10) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:14.750GraphicsTLFx_OutputLayer_Feedback switching particleCount from (10) to (8) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:14.759GraphicsTLFx_OutputLayer_Feedback switching particleCount from (8) to (6) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:14.768GraphicsTLFx_OutputLayer_Feedback switching particleCount from (6) to (5) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:14.776GraphicsTLFx_OutputLayer_Feedback switching particleCount from (5) to (4) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:14.785GraphicsTLFx_OutputLayer_Feedback switching particleCount from (4) to (3) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:14.793GraphicsTLFx_OutputLayer_Feedback switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:14.802GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:14.810GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (0) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:14.922GraphicsTLFx_OutputLayer_Feedback switching particleCount from (0) to (2) because it uses more particle (1) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:14.929GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:14.973GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (3) because it uses more particle (2) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:14.990GraphicsTLFx_OutputLayer_Feedback switching particleCount from (3) to (20) because it uses more particle (16) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:15.033GraphicsTLFx_OutputLayer_Feedback switching particleCount from (20) to (16) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:15.043GraphicsTLFx_OutputLayer_Feedback switching particleCount from (16) to (13) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:15.051GraphicsTLFx_OutputLayer_Feedback switching particleCount from (13) to (10) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:15.059GraphicsTLFx_OutputLayer_Feedback switching particleCount from (10) to (8) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:15.068GraphicsTLFx_OutputLayer_Feedback switching particleCount from (8) to (6) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:15.076GraphicsTLFx_OutputLayer_Feedback switching particleCount from (6) to (5) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:15.085GraphicsTLFx_OutputLayer_Feedback switching particleCount from (5) to (4) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:15.094GraphicsTLFx_OutputLayer_Feedback switching particleCount from (4) to (3) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:15.102GraphicsTLFx_OutputLayer_Feedback switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:15.111GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:15.119GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (0) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:15.249GraphicsTLFx_OutputLayer_Feedback switching particleCount from (0) to (2) because it uses more particle (1) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:15.257GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:15.274GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (20) because it uses more particle (16) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:15.434None[Sandbox] Process order. (Serial=503, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 7754, BattleOrderUniqueId: 47)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:50:15.434NoneBattle 7754: ServerUpdate receive all acknowledges for BattleOrderIndex #47 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
08:50:15.444None[Sandbox] Process order. (Serial=504, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 7754, BattleOrderUniqueId: 47)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:50:15.474GraphicsTLFx_OutputLayer_Feedback switching particleCount from (20) to (24) because it uses more particle (17) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:15.515NonePresentation Battle 7754: Execute action[65] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:15.574GraphicsTLFx_OutputLayer_Feedback switching particleCount from (24) to (20) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:15.583GraphicsTLFx_OutputLayer_Feedback switching particleCount from (20) to (16) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:15.590GraphicsTLFx_OutputLayer_Feedback switching particleCount from (16) to (22) because it uses more particle (17) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:15.665None[Sandbox] Process order. (Serial=505, Empire=0, Order=OrderBattleAttack BattleGUID: 7754 AttackerGUID: 7807 TargetPosition: 3653)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:50:15.666NoneBattle 7754: change state From ContenderRound to ContenderRoundAcknowledge. 11s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
08:50:15.716NonePresentation Battle 7754: Execute action[66] (BattleOrderUniqueId: 48): UnitAttack. EmpireIndex=0. Attacker=7807 (health=0.35) Defender =7809 (health =0.12) (isTopAction: True, initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:15.716NonePresentation Battle 7754: Execute action[67] (BattleOrderUniqueId: 0): EndEmpireRound. EmpireIndex=0. (isTopAction: True, initialActionType: EndEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:15.774GraphicsTLFx_OutputLayer_Feedback switching particleCount from (22) to (18) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:15.782GraphicsTLFx_OutputLayer_Feedback switching particleCount from (18) to (15) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:15.791GraphicsTLFx_OutputLayer_Feedback switching particleCount from (15) to (12) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:15.799GraphicsTLFx_OutputLayer_Feedback switching particleCount from (12) to (10) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:15.808GraphicsTLFx_OutputLayer_Feedback switching particleCount from (10) to (8) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:15.816GraphicsTLFx_OutputLayer_Feedback switching particleCount from (8) to (6) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:15.825GraphicsTLFx_OutputLayer_Feedback switching particleCount from (6) to (5) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:15.833GraphicsTLFx_OutputLayer_Feedback switching particleCount from (5) to (4) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:15.842GraphicsTLFx_OutputLayer_Feedback switching particleCount from (4) to (3) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:15.915None[Sandbox] Process order. (Serial=506, Empire=2, Order=OrderRemoveConstructionByGuid Settlement=7426, ConstructionGUID=17)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:50:15.936None[Sandbox] Process order. (Serial=507, Empire=2, Order=OrderEnqueueConstructible Settlement=7426, Constructible=Unit_Necrophage_Swarm_Larva, Position=2363, EnqueuePosition=AtEnd, Target=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:50:16.301GraphicsTLFX_OutputLayer_AboveSea switching particleCount from (3338) to (2781) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:16.302GraphicsVeget_Aspect_CitySetOutputLayer switching particleCount from (97) to (80) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:16.302GraphicsVegetKelpForestOutputLayer switching particleCount from (46) to (38) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:16.387None[Sandbox] Process order. (Serial=508, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 7754, BattleOrderUniqueId: 46)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:50:16.387NoneBattle 7754: ServerUpdate receive all acknowledges for BattleOrderIndex #46 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
08:50:16.397None[Sandbox] Process order. (Serial=509, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 7754, BattleOrderUniqueId: 46)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:50:16.997GraphicsTLFx_OutputLayer_Feedback switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:17.006GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:18.468NonePresentation Battle 7754: Execute action[68] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=0, unitCount=3 (isTopAction: True, initialActionType: UpdateBattleUnits)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:18.469NonePresentation Battle 7754: Execute action[69] (BattleOrderUniqueId: 0): RoundAcknowledge (isTopAction: True, initialActionType: RoundAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:18.469NonePresentation Battle 7754: State from ContenderRound to ContenderRound
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
08:50:18.469NonePresentation Battle 7754: Execute action[70] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:18.469NonePresentation Battle 7754: Execute action[71] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:18.471None[Sandbox] Process order. (Serial=510, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 7754, BattleOrderUniqueId: 48)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:50:18.471None[Sandbox] Process order. (Serial=511, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 7754, EmpireIndex: 0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:50:18.480NoneBattle 7754: ServerUpdate receive all acknowledges for BattleOrderIndex #48 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
08:50:18.491None[Sandbox] Process order. (Serial=512, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 7754, BattleOrderUniqueId: 48)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:50:18.491NoneBattle 7754: change state From ContenderRoundAcknowledge to ContenderStartRoundAcknowledge. 2s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
08:50:18.519NonePresentation Battle 7754: Execute action[72] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:18.520NonePresentation Battle 7754: Execute action[73] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:18.520NonePresentation Battle 7754: Execute action[74] (BattleOrderUniqueId: 0): StartEmpireRound. EmpireIndex=2. (isTopAction: True, initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:18.520NonePresentation Battle 7754: State from ContenderRound to ContenderRound
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
08:50:18.520NoneCould not find PresentationBattlePreview with armyEntityGUID=7065, targetEntityGUID=7114.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:18.545GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (5) because it uses more particle (4) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:18.770GraphicsTLFx_OutputLayer_Feedback switching particleCount from (5) to (4) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:18.778GraphicsTLFx_OutputLayer_Feedback switching particleCount from (4) to (3) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:18.787GraphicsTLFx_OutputLayer_Feedback switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:18.795GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:20.134GraphicsEnv_Temperate_Rockset_02OutputLayer switching particleCount from (7) to (5) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:20.524None[Sandbox] Process order. (Serial=513, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 7754, EmpireIndex: 0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:50:20.524NoneBattle 7754: change state From ContenderStartRoundAcknowledge to ContenderRound. 2s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
08:50:20.564None[Sandbox] Process order. (Serial=514, Empire=2, Order=OrderBattleMoveAndAttack BattleGUID: 7754 AttackerGUID: 7809 TargetPosition: 3471 IgnoreFoW: True AStarResults: 3653 [65, 39] --> 3654 [66, 39] --> 3563 [67, 38] --> 3470 [66, 37])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:50:20.565NoneBattle 7754: change state From ContenderRound to ContenderRoundAcknowledge. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
08:50:20.628NonePresentation Battle 7754: Execute action[75] (BattleOrderUniqueId: 0): ContenderRound (isTopAction: True, initialActionType: ContenderRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:20.628NonePresentation Battle 7754: State from ContenderRound to ContenderRound
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
08:50:20.628NonePresentation Battle 7754: Execute action[76] (BattleOrderUniqueId: 49): UnitMoveAndAttack. EmpireIndex=2. (isTopAction: True, initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:20.628NonePresentation Battle 7754: Execute action[76] (BattleOrderUniqueId: 49): UnitMove. EmpireIndex=2. UnitGuid=7809, DestTile=3470. (isTopAction: False, initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:20.629NonePresentation Battle 7754: Execute action[76] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=2. UnitGuid=7809, DestTile=3654. (isTopAction: False, initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:20.629NonePresentation Battle 7754: Execute action[76] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=2. UnitGuid=7809, DestTile=3563. (isTopAction: False, initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:20.629NonePresentation Battle 7754: Execute action[76] (BattleOrderUniqueId: 49): OpportunityAttack. EmpireIndex=0. Attacker=7808 (health=0.97), Defender=7809 (health=0.00). (isTopAction: False, initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:20.629NonePresentation Battle 7754: Execute action[76] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=2. UnitGuid=7809, DestTile=3470. (isTopAction: False, initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:20.629NonePresentation Battle 7754: Execute action[77] (BattleOrderUniqueId: 0): RoundAcknowledge (isTopAction: True, initialActionType: RoundAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:20.629NonePresentation Battle 7754: State from ContenderRound to ContenderRound
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
08:50:20.637None[Sandbox] Process order. (Serial=515, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 7754, EmpireIndex: 0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:50:21.564GraphicsTLFx_OutputLayer_UIFx switching particleCount from (5968) to (4973) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:21.614UIUnload UI texture 'Hero_09'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:21.791GraphicsUnit_Aspect_Coral_OutputLayer switching particleCount from (573) to (477) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:22.544GraphicsLeader_Aspect_OutputLayer switching particleCount from (86) to (71) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:23.090GraphicsUnit_Necrophage_Necrodrone_Base_OutputLayer switching particleCount from (229) to (190) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:23.859UIUnload UI texture 'Units__Large_08'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:24.766GraphicsTLFX_OutputLayer_AboveSea switching particleCount from (2781) to (2317) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:24.766GraphicsVeget_Aspect_CitySetOutputLayer switching particleCount from (80) to (66) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:24.766GraphicsVegetKelpForestOutputLayer switching particleCount from (38) to (31) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:26.392None[Sandbox] Process order. (Serial=516, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 7754, BattleOrderUniqueId: 49)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:50:26.393NoneBattle 7754: ServerUpdate receive all acknowledges for BattleOrderIndex #49 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
08:50:26.394NoneRelease presentation battle unit 7809
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
08:50:26.402None[Sandbox] Process order. (Serial=517, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 7754, BattleOrderUniqueId: 49)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:50:26.402NoneBattle 7754: change state From ContenderRoundAcknowledge to Result. 5s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
08:50:26.404NoneNotify BattleWonNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.
Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)
08:50:26.405NoneNotify BattleLostNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.
Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)
08:50:26.405NoneBattle 7754: change state From Result to ResultAcknowledge. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
08:50:26.421NonePresentation Battle 7754: Execute action[78] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:26.421NonePresentation Battle 7754: Execute action[79] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:26.421NonePresentation Battle 7754: Execute action[80] (BattleOrderUniqueId: 0): BattleResult. WinnerGroup=Attacker, VictoryType=Extermination (isTopAction: True, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:26.421NonePresentation Battle 7754: State from ContenderRound to ResultAcknowledge
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
08:50:26.421NonePresentation Battle 7754: Execute action[80] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=0. UnitGuid=7808, DestTile=3746. (isTopAction: False, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:26.421NonePresentation Battle 7754: Execute action[80] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=7808, DestTile=3746. (isTopAction: False, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:26.421NonePresentation Battle 7754: Execute action[80] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=0. UnitGuid=7806, DestTile=3746. (isTopAction: False, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:26.421NonePresentation Battle 7754: Execute action[80] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=7806, DestTile=3654. (isTopAction: False, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:26.421NonePresentation Battle 7754: Execute action[80] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=7806, DestTile=3746. (isTopAction: False, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:26.421NonePresentation Battle 7754: Execute action[80] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=0. UnitGuid=7807, DestTile=3746. (isTopAction: False, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:26.421NonePresentation Battle 7754: Execute action[80] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=7807, DestTile=3563. (isTopAction: False, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:26.421NonePresentation Battle 7754: Execute action[80] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=7807, DestTile=3654. (isTopAction: False, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:26.422NonePresentation Battle 7754: Execute action[80] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=7807, DestTile=3746. (isTopAction: False, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:26.422NonePresentation Battle 7754: Execute action[81] (BattleOrderUniqueId: 0): BattleResultAcknowledge (isTopAction: True, initialActionType: BattleResultAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:26.426UILoading async UI texture 'Faction_Leaders_00.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
08:50:26.432None[Sandbox] Process order. (Serial=518, Empire=0, Order=OrderBattleResultAcknowledge BattleGuid: 7754)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:50:26.432NoneBattle 7754: change state From ResultAcknowledge to Finished. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
08:50:26.433NonePrevented Proxy creation for Entity #7115 (Unit): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
08:50:26.442None[Sandbox] Process order. (Serial=519, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:50:26.467GraphicsBUI_Aspect_CitySet_02OutputLayer switching particleCount from (255) to (453) because it uses more particle (362) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:26.467GraphicsVeget_POI_NaturalModifierOutputLayer switching particleCount from (232) to (494) because it uses more particle (395) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:26.467GraphicsVeget_Aspect_CitySetOutputLayer switching particleCount from (66) to (229) because it uses more particle (183) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:26.467GraphicsDecal_BUI_Aspect_Spore_OutputLayer switching particleCount from (0) to (12) because it uses more particle (9) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:26.467GraphicsDecal_BUI_Aspect_Spore_OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:26.467GraphicsEnv_Aspect_Civilian_Set_01_OutputLayer switching particleCount from (0) to (44) because it uses more particle (35) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:26.467GraphicsEnv_Aspect_Civilian_Set_01_OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:26.467GraphicsPOI_NaturalModifier_Set_06_Animals01OutputLayer switching particleCount from (0) to (58) because it uses more particle (46) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:26.467GraphicsPOI_NaturalModifier_Set_06_Animals01OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:26.467GraphicsEnv_Arid_PropsSet_01OutputLayer switching particleCount from (4282) to (5139) because it uses more particle (3469) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:26.467GraphicsVegetKelpForestOutputLayer switching particleCount from (31) to (74) because it uses more particle (59) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:26.467GraphicsPOI_NaturalModifier_Set_06OutputLayer switching particleCount from (0) to (75) because it uses more particle (60) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:26.467GraphicsPOI_NaturalModifier_Set_06OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:26.467GraphicsVegetAridOutputLayer switching particleCount from (1328) to (1594) because it uses more particle (1112) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:26.467GraphicsGrassAridOutputLayer_Shadows switching particleCount from (0) to (123) because it uses more particle (98) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:26.467GraphicsGrassAridOutputLayer_Shadows now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:26.467GraphicsGrassAridOutputLayer switching particleCount from (0) to (82) because it uses more particle (65) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:26.467GraphicsGrassAridOutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:26.467GraphicsTLFX_OutputLayer_UnderSea switching particleCount from (0) to (930) because it uses more particle (744) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:26.467GraphicsTLFX_OutputLayer_UnderSea now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:26.467GraphicsPOI_MinorFactionVillage_03OutputLayer switching particleCount from (0) to (5) because it uses more particle (4) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:26.467GraphicsPOI_MinorFactionVillage_03OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:26.467GraphicsDecal_POI_MinorFactionVillage_OutputLayer switching particleCount from (0) to (2) because it uses more particle (1) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:26.467GraphicsUnit_Aspect_Ranged_Hero_OutputLayer switching particleCount from (86) to (125) because it uses more particle (100) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:26.467GraphicsUnit_Necrophage_Necrodrone_Base_OutputLayer switching particleCount from (190) to (229) because it uses more particle (165) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:26.467GraphicsUnit_Necrophage_Necrodrone_Hero_OutputLayer switching particleCount from (0) to (47) because it uses more particle (37) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:26.467GraphicsUnit_Necrophage_Necrodrone_Hero_OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:26.467GraphicsWeapon_Common_BlackHammer_Set_01_OutputLayer switching particleCount from (8) to (13) because it uses more particle (10) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:26.476GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (0) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:26.476GraphicsDecal_BUI_Aspect_Spore_OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:26.515UILoading async UI texture 'Bitmaps Small_00.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
08:50:26.515UILoading async UI texture 'Bitmaps Others_03.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
08:50:26.516UILoading async UI texture 'BattleWindow_03.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
08:50:26.516UILoading async UI texture 'Units__Large_08.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
08:50:26.525NonePresentation Battle 7754: State from ResultAcknowledge to Destroyed
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
08:50:26.526NoneRelease presentation battle unit 7807
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
08:50:26.526NoneRelease presentation battle unit 7806
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
08:50:26.526NoneRelease presentation battle unit 7808
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
08:50:26.636GraphicsEnv_Aspect_Civilian_Set_01_OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:26.644GraphicsPOI_NaturalModifier_Set_06_Animals01OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:26.672GraphicsTLFX_OutputLayer_UnderSea switching particleCount from (930) to (1116) because it uses more particle (748) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:26.739GraphicsPOI_NaturalModifier_Set_06OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:26.739GraphicsGrassAridOutputLayer_Shadows now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:26.748GraphicsTLFX_OutputLayer_UnderSea now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:26.758GraphicsGrassAridOutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:26.872GraphicsPOI_MinorFactionVillage_03OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:26.872GraphicsUnit_Necrophage_Necrodrone_Hero_OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:27.145GraphicsTLFX_OutputLayer_AboveSea switching particleCount from (2317) to (2781) because it uses more particle (1916) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:27.465GraphicsTLFX_OutputLayer_AboveSea switching particleCount from (2781) to (3338) because it uses more particle (2296) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:27.626None[Sandbox] Process order. (Serial=520, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 61, NewStatus: Dismissed)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:50:27.886GraphicsTLFX_OutputLayer_AboveSea switching particleCount from (3338) to (4006) because it uses more particle (2754) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:28.312GraphicsTLFX_OutputLayer_AboveSea switching particleCount from (4006) to (4808) because it uses more particle (3250) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:28.607GraphicsEnv_Temperate_Rockset_02OutputLayer switching particleCount from (5) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:28.607GraphicsUnload texture 'Env_Temperate_Rockset_02_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:50:28.607GraphicsUnload texture 'Env_Temperate_Rockset_02_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:50:28.607GraphicsUnload texture 'Env_Temperate_Rockset_02_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:50:28.608GraphicsUnload texture 'Env_Temperate_Rockset_02_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:50:28.608GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:50:28.608GraphicsEnv_Temperate_Rockset_02OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:28.758GraphicsTLFX_OutputLayer_AboveSea switching particleCount from (4808) to (5770) because it uses more particle (3885) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:29.506GraphicsTLFX_OutputLayer_AboveSea switching particleCount from (5770) to (6925) because it uses more particle (4730) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:29.683UILoading async UI texture 'Bitmaps Others_09.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
08:50:29.683UILoading async UI texture 'Bitmaps Others_10.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
08:50:29.733GraphicsTLFX_OutputLayer_Leaders switching particleCount from (0) to (5) because it uses more particle (4) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:29.733GraphicsTLFX_OutputLayer_Leaders now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:29.733GraphicsLeader_Aspect_OutputLayer switching particleCount from (71) to (263) because it uses more particle (210) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:29.763GraphicsTLFX_OutputLayer_Leaders now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:29.834GraphicsTLFX_OutputLayer_Leaders switching particleCount from (5) to (7) because it uses more particle (5) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:30.053GraphicsTLFX_OutputLayer_Leaders switching particleCount from (7) to (9) because it uses more particle (7) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:30.150GraphicsTLFx_OutputLayer_UIFx switching particleCount from (4973) to (4144) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:30.168GraphicsTLFX_OutputLayer_Leaders switching particleCount from (9) to (17) because it uses more particle (13) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:30.370UILoading async UI texture 'Faction_Leaders_03.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
08:50:30.436GraphicsTLFX_OutputLayer_Leaders switching particleCount from (17) to (21) because it uses more particle (15) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:30.448GraphicsTLFX_OutputLayer_AboveSea switching particleCount from (6925) to (8310) because it uses more particle (5655) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:30.569GraphicsTLFX_OutputLayer_Leaders switching particleCount from (21) to (26) because it uses more particle (18) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:30.642GraphicsTLFX_OutputLayer_Leaders switching particleCount from (26) to (32) because it uses more particle (22) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:30.666GraphicsTLFX_OutputLayer_Leaders switching particleCount from (32) to (39) because it uses more particle (27) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:31.000GraphicsTLFX_OutputLayer_Leaders switching particleCount from (39) to (47) because it uses more particle (33) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:31.164GraphicsTLFX_OutputLayer_Leaders switching particleCount from (47) to (57) because it uses more particle (44) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:31.207GraphicsTLFX_OutputLayer_Leaders switching particleCount from (57) to (69) because it uses more particle (47) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:31.261GraphicsUnit_Aspect_Coral_OutputLayer switching particleCount from (477) to (397) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:31.546GraphicsTLFX_OutputLayer_Leaders switching particleCount from (69) to (83) because it uses more particle (57) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:32.001GraphicsTLFX_OutputLayer_Leaders switching particleCount from (83) to (100) because it uses more particle (68) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:32.396GraphicsTLFX_OutputLayer_Leaders switching particleCount from (100) to (121) because it uses more particle (81) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:33.064GraphicsTLFX_OutputLayer_Leaders switching particleCount from (121) to (146) because it uses more particle (98) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:33.436GraphicsTLFX_OutputLayer_UnderSea switching particleCount from (1116) to (1340) because it uses more particle (894) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:33.666GraphicsTLFX_OutputLayer_Leaders switching particleCount from (146) to (176) because it uses more particle (122) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:33.740GraphicsDecal_POI_MinorFactionVillage_OutputLayer switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:33.782GraphicsUnit_Necrophage_Necrodrone_Base_OutputLayer switching particleCount from (229) to (190) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:33.794GraphicsUnit_Aspect_Ranged_Base_OutputLayer switching particleCount from (154) to (128) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:33.795GraphicsWeapon_Aspect_Ranged_Set_01_OutputLayer switching particleCount from (18) to (15) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:33.795GraphicsUnit_Aspect_Scout_Base_OutputLayer switching particleCount from (193) to (160) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:33.795GraphicsUnit_Aspect_Ranged_Hero_OutputLayer switching particleCount from (125) to (104) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:33.795GraphicsWeapon_Common_BlackHammer_Set_01_OutputLayer switching particleCount from (13) to (10) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:34.288GraphicsTLFX_OutputLayer_Leaders switching particleCount from (176) to (212) because it uses more particle (142) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:35.034GraphicsTLFX_OutputLayer_Leaders switching particleCount from (212) to (255) because it uses more particle (173) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:35.830UIUnload UI texture 'Units__Large_03'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:35.830UIUnload UI texture 'Units__Large_08'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:35.830UIUnload UI texture 'Bitmaps Small_00'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:35.830UIUnload UI texture 'BattleWindow_03'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:35.830UIUnload UI texture 'Bitmaps Others_03'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:35.843GraphicsTLFX_OutputLayer_Leaders switching particleCount from (255) to (306) because it uses more particle (205) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:36.357GraphicsTLFx_OutputLayer_UIFx switching particleCount from (4144) to (3453) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:36.428None[Audio] Timeout on stop battle music playlist.
Amplitude.Mercury.Audio.BattleAudioModule:Update()
08:50:37.040None[Sandbox] Process order. (Serial=521, Empire=0, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:50:37.121None[Sandbox] Process order. (Serial=522, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:50:37.130None[Sandbox] Process order. (Serial=523, Empire=-1, Order=OrderWaitForOrderReplication)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:50:37.213NonePrevented Proxy creation for Entity #7735 (OldBattlefield): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
08:50:37.573None[Sandbox] Process order. (Serial=524, Empire=0, Order=OrderStartTurnTimer StartTime: 08/17/2025 06:50:37)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:50:37.582None[Sandbox] Process order. (Serial=525, Empire=0, Order=OrderUpdateTimePlayed,EmpireIndex=0 TimePlayed=710,EmpireIndex=1 TimePlayed=710,EmpireIndex=2 TimePlayed=710,EmpireIndex=3 TimePlayed=710)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:50:37.897GraphicsUnit_Aspect_Coral_OutputLayer switching particleCount from (397) to (330) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:39.266GraphicsTLFx_OutputLayer_Feedback switching particleCount from (0) to (2) because it uses more particle (1) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:39.276GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:39.321UILoading async UI texture 'Bitmaps Small_00.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
08:50:39.321UILoading async UI texture 'Units__Large_08.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
08:50:39.573None[Sandbox] Process order. (Serial=526, Empire=1, Order=OrderBuyoutConstructionByGuid Settlement=7399, ConstructionGUID=10, Currency=Money)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:50:39.594None[Sandbox] Process order. (Serial=527, Empire=2, Order=OrderBuyoutPopulationWithMoney SettlementGUID: 7426, PopulationDefinitionName: Population_Necrophage)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:50:39.596None[Sandbox] Process order. (Serial=528, Empire=2, Order=OrderChangePopulationAssignementStrategy SettlementGUID: 7426, StrategyName: PopulationStrategy_Balanced)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:50:39.614None[Sandbox] Process order. (Serial=529, Empire=2, Order=OrderGoTo Entity=#7752, AdditionalFlags='IgnoreFogOfWar', Path='2641 [65, 28] --> 2733 [65, 29] --> 2826 [66, 30]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:50:39.624None[Sandbox] Process order. (Serial=530, Empire=2, Order=OrderContinueGotoAction Action=201)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:50:39.634None[Sandbox] Process order. (Serial=531, Empire=3, Order=OrderEnqueueTechnology TechnologyName: Technology_District_Tier1_Population, EnqueuePosition: AtEnd)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:50:39.654None[Sandbox] Process order. (Serial=532, Empire=3, Order=OrderGoTo Entity=#7132, AdditionalFlags='IgnoreFogOfWar', Path='1957 [25, 21] --> 2050 [26, 22] --> 2142 [26, 23]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:50:39.664None[Sandbox] Process order. (Serial=533, Empire=3, Order=OrderContinueGotoAction Action=202)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:50:39.665None[Sandbox] Process order. (Serial=534, Empire=3, Order=OrderGoTo Entity=#7136, AdditionalFlags='IgnoreFogOfWar', Path='3065 [29, 33]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:50:39.674None[Sandbox] Process order. (Serial=535, Empire=3, Order=OrderContinueGotoAction Action=203)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:50:39.683None[Sandbox] Process order. (Serial=536, Empire=22, Order=OrderGoTo Entity=#7524, AdditionalFlags='IgnoreFogOfWar', Path='2834 [74, 30]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:50:39.694None[Sandbox] Process order. (Serial=537, Empire=22, Order=OrderContinueGotoAction Action=204)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:50:39.703None[Sandbox] Process order. (Serial=538, Empire=23, Order=OrderGoTo Entity=#7527, AdditionalFlags='IgnoreFogOfWar', Path='2818 [58, 30] --> 2817 [57, 30] --> 2816 [56, 30]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:50:39.714None[Sandbox] Process order. (Serial=539, Empire=23, Order=OrderContinueGotoAction Action=205)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:50:39.734None[Sandbox] Process order. (Serial=540, Empire=34, Order=OrderGoTo Entity=#7533, AdditionalFlags='IgnoreFogOfWar', Path='2097 [73, 22] --> 2188 [72, 23] --> 2280 [72, 24]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:50:39.744None[Sandbox] Process order. (Serial=541, Empire=34, Order=OrderContinueGotoAction Action=206)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:50:39.754None[Sandbox] Process order. (Serial=542, Empire=62, Order=OrderGoTo Entity=#7536, AdditionalFlags='IgnoreFogOfWar', Path='2792 [32, 30] --> 2884 [32, 31] --> 2976 [32, 32]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:50:39.764None[Sandbox] Process order. (Serial=543, Empire=62, Order=OrderContinueGotoAction Action=207)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:50:39.774None[Sandbox] Process order. (Serial=544, Empire=91, Order=OrderGoTo Entity=#7539, AdditionalFlags='IgnoreFogOfWar', Path='2316 [16, 25] --> 2315 [15, 25] --> 2223 [15, 24]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:50:39.784None[Sandbox] Process order. (Serial=545, Empire=91, Order=OrderContinueGotoAction Action=208)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:50:39.794None[Sandbox] Process order. (Serial=546, Empire=101, Order=OrderGoTo Entity=#7542, AdditionalFlags='IgnoreFogOfWar', Path='3799 [27, 41]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:50:39.804None[Sandbox] Process order. (Serial=547, Empire=101, Order=OrderContinueGotoAction Action=209)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:50:39.815None[Sandbox] Process order. (Serial=548, Empire=1, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:50:39.856GraphicsUnit_Aspect_Ranged_Base_OutputLayer switching particleCount from (128) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:39.856GraphicsUnload texture 'Unit_Aspect_Ranged_Base_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:50:39.856GraphicsUnload texture 'Unit_Aspect_Ranged_Base_Emission' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:50:39.856GraphicsUnload texture 'Unit_Aspect_Ranged_Base_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:50:39.856GraphicsUnload texture 'Unit_Aspect_Ranged_Base_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:50:39.856GraphicsUnload texture 'Unit_Aspect_Ranged_Base_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:50:39.856GraphicsUnload texture 'Unit_Aspect_Ranged_Base_Mask_A' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:50:39.856GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:50:39.856GraphicsUnit_Aspect_Ranged_Base_OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:39.856GraphicsUnit_Aspect_Scout_Base_OutputLayer switching particleCount from (160) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:39.856GraphicsUnload texture 'Unit_Aspect_Scout_Base_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:50:39.856GraphicsUnload texture 'Unit_Aspect_Scout_Base_Emission' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:50:39.856GraphicsUnload texture 'Unit_Aspect_Scout_Base_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:50:39.856GraphicsUnload texture 'Unit_Aspect_Scout_Base_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:50:39.856GraphicsUnload texture 'Unit_Aspect_Scout_Base_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:50:39.856GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:50:39.856GraphicsUnit_Aspect_Scout_Base_OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:40.124GraphicsUnit_Necrophage_Necrodrone_Base_OutputLayer switching particleCount from (190) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:40.125GraphicsUnload texture 'Unit_Necrophage_Necrodrone_base_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:50:40.125GraphicsUnload texture 'Unit_Necrophage_Necrodrone_base_Emission' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:50:40.125GraphicsUnload texture 'Unit_Necrophage_Necrodrone_base_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:50:40.125GraphicsUnload texture 'Unit_Necrophage_Necrodrone_base_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:50:40.125GraphicsUnload texture 'Unit_Necrophage_Necrodrone_base_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:50:40.125GraphicsUnload texture 'Unit_Necrophage_Necrodrone_base_Mask_A' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:50:40.125GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:50:40.125GraphicsUnit_Necrophage_Necrodrone_Base_OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:40.295None[Sandbox] Process order. (Serial=549, Empire=2, Order=OrderContinueGotoAction Action=201)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:50:40.335None[Sandbox] Process order. (Serial=550, Empire=3, Order=OrderContinueGotoAction Action=202)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:50:40.386None[Sandbox] Process order. (Serial=551, Empire=23, Order=OrderContinueGotoAction Action=205)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:50:40.415None[Sandbox] Process order. (Serial=552, Empire=34, Order=OrderContinueGotoAction Action=206)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:50:40.436None[Sandbox] Process order. (Serial=553, Empire=62, Order=OrderContinueGotoAction Action=207)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:50:40.456None[Sandbox] Process order. (Serial=554, Empire=91, Order=OrderContinueGotoAction Action=208)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:50:40.968None[Sandbox] Process order. (Serial=555, Empire=2, Order=OrderContinueGotoAction Action=201)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:50:41.058None[Sandbox] Process order. (Serial=556, Empire=23, Order=OrderContinueGotoAction Action=205)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:50:41.088None[Sandbox] Process order. (Serial=557, Empire=34, Order=OrderContinueGotoAction Action=206)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:50:41.107None[Sandbox] Process order. (Serial=558, Empire=62, Order=OrderContinueGotoAction Action=207)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:50:41.128None[Sandbox] Process order. (Serial=559, Empire=91, Order=OrderContinueGotoAction Action=208)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:50:41.139NoneThe AI synchronization took 983 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
08:50:41.157None[Sandbox] Process order. (Serial=560, Empire=1, Order=OrderEnqueueConstructible Settlement=7399, Constructible=Unit_Aspect_Scout, Position=2874, EnqueuePosition=AtEnd, Target=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:50:41.178None[Sandbox] Process order. (Serial=561, Empire=2, Order=OrderOptimizePopulationAssignement SettlementGUID: 7426)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:50:41.208None[Sandbox] Process order. (Serial=562, Empire=2, Order=OrderGoTo Entity=#7109, AdditionalFlags='IgnoreFogOfWar', Path='3381 [69, 36] --> 3288 [68, 35] --> 3196 [68, 34]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:50:41.218None[Sandbox] Process order. (Serial=563, Empire=2, Order=OrderContinueGotoAction Action=210)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:50:41.228None[Sandbox] Process order. (Serial=564, Empire=3, Order=OrderRemoveTechnologyByName TechnologyName: Technology_District_Tier1_Population)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:50:41.247None[Sandbox] Process order. (Serial=565, Empire=3, Order=OrderEnqueueTechnology TechnologyName: KinOfSheredyn_Technology_04, EnqueuePosition: AtEnd)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:50:41.279None[Sandbox] Process order. (Serial=566, Empire=0, Order=OrderAllMinorAndLesserEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:50:41.358None[Sandbox] Process order. (Serial=567, Empire=0, Order=OrderGoTo Entity=#7065, path='3654 [66, 39] --> 3655 [67, 39]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:50:41.368None[Sandbox] Process order. (Serial=568, Empire=0, Order=OrderContinueGotoAction Action=211)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:50:41.428None[Sandbox] Process order. (Serial=569, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:50:41.483GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (0) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:41.652GraphicsWeapon_Aspect_Ranged_Set_01_OutputLayer switching particleCount from (15) to (12) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:41.652GraphicsUnit_Aspect_Ranged_Hero_OutputLayer switching particleCount from (104) to (86) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:41.652GraphicsWeapon_Common_BlackHammer_Set_01_OutputLayer switching particleCount from (10) to (8) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:41.889None[Sandbox] Process order. (Serial=570, Empire=2, Order=OrderContinueGotoAction Action=210)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:50:42.040None[Sandbox] Process order. (Serial=571, Empire=0, Order=OrderContinueGotoAction Action=211)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:50:42.561None[Sandbox] Process order. (Serial=572, Empire=2, Order=OrderContinueGotoAction Action=210)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:50:42.572NoneThe AI synchronization took 990 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
08:50:42.671None[Sandbox] Process order. (Serial=573, Empire=3, Order=OrderGoTo Entity=#7136, AdditionalFlags='IgnoreFogOfWar', Path='3157 [29, 34] --> 3248 [28, 35]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:50:42.680None[Sandbox] Process order. (Serial=574, Empire=3, Order=OrderContinueGotoAction Action=212)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:50:42.691None[Sandbox] Process order. (Serial=575, Empire=22, Order=OrderGoTo Entity=#7524, AdditionalFlags='IgnoreFogOfWar', Path='2833 [73, 30] --> 2740 [72, 29]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:50:42.700None[Sandbox] Process order. (Serial=576, Empire=22, Order=OrderContinueGotoAction Action=213)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:50:42.740None[Sandbox] Process order. (Serial=577, Empire=101, Order=OrderGoTo Entity=#7542, AdditionalFlags='IgnoreFogOfWar', Path='3707 [27, 40] --> 3706 [26, 40]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:50:42.751None[Sandbox] Process order. (Serial=578, Empire=101, Order=OrderContinueGotoAction Action=214)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:50:42.761None[Sandbox] Process order. (Serial=579, Empire=2, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:50:42.857GraphicsTLFx_OutputLayer_Feedback switching particleCount from (0) to (2) because it uses more particle (1) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:42.868GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:43.351None[Sandbox] Process order. (Serial=580, Empire=3, Order=OrderContinueGotoAction Action=212)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:50:43.371None[Sandbox] Process order. (Serial=581, Empire=22, Order=OrderContinueGotoAction Action=213)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:50:43.421None[Sandbox] Process order. (Serial=582, Empire=101, Order=OrderContinueGotoAction Action=214)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:50:43.430NoneThe AI synchronization took 504 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
08:50:43.542None[Sandbox] Process order. (Serial=583, Empire=3, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:50:44.642GraphicsGrassAridOutputLayer_Shadows switching particleCount from (123) to (148) because it uses more particle (100) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:44.650GraphicsGrassTemperateOutputLayer switching particleCount from (15) to (19) because it uses more particle (15) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:44.651GraphicsGrassAridOutputLayer switching particleCount from (82) to (99) because it uses more particle (67) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:44.668GraphicsVegetTemperateBattleWhiteOutputLayer switching particleCount from (38) to (48) because it uses more particle (38) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:44.684GraphicsGrassTemperateOutputLayer switching particleCount from (19) to (23) because it uses more particle (17) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:44.694GraphicsGrassTemperateOutputLayer switching particleCount from (23) to (28) because it uses more particle (20) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:44.694GraphicsEnv_Temperate_PropsSet_01OutputLayer switching particleCount from (0) to (2) because it uses more particle (1) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:44.694GraphicsEnv_Temperate_PropsSet_01OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:44.703GraphicsEnv_Temperate_PropsSet_01OutputLayer switching particleCount from (2) to (4) because it uses more particle (3) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:44.711GraphicsGrassTemperateOutputLayer switching particleCount from (28) to (39) because it uses more particle (31) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:44.711GraphicsEnv_Temperate_PropsSet_01OutputLayer switching particleCount from (4) to (8) because it uses more particle (6) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:44.711GraphicsVegetTemperateOutputLayer switching particleCount from (77) to (93) because it uses more particle (67) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:44.720GraphicsGrassTemperateOutputLayer switching particleCount from (39) to (47) because it uses more particle (36) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:44.720GraphicsEnv_Temperate_PropsSet_01OutputLayer switching particleCount from (8) to (10) because it uses more particle (8) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:44.720GraphicsVegetTemperateOutputLayer switching particleCount from (93) to (112) because it uses more particle (76) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:44.720GraphicsGrassAridOutputLayer_Shadows switching particleCount from (148) to (178) because it uses more particle (120) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:44.729GraphicsGrassTemperateOutputLayer switching particleCount from (47) to (57) because it uses more particle (40) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:44.729GraphicsVegetTemperateOutputLayer switching particleCount from (112) to (135) because it uses more particle (92) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:44.850GraphicsEnv_Temperate_PropsSet_01OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:45.295GraphicsTLFx_OutputLayer_UIFx switching particleCount from (3453) to (2877) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:45.381GraphicsLeader_Aspect_OutputLayer switching particleCount from (263) to (219) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:45.390GraphicsTLFX_OutputLayer_Leaders switching particleCount from (306) to (255) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:45.947UIUnload UI texture 'Faction_Leaders_03'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:46.090None[Sandbox] Process order. (Serial=584, Empire=0, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:50:46.131None[Sandbox] Process order. (Serial=585, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:50:46.131None[Sandbox] Process order. (Serial=586, Empire=-1, Order=OrderWaitForOrderReplication)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:50:46.328UILoading async UI texture 'Hero_12.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
08:50:46.328UILoading async UI texture 'NotificationImmersiveWindow_01.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
08:50:46.337UILoaded UI texture 'UI_Technology_UnlockCategory_District_Dust'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:46.567NoneSend MoodMessage_InteractionsNoneFor10TurnsIndifferentOrFriendly mood message from empire 1 to empire 1
Amplitude.Mercury.Simulation.SimulationEventEffect_TriggerMoodMessage:Apply(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:46.583None[Sandbox] Process order. (Serial=587, Empire=0, Order=OrderStartTurnTimer StartTime: 08/17/2025 06:50:46)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:50:46.592None[Sandbox] Process order. (Serial=588, Empire=0, Order=OrderUpdateTimePlayed,EmpireIndex=0 TimePlayed=719,EmpireIndex=1 TimePlayed=719,EmpireIndex=2 TimePlayed=719,EmpireIndex=3 TimePlayed=719)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:50:46.775GraphicsUnit_Aspect_Coral_OutputLayer switching particleCount from (330) to (275) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:46.853UIUnload UI texture 'Bitmaps Others_09'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:46.853UIUnload UI texture 'Bitmaps Others_10'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:48.585None[Sandbox] Process order. (Serial=589, Empire=0, Order=OrderUpdateTechnologyAdvices SortedTechnologyNames: Amplitude.StaticString[])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:50:48.603NoneCan't find entity 7813 of ongoing task. Fails the task 275.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:48.636None[Sandbox] Process order. (Serial=590, Empire=1, Order=OrderTransferUnits SourceArmyGUID: #7813 TargetArmyGUID: #7087 Action=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:50:48.636NonePrevented Proxy creation for Entity #7813 (Army): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
08:50:48.666None[Sandbox] Process order. (Serial=591, Empire=2, Order=OrderDiplomaticAction Action='ProposeTreaty' with TreatyName='Declaration_CloseBorders', OtherEmpire=#0.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:50:48.668UILoading async UI texture 'EmpireWindow_Background_00.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
08:50:48.678None[Sandbox] Process order. (Serial=592, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 62, NewStatus: Read)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:50:48.678None[Sandbox] Process order. (Serial=593, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 62, NotificationListenerIndex: 0, NotificationListenerData: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:50:48.696None[Sandbox] Process order. (Serial=594, Empire=2, Order=OrderGoTo Entity=#7109, AdditionalFlags='IgnoreFogOfWar', Path='3288 [68, 35] --> 3381 [69, 36] --> 3473 [69, 37]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:50:48.706None[Sandbox] Process order. (Serial=595, Empire=2, Order=OrderContinueGotoAction Action=215)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:50:48.725None[Sandbox] Process order. (Serial=596, Empire=3, Order=OrderEnqueueConstructible Settlement=7376, Constructible=District_Tier1_Industry, Position=2229, EnqueuePosition=AtEnd, Target=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:50:48.726None[Sandbox] Process order. (Serial=597, Empire=3, Order=OrderUpdateTreatyAIInfo OtherEmpireIndex: 0, TreatyAIInfoPerTreaty: Amplitude.Mercury.Interop.TreatyAIInfo[])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:50:48.730UILoading async UI texture 'Faction_Leaders_03.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
08:50:48.732GraphicsTLFX_OutputLayer_Leaders switching particleCount from (255) to (367) because it uses more particle (293) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:48.732GraphicsLeader_Aspect_OutputLayer switching particleCount from (219) to (263) because it uses more particle (210) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:48.737None[Sandbox] Process order. (Serial=598, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 64, NotificationListenerIndex: 4, NotificationListenerData: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:50:48.746None[Sandbox] Process order. (Serial=599, Empire=3, Order=OrderGoTo Entity=#7136, AdditionalFlags='IgnoreFogOfWar', Path='3340 [28, 36] --> 3431 [27, 37] --> 3523 [27, 38] --> 3522 [26, 38] --> 3613 [25, 39]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:50:48.747None[Sandbox] Process order. (Serial=600, Empire=3, Order=OrderGoTo Entity=#7132, AdditionalFlags='IgnoreFogOfWar', Path='2235 [27, 24] --> 2326 [26, 25] --> 2419 [27, 26]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:50:48.756None[Sandbox] Process order. (Serial=601, Empire=3, Order=OrderContinueGotoAction Action=217)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:50:48.757None[Sandbox] Process order. (Serial=602, Empire=3, Order=OrderContinueGotoAction Action=216)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:50:48.767None[Sandbox] Process order. (Serial=603, Empire=22, Order=OrderGoTo Entity=#7524, AdditionalFlags='IgnoreFogOfWar', Path='2739 [71, 29] --> 2647 [71, 28] --> 2554 [70, 27]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:50:48.777None[Sandbox] Process order. (Serial=604, Empire=22, Order=OrderContinueGotoAction Action=218)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:50:48.787None[Sandbox] Process order. (Serial=605, Empire=23, Order=OrderGoTo Entity=#7527, AdditionalFlags='IgnoreFogOfWar', Path='2907 [55, 31]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:50:48.797None[Sandbox] Process order. (Serial=606, Empire=23, Order=OrderContinueGotoAction Action=219)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:50:48.806None[Sandbox] Process order. (Serial=607, Empire=34, Order=OrderGoTo Entity=#7533, AdditionalFlags='IgnoreFogOfWar', Path='2279 [71, 24] --> 2186 [70, 23]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:50:48.818None[Sandbox] Process order. (Serial=608, Empire=34, Order=OrderContinueGotoAction Action=220)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:50:48.837None[Sandbox] Process order. (Serial=609, Empire=62, Order=OrderGoTo Entity=#7536, AdditionalFlags='IgnoreFogOfWar', Path='3068 [32, 33] --> 3160 [32, 34]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:50:48.847None[Sandbox] Process order. (Serial=610, Empire=62, Order=OrderContinueGotoAction Action=221)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:50:48.867None[Sandbox] Process order. (Serial=611, Empire=91, Order=OrderGoTo Entity=#7539, AdditionalFlags='IgnoreFogOfWar', Path='2222 [14, 24] --> 2129 [13, 23]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:50:48.876None[Sandbox] Process order. (Serial=612, Empire=91, Order=OrderContinueGotoAction Action=222)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:50:48.886GraphicsTLFX_OutputLayer_Leaders switching particleCount from (367) to (441) because it uses more particle (295) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:48.887None[Sandbox] Process order. (Serial=613, Empire=101, Order=OrderGoTo Entity=#7542, AdditionalFlags='IgnoreFogOfWar', Path='3705 [25, 40] --> 3704 [24, 40] --> 3611 [23, 39]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:50:48.897None[Sandbox] Process order. (Serial=614, Empire=101, Order=OrderContinueGotoAction Action=223)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:50:49.378None[Sandbox] Process order. (Serial=615, Empire=2, Order=OrderContinueGotoAction Action=215)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:50:49.429None[Sandbox] Process order. (Serial=616, Empire=3, Order=OrderContinueGotoAction Action=217)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:50:49.430None[Sandbox] Process order. (Serial=617, Empire=3, Order=OrderContinueGotoAction Action=216)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:50:49.448None[Sandbox] Process order. (Serial=618, Empire=22, Order=OrderContinueGotoAction Action=218)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:50:49.489None[Sandbox] Process order. (Serial=619, Empire=34, Order=OrderContinueGotoAction Action=220)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:50:49.490GraphicsWeapon_Aspect_Ranged_Set_01_OutputLayer switching particleCount from (12) to (10) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:49.518None[Sandbox] Process order. (Serial=620, Empire=62, Order=OrderContinueGotoAction Action=221)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:50:49.549None[Sandbox] Process order. (Serial=621, Empire=91, Order=OrderContinueGotoAction Action=222)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:50:49.569None[Sandbox] Process order. (Serial=622, Empire=101, Order=OrderContinueGotoAction Action=223)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:50:50.050None[Sandbox] Process order. (Serial=623, Empire=2, Order=OrderContinueGotoAction Action=215)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:50:50.100None[Sandbox] Process order. (Serial=624, Empire=3, Order=OrderContinueGotoAction Action=216)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:50:50.120None[Sandbox] Process order. (Serial=625, Empire=22, Order=OrderContinueGotoAction Action=218)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:50:50.241None[Sandbox] Process order. (Serial=626, Empire=101, Order=OrderContinueGotoAction Action=223)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:50:50.489GraphicsTLFX_OutputLayer_Leaders switching particleCount from (441) to (530) because it uses more particle (354) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:50.771None[Sandbox] Process order. (Serial=627, Empire=3, Order=OrderContinueGotoAction Action=216)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:50:51.450None[Sandbox] Process order. (Serial=628, Empire=3, Order=OrderContinueGotoAction Action=216)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:50:51.462NoneThe AI synchronization took 1980 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
08:50:51.500None[Sandbox] Process order. (Serial=629, Empire=1, Order=OrderGoTo Entity=#7087, AdditionalFlags='IgnoreFogOfWar', Path='2691 [23, 29] --> 2692 [24, 29]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:50:51.511None[Sandbox] Process order. (Serial=630, Empire=1, Order=OrderContinueGotoAction Action=224)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:50:51.550None[Sandbox] Process order. (Serial=631, Empire=2, Order=OrderGoTo Entity=#7752, AdditionalFlags='IgnoreFogOfWar', Path='2918 [66, 31] --> 3011 [67, 32] --> 3103 [67, 33]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:50:51.560None[Sandbox] Process order. (Serial=632, Empire=2, Order=OrderContinueGotoAction Action=225)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:50:51.583GraphicsDecal_KelpForest_OutputLayer switching particleCount from (80) to (66) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:51.591None[Sandbox] Process order. (Serial=633, Empire=3, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:50:51.591None[Sandbox] Process order. (Serial=634, Empire=0, Order=OrderAllMinorAndLesserEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:50:51.614GraphicsPOI_MinorFactionVillage_03OutputLayer switching particleCount from (5) to (4) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:51.658GraphicsDecal_POI_MinorFactionVillage_OutputLayer switching particleCount from (1) to (0) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:51.720None[Sandbox] Process order. (Serial=635, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 62, NotificationListenerIndex: 2, NotificationListenerData: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:50:52.184None[Sandbox] Process order. (Serial=636, Empire=1, Order=OrderContinueGotoAction Action=224)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:50:52.233None[Sandbox] Process order. (Serial=637, Empire=2, Order=OrderContinueGotoAction Action=225)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:50:52.646GraphicsTLFX_OutputLayer_Leaders switching particleCount from (530) to (636) because it uses more particle (425) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:52.904None[Sandbox] Process order. (Serial=638, Empire=2, Order=OrderContinueGotoAction Action=225)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:50:52.917NoneThe AI synchronization took 1050 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
08:50:52.984None[Sandbox] Process order. (Serial=639, Empire=23, Order=OrderGoTo Entity=#7527, AdditionalFlags='IgnoreFogOfWar', Path='2908 [56, 31] --> 2909 [57, 31]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:50:52.995None[Sandbox] Process order. (Serial=640, Empire=23, Order=OrderContinueGotoAction Action=226)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:50:53.014None[Sandbox] Process order. (Serial=641, Empire=62, Order=OrderGoTo Entity=#7536, AdditionalFlags='IgnoreFogOfWar', Path='3068 [32, 33] --> 2977 [33, 32]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:50:53.025None[Sandbox] Process order. (Serial=642, Empire=62, Order=OrderContinueGotoAction Action=227)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:50:53.044None[Sandbox] Process order. (Serial=643, Empire=1, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:50:53.045None[Sandbox] Process order. (Serial=644, Empire=2, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:50:53.152GraphicsUnit_Aspect_Coral_OutputLayer switching particleCount from (275) to (229) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:53.665None[Sandbox] Process order. (Serial=645, Empire=23, Order=OrderContinueGotoAction Action=226)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:50:53.686None[Sandbox] Process order. (Serial=646, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 63, NewStatus: Read)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:50:53.686None[Sandbox] Process order. (Serial=647, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 63, NotificationListenerIndex: 0, NotificationListenerData: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:50:53.696None[Sandbox] Process order. (Serial=648, Empire=62, Order=OrderContinueGotoAction Action=227)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:50:53.703NoneThe AI synchronization took 534 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
08:50:54.011GraphicsTLFx_OutputLayer_UIFx switching particleCount from (2877) to (2397) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:55.830UILoading async UI texture 'Units__Large_04.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
08:50:56.596GraphicsWeapon_Aspect_Ranged_Set_01_OutputLayer switching particleCount from (10) to (8) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:57.067UILoading async UI texture 'Hero_07.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
08:50:57.109UILoaded UI texture 'UI_UnitAbility_Hero_ActiveSkill_Common_Equipment_Warrior01'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:57.566UIUnload UI texture 'NotificationImmersiveWindow_01'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:57.897GraphicsPOI_MinorFactionVillage_03OutputLayer switching particleCount from (4) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:57.897GraphicsUnload texture 'POI_MinorFactionVillage_03_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:50:57.897GraphicsUnload texture 'POI_MinorFactionVillage_03_AmbientOcclusion' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:50:57.897GraphicsUnload texture 'POI_MinorFactionVillage_03_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:50:57.897GraphicsUnload texture 'POI_MinorFactionVillage_03_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:50:57.897GraphicsUnload texture 'POI_MinorFactionVillage_03_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:50:57.897GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:50:57.897GraphicsPOI_MinorFactionVillage_03OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:58.249GraphicsDecal_POI_MinorFactionVillage_OutputLayer switching particleCount from (0) to (2) because it uses more particle (1) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:58.319GraphicsPOI_MinorFactionVillage_03OutputLayer switching particleCount from (0) to (5) because it uses more particle (4) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:58.319GraphicsPOI_MinorFactionVillage_03OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:58.407GraphicsPOI_MinorFactionElder_Blackhammer_01OutputLayer switching particleCount from (0) to (48) because it uses more particle (38) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:58.407GraphicsPOI_MinorFactionElder_Blackhammer_01OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:58.433GraphicsPOI_MinorFactionVillage_03OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:58.442GraphicsVegetKelpForestOutputLayer switching particleCount from (74) to (89) because it uses more particle (62) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:58.442GraphicsPOI_MinorFactionElder_Blackhammer_01OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:58.689GraphicsPOI_MinorFactionVillage_03OutputLayer switching particleCount from (5) to (8) because it uses more particle (6) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:58.724GraphicsDecal_KelpForest_OutputLayer switching particleCount from (66) to (80) because it uses more particle (54) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:58.858GraphicsPOI_MinorFactionElder_Weapon_Blackhammer_01OutputLayer switching particleCount from (0) to (17) because it uses more particle (13) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:58.858GraphicsPOI_MinorFactionElder_Weapon_Blackhammer_01OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:58.894GraphicsPOI_MinorFactionElder_Weapon_Blackhammer_01OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:50:58.931GraphicsPOI_MinorFactionVillage_03OutputLayer switching particleCount from (8) to (12) because it uses more particle (9) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:00.324UILoading async UI texture 'Bitmaps Others_10.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
08:51:00.355GraphicsFeedbacksMeshOutput switching particleCount from (0) to (68) because it uses more particle (54) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:00.355GraphicsFeedbacksMeshOutput now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:00.364GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (0) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:00.382GraphicsTLFx_OutputLayer_Feedback switching particleCount from (0) to (23) because it uses more particle (18) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:00.382GraphicsFeedbacksMeshOutput now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:00.622GraphicsTLFx_OutputLayer_Feedback switching particleCount from (23) to (19) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:00.630GraphicsTLFx_OutputLayer_Feedback switching particleCount from (19) to (15) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:00.639GraphicsTLFx_OutputLayer_Feedback switching particleCount from (15) to (12) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:00.648GraphicsTLFx_OutputLayer_Feedback switching particleCount from (12) to (10) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:00.657GraphicsTLFx_OutputLayer_Feedback switching particleCount from (10) to (8) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:00.666GraphicsTLFx_OutputLayer_Feedback switching particleCount from (8) to (6) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:00.675GraphicsTLFx_OutputLayer_Feedback switching particleCount from (6) to (5) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:00.684GraphicsTLFx_OutputLayer_Feedback switching particleCount from (5) to (4) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:00.693GraphicsTLFx_OutputLayer_Feedback switching particleCount from (4) to (3) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:00.702GraphicsTLFx_OutputLayer_Feedback switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:00.711GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:00.720GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (0) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:01.868GraphicsUnit_Aspect_Coral_OutputLayer switching particleCount from (229) to (190) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:01.994GraphicsTLFx_OutputLayer_Feedback switching particleCount from (0) to (38) because it uses more particle (30) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:02.109GraphicsTLFx_OutputLayer_Feedback switching particleCount from (38) to (31) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:02.118GraphicsTLFx_OutputLayer_Feedback switching particleCount from (31) to (25) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:02.127GraphicsTLFx_OutputLayer_Feedback switching particleCount from (25) to (20) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:02.137GraphicsTLFx_OutputLayer_Feedback switching particleCount from (20) to (16) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:02.145GraphicsTLFx_OutputLayer_Feedback switching particleCount from (16) to (13) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:02.154GraphicsTLFx_OutputLayer_Feedback switching particleCount from (13) to (10) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:02.163GraphicsTLFx_OutputLayer_Feedback switching particleCount from (10) to (8) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:02.172GraphicsTLFx_OutputLayer_Feedback switching particleCount from (8) to (6) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:02.181GraphicsTLFx_OutputLayer_Feedback switching particleCount from (6) to (5) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:02.190GraphicsTLFx_OutputLayer_Feedback switching particleCount from (5) to (4) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:02.198GraphicsTLFx_OutputLayer_Feedback switching particleCount from (4) to (3) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:02.208GraphicsTLFx_OutputLayer_Feedback switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:02.217GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:02.226GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (0) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:02.661GraphicsLeader_Aspect_OutputLayer switching particleCount from (263) to (219) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:02.670GraphicsTLFX_OutputLayer_Leaders switching particleCount from (636) to (530) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:02.928GraphicsTLFx_OutputLayer_UIFx switching particleCount from (2397) to (1997) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:03.533GraphicsTLFx_OutputLayer_Feedback switching particleCount from (0) to (23) because it uses more particle (18) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:03.622GraphicsTLFx_OutputLayer_Feedback switching particleCount from (23) to (19) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:03.631GraphicsTLFx_OutputLayer_Feedback switching particleCount from (19) to (15) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:03.640GraphicsTLFx_OutputLayer_Feedback switching particleCount from (15) to (12) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:03.648GraphicsTLFx_OutputLayer_Feedback switching particleCount from (12) to (10) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:03.658GraphicsTLFx_OutputLayer_Feedback switching particleCount from (10) to (8) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:03.667GraphicsTLFx_OutputLayer_Feedback switching particleCount from (8) to (6) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:03.675GraphicsTLFx_OutputLayer_Feedback switching particleCount from (6) to (5) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:03.684GraphicsTLFx_OutputLayer_Feedback switching particleCount from (5) to (4) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:03.694GraphicsTLFx_OutputLayer_Feedback switching particleCount from (4) to (3) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:03.702GraphicsTLFx_OutputLayer_Feedback switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:03.711GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:03.720GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (0) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:04.361GraphicsFeedbacksMeshOutput switching particleCount from (68) to (82) because it uses more particle (57) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:04.379GraphicsTLFx_OutputLayer_Feedback switching particleCount from (0) to (57) because it uses more particle (45) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:04.575UIUnload UI texture 'EmpireWindow_Background_00'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:04.684UIUnload UI texture 'Faction_Leaders_03'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:04.702GraphicsTLFx_OutputLayer_Feedback switching particleCount from (57) to (79) because it uses more particle (63) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:05.586GraphicsWeapon_Aspect_Ranged_Set_01_OutputLayer switching particleCount from (8) to (6) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:05.969GraphicsVeget_Aspect_CitySetOutputLayer switching particleCount from (229) to (275) because it uses more particle (188) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:06.033GraphicsVegetAridOutputLayer switching particleCount from (1594) to (1913) because it uses more particle (1279) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:06.033GraphicsGrassAridOutputLayer switching particleCount from (99) to (119) because it uses more particle (83) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:06.042GraphicsGrassAridOutputLayer switching particleCount from (119) to (150) because it uses more particle (120) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:06.051GraphicsGrassAridOutputLayer switching particleCount from (150) to (193) because it uses more particle (154) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:06.060GraphicsGrassAridOutputLayer switching particleCount from (193) to (232) because it uses more particle (179) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:06.068GraphicsGrassAridOutputLayer switching particleCount from (232) to (279) because it uses more particle (202) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:06.078GraphicsVeget_Aspect_CitySetOutputLayer switching particleCount from (275) to (330) because it uses more particle (223) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:06.078GraphicsGrassAridOutputLayer switching particleCount from (279) to (335) because it uses more particle (245) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:06.087GraphicsGrassAridOutputLayer switching particleCount from (335) to (403) because it uses more particle (285) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:06.106GraphicsGrassKelpForestOutputLayer switching particleCount from (0) to (9) because it uses more particle (7) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:06.106GraphicsGrassKelpForestOutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:06.106GraphicsGrassAridOutputLayer switching particleCount from (403) to (484) because it uses more particle (332) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:06.115GraphicsGrassKelpForestOutputLayer switching particleCount from (9) to (18) because it uses more particle (14) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:06.115GraphicsGrassVolcanicOutputLayer switching particleCount from (0) to (15) because it uses more particle (12) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:06.115GraphicsGrassVolcanicOutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:06.124GraphicsGrassKelpForestOutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:06.124GraphicsGrassAridOutputLayer switching particleCount from (484) to (581) because it uses more particle (399) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:06.133GraphicsGrassVolcanicOutputLayer switching particleCount from (15) to (20) because it uses more particle (16) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:06.133GraphicsGrassAridOutputLayer switching particleCount from (581) to (698) because it uses more particle (481) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:06.152GraphicsGrassKelpForestOutputLayer switching particleCount from (18) to (22) because it uses more particle (16) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:06.152GraphicsGrassVolcanicOutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:06.161GraphicsGrassAridOutputLayer switching particleCount from (698) to (838) because it uses more particle (567) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:06.180GraphicsGrassKelpForestOutputLayer switching particleCount from (22) to (27) because it uses more particle (21) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:06.188GraphicsGrassKelpForestOutputLayer switching particleCount from (27) to (33) because it uses more particle (24) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:06.226GraphicsEnv_KelpForest_PropsSet_01OutputLayer switching particleCount from (0) to (2) because it uses more particle (1) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:06.226GraphicsEnv_KelpForest_PropsSet_01OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:06.226GraphicsGrassAridOutputLayer switching particleCount from (838) to (1006) because it uses more particle (678) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:06.263GraphicsGrassKelpForestOutputLayer switching particleCount from (33) to (40) because it uses more particle (28) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:06.281GraphicsEnv_SmallRocks_01OutputLayer switching particleCount from (0) to (2) because it uses more particle (1) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:06.290GraphicsEnv_KelpForest_PropsSet_01OutputLayer switching particleCount from (2) to (4) because it uses more particle (3) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:06.290GraphicsGrassKelpForestOutputLayer switching particleCount from (40) to (48) because it uses more particle (35) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:06.290GraphicsVegetAridOutputLayer switching particleCount from (1913) to (2296) because it uses more particle (1540) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:06.335GraphicsEnv_KelpForest_PropsSet_01OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:06.345GraphicsGrassKelpForestOutputLayer switching particleCount from (48) to (58) because it uses more particle (40) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:06.473GraphicsGrassKelpForestOutputLayer switching particleCount from (58) to (70) because it uses more particle (48) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:06.510GraphicsBUI_KinOfSheredyn_CitySet_02OutputLayer switching particleCount from (8) to (13) because it uses more particle (10) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:06.850GraphicsGrassKelpForestOutputLayer switching particleCount from (70) to (84) because it uses more particle (61) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:06.859GraphicsGrassVolcanicOutputLayer switching particleCount from (20) to (28) because it uses more particle (22) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:06.868GraphicsPOI_MinorFactionVillage_03OutputLayer switching particleCount from (12) to (15) because it uses more particle (11) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:06.878GraphicsGrassVolcanicOutputLayer switching particleCount from (28) to (35) because it uses more particle (28) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:06.878GraphicsPOI_MinorFactionVillage_03OutputLayer switching particleCount from (15) to (24) because it uses more particle (19) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:06.887GraphicsEnv_KelpForest_PropsSet_01OutputLayer switching particleCount from (4) to (7) because it uses more particle (5) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:06.887GraphicsGrassVolcanicOutputLayer switching particleCount from (35) to (43) because it uses more particle (34) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:06.887GraphicsPOI_MinorFactionVillage_03OutputLayer switching particleCount from (24) to (32) because it uses more particle (25) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:06.896GraphicsPOI_MinorFactionVillage_03OutputLayer switching particleCount from (32) to (39) because it uses more particle (30) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:06.905GraphicsPOI_MinorFactionVillage_03OutputLayer switching particleCount from (39) to (47) because it uses more particle (35) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:06.913GraphicsVegetKelpForestOutputLayer switching particleCount from (89) to (107) because it uses more particle (80) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:06.914GraphicsGrassKelpForestOutputLayer switching particleCount from (84) to (101) because it uses more particle (70) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:06.923GraphicsPOI_MinorFactionVillage_03OutputLayer switching particleCount from (47) to (57) because it uses more particle (42) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:06.951GraphicsVegetKelpForestOutputLayer switching particleCount from (107) to (129) because it uses more particle (88) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:07.005GraphicsGrassKelpForestOutputLayer switching particleCount from (101) to (122) because it uses more particle (83) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:07.277GraphicsDecal_POI_MinorFactionVillage_OutputLayer switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:07.348GraphicsGrassTemperateOutputLayer switching particleCount from (57) to (47) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:07.348GraphicsEnv_Temperate_PropsSet_01OutputLayer switching particleCount from (10) to (8) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:07.422GraphicsVegetTemperateBattleWhiteOutputLayer switching particleCount from (48) to (40) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:07.439GraphicsGrassAridOutputLayer_Shadows switching particleCount from (178) to (148) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:07.635None[Sandbox] Process order. (Serial=649, Empire=0, Order=OrderBuildFoundationAt Settlement=7355, Position=3840)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:51:07.913GraphicsTLFx_OutputLayer_Feedback switching particleCount from (79) to (65) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:08.042GraphicsEnv_BridgeAndDam_Rocks_01OutputLayer switching particleCount from (433) to (520) because it uses more particle (355) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:08.042GraphicsVegetTemperateOutputLayer switching particleCount from (135) to (162) because it uses more particle (112) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:08.154GraphicsEnv_BridgeAndDam_Rocks_01OutputLayer switching particleCount from (520) to (624) because it uses more particle (422) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:08.389GraphicsBUI_Aspect_CitySet_02OutputLayer switching particleCount from (453) to (544) because it uses more particle (365) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:08.597UIUnload UI texture 'Hero_07'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:08.598UIUnload UI texture 'Hero_12'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:08.693GraphicsEnv_Aspect_Civilian_Set_01_OutputLayer switching particleCount from (44) to (53) because it uses more particle (40) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:09.006None[Sandbox] Process order. (Serial=650, Empire=0, Order=OrderBuildFoundationAt Settlement=7355, Position=3563)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:51:09.098GraphicsDecal_BUI_Aspect_OutputLayer switching particleCount from (6) to (8) because it uses more particle (6) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:09.296GraphicsBUI_KinOfSheredyn_CitySet_02OutputLayer switching particleCount from (13) to (19) because it uses more particle (15) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:09.343GraphicsEnv_BridgeAndDam_Rocks_01OutputLayer switching particleCount from (624) to (749) because it uses more particle (505) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:09.343GraphicsVegetTemperateOutputLayer switching particleCount from (162) to (195) because it uses more particle (137) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:09.409GraphicsBUI_Common_Construction_01OutputLayer switching particleCount from (29) to (35) because it uses more particle (25) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:09.560GraphicsBUI_Common_Construction_01OutputLayer switching particleCount from (35) to (42) because it uses more particle (29) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:09.767GraphicsEnv_Aspect_Civilian_Set_01_OutputLayer switching particleCount from (53) to (64) because it uses more particle (45) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:09.842GraphicsVegetTemperateOutputLayer switching particleCount from (195) to (235) because it uses more particle (158) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:09.860UIUnload UI texture 'Units__Large_04'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:09.861GraphicsBUI_Aspect_CitySet_01OutputLayer switching particleCount from (128) to (154) because it uses more particle (105) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:10.011GraphicsTLFX_OutputLayer_Leaders switching particleCount from (530) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:10.011GraphicsUnload texture 'HgFx_MainAtlas_Leader' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:51:10.011GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:51:10.011GraphicsTLFX_OutputLayer_Leaders now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:10.425GraphicsEnv_Aspect_Civilian_Set_01_OutputLayer switching particleCount from (64) to (77) because it uses more particle (55) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:10.433GraphicsTLFx_OutputLayer_Feedback switching particleCount from (65) to (54) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:10.448GraphicsTLFx_OutputLayer_Feedback switching particleCount from (54) to (45) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:10.460GraphicsTLFx_OutputLayer_Feedback switching particleCount from (45) to (37) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:10.760None[Sandbox] Process order. (Serial=651, Empire=0, Order=OrderBuildFoundationAt Settlement=7355, Position=3654)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:51:10.761NoneQuest FactionQuest_Aspect_Chapter01_Step02ChoiceDefinition completed
Amplitude.Mercury.Simulation.QuestController:CompleteQuestStep(System.Reflection.RuntimeParameterInfo)
08:51:10.767NoneNotify QuestCompletedNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.
Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)
08:51:10.776GraphicsBUI_KinOfSheredyn_CitySet_02OutputLayer switching particleCount from (19) to (24) because it uses more particle (19) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:10.830None[Sandbox] Process order. (Serial=652, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 66, NewStatus: Read)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:51:10.837UILoading async UI texture 'Advisor_00.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
08:51:10.903GraphicsTLFx_OutputLayer_Feedback switching particleCount from (37) to (30) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:10.913GraphicsTLFx_OutputLayer_Feedback switching particleCount from (30) to (25) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:10.924GraphicsTLFx_OutputLayer_Feedback switching particleCount from (25) to (20) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:10.924GraphicsVegetTemperateOutputLayer switching particleCount from (235) to (282) because it uses more particle (190) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:10.933GraphicsTLFx_OutputLayer_Feedback switching particleCount from (20) to (16) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:10.960GraphicsEnv_Aspect_Civilian_Set_01_OutputLayer switching particleCount from (77) to (93) because it uses more particle (65) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:11.088GraphicsUnit_Aspect_Coral_OutputLayer switching particleCount from (190) to (158) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:11.131None[Sandbox] Process order. (Serial=653, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 65, NotificationListenerIndex: 1, NotificationListenerData: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:51:11.131None[Sandbox] Process order. (Serial=654, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 65, NewStatus: Read)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:51:11.133GraphicsBUI_Common_Construction_01OutputLayer switching particleCount from (42) to (51) because it uses more particle (36) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:11.133GraphicsBUI_KinOfSheredyn_CitySet_02OutputLayer switching particleCount from (24) to (29) because it uses more particle (23) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:11.363UIUnload UI texture 'Bitmaps Small_00'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:11.363GraphicsTLFx_OutputLayer_Feedback switching particleCount from (16) to (13) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:11.682GraphicsBUI_KinOfSheredyn_CitySet_02OutputLayer switching particleCount from (29) to (37) because it uses more particle (29) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:11.885GraphicsLeader_Aspect_OutputLayer switching particleCount from (219) to (182) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:12.008GraphicsBUI_Common_Construction_01OutputLayer switching particleCount from (51) to (62) because it uses more particle (43) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:12.148GraphicsTLFx_OutputLayer_UIFx switching particleCount from (1997) to (1664) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:12.638GraphicsBUI_KinOfSheredyn_CitySet_02OutputLayer switching particleCount from (37) to (45) because it uses more particle (31) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:12.778GraphicsTLFx_OutputLayer_Feedback switching particleCount from (13) to (10) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:12.804GraphicsBUI_KinOfSheredyn_CitySet_02OutputLayer switching particleCount from (45) to (55) because it uses more particle (37) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:13.763GraphicsTLFx_OutputLayer_Feedback switching particleCount from (10) to (8) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:13.772GraphicsTLFx_OutputLayer_Feedback switching particleCount from (8) to (6) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:13.921GraphicsBUI_KinOfSheredyn_CitySet_02OutputLayer switching particleCount from (55) to (66) because it uses more particle (46) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:14.069GraphicsBUI_Common_Construction_01OutputLayer switching particleCount from (62) to (75) because it uses more particle (51) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:14.215None[Sandbox] Process order. (Serial=655, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 66, NotificationListenerIndex: 1, NotificationListenerData: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:51:14.215None[Sandbox] Process order. (Serial=656, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 66, NewStatus: Read)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:51:14.265None[Sandbox] Process order. (Serial=657, Empire=2, Order=OrderRemoveConstructionByGuid Settlement=7426, ConstructionGUID=18)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:51:14.285None[Sandbox] Process order. (Serial=658, Empire=2, Order=OrderEnqueueConstructible Settlement=7426, Constructible=Unit_Necrophage_Swarm_Larva, Position=2363, EnqueuePosition=AtEnd, Target=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:51:14.689GraphicsEnv_Temperate_PropsSet_01OutputLayer switching particleCount from (8) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:14.689GraphicsUnload texture 'Env_Temperate_PropsSet_01_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:51:14.689GraphicsUnload texture 'Env_Temperate_PropsSet_01_AmbientOcclusion' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:51:14.689GraphicsUnload texture 'Env_Temperate_PropsSet_01_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:51:14.689GraphicsUnload texture 'Env_Temperate_PropsSet_01_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:51:14.689GraphicsUnload texture 'Env_Temperate_PropsSet_01_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:51:14.689GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:51:14.690GraphicsEnv_Temperate_PropsSet_01OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:14.758GraphicsWeapon_Aspect_Ranged_Set_01_OutputLayer switching particleCount from (6) to (5) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:15.220GraphicsTLFX_OutputLayer_AboveSea switching particleCount from (8310) to (6925) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:15.272GraphicsPOI_NaturalModifier_Set_06_Animals01OutputLayer switching particleCount from (58) to (48) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:15.420GraphicsEnv_SmallRocks_01OutputLayer switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:15.865GraphicsTLFx_OutputLayer_Feedback switching particleCount from (6) to (5) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:15.874GraphicsTLFx_OutputLayer_Feedback switching particleCount from (5) to (4) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:15.883GraphicsTLFx_OutputLayer_Feedback switching particleCount from (4) to (3) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:16.450GraphicsGrassTemperateOutputLayer switching particleCount from (47) to (39) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:16.521GraphicsVegetTemperateBattleWhiteOutputLayer switching particleCount from (40) to (33) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:16.538GraphicsGrassAridOutputLayer_Shadows switching particleCount from (148) to (123) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:16.864GraphicsTLFx_OutputLayer_Feedback switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:16.874GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:16.881GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (0) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:17.357GraphicsVegetKelpForestOutputLayer switching particleCount from (129) to (107) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:17.366GraphicsPOI_MinorFactionVillage_03OutputLayer switching particleCount from (57) to (47) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:17.448GraphicsPOI_MinorFactionElder_Weapon_Blackhammer_01OutputLayer switching particleCount from (17) to (14) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:18.085GraphicsGrassTemperateOutputLayer_Shadows switching particleCount from (197) to (164) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:19.936GraphicsFeedbacksMeshOutput switching particleCount from (82) to (68) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:19.980GraphicsUnit_Aspect_Coral_OutputLayer switching particleCount from (158) to (131) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:20.116None[Sandbox] Process order. (Serial=659, Empire=0, Order=OrderEndCurrentDialog DialogueName: FactionQuest_Aspect_Chapter01_Step02_End, TotalSteps: 5, SkippedStepIndex: -1, DialogIndex: 13)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:51:20.175GraphicsTLFx_OutputLayer_Feedback switching particleCount from (0) to (2) because it uses more particle (1) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:20.175GraphicsUnit_Aspect_Scout_Base_OutputLayer switching particleCount from (0) to (193) because it uses more particle (154) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:20.175GraphicsUnit_Aspect_Scout_Base_OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:20.184GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:20.201GraphicsUnit_Aspect_Scout_Base_OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:20.271GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (0) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:20.767GraphicsVeget_Aspect_CitySetOutputLayer switching particleCount from (330) to (275) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:20.767GraphicsLeader_Aspect_OutputLayer switching particleCount from (182) to (151) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:20.863GraphicsPOI_MinorFactionElder_Blackhammer_01OutputLayer switching particleCount from (48) to (40) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:21.027GraphicsTLFx_OutputLayer_UIFx switching particleCount from (1664) to (1386) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:21.663UIUnload UI texture 'Units__Large_07'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:22.205GraphicsVegetTemperateBattleWhiteOutputLayer switching particleCount from (33) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:22.205GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:51:22.205GraphicsVegetTemperateBattleWhiteOutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:22.214GraphicsGrassTemperateOutputLayer switching particleCount from (39) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:22.214GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:51:22.214GraphicsGrassTemperateOutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:23.626GraphicsWeapon_Aspect_Ranged_Set_01_OutputLayer switching particleCount from (5) to (4) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:24.097GraphicsTLFX_OutputLayer_AboveSea switching particleCount from (6925) to (5770) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:24.551GraphicsPOI_MinorFactionElder_Weapon_Blackhammer_01OutputLayer switching particleCount from (14) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:24.551GraphicsUnload texture 'Weapon_Blackhammer_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:51:24.551GraphicsUnload texture 'Weapon_Blackhammer_Emission' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:51:24.551GraphicsUnload texture 'Weapon_Blackhammer_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:51:24.551GraphicsUnload texture 'Weapon_Blackhammer_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:51:24.551GraphicsUnload texture 'Weapon_Blackhammer_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:51:24.551GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:51:24.551GraphicsPOI_MinorFactionElder_Weapon_Blackhammer_01OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:25.431GraphicsGrassAridOutputLayer_Shadows switching particleCount from (123) to (102) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:25.594None[Sandbox] Process order. (Serial=660, Empire=0, Order=OrderEndCurrentDialog DialogueName: FactionQuest_Aspect_Chapter02_Step01_Start, TotalSteps: 7, SkippedStepIndex: -1, DialogIndex: 14)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:51:25.630UILoading async UI texture 'Units__Large_07.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
08:51:26.256GraphicsVegetKelpForestOutputLayer switching particleCount from (107) to (89) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:26.265GraphicsPOI_MinorFactionVillage_03OutputLayer switching particleCount from (47) to (39) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:26.990GraphicsGrassTemperateOutputLayer_Shadows switching particleCount from (164) to (136) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:27.027GraphicsVeget_POI_NaturalModifierOutputLayer switching particleCount from (494) to (593) because it uses more particle (399) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:27.046GraphicsFeedbacksMeshOutput switching particleCount from (68) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:27.046GraphicsUnload texture 'FeedbacksOutputAlbedo' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:51:27.046GraphicsUnload texture 'Atlas_Number' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:51:27.046GraphicsUnload material 'FeedbacksMeshOutputInstancing_HighRes' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:51:27.046GraphicsFeedbacksMeshOutput now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:27.137GraphicsGrassTemperateOutputLayer_Shadows switching particleCount from (136) to (164) because it uses more particle (110) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:27.174GraphicsVeget_Aspect_CitySetOutputLayer switching particleCount from (275) to (330) because it uses more particle (222) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:27.275GraphicsGrassTemperateOutputLayer_Shadows switching particleCount from (164) to (197) because it uses more particle (133) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:27.494GraphicsPOI_NaturalModifier_Set_06_Animals01OutputLayer switching particleCount from (48) to (58) because it uses more particle (46) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:27.920None[Sandbox] Process order. (Serial=661, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 65, NotificationListenerIndex: 2, NotificationListenerData: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:51:28.013GraphicsPOI_MinorFactionElder_Blackhammer_01OutputLayer switching particleCount from (40) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:28.013GraphicsUnload texture 'POI_MinorFactionElder_Blackhammer_01_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:51:28.014GraphicsUnload texture 'POI_MinorFactionElder_Blackhammer_01_Emission' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:51:28.014GraphicsUnload texture 'POI_MinorFactionElder_Blackhammer_01_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:51:28.014GraphicsUnload texture 'POI_MinorFactionElder_Blackhammer_01_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:51:28.014GraphicsUnload texture 'POI_MinorFactionElder_Blackhammer_01_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:51:28.014GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:51:28.014GraphicsPOI_MinorFactionElder_Blackhammer_01OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:28.537UILoading async UI texture 'Bitmaps Small_00.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
08:51:28.557GraphicsTLFx_OutputLayer_Feedback switching particleCount from (0) to (2) because it uses more particle (1) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:28.565GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:28.959UIUnload UI texture 'Bitmaps Others_10'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:28.960GraphicsUnit_Aspect_Coral_OutputLayer switching particleCount from (131) to (109) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:29.784GraphicsLeader_Aspect_OutputLayer switching particleCount from (151) to (125) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:29.831None[Sandbox] Process order. (Serial=662, Empire=0, Order=OrderGoTo Entity=#7065, path='3656 [68, 39] --> 3565 [69, 38]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:51:29.843None[Sandbox] Process order. (Serial=663, Empire=0, Order=OrderContinueGotoAction Action=230)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:51:29.992GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (0) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:30.074GraphicsTLFx_OutputLayer_UIFx switching particleCount from (1386) to (1155) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:30.458GraphicsTLFx_OutputLayer_Feedback switching particleCount from (0) to (2) because it uses more particle (1) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:30.471GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:30.513None[Sandbox] Process order. (Serial=664, Empire=0, Order=OrderContinueGotoAction Action=230)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:51:30.523NoneThe AI synchronization took 541 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
08:51:31.185None[Sandbox] Process order. (Serial=665, Empire=0, Order=OrderTransferUnits SourceArmyGUID: #7823 TargetArmyGUID: #7065 Action=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:51:31.185NonePrevented Proxy creation for Entity #7823 (Army): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
08:51:31.273GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (0) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:31.318GraphicsTLFX_OutputLayer_AboveSea switching particleCount from (5770) to (6953) because it uses more particle (5562) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:31.337GraphicsTLFX_OutputLayer_AboveSea switching particleCount from (6953) to (8344) because it uses more particle (5943) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:31.355GraphicsTLFx_OutputLayer_Feedback switching particleCount from (0) to (2) because it uses more particle (1) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:31.364GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:31.408GraphicsGrassTemperateOutputLayer switching particleCount from (0) to (4) because it uses more particle (3) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:31.409GraphicsGrassTemperateOutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:31.417GraphicsVegetTemperateBattleWhiteOutputLayer switching particleCount from (0) to (7) because it uses more particle (5) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:31.417GraphicsVegetTemperateBattleWhiteOutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:31.428GraphicsGrassTemperateOutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:31.445GraphicsVegetTemperateBattleWhiteOutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:32.624UILoading async UI texture 'Bitmaps Others_09.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
08:51:32.624UILoading async UI texture 'Bitmaps Others_10.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
08:51:32.668GraphicsTLFX_OutputLayer_Leaders switching particleCount from (0) to (5) because it uses more particle (4) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:32.668GraphicsTLFX_OutputLayer_Leaders now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:32.668GraphicsLeader_Aspect_OutputLayer switching particleCount from (125) to (263) because it uses more particle (210) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:32.710GraphicsTLFX_OutputLayer_Leaders now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:32.731GraphicsTLFX_OutputLayer_Leaders switching particleCount from (5) to (7) because it uses more particle (5) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:32.784GraphicsTLFX_OutputLayer_Leaders switching particleCount from (7) to (9) because it uses more particle (7) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:32.861GraphicsTLFX_OutputLayer_Leaders switching particleCount from (9) to (12) because it uses more particle (9) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:32.861GraphicsWeapon_Aspect_Ranged_Set_01_OutputLayer switching particleCount from (4) to (3) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:32.886GraphicsTLFX_OutputLayer_Leaders switching particleCount from (12) to (15) because it uses more particle (11) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:32.910GraphicsTLFX_OutputLayer_Leaders switching particleCount from (15) to (18) because it uses more particle (13) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:32.986GraphicsTLFX_OutputLayer_Leaders switching particleCount from (18) to (22) because it uses more particle (16) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:33.071GraphicsTLFX_OutputLayer_Leaders switching particleCount from (22) to (27) because it uses more particle (19) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:33.132GraphicsTLFX_OutputLayer_Leaders switching particleCount from (27) to (34) because it uses more particle (27) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:33.258GraphicsTLFX_OutputLayer_Leaders switching particleCount from (34) to (41) because it uses more particle (29) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:33.324UILoading async UI texture 'Faction_Leaders_03.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
08:51:33.412GraphicsTLFX_OutputLayer_Leaders switching particleCount from (41) to (50) because it uses more particle (34) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:33.582GraphicsTLFX_OutputLayer_Leaders switching particleCount from (50) to (61) because it uses more particle (42) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:33.825GraphicsTLFX_OutputLayer_Leaders switching particleCount from (61) to (74) because it uses more particle (50) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:34.127GraphicsTLFX_OutputLayer_Leaders switching particleCount from (74) to (89) because it uses more particle (65) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:34.413GraphicsTLFX_OutputLayer_Leaders switching particleCount from (89) to (107) because it uses more particle (73) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:34.711GraphicsPOI_MinorFactionVillage_03OutputLayer switching particleCount from (39) to (32) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:34.747GraphicsTLFX_OutputLayer_Leaders switching particleCount from (107) to (129) because it uses more particle (87) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:35.123GraphicsTLFX_OutputLayer_Leaders switching particleCount from (129) to (155) because it uses more particle (108) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:35.233GraphicsGrassKelpForestOutputLayer switching particleCount from (122) to (101) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:35.238GraphicsGrassVolcanicOutputLayer switching particleCount from (43) to (35) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:35.263GraphicsBUI_KinOfSheredyn_CitySet_02OutputLayer switching particleCount from (66) to (55) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:35.311GraphicsEnv_KelpForest_PropsSet_01OutputLayer switching particleCount from (7) to (5) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:35.324GraphicsEnv_SmallRocks_01OutputLayer switching particleCount from (1) to (0) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:35.390GraphicsVegetTemperateOutputLayer switching particleCount from (282) to (235) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:35.628GraphicsTLFX_OutputLayer_Leaders switching particleCount from (155) to (186) because it uses more particle (125) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:35.846UIUnload UI texture 'Advisor_00'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:35.991GraphicsVegetTemperateBattleWhiteOutputLayer switching particleCount from (7) to (15) because it uses more particle (12) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:36.135GraphicsGrassTemperateOutputLayer switching particleCount from (4) to (8) because it uses more particle (6) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:36.135GraphicsVegetTemperateBattleWhiteOutputLayer switching particleCount from (15) to (24) because it uses more particle (19) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:36.285GraphicsGrassAridOutputLayer_Shadows switching particleCount from (102) to (123) because it uses more particle (83) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:36.385GraphicsVegetTemperateBattleWhiteOutputLayer switching particleCount from (24) to (39) because it uses more particle (31) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:36.466GraphicsGrassTemperateOutputLayer switching particleCount from (8) to (12) because it uses more particle (9) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:36.850NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:36.851NoneCreatePresentationBattlePreview attacker #7065, defender #7109, ticketnumber #7427.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:CreatePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:36.852NoneKeepPresentationBattlePreviewDefenders for ticket #7427 with current ticket #7427.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:LockPresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
08:51:36.852NoneLockPresentationBattlePreview nothing to keep yet.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:LockPresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
08:51:36.867None[Sandbox] Process order. (Serial=666, Empire=0, Order=OrderCreateBattle Attacker #7065 Target #7109 Action #0 InstantResolve #False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:51:36.867NoneBattle 7825: Initialize battle with attacker 7065 (3565) and defender 7109 (3473).
Amplitude.Mercury.Simulation.Battle:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:36.867NoneBattle 7825: change state From None to Initialized. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
08:51:36.867NoneBattle 7825: start with autoResolve False = (order.IsBattleInstantResolve False, areAllHumansReady False, isAIBattle False.
Amplitude.Mercury.Simulation.DepartmentOfBattles:ProcessOrderCreateBattle(System.Reflection.RuntimeParameterInfo)
08:51:36.867NoneBattle 7825: change state From Initialized to Start. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
08:51:36.868NoneBattle 7825: change state From Start to AttackerEngagement. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
08:51:36.882NoneBattle 7825: change state From AttackerEngagement to DefenderEngagement. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
08:51:36.882NoneBattle 7825: change state From DefenderEngagement to EngagementAcknowledge. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
08:51:36.920NoneBattle 7825: change state From EngagementAcknowledge to Confirmation. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
08:51:36.933NoneRequestAsyncOperation_Dismissed for ticket #7427.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)
08:51:36.937UILoaded UI texture 'UI_MinorEmpireSymbol_Noquensii'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:36.945NonePresentation Battle 7825: Execute action[0] (BattleOrderUniqueId: 0): BattleAreaLoaded (isTopAction: True, initialActionType: BattleAreaLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:36.946NonePresentation Battle 7825: Execute action[1] (BattleOrderUniqueId: 0): BattleLoaded. Loaded in progress=False, AdditionalData=268961792, currentRound=0, maximumRoundCount=8 , roundPerTurn=8, isAssassinationBattle=True (isTopAction: True, initialActionType: BattleLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:36.946NonePresentation Battle 7825: State from Invalid to Started
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
08:51:36.946NonePresentation Battle 7825: Execute action[2] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=0, Guid=7065, Group=Attacker, TileIndex=3565, Modifiers=None, Type=Army UnitCount=4 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:36.946NonePresentation Battle 7825: Create participant 7065. type=Army.
Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:36.946NonePresentation Battle 7825: Execute action[3] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=2, Guid=7109, Group=Defender, TileIndex=3473, Modifiers=None, Type=Army UnitCount=3 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:36.946NonePresentation Battle 7825: Create participant 7109. type=Army.
Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:36.947NonePresentation Battle 7825: Execute action[4] (BattleOrderUniqueId: 0): UpdateBattleTags. DifficultTerrain, Exotic (isTopAction: True, initialActionType: UpdateBattleTags)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:36.947NoneOnBattleTagsComputed : DifficultTerrain, Exotic
Amplitude.Mercury.Presentation.PresentationBattle:OnBattleTagsComputed(System.Reflection.RuntimeParameterInfo)
08:51:36.947None[Sandbox] Process order. (Serial=667, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:51:36.947NonePresentation Battle 7825: Execute action[5] (BattleOrderUniqueId: 0): StartAttackerEngagement. EmpireIndex=0 (isTopAction: True, initialActionType: StartAttackerEngagement)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:36.947NonePresentation Battle 7825: State from Started to AttackerEngagement
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
08:51:36.951NonePresentation Battle 7825: Execute action[6] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=0, Guid=7065, Group=Attacker, TileIndex=3565, Modifiers=None, Type=Army UnitCount=4 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:36.952NonePresentation Battle 7825: Execute action[7] (BattleOrderUniqueId: 0): StartDefenderEngagement. EmpireIndex=2 (isTopAction: True, initialActionType: StartDefenderEngagement)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:36.952NonePresentation Battle 7825: State from AttackerEngagement to DefenderEngagement
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
08:51:36.952NonePresentation Battle 7825: Execute action[8] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=2, Guid=7109, Group=Defender, TileIndex=3473, Modifiers=None, Type=Army UnitCount=3 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:36.952NonePresentation Battle 7825: Execute action[9] (BattleOrderUniqueId: 0): EngagementAcknowledge. EmpireIndex=0 (isTopAction: True, initialActionType: EngagementAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:36.952NonePresentation Battle 7825: Execute action[10] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=0, Group=Attacker, deploymentTileCount=9 (isTopAction: True, initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:36.952NonePresentation Battle 7825: Execute action[11] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=2, Group=Defender, deploymentTileCount=8 (isTopAction: True, initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:36.952NonePresentation Battle 7825: Execute action[12] (BattleOrderUniqueId: 0): StartDeployment. EntityGUID/AssassinationTarget=0 (isTopAction: True, initialActionType: StartDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:36.952NonePresentation Battle 7825: Execute action[12] (BattleOrderUniqueId: 0): UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (isTopAction: False, initialActionType: StartDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:36.953NonePresentation Battle 7825: Execute action[13] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=0, ParticipantGuid=7065, ParticipantGroup=Attacker, unitCount=4 (isTopAction: True, initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:36.953NoneInitialize presentation battle unit 7944 for unit 7068
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:36.953NoneInitialize presentation battle unit 7943 for unit 7067
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:36.954NoneInitialize presentation battle unit 7946 for unit 7070
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:36.955NoneInitialize presentation battle unit 7945 for unit 7824
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:36.956NonePresentation Battle 7825: Execute action[14] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=2, ParticipantGuid=7109, ParticipantGroup=Defender, unitCount=3 (isTopAction: True, initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:36.961UILoading async UI texture 'Hero_09.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
08:51:36.962UILoading async UI texture 'Hero_07.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
08:51:36.962UILoading async UI texture 'Units__Large_04.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
08:51:36.971NoneInitialize presentation battle unit 7949 for unit 7112
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:36.973NoneInitialize presentation battle unit 7948 for unit 7113
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:36.986None[Sandbox] Process order. (Serial=668, Empire=2, Order=OrderBattleConfirmation BattleGUID: 7825 EmpireIndex: 2)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:51:36.986NoneInitialize presentation battle unit 7947 for unit 7111
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:36.996NonePresentation Battle 7825: Execute action[15] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Attacker. (isTopAction: True, initialActionType: GroupUnitDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:36.996NonePresentation Battle 7825: Execute action[16] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Defender. (isTopAction: True, initialActionType: GroupUnitDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:36.996NonePresentation Battle 7825: Execute action[17] (BattleOrderUniqueId: 0): ParticipantDeployed (isTopAction: True, initialActionType: ParticipantDeployed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:36.996NonePresentation Battle 7825: State from DefenderEngagement to WaitingConfirmation
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
08:51:36.996NoneReleasePresentationBattlePreview attacker #7065, defender #7109
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:36.996NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:36.996NoneRestorePresentationBattlePreview created ticket #7433.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:36.996NonePresentation Battle 7825: Execute action[18] (BattleOrderUniqueId: 0): StartConfirmation. EmpireIndex=2 (isTopAction: True, initialActionType: StartConfirmation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:36.997NonePresentation Battle 7825: State from WaitingConfirmation to WaitingConfirmation
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
08:51:36.997NonePresentation Battle 7825: Execute action[19] (BattleOrderUniqueId: 0): AutoResolveComputed. EmpireIndex=0 (isTopAction: True, initialActionType: AutoResolveComputed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:36.998NoneSame BattleUnitPinSubset Snapshot Frame (previous frame: 1224, current data frame: 1224) but different data length (remote: 7, local: 4)
Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Presentation.PresentationBattleUnit, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:37.000GraphicsUnit_Aspect_Ranged_Base_OutputLayer switching particleCount from (0) to (257) because it uses more particle (205) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:37.000GraphicsUnit_Aspect_Ranged_Base_OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:37.000GraphicsWeapon_Aspect_Ranged_Set_01_OutputLayer switching particleCount from (3) to (28) because it uses more particle (22) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:37.000GraphicsUnit_Aspect_Scout_Base_OutputLayer switching particleCount from (193) to (385) because it uses more particle (308) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:37.000GraphicsUnit_Aspect_Ranged_Hero_OutputLayer switching particleCount from (86) to (125) because it uses more particle (100) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:37.000GraphicsWeapon_Common_BlackHammer_Set_01_OutputLayer switching particleCount from (8) to (13) because it uses more particle (10) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:37.009GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (320) because it uses more particle (256) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:37.009GraphicsUnit_Necrophage_Larva_OutputLayer switching particleCount from (0) to (240) because it uses more particle (192) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:37.009GraphicsUnit_Necrophage_Larva_OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:37.022NoneRequestRestoreAsyncOperation_Completed for ticket #7433.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)
08:51:37.022NoneRestorePresentationBattlePreview skipped due to ended battle #7825
Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
08:51:37.022NoneRequestAsyncOperation_Dismissed for ticket #7433.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)
08:51:37.035GraphicsVegetTemperateBattleWhiteOutputLayer switching particleCount from (39) to (68) because it uses more particle (54) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:37.035GraphicsUnit_Necrophage_Necrodrone_Hero_OutputLayer switching particleCount from (47) to (93) because it uses more particle (74) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:37.042NonePresentation Battle 7825: Execute action[20] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=2 (isTopAction: True, initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:37.070GraphicsVegetTemperateBattleWhiteOutputLayer switching particleCount from (68) to (82) because it uses more particle (62) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:37.070GraphicsEnv_Arid_PropsSet_01OutputLayer switching particleCount from (5139) to (6167) because it uses more particle (4221) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:37.078GraphicsVegetTemperateBattleWhiteOutputLayer switching particleCount from (82) to (99) because it uses more particle (76) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:37.078GraphicsUnit_Aspect_Ranged_Base_OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:37.079GraphicsUnit_Necrophage_Larva_OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:37.091GraphicsVegetTemperateBattleWhiteOutputLayer switching particleCount from (99) to (119) because it uses more particle (89) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:37.100GraphicsGrassAridOutputLayer_Shadows switching particleCount from (123) to (148) because it uses more particle (100) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:37.100GraphicsUnit_Aspect_Coral_OutputLayer switching particleCount from (109) to (90) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:37.150GraphicsTLFx_OutputLayer_UIFx switching particleCount from (1155) to (1386) because it uses more particle (959) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:37.168GraphicsTLFx_OutputLayer_UIFx switching particleCount from (1386) to (1664) because it uses more particle (1156) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:37.208GraphicsTLFx_OutputLayer_UIFx switching particleCount from (1664) to (1997) because it uses more particle (1414) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:37.237GraphicsTLFx_OutputLayer_UIFx switching particleCount from (1997) to (2397) because it uses more particle (1605) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:37.276GraphicsVegetTemperateBattleWhiteOutputLayer switching particleCount from (119) to (143) because it uses more particle (106) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:37.295GraphicsTLFx_OutputLayer_UIFx switching particleCount from (2397) to (2877) because it uses more particle (1960) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:37.351GraphicsTLFx_OutputLayer_UIFx switching particleCount from (2877) to (3453) because it uses more particle (2315) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:37.425GraphicsTLFx_OutputLayer_UIFx switching particleCount from (3453) to (4144) because it uses more particle (2780) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:37.516GraphicsTLFx_OutputLayer_UIFx switching particleCount from (4144) to (4973) because it uses more particle (3344) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:37.642GraphicsTLFx_OutputLayer_UIFx switching particleCount from (4973) to (5968) because it uses more particle (4031) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:37.761GraphicsTLFx_OutputLayer_UIFx switching particleCount from (5968) to (7162) because it uses more particle (4807) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:37.891GraphicsGrassTemperateOutputLayer switching particleCount from (12) to (15) because it uses more particle (12) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:37.908GraphicsVegetTemperateBattleWhiteOutputLayer switching particleCount from (143) to (172) because it uses more particle (122) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:37.946GraphicsTLFx_OutputLayer_UIFx switching particleCount from (7162) to (8595) because it uses more particle (5819) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:38.057GraphicsVegetTemperateBattleWhiteOutputLayer switching particleCount from (172) to (207) because it uses more particle (152) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:38.122GraphicsGrassTemperateOutputLayer switching particleCount from (15) to (19) because it uses more particle (15) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:38.168GraphicsVegetTemperateBattleWhiteOutputLayer switching particleCount from (207) to (249) because it uses more particle (174) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:38.205GraphicsTLFx_OutputLayer_UIFx switching particleCount from (8595) to (10314) because it uses more particle (6897) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:38.846GraphicsTLFx_OutputLayer_UIFx switching particleCount from (10314) to (12377) because it uses more particle (8262) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:39.441GraphicsDecal_KelpForest_OutputLayer switching particleCount from (80) to (66) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:41.883GraphicsTLFx_OutputLayer_Feedback switching particleCount from (320) to (638) because it uses more particle (510) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:41.900GraphicsTLFx_OutputLayer_Feedback switching particleCount from (638) to (531) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:41.910GraphicsTLFx_OutputLayer_Feedback switching particleCount from (531) to (442) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:41.946GraphicsGrassTemperateOutputLayer switching particleCount from (19) to (24) because it uses more particle (19) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:42.002GraphicsVegetTemperateBattleWhiteOutputLayer switching particleCount from (249) to (299) because it uses more particle (203) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:42.507None[Sandbox] Process order. (Serial=669, Empire=0, Order=OrderBattleMove BattleGUID: 7825 BattleUnitGUID: 7944 AStarResults: 3657 [69, 39] --> 3566 [70, 38] --> 3473 [69, 37] --> 3472 [68, 37])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:51:42.541NonePresentation Battle 7825: Execute action[21] (BattleOrderUniqueId: 0): UnitTeleport. EmpireIndex=0. UnitGuid=7944, DestTile=3472. (isTopAction: True, initialActionType: UnitTeleport)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:42.888GraphicsEnv_KelpForest_PropsSet_01OutputLayer switching particleCount from (5) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:42.889GraphicsUnload texture 'Env_KelpForest_PropsSet_01_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:51:42.889GraphicsUnload texture 'Env_KelpForest_PropsSet_01_AmbientOcclusion' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:51:42.889GraphicsUnload texture 'Env_KelpForest_PropsSet_01_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:51:42.889GraphicsUnload texture 'Env_KelpForest_PropsSet_01_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:51:42.889GraphicsUnload texture 'Env_KelpForest_PropsSet_01_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:51:42.889GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:51:42.889GraphicsEnv_KelpForest_PropsSet_01OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:43.080GraphicsGrassTemperateOutputLayer switching particleCount from (24) to (29) because it uses more particle (22) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:43.677GraphicsPOI_MinorFactionVillage_03OutputLayer switching particleCount from (32) to (26) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:43.878None[Sandbox] Process order. (Serial=670, Empire=0, Order=OrderBattleMove BattleGUID: 7825 BattleUnitGUID: 7943 AStarResults: 3471 [67, 37])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:51:43.943NonePresentation Battle 7825: Execute action[22] (BattleOrderUniqueId: 0): UnitTeleport. EmpireIndex=0. UnitGuid=7943, DestTile=3471. (isTopAction: True, initialActionType: UnitTeleport)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:44.465GraphicsGrassKelpForestOutputLayer switching particleCount from (101) to (84) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:44.474GraphicsGrassVolcanicOutputLayer switching particleCount from (35) to (29) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:44.880UIUnload UI texture 'Faction_Leaders_03'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:44.925GraphicsLeader_Aspect_OutputLayer switching particleCount from (263) to (219) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:44.934GraphicsTLFX_OutputLayer_Leaders switching particleCount from (186) to (155) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:45.010None[Sandbox] Process order. (Serial=671, Empire=0, Order=OrderBattleConfirmation BattleGUID: 7825 EmpireIndex: 0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:51:45.010NoneBattle 7825: change state From Confirmation to ConfirmationAcknowledge. 8s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
08:51:45.042NonePresentation Battle 7825: Execute action[23] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=0 (isTopAction: True, initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:45.042NonePresentation Battle 7825: Execute action[24] (BattleOrderUniqueId: 0): DeploymentAcknowledge (isTopAction: True, initialActionType: DeploymentAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:45.042NonePresentation Battle 7825: State from WaitingConfirmation to DeploymentAcknowledge
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
08:51:45.050None[Sandbox] Process order. (Serial=672, Empire=0, Order=OrderBattleDeploymentAcknowledge BattleGuid: 7825)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:51:45.050NoneBattle 7825: change state From ConfirmationAcknowledge to ContenderStartRoundAcknowledge. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
08:51:45.111GraphicsTLFx_OutputLayer_Feedback switching particleCount from (442) to (368) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:45.120GraphicsTLFx_OutputLayer_Feedback switching particleCount from (368) to (306) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:45.130GraphicsTLFx_OutputLayer_Feedback switching particleCount from (306) to (255) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:45.138NonePresentation Battle 7825: Execute action[25] (BattleOrderUniqueId: 0): NewRound. Round=0. (isTopAction: True, initialActionType: NewRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:45.138NonePresentation Battle 7825: State from DeploymentAcknowledge to ContenderRound
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
08:51:45.140NonePresentation Battle 7825: Execute action[26] (BattleOrderUniqueId: 0): StartEmpireRound. EmpireIndex=0. (isTopAction: True, initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:45.140NonePresentation Battle 7825: State from ContenderRound to ContenderRound
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
08:51:45.140NoneReleasePresentationBattlePreview attacker #7065, defender #7109
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:45.149GraphicsTLFx_OutputLayer_Feedback switching particleCount from (255) to (212) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:45.158GraphicsTLFx_OutputLayer_Feedback switching particleCount from (212) to (176) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:45.174GraphicsTLFx_OutputLayer_Feedback switching particleCount from (176) to (146) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:45.184GraphicsTLFx_OutputLayer_Feedback switching particleCount from (146) to (121) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:45.193GraphicsTLFx_OutputLayer_Feedback switching particleCount from (121) to (100) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:45.201GraphicsTLFx_OutputLayer_Feedback switching particleCount from (100) to (83) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:45.211GraphicsTLFx_OutputLayer_Feedback switching particleCount from (83) to (69) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:45.220GraphicsTLFx_OutputLayer_Feedback switching particleCount from (69) to (57) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:45.230GraphicsTLFx_OutputLayer_Feedback switching particleCount from (57) to (47) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:45.238GraphicsTLFx_OutputLayer_Feedback switching particleCount from (47) to (39) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:45.248GraphicsTLFx_OutputLayer_Feedback switching particleCount from (39) to (32) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:45.258GraphicsTLFx_OutputLayer_Feedback switching particleCount from (32) to (26) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:45.387GraphicsTLFx_OutputLayer_Feedback switching particleCount from (26) to (21) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:45.396GraphicsTLFx_OutputLayer_Feedback switching particleCount from (21) to (17) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:45.405GraphicsTLFx_OutputLayer_Feedback switching particleCount from (17) to (14) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:45.413GraphicsTLFx_OutputLayer_Feedback switching particleCount from (14) to (11) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:45.422GraphicsTLFx_OutputLayer_Feedback switching particleCount from (11) to (9) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:45.431GraphicsTLFx_OutputLayer_Feedback switching particleCount from (9) to (7) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:45.440GraphicsTLFx_OutputLayer_Feedback switching particleCount from (7) to (5) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:45.448GraphicsTLFx_OutputLayer_Feedback switching particleCount from (5) to (4) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:45.458GraphicsTLFx_OutputLayer_Feedback switching particleCount from (4) to (3) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:45.466GraphicsTLFx_OutputLayer_Feedback switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:45.475GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:45.484GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (0) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:45.788GraphicsGrassTemperateOutputLayer switching particleCount from (29) to (35) because it uses more particle (25) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:45.807GraphicsGrassTemperateOutputLayer switching particleCount from (35) to (42) because it uses more particle (31) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:45.807GraphicsVegetTemperateBattleWhiteOutputLayer switching particleCount from (299) to (359) because it uses more particle (244) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:45.824GraphicsGrassTemperateOutputLayer switching particleCount from (42) to (51) because it uses more particle (39) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:45.834GraphicsGrassTemperateOutputLayer switching particleCount from (51) to (62) because it uses more particle (47) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:45.844GraphicsGrassTemperateOutputLayer switching particleCount from (62) to (75) because it uses more particle (53) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:45.844GraphicsEnv_Temperate_PropsSet_01OutputLayer switching particleCount from (0) to (2) because it uses more particle (1) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:45.844GraphicsEnv_Temperate_PropsSet_01OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:45.852GraphicsGrassTemperateOutputLayer switching particleCount from (75) to (90) because it uses more particle (65) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:45.853GraphicsEnv_Temperate_PropsSet_01OutputLayer switching particleCount from (2) to (7) because it uses more particle (5) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:45.853GraphicsVegetTemperateBattleWhiteOutputLayer switching particleCount from (359) to (431) because it uses more particle (313) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:45.862GraphicsGrassTemperateOutputLayer switching particleCount from (90) to (110) because it uses more particle (88) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:45.862GraphicsEnv_Temperate_PropsSet_01OutputLayer switching particleCount from (7) to (10) because it uses more particle (8) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:45.862GraphicsVegetTemperateOutputLayer switching particleCount from (235) to (282) because it uses more particle (197) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:45.862GraphicsGrassTemperateOutputLayer_Shadows switching particleCount from (197) to (237) because it uses more particle (164) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:45.871GraphicsGrassTemperateOutputLayer switching particleCount from (110) to (142) because it uses more particle (113) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:45.871GraphicsVegetTemperateBattleWhiteOutputLayer switching particleCount from (431) to (518) because it uses more particle (386) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:45.880GraphicsGrassTemperateOutputLayer switching particleCount from (142) to (171) because it uses more particle (124) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:45.880GraphicsEnv_Temperate_PropsSet_01OutputLayer switching particleCount from (10) to (14) because it uses more particle (11) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:45.880GraphicsVegetTemperateBattleWhiteOutputLayer switching particleCount from (518) to (622) because it uses more particle (425) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:45.889GraphicsGrassTemperateOutputLayer switching particleCount from (171) to (206) because it uses more particle (150) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:45.889GraphicsVegetTemperateOutputLayer switching particleCount from (282) to (339) because it uses more particle (244) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:45.898GraphicsGrassTemperateOutputLayer switching particleCount from (206) to (248) because it uses more particle (174) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:45.907GraphicsVegetTemperateBattleWhiteOutputLayer switching particleCount from (622) to (747) because it uses more particle (507) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:45.917GraphicsGrassTemperateOutputLayer switching particleCount from (248) to (298) because it uses more particle (214) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:45.917GraphicsVegetTemperateOutputLayer switching particleCount from (339) to (407) because it uses more particle (280) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:45.917GraphicsGrassTemperateOutputLayer_Shadows switching particleCount from (237) to (285) because it uses more particle (197) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:45.925GraphicsEnv_Temperate_PropsSet_01OutputLayer switching particleCount from (14) to (20) because it uses more particle (16) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:45.935GraphicsGrassTemperateOutputLayer switching particleCount from (298) to (358) because it uses more particle (242) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:45.935GraphicsEnv_Temperate_PropsSet_01OutputLayer switching particleCount from (20) to (24) because it uses more particle (17) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:45.955GraphicsGrassTemperateOutputLayer_Shadows switching particleCount from (285) to (342) because it uses more particle (229) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:45.955GraphicsVegetTemperateBattleWhiteOutputLayer switching particleCount from (747) to (897) because it uses more particle (603) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:46.000GraphicsGrassTemperateOutputLayer switching particleCount from (358) to (430) because it uses more particle (290) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:46.000GraphicsEnv_Temperate_PropsSet_01OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:46.018GraphicsVegetTemperateOutputLayer switching particleCount from (407) to (489) because it uses more particle (329) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:46.100GraphicsGrassTemperateOutputLayer_Shadows switching particleCount from (342) to (411) because it uses more particle (285) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:46.119GraphicsGrassTemperateOutputLayer switching particleCount from (430) to (516) because it uses more particle (350) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:46.164GraphicsTLFx_OutputLayer_Feedback switching particleCount from (0) to (8) because it uses more particle (6) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:46.237GraphicsEnv_Temperate_PropsSet_01OutputLayer switching particleCount from (24) to (29) because it uses more particle (21) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:46.264GraphicsGrassTemperateOutputLayer switching particleCount from (516) to (620) because it uses more particle (417) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:46.293GraphicsVegetTemperateOutputLayer switching particleCount from (489) to (587) because it uses more particle (400) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:46.302GraphicsUnit_Necrophage_Necrodrone_Hero_OutputLayer switching particleCount from (93) to (77) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:46.358GraphicsUnit_Aspect_Coral_OutputLayer switching particleCount from (90) to (75) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:46.469GraphicsUnit_Aspect_Ranged_Hero_OutputLayer switching particleCount from (125) to (104) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:46.470GraphicsWeapon_Common_BlackHammer_Set_01_OutputLayer switching particleCount from (13) to (10) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:46.572GraphicsTLFX_OutputLayer_AboveSea switching particleCount from (8344) to (6953) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:46.572GraphicsBUI_Aspect_CitySet_02OutputLayer switching particleCount from (544) to (453) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:46.572GraphicsVeget_POI_NaturalModifierOutputLayer switching particleCount from (593) to (494) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:46.572GraphicsVeget_Aspect_CitySetOutputLayer switching particleCount from (330) to (275) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:46.572GraphicsDecal_BUI_Aspect_Spore_OutputLayer switching particleCount from (12) to (10) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:46.572GraphicsEnv_Aspect_Civilian_Set_01_OutputLayer switching particleCount from (93) to (77) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:46.572GraphicsPOI_NaturalModifier_Set_06_Animals01OutputLayer switching particleCount from (58) to (48) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:46.572GraphicsVegetKelpForestOutputLayer switching particleCount from (89) to (74) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:46.572GraphicsPOI_NaturalModifier_Set_06OutputLayer switching particleCount from (75) to (62) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:46.572GraphicsVegetAridOutputLayer switching particleCount from (2296) to (1913) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:46.572GraphicsGrassAridOutputLayer_Shadows switching particleCount from (148) to (123) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:46.572GraphicsGrassAridOutputLayer switching particleCount from (1006) to (838) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:46.572GraphicsTLFX_OutputLayer_UnderSea switching particleCount from (1340) to (1116) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:46.572GraphicsDecal_POI_MinorFactionVillage_OutputLayer switching particleCount from (1) to (0) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:46.581UIUnload UI texture 'Bitmaps Others_09'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:46.581UIUnload UI texture 'Bitmaps Others_10'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:46.653GraphicsVegetTemperateOutputLayer switching particleCount from (587) to (705) because it uses more particle (483) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:46.821GraphicsTLFx_OutputLayer_Feedback switching particleCount from (8) to (65) because it uses more particle (52) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:46.924GraphicsPOI_MinorFactionVillage_03OutputLayer switching particleCount from (26) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:46.924GraphicsUnload texture 'POI_MinorFactionVillage_03_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:51:46.924GraphicsUnload texture 'POI_MinorFactionVillage_03_AmbientOcclusion' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:51:46.924GraphicsUnload texture 'POI_MinorFactionVillage_03_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:51:46.924GraphicsUnload texture 'POI_MinorFactionVillage_03_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:51:46.924GraphicsUnload texture 'POI_MinorFactionVillage_03_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:51:46.924GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:51:46.924GraphicsPOI_MinorFactionVillage_03OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:47.131GraphicsTLFx_OutputLayer_Feedback switching particleCount from (65) to (122) because it uses more particle (97) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:47.133None[Sandbox] Process order. (Serial=673, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 7825, EmpireIndex: 0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:51:47.133NoneBattle 7825: change state From ContenderStartRoundAcknowledge to ContenderRound. 2s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
08:51:47.196GraphicsTLFx_OutputLayer_Feedback switching particleCount from (122) to (178) because it uses more particle (142) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:47.242NonePresentation Battle 7825: Execute action[27] (BattleOrderUniqueId: 0): ContenderRound (isTopAction: True, initialActionType: ContenderRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:47.242NonePresentation Battle 7825: State from ContenderRound to ContenderRound
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
08:51:47.305GraphicsTLFx_OutputLayer_Feedback switching particleCount from (178) to (234) because it uses more particle (187) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:47.397GraphicsTLFx_OutputLayer_Feedback switching particleCount from (234) to (195) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:47.406GraphicsTLFx_OutputLayer_Feedback switching particleCount from (195) to (162) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:47.488GraphicsTLFx_OutputLayer_Feedback switching particleCount from (162) to (135) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:47.497GraphicsTLFx_OutputLayer_Feedback switching particleCount from (135) to (112) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:47.506GraphicsTLFx_OutputLayer_Feedback switching particleCount from (112) to (93) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:47.515GraphicsTLFx_OutputLayer_Feedback switching particleCount from (93) to (77) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:47.761GraphicsTLFx_OutputLayer_Feedback switching particleCount from (77) to (114) because it uses more particle (91) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:47.952GraphicsTLFx_OutputLayer_Feedback switching particleCount from (114) to (95) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:47.962GraphicsTLFx_OutputLayer_Feedback switching particleCount from (95) to (79) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:48.271UIUnload UI texture 'Faction_Leaders_00'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:51.341None[Sandbox] Process order. (Serial=674, Empire=0, Order=OrderBattleMove BattleGUID: 7825 BattleUnitGUID: 7946 AStarResults: 3381 [69, 36] --> 3289 [69, 35])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:51:51.440NonePresentation Battle 7825: Execute action[28] (BattleOrderUniqueId: 50): UnitMove. EmpireIndex=0. UnitGuid=7946, DestTile=3289. (isTopAction: True, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:51.440NonePresentation Battle 7825: Execute action[28] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=7946, DestTile=3381. (isTopAction: False, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:51.441NonePresentation Battle 7825: Execute action[28] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=7946, DestTile=3289. (isTopAction: False, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:51.690GraphicsTLFx_OutputLayer_Feedback switching particleCount from (79) to (65) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:51.698GraphicsTLFx_OutputLayer_Feedback switching particleCount from (65) to (54) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:51.707GraphicsTLFx_OutputLayer_Feedback switching particleCount from (54) to (45) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:51.716GraphicsTLFx_OutputLayer_Feedback switching particleCount from (45) to (37) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:51.725GraphicsTLFx_OutputLayer_Feedback switching particleCount from (37) to (30) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:51.734GraphicsTLFx_OutputLayer_Feedback switching particleCount from (30) to (25) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:51.742GraphicsTLFx_OutputLayer_Feedback switching particleCount from (25) to (20) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:51.752GraphicsTLFx_OutputLayer_Feedback switching particleCount from (20) to (16) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:51.761GraphicsTLFx_OutputLayer_Feedback switching particleCount from (16) to (13) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:51.770GraphicsTLFx_OutputLayer_Feedback switching particleCount from (13) to (10) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:51.778GraphicsTLFx_OutputLayer_Feedback switching particleCount from (10) to (8) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:51.787GraphicsTLFx_OutputLayer_Feedback switching particleCount from (8) to (6) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:51.796GraphicsTLFx_OutputLayer_Feedback switching particleCount from (6) to (5) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:51.805GraphicsTLFx_OutputLayer_Feedback switching particleCount from (5) to (4) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:51.814GraphicsTLFx_OutputLayer_Feedback switching particleCount from (4) to (3) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:51.822GraphicsTLFx_OutputLayer_Feedback switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:51.832GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:51.841GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (0) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:52.298GraphicsTLFX_OutputLayer_Leaders switching particleCount from (155) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:52.298GraphicsUnload texture 'HgFx_MainAtlas_Leader' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:51:52.298GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:51:52.298GraphicsTLFX_OutputLayer_Leaders now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:52.543GraphicsTLFx_OutputLayer_Feedback switching particleCount from (0) to (2) because it uses more particle (1) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:52.551GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (84) because it uses more particle (67) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:52.589GraphicsGrassTemperateOutputLayer_Shadows switching particleCount from (411) to (494) because it uses more particle (331) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:52.725GraphicsTLFx_OutputLayer_Feedback switching particleCount from (84) to (167) because it uses more particle (133) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:52.824GraphicsGrassTemperateOutputLayer switching particleCount from (620) to (744) because it uses more particle (497) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:52.915GraphicsTLFx_OutputLayer_Feedback switching particleCount from (167) to (139) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:52.925GraphicsTLFx_OutputLayer_Feedback switching particleCount from (139) to (115) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:53.002None[Sandbox] Process order. (Serial=675, Empire=0, Order=OrderBattleMove BattleGUID: 7825 BattleUnitGUID: 7945 AStarResults: 3382 [70, 36])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:51:53.042NonePresentation Battle 7825: Execute action[29] (BattleOrderUniqueId: 51): UnitMove. EmpireIndex=0. UnitGuid=7945, DestTile=3382. (isTopAction: True, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:53.043NonePresentation Battle 7825: Execute action[29] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=7945, DestTile=3382. (isTopAction: False, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:53.294GraphicsTLFx_OutputLayer_Feedback switching particleCount from (115) to (95) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:53.304GraphicsTLFx_OutputLayer_Feedback switching particleCount from (95) to (79) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:53.313GraphicsTLFx_OutputLayer_Feedback switching particleCount from (79) to (65) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:53.322GraphicsTLFx_OutputLayer_Feedback switching particleCount from (65) to (54) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:53.331GraphicsTLFx_OutputLayer_Feedback switching particleCount from (54) to (45) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:53.340GraphicsTLFx_OutputLayer_Feedback switching particleCount from (45) to (37) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:53.348GraphicsTLFx_OutputLayer_Feedback switching particleCount from (37) to (30) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:53.358GraphicsTLFx_OutputLayer_Feedback switching particleCount from (30) to (25) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:53.367GraphicsTLFx_OutputLayer_Feedback switching particleCount from (25) to (20) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:53.376GraphicsTLFx_OutputLayer_Feedback switching particleCount from (20) to (16) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:53.384GraphicsTLFx_OutputLayer_Feedback switching particleCount from (16) to (13) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:53.394GraphicsTLFx_OutputLayer_Feedback switching particleCount from (13) to (10) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:53.404GraphicsTLFx_OutputLayer_Feedback switching particleCount from (10) to (8) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:53.412GraphicsTLFx_OutputLayer_Feedback switching particleCount from (8) to (6) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:53.421GraphicsTLFx_OutputLayer_Feedback switching particleCount from (6) to (5) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:53.431GraphicsTLFx_OutputLayer_Feedback switching particleCount from (5) to (4) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:53.440GraphicsTLFx_OutputLayer_Feedback switching particleCount from (4) to (3) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:53.449GraphicsTLFx_OutputLayer_Feedback switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:53.459GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:53.468GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (0) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:53.647GraphicsGrassKelpForestOutputLayer switching particleCount from (84) to (70) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:53.656GraphicsGrassVolcanicOutputLayer switching particleCount from (29) to (24) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:53.703None[Sandbox] Process order. (Serial=676, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 7825, BattleOrderUniqueId: 50)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:51:53.703NoneBattle 7825: ServerUpdate receive all acknowledges for BattleOrderIndex #50 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
08:51:53.713None[Sandbox] Process order. (Serial=677, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 7825, BattleOrderUniqueId: 50)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:51:53.746NonePresentation Battle 7825: Execute action[30] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:53.880GraphicsTLFx_OutputLayer_Feedback switching particleCount from (0) to (2) because it uses more particle (1) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:53.889GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:53.899GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (50) because it uses more particle (40) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:53.908GraphicsDecal_BUI_Aspect_Spore_OutputLayer switching particleCount from (10) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:53.908GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:51:53.908GraphicsDecal_BUI_Aspect_Spore_OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:53.908GraphicsEnv_Aspect_Civilian_Set_01_OutputLayer switching particleCount from (77) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:53.908GraphicsUnload texture 'Env_Aspect_Civilian_Set_01_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:51:53.908GraphicsUnload texture 'Env_Aspect_Civilian_Set_01_AmbientOcclusion' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:51:53.908GraphicsUnload texture 'Env_Aspect_Civilian_Set_01_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:51:53.908GraphicsUnload texture 'Env_Aspect_Civilian_Set_01_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:51:53.908GraphicsUnload texture 'Env_Aspect_Civilian_Set_01_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:51:53.908GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:51:53.908GraphicsEnv_Aspect_Civilian_Set_01_OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:53.908GraphicsPOI_NaturalModifier_Set_06_Animals01OutputLayer switching particleCount from (48) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:53.908GraphicsUnload texture 'POI_NaturalModifier_Set_06_Animals_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:51:53.908GraphicsUnload texture 'POI_NaturalModifier_Set_06_Animals_AmbientOcclusion' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:51:53.908GraphicsUnload texture 'POI_NaturalModifier_Set_06_Animals_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:51:53.908GraphicsUnload texture 'POI_NaturalModifier_Set_06_Animals_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:51:53.908GraphicsUnload texture 'POI_NaturalModifier_Set_06_Animals_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:51:53.908GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:51:53.908GraphicsPOI_NaturalModifier_Set_06_Animals01OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:53.908GraphicsGrassKelpForestOutputLayer switching particleCount from (70) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:53.908GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:51:53.908GraphicsGrassKelpForestOutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:53.908GraphicsPOI_NaturalModifier_Set_06OutputLayer switching particleCount from (62) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:53.908GraphicsUnload texture 'POI_NaturalModifier_Set_06_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:51:53.908GraphicsUnload texture 'POI_NaturalModifier_Set_06_AmbientOcclusion' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:51:53.908GraphicsUnload texture 'POI_NaturalModifier_Set_06_Emission' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:51:53.908GraphicsUnload texture 'POI_NaturalModifier_Set_06_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:51:53.908GraphicsUnload texture 'POI_NaturalModifier_Set_06_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:51:53.908GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:51:53.908GraphicsPOI_NaturalModifier_Set_06OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:53.908GraphicsGrassVolcanicOutputLayer switching particleCount from (24) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:53.908GraphicsUnload texture 'Veget_Volcanic_Atlas_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:51:53.909GraphicsUnload texture 'Veget_Volcanic_Atlas_AmbientOcclusion' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:51:53.909GraphicsUnload texture 'Veget_Volcanic_Atlas_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:51:53.909GraphicsUnload texture 'Veget_Volcanic_Atlas_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:51:53.909GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:51:53.909GraphicsGrassVolcanicOutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:53.909GraphicsGrassAridOutputLayer_Shadows switching particleCount from (123) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:53.909GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:51:53.909GraphicsGrassAridOutputLayer_Shadows now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:53.909GraphicsGrassAridOutputLayer switching particleCount from (838) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:53.909GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:51:53.909GraphicsGrassAridOutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:53.909GraphicsTLFX_OutputLayer_UnderSea switching particleCount from (1116) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:53.909GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:51:53.909GraphicsTLFX_OutputLayer_UnderSea now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:54.120GraphicsLeader_Aspect_OutputLayer switching particleCount from (219) to (182) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:54.249GraphicsTLFx_OutputLayer_Feedback switching particleCount from (50) to (99) because it uses more particle (79) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:54.368GraphicsTLFx_OutputLayer_Feedback switching particleCount from (99) to (148) because it uses more particle (118) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:54.677GraphicsTLFx_OutputLayer_Feedback switching particleCount from (148) to (123) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:54.685GraphicsTLFx_OutputLayer_Feedback switching particleCount from (123) to (102) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:54.694GraphicsTLFx_OutputLayer_Feedback switching particleCount from (102) to (85) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:54.704GraphicsTLFx_OutputLayer_Feedback switching particleCount from (85) to (70) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:54.705None[Sandbox] Process order. (Serial=678, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 7825, BattleOrderUniqueId: 51)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:51:54.705NoneBattle 7825: ServerUpdate receive all acknowledges for BattleOrderIndex #51 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
08:51:54.715None[Sandbox] Process order. (Serial=679, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 7825, BattleOrderUniqueId: 51)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:51:54.748NonePresentation Battle 7825: Execute action[31] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:54.776GraphicsTLFx_OutputLayer_Feedback switching particleCount from (70) to (99) because it uses more particle (79) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:54.810GraphicsTLFx_OutputLayer_Feedback switching particleCount from (99) to (148) because it uses more particle (118) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:54.999GraphicsTLFx_OutputLayer_Feedback switching particleCount from (148) to (123) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:55.008GraphicsTLFx_OutputLayer_Feedback switching particleCount from (123) to (102) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:55.017GraphicsTLFx_OutputLayer_Feedback switching particleCount from (102) to (85) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:55.026GraphicsTLFx_OutputLayer_Feedback switching particleCount from (85) to (70) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:55.035GraphicsDecal_KelpForest_OutputLayer switching particleCount from (66) to (55) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:55.422GraphicsEnv_Volcanic_PropsSet_01OutputLayer switching particleCount from (27) to (22) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:55.467GraphicsUnit_Necrophage_Necrodrone_Hero_OutputLayer switching particleCount from (77) to (64) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:55.522GraphicsUnit_Aspect_Coral_OutputLayer switching particleCount from (75) to (62) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:55.630GraphicsUnit_Aspect_Ranged_Hero_OutputLayer switching particleCount from (104) to (86) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:55.630GraphicsWeapon_Common_BlackHammer_Set_01_OutputLayer switching particleCount from (10) to (8) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:55.756GraphicsTLFX_OutputLayer_AboveSea switching particleCount from (6953) to (5794) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:55.757GraphicsBUI_Aspect_CitySet_02OutputLayer switching particleCount from (453) to (377) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:55.757GraphicsVeget_POI_NaturalModifierOutputLayer switching particleCount from (494) to (411) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:55.757GraphicsVeget_Aspect_CitySetOutputLayer switching particleCount from (275) to (229) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:55.757GraphicsVegetKelpForestOutputLayer switching particleCount from (74) to (61) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:55.757GraphicsVegetAridOutputLayer switching particleCount from (1913) to (1594) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:56.207None[Sandbox] Process order. (Serial=680, Empire=0, Order=OrderBattleMove BattleGUID: 7825 BattleUnitGUID: 7944 AStarResults: 3381 [69, 36])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:51:56.225UIUnload UI texture 'Hero_09'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:56.242NonePresentation Battle 7825: Execute action[32] (BattleOrderUniqueId: 52): UnitMove. EmpireIndex=0. UnitGuid=7944, DestTile=3381. (isTopAction: True, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:56.243NonePresentation Battle 7825: Execute action[32] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=7944, DestTile=3381. (isTopAction: False, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:56.331UIUnload UI texture 'Units__Large_04'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:56.331UIUnload UI texture 'Bitmaps Small_00'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:56.331UIUnload UI texture 'Hero_07'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:56.496GraphicsTLFx_OutputLayer_Feedback switching particleCount from (70) to (58) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:56.505GraphicsTLFx_OutputLayer_Feedback switching particleCount from (58) to (48) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:56.514GraphicsTLFx_OutputLayer_Feedback switching particleCount from (48) to (40) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:56.523GraphicsTLFx_OutputLayer_Feedback switching particleCount from (40) to (33) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:56.532GraphicsTLFx_OutputLayer_Feedback switching particleCount from (33) to (27) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:56.541GraphicsTLFx_OutputLayer_Feedback switching particleCount from (27) to (22) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:56.551GraphicsTLFx_OutputLayer_Feedback switching particleCount from (22) to (18) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:56.560GraphicsTLFx_OutputLayer_Feedback switching particleCount from (18) to (15) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:56.569GraphicsTLFx_OutputLayer_Feedback switching particleCount from (15) to (12) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:56.578GraphicsTLFx_OutputLayer_Feedback switching particleCount from (12) to (10) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:56.588GraphicsTLFx_OutputLayer_Feedback switching particleCount from (10) to (8) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:56.597GraphicsTLFx_OutputLayer_Feedback switching particleCount from (8) to (6) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:56.606GraphicsTLFx_OutputLayer_Feedback switching particleCount from (6) to (5) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:56.606GraphicsTLFx_OutputLayer_UIFx switching particleCount from (12377) to (10314) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:56.615GraphicsTLFx_OutputLayer_Feedback switching particleCount from (5) to (4) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:56.624GraphicsTLFx_OutputLayer_Feedback switching particleCount from (4) to (3) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:56.633GraphicsTLFx_OutputLayer_Feedback switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:56.642GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:56.716UILoading async UI texture 'Hero_09.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
08:51:56.761GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (3) because it uses more particle (2) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:56.771GraphicsTLFx_OutputLayer_Feedback switching particleCount from (3) to (28) because it uses more particle (22) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:56.975GraphicsTLFx_OutputLayer_Feedback switching particleCount from (28) to (54) because it uses more particle (43) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:57.023GraphicsTLFx_OutputLayer_Feedback switching particleCount from (54) to (80) because it uses more particle (64) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:57.050None[Sandbox] Process order. (Serial=681, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 7825, BattleOrderUniqueId: 52)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:51:57.051NoneBattle 7825: ServerUpdate receive all acknowledges for BattleOrderIndex #52 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
08:51:57.060None[Sandbox] Process order. (Serial=682, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 7825, BattleOrderUniqueId: 52)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:51:57.140NonePresentation Battle 7825: Execute action[33] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:57.320None[Sandbox] Process order. (Serial=683, Empire=0, Order=OrderBattleMove BattleGUID: 7825 BattleUnitGUID: 7943 AStarResults: 3380 [68, 36] --> 3288 [68, 35])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:51:57.338NonePresentation Battle 7825: Execute action[34] (BattleOrderUniqueId: 53): UnitMove. EmpireIndex=0. UnitGuid=7943, DestTile=3288. (isTopAction: True, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:57.339NonePresentation Battle 7825: Execute action[34] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=7943, DestTile=3380. (isTopAction: False, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:57.339NonePresentation Battle 7825: Execute action[34] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=7943, DestTile=3288. (isTopAction: False, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:57.401GraphicsTLFx_OutputLayer_Feedback switching particleCount from (80) to (66) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:57.410GraphicsTLFx_OutputLayer_Feedback switching particleCount from (66) to (55) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:57.418GraphicsTLFx_OutputLayer_Feedback switching particleCount from (55) to (45) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:57.427GraphicsTLFx_OutputLayer_Feedback switching particleCount from (45) to (37) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:57.590GraphicsTLFx_OutputLayer_Feedback switching particleCount from (37) to (30) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:57.599GraphicsTLFx_OutputLayer_Feedback switching particleCount from (30) to (25) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:57.609GraphicsTLFx_OutputLayer_Feedback switching particleCount from (25) to (20) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:57.618GraphicsTLFx_OutputLayer_Feedback switching particleCount from (20) to (16) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:57.627GraphicsTLFx_OutputLayer_Feedback switching particleCount from (16) to (13) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:57.637GraphicsTLFx_OutputLayer_Feedback switching particleCount from (13) to (10) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:57.645GraphicsTLFx_OutputLayer_Feedback switching particleCount from (10) to (8) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:57.654GraphicsTLFx_OutputLayer_Feedback switching particleCount from (8) to (6) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:57.663GraphicsTLFx_OutputLayer_Feedback switching particleCount from (6) to (5) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:57.673GraphicsTLFx_OutputLayer_Feedback switching particleCount from (5) to (4) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:57.681GraphicsTLFx_OutputLayer_Feedback switching particleCount from (4) to (3) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:57.691GraphicsTLFx_OutputLayer_Feedback switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:57.700GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:57.709GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (0) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:58.672UILoading async UI texture 'Hero_07.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
08:51:58.755GraphicsTLFx_OutputLayer_Feedback switching particleCount from (0) to (19) because it uses more particle (15) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:58.980None[Sandbox] Process order. (Serial=684, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 7825, BattleOrderUniqueId: 53)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:51:58.981NoneBattle 7825: ServerUpdate receive all acknowledges for BattleOrderIndex #53 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
08:51:58.991None[Sandbox] Process order. (Serial=685, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 7825, BattleOrderUniqueId: 53)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:51:59.018GraphicsTLFx_OutputLayer_Feedback switching particleCount from (19) to (15) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:59.028GraphicsTLFx_OutputLayer_Feedback switching particleCount from (15) to (12) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:59.037GraphicsTLFx_OutputLayer_Feedback switching particleCount from (12) to (10) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:59.045NonePresentation Battle 7825: Execute action[35] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:59.047GraphicsTLFx_OutputLayer_Feedback switching particleCount from (10) to (8) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:59.060GraphicsTLFx_OutputLayer_Feedback switching particleCount from (8) to (20) because it uses more particle (16) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:59.114GraphicsTLFx_OutputLayer_Feedback switching particleCount from (20) to (16) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:59.124GraphicsTLFx_OutputLayer_Feedback switching particleCount from (16) to (13) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:59.133GraphicsTLFx_OutputLayer_Feedback switching particleCount from (13) to (20) because it uses more particle (16) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:59.665GraphicsTLFx_OutputLayer_Feedback switching particleCount from (20) to (16) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:59.673GraphicsTLFx_OutputLayer_Feedback switching particleCount from (16) to (13) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:59.683GraphicsTLFx_OutputLayer_Feedback switching particleCount from (13) to (10) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:59.693GraphicsTLFx_OutputLayer_Feedback switching particleCount from (10) to (8) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:59.702GraphicsTLFx_OutputLayer_Feedback switching particleCount from (8) to (6) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:59.786GraphicsTLFx_OutputLayer_Feedback switching particleCount from (6) to (9) because it uses more particle (7) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:51:59.823GraphicsTLFx_OutputLayer_Feedback switching particleCount from (9) to (13) because it uses more particle (10) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:00.016GraphicsTLFx_OutputLayer_Feedback switching particleCount from (13) to (10) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:00.024GraphicsTLFx_OutputLayer_Feedback switching particleCount from (10) to (8) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:00.034GraphicsTLFx_OutputLayer_Feedback switching particleCount from (8) to (6) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:00.043GraphicsTLFx_OutputLayer_Feedback switching particleCount from (6) to (43) because it uses more particle (34) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:00.283GraphicsTLFx_OutputLayer_Feedback switching particleCount from (43) to (77) because it uses more particle (61) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:00.331GraphicsTLFx_OutputLayer_Feedback switching particleCount from (77) to (95) because it uses more particle (76) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:00.444GraphicsTLFx_OutputLayer_Feedback switching particleCount from (95) to (79) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:00.491GraphicsTLFx_OutputLayer_Feedback switching particleCount from (79) to (65) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:00.500GraphicsTLFx_OutputLayer_Feedback switching particleCount from (65) to (54) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:00.509GraphicsTLFx_OutputLayer_Feedback switching particleCount from (54) to (45) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:00.518GraphicsTLFx_OutputLayer_Feedback switching particleCount from (45) to (37) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:00.527GraphicsTLFx_OutputLayer_Feedback switching particleCount from (37) to (30) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:00.995None[Sandbox] Process order. (Serial=686, Empire=0, Order=OrderBattleAttack BattleGUID: 7825 AttackerGUID: 7944 TargetPosition: 3290)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:52:01.045NonePresentation Battle 7825: Execute action[36] (BattleOrderUniqueId: 54): UnitAttack. EmpireIndex=0. Attacker=7944 (health=0.72) Defender =7947 (health =0.74) (isTopAction: True, initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:01.116GraphicsTLFx_OutputLayer_Feedback switching particleCount from (30) to (25) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:01.124GraphicsTLFx_OutputLayer_Feedback switching particleCount from (25) to (20) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:01.134GraphicsTLFx_OutputLayer_Feedback switching particleCount from (20) to (16) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:01.143GraphicsTLFx_OutputLayer_Feedback switching particleCount from (16) to (13) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:01.153GraphicsTLFx_OutputLayer_Feedback switching particleCount from (13) to (10) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:01.162GraphicsTLFx_OutputLayer_Feedback switching particleCount from (10) to (8) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:01.171GraphicsTLFx_OutputLayer_Feedback switching particleCount from (8) to (6) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:01.180GraphicsTLFx_OutputLayer_Feedback switching particleCount from (6) to (5) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:01.190GraphicsTLFx_OutputLayer_Feedback switching particleCount from (5) to (4) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:01.198GraphicsTLFx_OutputLayer_Feedback switching particleCount from (4) to (3) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:01.208GraphicsTLFx_OutputLayer_Feedback switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:01.217GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:02.644GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (5) because it uses more particle (4) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:02.839None[Sandbox] Process order. (Serial=687, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 7825, BattleOrderUniqueId: 54)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:52:02.840NoneBattle 7825: ServerUpdate receive all acknowledges for BattleOrderIndex #54 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
08:52:02.851None[Sandbox] Process order. (Serial=688, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 7825, BattleOrderUniqueId: 54)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:52:02.948NonePresentation Battle 7825: Execute action[37] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:02.948NonePresentation Battle 7825: Execute action[38] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:03.012GraphicsTLFx_OutputLayer_Feedback switching particleCount from (5) to (9) because it uses more particle (7) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:03.094GraphicsTLFx_OutputLayer_Feedback switching particleCount from (9) to (13) because it uses more particle (10) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:03.378GraphicsLeader_Aspect_OutputLayer switching particleCount from (182) to (151) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:03.396GraphicsTLFx_OutputLayer_Feedback switching particleCount from (13) to (10) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:03.406GraphicsTLFx_OutputLayer_Feedback switching particleCount from (10) to (8) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:03.415GraphicsTLFx_OutputLayer_Feedback switching particleCount from (8) to (6) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:03.451GraphicsTLFx_OutputLayer_Feedback switching particleCount from (6) to (9) because it uses more particle (7) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:03.651GraphicsTLFx_OutputLayer_Feedback switching particleCount from (9) to (7) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:03.808GraphicsTLFx_OutputLayer_Feedback switching particleCount from (7) to (24) because it uses more particle (19) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:04.296GraphicsDecal_KelpForest_OutputLayer switching particleCount from (55) to (45) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:04.688GraphicsEnv_Volcanic_PropsSet_01OutputLayer switching particleCount from (22) to (18) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:04.809GraphicsTLFx_OutputLayer_Feedback switching particleCount from (24) to (20) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:04.818GraphicsTLFx_OutputLayer_Feedback switching particleCount from (20) to (16) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:04.818GraphicsUnit_Aspect_Coral_OutputLayer switching particleCount from (62) to (51) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:04.827GraphicsTLFx_OutputLayer_Feedback switching particleCount from (16) to (13) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:04.946UIUnload UI texture 'Units__Large_08'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:05.028GraphicsTLFX_OutputLayer_AboveSea switching particleCount from (5794) to (4828) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:05.029GraphicsBUI_Aspect_CitySet_02OutputLayer switching particleCount from (377) to (314) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:05.029GraphicsVeget_POI_NaturalModifierOutputLayer switching particleCount from (411) to (342) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:05.029GraphicsVeget_Aspect_CitySetOutputLayer switching particleCount from (229) to (190) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:05.029GraphicsVegetKelpForestOutputLayer switching particleCount from (61) to (50) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:05.047GraphicsTLFx_OutputLayer_Feedback switching particleCount from (13) to (10) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:05.056GraphicsTLFx_OutputLayer_Feedback switching particleCount from (10) to (8) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:05.065GraphicsTLFx_OutputLayer_Feedback switching particleCount from (8) to (6) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:05.202GraphicsTLFx_OutputLayer_Feedback switching particleCount from (6) to (9) because it uses more particle (7) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:05.284GraphicsTLFx_OutputLayer_Feedback switching particleCount from (9) to (13) because it uses more particle (10) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:05.312GraphicsTLFx_OutputLayer_Feedback switching particleCount from (13) to (17) because it uses more particle (13) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:05.438GraphicsTLFx_OutputLayer_Feedback switching particleCount from (17) to (14) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:05.447GraphicsTLFx_OutputLayer_Feedback switching particleCount from (14) to (11) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:05.502GraphicsTLFx_OutputLayer_Feedback switching particleCount from (11) to (9) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:05.512GraphicsTLFx_OutputLayer_Feedback switching particleCount from (9) to (7) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:05.520GraphicsTLFx_OutputLayer_Feedback switching particleCount from (7) to (9) because it uses more particle (7) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:05.530GraphicsTLFx_OutputLayer_Feedback switching particleCount from (9) to (7) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:05.566GraphicsTLFx_OutputLayer_Feedback switching particleCount from (7) to (9) because it uses more particle (7) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:05.712GraphicsTLFx_OutputLayer_Feedback switching particleCount from (9) to (13) because it uses more particle (10) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:05.876GraphicsTLFx_OutputLayer_UIFx switching particleCount from (10314) to (8595) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:05.903GraphicsTLFx_OutputLayer_Feedback switching particleCount from (13) to (10) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:05.912GraphicsTLFx_OutputLayer_Feedback switching particleCount from (10) to (8) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:05.921GraphicsTLFx_OutputLayer_Feedback switching particleCount from (8) to (6) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:06.111GraphicsTLFx_OutputLayer_Feedback switching particleCount from (6) to (125) because it uses more particle (100) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:06.293GraphicsEnv_Temperate_Rockset_02OutputLayer switching particleCount from (0) to (2) because it uses more particle (1) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:06.293GraphicsEnv_Temperate_Rockset_02OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:06.459GraphicsEnv_Temperate_Rockset_02OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:06.496GraphicsTLFx_OutputLayer_Feedback switching particleCount from (125) to (242) because it uses more particle (193) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:06.531GraphicsTLFx_OutputLayer_Feedback switching particleCount from (242) to (291) because it uses more particle (195) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:06.550GraphicsTLFx_OutputLayer_Feedback switching particleCount from (291) to (364) because it uses more particle (291) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:06.688GraphicsEnv_Temperate_Rockset_02OutputLayer switching particleCount from (2) to (4) because it uses more particle (3) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:07.012None[Sandbox] Process order. (Serial=689, Empire=0, Order=OrderBattleSkill BattleGUID: 7825 AttackerGUID: 7943 TargetPosition: 3290 Skill: 0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:52:07.048NonePresentation Battle 7825: Execute action[39] (BattleOrderUniqueId: 55): UnitUseSkill. EmpireIndex=0. Attacker=7943 (health=1.00). (isTopAction: True, initialActionType: UnitUseSkill)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:07.266GraphicsTLFx_OutputLayer_Feedback switching particleCount from (364) to (303) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:07.276GraphicsTLFx_OutputLayer_Feedback switching particleCount from (303) to (252) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:07.284GraphicsTLFx_OutputLayer_Feedback switching particleCount from (252) to (210) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:07.293GraphicsTLFx_OutputLayer_Feedback switching particleCount from (210) to (175) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:07.302GraphicsTLFx_OutputLayer_Feedback switching particleCount from (175) to (145) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:07.312GraphicsTLFx_OutputLayer_Feedback switching particleCount from (145) to (120) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:07.321GraphicsTLFx_OutputLayer_Feedback switching particleCount from (120) to (100) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:07.329GraphicsTLFx_OutputLayer_Feedback switching particleCount from (100) to (83) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:07.338GraphicsTLFx_OutputLayer_Feedback switching particleCount from (83) to (69) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:07.347GraphicsTLFx_OutputLayer_Feedback switching particleCount from (69) to (57) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:07.357GraphicsTLFx_OutputLayer_Feedback switching particleCount from (57) to (47) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:07.365GraphicsTLFx_OutputLayer_Feedback switching particleCount from (47) to (39) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:07.375GraphicsTLFx_OutputLayer_Feedback switching particleCount from (39) to (32) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:07.384GraphicsTLFx_OutputLayer_Feedback switching particleCount from (32) to (26) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:07.393GraphicsTLFx_OutputLayer_Feedback switching particleCount from (26) to (21) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:07.402GraphicsTLFx_OutputLayer_Feedback switching particleCount from (21) to (17) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:07.411GraphicsTLFx_OutputLayer_Feedback switching particleCount from (17) to (14) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:07.420GraphicsTLFx_OutputLayer_Feedback switching particleCount from (14) to (11) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:07.428GraphicsTLFx_OutputLayer_Feedback switching particleCount from (11) to (9) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:07.438GraphicsTLFx_OutputLayer_Feedback switching particleCount from (9) to (7) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:07.447GraphicsTLFx_OutputLayer_Feedback switching particleCount from (7) to (5) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:07.457GraphicsTLFx_OutputLayer_Feedback switching particleCount from (5) to (4) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:07.465GraphicsTLFx_OutputLayer_Feedback switching particleCount from (4) to (3) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:07.475GraphicsTLFx_OutputLayer_Feedback switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:07.483GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:08.234GraphicsGrassTemperateOutputLayer switching particleCount from (744) to (893) because it uses more particle (600) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:08.272UILoading async UI texture 'Units__Large_08.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
08:52:08.326GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (47) because it uses more particle (37) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:08.610GraphicsTLFx_OutputLayer_Feedback switching particleCount from (47) to (65) because it uses more particle (52) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:08.778GraphicsTLFx_OutputLayer_Feedback switching particleCount from (65) to (54) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:08.786GraphicsTLFx_OutputLayer_Feedback switching particleCount from (54) to (45) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:08.795GraphicsTLFx_OutputLayer_Feedback switching particleCount from (45) to (37) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:08.806GraphicsTLFx_OutputLayer_Feedback switching particleCount from (37) to (30) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:08.814None[Sandbox] Process order. (Serial=690, Empire=0, Order=OrderBattleAttack BattleGUID: 7825 AttackerGUID: 7945 TargetPosition: 3290)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:52:08.849NonePresentation Battle 7825: Execute action[40] (BattleOrderUniqueId: 56): UnitAttack. EmpireIndex=0. Attacker=7945 (health=1.00) Defender =7947 (health =0.32) (isTopAction: True, initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:08.920GraphicsTLFx_OutputLayer_Feedback switching particleCount from (30) to (25) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:08.929GraphicsTLFx_OutputLayer_Feedback switching particleCount from (25) to (20) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:08.939GraphicsTLFx_OutputLayer_Feedback switching particleCount from (20) to (16) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:08.947GraphicsTLFx_OutputLayer_Feedback switching particleCount from (16) to (13) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:08.957GraphicsTLFx_OutputLayer_Feedback switching particleCount from (13) to (10) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:08.966GraphicsTLFx_OutputLayer_Feedback switching particleCount from (10) to (8) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:08.976GraphicsTLFx_OutputLayer_Feedback switching particleCount from (8) to (6) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:08.985GraphicsTLFx_OutputLayer_Feedback switching particleCount from (6) to (5) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:08.994GraphicsTLFx_OutputLayer_Feedback switching particleCount from (5) to (4) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:09.003GraphicsTLFx_OutputLayer_Feedback switching particleCount from (4) to (3) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:09.012GraphicsTLFx_OutputLayer_Feedback switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:09.021GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:09.164None[Sandbox] Process order. (Serial=691, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 7825, BattleOrderUniqueId: 55)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:52:09.165NoneBattle 7825: ServerUpdate receive all acknowledges for BattleOrderIndex #55 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
08:52:09.175None[Sandbox] Process order. (Serial=692, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 7825, BattleOrderUniqueId: 55)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:52:09.261NonePresentation Battle 7825: Execute action[41] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:09.262NonePresentation Battle 7825: Execute action[42] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:09.479GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (13) because it uses more particle (10) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:09.670GraphicsTLFx_OutputLayer_Feedback switching particleCount from (13) to (32) because it uses more particle (25) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:09.836GraphicsTLFx_OutputLayer_Feedback switching particleCount from (32) to (26) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:09.855None[Sandbox] Process order. (Serial=693, Empire=0, Order=OrderBattleAttack BattleGUID: 7825 AttackerGUID: 7946 TargetPosition: 3290)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:52:09.856NoneBattle 7825: change state From ContenderRound to ContenderRoundAcknowledge. 22s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
08:52:09.945NonePresentation Battle 7825: Execute action[43] (BattleOrderUniqueId: 57): UnitAttack. EmpireIndex=0. Attacker=7946 (health=1.00) Defender =7947 (health =0.21) (isTopAction: True, initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:09.946NonePresentation Battle 7825: Execute action[44] (BattleOrderUniqueId: 0): EndEmpireRound. EmpireIndex=0. (isTopAction: True, initialActionType: EndEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:09.998GraphicsUnit_Aspect_Coral_OutputLayer switching particleCount from (51) to (67) because it uses more particle (53) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:10.007GraphicsTLFx_OutputLayer_Feedback switching particleCount from (26) to (21) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:10.007GraphicsUnit_Aspect_Coral_OutputLayer switching particleCount from (67) to (82) because it uses more particle (65) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:10.017GraphicsTLFx_OutputLayer_Feedback switching particleCount from (21) to (17) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:10.017GraphicsUnit_Aspect_Coral_OutputLayer switching particleCount from (82) to (99) because it uses more particle (77) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:10.026GraphicsTLFx_OutputLayer_Feedback switching particleCount from (17) to (14) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:10.026GraphicsUnit_Aspect_Coral_OutputLayer switching particleCount from (99) to (119) because it uses more particle (89) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:10.035GraphicsTLFx_OutputLayer_Feedback switching particleCount from (14) to (11) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:10.035GraphicsUnit_Aspect_Coral_OutputLayer switching particleCount from (119) to (143) because it uses more particle (101) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:10.044GraphicsTLFx_OutputLayer_Feedback switching particleCount from (11) to (9) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:10.053GraphicsTLFx_OutputLayer_Feedback switching particleCount from (9) to (7) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:10.054GraphicsUnit_Aspect_Coral_OutputLayer switching particleCount from (143) to (172) because it uses more particle (125) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:10.062GraphicsTLFx_OutputLayer_Feedback switching particleCount from (7) to (5) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:10.071GraphicsTLFx_OutputLayer_Feedback switching particleCount from (5) to (4) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:10.080GraphicsTLFx_OutputLayer_Feedback switching particleCount from (4) to (3) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:10.090GraphicsTLFx_OutputLayer_Feedback switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:10.098GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:10.098GraphicsUnit_Aspect_Coral_OutputLayer switching particleCount from (172) to (207) because it uses more particle (141) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:10.135GraphicsUnit_Aspect_Coral_OutputLayer switching particleCount from (207) to (249) because it uses more particle (173) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:10.153GraphicsUnit_Aspect_Coral_OutputLayer switching particleCount from (249) to (299) because it uses more particle (201) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:10.188GraphicsUnit_Aspect_Coral_OutputLayer switching particleCount from (299) to (359) because it uses more particle (257) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:10.761UILoading async UI texture 'Units__Large_04.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
08:52:10.861GraphicsUnit_Aspect_Coral_OutputLayer switching particleCount from (359) to (431) because it uses more particle (289) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:10.907GraphicsUnit_Aspect_Coral_OutputLayer switching particleCount from (431) to (518) because it uses more particle (353) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:12.562GraphicsLeader_Aspect_OutputLayer switching particleCount from (151) to (125) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:13.570UIUnload UI texture 'Units__Large_07'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:13.811None[Sandbox] Process order. (Serial=694, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 7825, BattleOrderUniqueId: 56)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:52:13.812NoneBattle 7825: ServerUpdate receive all acknowledges for BattleOrderIndex #56 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
08:52:13.821None[Sandbox] Process order. (Serial=695, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 7825, BattleOrderUniqueId: 56)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:52:13.871GraphicsEnv_Volcanic_PropsSet_01OutputLayer switching particleCount from (18) to (15) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:14.172GraphicsTLFX_OutputLayer_AboveSea switching particleCount from (4828) to (4023) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:14.172GraphicsVeget_POI_NaturalModifierOutputLayer switching particleCount from (342) to (285) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:14.172GraphicsVeget_Aspect_CitySetOutputLayer switching particleCount from (190) to (158) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:14.172GraphicsVegetKelpForestOutputLayer switching particleCount from (50) to (41) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:15.008GraphicsTLFx_OutputLayer_UIFx switching particleCount from (8595) to (7162) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:18.163GraphicsEnv_Temperate_Rockset_02OutputLayer switching particleCount from (4) to (3) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:18.449None[Sandbox] Process order. (Serial=696, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 7825, BattleOrderUniqueId: 57)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:52:18.449NonePresentation Battle 7825: Execute action[45] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=0, unitCount=4 (isTopAction: True, initialActionType: UpdateBattleUnits)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:18.450NonePresentation Battle 7825: Execute action[46] (BattleOrderUniqueId: 0): RoundAcknowledge (isTopAction: True, initialActionType: RoundAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:18.450NonePresentation Battle 7825: State from ContenderRound to ContenderRound
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
08:52:18.450NonePresentation Battle 7825: Execute action[47] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:18.450NoneBattle 7825: ServerUpdate receive all acknowledges for BattleOrderIndex #57 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
08:52:18.450NonePresentation Battle 7825: Execute action[48] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:18.459None[Sandbox] Process order. (Serial=697, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 7825, EmpireIndex: 0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:52:18.460None[Sandbox] Process order. (Serial=698, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 7825, BattleOrderUniqueId: 57)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:52:18.460NoneBattle 7825: change state From ContenderRoundAcknowledge to ContenderStartRoundAcknowledge. 8s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
08:52:18.548NonePresentation Battle 7825: Execute action[49] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:18.548NonePresentation Battle 7825: Execute action[50] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:18.548NonePresentation Battle 7825: Execute action[51] (BattleOrderUniqueId: 0): StartEmpireRound. EmpireIndex=2. (isTopAction: True, initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:18.548NonePresentation Battle 7825: State from ContenderRound to ContenderRound
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
08:52:18.548NoneCould not find PresentationBattlePreview with armyEntityGUID=7065, targetEntityGUID=7109.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:19.147UIUnload UI texture 'Hero_09'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:20.550None[Sandbox] Process order. (Serial=699, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 7825, EmpireIndex: 0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:52:20.550NoneBattle 7825: change state From ContenderStartRoundAcknowledge to ContenderRound. 2s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
08:52:20.652NonePresentation Battle 7825: Execute action[52] (BattleOrderUniqueId: 0): ContenderRound (isTopAction: True, initialActionType: ContenderRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:20.652NonePresentation Battle 7825: State from ContenderRound to ContenderRound
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
08:52:20.880None[Sandbox] Process order. (Serial=700, Empire=2, Order=OrderBattleMoveAndAttack BattleGUID: 7825 AttackerGUID: 7949 TargetPosition: 3381 IgnoreFoW: True AStarResults: 3291 [71, 35] --> 3383 [71, 36] --> 3474 [70, 37] --> 3473 [69, 37])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:52:20.982NonePresentation Battle 7825: Execute action[53] (BattleOrderUniqueId: 58): UnitMoveAndAttack. EmpireIndex=2. Attacker=7949, DestTile=3473/3473 (health=1.00), Defender =7944 (health =0.43). (isTopAction: True, initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:20.982NonePresentation Battle 7825: Execute action[53] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=2. UnitGuid=7949, DestTile=3473. (isTopAction: False, initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:20.982NonePresentation Battle 7825: Execute action[53] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=2. UnitGuid=7949, DestTile=3383. (isTopAction: False, initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:20.982NonePresentation Battle 7825: Execute action[53] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=2. UnitGuid=7949, DestTile=3474. (isTopAction: False, initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:20.983NonePresentation Battle 7825: Execute action[53] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=2. UnitGuid=7949, DestTile=3473. (isTopAction: False, initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:20.983NonePresentation Battle 7825: Execute action[53] (BattleOrderUniqueId: 0): UpdateNeighbours. EmpireIndex=2 (isTopAction: False, initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:20.983NonePresentation Battle 7825: Execute action[53] (BattleOrderUniqueId: 58): UnitAttack. EmpireIndex=2. Attacker=7949 (health=1.00) Defender =7944 (health =0.43) (isTopAction: False, initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:21.173None[Sandbox] Process order. (Serial=701, Empire=2, Order=OrderBattleMoveAndAttack BattleGUID: 7825 AttackerGUID: 7948 TargetPosition: 3288 IgnoreFoW: True AStarResults: 3107 [71, 33] --> 3199 [71, 34] --> 3198 [70, 34] --> 3197 [69, 34])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:52:21.271NonePresentation Battle 7825: Execute action[54] (BattleOrderUniqueId: 59): UnitMoveAndAttack. EmpireIndex=2. Attacker=7948, DestTile=3197/3197 (health=1.00), Defender =7943 (health =0.82). (isTopAction: True, initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:21.271NonePresentation Battle 7825: Execute action[54] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=2. UnitGuid=7948, DestTile=3197. (isTopAction: False, initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:21.271NonePresentation Battle 7825: Execute action[54] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=2. UnitGuid=7948, DestTile=3199. (isTopAction: False, initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:21.272NonePresentation Battle 7825: Execute action[54] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=2. UnitGuid=7948, DestTile=3198. (isTopAction: False, initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:21.272NonePresentation Battle 7825: Execute action[54] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=2. UnitGuid=7948, DestTile=3197. (isTopAction: False, initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:21.272NonePresentation Battle 7825: Execute action[54] (BattleOrderUniqueId: 0): UpdateNeighbours. EmpireIndex=2 (isTopAction: False, initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:21.272NonePresentation Battle 7825: Execute action[54] (BattleOrderUniqueId: 59): UnitAttack. EmpireIndex=2. Attacker=7948 (health=1.00) Defender =7943 (health =0.82) (isTopAction: False, initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:21.450None[Sandbox] Process order. (Serial=702, Empire=2, Order=OrderBattleAttack BattleGUID: 7825 AttackerGUID: 7947 TargetPosition: 3289)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:52:21.451NoneBattle 7825: change state From ContenderRound to ContenderRoundAcknowledge. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
08:52:21.548NonePresentation Battle 7825: Execute action[55] (BattleOrderUniqueId: 60): UnitAttack. EmpireIndex=2. Attacker=7947 (health=0.21) Defender =7946 (health =0.58) (isTopAction: True, initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:21.548NonePresentation Battle 7825: Execute action[56] (BattleOrderUniqueId: 0): EndEmpireRound. EmpireIndex=2. (isTopAction: True, initialActionType: EndEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:21.627GraphicsLeader_Aspect_OutputLayer switching particleCount from (125) to (104) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:22.955GraphicsEnv_Volcanic_PropsSet_01OutputLayer switching particleCount from (15) to (12) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:23.265GraphicsTLFX_OutputLayer_AboveSea switching particleCount from (4023) to (3352) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:23.265GraphicsVeget_POI_NaturalModifierOutputLayer switching particleCount from (285) to (237) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:23.265GraphicsVeget_Aspect_CitySetOutputLayer switching particleCount from (158) to (131) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:23.265GraphicsVegetKelpForestOutputLayer switching particleCount from (41) to (34) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:24.103GraphicsTLFx_OutputLayer_UIFx switching particleCount from (7162) to (5968) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:24.616GraphicsUnit_Aspect_Coral_OutputLayer switching particleCount from (518) to (431) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:25.592UIUnload UI texture 'Hero_07'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:25.754NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!
Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenIdle()
08:52:25.852UIUnload UI texture 'Units__Large_04'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:25.978GraphicsEnv_Temperate_Rockset_02OutputLayer switching particleCount from (3) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:25.978GraphicsUnload texture 'Env_Temperate_Rockset_02_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:52:25.978GraphicsUnload texture 'Env_Temperate_Rockset_02_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:52:25.978GraphicsUnload texture 'Env_Temperate_Rockset_02_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:52:25.978GraphicsUnload texture 'Env_Temperate_Rockset_02_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:52:25.978GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:52:25.978GraphicsEnv_Temperate_Rockset_02OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:26.679None[Sandbox] Process order. (Serial=703, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 7825, BattleOrderUniqueId: 58)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:52:26.680NoneBattle 7825: ServerUpdate receive all acknowledges for BattleOrderIndex #58 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
08:52:26.688None[Sandbox] Process order. (Serial=704, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 7825, BattleOrderUniqueId: 58)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:52:26.728None[Sandbox] Process order. (Serial=705, Empire=2, Order=OrderRemoveConstructionByGuid Settlement=7426, ConstructionGUID=24)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:52:26.749None[Sandbox] Process order. (Serial=706, Empire=2, Order=OrderEnqueueConstructible Settlement=7426, Constructible=Unit_Necrophage_Swarm_Larva, Position=2363, EnqueuePosition=AtEnd, Target=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:52:29.680None[Sandbox] Process order. (Serial=707, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 7825, BattleOrderUniqueId: 60)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:52:29.680NoneBattle 7825: ServerUpdate receive all acknowledges for BattleOrderIndex #60 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
08:52:29.687NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!
Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenIdle()
08:52:29.691None[Sandbox] Process order. (Serial=708, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 7825, BattleOrderUniqueId: 60)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:52:30.010UILoading async UI texture 'Units__Large_04.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
08:52:30.748GraphicsLeader_Aspect_OutputLayer switching particleCount from (104) to (86) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:31.685None[Sandbox] Process order. (Serial=709, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 7825, BattleOrderUniqueId: 59)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:52:31.686NoneBattle 7825: ServerUpdate receive all acknowledges for BattleOrderIndex #59 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
08:52:31.687NonePresentation Battle 7825: Execute action[57] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=2, unitCount=3 (isTopAction: True, initialActionType: UpdateBattleUnits)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:31.687NonePresentation Battle 7825: Execute action[58] (BattleOrderUniqueId: 0): RoundAcknowledge (isTopAction: True, initialActionType: RoundAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:31.687NonePresentation Battle 7825: State from ContenderRound to ContenderRound
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
08:52:31.687NonePresentation Battle 7825: Execute action[59] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:31.687NonePresentation Battle 7825: Execute action[60] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:31.687NonePresentation Battle 7825: Execute action[61] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:31.687NonePresentation Battle 7825: Execute action[62] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:31.696None[Sandbox] Process order. (Serial=710, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 7825, BattleOrderUniqueId: 59)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:52:31.696None[Sandbox] Process order. (Serial=711, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 7825, EmpireIndex: 0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:52:31.696NoneBattle 7825: change state From ContenderRoundAcknowledge to ContenderStartRoundAcknowledge. 10s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
08:52:31.749NonePresentation Battle 7825: Execute action[63] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:31.749NonePresentation Battle 7825: Execute action[64] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:31.750NonePresentation Battle 7825: Execute action[65] (BattleOrderUniqueId: 0): NewRound. Round=1. (isTopAction: True, initialActionType: NewRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:31.750NonePresentation Battle 7825: State from ContenderRound to ContenderRound
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
08:52:31.750NonePresentation Battle 7825: Execute action[66] (BattleOrderUniqueId: 0): StartEmpireRound. EmpireIndex=0. (isTopAction: True, initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:31.750NonePresentation Battle 7825: State from ContenderRound to ContenderRound
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
08:52:31.750NoneCould not find PresentationBattlePreview with armyEntityGUID=7065, targetEntityGUID=7109.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:31.774GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (80) because it uses more particle (64) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:31.810GraphicsTLFx_OutputLayer_Feedback switching particleCount from (80) to (159) because it uses more particle (127) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:32.024GraphicsTLFx_OutputLayer_Feedback switching particleCount from (159) to (132) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:32.033GraphicsTLFx_OutputLayer_Feedback switching particleCount from (132) to (110) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:32.060GraphicsEnv_Volcanic_PropsSet_01OutputLayer switching particleCount from (12) to (10) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:32.233UILoading async UI texture 'Hero_09.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
08:52:32.297GraphicsTLFx_OutputLayer_Feedback switching particleCount from (110) to (140) because it uses more particle (112) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:32.370GraphicsVeget_Aspect_CitySetOutputLayer switching particleCount from (131) to (109) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:32.370GraphicsVegetKelpForestOutputLayer switching particleCount from (34) to (28) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:32.481GraphicsTLFx_OutputLayer_Feedback switching particleCount from (140) to (116) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:32.490GraphicsTLFx_OutputLayer_Feedback switching particleCount from (116) to (96) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:32.509UILoading async UI texture 'Hero_07.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
08:52:32.510GraphicsTLFx_OutputLayer_Feedback switching particleCount from (96) to (122) because it uses more particle (97) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:32.612GraphicsTLFx_OutputLayer_Feedback switching particleCount from (122) to (147) because it uses more particle (112) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:32.708GraphicsTLFx_OutputLayer_Feedback switching particleCount from (147) to (122) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:32.766GraphicsTLFx_OutputLayer_Feedback switching particleCount from (122) to (101) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:32.775GraphicsTLFx_OutputLayer_Feedback switching particleCount from (101) to (84) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:32.784GraphicsTLFx_OutputLayer_Feedback switching particleCount from (84) to (70) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:32.794GraphicsTLFx_OutputLayer_Feedback switching particleCount from (70) to (58) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:32.803GraphicsTLFx_OutputLayer_Feedback switching particleCount from (58) to (48) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:32.812GraphicsTLFx_OutputLayer_Feedback switching particleCount from (48) to (40) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:32.821GraphicsTLFx_OutputLayer_Feedback switching particleCount from (40) to (33) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:32.831GraphicsTLFx_OutputLayer_Feedback switching particleCount from (33) to (27) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:33.120GraphicsTLFx_OutputLayer_UIFx switching particleCount from (5968) to (7162) because it uses more particle (4781) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:33.748None[Sandbox] Process order. (Serial=712, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 7825, EmpireIndex: 0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:52:33.748NoneBattle 7825: change state From ContenderStartRoundAcknowledge to ContenderRound. 2s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
08:52:33.776GraphicsUnit_Aspect_Coral_OutputLayer switching particleCount from (431) to (359) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:33.848NonePresentation Battle 7825: Execute action[67] (BattleOrderUniqueId: 0): ContenderRound (isTopAction: True, initialActionType: ContenderRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:33.849NonePresentation Battle 7825: State from ContenderRound to ContenderRound
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
08:52:33.914GraphicsTLFx_OutputLayer_Feedback switching particleCount from (27) to (22) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:33.925GraphicsTLFx_OutputLayer_Feedback switching particleCount from (22) to (18) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:33.933GraphicsTLFx_OutputLayer_Feedback switching particleCount from (18) to (22) because it uses more particle (16) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:34.820None[Sandbox] Process order. (Serial=713, Empire=0, Order=OrderBattleAttack BattleGUID: 7825 AttackerGUID: 7943 TargetPosition: 3290)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:52:34.852NonePresentation Battle 7825: Execute action[68] (BattleOrderUniqueId: 61): UnitAttack. EmpireIndex=0. Attacker=7943 (health=0.82) Defender =7947 (health =0.01) (isTopAction: True, initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:34.924GraphicsTLFx_OutputLayer_Feedback switching particleCount from (22) to (18) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:34.933GraphicsTLFx_OutputLayer_Feedback switching particleCount from (18) to (15) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:34.943GraphicsTLFx_OutputLayer_Feedback switching particleCount from (15) to (12) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:34.952GraphicsTLFx_OutputLayer_Feedback switching particleCount from (12) to (10) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:34.961GraphicsTLFx_OutputLayer_Feedback switching particleCount from (10) to (8) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:34.970GraphicsTLFx_OutputLayer_Feedback switching particleCount from (8) to (6) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:34.979GraphicsTLFx_OutputLayer_Feedback switching particleCount from (6) to (5) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:34.988GraphicsTLFx_OutputLayer_Feedback switching particleCount from (5) to (4) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:34.998GraphicsTLFx_OutputLayer_Feedback switching particleCount from (4) to (3) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:35.007GraphicsTLFx_OutputLayer_Feedback switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:35.017GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:36.377GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (80) because it uses more particle (64) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:36.592GraphicsTLFx_OutputLayer_Feedback switching particleCount from (80) to (99) because it uses more particle (79) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:36.620GraphicsUnit_Aspect_Ranged_Base_OutputLayer switching particleCount from (257) to (214) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:36.620GraphicsWeapon_Aspect_Ranged_Set_01_OutputLayer switching particleCount from (28) to (23) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:36.730None[Sandbox] Process order. (Serial=714, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 7825, BattleOrderUniqueId: 61)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:52:36.731NoneBattle 7825: ServerUpdate receive all acknowledges for BattleOrderIndex #61 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
08:52:36.740None[Sandbox] Process order. (Serial=715, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 7825, BattleOrderUniqueId: 61)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:52:36.757NonePresentation Battle 7825: Execute action[69] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:36.757NonePresentation Battle 7825: Execute action[70] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:36.760GraphicsTLFx_OutputLayer_Feedback switching particleCount from (99) to (82) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:36.773GraphicsTLFx_OutputLayer_Feedback switching particleCount from (82) to (68) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:36.783GraphicsTLFx_OutputLayer_Feedback switching particleCount from (68) to (56) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:36.791None[Sandbox] Process order. (Serial=716, Empire=0, Order=OrderBattleAttack BattleGUID: 7825 AttackerGUID: 7946 TargetPosition: 3290)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:52:36.792GraphicsTLFx_OutputLayer_Feedback switching particleCount from (56) to (46) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:36.803GraphicsTLFx_OutputLayer_Feedback switching particleCount from (46) to (38) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:36.811GraphicsTLFx_OutputLayer_Feedback switching particleCount from (38) to (31) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:36.821GraphicsTLFx_OutputLayer_Feedback switching particleCount from (31) to (25) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:36.829GraphicsTLFx_OutputLayer_Feedback switching particleCount from (25) to (20) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:36.838GraphicsTLFx_OutputLayer_Feedback switching particleCount from (20) to (16) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:36.848GraphicsTLFx_OutputLayer_Feedback switching particleCount from (16) to (13) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:36.856NonePresentation Battle 7825: Execute action[71] (BattleOrderUniqueId: 62): UnitAttack. EmpireIndex=0. Attacker=7946 (health=0.58) Defender =7947 (health =0.00) (isTopAction: True, initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:36.858GraphicsTLFx_OutputLayer_Feedback switching particleCount from (13) to (10) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:36.872GraphicsTLFx_OutputLayer_Feedback switching particleCount from (10) to (8) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:36.880GraphicsTLFx_OutputLayer_Feedback switching particleCount from (8) to (6) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:36.890GraphicsTLFx_OutputLayer_Feedback switching particleCount from (6) to (5) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:36.902GraphicsTLFx_OutputLayer_Feedback switching particleCount from (5) to (4) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:36.908GraphicsTLFx_OutputLayer_Feedback switching particleCount from (4) to (3) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:36.920GraphicsTLFx_OutputLayer_Feedback switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:36.928GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:37.387GraphicsTLFX_OutputLayer_AboveSea switching particleCount from (3352) to (2793) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:37.812GraphicsUnit_Aspect_Coral_OutputLayer switching particleCount from (359) to (431) because it uses more particle (319) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:37.822GraphicsUnit_Aspect_Coral_OutputLayer switching particleCount from (431) to (518) because it uses more particle (359) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:37.840GraphicsUnit_Aspect_Coral_OutputLayer switching particleCount from (518) to (622) because it uses more particle (427) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:38.273GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (92) because it uses more particle (73) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:38.534GraphicsTLFx_OutputLayer_Feedback switching particleCount from (92) to (111) because it uses more particle (88) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:38.707GraphicsTLFx_OutputLayer_Feedback switching particleCount from (111) to (92) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:38.716GraphicsTLFx_OutputLayer_Feedback switching particleCount from (92) to (76) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:38.725GraphicsTLFx_OutputLayer_Feedback switching particleCount from (76) to (63) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:38.734GraphicsTLFx_OutputLayer_Feedback switching particleCount from (63) to (52) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:38.742GraphicsTLFx_OutputLayer_Feedback switching particleCount from (52) to (43) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:38.751GraphicsTLFx_OutputLayer_Feedback switching particleCount from (43) to (35) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:38.760GraphicsTLFx_OutputLayer_Feedback switching particleCount from (35) to (29) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:39.064None[Sandbox] Process order. (Serial=717, Empire=0, Order=OrderBattleAttack BattleGUID: 7825 AttackerGUID: 7945 TargetPosition: 3473)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:52:39.152NonePresentation Battle 7825: Execute action[72] (BattleOrderUniqueId: 63): UnitAttack. EmpireIndex=0. Attacker=7945 (health=1.00) Defender =7949 (health =0.51) (isTopAction: True, initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:39.213GraphicsTLFx_OutputLayer_Feedback switching particleCount from (29) to (24) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:39.222GraphicsTLFx_OutputLayer_Feedback switching particleCount from (24) to (20) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:39.230GraphicsTLFx_OutputLayer_Feedback switching particleCount from (20) to (16) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:39.239GraphicsTLFx_OutputLayer_Feedback switching particleCount from (16) to (13) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:39.248GraphicsTLFx_OutputLayer_Feedback switching particleCount from (13) to (10) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:39.257GraphicsTLFx_OutputLayer_Feedback switching particleCount from (10) to (8) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:39.266GraphicsTLFx_OutputLayer_Feedback switching particleCount from (8) to (6) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:39.275GraphicsTLFx_OutputLayer_Feedback switching particleCount from (6) to (5) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:39.284GraphicsTLFx_OutputLayer_Feedback switching particleCount from (5) to (4) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:39.293GraphicsTLFx_OutputLayer_Feedback switching particleCount from (4) to (3) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:39.302GraphicsTLFx_OutputLayer_Feedback switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:39.311GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:39.805GraphicsEnv_Volcanic_PropsSet_01OutputLayer switching particleCount from (10) to (12) because it uses more particle (9) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:39.868GraphicsEnv_Volcanic_PropsSet_01OutputLayer switching particleCount from (12) to (15) because it uses more particle (11) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:39.923GraphicsEnv_Volcanic_PropsSet_01OutputLayer switching particleCount from (15) to (18) because it uses more particle (14) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:39.959GraphicsEnv_Volcanic_PropsSet_01OutputLayer switching particleCount from (18) to (22) because it uses more particle (16) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:39.959GraphicsLeader_Aspect_OutputLayer switching particleCount from (86) to (71) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:40.013GraphicsEnv_Volcanic_PropsSet_01OutputLayer switching particleCount from (22) to (27) because it uses more particle (19) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:40.645UILoading async UI texture 'Units__Large_07.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
08:52:40.698GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (69) because it uses more particle (55) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:40.726None[Sandbox] Process order. (Serial=718, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 7825, BattleOrderUniqueId: 62)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:52:40.727NoneBattle 7825: ServerUpdate receive all acknowledges for BattleOrderIndex #62 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
08:52:40.733NoneRelease presentation battle unit 7947
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
08:52:40.736None[Sandbox] Process order. (Serial=719, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 7825, BattleOrderUniqueId: 62)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:52:40.761NonePresentation Battle 7825: Execute action[73] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:40.761NonePresentation Battle 7825: Execute action[74] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:40.822GraphicsTLFx_OutputLayer_Feedback switching particleCount from (69) to (137) because it uses more particle (109) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:41.027GraphicsTLFx_OutputLayer_Feedback switching particleCount from (137) to (165) because it uses more particle (125) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:41.035GraphicsTLFx_OutputLayer_Feedback switching particleCount from (165) to (137) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:41.184GraphicsTLFx_OutputLayer_Feedback switching particleCount from (137) to (114) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:41.193GraphicsTLFx_OutputLayer_Feedback switching particleCount from (114) to (95) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:41.202GraphicsTLFx_OutputLayer_Feedback switching particleCount from (95) to (79) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:41.211GraphicsTLFx_OutputLayer_Feedback switching particleCount from (79) to (65) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:41.220GraphicsTLFx_OutputLayer_Feedback switching particleCount from (65) to (54) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:41.229GraphicsTLFx_OutputLayer_Feedback switching particleCount from (54) to (45) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:41.238GraphicsTLFx_OutputLayer_Feedback switching particleCount from (45) to (37) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:41.248GraphicsTLFx_OutputLayer_Feedback switching particleCount from (37) to (30) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:41.317None[Sandbox] Process order. (Serial=720, Empire=0, Order=OrderBattleAttack BattleGUID: 7825 AttackerGUID: 7944 TargetPosition: 3473)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:52:41.317NoneBattle 7825: change state From ContenderRound to ContenderRoundAcknowledge. 7s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
08:52:41.356NonePresentation Battle 7825: Execute action[75] (BattleOrderUniqueId: 64): UnitAttack. EmpireIndex=0. Attacker=7944 (health=0.43) Defender =7949 (health =0.10) (isTopAction: True, initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:41.356NonePresentation Battle 7825: Execute action[76] (BattleOrderUniqueId: 0): EndEmpireRound. EmpireIndex=0. (isTopAction: True, initialActionType: EndEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:41.417GraphicsTLFx_OutputLayer_Feedback switching particleCount from (30) to (25) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:41.427GraphicsTLFx_OutputLayer_Feedback switching particleCount from (25) to (20) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:41.435GraphicsTLFx_OutputLayer_Feedback switching particleCount from (20) to (16) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:41.445GraphicsTLFx_OutputLayer_Feedback switching particleCount from (16) to (13) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:41.453GraphicsTLFx_OutputLayer_Feedback switching particleCount from (13) to (10) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:41.463GraphicsTLFx_OutputLayer_Feedback switching particleCount from (10) to (8) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:41.472GraphicsTLFx_OutputLayer_Feedback switching particleCount from (8) to (6) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:41.481GraphicsTLFx_OutputLayer_Feedback switching particleCount from (6) to (5) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:41.490GraphicsTLFx_OutputLayer_Feedback switching particleCount from (5) to (4) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:41.500GraphicsTLFx_OutputLayer_Feedback switching particleCount from (4) to (3) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:41.608GraphicsVeget_Aspect_CitySetOutputLayer switching particleCount from (109) to (90) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:41.608GraphicsVegetKelpForestOutputLayer switching particleCount from (28) to (23) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:43.406GraphicsTLFx_OutputLayer_UIFx switching particleCount from (7162) to (5968) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:43.760None[Sandbox] Process order. (Serial=721, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 7825, BattleOrderUniqueId: 63)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:52:43.761NoneBattle 7825: ServerUpdate receive all acknowledges for BattleOrderIndex #63 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
08:52:43.770None[Sandbox] Process order. (Serial=722, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 7825, BattleOrderUniqueId: 63)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:52:43.927GraphicsTLFx_OutputLayer_Feedback switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:43.935GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:45.692NonePresentation Battle 7825: Execute action[77] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=0, unitCount=4 (isTopAction: True, initialActionType: UpdateBattleUnits)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:45.692NonePresentation Battle 7825: Execute action[78] (BattleOrderUniqueId: 0): RoundAcknowledge (isTopAction: True, initialActionType: RoundAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:45.692None[Sandbox] Process order. (Serial=723, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 7825, BattleOrderUniqueId: 64)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:52:45.692NonePresentation Battle 7825: State from ContenderRound to ContenderRound
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
08:52:45.692NonePresentation Battle 7825: Execute action[79] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:45.692NonePresentation Battle 7825: Execute action[80] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:45.693NoneBattle 7825: ServerUpdate receive all acknowledges for BattleOrderIndex #64 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
08:52:45.705None[Sandbox] Process order. (Serial=724, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 7825, EmpireIndex: 0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:52:45.706None[Sandbox] Process order. (Serial=725, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 7825, BattleOrderUniqueId: 64)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:52:45.706NoneBattle 7825: change state From ContenderRoundAcknowledge to ContenderStartRoundAcknowledge. 4s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
08:52:45.755NonePresentation Battle 7825: Execute action[81] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:45.755NonePresentation Battle 7825: Execute action[82] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:45.755NonePresentation Battle 7825: Execute action[83] (BattleOrderUniqueId: 0): StartEmpireRound. EmpireIndex=2. (isTopAction: True, initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:45.755NonePresentation Battle 7825: State from ContenderRound to ContenderRound
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
08:52:45.755NoneCould not find PresentationBattlePreview with armyEntityGUID=7065, targetEntityGUID=7109.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:47.061GraphicsUnit_Aspect_Coral_OutputLayer switching particleCount from (622) to (518) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:47.203UIUnload UI texture 'Hero_09'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:47.757None[Sandbox] Process order. (Serial=726, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 7825, EmpireIndex: 0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:52:47.757NoneBattle 7825: change state From ContenderStartRoundAcknowledge to ContenderRound. 2s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
08:52:47.817None[Sandbox] Process order. (Serial=727, Empire=2, Order=OrderBattleMoveAndAttack BattleGUID: 7825 AttackerGUID: 7949 TargetPosition: 3381 IgnoreFoW: True AStarResults: 3473 [69, 37] --> 3472 [68, 37] --> 3380 [68, 36])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:52:47.856None[Sandbox] Process order. (Serial=728, Empire=2, Order=OrderBattleAttack BattleGUID: 7825 AttackerGUID: 7948 TargetPosition: 3289)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:52:47.857NoneBattle 7825: change state From ContenderRound to ContenderRoundAcknowledge. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
08:52:47.863NonePresentation Battle 7825: Execute action[84] (BattleOrderUniqueId: 0): ContenderRound (isTopAction: True, initialActionType: ContenderRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:47.863NonePresentation Battle 7825: State from ContenderRound to ContenderRound
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
08:52:47.863NonePresentation Battle 7825: Execute action[85] (BattleOrderUniqueId: 65): UnitMoveAndAttack. EmpireIndex=2. Attacker=7949, DestTile=3380/3380 (health=0.10), Defender =7944 (health =0.24). (isTopAction: True, initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:47.863NonePresentation Battle 7825: Execute action[85] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=2. UnitGuid=7949, DestTile=3380. (isTopAction: False, initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:47.863NonePresentation Battle 7825: Execute action[85] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=2. UnitGuid=7949, DestTile=3472. (isTopAction: False, initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:47.863NonePresentation Battle 7825: Execute action[85] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=2. UnitGuid=7949, DestTile=3380. (isTopAction: False, initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:47.863NonePresentation Battle 7825: Execute action[85] (BattleOrderUniqueId: 0): UpdateNeighbours. EmpireIndex=2 (isTopAction: False, initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:47.863NonePresentation Battle 7825: Execute action[85] (BattleOrderUniqueId: 65): UnitAttack. EmpireIndex=2. Attacker=7949 (health=0.10) Defender =7944 (health =0.24) (isTopAction: False, initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:47.956NonePresentation Battle 7825: Execute action[86] (BattleOrderUniqueId: 66): UnitAttack. EmpireIndex=2. Attacker=7948 (health=1.00) Defender =7946 (health =0.38) (isTopAction: True, initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:47.957NonePresentation Battle 7825: Execute action[87] (BattleOrderUniqueId: 0): EndEmpireRound. EmpireIndex=2. (isTopAction: True, initialActionType: EndEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:48.808UIUnload UI texture 'Hero_07'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:48.898GraphicsGrassTemperateOutputLayer switching particleCount from (893) to (744) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:48.988GraphicsLeader_Aspect_OutputLayer switching particleCount from (71) to (59) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:49.014GraphicsVegetTemperateOutputLayer switching particleCount from (705) to (587) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:49.183GraphicsGrassTemperateOutputLayer_Shadows switching particleCount from (494) to (411) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:49.423GraphicsEnv_Temperate_PropsSet_01OutputLayer switching particleCount from (29) to (24) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:49.645GraphicsTLFX_OutputLayer_AboveSea switching particleCount from (2793) to (2327) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:50.603GraphicsVeget_Aspect_CitySetOutputLayer switching particleCount from (90) to (75) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:50.603GraphicsVegetKelpForestOutputLayer switching particleCount from (23) to (19) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:50.921GraphicsUnit_Necrophage_Necrodrone_Hero_OutputLayer switching particleCount from (64) to (53) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:51.464UIUnload UI texture 'Units__Large_08'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:52.349NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!
Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenIdle()
08:52:52.368GraphicsTLFx_OutputLayer_UIFx switching particleCount from (5968) to (4973) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:53.293None[Sandbox] Process order. (Serial=729, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 7825, BattleOrderUniqueId: 65)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:52:53.294NoneBattle 7825: ServerUpdate receive all acknowledges for BattleOrderIndex #65 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
08:52:53.303None[Sandbox] Process order. (Serial=730, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 7825, BattleOrderUniqueId: 65)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:52:55.985GraphicsUnit_Aspect_Coral_OutputLayer switching particleCount from (518) to (431) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:56.331NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!
Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenIdle()
08:52:56.471UIUnload UI texture 'Units__Large_04'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:56.929None[Sandbox] Process order. (Serial=731, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 7825, BattleOrderUniqueId: 66)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:52:56.930NoneBattle 7825: ServerUpdate receive all acknowledges for BattleOrderIndex #66 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
08:52:56.936NonePresentation Battle 7825: Execute action[88] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=2, unitCount=2 (isTopAction: True, initialActionType: UpdateBattleUnits)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:56.936NonePresentation Battle 7825: Execute action[89] (BattleOrderUniqueId: 0): RoundAcknowledge (isTopAction: True, initialActionType: RoundAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:56.936NonePresentation Battle 7825: State from ContenderRound to ContenderRound
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
08:52:56.936NonePresentation Battle 7825: Execute action[90] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:56.936NonePresentation Battle 7825: Execute action[91] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:56.938None[Sandbox] Process order. (Serial=732, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 7825, BattleOrderUniqueId: 66)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:52:56.948None[Sandbox] Process order. (Serial=733, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 7825, EmpireIndex: 0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:52:56.948NoneBattle 7825: change state From ContenderRoundAcknowledge to ContenderStartRoundAcknowledge. 9s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
08:52:56.954NonePresentation Battle 7825: Execute action[92] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:56.954NonePresentation Battle 7825: Execute action[93] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:57.029GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (69) because it uses more particle (55) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:57.054NonePresentation Battle 7825: Execute action[94] (BattleOrderUniqueId: 0): NewRound. Round=2. (isTopAction: True, initialActionType: NewRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:57.055NonePresentation Battle 7825: State from ContenderRound to ContenderRound
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
08:52:57.055NonePresentation Battle 7825: Execute action[95] (BattleOrderUniqueId: 0): StartEmpireRound. EmpireIndex=0. (isTopAction: True, initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:57.055NonePresentation Battle 7825: State from ContenderRound to ContenderRound
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
08:52:57.055NoneCould not find PresentationBattlePreview with armyEntityGUID=7065, targetEntityGUID=7109.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:57.159GraphicsTLFx_OutputLayer_Feedback switching particleCount from (69) to (137) because it uses more particle (109) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:57.284GraphicsTLFx_OutputLayer_Feedback switching particleCount from (137) to (114) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:57.292GraphicsTLFx_OutputLayer_Feedback switching particleCount from (114) to (95) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:57.640GraphicsUnit_Necrophage_Larva_OutputLayer switching particleCount from (240) to (200) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:57.802GraphicsGrassTemperateOutputLayer switching particleCount from (744) to (620) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:57.893GraphicsLeader_Aspect_OutputLayer switching particleCount from (59) to (49) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:57.920GraphicsVegetTemperateOutputLayer switching particleCount from (587) to (489) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:58.011GraphicsUnit_Necrophage_Necrodrone_Hero_OutputLayer switching particleCount from (53) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:58.011GraphicsUnload texture 'Unit_Necrophage_Necrodrone_Hero_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:52:58.011GraphicsUnload texture 'Unit_Necrophage_Necrodrone_Hero_Emission' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:52:58.011GraphicsUnload texture 'Unit_Necrophage_Necrodrone_Hero_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:52:58.011GraphicsUnload texture 'Unit_Necrophage_Necrodrone_Hero_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:52:58.011GraphicsUnload texture 'Unit_Necrophage_Necrodrone_Hero_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:52:58.011GraphicsUnload texture 'Unit_Necrophage_Necrodrone_Hero_Mask_A' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:52:58.011GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:52:58.011GraphicsUnit_Necrophage_Necrodrone_Hero_OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:58.093UILoading async UI texture 'Units__Large_04.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
08:52:58.094GraphicsGrassTemperateOutputLayer_Shadows switching particleCount from (411) to (342) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:58.128GraphicsTLFx_OutputLayer_UIFx switching particleCount from (4973) to (5968) because it uses more particle (3983) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:58.340GraphicsEnv_Temperate_PropsSet_01OutputLayer switching particleCount from (24) to (20) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:58.350GraphicsTLFx_OutputLayer_Feedback switching particleCount from (95) to (79) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:58.359GraphicsTLFx_OutputLayer_Feedback switching particleCount from (79) to (65) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:58.367GraphicsTLFx_OutputLayer_Feedback switching particleCount from (65) to (54) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:58.377GraphicsTLFx_OutputLayer_Feedback switching particleCount from (54) to (45) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:58.386GraphicsTLFx_OutputLayer_Feedback switching particleCount from (45) to (37) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:58.395GraphicsTLFx_OutputLayer_Feedback switching particleCount from (37) to (30) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:58.440GraphicsTLFx_OutputLayer_UIFx switching particleCount from (5968) to (7162) because it uses more particle (4791) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:58.565GraphicsTLFX_OutputLayer_AboveSea switching particleCount from (2327) to (1939) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:59.059None[Sandbox] Process order. (Serial=734, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 7825, EmpireIndex: 0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:52:59.059NoneBattle 7825: change state From ContenderStartRoundAcknowledge to ContenderRound. 2s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
08:52:59.152NonePresentation Battle 7825: Execute action[96] (BattleOrderUniqueId: 0): ContenderRound (isTopAction: True, initialActionType: ContenderRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:59.152NonePresentation Battle 7825: State from ContenderRound to ContenderRound
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
08:52:59.215GraphicsTLFx_OutputLayer_Feedback switching particleCount from (30) to (25) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:59.222GraphicsTLFx_OutputLayer_Feedback switching particleCount from (25) to (20) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:59.230GraphicsTLFx_OutputLayer_Feedback switching particleCount from (20) to (24) because it uses more particle (17) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:59.521GraphicsTLFx_OutputLayer_Feedback switching particleCount from (24) to (20) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:59.530GraphicsTLFx_OutputLayer_Feedback switching particleCount from (20) to (16) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:59.539GraphicsTLFx_OutputLayer_Feedback switching particleCount from (16) to (70) because it uses more particle (56) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:59.540GraphicsVeget_Aspect_CitySetOutputLayer switching particleCount from (75) to (62) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:59.540GraphicsVegetKelpForestOutputLayer switching particleCount from (19) to (15) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:59.676GraphicsTLFx_OutputLayer_Feedback switching particleCount from (70) to (89) because it uses more particle (71) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:59.840None[Sandbox] Process order. (Serial=735, Empire=0, Order=OrderBattleAttack BattleGUID: 7825 AttackerGUID: 7944 TargetPosition: 3380)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:52:59.849GraphicsTLFx_OutputLayer_Feedback switching particleCount from (89) to (74) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:59.856NonePresentation Battle 7825: Execute action[97] (BattleOrderUniqueId: 67): UnitAttack. EmpireIndex=0. Attacker=7944 (health=0.24) Defender =7949 (health =0.00) (isTopAction: True, initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:59.858GraphicsTLFx_OutputLayer_Feedback switching particleCount from (74) to (61) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:59.871GraphicsTLFx_OutputLayer_Feedback switching particleCount from (61) to (50) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:59.883GraphicsTLFx_OutputLayer_Feedback switching particleCount from (50) to (41) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:59.890GraphicsTLFx_OutputLayer_Feedback switching particleCount from (41) to (34) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:59.898GraphicsTLFx_OutputLayer_Feedback switching particleCount from (34) to (28) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:59.916GraphicsTLFx_OutputLayer_Feedback switching particleCount from (28) to (23) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:59.926GraphicsTLFx_OutputLayer_Feedback switching particleCount from (23) to (19) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:59.935GraphicsTLFx_OutputLayer_Feedback switching particleCount from (19) to (15) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:59.944GraphicsTLFx_OutputLayer_Feedback switching particleCount from (15) to (12) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:59.953GraphicsTLFx_OutputLayer_Feedback switching particleCount from (12) to (10) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:59.963GraphicsTLFx_OutputLayer_Feedback switching particleCount from (10) to (8) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:59.972GraphicsTLFx_OutputLayer_Feedback switching particleCount from (8) to (6) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:59.981GraphicsTLFx_OutputLayer_Feedback switching particleCount from (6) to (5) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:59.989GraphicsTLFx_OutputLayer_Feedback switching particleCount from (5) to (4) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:52:59.999GraphicsTLFx_OutputLayer_Feedback switching particleCount from (4) to (3) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:00.008GraphicsTLFx_OutputLayer_Feedback switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:00.017GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:00.895UILoading async UI texture 'Hero_09.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
08:53:00.948GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (73) because it uses more particle (58) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:01.151GraphicsTLFx_OutputLayer_Feedback switching particleCount from (73) to (92) because it uses more particle (73) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:01.241NoneRelease presentation battle unit 7949
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
08:53:01.242None[Sandbox] Process order. (Serial=736, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 7825, BattleOrderUniqueId: 67)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:53:01.243NoneBattle 7825: ServerUpdate receive all acknowledges for BattleOrderIndex #67 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
08:53:01.252None[Sandbox] Process order. (Serial=737, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 7825, BattleOrderUniqueId: 67)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:53:01.252NoneSame BattleUnitPinSubset Snapshot Frame (previous frame: 1382, current data frame: 1382) but different data length (remote: 5, local: 6)
Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Presentation.PresentationBattleUnit, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:01.324GraphicsTLFx_OutputLayer_Feedback switching particleCount from (92) to (76) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:01.332GraphicsTLFx_OutputLayer_Feedback switching particleCount from (76) to (63) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:01.341GraphicsTLFx_OutputLayer_Feedback switching particleCount from (63) to (52) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:01.352GraphicsTLFx_OutputLayer_Feedback switching particleCount from (52) to (43) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:01.358NonePresentation Battle 7825: Execute action[98] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:01.359NonePresentation Battle 7825: Execute action[99] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:01.361GraphicsTLFx_OutputLayer_Feedback switching particleCount from (43) to (35) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:01.374GraphicsTLFx_OutputLayer_Feedback switching particleCount from (35) to (29) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:01.422GraphicsTLFx_OutputLayer_Feedback switching particleCount from (29) to (24) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:01.431GraphicsTLFx_OutputLayer_Feedback switching particleCount from (24) to (20) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:01.845GraphicsTLFx_OutputLayer_Feedback switching particleCount from (20) to (16) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:01.855GraphicsTLFx_OutputLayer_Feedback switching particleCount from (16) to (13) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:01.863GraphicsTLFx_OutputLayer_Feedback switching particleCount from (13) to (73) because it uses more particle (58) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:01.899GraphicsTLFx_OutputLayer_Feedback switching particleCount from (73) to (144) because it uses more particle (115) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:02.064GraphicsEnv_Temperate_PropsSet_01OutputLayer switching particleCount from (20) to (24) because it uses more particle (17) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:02.091GraphicsTLFx_OutputLayer_Feedback switching particleCount from (144) to (120) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:02.100GraphicsTLFx_OutputLayer_Feedback switching particleCount from (120) to (100) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:02.118GraphicsGrassTemperateOutputLayer_Shadows switching particleCount from (342) to (411) because it uses more particle (289) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:02.127GraphicsTLFx_OutputLayer_Feedback switching particleCount from (100) to (144) because it uses more particle (115) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:02.136GraphicsEnv_Temperate_PropsSet_01OutputLayer switching particleCount from (24) to (29) because it uses more particle (21) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:02.136GraphicsVegetTemperateOutputLayer switching particleCount from (489) to (587) because it uses more particle (428) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:02.154GraphicsTLFx_OutputLayer_Feedback switching particleCount from (144) to (215) because it uses more particle (172) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:02.155GraphicsVegetTemperateOutputLayer switching particleCount from (587) to (705) because it uses more particle (489) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:02.173GraphicsGrassTemperateOutputLayer_Shadows switching particleCount from (411) to (494) because it uses more particle (334) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:02.182GraphicsGrassTemperateOutputLayer switching particleCount from (620) to (744) because it uses more particle (500) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:02.348GraphicsTLFx_OutputLayer_Feedback switching particleCount from (215) to (179) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:02.356GraphicsTLFx_OutputLayer_Feedback switching particleCount from (179) to (149) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:02.365GraphicsTLFx_OutputLayer_Feedback switching particleCount from (149) to (124) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:02.375GraphicsTLFx_OutputLayer_Feedback switching particleCount from (124) to (103) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:02.411GraphicsTLFx_OutputLayer_Feedback switching particleCount from (103) to (144) because it uses more particle (115) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:02.429GraphicsGrassTemperateOutputLayer switching particleCount from (744) to (893) because it uses more particle (600) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:02.494GraphicsTLFx_OutputLayer_Feedback switching particleCount from (144) to (173) because it uses more particle (130) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:02.494GraphicsUnit_Aspect_Ranged_Base_OutputLayer switching particleCount from (214) to (178) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:02.494GraphicsWeapon_Aspect_Ranged_Set_01_OutputLayer switching particleCount from (23) to (19) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:02.598GraphicsTLFx_OutputLayer_Feedback switching particleCount from (173) to (144) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:02.634GraphicsTLFx_OutputLayer_Feedback switching particleCount from (144) to (120) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:02.644GraphicsTLFx_OutputLayer_Feedback switching particleCount from (120) to (100) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:02.654GraphicsTLFx_OutputLayer_Feedback switching particleCount from (100) to (83) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:02.662GraphicsTLFx_OutputLayer_Feedback switching particleCount from (83) to (69) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:02.672GraphicsTLFx_OutputLayer_Feedback switching particleCount from (69) to (57) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:02.681GraphicsTLFx_OutputLayer_Feedback switching particleCount from (57) to (47) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:02.689GraphicsTLFx_OutputLayer_Feedback switching particleCount from (47) to (39) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:02.698GraphicsTLFx_OutputLayer_Feedback switching particleCount from (39) to (32) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:02.708GraphicsTLFx_OutputLayer_Feedback switching particleCount from (32) to (26) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:02.754None[Sandbox] Process order. (Serial=738, Empire=0, Order=OrderBattleAttack BattleGUID: 7825 AttackerGUID: 7943 TargetPosition: 3197)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:53:02.853NonePresentation Battle 7825: Execute action[100] (BattleOrderUniqueId: 68): UnitAttack. EmpireIndex=0. Attacker=7943 (health=0.82) Defender =7948 (health =0.50) (isTopAction: True, initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:02.924GraphicsTLFx_OutputLayer_Feedback switching particleCount from (26) to (21) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:02.933GraphicsTLFx_OutputLayer_Feedback switching particleCount from (21) to (17) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:02.942GraphicsTLFx_OutputLayer_Feedback switching particleCount from (17) to (14) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:02.951GraphicsTLFx_OutputLayer_Feedback switching particleCount from (14) to (11) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:02.960GraphicsTLFx_OutputLayer_Feedback switching particleCount from (11) to (9) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:02.968GraphicsTLFx_OutputLayer_Feedback switching particleCount from (9) to (7) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:02.978GraphicsTLFx_OutputLayer_Feedback switching particleCount from (7) to (5) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:02.987GraphicsTLFx_OutputLayer_Feedback switching particleCount from (5) to (4) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:02.996GraphicsTLFx_OutputLayer_Feedback switching particleCount from (4) to (3) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:03.005GraphicsTLFx_OutputLayer_Feedback switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:03.014GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:04.124UILoading async UI texture 'Units__Large_08.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
08:53:04.178GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (95) because it uses more particle (76) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:04.377GraphicsTLFx_OutputLayer_Feedback switching particleCount from (95) to (189) because it uses more particle (151) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:04.430GraphicsTLFx_OutputLayer_Feedback switching particleCount from (189) to (283) because it uses more particle (226) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:04.531GraphicsTLFx_OutputLayer_Feedback switching particleCount from (283) to (340) because it uses more particle (241) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:04.558GraphicsTLFx_OutputLayer_Feedback switching particleCount from (340) to (283) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:04.622GraphicsTLFx_OutputLayer_Feedback switching particleCount from (283) to (235) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:04.631GraphicsTLFx_OutputLayer_Feedback switching particleCount from (235) to (195) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:04.640GraphicsTLFx_OutputLayer_Feedback switching particleCount from (195) to (162) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:04.695GraphicsTLFx_OutputLayer_Feedback switching particleCount from (162) to (135) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:04.705GraphicsTLFx_OutputLayer_Feedback switching particleCount from (135) to (112) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:04.714GraphicsTLFx_OutputLayer_Feedback switching particleCount from (112) to (93) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:04.722GraphicsTLFx_OutputLayer_Feedback switching particleCount from (93) to (77) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:04.730GraphicsTLFx_OutputLayer_Feedback switching particleCount from (77) to (64) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:04.740GraphicsTLFx_OutputLayer_Feedback switching particleCount from (64) to (53) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:04.748GraphicsTLFx_OutputLayer_Feedback switching particleCount from (53) to (44) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:04.757GraphicsTLFx_OutputLayer_Feedback switching particleCount from (44) to (36) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:04.766GraphicsTLFx_OutputLayer_Feedback switching particleCount from (36) to (30) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:04.788None[Sandbox] Process order. (Serial=739, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 7825, BattleOrderUniqueId: 68)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:53:04.788NoneBattle 7825: ServerUpdate receive all acknowledges for BattleOrderIndex #68 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
08:53:04.797None[Sandbox] Process order. (Serial=740, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 7825, BattleOrderUniqueId: 68)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:53:04.854NonePresentation Battle 7825: Execute action[101] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:04.854NonePresentation Battle 7825: Execute action[102] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:04.916GraphicsTLFx_OutputLayer_Feedback switching particleCount from (30) to (25) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:04.925GraphicsTLFx_OutputLayer_Feedback switching particleCount from (25) to (20) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:04.988None[Sandbox] Process order. (Serial=741, Empire=0, Order=OrderBattleMoveAndAttack BattleGUID: 7825 AttackerGUID: 7945 TargetPosition: 3197 IgnoreFoW: False AStarResults: 3289 [69, 35] --> 3198 [70, 34] --> 3197 [69, 34])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:53:04.989NoneBattle 7825: change state From ContenderRound to ContenderRoundAcknowledge. 5s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
08:53:05.055NonePresentation Battle 7825: Execute action[103] (BattleOrderUniqueId: 69): UnitMoveAndAttack. EmpireIndex=0. Attacker=7945, DestTile=3198/3198 (health=1.00), Defender =7948 (health =0.00). (isTopAction: True, initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:05.055NonePresentation Battle 7825: Execute action[103] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=0. UnitGuid=7945, DestTile=3198. (isTopAction: False, initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:05.055NonePresentation Battle 7825: Execute action[103] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=7945, DestTile=3289. (isTopAction: False, initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:05.055NonePresentation Battle 7825: Execute action[103] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=7945, DestTile=3198. (isTopAction: False, initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:05.055NonePresentation Battle 7825: Execute action[103] (BattleOrderUniqueId: 69): UnitAttack. EmpireIndex=0. Attacker=7945 (health=1.00) Defender =7948 (health =0.00) (isTopAction: False, initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:05.056NonePresentation Battle 7825: Execute action[104] (BattleOrderUniqueId: 0): RoundAcknowledge (isTopAction: True, initialActionType: RoundAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:05.056NonePresentation Battle 7825: State from ContenderRound to ContenderRound
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
08:53:05.058None[Sandbox] Process order. (Serial=742, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 7825, EmpireIndex: 0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:53:05.100GraphicsUnit_Aspect_Coral_OutputLayer switching particleCount from (431) to (359) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:05.117GraphicsTLFx_OutputLayer_Feedback switching particleCount from (20) to (16) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:05.126GraphicsTLFx_OutputLayer_Feedback switching particleCount from (16) to (13) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:05.134GraphicsTLFx_OutputLayer_Feedback switching particleCount from (13) to (10) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:05.143GraphicsTLFx_OutputLayer_Feedback switching particleCount from (10) to (8) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:05.153GraphicsTLFx_OutputLayer_Feedback switching particleCount from (8) to (6) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:05.162GraphicsTLFx_OutputLayer_Feedback switching particleCount from (6) to (5) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:05.175GraphicsTLFx_OutputLayer_Feedback switching particleCount from (5) to (4) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:05.186GraphicsTLFx_OutputLayer_Feedback switching particleCount from (4) to (3) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:05.193GraphicsTLFx_OutputLayer_Feedback switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:05.201GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:05.211GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (0) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:07.029GraphicsLeader_Aspect_OutputLayer switching particleCount from (49) to (0) because it used 0 particule for (10000) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:07.029GraphicsUnload texture 'Leader_Aspect_Painting' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:53:07.029GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:53:07.029GraphicsLeader_Aspect_OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:07.780GraphicsTLFx_OutputLayer_Feedback switching particleCount from (0) to (2) because it uses more particle (1) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:07.789GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:07.975GraphicsUnit_Aspect_Coral_OutputLayer switching particleCount from (359) to (431) because it uses more particle (292) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:08.627GraphicsVeget_Aspect_CitySetOutputLayer switching particleCount from (62) to (51) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:08.635GraphicsTLFx_OutputLayer_UIFx switching particleCount from (7162) to (5968) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:11.128GraphicsEnv_Volcanic_PropsSet_01OutputLayer switching particleCount from (27) to (22) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:11.349None[Sandbox] Process order. (Serial=743, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 7825, BattleOrderUniqueId: 69)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:53:11.350NoneBattle 7825: ServerUpdate receive all acknowledges for BattleOrderIndex #69 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
08:53:11.356NoneRelease presentation battle unit 7948
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
08:53:11.359None[Sandbox] Process order. (Serial=744, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 7825, BattleOrderUniqueId: 69)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:53:11.359NoneBattle 7825: change state From ContenderRoundAcknowledge to Result. 6s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
08:53:11.361NoneNotify BattleWonNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.
Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)
08:53:11.361NoneNotify BattleLostNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.
Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)
08:53:11.362NoneBattle 7825: Position 3565 is unknown. Known positions count = 117.
Amplitude.Mercury.Simulation.BattleArena:SetEntityPosition(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:11.362NoneBattle 7825: Position 3565 is unknown. Known positions count = 117.
Amplitude.Mercury.Simulation.BattleArena:SetEntityPosition(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:11.362NoneBattle 7825: Position 3565 is unknown. Known positions count = 117.
Amplitude.Mercury.Simulation.BattleArena:SetEntityPosition(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:11.363NoneBattle 7825: Position 3565 is unknown. Known positions count = 117.
Amplitude.Mercury.Simulation.BattleArena:SetEntityPosition(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:11.363NoneBattle 7825: change state From Result to ResultAcknowledge. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
08:53:11.462NonePresentation Battle 7825: Execute action[105] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:11.462NonePresentation Battle 7825: Execute action[106] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:11.462NonePresentation Battle 7825: Execute action[107] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:11.462NonePresentation Battle 7825: Execute action[108] (BattleOrderUniqueId: 0): BattleResult. WinnerGroup=Attacker, VictoryType=Extermination (isTopAction: True, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:11.462NonePresentation Battle 7825: State from ContenderRound to ResultAcknowledge
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
08:53:11.463NonePresentation Battle 7825: Execute action[109] (BattleOrderUniqueId: 0): BattleResultAcknowledge (isTopAction: True, initialActionType: BattleResultAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:11.466UILoading async UI texture 'Faction_Leaders_00.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
08:53:11.475None[Sandbox] Process order. (Serial=745, Empire=0, Order=OrderBattleResultAcknowledge BattleGuid: 7825)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:53:11.475NoneBattle 7825: change state From ResultAcknowledge to Finished. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
08:53:11.476NonePrevented Proxy creation for Entity #7112 (Unit): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
08:53:11.476NonePrevented Proxy creation for Entity #7113 (Unit): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
08:53:11.477NonePrevented Proxy creation for Entity #7111 (HeroUnit): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
08:53:11.478NonePrevented Proxy creation for Entity #7109 (Army): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
08:53:11.491GraphicsUnit_Aspect_Ranged_Base_OutputLayer switching particleCount from (178) to (148) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:11.492GraphicsWeapon_Aspect_Ranged_Set_01_OutputLayer switching particleCount from (19) to (15) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:11.508GraphicsBUI_Aspect_CitySet_02OutputLayer switching particleCount from (314) to (494) because it uses more particle (395) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:11.508GraphicsEnv_Temperate_PropsSet_01OutputLayer switching particleCount from (29) to (93) because it uses more particle (74) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:11.508GraphicsVeget_POI_NaturalModifierOutputLayer switching particleCount from (237) to (584) because it uses more particle (467) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:11.508GraphicsVeget_Aspect_CitySetOutputLayer switching particleCount from (51) to (264) because it uses more particle (211) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:11.508GraphicsDecal_BUI_Aspect_Spore_OutputLayer switching particleCount from (0) to (12) because it uses more particle (9) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:11.508GraphicsDecal_BUI_Aspect_Spore_OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:11.509GraphicsEnv_Aspect_Civilian_Set_01_OutputLayer switching particleCount from (0) to (93) because it uses more particle (74) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:11.509GraphicsEnv_Aspect_Civilian_Set_01_OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:11.509GraphicsPOI_NaturalModifier_Set_06_Animals01OutputLayer switching particleCount from (0) to (58) because it uses more particle (46) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:11.509GraphicsPOI_NaturalModifier_Set_06_Animals01OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:11.509GraphicsVegetKelpForestOutputLayer switching particleCount from (15) to (38) because it uses more particle (30) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:11.509GraphicsPOI_NaturalModifier_Set_06OutputLayer switching particleCount from (0) to (75) because it uses more particle (60) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:11.509GraphicsPOI_NaturalModifier_Set_06OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:11.509GraphicsVegetAridOutputLayer switching particleCount from (1594) to (1913) because it uses more particle (1314) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:11.509GraphicsGrassAridOutputLayer_Shadows switching particleCount from (0) to (160) because it uses more particle (128) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:11.509GraphicsGrassAridOutputLayer_Shadows now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:11.509GraphicsGrassAridOutputLayer switching particleCount from (0) to (412) because it uses more particle (329) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:11.509GraphicsGrassAridOutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:11.509GraphicsTLFX_OutputLayer_UnderSea switching particleCount from (0) to (723) because it uses more particle (578) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:11.509GraphicsTLFX_OutputLayer_UnderSea now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:11.509GraphicsPOI_MinorFactionVillage_04OutputLayer switching particleCount from (0) to (43) because it uses more particle (34) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:11.509GraphicsPOI_MinorFactionVillage_04OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:11.510GraphicsPOI_MinorFactionElder_Noquensii_01OutputLayer switching particleCount from (0) to (158) because it uses more particle (126) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:11.510GraphicsPOI_MinorFactionElder_Noquensii_01OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:11.510GraphicsUnit_Aspect_Ranged_Hero_OutputLayer switching particleCount from (86) to (125) because it uses more particle (100) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:11.510GraphicsUnit_Necrophage_Necrodrone_Hero_OutputLayer switching particleCount from (0) to (47) because it uses more particle (37) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:11.510GraphicsUnit_Necrophage_Necrodrone_Hero_OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:11.510GraphicsWeapon_Common_BlackHammer_Set_01_OutputLayer switching particleCount from (8) to (13) because it uses more particle (10) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:11.517GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (0) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:11.517GraphicsDecal_BUI_Aspect_Spore_OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:11.560UILoading async UI texture 'Bitmaps Small_00.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
08:53:11.560UILoading async UI texture 'Bitmaps Others_03.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
08:53:11.561UILoading async UI texture 'BattleWindow_03.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
08:53:11.561UILoading async UI texture 'Hero_07.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
08:53:11.570NonePresentation Battle 7825: State from ResultAcknowledge to Destroyed
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
08:53:11.570NoneRelease presentation battle unit 7944
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
08:53:11.570NoneRelease presentation battle unit 7943
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
08:53:11.570NoneRelease presentation battle unit 7946
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
08:53:11.570NoneRelease presentation battle unit 7945
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
08:53:11.675GraphicsEnv_Aspect_Civilian_Set_01_OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:11.686GraphicsPOI_NaturalModifier_Set_06_Animals01OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:11.782GraphicsPOI_NaturalModifier_Set_06OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:11.782GraphicsGrassAridOutputLayer_Shadows now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:11.792GraphicsTLFX_OutputLayer_UnderSea now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:11.802GraphicsGrassAridOutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:11.900GraphicsTLFX_OutputLayer_AboveSea switching particleCount from (1939) to (2327) because it uses more particle (1617) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:12.046GraphicsPOI_MinorFactionVillage_04OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:12.056GraphicsPOI_MinorFactionElder_Noquensii_01OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:12.085GraphicsUnit_Necrophage_Necrodrone_Hero_OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:12.191GraphicsTLFX_OutputLayer_AboveSea switching particleCount from (2327) to (2793) because it uses more particle (1981) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:12.492GraphicsTLFX_OutputLayer_AboveSea switching particleCount from (2793) to (3352) because it uses more particle (2306) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:12.787GraphicsTLFX_OutputLayer_AboveSea switching particleCount from (3352) to (4023) because it uses more particle (2717) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:13.141None[Sandbox] Process order. (Serial=746, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 68, NewStatus: Dismissed)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:53:13.365GraphicsTLFX_OutputLayer_AboveSea switching particleCount from (4023) to (4828) because it uses more particle (3330) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:13.383GraphicsUnit_Necrophage_Larva_OutputLayer switching particleCount from (200) to (166) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:13.550GraphicsTLFX_OutputLayer_UnderSea switching particleCount from (723) to (868) because it uses more particle (580) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:13.802GraphicsTLFX_OutputLayer_AboveSea switching particleCount from (4828) to (5794) because it uses more particle (3966) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:14.166GraphicsGrassAridOutputLayer switching particleCount from (412) to (495) because it uses more particle (331) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:14.192GraphicsVeget_Aspect_CitySetOutputLayer switching particleCount from (264) to (317) because it uses more particle (213) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:14.193GraphicsVegetKelpForestOutputLayer switching particleCount from (38) to (46) because it uses more particle (33) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:14.236GraphicsGrassAridOutputLayer switching particleCount from (495) to (594) because it uses more particle (403) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:14.253GraphicsEnv_Volcanic_PropsSet_01OutputLayer switching particleCount from (22) to (27) because it uses more particle (19) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:14.315GraphicsGrassKelpForestOutputLayer switching particleCount from (0) to (5) because it uses more particle (4) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:14.315GraphicsGrassKelpForestOutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:14.324GraphicsGrassKelpForestOutputLayer switching particleCount from (5) to (8) because it uses more particle (6) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:14.332GraphicsTLFX_OutputLayer_AboveSea switching particleCount from (5794) to (6953) because it uses more particle (4708) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:14.333GraphicsGrassKelpForestOutputLayer switching particleCount from (8) to (12) because it uses more particle (9) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:14.333GraphicsGrassKelpForestOutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:14.333GraphicsDecal_POI_MinorFactionVillage_OutputLayer switching particleCount from (0) to (2) because it uses more particle (1) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:14.341GraphicsVegetKelpForestOutputLayer switching particleCount from (46) to (56) because it uses more particle (38) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:14.350GraphicsGrassAridOutputLayer switching particleCount from (594) to (713) because it uses more particle (480) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:14.376GraphicsGrassKelpForestOutputLayer switching particleCount from (12) to (15) because it uses more particle (11) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:14.394GraphicsGrassVolcanicOutputLayer switching particleCount from (0) to (5) because it uses more particle (4) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:14.394GraphicsGrassVolcanicOutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:14.412GraphicsGrassVolcanicOutputLayer switching particleCount from (5) to (10) because it uses more particle (8) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:14.430GraphicsGrassVolcanicOutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:14.439GraphicsGrassVolcanicOutputLayer switching particleCount from (10) to (15) because it uses more particle (12) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:14.447GraphicsVegetKelpForestOutputLayer switching particleCount from (56) to (68) because it uses more particle (46) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:14.509GraphicsTLFX_OutputLayer_UnderSea switching particleCount from (868) to (1042) because it uses more particle (698) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:14.554GraphicsGrassKelpForestOutputLayer switching particleCount from (15) to (18) because it uses more particle (13) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:14.554GraphicsDecal_KelpForest_OutputLayer switching particleCount from (45) to (55) because it uses more particle (37) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:14.715GraphicsGrassKelpForestOutputLayer switching particleCount from (18) to (22) because it uses more particle (16) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:14.876GraphicsGrassVolcanicOutputLayer switching particleCount from (15) to (20) because it uses more particle (16) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:15.019UIUnload UI texture 'Hero_09'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:15.573GraphicsTLFX_OutputLayer_AboveSea switching particleCount from (6953) to (8344) because it uses more particle (5590) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:16.360GraphicsTLFx_OutputLayer_Feedback switching particleCount from (0) to (2) because it uses more particle (1) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:16.368GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:17.289GraphicsUnit_Aspect_Coral_OutputLayer switching particleCount from (431) to (359) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:17.790GraphicsTLFx_OutputLayer_UIFx switching particleCount from (5968) to (4973) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:18.217UILoading async UI texture 'Bitmaps Others_09.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
08:53:18.217UILoading async UI texture 'Bitmaps Others_10.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
08:53:18.262GraphicsTLFX_OutputLayer_Leaders switching particleCount from (0) to (5) because it uses more particle (4) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:18.262GraphicsTLFX_OutputLayer_Leaders now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:18.262GraphicsLeader_Aspect_OutputLayer switching particleCount from (0) to (263) because it uses more particle (210) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:18.262GraphicsLeader_Aspect_OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:18.305GraphicsTLFX_OutputLayer_Leaders now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:18.326GraphicsLeader_Aspect_OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:18.369GraphicsTLFX_OutputLayer_Leaders switching particleCount from (5) to (7) because it uses more particle (5) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:18.391GraphicsTLFX_OutputLayer_Leaders switching particleCount from (7) to (9) because it uses more particle (7) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:18.484GraphicsTLFX_OutputLayer_Leaders switching particleCount from (9) to (13) because it uses more particle (10) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:18.594GraphicsTLFX_OutputLayer_Leaders switching particleCount from (13) to (17) because it uses more particle (13) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:18.636GraphicsTLFX_OutputLayer_Leaders switching particleCount from (17) to (21) because it uses more particle (15) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:18.715GraphicsTLFX_OutputLayer_Leaders switching particleCount from (21) to (27) because it uses more particle (21) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:18.870UILoading async UI texture 'Faction_Leaders_03.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
08:53:18.899GraphicsTLFX_OutputLayer_Leaders switching particleCount from (27) to (33) because it uses more particle (25) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:18.977GraphicsTLFX_OutputLayer_Leaders switching particleCount from (33) to (40) because it uses more particle (29) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:19.099GraphicsTLFX_OutputLayer_Leaders switching particleCount from (40) to (48) because it uses more particle (33) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:19.214GraphicsTLFX_OutputLayer_Leaders switching particleCount from (48) to (58) because it uses more particle (41) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:19.718GraphicsTLFX_OutputLayer_Leaders switching particleCount from (58) to (70) because it uses more particle (52) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:19.966GraphicsTLFX_OutputLayer_Leaders switching particleCount from (70) to (84) because it uses more particle (57) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:20.058GraphicsGrassTemperateOutputLayer switching particleCount from (893) to (744) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:20.058GraphicsVegetTemperateOutputLayer switching particleCount from (705) to (587) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:20.058GraphicsGrassTemperateOutputLayer_Shadows switching particleCount from (494) to (411) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:20.058GraphicsVegetTemperateBattleWhiteOutputLayer switching particleCount from (897) to (747) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:20.112GraphicsUnit_Aspect_Ranged_Base_OutputLayer switching particleCount from (148) to (123) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:20.113GraphicsWeapon_Aspect_Ranged_Set_01_OutputLayer switching particleCount from (15) to (12) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:20.113GraphicsUnit_Aspect_Scout_Base_OutputLayer switching particleCount from (385) to (320) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:20.113GraphicsUnit_Aspect_Ranged_Hero_OutputLayer switching particleCount from (125) to (104) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:20.113GraphicsUnit_Necrophage_Necrodrone_Hero_OutputLayer switching particleCount from (47) to (39) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:20.113GraphicsWeapon_Common_BlackHammer_Set_01_OutputLayer switching particleCount from (13) to (10) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:20.288GraphicsTLFX_OutputLayer_Leaders switching particleCount from (84) to (101) because it uses more particle (70) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:20.530GraphicsTLFX_OutputLayer_Leaders switching particleCount from (101) to (122) because it uses more particle (82) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:20.603GraphicsEnv_Temperate_PropsSet_01OutputLayer switching particleCount from (93) to (77) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:20.938GraphicsTLFX_OutputLayer_Leaders switching particleCount from (122) to (147) because it uses more particle (99) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:21.205GraphicsUnit_Necrophage_Larva_OutputLayer switching particleCount from (166) to (138) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:21.463None[Audio] Timeout on stop battle music playlist.
Amplitude.Mercury.Audio.BattleAudioModule:Update()
08:53:21.732GraphicsTLFX_OutputLayer_Leaders switching particleCount from (147) to (177) because it uses more particle (123) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:21.829GraphicsPOI_MinorFactionVillage_04OutputLayer switching particleCount from (43) to (35) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:21.829GraphicsPOI_MinorFactionElder_Noquensii_01OutputLayer switching particleCount from (158) to (131) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:21.896GraphicsDecal_POI_MinorFactionVillage_OutputLayer switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:22.017GraphicsGrassAridOutputLayer_Shadows switching particleCount from (160) to (133) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:22.405UIUnload UI texture 'Units__Large_04'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:22.405UIUnload UI texture 'BattleWindow_03'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:22.405UIUnload UI texture 'Hero_07'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:22.405UIUnload UI texture 'Bitmaps Others_03'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:22.440None[Sandbox] Process order. (Serial=747, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 67, NotificationListenerIndex: 2, NotificationListenerData: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:53:22.514GraphicsTLFX_OutputLayer_Leaders switching particleCount from (177) to (213) because it uses more particle (143) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:23.250None[Sandbox] Process order. (Serial=748, Empire=0, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:53:23.261None[Sandbox] Process order. (Serial=749, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:53:23.272None[Sandbox] Process order. (Serial=750, Empire=-1, Order=OrderWaitForOrderReplication)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:53:23.354NonePrevented Proxy creation for Entity #7518 (OldBattlefield): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
08:53:23.503GraphicsWeapon_Gorog_OutputLayer switching particleCount from (0) to (3) because it uses more particle (2) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:23.503GraphicsWeapon_Gorog_OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:23.503GraphicsUnit_Gorog_Base_OutputLayer switching particleCount from (0) to (28) because it uses more particle (22) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:23.503GraphicsUnit_Gorog_Base_OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:23.515GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (8) because it uses more particle (6) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:23.643GraphicsWeapon_Gorog_OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:23.652GraphicsUnit_Gorog_Base_OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:23.764None[Sandbox] Process order. (Serial=751, Empire=0, Order=OrderStartTurnTimer StartTime: 08/17/2025 06:53:23)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:53:23.774None[Sandbox] Process order. (Serial=752, Empire=0, Order=OrderUpdateTimePlayed,EmpireIndex=0 TimePlayed=876,EmpireIndex=1 TimePlayed=876,EmpireIndex=2 TimePlayed=876,EmpireIndex=3 TimePlayed=876)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:53:24.727GraphicsUnit_Aspect_Coral_OutputLayer switching particleCount from (359) to (299) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:25.238GraphicsTLFx_OutputLayer_UIFx switching particleCount from (4973) to (4144) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:25.768None[Sandbox] Process order. (Serial=753, Empire=1, Order=OrderEnqueueTechnology TechnologyName: Technology_District_Tier1_Military, EnqueuePosition: AtEnd)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:53:25.789None[Sandbox] Process order. (Serial=754, Empire=1, Order=OrderGoTo Entity=#7087, AdditionalFlags='IgnoreFogOfWar', Path='2691 [23, 29] --> 2783 [23, 30] --> 2874 [22, 31] --> 2966 [22, 32]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:53:25.798None[Sandbox] Process order. (Serial=755, Empire=1, Order=OrderContinueGotoAction Action=231)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:53:25.818None[Sandbox] Process order. (Serial=756, Empire=2, Order=OrderDiplomaticAction Action='ProposeTreaty' with TreatyName='Declaration_CloseBorders', OtherEmpire=#1.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:53:25.836GraphicsGrassAridOutputLayer_Shadows switching particleCount from (133) to (160) because it uses more particle (115) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:25.838None[Sandbox] Process order. (Serial=757, Empire=2, Order=OrderGoTo Entity=#7752, AdditionalFlags='IgnoreFogOfWar', Path='3102 [66, 33] --> 3101 [65, 33]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:53:25.849None[Sandbox] Process order. (Serial=758, Empire=2, Order=OrderContinueGotoAction Action=232)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:53:25.859None[Sandbox] Process order. (Serial=759, Empire=3, Order=OrderBuyoutPopulationWithMoney SettlementGUID: 7376, PopulationDefinitionName: Population_KinOfSheredyn)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:53:25.888None[Sandbox] Process order. (Serial=760, Empire=3, Order=OrderGoTo Entity=#7136, AdditionalFlags='IgnoreFogOfWar', Path='3705 [25, 40] --> 3704 [24, 40] --> 3703 [23, 40] --> 3610 [22, 39]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:53:25.889None[Sandbox] Process order. (Serial=761, Empire=3, Order=OrderGoTo Entity=#7132, AdditionalFlags='IgnoreFogOfWar', Path='2326 [26, 25] --> 2325 [25, 25]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:53:25.899None[Sandbox] Process order. (Serial=762, Empire=3, Order=OrderContinueGotoAction Action=234)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:53:25.900None[Sandbox] Process order. (Serial=763, Empire=3, Order=OrderContinueGotoAction Action=233)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:53:25.919None[Sandbox] Process order. (Serial=764, Empire=22, Order=OrderGoTo Entity=#7524, AdditionalFlags='IgnoreFogOfWar', Path='2646 [70, 28] --> 2645 [69, 28] --> 2736 [68, 29]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:53:25.928None[Sandbox] Process order. (Serial=765, Empire=22, Order=OrderContinueGotoAction Action=235)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:53:25.939None[Sandbox] Process order. (Serial=766, Empire=23, Order=OrderGoTo Entity=#7527, AdditionalFlags='IgnoreFogOfWar', Path='2818 [58, 30] --> 2726 [58, 29]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:53:25.949None[Sandbox] Process order. (Serial=767, Empire=23, Order=OrderContinueGotoAction Action=236)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:53:25.960None[Sandbox] Process order. (Serial=768, Empire=31, Order=OrderGoTo Entity=#7951, AdditionalFlags='IgnoreFogOfWar', Path='2050 [26, 22] --> 2142 [26, 23] --> 2235 [27, 24]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:53:25.968None[Sandbox] Process order. (Serial=769, Empire=31, Order=OrderContinueGotoAction Action=237)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:53:25.979None[Sandbox] Process order. (Serial=770, Empire=34, Order=OrderGoTo Entity=#7533, AdditionalFlags='IgnoreFogOfWar', Path='2094 [70, 22] --> 2001 [69, 21]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:53:25.989None[Sandbox] Process order. (Serial=771, Empire=34, Order=OrderContinueGotoAction Action=238)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:53:25.998None[Sandbox] Process order. (Serial=772, Empire=62, Order=OrderGoTo Entity=#7536, AdditionalFlags='IgnoreFogOfWar', Path='2885 [33, 31] --> 2794 [34, 30]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:53:26.009None[Sandbox] Process order. (Serial=773, Empire=62, Order=OrderContinueGotoAction Action=239)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:53:26.019None[Sandbox] Process order. (Serial=774, Empire=91, Order=OrderGoTo Entity=#7539, AdditionalFlags='IgnoreFogOfWar', Path='2222 [14, 24] --> 2314 [14, 25] --> 2407 [15, 26]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:53:26.028None[Sandbox] Process order. (Serial=775, Empire=91, Order=OrderContinueGotoAction Action=240)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:53:26.111GraphicsPOI_MinorFactionElder_Noquensii_01OutputLayer switching particleCount from (131) to (158) because it uses more particle (126) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:26.139GraphicsPOI_MinorFactionVillage_04OutputLayer switching particleCount from (35) to (43) because it uses more particle (34) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:26.262GraphicsUnit_Necrophage_Larva_OutputLayer switching particleCount from (138) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:26.262GraphicsUnload texture 'Unit_Necrophage_Larva_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:53:26.262GraphicsUnload texture 'Unit_Necrophage_Larva_Emission' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:53:26.262GraphicsUnload texture 'Unit_Necrophage_Larva_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:53:26.262GraphicsUnload texture 'Unit_Necrophage_Larva_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:53:26.262GraphicsUnload texture 'Unit_Necrophage_Larva_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:53:26.262GraphicsUnload texture 'Unit_Necrophage_Larva_Mask_A' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:53:26.263GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:53:26.263GraphicsUnit_Necrophage_Larva_OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:26.469None[Sandbox] Process order. (Serial=776, Empire=1, Order=OrderContinueGotoAction Action=231)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:53:26.520None[Sandbox] Process order. (Serial=777, Empire=2, Order=OrderContinueGotoAction Action=232)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:53:26.524GraphicsUnit_Aspect_Ranged_Base_OutputLayer switching particleCount from (123) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:26.524GraphicsUnload texture 'Unit_Aspect_Ranged_Base_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:53:26.524GraphicsUnload texture 'Unit_Aspect_Ranged_Base_Emission' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:53:26.524GraphicsUnload texture 'Unit_Aspect_Ranged_Base_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:53:26.524GraphicsUnload texture 'Unit_Aspect_Ranged_Base_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:53:26.524GraphicsUnload texture 'Unit_Aspect_Ranged_Base_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:53:26.524GraphicsUnload texture 'Unit_Aspect_Ranged_Base_Mask_A' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:53:26.524GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:53:26.524GraphicsUnit_Aspect_Ranged_Base_OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:26.524GraphicsUnit_Aspect_Scout_Base_OutputLayer switching particleCount from (320) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:26.524GraphicsUnload texture 'Unit_Aspect_Scout_Base_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:53:26.524GraphicsUnload texture 'Unit_Aspect_Scout_Base_Emission' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:53:26.524GraphicsUnload texture 'Unit_Aspect_Scout_Base_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:53:26.524GraphicsUnload texture 'Unit_Aspect_Scout_Base_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:53:26.524GraphicsUnload texture 'Unit_Aspect_Scout_Base_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:53:26.524GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:53:26.524GraphicsUnit_Aspect_Scout_Base_OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:26.524GraphicsUnit_Necrophage_Necrodrone_Hero_OutputLayer switching particleCount from (39) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:26.524GraphicsUnload texture 'Unit_Necrophage_Necrodrone_Hero_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:53:26.524GraphicsUnload texture 'Unit_Necrophage_Necrodrone_Hero_Emission' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:53:26.525GraphicsUnload texture 'Unit_Necrophage_Necrodrone_Hero_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:53:26.525GraphicsUnload texture 'Unit_Necrophage_Necrodrone_Hero_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:53:26.525GraphicsUnload texture 'Unit_Necrophage_Necrodrone_Hero_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:53:26.525GraphicsUnload texture 'Unit_Necrophage_Necrodrone_Hero_Mask_A' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:53:26.525GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:53:26.525GraphicsUnit_Necrophage_Necrodrone_Hero_OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:26.571None[Sandbox] Process order. (Serial=778, Empire=3, Order=OrderContinueGotoAction Action=233)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:53:26.599None[Sandbox] Process order. (Serial=779, Empire=22, Order=OrderContinueGotoAction Action=235)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:53:26.620None[Sandbox] Process order. (Serial=780, Empire=23, Order=OrderContinueGotoAction Action=236)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:53:26.640None[Sandbox] Process order. (Serial=781, Empire=31, Order=OrderContinueGotoAction Action=237)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:53:26.680None[Sandbox] Process order. (Serial=782, Empire=62, Order=OrderContinueGotoAction Action=239)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:53:26.700None[Sandbox] Process order. (Serial=783, Empire=91, Order=OrderContinueGotoAction Action=240)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:53:27.140None[Sandbox] Process order. (Serial=784, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 69, NotificationListenerIndex: 1, NotificationListenerData: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:53:27.140None[Sandbox] Process order. (Serial=785, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 69, NewStatus: Read)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:53:27.141None[Sandbox] Process order. (Serial=786, Empire=1, Order=OrderContinueGotoAction Action=231)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:53:27.250None[Sandbox] Process order. (Serial=787, Empire=3, Order=OrderContinueGotoAction Action=233)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:53:27.270None[Sandbox] Process order. (Serial=788, Empire=22, Order=OrderContinueGotoAction Action=235)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:53:27.310None[Sandbox] Process order. (Serial=789, Empire=31, Order=OrderContinueGotoAction Action=237)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:53:27.370None[Sandbox] Process order. (Serial=790, Empire=91, Order=OrderContinueGotoAction Action=240)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:53:27.810None[Sandbox] Process order. (Serial=791, Empire=1, Order=OrderContinueGotoAction Action=231)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:53:27.831None[Sandbox] Process order. (Serial=792, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 67, NotificationListenerIndex: 2, NotificationListenerData: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:53:27.921None[Sandbox] Process order. (Serial=793, Empire=3, Order=OrderContinueGotoAction Action=233)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:53:28.166NoneThe AI synchronization took 1469 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
08:53:28.210None[Sandbox] Process order. (Serial=794, Empire=3, Order=OrderOptimizePopulationAssignement SettlementGUID: 7376)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:53:28.211None[Sandbox] Process order. (Serial=795, Empire=3, Order=OrderNarrativeEventPlayDialog NarrativeEventGUID: 7956)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:53:28.212NoneCouldn't get optional variable. (DialogName=Collectible_Event014, Variable=Advisor_Suluzzo, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:28.251None[Sandbox] Process order. (Serial=796, Empire=101, Order=OrderCreateBattle Attacker #7542 Target #7136 Action #0 InstantResolve #False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:53:28.251NoneBattle 7957: Initialize battle with attacker 7542 (3611) and defender 7136 (3610).
Amplitude.Mercury.Simulation.Battle:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:28.251NoneBattle 7957: change state From None to Initialized. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
08:53:28.251NoneBattle 7957: start with autoResolve False = (order.IsBattleInstantResolve False, areAllHumansReady False, isAIBattle False.
Amplitude.Mercury.Simulation.DepartmentOfBattles:ProcessOrderCreateBattle(System.Reflection.RuntimeParameterInfo)
08:53:28.251NoneBattle 7957: change state From Initialized to Start. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
08:53:28.252NoneBattle 7957: change state From Start to AttackerEngagement. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
08:53:28.260NoneBattle 7957: change state From AttackerEngagement to DefenderEngagement. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
08:53:28.260NoneBattle 7957: change state From DefenderEngagement to EngagementAcknowledge. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
08:53:28.264NoneBattle 7957: change state From EngagementAcknowledge to Confirmation. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
08:53:28.269None[AI] Battle 7957: Confirming battle for empire 101
Amplitude.Mercury.AI.Battle.BattleBrain:Run(System.Reflection.RuntimeParameterInfo)
08:53:28.277NonePresentation Battle 7957: Execute action[0] (BattleOrderUniqueId: 0): BattleAreaLoaded (isTopAction: True, initialActionType: BattleAreaLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:28.277NonePresentation Battle 7957: Execute action[1] (BattleOrderUniqueId: 0): BattleLoaded. Loaded in progress=False, AdditionalData=268961792, currentRound=0, maximumRoundCount=8 , roundPerTurn=8, isAssassinationBattle=True (isTopAction: True, initialActionType: BattleLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:28.277NonePresentation Battle 7957: State from Invalid to Started
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
08:53:28.277NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:28.278NoneRestorePresentationBattlePreview created ticket #8883.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:28.278NonePresentation Battle 7957: Execute action[2] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=101, Guid=7542, Group=Attacker, TileIndex=3611, Modifiers=None, Type=Army UnitCount=2 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:28.278NonePresentation Battle 7957: Create participant 7542. type=Army.
Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:28.278NonePresentation Battle 7957: Execute action[3] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=3, Guid=7136, Group=Defender, TileIndex=3610, Modifiers=None, Type=Army UnitCount=1 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:28.278NonePresentation Battle 7957: Create participant 7136. type=Army.
Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:28.278NonePresentation Battle 7957: Execute action[4] (BattleOrderUniqueId: 0): UpdateBattleTags. DifficultTerrain, Exotic (isTopAction: True, initialActionType: UpdateBattleTags)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:28.278NoneOnBattleTagsComputed : DifficultTerrain, Exotic
Amplitude.Mercury.Presentation.PresentationBattle:OnBattleTagsComputed(System.Reflection.RuntimeParameterInfo)
08:53:28.278NonePresentation Battle 7957: Execute action[5] (BattleOrderUniqueId: 0): StartAttackerEngagement. EmpireIndex=101 (isTopAction: True, initialActionType: StartAttackerEngagement)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:28.278NonePresentation Battle 7957: State from Started to AttackerEngagement
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
08:53:28.278NonePresentation Battle 7957: Execute action[6] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=101, Guid=7542, Group=Attacker, TileIndex=3611, Modifiers=None, Type=Army UnitCount=2 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:28.278NonePresentation Battle 7957: Execute action[7] (BattleOrderUniqueId: 0): StartDefenderEngagement. EmpireIndex=3 (isTopAction: True, initialActionType: StartDefenderEngagement)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:28.278NonePresentation Battle 7957: State from AttackerEngagement to DefenderEngagement
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
08:53:28.278NonePresentation Battle 7957: Execute action[8] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=3, Guid=7136, Group=Defender, TileIndex=3610, Modifiers=None, Type=Army UnitCount=1 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:28.278NonePresentation Battle 7957: Execute action[9] (BattleOrderUniqueId: 0): EngagementAcknowledge. EmpireIndex=0 (isTopAction: True, initialActionType: EngagementAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:28.278NonePresentation Battle 7957: Execute action[10] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=101, Group=Attacker, deploymentTileCount=5 (isTopAction: True, initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:28.278NonePresentation Battle 7957: Execute action[11] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=3, Group=Defender, deploymentTileCount=6 (isTopAction: True, initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:28.278NonePresentation Battle 7957: Execute action[12] (BattleOrderUniqueId: 0): StartDeployment. EntityGUID/AssassinationTarget=0 (isTopAction: True, initialActionType: StartDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:28.279NonePresentation Battle 7957: Execute action[12] (BattleOrderUniqueId: 0): UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (isTopAction: False, initialActionType: StartDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:28.279NonePresentation Battle 7957: Execute action[13] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=101, ParticipantGuid=7542, ParticipantGroup=Attacker, unitCount=2 (isTopAction: True, initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:28.279NoneInitialize presentation battle unit 8033 for unit 7543
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:28.280NoneInitialize presentation battle unit 8032 for unit 7544
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:28.280NonePresentation Battle 7957: Execute action[14] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=3, ParticipantGuid=7136, ParticipantGroup=Defender, unitCount=1 (isTopAction: True, initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:28.280NoneInitialize presentation battle unit 8034 for unit 7137
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:28.281NonePresentation Battle 7957: Execute action[15] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Attacker. (isTopAction: True, initialActionType: GroupUnitDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:28.281NonePresentation Battle 7957: Execute action[16] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Defender. (isTopAction: True, initialActionType: GroupUnitDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:28.281NonePresentation Battle 7957: Execute action[17] (BattleOrderUniqueId: 0): ParticipantDeployed (isTopAction: True, initialActionType: ParticipantDeployed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:28.281NonePresentation Battle 7957: State from DefenderEngagement to WaitingConfirmation
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
08:53:28.281NoneReleasePresentationBattlePreview attacker #7542, defender #7136
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:28.281NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:28.281NoneRestorePresentationBattlePreview created ticket #8884.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:28.282NonePresentation Battle 7957: Execute action[18] (BattleOrderUniqueId: 0): StartConfirmation. EmpireIndex=3 (isTopAction: True, initialActionType: StartConfirmation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:28.282None[Sandbox] Process order. (Serial=797, Empire=101, Order=OrderBattleConfirmation BattleGUID: 7957 EmpireIndex: 101)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:53:28.282NonePresentation Battle 7957: State from WaitingConfirmation to WaitingConfirmation
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
08:53:28.282NonePresentation Battle 7957: Execute action[19] (BattleOrderUniqueId: 0): AutoResolveComputed. EmpireIndex=0 (isTopAction: True, initialActionType: AutoResolveComputed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:28.282None[Sandbox] Process order. (Serial=798, Empire=1, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:53:28.282None[Sandbox] Process order. (Serial=799, Empire=2, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:53:28.302NoneRequestRestoreAsyncOperation_Completed for ticket #8883.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)
08:53:28.302NoneRestorePresentationBattlePreview skipped due to ended battle #7957
Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
08:53:28.302NoneRequestAsyncOperation_Dismissed for ticket #8883.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)
08:53:28.302NoneRequestRestoreAsyncOperation_Completed for ticket #8884.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)
08:53:28.302NoneRestorePresentationBattlePreview skipped due to ended battle #7957
Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
08:53:28.302NoneRequestAsyncOperation_Dismissed for ticket #8884.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)
08:53:28.328GraphicsGrassTemperateOutputLayer switching particleCount from (744) to (620) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:28.329GraphicsVegetTemperateOutputLayer switching particleCount from (587) to (489) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:28.329GraphicsGrassTemperateOutputLayer_Shadows switching particleCount from (411) to (342) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:28.329GraphicsVegetTemperateBattleWhiteOutputLayer switching particleCount from (747) to (622) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:28.364NonePresentation Battle 7957: Execute action[20] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=101 (isTopAction: True, initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:28.417GraphicsWeapon_Aspect_Ranged_Set_01_OutputLayer switching particleCount from (12) to (10) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:28.417GraphicsUnit_Aspect_Ranged_Hero_OutputLayer switching particleCount from (104) to (86) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:28.417GraphicsWeapon_Common_BlackHammer_Set_01_OutputLayer switching particleCount from (10) to (8) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:28.431None[Sandbox] Process order. (Serial=800, Empire=3, Order=OrderDialogChoice DialogIndex: 15, ChoiceIndex: 0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:53:28.432NoneCouldn't get optional variable. (DialogName=Collectible_Event014_Choice01, Variable=Advisor_Suluzzo, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:28.433None[Sandbox] Process order. (Serial=801, Empire=3, Order=OrderBattleConfirmation BattleGUID: 7957 EmpireIndex: 3)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:53:28.433NoneBattle 7957: change state From Confirmation to AutoResolve. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
08:53:28.434NoneBattle 7957: change state From AutoResolve to ResultAcknowledge. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
08:53:28.471NonePresentation Battle 7957: Execute action[21] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=3 (isTopAction: True, initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:28.471NonePresentation Battle 7957: Execute action[22] (BattleOrderUniqueId: 0): BattleResult. WinnerGroup=Attacker, VictoryType=Extermination (isTopAction: True, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:28.471NonePresentation Battle 7957: State from WaitingConfirmation to ResultAcknowledge
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
08:53:28.471NonePresentation Battle 7957: Execute action[23] (BattleOrderUniqueId: 0): BattleResultAcknowledge (isTopAction: True, initialActionType: BattleResultAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:28.480None[Sandbox] Process order. (Serial=802, Empire=0, Order=OrderBattleResultAcknowledge BattleGuid: 7957)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:53:28.480NoneBattle 7957: change state From ResultAcknowledge to Finished. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
08:53:28.481NonePrevented Proxy creation for Entity #7137 (Unit): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
08:53:28.483None[Sandbox] Process order. (Serial=803, Empire=62, Order=OrderGoTo Entity=#7536, AdditionalFlags='IgnoreFogOfWar', Path='2885 [33, 31] --> 2977 [33, 32]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:53:28.491None[Sandbox] Process order. (Serial=804, Empire=62, Order=OrderContinueGotoAction Action=241)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:53:28.510None[Sandbox] Process order. (Serial=805, Empire=0, Order=OrderAllMinorAndLesserEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:53:28.513GraphicsTLFx_OutputLayer_Feedback switching particleCount from (8) to (6) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:28.523GraphicsTLFx_OutputLayer_Feedback switching particleCount from (6) to (5) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:28.567NonePresentation Battle 7957: State from ResultAcknowledge to Destroyed
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
08:53:28.567NoneRelease presentation battle unit 8033
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
08:53:28.568NoneRelease presentation battle unit 8032
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
08:53:28.568NoneRelease presentation battle unit 8034
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
08:53:29.163None[Sandbox] Process order. (Serial=806, Empire=62, Order=OrderContinueGotoAction Action=241)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:53:29.165GraphicsEnv_Temperate_PropsSet_01OutputLayer switching particleCount from (77) to (64) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:29.172NoneThe AI synchronization took 541 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
08:53:29.212None[Sandbox] Process order. (Serial=807, Empire=1, Order=OrderGoTo Entity=#7091, AdditionalFlags='IgnoreFogOfWar', Path='2874 [22, 31] --> 2782 [22, 30] --> 2689 [21, 29] --> 2597 [21, 28] --> 2596 [20, 28]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:53:29.222None[Sandbox] Process order. (Serial=808, Empire=1, Order=OrderContinueGotoAction Action=242)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:53:29.242None[Sandbox] Process order. (Serial=809, Empire=3, Order=OrderEnqueueTechnology TechnologyName: Technology_District_Tier1_Money, EnqueuePosition: AtEnd)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:53:29.244None[Sandbox] Process order. (Serial=810, Empire=3, Order=OrderEndCurrentDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 15)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:53:29.497GraphicsTLFx_OutputLayer_Feedback switching particleCount from (5) to (4) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:29.505GraphicsTLFx_OutputLayer_Feedback switching particleCount from (4) to (3) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:29.514GraphicsTLFx_OutputLayer_Feedback switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:29.523GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:29.829GraphicsPOI_MinorFactionElder_Weapon_Noquensii_01OutputLayer switching particleCount from (0) to (18) because it uses more particle (14) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:29.829GraphicsPOI_MinorFactionElder_Weapon_Noquensii_01OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:29.894None[Sandbox] Process order. (Serial=811, Empire=1, Order=OrderContinueGotoAction Action=242)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:53:29.915GraphicsPOI_MinorFactionElder_Weapon_Noquensii_01OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:30.044NoneUnexpected stop (reason: Timeout) for action PawnActionMove(#7087-731)
Amplitude.Mercury.Presentation.Action:Stop(System.Reflection.RuntimeParameterInfo)
08:53:30.044NoneUnitActionMove(#7087): Movement timed out'
Amplitude.Mercury.Presentation.UnitActionMove:OnStop(System.Reflection.RuntimeParameterInfo)
08:53:30.565None[Sandbox] Process order. (Serial=812, Empire=1, Order=OrderContinueGotoAction Action=242)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:53:31.237None[Sandbox] Process order. (Serial=813, Empire=1, Order=OrderContinueGotoAction Action=242)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:53:31.909None[Sandbox] Process order. (Serial=814, Empire=1, Order=OrderContinueGotoAction Action=242)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:53:31.918NoneThe AI synchronization took 2145 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
08:53:31.949None[Sandbox] Process order. (Serial=815, Empire=3, Order=OrderEnqueueTechnology TechnologyName: Technology_District_Tier1_Science, EnqueuePosition: AtEnd)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:53:32.001GraphicsLeader_Aspect_OutputLayer switching particleCount from (263) to (219) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:32.009GraphicsTLFX_OutputLayer_Leaders switching particleCount from (213) to (177) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:32.190None[Sandbox] Process order. (Serial=816, Empire=3, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:53:32.396UIUnload UI texture 'Faction_Leaders_03'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:32.814GraphicsWeapon_Gorog_OutputLayer switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:32.814GraphicsUnit_Gorog_Base_OutputLayer switching particleCount from (28) to (23) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:33.230None[Sandbox] Process order. (Serial=817, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 69, NotificationListenerIndex: 2, NotificationListenerData: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:53:33.589UIUnload UI texture 'Bitmaps Others_09'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:33.590UIUnload UI texture 'Bitmaps Others_10'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:33.903GraphicsUnit_Aspect_Coral_OutputLayer switching particleCount from (299) to (249) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:34.371GraphicsTLFx_OutputLayer_UIFx switching particleCount from (4144) to (3453) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:34.904GraphicsGrassVolcanicOutputLayer switching particleCount from (20) to (16) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:34.932GraphicsGrassKelpForestOutputLayer switching particleCount from (22) to (18) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:34.950GraphicsDecal_POI_MinorFactionVillage_OutputLayer switching particleCount from (1) to (0) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:35.038GraphicsDecal_KelpForest_OutputLayer switching particleCount from (55) to (45) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:36.187None[Sandbox] Process order. (Serial=818, Empire=0, Order=OrderGoTo Entity=#7065, path='3473 [69, 37] --> 3382 [70, 36]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:53:36.197None[Sandbox] Process order. (Serial=819, Empire=0, Order=OrderContinueGotoAction Action=243)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:53:36.267None[Sandbox] Process order. (Serial=820, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:53:36.328GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (0) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:36.868None[Sandbox] Process order. (Serial=821, Empire=0, Order=OrderContinueGotoAction Action=243)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:53:36.877NoneThe AI synchronization took 554 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
08:53:37.342GraphicsGrassTemperateOutputLayer switching particleCount from (620) to (516) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:37.342GraphicsVegetTemperateOutputLayer switching particleCount from (489) to (407) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:37.342GraphicsGrassTemperateOutputLayer_Shadows switching particleCount from (342) to (285) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:37.342GraphicsVegetTemperateBattleWhiteOutputLayer switching particleCount from (622) to (518) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:37.423GraphicsWeapon_Aspect_Ranged_Set_01_OutputLayer switching particleCount from (10) to (8) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:37.682GraphicsTLFx_OutputLayer_Feedback switching particleCount from (0) to (2) because it uses more particle (1) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:37.691GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:37.931None[Sandbox] Process order. (Serial=822, Empire=0, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:53:37.971None[Sandbox] Process order. (Serial=823, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:53:37.981None[Sandbox] Process order. (Serial=824, Empire=-1, Order=OrderWaitForOrderReplication)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:53:38.058NonePrevented Proxy creation for Entity #7172 (Collectible): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
08:53:38.173GraphicsEnv_Temperate_PropsSet_01OutputLayer switching particleCount from (64) to (53) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:38.241GraphicsUnit_Necrophage_Larva_OutputLayer switching particleCount from (0) to (120) because it uses more particle (96) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:38.241GraphicsUnit_Necrophage_Larva_OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:38.248GraphicsPOI_ResourceStrategic_Set_02OutputLayer switching particleCount from (0) to (2) because it uses more particle (1) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:38.248GraphicsPOI_ResourceStrategic_Set_02OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:38.278GraphicsBUI_Aspect_CitySet_02OutputLayer switching particleCount from (494) to (593) because it uses more particle (403) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:38.278GraphicsDecal_BUI_Aspect_Spore_OutputLayer switching particleCount from (12) to (15) because it uses more particle (11) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:38.423GraphicsVeget_Aspect_CitySetOutputLayer switching particleCount from (317) to (381) because it uses more particle (256) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:38.456None[Sandbox] Process order. (Serial=825, Empire=0, Order=OrderStartTurnTimer StartTime: 08/17/2025 06:53:38)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:53:38.467None[Sandbox] Process order. (Serial=826, Empire=0, Order=OrderUpdateTimePlayed,EmpireIndex=0 TimePlayed=891,EmpireIndex=1 TimePlayed=891,EmpireIndex=2 TimePlayed=891,EmpireIndex=3 TimePlayed=891)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:53:38.468GraphicsUnit_Necrophage_Larva_OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:38.478GraphicsPOI_ResourceStrategic_Set_02OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:38.703GraphicsDecal_POI_ResourceStrategic_OutputLayer switching particleCount from (0) to (2) because it uses more particle (1) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:38.703GraphicsDecal_POI_ResourceStrategic_OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:38.703GraphicsPOI_ResourceStrategic_Set_02OutputLayer switching particleCount from (2) to (24) because it uses more particle (19) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:38.813GraphicsDecal_POI_ResourceStrategic_OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:39.296GraphicsTLFX_OutputLayer_Leaders switching particleCount from (177) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:39.297GraphicsUnload texture 'HgFx_MainAtlas_Leader' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:53:39.297GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:53:39.297GraphicsTLFX_OutputLayer_Leaders now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:40.122GraphicsWeapon_Gorog_OutputLayer switching particleCount from (2) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:40.122GraphicsUnload texture 'Weapon_Gorog_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:53:40.122GraphicsUnload texture 'Weapon_Gorog_Emission' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:53:40.122GraphicsUnload texture 'Weapon_Gorog_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:53:40.122GraphicsUnload texture 'Weapon_Gorog_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:53:40.122GraphicsUnload texture 'Weapon_Gorog_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:53:40.122GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:53:40.122GraphicsWeapon_Gorog_OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:40.122GraphicsUnit_Gorog_Base_OutputLayer switching particleCount from (23) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:40.122GraphicsUnload texture 'Unit_Gorog_Base_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:53:40.122GraphicsUnload texture 'Unit_Gorog_Base_Emission' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:53:40.122GraphicsUnload texture 'Unit_Gorog_Base_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:53:40.122GraphicsUnload texture 'Unit_Gorog_Base_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:53:40.122GraphicsUnload texture 'Unit_Gorog_Base_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:53:40.122GraphicsUnload texture 'Unit_Gorog_Base_Mask_A' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:53:40.122GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:53:40.122GraphicsUnit_Gorog_Base_OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:40.457None[Sandbox] Process order. (Serial=827, Empire=1, Order=OrderBuyoutConstructionByGuid Settlement=7399, ConstructionGUID=19, Currency=Money)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:53:40.488None[Sandbox] Process order. (Serial=828, Empire=1, Order=OrderGoTo Entity=#7087, AdditionalFlags='IgnoreFogOfWar', Path='3057 [21, 33] --> 3150 [22, 34] --> 3242 [22, 35]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:53:40.489None[Sandbox] Process order. (Serial=829, Empire=1, Order=OrderGoTo Entity=#7091, AdditionalFlags='IgnoreFogOfWar', Path='2595 [19, 28] --> 2502 [18, 27] --> 2501 [17, 27]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:53:40.497None[Sandbox] Process order. (Serial=830, Empire=1, Order=OrderContinueGotoAction Action=245)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:53:40.498None[Sandbox] Process order. (Serial=831, Empire=1, Order=OrderContinueGotoAction Action=244)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:53:40.503NoneCan't find entity 7752 of ongoing task. Fails the task 404.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:40.507None[Sandbox] Process order. (Serial=832, Empire=2, Order=OrderEnqueueConstructible Settlement=7426, Constructible=Unit_Necrophage_Swarm_Larva, Position=2363, EnqueuePosition=AtEnd, Target=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:53:40.508None[Sandbox] Process order. (Serial=833, Empire=2, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 0, PreviousState: Indifferent, CurrentState: Mean, StateChangeDate: 15, WantWageWar: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:53:40.509None[Sandbox] Process order. (Serial=834, Empire=2, Order=OrderUpdateTreatyAIInfo OtherEmpireIndex: 0, TreatyAIInfoPerTreaty: Amplitude.Mercury.Interop.TreatyAIInfo[])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:53:40.537None[Sandbox] Process order. (Serial=835, Empire=2, Order=OrderGoTo Entity=#7752, AdditionalFlags='IgnoreFogOfWar', Path='3009 [65, 32] --> 2916 [64, 31] --> 2825 [65, 30]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:53:40.547None[Sandbox] Process order. (Serial=836, Empire=2, Order=OrderContinueGotoAction Action=246)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:53:40.608None[Sandbox] Process order. (Serial=837, Empire=3, Order=OrderGoTo Entity=#7132, AdditionalFlags='IgnoreFogOfWar', Path='2234 [26, 24]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:53:40.618None[Sandbox] Process order. (Serial=838, Empire=3, Order=OrderContinueGotoAction Action=247)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:53:40.627None[Sandbox] Process order. (Serial=839, Empire=22, Order=OrderGoTo Entity=#7524, AdditionalFlags='IgnoreFogOfWar', Path='2828 [68, 30] --> 2827 [67, 30]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:53:40.638None[Sandbox] Process order. (Serial=840, Empire=22, Order=OrderContinueGotoAction Action=248)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:53:40.658None[Sandbox] Process order. (Serial=841, Empire=23, Order=OrderGoTo Entity=#7527, AdditionalFlags='IgnoreFogOfWar', Path='2727 [59, 29] --> 2728 [60, 29] --> 2729 [61, 29]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:53:40.667None[Sandbox] Process order. (Serial=842, Empire=23, Order=OrderContinueGotoAction Action=249)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:53:40.718None[Sandbox] Process order. (Serial=843, Empire=34, Order=OrderGoTo Entity=#7533, AdditionalFlags='IgnoreFogOfWar', Path='2094 [70, 22] --> 2095 [71, 22] --> 2096 [72, 22]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:53:40.729None[Sandbox] Process order. (Serial=844, Empire=34, Order=OrderContinueGotoAction Action=250)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:53:40.748None[Sandbox] Process order. (Serial=845, Empire=62, Order=OrderGoTo Entity=#7536, AdditionalFlags='IgnoreFogOfWar', Path='3068 [32, 33] --> 3161 [33, 34]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:53:40.758None[Sandbox] Process order. (Serial=846, Empire=62, Order=OrderContinueGotoAction Action=251)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:53:40.769None[Sandbox] Process order. (Serial=847, Empire=91, Order=OrderGoTo Entity=#7539, AdditionalFlags='IgnoreFogOfWar', Path='2499 [15, 27] --> 2591 [15, 28]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:53:40.778None[Sandbox] Process order. (Serial=848, Empire=91, Order=OrderContinueGotoAction Action=252)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:53:41.126GraphicsLeader_Aspect_OutputLayer switching particleCount from (219) to (182) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:41.169None[Sandbox] Process order. (Serial=849, Empire=1, Order=OrderContinueGotoAction Action=245)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:53:41.170None[Sandbox] Process order. (Serial=850, Empire=1, Order=OrderContinueGotoAction Action=244)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:53:41.219None[Sandbox] Process order. (Serial=851, Empire=2, Order=OrderContinueGotoAction Action=246)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:53:41.399None[Sandbox] Process order. (Serial=852, Empire=34, Order=OrderContinueGotoAction Action=250)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:53:41.429None[Sandbox] Process order. (Serial=853, Empire=62, Order=OrderContinueGotoAction Action=251)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:53:41.449None[Sandbox] Process order. (Serial=854, Empire=91, Order=OrderContinueGotoAction Action=252)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:53:41.564GraphicsTLFX_OutputLayer_AboveSea switching particleCount from (8344) to (10013) because it uses more particle (6747) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:41.841None[Sandbox] Process order. (Serial=855, Empire=1, Order=OrderContinueGotoAction Action=245)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:53:41.842None[Sandbox] Process order. (Serial=856, Empire=1, Order=OrderContinueGotoAction Action=244)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:53:41.850None[Sandbox] Process order. (Serial=857, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 70, NotificationListenerIndex: 1, NotificationListenerData: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:53:41.851None[Sandbox] Process order. (Serial=858, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 70, NewStatus: Read)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:53:41.851None[Sandbox] Process order. (Serial=859, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 71, NotificationListenerIndex: 1, NotificationListenerData: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:53:41.851None[Sandbox] Process order. (Serial=860, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 71, NewStatus: Read)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:53:41.852None[Sandbox] Process order. (Serial=861, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 72, NotificationListenerIndex: 1, NotificationListenerData: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:53:41.852None[Sandbox] Process order. (Serial=862, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 72, NewStatus: Read)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:53:41.852None[Sandbox] Process order. (Serial=863, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 73, NotificationListenerIndex: 1, NotificationListenerData: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:53:41.852None[Sandbox] Process order. (Serial=864, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 73, NewStatus: Read)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:53:41.853None[Sandbox] Process order. (Serial=865, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 74, NotificationListenerIndex: 1, NotificationListenerData: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:53:41.853None[Sandbox] Process order. (Serial=866, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 74, NewStatus: Read)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:53:41.854None[Sandbox] Process order. (Serial=867, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 75, NotificationListenerIndex: 1, NotificationListenerData: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:53:41.854None[Sandbox] Process order. (Serial=868, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 75, NewStatus: Read)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:53:41.891None[Sandbox] Process order. (Serial=869, Empire=2, Order=OrderContinueGotoAction Action=246)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:53:41.903NoneThe AI synchronization took 875 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
08:53:41.920None[Sandbox] Process order. (Serial=870, Empire=1, Order=OrderEnqueueConstructible Settlement=7399, Constructible=District_Tier1_Industry, Position=2967, EnqueuePosition=AtEnd, Target=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:53:41.920None[Sandbox] Process order. (Serial=871, Empire=1, Order=OrderUpdateTreatyAIInfo OtherEmpireIndex: 0, TreatyAIInfoPerTreaty: Amplitude.Mercury.Interop.TreatyAIInfo[])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:53:41.950None[Sandbox] Process order. (Serial=872, Empire=1, Order=OrderGoTo Entity=#8046, AdditionalFlags='IgnoreFogOfWar', Path='2967 [23, 32] --> 3059 [23, 33]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:53:41.960None[Sandbox] Process order. (Serial=873, Empire=1, Order=OrderContinueGotoAction Action=253)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:53:42.000None[Sandbox] Process order. (Serial=874, Empire=2, Order=OrderGoTo Entity=#8044, AdditionalFlags='IgnoreFogOfWar', Path='2455 [63, 26] --> 2546 [62, 27] --> 2638 [62, 28]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:53:42.010None[Sandbox] Process order. (Serial=875, Empire=2, Order=OrderContinueGotoAction Action=254)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:53:42.030None[Sandbox] Process order. (Serial=876, Empire=3, Order=OrderCreateBattle Attacker #7132 Target #7951 Action #0 InstantResolve #False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:53:42.030NoneBattle 8047: Initialize battle with attacker 7132 (2234) and defender 7951 (2235).
Amplitude.Mercury.Simulation.Battle:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:42.030NoneBattle 8047: change state From None to Initialized. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
08:53:42.030NoneBattle 8047: start with autoResolve False = (order.IsBattleInstantResolve False, areAllHumansReady False, isAIBattle False.
Amplitude.Mercury.Simulation.DepartmentOfBattles:ProcessOrderCreateBattle(System.Reflection.RuntimeParameterInfo)
08:53:42.030NoneBattle 8047: change state From Initialized to Start. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
08:53:42.031NoneBattle 8047: change state From Start to AttackerEngagement. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
08:53:42.040NoneBattle 8047: change state From AttackerEngagement to DefenderEngagement. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
08:53:42.040NoneBattle 8047: change state From DefenderEngagement to EngagementAcknowledge. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
08:53:42.050NoneBattle 8047: change state From EngagementAcknowledge to Confirmation. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
08:53:42.070None[Sandbox] Process order. (Serial=877, Empire=0, Order=OrderGoTo Entity=#7065, path='3290 [70, 35]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:53:42.071NonePresentation Battle 8047: Execute action[0] (BattleOrderUniqueId: 0): BattleAreaLoaded (isTopAction: True, initialActionType: BattleAreaLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:42.071NonePresentation Battle 8047: Execute action[1] (BattleOrderUniqueId: 0): BattleLoaded. Loaded in progress=False, AdditionalData=268961792, currentRound=0, maximumRoundCount=8 , roundPerTurn=8, isAssassinationBattle=True (isTopAction: True, initialActionType: BattleLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:42.071NonePresentation Battle 8047: State from Invalid to Started
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
08:53:42.071NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:42.072NoneRestorePresentationBattlePreview created ticket #9166.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:42.072NonePresentation Battle 8047: Execute action[2] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=3, Guid=7132, Group=Attacker, TileIndex=2234, Modifiers=None, Type=Army UnitCount=2 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:42.073NonePresentation Battle 8047: Create participant 7132. type=Army.
Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:42.073NonePresentation Battle 8047: Execute action[3] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=31, Guid=7951, Group=Defender, TileIndex=2235, Modifiers=None, Type=Army UnitCount=2 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:42.073NonePresentation Battle 8047: Create participant 7951. type=Army.
Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:42.073NonePresentation Battle 8047: Execute action[4] (BattleOrderUniqueId: 0): UpdateBattleTags. DifficultTerrain, Exotic, ExperienceGap (isTopAction: True, initialActionType: UpdateBattleTags)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:42.073NoneOnBattleTagsComputed : DifficultTerrain, Exotic, ExperienceGap
Amplitude.Mercury.Presentation.PresentationBattle:OnBattleTagsComputed(System.Reflection.RuntimeParameterInfo)
08:53:42.073NonePresentation Battle 8047: Execute action[5] (BattleOrderUniqueId: 0): StartAttackerEngagement. EmpireIndex=3 (isTopAction: True, initialActionType: StartAttackerEngagement)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:42.073NonePresentation Battle 8047: State from Started to AttackerEngagement
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
08:53:42.073NonePresentation Battle 8047: Execute action[6] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=3, Guid=7132, Group=Attacker, TileIndex=2234, Modifiers=None, Type=Army UnitCount=2 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:42.073NonePresentation Battle 8047: Execute action[7] (BattleOrderUniqueId: 0): StartDefenderEngagement. EmpireIndex=31 (isTopAction: True, initialActionType: StartDefenderEngagement)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:42.073NonePresentation Battle 8047: State from AttackerEngagement to DefenderEngagement
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
08:53:42.073NonePresentation Battle 8047: Execute action[8] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=31, Guid=7951, Group=Defender, TileIndex=2235, Modifiers=None, Type=Army UnitCount=2 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:42.073NonePresentation Battle 8047: Execute action[9] (BattleOrderUniqueId: 0): EngagementAcknowledge. EmpireIndex=0 (isTopAction: True, initialActionType: EngagementAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:42.073NonePresentation Battle 8047: Execute action[10] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=3, Group=Attacker, deploymentTileCount=7 (isTopAction: True, initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:42.073NonePresentation Battle 8047: Execute action[11] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=31, Group=Defender, deploymentTileCount=5 (isTopAction: True, initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:42.073NonePresentation Battle 8047: Execute action[12] (BattleOrderUniqueId: 0): StartDeployment. EntityGUID/AssassinationTarget=0 (isTopAction: True, initialActionType: StartDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:42.073NonePresentation Battle 8047: Execute action[12] (BattleOrderUniqueId: 0): UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (isTopAction: False, initialActionType: StartDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:42.073NonePresentation Battle 8047: Execute action[13] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=3, ParticipantGuid=7132, ParticipantGroup=Attacker, unitCount=2 (isTopAction: True, initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:42.074NoneInitialize presentation battle unit 8137 for unit 7134
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:42.074NoneInitialize presentation battle unit 8138 for unit 7135
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:42.075NonePresentation Battle 8047: Execute action[14] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=31, ParticipantGuid=7951, ParticipantGroup=Defender, unitCount=2 (isTopAction: True, initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:42.075NoneInitialize presentation battle unit 8140 for unit 7952
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:42.075NoneInitialize presentation battle unit 8139 for unit 7953
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:42.075NonePresentation Battle 8047: Execute action[15] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Attacker. (isTopAction: True, initialActionType: GroupUnitDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:42.075NonePresentation Battle 8047: Execute action[16] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Defender. (isTopAction: True, initialActionType: GroupUnitDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:42.075NonePresentation Battle 8047: Execute action[17] (BattleOrderUniqueId: 0): ParticipantDeployed (isTopAction: True, initialActionType: ParticipantDeployed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:42.075NonePresentation Battle 8047: State from DefenderEngagement to WaitingConfirmation
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
08:53:42.075NoneReleasePresentationBattlePreview attacker #7132, defender #7951
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:42.075NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:42.075NoneRestorePresentationBattlePreview created ticket #9168.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:42.075NonePresentation Battle 8047: Execute action[18] (BattleOrderUniqueId: 0): StartConfirmation. EmpireIndex=31 (isTopAction: True, initialActionType: StartConfirmation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:42.076NonePresentation Battle 8047: State from WaitingConfirmation to WaitingConfirmation
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
08:53:42.076NonePresentation Battle 8047: Execute action[19] (BattleOrderUniqueId: 0): AutoResolveComputed. EmpireIndex=0 (isTopAction: True, initialActionType: AutoResolveComputed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:42.080None[Sandbox] Process order. (Serial=878, Empire=0, Order=OrderContinueGotoAction Action=255)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:53:42.093NoneRequestRestoreAsyncOperation_Completed for ticket #9166.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)
08:53:42.093NoneRestorePresentationBattlePreview skipped due to ended battle #8047
Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
08:53:42.093NoneRequestAsyncOperation_Dismissed for ticket #9166.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)
08:53:42.093NoneRequestRestoreAsyncOperation_Completed for ticket #9168.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)
08:53:42.093NoneRestorePresentationBattlePreview skipped due to ended battle #8047
Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
08:53:42.093NoneRequestAsyncOperation_Dismissed for ticket #9168.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)
08:53:42.228GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (0) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:42.229GraphicsGrassAridOutputLayer_Shadows switching particleCount from (160) to (192) because it uses more particle (134) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:42.316GraphicsGrassVolcanicOutputLayer switching particleCount from (16) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:42.317GraphicsUnload texture 'Veget_Volcanic_Atlas_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:53:42.317GraphicsUnload texture 'Veget_Volcanic_Atlas_AmbientOcclusion' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:53:42.317GraphicsUnload texture 'Veget_Volcanic_Atlas_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:53:42.317GraphicsUnload texture 'Veget_Volcanic_Atlas_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:53:42.317GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:53:42.317GraphicsGrassVolcanicOutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:42.517GraphicsGrassAridOutputLayer_Shadows switching particleCount from (192) to (231) because it uses more particle (156) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:42.640None[Sandbox] Process order. (Serial=879, Empire=1, Order=OrderContinueGotoAction Action=253)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:53:42.681None[Sandbox] Process order. (Serial=880, Empire=2, Order=OrderContinueGotoAction Action=254)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:53:42.897GraphicsTLFx_OutputLayer_Feedback switching particleCount from (0) to (2) because it uses more particle (1) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:42.906GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:43.081GraphicsUnit_Aspect_Coral_OutputLayer switching particleCount from (249) to (207) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:43.350None[Sandbox] Process order. (Serial=881, Empire=2, Order=OrderContinueGotoAction Action=254)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:53:43.364NoneThe AI synchronization took 1019 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
08:53:43.418NoneCan't find entity 8044 of ongoing task. Fails the task 425.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:43.480None[Sandbox] Process order. (Serial=882, Empire=3, Order=OrderBattleConfirmation BattleGUID: 8047 EmpireIndex: 3)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:53:43.484None[AI] Battle 8047: Confirming battle for empire 31
Amplitude.Mercury.AI.Battle.BattleBrain:Run(System.Reflection.RuntimeParameterInfo)
08:53:43.490None[Sandbox] Process order. (Serial=883, Empire=31, Order=OrderBattleConfirmation BattleGUID: 8047 EmpireIndex: 31)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:53:43.490NoneBattle 8047: change state From Confirmation to AutoResolve. 1s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
08:53:43.491NoneBattle 8047: change state From AutoResolve to ResultAcknowledge. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
08:53:43.530None[Sandbox] Process order. (Serial=884, Empire=91, Order=OrderGoTo Entity=#7539, AdditionalFlags='IgnoreFogOfWar', Path='2499 [15, 27]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:53:43.540None[Sandbox] Process order. (Serial=885, Empire=91, Order=OrderContinueGotoAction Action=256)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:53:43.551None[Sandbox] Process order. (Serial=886, Empire=1, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:53:43.551None[Sandbox] Process order. (Serial=887, Empire=2, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:53:43.552None[Sandbox] Process order. (Serial=888, Empire=3, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:53:43.552None[Sandbox] Process order. (Serial=889, Empire=0, Order=OrderAllMinorAndLesserEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:53:43.563GraphicsTLFx_OutputLayer_UIFx switching particleCount from (3453) to (2877) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:43.570NonePresentation Battle 8047: Execute action[20] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=3 (isTopAction: True, initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:43.570NonePresentation Battle 8047: Execute action[21] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=31 (isTopAction: True, initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:43.570NonePresentation Battle 8047: Execute action[22] (BattleOrderUniqueId: 0): BattleResult. WinnerGroup=Attacker, VictoryType=Extermination (isTopAction: True, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:43.570NonePresentation Battle 8047: State from WaitingConfirmation to ResultAcknowledge
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
08:53:43.570NonePresentation Battle 8047: Execute action[23] (BattleOrderUniqueId: 0): BattleResultAcknowledge (isTopAction: True, initialActionType: BattleResultAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:43.580None[Sandbox] Process order. (Serial=890, Empire=0, Order=OrderBattleResultAcknowledge BattleGuid: 8047)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:53:43.580NoneBattle 8047: change state From ResultAcknowledge to Finished. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
08:53:43.581NonePrevented Proxy creation for Entity #7952 (Unit): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
08:53:43.581NonePrevented Proxy creation for Entity #7953 (Unit): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
08:53:43.581NonePrevented Proxy creation for Entity #7951 (Army): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
08:53:43.674NonePresentation Battle 8047: State from ResultAcknowledge to Destroyed
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
08:53:43.674NoneRelease presentation battle unit 8137
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
08:53:43.674NoneRelease presentation battle unit 8138
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
08:53:43.674NoneRelease presentation battle unit 8140
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
08:53:43.674NoneRelease presentation battle unit 8139
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
08:53:44.117GraphicsGrassKelpForestOutputLayer switching particleCount from (18) to (15) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:45.608NoneThere is a cycle in the state machine, we break it for this turn (Root.War.Offensive --WantPreservePeace--> Root.Peace).
Amplitude.AI.Hsm.HierarchicalStateMachine`2[[Amplitude.Mercury.AI.Brain.AnalysisData.Relation.MilitaryContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Data.AI.MilitaryStrategy, Amplitude.Mercury.Data, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:46.144None[Sandbox] Process order. (Serial=891, Empire=0, Order=OrderGoTo Entity=#7065, path='3199 [71, 34]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:53:46.154None[Sandbox] Process order. (Serial=892, Empire=0, Order=OrderContinueGotoAction Action=257)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:53:46.221GraphicsVeget_POI_NaturalModifierOutputLayer switching particleCount from (584) to (701) because it uses more particle (479) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:46.229GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (0) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:46.229GraphicsEnv_Temperate_PropsSet_01OutputLayer switching particleCount from (53) to (64) because it uses more particle (45) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:46.229GraphicsGrassTemperateOutputLayer_Shadows switching particleCount from (285) to (342) because it uses more particle (257) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:46.457GraphicsVegetTemperateBattleWhiteOutputLayer switching particleCount from (518) to (431) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:46.535GraphicsWeapon_Aspect_Ranged_Set_01_OutputLayer switching particleCount from (8) to (6) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:47.048GraphicsTLFx_OutputLayer_Feedback switching particleCount from (0) to (2) because it uses more particle (1) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:47.056GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:47.264GraphicsUnit_Necrophage_Larva_OutputLayer switching particleCount from (120) to (100) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:47.596NoneThere is a cycle in the state machine, we break it for this turn (Root.War.Offensive --WantPreservePeace--> Root.Peace).
Amplitude.AI.Hsm.HierarchicalStateMachine`2[[Amplitude.Mercury.AI.Brain.AnalysisData.Relation.MilitaryContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Data.AI.MilitaryStrategy, Amplitude.Mercury.Data, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:47.677GraphicsDecal_POI_ResourceStrategic_OutputLayer switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:47.703GraphicsEnv_Volcanic_PropsSet_01OutputLayer switching particleCount from (27) to (22) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:47.746GraphicsGrassAridOutputLayer switching particleCount from (713) to (594) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:47.772GraphicsVegetKelpForestOutputLayer switching particleCount from (68) to (56) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:47.772GraphicsDecal_KelpForest_OutputLayer switching particleCount from (45) to (37) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:48.690None[Sandbox] Process order. (Serial=893, Empire=0, Order=OrderGoTo Entity=#7065, path='3200 [72, 34]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:53:48.700None[Sandbox] Process order. (Serial=894, Empire=0, Order=OrderContinueGotoAction Action=258)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:53:48.770None[Sandbox] Process order. (Serial=895, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:53:48.828GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (0) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:48.828GraphicsGrassAridOutputLayer_Shadows switching particleCount from (231) to (278) because it uses more particle (187) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:48.919GraphicsGrassTemperateOutputLayer_Shadows switching particleCount from (342) to (411) because it uses more particle (278) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:49.145GraphicsVegetTemperateOutputLayer switching particleCount from (407) to (489) because it uses more particle (334) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:49.416GraphicsVegetTemperateBattleWhiteOutputLayer switching particleCount from (431) to (518) because it uses more particle (357) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:49.596NoneThere is a cycle in the state machine, we break it for this turn (Root.War.Offensive --WantPreservePeace--> Root.Peace).
Amplitude.AI.Hsm.HierarchicalStateMachine`2[[Amplitude.Mercury.AI.Brain.AnalysisData.Relation.MilitaryContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Data.AI.MilitaryStrategy, Amplitude.Mercury.Data, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:49.667GraphicsTLFx_OutputLayer_Feedback switching particleCount from (0) to (2) because it uses more particle (1) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:49.676GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:50.023GraphicsLeader_Aspect_OutputLayer switching particleCount from (182) to (151) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:51.921GraphicsUnit_Aspect_Coral_OutputLayer switching particleCount from (207) to (172) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:52.390GraphicsTLFx_OutputLayer_UIFx switching particleCount from (2877) to (2397) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:52.605None[Sandbox] Process order. (Serial=896, Empire=0, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:53:52.675None[Sandbox] Process order. (Serial=897, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:53:52.685None[Sandbox] Process order. (Serial=898, Empire=-1, Order=OrderWaitForOrderReplication)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:53:52.953GraphicsGrassKelpForestOutputLayer switching particleCount from (15) to (12) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:53.117None[Sandbox] Process order. (Serial=899, Empire=0, Order=OrderStartTurnTimer StartTime: 08/17/2025 06:53:53)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:53:53.127None[Sandbox] Process order. (Serial=900, Empire=0, Order=OrderUpdateTimePlayed,EmpireIndex=0 TimePlayed=906,EmpireIndex=1 TimePlayed=906,EmpireIndex=2 TimePlayed=906,EmpireIndex=3 TimePlayed=906)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:53:54.388GraphicsUnit_Necrophage_Larva_OutputLayer switching particleCount from (100) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:54.388GraphicsUnload texture 'Unit_Necrophage_Larva_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:53:54.388GraphicsUnload texture 'Unit_Necrophage_Larva_Emission' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:53:54.388GraphicsUnload texture 'Unit_Necrophage_Larva_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:53:54.388GraphicsUnload texture 'Unit_Necrophage_Larva_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:53:54.388GraphicsUnload texture 'Unit_Necrophage_Larva_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:53:54.388GraphicsUnload texture 'Unit_Necrophage_Larva_Mask_A' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:53:54.388GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:53:54.388GraphicsUnit_Necrophage_Larva_OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:54.879GraphicsGrassKelpForestOutputLayer switching particleCount from (12) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:54.879GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:53:54.879GraphicsGrassKelpForestOutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:54.914GraphicsEnv_Volcanic_PropsSet_01OutputLayer switching particleCount from (22) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:54.914GraphicsUnload texture 'Env_Volcanic_PropsSet_01_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:53:54.914GraphicsUnload texture 'Env_Volcanic_PropsSet_01_AmbientOcclusion' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:53:54.915GraphicsUnload texture 'Env_Volcanic_PropsSet_01_Emission' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:53:54.915GraphicsUnload texture 'Env_Volcanic_PropsSet_01_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:53:54.915GraphicsUnload texture 'Env_Volcanic_PropsSet_01_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:53:54.915GraphicsUnload texture 'Env_Volcanic_PropsSet_01_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:53:54.915GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:53:54.915GraphicsEnv_Volcanic_PropsSet_01OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:55.100None[Sandbox] Process order. (Serial=901, Empire=0, Order=OrderGoTo Entity=#7065, path='3108 [72, 33]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:53:55.110None[Sandbox] Process order. (Serial=902, Empire=0, Order=OrderContinueGotoAction Action=259)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:53:55.160None[Sandbox] Process order. (Serial=903, Empire=1, Order=OrderGoTo Entity=#7087, AdditionalFlags='IgnoreFogOfWar', Path='3243 [23, 35] --> 3336 [24, 36]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:53:55.161None[Sandbox] Process order. (Serial=904, Empire=1, Order=OrderGoTo Entity=#7091, AdditionalFlags='IgnoreFogOfWar', Path='2502 [18, 27] --> 2595 [19, 28] --> 2596 [20, 28]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:53:55.169None[Sandbox] Process order. (Serial=905, Empire=1, Order=OrderContinueGotoAction Action=261)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:53:55.170None[Sandbox] Process order. (Serial=906, Empire=1, Order=OrderContinueGotoAction Action=260)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:53:55.200None[Sandbox] Process order. (Serial=907, Empire=2, Order=OrderGoTo Entity=#7752, AdditionalFlags='IgnoreFogOfWar', Path='2916 [64, 31] --> 3008 [64, 32] --> 3099 [63, 33]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:53:55.210None[Sandbox] Process order. (Serial=908, Empire=2, Order=OrderContinueGotoAction Action=262)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:53:55.220None[Sandbox] Process order. (Serial=909, Empire=3, Order=OrderEnqueueConstructible Settlement=7376, Constructible=Unit_KinOfSheredyn_Legionary, Position=2320, EnqueuePosition=AtEnd, Target=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:53:55.221None[Sandbox] Process order. (Serial=910, Empire=3, Order=OrderBuildFoundationAt Settlement=7376, Position=2227)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:53:55.230GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (0) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:55.230GraphicsEnv_Temperate_PropsSet_01OutputLayer switching particleCount from (64) to (108) because it uses more particle (86) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:55.230GraphicsVegetTemperateBattleWhiteOutputLayer switching particleCount from (518) to (622) because it uses more particle (442) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:55.250None[Sandbox] Process order. (Serial=911, Empire=3, Order=OrderGoTo Entity=#7132, AdditionalFlags='IgnoreFogOfWar', Path='2326 [26, 25] --> 2419 [27, 26] --> 2510 [26, 27]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:53:55.260None[Sandbox] Process order. (Serial=912, Empire=3, Order=OrderContinueGotoAction Action=263)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:53:55.281None[Sandbox] Process order. (Serial=913, Empire=22, Order=OrderGoTo Entity=#7524, AdditionalFlags='IgnoreFogOfWar', Path='2828 [68, 30] --> 2829 [69, 30] --> 2737 [69, 29]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:53:55.290None[Sandbox] Process order. (Serial=914, Empire=22, Order=OrderContinueGotoAction Action=264)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:53:55.310None[Sandbox] Process order. (Serial=915, Empire=23, Order=OrderGoTo Entity=#7527, AdditionalFlags='IgnoreFogOfWar', Path='2821 [61, 30]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:53:55.315GraphicsGrassTemperateOutputLayer_Shadows switching particleCount from (411) to (494) because it uses more particle (354) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:55.320None[Sandbox] Process order. (Serial=916, Empire=23, Order=OrderContinueGotoAction Action=265)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:53:55.330None[Sandbox] Process order. (Serial=917, Empire=34, Order=OrderGoTo Entity=#7533, AdditionalFlags='IgnoreFogOfWar', Path='2097 [73, 22] --> 2189 [73, 23] --> 2282 [74, 24]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:53:55.340None[Sandbox] Process order. (Serial=918, Empire=34, Order=OrderContinueGotoAction Action=266)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:53:55.360None[Sandbox] Process order. (Serial=919, Empire=62, Order=OrderGoTo Entity=#7536, AdditionalFlags='IgnoreFogOfWar', Path='3253 [33, 35] --> 3345 [33, 36]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:53:55.370None[Sandbox] Process order. (Serial=920, Empire=62, Order=OrderContinueGotoAction Action=267)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:53:55.380None[Sandbox] Process order. (Serial=921, Empire=91, Order=OrderGoTo Entity=#7539, AdditionalFlags='IgnoreFogOfWar', Path='2407 [15, 26] --> 2314 [14, 25]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:53:55.389None[Sandbox] Process order. (Serial=922, Empire=91, Order=OrderContinueGotoAction Action=268)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:53:55.400None[Sandbox] Process order. (Serial=923, Empire=101, Order=OrderGoTo Entity=#7542, AdditionalFlags='IgnoreFogOfWar', Path='3704 [24, 40] --> 3705 [25, 40] --> 3706 [26, 40]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:53:55.408GraphicsGrassTemperateOutputLayer switching particleCount from (516) to (620) because it uses more particle (416) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:55.410None[Sandbox] Process order. (Serial=924, Empire=101, Order=OrderContinueGotoAction Action=269)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:53:55.445GraphicsWeapon_Aspect_Ranged_Set_01_OutputLayer switching particleCount from (6) to (5) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:55.558GraphicsVegetTemperateOutputLayer switching particleCount from (489) to (587) because it uses more particle (427) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:55.611GraphicsGrassTemperateOutputLayer switching particleCount from (620) to (744) because it uses more particle (510) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:55.664GraphicsTLFX_OutputLayer_UnderSea switching particleCount from (1042) to (868) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:55.754GraphicsPOI_NaturalModifier_Set_06_Animals01OutputLayer switching particleCount from (58) to (48) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:55.789GraphicsPOI_ResourceStrategic_Set_02OutputLayer switching particleCount from (24) to (20) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:55.807GraphicsVeget_Aspect_CitySetOutputLayer switching particleCount from (381) to (317) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:55.815GraphicsVegetTemperateBattleWhiteOutputLayer switching particleCount from (622) to (747) because it uses more particle (524) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:55.841None[Sandbox] Process order. (Serial=925, Empire=1, Order=OrderContinueGotoAction Action=261)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:53:55.842None[Sandbox] Process order. (Serial=926, Empire=1, Order=OrderContinueGotoAction Action=260)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:53:55.860GraphicsPOI_NaturalModifier_Set_06OutputLayer switching particleCount from (75) to (62) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:55.880None[Sandbox] Process order. (Serial=927, Empire=2, Order=OrderContinueGotoAction Action=262)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:53:55.909GraphicsTLFx_OutputLayer_Feedback switching particleCount from (0) to (2) because it uses more particle (1) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:55.919GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:55.931None[Sandbox] Process order. (Serial=928, Empire=3, Order=OrderContinueGotoAction Action=263)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:53:55.960None[Sandbox] Process order. (Serial=929, Empire=22, Order=OrderContinueGotoAction Action=264)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:53:56.010None[Sandbox] Process order. (Serial=930, Empire=34, Order=OrderContinueGotoAction Action=266)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:53:56.060None[Sandbox] Process order. (Serial=931, Empire=91, Order=OrderContinueGotoAction Action=268)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:53:56.079GraphicsGrassTemperateOutputLayer_Shadows switching particleCount from (494) to (593) because it uses more particle (402) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:56.080None[Sandbox] Process order. (Serial=932, Empire=101, Order=OrderContinueGotoAction Action=269)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:53:56.221GraphicsEnv_Volcanic_PropsSet_01OutputLayer switching particleCount from (0) to (5) because it uses more particle (4) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:56.221GraphicsEnv_Volcanic_PropsSet_01OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:56.222GraphicsGrassVolcanicOutputLayer switching particleCount from (0) to (10) because it uses more particle (8) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:56.222GraphicsGrassVolcanicOutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:56.310GraphicsVegetTemperateBattleWhiteOutputLayer switching particleCount from (747) to (897) because it uses more particle (627) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:56.344GraphicsEnv_Volcanic_PropsSet_01OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:56.345GraphicsGrassVolcanicOutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:56.440GraphicsBUI_KinOfSheredyn_CitySet_02OutputLayer switching particleCount from (55) to (45) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:56.510None[Sandbox] Process order. (Serial=933, Empire=1, Order=OrderContinueGotoAction Action=261)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:53:56.550None[Sandbox] Process order. (Serial=934, Empire=2, Order=OrderContinueGotoAction Action=262)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:53:56.647GraphicsDecal_POI_ResourceStrategic_OutputLayer switching particleCount from (1) to (0) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:56.680None[Sandbox] Process order. (Serial=935, Empire=34, Order=OrderContinueGotoAction Action=266)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:53:56.716GraphicsGrassAridOutputLayer switching particleCount from (594) to (495) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:56.743GraphicsVegetKelpForestOutputLayer switching particleCount from (56) to (46) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:56.743GraphicsDecal_KelpForest_OutputLayer switching particleCount from (37) to (30) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:56.750None[Sandbox] Process order. (Serial=936, Empire=101, Order=OrderContinueGotoAction Action=269)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:53:56.759NoneThe AI synchronization took 1047 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
08:53:56.781None[Sandbox] Process order. (Serial=937, Empire=1, Order=OrderParley ArmyGUID: #7087 StopAction=False Action=0 at 3428 [24, 37])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:53:56.783NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_Blackhammer01_Step01_Start, Variable=EmpireSheredyn, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:56.784NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_Blackhammer01_Step01_Start, Variable=ArmyFarFromHome, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:56.830None[Sandbox] Process order. (Serial=938, Empire=2, Order=OrderGoTo Entity=#8044, AdditionalFlags='IgnoreFogOfWar', Path='2730 [62, 29] --> 2823 [63, 30] --> 2915 [63, 31]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:53:56.840None[Sandbox] Process order. (Serial=939, Empire=2, Order=OrderContinueGotoAction Action=270)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:53:56.851None[Sandbox] Process order. (Serial=940, Empire=3, Order=OrderArmySettle ArmyGUID: #7132 Action=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:53:56.873NoneSame QuestPinSubset Snapshot Frame (previous frame: 1704, current data frame: 1704) but different data length (remote: 12, local: 11)
Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Interop.QuestInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:56.884None[Sandbox] Process order. (Serial=941, Empire=0, Order=OrderAllMinorAndLesserEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:53:56.950None[Sandbox] Process order. (Serial=942, Empire=0, Order=OrderGoTo Entity=#7065, path='3016 [72, 32]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:53:56.960None[Sandbox] Process order. (Serial=943, Empire=0, Order=OrderContinueGotoAction Action=272)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:53:57.037GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (0) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:57.038GraphicsEnv_Temperate_PropsSet_01OutputLayer switching particleCount from (108) to (169) because it uses more particle (135) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:57.038GraphicsGrassTemperateOutputLayer_Shadows switching particleCount from (593) to (712) because it uses more particle (485) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:57.272GraphicsGrassTemperateOutputLayer switching particleCount from (744) to (893) because it uses more particle (607) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:57.511None[Sandbox] Process order. (Serial=944, Empire=2, Order=OrderContinueGotoAction Action=270)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:53:57.873GraphicsVegetTemperateOutputLayer switching particleCount from (587) to (705) because it uses more particle (473) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:57.952GraphicsTLFx_OutputLayer_Feedback switching particleCount from (0) to (2) because it uses more particle (1) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:57.960GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:58.182None[Sandbox] Process order. (Serial=945, Empire=2, Order=OrderContinueGotoAction Action=270)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:53:58.194NoneThe AI synchronization took 1086 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
08:53:58.212None[Sandbox] Process order. (Serial=946, Empire=1, Order=OrderEndCurrentDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 16)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:53:58.213None[Sandbox] Process order. (Serial=947, Empire=1, Order=OrderQuestReplayDialog QuestIndex: 11, EndDialog: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:53:58.232None[Sandbox] Process order. (Serial=948, Empire=1, Order=OrderGoTo Entity=#7087, AdditionalFlags='IgnoreFogOfWar', Path='3243 [23, 35]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:53:58.242None[Sandbox] Process order. (Serial=949, Empire=1, Order=OrderContinueGotoAction Action=273)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:53:58.250NoneCan't find entity 7752 of ongoing task. Fails the task 438.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:58.252None[Sandbox] Process order. (Serial=950, Empire=2, Order=OrderBuyoutPopulationWithMoney SettlementGUID: 7426, PopulationDefinitionName: Population_Necrophage)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:53:58.343None[Sandbox] Process order. (Serial=951, Empire=23, Order=OrderGoTo Entity=#7527, AdditionalFlags='IgnoreFogOfWar', Path='2913 [61, 31]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:53:58.352None[Sandbox] Process order. (Serial=952, Empire=23, Order=OrderContinueGotoAction Action=274)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:53:58.393None[Sandbox] Process order. (Serial=953, Empire=2, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:53:58.394None[Sandbox] Process order. (Serial=954, Empire=3, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:53:58.413None[Sandbox] Process order. (Serial=955, Empire=1, Order=OrderEndCurrentDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 16)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:53:58.473None[Sandbox] Process order. (Serial=956, Empire=1, Order=OrderGoTo Entity=#8046, AdditionalFlags='IgnoreFogOfWar', Path='2967 [23, 32] --> 2966 [22, 32] --> 3057 [21, 33] --> 3150 [22, 34]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:53:58.482None[Sandbox] Process order. (Serial=957, Empire=1, Order=OrderContinueGotoAction Action=275)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:53:58.492None[Sandbox] Process order. (Serial=958, Empire=2, Order=OrderChangePopulationAssignementStrategy SettlementGUID: 7426, StrategyName: PopulationStrategy_Food)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:53:59.054GraphicsLeader_Aspect_OutputLayer switching particleCount from (151) to (125) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:59.154None[Sandbox] Process order. (Serial=959, Empire=1, Order=OrderContinueGotoAction Action=275)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:53:59.244None[Sandbox] Process order. (Serial=960, Empire=0, Order=OrderGoTo Entity=#7065, path='2923 [71, 31]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:53:59.255None[Sandbox] Process order. (Serial=961, Empire=0, Order=OrderContinueGotoAction Action=276)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:53:59.275None[Sandbox] Process order. (Serial=962, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:53:59.284None[Sandbox] Process order. (Serial=963, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:53:59.306GraphicsUnit_Noquensii_Base_OutputLayer switching particleCount from (0) to (150) because it uses more particle (120) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:59.306GraphicsUnit_Noquensii_Base_OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:59.306GraphicsWeapon_Noquensii_Set_01_OutputLayer switching particleCount from (0) to (19) because it uses more particle (15) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:59.306GraphicsWeapon_Noquensii_Set_01_OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:59.331GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (0) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:59.331GraphicsGrassTemperateOutputLayer switching particleCount from (893) to (1072) because it uses more particle (724) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:59.331GraphicsEnv_Temperate_PropsSet_01OutputLayer switching particleCount from (169) to (244) because it uses more particle (195) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:59.399GraphicsUnit_Noquensii_Base_OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:59.408GraphicsWeapon_Noquensii_Set_01_OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:59.506GraphicsEnv_Temperate_PropsSet_01OutputLayer switching particleCount from (244) to (293) because it uses more particle (198) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:59.506GraphicsGrassTemperateOutputLayer_Shadows switching particleCount from (712) to (855) because it uses more particle (609) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:59.559GraphicsGrassTemperateOutputLayer switching particleCount from (1072) to (1287) because it uses more particle (861) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:59.648GraphicsVegetTemperateOutputLayer switching particleCount from (705) to (847) because it uses more particle (577) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:53:59.826None[Sandbox] Process order. (Serial=964, Empire=1, Order=OrderContinueGotoAction Action=275)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:54:00.001GraphicsTLFx_OutputLayer_Feedback switching particleCount from (0) to (2) because it uses more particle (1) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:54:00.010GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:54:00.028GraphicsVegetTemperateBattleWhiteOutputLayer switching particleCount from (897) to (1077) because it uses more particle (743) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:54:00.414GraphicsVegetTemperateBattleWhiteOutputLayer switching particleCount from (1077) to (1293) because it uses more particle (877) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:54:00.496None[Sandbox] Process order. (Serial=965, Empire=1, Order=OrderContinueGotoAction Action=275)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:54:00.506NoneThe AI synchronization took 1573 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
08:54:00.577None[Sandbox] Process order. (Serial=966, Empire=23, Order=OrderGoTo Entity=#7527, AdditionalFlags='IgnoreFogOfWar', Path='2821 [61, 30]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:54:00.586None[Sandbox] Process order. (Serial=967, Empire=23, Order=OrderContinueGotoAction Action=277)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:54:00.610GraphicsDecal_POI_ResourceStrategic_OutputLayer switching particleCount from (0) to (2) because it uses more particle (1) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:54:00.610GraphicsPOI_ResourceStrategic_Set_02OutputLayer switching particleCount from (20) to (24) because it uses more particle (17) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:54:00.627None[Sandbox] Process order. (Serial=968, Empire=1, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:54:01.020GraphicsUnit_Aspect_Coral_OutputLayer switching particleCount from (172) to (143) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:54:01.491GraphicsTLFx_OutputLayer_UIFx switching particleCount from (2397) to (1997) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:54:04.402GraphicsWeapon_Aspect_Ranged_Set_01_OutputLayer switching particleCount from (5) to (4) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:54:04.691GraphicsPOI_NaturalModifier_Set_06_Animals01OutputLayer switching particleCount from (48) to (40) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:54:04.936GraphicsPOI_NaturalModifier_Set_06OutputLayer switching particleCount from (62) to (51) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:54:04.988GraphicsEnv_Arid_PropsSet_01OutputLayer switching particleCount from (6167) to (5139) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:54:04.988GraphicsDecal_Arid_OutputLayer_Second switching particleCount from (78) to (65) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:54:05.008GraphicsEnv_BridgeAndDam_Rocks_01OutputLayer switching particleCount from (749) to (624) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:54:05.008GraphicsVeget_Aspect_CitySetOutputLayer switching particleCount from (317) to (264) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:54:05.016GraphicsBUI_Aspect_CitySet_02OutputLayer switching particleCount from (593) to (494) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:54:05.032GraphicsTLFX_OutputLayer_UnderSea switching particleCount from (868) to (723) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:54:05.049GraphicsBUI_Common_Construction_01OutputLayer switching particleCount from (75) to (62) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:54:05.330GraphicsBUI_KinOfSheredyn_CitySet_02OutputLayer switching particleCount from (45) to (37) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:54:05.592GraphicsGrassAridOutputLayer switching particleCount from (495) to (412) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:54:05.617GraphicsVegetKelpForestOutputLayer switching particleCount from (46) to (38) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:54:05.617GraphicsDecal_KelpForest_OutputLayer switching particleCount from (30) to (25) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:54:07.821GraphicsLeader_Aspect_OutputLayer switching particleCount from (125) to (104) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:54:09.024None[Sandbox] Process order. (Serial=969, Empire=0, Order=OrderBuildCoralSpore ArmyGUID: #7065 StopAction=False Action=0 at 2923 [71, 31])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:54:09.062GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (0) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:54:09.072None%ArmyActionTypeBuildCoralSporeEffectDescription Trying to get a parameter 1 out of bound 1.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
08:54:09.209GraphicsDecal_BUI_Aspect_Spore_OutputLayer switching particleCount from (15) to (12) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:54:09.283GraphicsBUI_Aspect_CitySet_01OutputLayer switching particleCount from (154) to (128) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:54:09.283GraphicsVegetAridOutputLayer switching particleCount from (1913) to (1594) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:54:09.292GraphicsDecal_POI_ResourceStrategic_OutputLayer switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:54:09.308GraphicsEnv_Aspect_Civilian_Set_01_OutputLayer switching particleCount from (93) to (77) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:54:09.325GraphicsGrassVolcanicOutputLayer switching particleCount from (10) to (8) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:54:09.567None%ArmyActionTypeBuildCoralSporeEffectDescription Trying to get a parameter 1 out of bound 1.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
08:54:09.675GraphicsUnit_Aspect_Coral_OutputLayer switching particleCount from (143) to (119) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:54:10.121GraphicsTLFx_OutputLayer_UIFx switching particleCount from (1997) to (1664) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:54:10.125None[Sandbox] Process order. (Serial=970, Empire=0, Order=OrderFurtherActions)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:54:10.126None[Sandbox] Process order. (Serial=971, Empire=0, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:54:10.171None%ArmyActionTypeBuildCoralSporeEffectDescription Trying to get a parameter 1 out of bound 1.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
08:54:10.175None[Sandbox] Process order. (Serial=972, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:54:10.185None[Sandbox] Process order. (Serial=973, Empire=-1, Order=OrderWaitForOrderReplication)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:54:10.267None%ArmyActionTypeBuildCoralSporeEffectDescription Trying to get a parameter 1 out of bound 1.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
08:54:10.373None%ArmyActionTypeBuildCoralSporeEffectDescription Trying to get a parameter 1 out of bound 1.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
08:54:10.614None%ArmyActionTypeBuildCoralSporeEffectDescription Trying to get a parameter 1 out of bound 1.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
08:54:10.629NoneNotify NewSettlementCreatedNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.
Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)
08:54:10.649None[Sandbox] Process order. (Serial=974, Empire=0, Order=OrderStartTurnTimer StartTime: 08/17/2025 06:54:10)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:54:10.658None[Sandbox] Process order. (Serial=975, Empire=0, Order=OrderUpdateTimePlayed,EmpireIndex=0 TimePlayed=923,EmpireIndex=1 TimePlayed=923,EmpireIndex=2 TimePlayed=923,EmpireIndex=3 TimePlayed=923)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:54:10.676None[Sandbox] Process order. (Serial=976, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 77, NewStatus: Read)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:54:10.677None[Sandbox] Process order. (Serial=977, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 78, NewStatus: Read)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:54:10.677None[Sandbox] Process order. (Serial=978, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 79, NewStatus: Read)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:54:10.677None[Sandbox] Process order. (Serial=979, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 80, NewStatus: Read)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:54:10.678None[Sandbox] Process order. (Serial=980, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 81, NewStatus: Read)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:54:10.678None[Sandbox] Process order. (Serial=981, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 82, NewStatus: Read)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:54:10.678None[Sandbox] Process order. (Serial=982, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 83, NewStatus: Read)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:54:10.724GraphicsTLFx_OutputLayer_Feedback switching particleCount from (0) to (18) because it uses more particle (14) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:54:11.020GraphicsTLFx_OutputLayer_UIFx switching particleCount from (1664) to (1997) because it uses more particle (1335) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:54:11.945GraphicsPOI_NaturalModifier_Set_06OutputLayer switching particleCount from (51) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:54:11.945GraphicsUnload texture 'POI_NaturalModifier_Set_06_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:54:11.945GraphicsUnload texture 'POI_NaturalModifier_Set_06_AmbientOcclusion' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:54:11.945GraphicsUnload texture 'POI_NaturalModifier_Set_06_Emission' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:54:11.945GraphicsUnload texture 'POI_NaturalModifier_Set_06_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:54:11.945GraphicsUnload texture 'POI_NaturalModifier_Set_06_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:54:11.945GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:54:11.945GraphicsPOI_NaturalModifier_Set_06OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:54:12.670None[Sandbox] Process order. (Serial=983, Empire=1, Order=OrderGoTo Entity=#7087, AdditionalFlags='IgnoreFogOfWar', Path='3242 [22, 35]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:54:12.671None[Sandbox] Process order. (Serial=984, Empire=1, Order=OrderGoTo Entity=#7091, AdditionalFlags='IgnoreFogOfWar', Path='2597 [21, 28] --> 2689 [21, 29] --> 2782 [22, 30] --> 2873 [21, 31] --> 2966 [22, 32]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:54:12.680None[Sandbox] Process order. (Serial=985, Empire=1, Order=OrderContinueGotoAction Action=280)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:54:12.681None[Sandbox] Process order. (Serial=986, Empire=1, Order=OrderContinueGotoAction Action=279)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:54:12.700None[Sandbox] Process order. (Serial=987, Empire=2, Order=OrderEnqueueTechnology TechnologyName: Necrophage_Technology_06, EnqueuePosition: AtEnd)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:54:12.701None[Sandbox] Process order. (Serial=988, Empire=2, Order=OrderChangePopulationAssignementStrategy SettlementGUID: 7426, StrategyName: PopulationStrategy_Balanced)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:54:12.720None[Sandbox] Process order. (Serial=989, Empire=2, Order=OrderGoTo Entity=#8044, AdditionalFlags='IgnoreFogOfWar', Path='3007 [63, 32] --> 3098 [62, 33] --> 3190 [62, 34]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:54:12.730None[Sandbox] Process order. (Serial=990, Empire=2, Order=OrderContinueGotoAction Action=281)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:54:12.750None[Sandbox] Process order. (Serial=991, Empire=3, Order=OrderBuyoutPopulationWithMoney SettlementGUID: 7376, PopulationDefinitionName: Population_KinOfSheredyn)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:54:12.752None[Sandbox] Process order. (Serial=992, Empire=3, Order=OrderAttachTerritoryToCity CampSettlementGUID: 8147, CitySettlementGUID: 7376)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:54:12.790None[Sandbox] Process order. (Serial=993, Empire=3, Order=OrderGoTo Entity=#7132, AdditionalFlags='IgnoreFogOfWar', Path='2509 [25, 27] --> 2508 [24, 27] --> 2416 [24, 26]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:54:12.800None[Sandbox] Process order. (Serial=994, Empire=3, Order=OrderContinueGotoAction Action=282)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:54:12.809None[Sandbox] Process order. (Serial=995, Empire=22, Order=OrderGoTo Entity=#7524, AdditionalFlags='IgnoreFogOfWar', Path='2738 [70, 29] --> 2831 [71, 30]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:54:12.820None[Sandbox] Process order. (Serial=996, Empire=22, Order=OrderContinueGotoAction Action=283)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:54:12.830None[Sandbox] Process order. (Serial=997, Empire=23, Order=OrderGoTo Entity=#7527, AdditionalFlags='IgnoreFogOfWar', Path='2729 [61, 29]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:54:12.840None[Sandbox] Process order. (Serial=998, Empire=23, Order=OrderContinueGotoAction Action=284)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:54:12.850None[Sandbox] Process order. (Serial=999, Empire=34, Order=OrderGoTo Entity=#7533, AdditionalFlags='IgnoreFogOfWar', Path='2189 [73, 23] --> 2188 [72, 23] --> 2096 [72, 22]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:54:12.860None[Sandbox] Process order. (Serial=1000, Empire=34, Order=OrderContinueGotoAction Action=285)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:54:12.870None[Sandbox] Process order. (Serial=1001, Empire=62, Order=OrderGoTo Entity=#7536, AdditionalFlags='IgnoreFogOfWar', Path='3253 [33, 35] --> 3162 [34, 34] --> 3070 [34, 33]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:54:12.873GraphicsTLFX_OutputLayer_AboveSea switching particleCount from (10013) to (12016) because it uses more particle (8037) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:54:12.880None[Sandbox] Process order. (Serial=1002, Empire=62, Order=OrderContinueGotoAction Action=286)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:54:12.900None[Sandbox] Process order. (Serial=1003, Empire=91, Order=OrderGoTo Entity=#7539, AdditionalFlags='IgnoreFogOfWar', Path='2222 [14, 24] --> 2129 [13, 23]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:54:12.910None[Sandbox] Process order. (Serial=1004, Empire=91, Order=OrderContinueGotoAction Action=287)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:54:12.920None[Sandbox] Process order. (Serial=1005, Empire=101, Order=OrderGoTo Entity=#7542, AdditionalFlags='IgnoreFogOfWar', Path='3707 [27, 40]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:54:12.930None[Sandbox] Process order. (Serial=1006, Empire=101, Order=OrderContinueGotoAction Action=288)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:54:13.108GraphicsWeapon_Aspect_Ranged_Set_01_OutputLayer switching particleCount from (4) to (3) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:54:13.350None[Sandbox] Process order. (Serial=1007, Empire=1, Order=OrderContinueGotoAction Action=280)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:54:13.400None[Sandbox] Process order. (Serial=1008, Empire=2, Order=OrderContinueGotoAction Action=281)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:54:13.423GraphicsPOI_NaturalModifier_Set_06_Animals01OutputLayer switching particleCount from (40) to (33) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:54:13.470None[Sandbox] Process order. (Serial=1009, Empire=3, Order=OrderContinueGotoAction Action=282)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:54:13.490None[Sandbox] Process order. (Serial=1010, Empire=22, Order=OrderContinueGotoAction Action=283)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:54:13.530None[Sandbox] Process order. (Serial=1011, Empire=34, Order=OrderContinueGotoAction Action=285)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:54:13.550None[Sandbox] Process order. (Serial=1012, Empire=62, Order=OrderContinueGotoAction Action=286)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:54:13.580None[Sandbox] Process order. (Serial=1013, Empire=91, Order=OrderContinueGotoAction Action=287)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:54:13.760GraphicsEnv_Arid_PropsSet_01OutputLayer switching particleCount from (5139) to (4282) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:54:13.760GraphicsDecal_Arid_OutputLayer_Second switching particleCount from (65) to (54) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:54:13.777GraphicsEnv_BridgeAndDam_Rocks_01OutputLayer switching particleCount from (624) to (520) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:54:13.787GraphicsBUI_Aspect_CitySet_02OutputLayer switching particleCount from (494) to (411) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:54:13.804GraphicsTLFX_OutputLayer_UnderSea switching particleCount from (723) to (602) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:54:13.822GraphicsBUI_Common_Construction_01OutputLayer switching particleCount from (62) to (51) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:54:14.022None[Sandbox] Process order. (Serial=1014, Empire=1, Order=OrderContinueGotoAction Action=280)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:54:14.072None[Sandbox] Process order. (Serial=1015, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 77, NotificationListenerIndex: 1, NotificationListenerData: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:54:14.073None[Sandbox] Process order. (Serial=1016, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 77, NewStatus: Read)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:54:14.073None[Sandbox] Process order. (Serial=1017, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 78, NotificationListenerIndex: 1, NotificationListenerData: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:54:14.073None[Sandbox] Process order. (Serial=1018, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 78, NewStatus: Read)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:54:14.073None[Sandbox] Process order. (Serial=1019, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 79, NotificationListenerIndex: 1, NotificationListenerData: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:54:14.074None[Sandbox] Process order. (Serial=1020, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 79, NewStatus: Read)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:54:14.075None[Sandbox] Process order. (Serial=1021, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 80, NotificationListenerIndex: 1, NotificationListenerData: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:54:14.075None[Sandbox] Process order. (Serial=1022, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 80, NewStatus: Read)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:54:14.075None[Sandbox] Process order. (Serial=1023, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 81, NotificationListenerIndex: 1, NotificationListenerData: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:54:14.076None[Sandbox] Process order. (Serial=1024, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 81, NewStatus: Read)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:54:14.076None[Sandbox] Process order. (Serial=1025, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 82, NotificationListenerIndex: 1, NotificationListenerData: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:54:14.076None[Sandbox] Process order. (Serial=1026, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 82, NewStatus: Read)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:54:14.077None[Sandbox] Process order. (Serial=1027, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 83, NotificationListenerIndex: 1, NotificationListenerData: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:54:14.077None[Sandbox] Process order. (Serial=1028, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 83, NewStatus: Read)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:54:14.084None[Sandbox] Process order. (Serial=1029, Empire=2, Order=OrderContinueGotoAction Action=281)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:54:14.128GraphicsBUI_KinOfSheredyn_CitySet_02OutputLayer switching particleCount from (37) to (30) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:54:14.143None[Sandbox] Process order. (Serial=1030, Empire=3, Order=OrderContinueGotoAction Action=282)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:54:14.203None[Sandbox] Process order. (Serial=1031, Empire=34, Order=OrderContinueGotoAction Action=285)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:54:14.419GraphicsGrassAridOutputLayer switching particleCount from (412) to (343) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:54:14.446GraphicsVegetKelpForestOutputLayer switching particleCount from (38) to (31) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:54:14.446GraphicsDecal_KelpForest_OutputLayer switching particleCount from (25) to (20) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:54:14.694None[Sandbox] Process order. (Serial=1032, Empire=1, Order=OrderContinueGotoAction Action=280)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:54:15.365None[Sandbox] Process order. (Serial=1033, Empire=1, Order=OrderContinueGotoAction Action=280)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:54:15.377NoneThe AI synchronization took 1858 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
08:54:15.416None[Sandbox] Process order. (Serial=1034, Empire=1, Order=OrderTransferUnits SourceArmyGUID: #8046 TargetArmyGUID: #7087 Action=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:54:15.417NonePrevented Proxy creation for Entity #8046 (Army): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
08:54:15.432NoneCan't find entity 8044 of ongoing task. Fails the task 451.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:54:15.436None[Sandbox] Process order. (Serial=1035, Empire=2, Order=OrderBuyoutConstructionByGuid Settlement=7426, ConstructionGUID=26, Currency=Money)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:54:15.466None[Sandbox] Process order. (Serial=1036, Empire=2, Order=OrderGoTo Entity=#7752, AdditionalFlags='IgnoreFogOfWar', Path='3098 [62, 33] --> 3097 [61, 33] --> 3005 [61, 32]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:54:15.474NoneDoUpdateMesh #8171 isInBattle False, LockByBattle False, PresentationUnit.IsLoaded True, ArmyInfo.HealthRatio 1.00, GetHealthRatio 1.00, PresentationUnit.EntityHolder.GetHealthRatio 1.00
Amplitude.Mercury.Presentation.PresentationArmy:DoUpdateMesh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:54:15.476None[Sandbox] Process order. (Serial=1037, Empire=2, Order=OrderContinueGotoAction Action=289)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:54:15.497None[Sandbox] Process order. (Serial=1038, Empire=3, Order=OrderOptimizePopulationAssignement SettlementGUID: 7376)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:54:15.498None[Sandbox] Process order. (Serial=1039, Empire=3, Order=OrderUpdateTreatyAIInfo OtherEmpireIndex: 0, TreatyAIInfoPerTreaty: Amplitude.Mercury.Interop.TreatyAIInfo[])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:54:15.517None[Sandbox] Process order. (Serial=1040, Empire=22, Order=OrderDisbandArmy ArmyGuid: 7524)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:54:15.517NonePrevented Proxy creation for Entity #7524 (Army): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
08:54:15.517NonePrevented Proxy creation for Entity #7526 (Unit): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
08:54:15.517NonePrevented Proxy creation for Entity #7525 (Unit): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
08:54:15.550None[Sandbox] Process order. (Serial=1041, Empire=3, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:54:15.551None[Sandbox] Process order. (Serial=1042, Empire=0, Order=OrderAllMinorAndLesserEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:54:15.723GraphicsTLFx_OutputLayer_Feedback switching particleCount from (18) to (15) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:54:15.733GraphicsTLFx_OutputLayer_Feedback switching particleCount from (15) to (12) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:54:15.742GraphicsTLFx_OutputLayer_Feedback switching particleCount from (12) to (10) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:54:15.751GraphicsTLFx_OutputLayer_Feedback switching particleCount from (10) to (8) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:54:15.760GraphicsTLFx_OutputLayer_Feedback switching particleCount from (8) to (6) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:54:15.769GraphicsTLFx_OutputLayer_Feedback switching particleCount from (6) to (5) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:54:15.778GraphicsTLFx_OutputLayer_Feedback switching particleCount from (5) to (4) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:54:15.786GraphicsTLFx_OutputLayer_Feedback switching particleCount from (4) to (3) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:54:15.796GraphicsTLFx_OutputLayer_Feedback switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:54:15.804GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:54:16.060None[Sandbox] Process order. (Serial=1043, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 84, NotificationListenerIndex: 2, NotificationListenerData: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:54:16.150None[Sandbox] Process order. (Serial=1044, Empire=2, Order=OrderContinueGotoAction Action=289)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:54:16.790GraphicsLeader_Aspect_OutputLayer switching particleCount from (104) to (86) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:54:16.820None[Sandbox] Process order. (Serial=1045, Empire=2, Order=OrderContinueGotoAction Action=289)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:54:16.835NoneThe AI synchronization took 1012 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
08:54:16.880None[Sandbox] Process order. (Serial=1046, Empire=1, Order=OrderGoTo Entity=#7087, AdditionalFlags='IgnoreFogOfWar', Path='3243 [23, 35]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:54:16.890None[Sandbox] Process order. (Serial=1047, Empire=1, Order=OrderContinueGotoAction Action=290)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:54:16.895NoneCan't find entity 7752 of ongoing task. Fails the task 449.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:54:16.900None[Sandbox] Process order. (Serial=1048, Empire=2, Order=OrderEnqueueConstructible Settlement=7426, Constructible=Unit_Necrophage_Swarm_Larva, Position=2363, EnqueuePosition=AtEnd, Target=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:54:16.930None[Sandbox] Process order. (Serial=1049, Empire=2, Order=OrderGoTo Entity=#8171, AdditionalFlags='IgnoreFogOfWar', Path='2456 [64, 26] --> 2548 [64, 27]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:54:16.940None[Sandbox] Process order. (Serial=1050, Empire=2, Order=OrderContinueGotoAction Action=291)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:54:16.990None[Sandbox] Process order. (Serial=1051, Empire=101, Order=OrderGoTo Entity=#7542, AdditionalFlags='IgnoreFogOfWar', Path='3614 [26, 39] --> 3522 [26, 38]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:54:17.000None[Sandbox] Process order. (Serial=1052, Empire=101, Order=OrderContinueGotoAction Action=292)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:54:17.612None[Sandbox] Process order. (Serial=1053, Empire=2, Order=OrderContinueGotoAction Action=291)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:54:17.672None[Sandbox] Process order. (Serial=1054, Empire=101, Order=OrderContinueGotoAction Action=292)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:54:17.682NoneThe AI synchronization took 546 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
08:54:17.702None[Sandbox] Process order. (Serial=1055, Empire=1, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 0, PreviousState: Unknown, CurrentState: Indifferent, StateChangeDate: 3, WantWageWar: True)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:54:17.702None[Sandbox] Process order. (Serial=1056, Empire=1, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 2, PreviousState: Unknown, CurrentState: Indifferent, StateChangeDate: 9, WantWageWar: True)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:54:17.703None[Sandbox] Process order. (Serial=1057, Empire=1, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 3, PreviousState: Unknown, CurrentState: Indifferent, StateChangeDate: 6, WantWageWar: True)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:54:17.762None[Sandbox] Process order. (Serial=1058, Empire=2, Order=OrderGoTo Entity=#7752, AdditionalFlags='IgnoreFogOfWar', Path='3006 [62, 32] --> 3007 [63, 32]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:54:17.773None[Sandbox] Process order. (Serial=1059, Empire=2, Order=OrderContinueGotoAction Action=293)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:54:17.817None[Sandbox] Process order. (Serial=1060, Empire=1, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:54:18.296GraphicsBUI_Aspect_CitySet_01OutputLayer switching particleCount from (128) to (106) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:54:18.322GraphicsEnv_Aspect_Civilian_Set_01_OutputLayer switching particleCount from (77) to (64) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:54:18.340GraphicsGrassVolcanicOutputLayer switching particleCount from (8) to (6) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:54:18.445None[Sandbox] Process order. (Serial=1061, Empire=2, Order=OrderContinueGotoAction Action=293)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:54:18.456NoneThe AI synchronization took 528 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
08:54:18.525None[Sandbox] Process order. (Serial=1062, Empire=2, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:54:18.722GraphicsUnit_Aspect_Coral_OutputLayer switching particleCount from (119) to (99) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:54:19.482GraphicsGrassVolcanicOutputLayer switching particleCount from (6) to (10) because it uses more particle (8) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:54:20.990GraphicsTLFx_OutputLayer_UIFx switching particleCount from (1997) to (1664) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:54:22.184GraphicsWeapon_Aspect_Ranged_Set_01_OutputLayer switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:54:22.369None[Sandbox] Process order. (Serial=1063, Empire=0, Order=OrderGoTo Entity=#7065, path='2922 [70, 31] --> 2830 [70, 30]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:54:22.379None[Sandbox] Process order. (Serial=1064, Empire=0, Order=OrderContinueGotoAction Action=294)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:54:22.480None[Sandbox] Process order. (Serial=1065, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:54:22.541GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (0) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:54:22.811GraphicsEnv_Arid_PropsSet_01OutputLayer switching particleCount from (4282) to (3568) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:54:22.812GraphicsDecal_Arid_OutputLayer_Second switching particleCount from (54) to (45) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:54:22.829GraphicsEnv_BridgeAndDam_Rocks_01OutputLayer switching particleCount from (520) to (433) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:54:22.856GraphicsTLFX_OutputLayer_UnderSea switching particleCount from (602) to (501) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:54:22.874GraphicsBUI_Common_Construction_01OutputLayer switching particleCount from (51) to (42) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:54:23.049None[Sandbox] Process order. (Serial=1066, Empire=0, Order=OrderContinueGotoAction Action=294)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:54:23.061NoneThe AI synchronization took 562 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
08:54:23.070None[Sandbox] Process order. (Serial=1067, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:54:23.080None[Sandbox] Process order. (Serial=1068, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:54:23.133GraphicsEnv_Temperate_PropsSet_01OutputLayer switching particleCount from (293) to (352) because it uses more particle (248) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:54:23.133GraphicsDecal_Arid_OutputLayer_First switching particleCount from (12) to (15) because it uses more particle (11) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:54:23.180GraphicsBUI_KinOfSheredyn_CitySet_02OutputLayer switching particleCount from (30) to (25) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:54:23.200GraphicsVegetTemperateOutputLayer switching particleCount from (847) to (1017) because it uses more particle (680) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:54:23.221GraphicsPOI_Curiosity_Set_01OutputLayer switching particleCount from (0) to (3) because it uses more particle (2) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:54:23.221GraphicsPOI_Curiosity_Set_01OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:54:23.273GraphicsPOI_Curiosity_Set_01OutputLayer switching particleCount from (3) to (5) because it uses more particle (4) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:54:23.325GraphicsPOI_Curiosity_Set_01OutputLayer switching particleCount from (5) to (8) because it uses more particle (6) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:54:23.325GraphicsPOI_Curiosity_Set_01OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:54:23.368GraphicsGrassTemperateOutputLayer switching particleCount from (1287) to (1545) because it uses more particle (1065) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:54:23.455GraphicsGrassAridOutputLayer switching particleCount from (343) to (285) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:54:23.473GraphicsPOI_Curiosity_Set_01OutputLayer switching particleCount from (8) to (10) because it uses more particle (8) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:54:23.481GraphicsVegetKelpForestOutputLayer switching particleCount from (31) to (25) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:54:23.481GraphicsDecal_KelpForest_OutputLayer switching particleCount from (20) to (16) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:54:23.560GraphicsPOI_Curiosity_Set_01OutputLayer switching particleCount from (10) to (12) because it uses more particle (9) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:54:23.727GraphicsPOI_Curiosity_Set_01OutputLayer switching particleCount from (12) to (15) because it uses more particle (12) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:54:23.789GraphicsPOI_Curiosity_Set_01OutputLayer switching particleCount from (15) to (18) because it uses more particle (13) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:54:23.907GraphicsTLFx_OutputLayer_Feedback switching particleCount from (0) to (2) because it uses more particle (1) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:54:23.916GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:54:25.586GraphicsUnit_Noquensii_Base_OutputLayer switching particleCount from (150) to (125) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:54:25.586GraphicsWeapon_Noquensii_Set_01_OutputLayer switching particleCount from (19) to (15) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:54:25.781GraphicsLeader_Aspect_OutputLayer switching particleCount from (86) to (71) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:54:26.947None[Sandbox] Process order. (Serial=1069, Empire=0, Order=OrderPlayVillageQuip VillageGuid: 6771)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:54:26.948NoneCouldn't get optional variable. (DialogName=Quip_Elder_Noquensii01, Variable=MyWaryVillages, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:54:26.949NoneCouldn't get optional variable. (DialogName=Quip_Elder_Noquensii01, Variable=MyDestroyedVillage, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:54:26.949NoneCouldn't get optional variable. (DialogName=Quip_Elder_Noquensii01, Variable=MyAssimilatedFaction, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:54:26.949NoneCouldn't get optional variable. (DialogName=Quip_Elder_Noquensii01, Variable=MyMonsoonEmpire, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:54:26.954UILoaded UI texture 'UI_Common_Bribe'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:54:26.954UILoaded UI texture 'UI_Common_SpeechBubble'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:54:26.954UILoaded UI texture 'UI_Common_Battle'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:54:27.549NoneHovered True button 1
Amplitude.Mercury.Presentation.BaseArmyCursor:OnContextualMenuButtonHovered(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:54:27.558NoneHovered False button 1
Amplitude.Mercury.Presentation.BaseArmyCursor:OnContextualMenuButtonHovered(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:54:27.701NoneHovered True button 1
Amplitude.Mercury.Presentation.BaseArmyCursor:OnContextualMenuButtonHovered(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:54:27.738GraphicsUnit_Aspect_Coral_OutputLayer switching particleCount from (99) to (82) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:54:27.933NoneClicked on button 1
Amplitude.Mercury.Presentation.BaseArmyCursor:OnContextualMenuButtonClicked(System.Reflection.RuntimeParameterInfo)
08:54:27.938None[Sandbox] Process order. (Serial=1070, Empire=0, Order=OrderGoToAndParley Entity=#7065, path='2829 [69, 30] --> 2828 [68, 30]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:54:27.949None[Sandbox] Process order. (Serial=1071, Empire=0, Order=OrderContinueGotoAction Action=295)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:54:27.979None[Sandbox] Process order. (Serial=1072, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:54:28.034GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (0) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:54:28.412GraphicsGrassTemperateOutputLayer switching particleCount from (1545) to (1855) because it uses more particle (1245) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:54:28.620None[Sandbox] Process order. (Serial=1073, Empire=0, Order=OrderParley ArmyGUID: #7065 StopAction=False Action=295 at 2828 [68, 30])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:54:28.623NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_Noquensii01_Step01_Start, Variable=MyMukagEmpire, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:54:28.635NoneThe AI synchronization took 570 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
08:54:28.680None[Sandbox] Process order. (Serial=1074, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 85, NewStatus: Read)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:54:28.690None[Sandbox] Process order. (Serial=1075, Empire=0, Order=OrderChangeCameraSequenceState CameraSequenceIndex: 0, IsPlaying: True)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:54:28.691None[Sandbox] Process order. (Serial=1076, Empire=0, Order=OrderEndCurrentDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 17)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:54:28.719GraphicsTLFx_OutputLayer_Feedback switching particleCount from (0) to (5) because it uses more particle (4) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:54:28.727GraphicsTLFx_OutputLayer_Feedback switching particleCount from (5) to (8) because it uses more particle (6) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:54:29.001GraphicsGrassTemperateOutputLayer_Shadows switching particleCount from (855) to (1026) because it uses more particle (685) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:54:29.214GraphicsTLFx_OutputLayer_Feedback switching particleCount from (8) to (6) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:54:29.214GraphicsVeget_Aspect_CitySetOutputLayer switching particleCount from (264) to (317) because it uses more particle (213) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:54:29.225GraphicsVegetTemperateOutputLayer switching particleCount from (1017) to (1221) because it uses more particle (816) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:54:29.402GraphicsGrassAridOutputLayer switching particleCount from (285) to (342) because it uses more particle (229) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:54:29.583GraphicsGrassAridOutputLayer switching particleCount from (342) to (411) because it uses more particle (276) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:54:29.592GraphicsVegetTemperateBattleWhiteOutputLayer switching particleCount from (1293) to (1552) because it uses more particle (1039) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:54:29.630None[Sandbox] Process order. (Serial=1077, Empire=0, Order=OrderChangeCameraSequenceState CameraSequenceIndex: 0, IsPlaying: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:54:29.672UILoading async UI texture 'MinorFaction_01.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
08:54:30.075GraphicsTLFx_OutputLayer_UIFx switching particleCount from (1664) to (1386) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:54:30.166GraphicsBUI_Aspect_CitySet_02OutputLayer switching particleCount from (411) to (494) because it uses more particle (330) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:54:30.275GraphicsDecal_BUI_Aspect_Spore_OutputLayer switching particleCount from (12) to (15) because it uses more particle (11) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:54:30.294GraphicsGrassTemperateOutputLayer switching particleCount from (1855) to (2226) because it uses more particle (1485) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:54:30.321GraphicsVegetAridOutputLayer switching particleCount from (1594) to (1913) because it uses more particle (1288) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:54:30.367GraphicsGrassAridOutputLayer switching particleCount from (411) to (494) because it uses more particle (335) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:54:30.550GraphicsDecal_Arid_OutputLayer_Second switching particleCount from (45) to (55) because it uses more particle (37) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:54:30.597GraphicsGrassAridOutputLayer switching particleCount from (494) to (593) because it uses more particle (407) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:54:30.606GraphicsVegetTemperateBattleWhiteOutputLayer switching particleCount from (1552) to (1863) because it uses more particle (1249) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:54:30.716GraphicsGrassKelpForestOutputLayer switching particleCount from (0) to (2) because it uses more particle (1) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:54:30.716GraphicsGrassKelpForestOutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:54:30.735GraphicsGrassKelpForestOutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:54:30.735GraphicsGrassAridOutputLayer switching particleCount from (593) to (712) because it uses more particle (478) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:54:30.838GraphicsGrassKelpForestOutputLayer switching particleCount from (2) to (4) because it uses more particle (3) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:54:30.931GraphicsGrassKelpForestOutputLayer switching particleCount from (4) to (7) because it uses more particle (5) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:54:30.950GraphicsGrassKelpForestOutputLayer switching particleCount from (7) to (9) because it uses more particle (7) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:54:30.977GraphicsGrassKelpForestOutputLayer switching particleCount from (9) to (12) because it uses more particle (9) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:54:31.300GraphicsWeapon_Aspect_Ranged_Set_01_OutputLayer switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:54:31.951GraphicsEnv_BridgeAndDam_Rocks_01OutputLayer switching particleCount from (433) to (360) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:54:31.997GraphicsBUI_Common_Construction_01OutputLayer switching particleCount from (42) to (35) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:54:32.065None[Sandbox] Process order. (Serial=1078, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 85, NotificationListenerIndex: 1, NotificationListenerData: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:54:32.065None[Sandbox] Process order. (Serial=1079, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 85, NewStatus: Read)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:54:32.613GraphicsDecal_KelpForest_OutputLayer switching particleCount from (16) to (13) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:54:32.906GraphicsUnit_Noquensii_Base_OutputLayer switching particleCount from (125) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:54:32.907GraphicsUnload texture 'Unit_Noquensii_Base_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:54:32.907GraphicsUnload texture 'Unit_Noquensii_Base_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:54:32.907GraphicsUnload texture 'Unit_Noquensii_Base_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:54:32.907GraphicsUnload texture 'Unit_Noquensii_Base_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:54:32.907GraphicsUnload texture 'Unit_Noquensii_Base_Mask_A' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:54:32.907GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:54:32.907GraphicsUnit_Noquensii_Base_OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:54:32.907GraphicsWeapon_Noquensii_Set_01_OutputLayer switching particleCount from (15) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:54:32.907GraphicsUnload texture 'Weapon_Noquensii_Set_01_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:54:32.907GraphicsUnload texture 'Weapon_Noquensii_Set_01_Emission' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:54:32.907GraphicsUnload texture 'Weapon_Noquensii_Set_01_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:54:32.907GraphicsUnload texture 'Weapon_Noquensii_Set_01_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:54:32.907GraphicsUnload texture 'Weapon_Noquensii_Set_01_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:54:32.907GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:54:32.907GraphicsWeapon_Noquensii_Set_01_OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:54:33.729GraphicsTLFx_OutputLayer_Feedback switching particleCount from (6) to (5) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:54:33.738GraphicsTLFx_OutputLayer_Feedback switching particleCount from (5) to (4) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:54:33.747GraphicsTLFx_OutputLayer_Feedback switching particleCount from (4) to (3) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:54:34.715GraphicsTLFx_OutputLayer_Feedback switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:54:34.725GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:54:34.734GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (0) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:54:34.969GraphicsLeader_Aspect_OutputLayer switching particleCount from (71) to (59) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:54:36.941GraphicsUnit_Aspect_Coral_OutputLayer switching particleCount from (82) to (68) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:54:39.277GraphicsTLFx_OutputLayer_UIFx switching particleCount from (1386) to (1155) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:54:39.468GraphicsEnv_Volcanic_PropsSet_01OutputLayer switching particleCount from (5) to (4) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:54:39.567GraphicsPOI_Curiosity_Set_01OutputLayer switching particleCount from (18) to (15) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:54:39.567GraphicsGrassVolcanicOutputLayer switching particleCount from (10) to (8) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:54:39.722UIUnload UI texture 'Units__Large_07'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:54:39.722UIUnload UI texture 'Units__Large_08'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:54:39.804UIUnload UI texture 'Bitmaps Small_00'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:54:40.113GraphicsTLFX_OutputLayer_AboveSea switching particleCount from (12016) to (10013) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:54:40.131GraphicsEnv_Aspect_Civilian_Set_01_OutputLayer switching particleCount from (64) to (53) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:54:40.131GraphicsPOI_MinorFactionElder_Weapon_Noquensii_01OutputLayer switching particleCount from (18) to (15) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:54:40.239GraphicsGrassKelpForestOutputLayer switching particleCount from (12) to (10) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:54:40.321GraphicsBUI_KinOfSheredyn_CitySet_02OutputLayer switching particleCount from (25) to (20) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:54:41.125GraphicsEnv_BridgeAndDam_Rocks_01OutputLayer switching particleCount from (360) to (300) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:54:41.170GraphicsBUI_Common_Construction_01OutputLayer switching particleCount from (35) to (29) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:54:41.778GraphicsDecal_KelpForest_OutputLayer switching particleCount from (13) to (10) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:54:44.102GraphicsLeader_Aspect_OutputLayer switching particleCount from (59) to (49) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:54:46.056GraphicsUnit_Aspect_Coral_OutputLayer switching particleCount from (68) to (56) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:54:46.826GraphicsEnv_Volcanic_PropsSet_01OutputLayer switching particleCount from (4) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:54:46.827GraphicsUnload texture 'Env_Volcanic_PropsSet_01_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:54:46.827GraphicsUnload texture 'Env_Volcanic_PropsSet_01_AmbientOcclusion' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:54:46.827GraphicsUnload texture 'Env_Volcanic_PropsSet_01_Emission' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:54:46.827GraphicsUnload texture 'Env_Volcanic_PropsSet_01_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:54:46.827GraphicsUnload texture 'Env_Volcanic_PropsSet_01_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:54:46.827GraphicsUnload texture 'Env_Volcanic_PropsSet_01_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:54:46.827GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:54:46.827GraphicsEnv_Volcanic_PropsSet_01OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:54:46.916GraphicsGrassVolcanicOutputLayer switching particleCount from (8) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:54:46.917GraphicsUnload texture 'Veget_Volcanic_Atlas_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:54:46.917GraphicsUnload texture 'Veget_Volcanic_Atlas_AmbientOcclusion' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:54:46.917GraphicsUnload texture 'Veget_Volcanic_Atlas_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:54:46.917GraphicsUnload texture 'Veget_Volcanic_Atlas_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:54:46.917GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:54:46.917GraphicsGrassVolcanicOutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:54:46.944GraphicsPOI_Curiosity_Set_01OutputLayer switching particleCount from (15) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:54:46.944GraphicsUnload texture 'POI_Curiosity_Set_01_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:54:46.944GraphicsUnload texture 'POI_Curiosity_Set_01_AmbientOcclusion' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:54:46.944GraphicsUnload texture 'POI_Curiosity_Set_01_Emission' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:54:46.944GraphicsUnload texture 'POI_Curiosity_Set_01_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:54:46.944GraphicsUnload texture 'POI_Curiosity_Set_01_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:54:46.944GraphicsUnload texture 'POI_Curiosity_Set_01_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:54:46.944GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:54:46.944GraphicsPOI_Curiosity_Set_01OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:54:48.382GraphicsTLFx_OutputLayer_UIFx switching particleCount from (1155) to (962) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:54:49.236GraphicsPOI_MinorFactionElder_Weapon_Noquensii_01OutputLayer switching particleCount from (15) to (12) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:54:49.348GraphicsGrassKelpForestOutputLayer switching particleCount from (10) to (8) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:54:49.432GraphicsBUI_KinOfSheredyn_CitySet_02OutputLayer switching particleCount from (20) to (16) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:54:50.554None%HeroTrait_ConfidentTitle Trying to get a parameter 0 out of bound 0.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
08:54:53.325GraphicsLeader_Aspect_OutputLayer switching particleCount from (49) to (0) because it used 0 particule for (10000) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:54:53.325GraphicsUnload texture 'Leader_Aspect_Painting' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:54:53.326GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:54:53.326GraphicsLeader_Aspect_OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:54:55.336GraphicsUnit_Aspect_Coral_OutputLayer switching particleCount from (56) to (46) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:54:57.549None[Sandbox] Process order. (Serial=1080, Empire=0, Order=OrderEndCurrentDialog DialogueName: MinorFaction_SpecificQuest_Noquensii01_Step01_Start, TotalSteps: 10, SkippedStepIndex: -1, DialogIndex: 18)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:54:57.737GraphicsTLFx_OutputLayer_UIFx switching particleCount from (962) to (801) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:54:59.180UILoading async UI texture 'Bitmaps Small_00.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
08:54:59.180UILoading async UI texture 'Units__Large_07.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
08:54:59.180UILoading async UI texture 'Units__Large_08.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
08:54:59.208GraphicsTLFx_OutputLayer_Feedback switching particleCount from (0) to (2) because it uses more particle (1) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:54:59.217GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:00.283UILoading async UI texture 'Hero_12.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
08:55:00.283UILoading async UI texture 'Hero_09.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
08:55:03.148UILoading async UI texture 'Bitmaps Others_09.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
08:55:03.148UILoading async UI texture 'Bitmaps Others_10.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
08:55:03.192GraphicsTLFX_OutputLayer_Leaders switching particleCount from (0) to (5) because it uses more particle (4) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:03.193GraphicsTLFX_OutputLayer_Leaders now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:03.193GraphicsLeader_Aspect_OutputLayer switching particleCount from (0) to (263) because it uses more particle (210) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:03.193GraphicsLeader_Aspect_OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:03.234GraphicsTLFX_OutputLayer_Leaders now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:03.255GraphicsLeader_Aspect_OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:03.276GraphicsTLFX_OutputLayer_Leaders switching particleCount from (5) to (7) because it uses more particle (5) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:03.485GraphicsTLFX_OutputLayer_Leaders switching particleCount from (7) to (9) because it uses more particle (7) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:03.569GraphicsTLFX_OutputLayer_Leaders switching particleCount from (9) to (12) because it uses more particle (9) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:03.612GraphicsTLFX_OutputLayer_Leaders switching particleCount from (12) to (15) because it uses more particle (11) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:03.648GraphicsTLFX_OutputLayer_Leaders switching particleCount from (15) to (20) because it uses more particle (16) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:03.733GraphicsTLFX_OutputLayer_Leaders switching particleCount from (20) to (24) because it uses more particle (18) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:03.896GraphicsTLFX_OutputLayer_Leaders switching particleCount from (24) to (29) because it uses more particle (22) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:03.985UILoading async UI texture 'Faction_Leaders_03.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
08:55:04.029GraphicsTLFX_OutputLayer_Leaders switching particleCount from (29) to (35) because it uses more particle (25) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:04.150GraphicsTLFX_OutputLayer_Leaders switching particleCount from (35) to (42) because it uses more particle (32) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:04.297GraphicsUnit_Aspect_Coral_OutputLayer switching particleCount from (46) to (38) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:04.399GraphicsTLFX_OutputLayer_Leaders switching particleCount from (42) to (51) because it uses more particle (35) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:04.648GraphicsTLFX_OutputLayer_Leaders switching particleCount from (51) to (62) because it uses more particle (45) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:05.024GraphicsTLFX_OutputLayer_Leaders switching particleCount from (62) to (75) because it uses more particle (51) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:05.297GraphicsTLFX_OutputLayer_Leaders switching particleCount from (75) to (90) because it uses more particle (61) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:05.649GraphicsTLFX_OutputLayer_Leaders switching particleCount from (90) to (109) because it uses more particle (76) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:05.859GraphicsTLFx_OutputLayer_UIFx switching particleCount from (801) to (667) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:06.107GraphicsTLFX_OutputLayer_Leaders switching particleCount from (109) to (131) because it uses more particle (89) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:06.544GraphicsTLFX_OutputLayer_Leaders switching particleCount from (131) to (158) because it uses more particle (106) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:07.047GraphicsTLFX_OutputLayer_Leaders switching particleCount from (158) to (190) because it uses more particle (128) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:07.155UIUnload UI texture 'MinorFaction_01'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:07.970GraphicsTLFX_OutputLayer_Leaders switching particleCount from (190) to (229) because it uses more particle (154) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:08.779GraphicsTLFX_OutputLayer_Leaders switching particleCount from (229) to (275) because it uses more particle (185) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:09.396UIUnload UI texture 'Hero_09'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:09.396UIUnload UI texture 'Hero_12'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:09.646GraphicsTLFX_OutputLayer_Leaders switching particleCount from (275) to (330) because it uses more particle (223) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:10.454GraphicsUnit_Aspect_Coral_OutputLayer switching particleCount from (38) to (31) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:10.653UIUnload UI texture 'Faction_Leaders_00'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:10.654UIUnload UI texture 'Units__Large_07'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:10.654UIUnload UI texture 'Units__Large_08'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:10.654UIUnload UI texture 'Bitmaps Small_00'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:10.654UIUnload UI texture 'Bitmaps Small_01'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:11.315GraphicsTLFX_OutputLayer_Leaders switching particleCount from (330) to (397) because it uses more particle (265) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:11.351UIUnload UI texture 'Bitmaps Others_09'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:11.351UIUnload UI texture 'Bitmaps Others_10'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:11.741UILoading async UI texture 'Bitmaps Others_09.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
08:55:11.742UILoading async UI texture 'Bitmaps Others_10.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
08:55:11.998GraphicsTLFx_OutputLayer_UIFx switching particleCount from (667) to (555) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:12.658GraphicsTLFX_OutputLayer_Leaders switching particleCount from (397) to (477) because it uses more particle (319) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:15.148GraphicsTLFX_OutputLayer_Leaders switching particleCount from (477) to (573) because it uses more particle (386) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:15.601UILoading async UI texture 'Bitmaps Small_01.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
08:55:15.601UILoading async UI texture 'Bitmaps Small_00.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
08:55:15.601UILoading async UI texture 'Units__Large_07.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
08:55:15.601UILoading async UI texture 'Units__Large_08.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
08:55:15.601UILoading async UI texture 'Faction_Leaders_00.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
08:55:16.353GraphicsGrassKelpForestOutputLayer switching particleCount from (8) to (10) because it uses more particle (8) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:16.408GraphicsPOI_MinorFactionElder_Weapon_Noquensii_01OutputLayer switching particleCount from (12) to (18) because it uses more particle (14) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:16.455GraphicsPOI_Curiosity_Set_01OutputLayer switching particleCount from (0) to (5) because it uses more particle (4) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:16.455GraphicsPOI_Curiosity_Set_01OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:16.483GraphicsPOI_Curiosity_Set_01OutputLayer switching particleCount from (5) to (9) because it uses more particle (7) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:16.521GraphicsPOI_Curiosity_Set_01OutputLayer switching particleCount from (9) to (12) because it uses more particle (9) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:16.559GraphicsPOI_Curiosity_Set_01OutputLayer switching particleCount from (12) to (15) because it uses more particle (12) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:16.568GraphicsPOI_Curiosity_Set_01OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:16.578GraphicsPOI_Curiosity_Set_01OutputLayer switching particleCount from (15) to (18) because it uses more particle (13) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:16.718GraphicsGrassVolcanicOutputLayer switching particleCount from (0) to (5) because it uses more particle (4) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:16.718GraphicsGrassVolcanicOutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:16.744GraphicsEnv_Volcanic_PropsSet_01OutputLayer switching particleCount from (0) to (3) because it uses more particle (2) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:16.745GraphicsEnv_Volcanic_PropsSet_01OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:16.783GraphicsEnv_Volcanic_PropsSet_01OutputLayer switching particleCount from (3) to (5) because it uses more particle (4) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:16.846GraphicsGrassVolcanicOutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:16.863GraphicsEnv_Volcanic_PropsSet_01OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:17.134GraphicsUnit_Aspect_Coral_OutputLayer switching particleCount from (31) to (25) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:19.354GraphicsTLFx_OutputLayer_UIFx switching particleCount from (555) to (462) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:20.629None[Sandbox] Process order. (Serial=1081, Empire=0, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:55:20.689None[Sandbox] Process order. (Serial=1082, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:55:20.699None[Sandbox] Process order. (Serial=1083, Empire=-1, Order=OrderWaitForOrderReplication)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:55:20.780NonePrevented Proxy creation for Entity #7177 (Collectible): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
08:55:21.131None[Sandbox] Process order. (Serial=1084, Empire=0, Order=OrderStartTurnTimer StartTime: 08/17/2025 06:55:21)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:55:21.142None[Sandbox] Process order. (Serial=1085, Empire=0, Order=OrderUpdateTimePlayed,EmpireIndex=0 TimePlayed=994,EmpireIndex=1 TimePlayed=994,EmpireIndex=2 TimePlayed=994,EmpireIndex=3 TimePlayed=994)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:55:21.238GraphicsTLFx_OutputLayer_UIFx switching particleCount from (462) to (555) because it uses more particle (372) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:21.272GraphicsTLFx_OutputLayer_UIFx switching particleCount from (555) to (666) because it uses more particle (453) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:21.315GraphicsTLFx_OutputLayer_UIFx switching particleCount from (666) to (800) because it uses more particle (540) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:21.386GraphicsTLFx_OutputLayer_UIFx switching particleCount from (800) to (961) because it uses more particle (650) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:21.473GraphicsTLFx_OutputLayer_UIFx switching particleCount from (961) to (1154) because it uses more particle (779) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:23.160None[Sandbox] Process order. (Serial=1086, Empire=1, Order=OrderGoTo Entity=#7087, AdditionalFlags='IgnoreFogOfWar', Path='3336 [24, 36]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:55:23.160None[Sandbox] Process order. (Serial=1087, Empire=1, Order=OrderGoTo Entity=#7091, AdditionalFlags='IgnoreFogOfWar', Path='2874 [22, 31] --> 2783 [23, 30] --> 2691 [23, 29] --> 2692 [24, 29]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:55:23.170None[Sandbox] Process order. (Serial=1088, Empire=1, Order=OrderContinueGotoAction Action=297)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:55:23.171None[Sandbox] Process order. (Serial=1089, Empire=1, Order=OrderContinueGotoAction Action=296)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:55:23.210None[Sandbox] Process order. (Serial=1090, Empire=2, Order=OrderGoTo Entity=#8171, AdditionalFlags='IgnoreFogOfWar', Path='2641 [65, 28] --> 2733 [65, 29] --> 2826 [66, 30]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:55:23.220None[Sandbox] Process order. (Serial=1091, Empire=2, Order=OrderContinueGotoAction Action=298)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:55:23.240None[Sandbox] Process order. (Serial=1092, Empire=3, Order=OrderHeroRecruitInDraw HeroIndex: 4)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:55:23.244None[Sandbox] Process order. (Serial=1093, Empire=3, Order=OrderUpdateTreatyAIInfo OtherEmpireIndex: 0, TreatyAIInfoPerTreaty: Amplitude.Mercury.Interop.TreatyAIInfo[])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:55:23.245None[Sandbox] Process order. (Serial=1094, Empire=3, Order=OrderEnqueueTechnology TechnologyName: Technology_DistrictImprovement_Military_00, EnqueuePosition: AtEnd)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:55:23.260None[Sandbox] Process order. (Serial=1095, Empire=3, Order=OrderGoTo Entity=#7132, AdditionalFlags='IgnoreFogOfWar', Path='2508 [24, 27] --> 2509 [25, 27] --> 2510 [26, 27]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:55:23.270None[Sandbox] Process order. (Serial=1096, Empire=3, Order=OrderContinueGotoAction Action=299)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:55:23.290None[Sandbox] Process order. (Serial=1097, Empire=23, Order=OrderGoTo Entity=#7527, AdditionalFlags='IgnoreFogOfWar', Path='2728 [60, 29] --> 2727 [59, 29] --> 2726 [58, 29]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:55:23.300None[Sandbox] Process order. (Serial=1098, Empire=23, Order=OrderContinueGotoAction Action=300)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:55:23.310None[Sandbox] Process order. (Serial=1099, Empire=34, Order=OrderGoTo Entity=#7533, AdditionalFlags='IgnoreFogOfWar', Path='2187 [71, 23] --> 2186 [70, 23] --> 2278 [70, 24]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:55:23.320None[Sandbox] Process order. (Serial=1100, Empire=34, Order=OrderContinueGotoAction Action=301)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:55:23.340None[Sandbox] Process order. (Serial=1101, Empire=62, Order=OrderGoTo Entity=#7536, AdditionalFlags='IgnoreFogOfWar', Path='3071 [35, 33]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:55:23.350None[Sandbox] Process order. (Serial=1102, Empire=62, Order=OrderContinueGotoAction Action=302)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:55:23.360None[Sandbox] Process order. (Serial=1103, Empire=91, Order=OrderGoTo Entity=#7539, AdditionalFlags='IgnoreFogOfWar', Path='2222 [14, 24] --> 2223 [15, 24] --> 2224 [16, 24]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:55:23.370None[Sandbox] Process order. (Serial=1104, Empire=91, Order=OrderContinueGotoAction Action=303)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:55:23.840None[Sandbox] Process order. (Serial=1105, Empire=1, Order=OrderContinueGotoAction Action=297)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:55:23.890None[Sandbox] Process order. (Serial=1106, Empire=2, Order=OrderContinueGotoAction Action=298)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:55:23.940None[Sandbox] Process order. (Serial=1107, Empire=3, Order=OrderContinueGotoAction Action=299)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:55:23.990None[Sandbox] Process order. (Serial=1108, Empire=34, Order=OrderContinueGotoAction Action=301)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:55:24.050None[Sandbox] Process order. (Serial=1109, Empire=91, Order=OrderContinueGotoAction Action=303)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:55:24.513None[Sandbox] Process order. (Serial=1110, Empire=1, Order=OrderContinueGotoAction Action=297)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:55:24.562None[Sandbox] Process order. (Serial=1111, Empire=2, Order=OrderContinueGotoAction Action=298)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:55:24.612None[Sandbox] Process order. (Serial=1112, Empire=3, Order=OrderContinueGotoAction Action=299)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:55:24.662None[Sandbox] Process order. (Serial=1113, Empire=34, Order=OrderContinueGotoAction Action=301)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:55:24.722None[Sandbox] Process order. (Serial=1114, Empire=91, Order=OrderContinueGotoAction Action=303)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:55:24.758GraphicsLeader_Aspect_OutputLayer switching particleCount from (263) to (219) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:24.767GraphicsTLFX_OutputLayer_Leaders switching particleCount from (573) to (477) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:24.981UIUnload UI texture 'Faction_Leaders_03'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:25.183None[Sandbox] Process order. (Serial=1115, Empire=1, Order=OrderContinueGotoAction Action=297)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:55:25.193NoneThe AI synchronization took 1454 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
08:55:25.213None[Sandbox] Process order. (Serial=1116, Empire=1, Order=OrderCreateBattle Attacker #7087 Target #6736 Action #0 InstantResolve #False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:55:25.213NoneBattle 8180: Initialize battle with attacker 7087 (3336) and defender 6736 (3428).
Amplitude.Mercury.Simulation.Battle:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:25.214NoneBattle 8180: change state From None to Initialized. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
08:55:25.214NoneBattle 8180: start with autoResolve False = (order.IsBattleInstantResolve False, areAllHumansReady False, isAIBattle False.
Amplitude.Mercury.Simulation.DepartmentOfBattles:ProcessOrderCreateBattle(System.Reflection.RuntimeParameterInfo)
08:55:25.214NoneBattle 8180: change state From Initialized to Start. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
08:55:25.215NoneQuest MinorFaction_SpecificQuest_Blackhammer01_ChoiceDefinition failed
Amplitude.Mercury.Simulation.QuestController:FailQuestStep(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:25.217NoneBattle 8180: change state From Start to AttackerEngagement. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
08:55:25.233NoneBattle 8180: change state From AttackerEngagement to DefenderEngagement. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
08:55:25.243None[Sandbox] Process order. (Serial=1117, Empire=101, Order=OrderBattleEngagement BattleGuid: 8180)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:55:25.244NoneBattle 8180: change state From DefenderEngagement to EngagementAcknowledge. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
08:55:25.285GraphicsGrassKelpForestOutputLayer switching particleCount from (10) to (8) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:25.287NoneBattle 8180: change state From EngagementAcknowledge to Confirmation. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
08:55:25.304NonePresentation Battle 8180: Execute action[0] (BattleOrderUniqueId: 0): BattleAreaLoaded (isTopAction: True, initialActionType: BattleAreaLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:25.304NonePresentation Battle 8180: Execute action[1] (BattleOrderUniqueId: 0): BattleLoaded. Loaded in progress=False, AdditionalData=268961792, currentRound=0, maximumRoundCount=8 , roundPerTurn=8, isAssassinationBattle=True (isTopAction: True, initialActionType: BattleLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:25.304NonePresentation Battle 8180: State from Invalid to Started
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
08:55:25.305NonePresentation Battle 8180: Execute action[2] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=1, Guid=7087, Group=Attacker, TileIndex=3336, Modifiers=None, Type=Army UnitCount=4 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:25.305NonePresentation Battle 8180: Create participant 7087. type=Army.
Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:25.305NonePresentation Battle 8180: Execute action[3] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=101, Guid=6737, Group=Defender, TileIndex=3428, Modifiers=None, Type=Dweller UnitCount=3 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:25.305NonePresentation Battle 8180: Create participant 6737. type=Dweller.
Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:25.305NonePresentation Battle 8180: Execute action[4] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=101, Guid=6736, Group=Defender, TileIndex=3428, Modifiers=None, Type=Village UnitCount=0 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:25.305NonePresentation Battle 8180: Execute action[5] (BattleOrderUniqueId: 0): AdditionalParticipantJoined. EmpireIndex=101. ParticipantGuid=7542. (isTopAction: True, initialActionType: AdditionalParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:25.305NonePresentation Battle 8180: Create participant 7542. type=Army.
Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:25.305NonePresentation Battle 8180: An additional participant 7542 from empire 101 join the battle
Amplitude.Mercury.Presentation.PresentationBattle:OnAdditionalParticipantJoined(System.Reflection.RuntimeParameterInfo)
08:55:25.305NonePresentation Battle 8180: Execute action[6] (BattleOrderUniqueId: 0): UpdateBattleTags. DifficultTerrain, Exotic, ExperienceGap (isTopAction: True, initialActionType: UpdateBattleTags)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:25.305NoneOnBattleTagsComputed : DifficultTerrain, Exotic, ExperienceGap
Amplitude.Mercury.Presentation.PresentationBattle:OnBattleTagsComputed(System.Reflection.RuntimeParameterInfo)
08:55:25.305NonePresentation Battle 8180: Execute action[7] (BattleOrderUniqueId: 0): StartAttackerEngagement. EmpireIndex=1 (isTopAction: True, initialActionType: StartAttackerEngagement)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:25.305NonePresentation Battle 8180: State from Started to AttackerEngagement
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
08:55:25.305NonePresentation Battle 8180: Execute action[8] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=1, Guid=7087, Group=Attacker, TileIndex=3336, Modifiers=None, Type=Army UnitCount=4 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:25.305NonePresentation Battle 8180: Execute action[9] (BattleOrderUniqueId: 0): StartDefenderEngagement. EmpireIndex=101 (isTopAction: True, initialActionType: StartDefenderEngagement)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:25.305NonePresentation Battle 8180: State from AttackerEngagement to DefenderEngagement
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
08:55:25.305NonePresentation Battle 8180: Execute action[10] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=101, Guid=6737, Group=Defender, TileIndex=3428, Modifiers=None, Type=Dweller UnitCount=3 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:25.306NonePresentation Battle 8180: Execute action[11] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=101, Guid=6736, Group=Defender, TileIndex=3428, Modifiers=None, Type=Village UnitCount=0 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:25.306NonePresentation Battle 8180: Execute action[12] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=101, Guid=7542, Group=Defender, TileIndex=3522, Modifiers=None, Type=Army UnitCount=2 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:25.306NonePresentation Battle 8180: Execute action[13] (BattleOrderUniqueId: 0): EngagementAcknowledge. EmpireIndex=0 (isTopAction: True, initialActionType: EngagementAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:25.306NonePresentation Battle 8180: Execute action[14] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=1, Group=Attacker, deploymentTileCount=9 (isTopAction: True, initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:25.306NonePresentation Battle 8180: Execute action[15] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=101, Group=Defender, deploymentTileCount=8 (isTopAction: True, initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:25.306NonePresentation Battle 8180: Execute action[16] (BattleOrderUniqueId: 0): StartDeployment. EntityGUID/AssassinationTarget=0 (isTopAction: True, initialActionType: StartDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:25.306NonePresentation Battle 8180: Execute action[16] (BattleOrderUniqueId: 0): UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (isTopAction: False, initialActionType: StartDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:25.307NonePresentation Battle 8180: Execute action[17] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=1, ParticipantGuid=7087, ParticipantGroup=Attacker, unitCount=4 (isTopAction: True, initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:25.307NoneInitialize presentation battle unit 8303 for unit 7090
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:25.307NoneInitialize presentation battle unit 8302 for unit 7089
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:25.308NoneInitialize presentation battle unit 8305 for unit 7812
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:25.309NoneInitialize presentation battle unit 8304 for unit 8045
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:25.311NonePresentation Battle 8180: Execute action[18] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=101, ParticipantGuid=6737, ParticipantGroup=Defender, unitCount=3 (isTopAction: True, initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:25.313None[Sandbox] Process order. (Serial=1118, Empire=2, Order=OrderGoTo Entity=#7752, AdditionalFlags='IgnoreFogOfWar', Path='3008 [64, 32] --> 3009 [65, 32] --> 3010 [66, 32]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:55:25.314None[Sandbox] Process order. (Serial=1119, Empire=2, Order=OrderGoTo Entity=#8044, AdditionalFlags='IgnoreFogOfWar', Path='3191 [63, 34] --> 3192 [64, 34] --> 3193 [65, 34]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:55:25.314None[Sandbox] Process order. (Serial=1120, Empire=2, Order=OrderGoTo Entity=#8176, AdditionalFlags='IgnoreFogOfWar', Path='2364 [64, 25]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:55:25.319NoneInitialize presentation battle unit 8308 for unit 6738
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:25.320NoneInitialize presentation battle unit 8307 for unit 6739
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:25.321NoneInitialize presentation battle unit 8306 for unit 6740
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:25.322None[Sandbox] Process order. (Serial=1121, Empire=2, Order=OrderContinueGotoAction Action=306)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:55:25.323None[Sandbox] Process order. (Serial=1122, Empire=2, Order=OrderContinueGotoAction Action=305)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:55:25.324None[Sandbox] Process order. (Serial=1123, Empire=2, Order=OrderContinueGotoAction Action=304)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:55:25.329NonePresentation Battle 8180: Execute action[19] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=101, ParticipantGuid=6736, ParticipantGroup=Defender, unitCount=0 (isTopAction: True, initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:25.329NonePresentation Battle 8180: Execute action[20] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=101, ParticipantGuid=7542, ParticipantGroup=Defender, unitCount=2 (isTopAction: True, initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:25.329NoneInitialize presentation battle unit 8310 for unit 7543
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:25.330NoneInitialize presentation battle unit 8309 for unit 7544
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:25.330NonePresentation Battle 8180: Execute action[21] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Attacker. (isTopAction: True, initialActionType: GroupUnitDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:25.330NonePresentation Battle 8180: Execute action[22] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Defender. (isTopAction: True, initialActionType: GroupUnitDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:25.330NonePresentation Battle 8180: Execute action[23] (BattleOrderUniqueId: 0): ParticipantDeployed (isTopAction: True, initialActionType: ParticipantDeployed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:25.330NonePresentation Battle 8180: State from DefenderEngagement to WaitingConfirmation
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
08:55:25.330NonePresentation Battle 8180: Execute action[24] (BattleOrderUniqueId: 0): StartConfirmation. EmpireIndex=101 (isTopAction: True, initialActionType: StartConfirmation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:25.330NonePresentation Battle 8180: State from WaitingConfirmation to WaitingConfirmation
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
08:55:25.330NonePresentation Battle 8180: Execute action[25] (BattleOrderUniqueId: 0): AutoResolveComputed. EmpireIndex=0 (isTopAction: True, initialActionType: AutoResolveComputed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:25.342None[Sandbox] Process order. (Serial=1124, Empire=3, Order=OrderHeroSkillActivate HeroIndex: 4, SkillIndex: 92)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:55:25.344None[Sandbox] Process order. (Serial=1125, Empire=3, Order=OrderSetFriend OtherHeroIndex: 4, HeroIndex: 3)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:55:25.359GraphicsUnit_Necrophage_Larva_OutputLayer switching particleCount from (0) to (120) because it uses more particle (96) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:25.359GraphicsUnit_Necrophage_Larva_OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:25.383None[Sandbox] Process order. (Serial=1126, Empire=3, Order=OrderGoTo Entity=#8178, AdditionalFlags='IgnoreFogOfWar', Path='2319 [19, 25] --> 2227 [19, 24] --> 2134 [18, 23]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:55:25.387GraphicsUnit_Necrophage_Larva_OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:25.393None[Sandbox] Process order. (Serial=1127, Empire=3, Order=OrderContinueGotoAction Action=307)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:55:25.397GraphicsVegetKelpForestOutputLayer switching particleCount from (25) to (20) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:25.561GraphicsGrassAridOutputLayer switching particleCount from (712) to (593) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:25.619GraphicsDecal_Arid_OutputLayer_Second switching particleCount from (55) to (45) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:25.636GraphicsVegetTemperateBattleWhiteOutputLayer switching particleCount from (1863) to (1552) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:25.680GraphicsBUI_KinOfSheredyn_CitySet_02OutputLayer switching particleCount from (16) to (13) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:25.688GraphicsEnv_Arid_PropsSet_01OutputLayer switching particleCount from (3568) to (2973) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:25.688GraphicsVegetAridOutputLayer switching particleCount from (1913) to (1594) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:25.748GraphicsGrassTemperateOutputLayer switching particleCount from (2226) to (1855) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:25.806GraphicsGrassVolcanicOutputLayer switching particleCount from (5) to (4) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:25.832GraphicsEnv_Aspect_Civilian_Set_01_OutputLayer switching particleCount from (53) to (44) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:25.841GraphicsVegetTemperateOutputLayer switching particleCount from (1221) to (1017) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:25.994None[Sandbox] Process order. (Serial=1128, Empire=2, Order=OrderContinueGotoAction Action=305)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:55:25.996None[Sandbox] Process order. (Serial=1129, Empire=2, Order=OrderContinueGotoAction Action=304)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:55:26.026GraphicsUnit_Aspect_Coral_OutputLayer switching particleCount from (25) to (20) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:26.065None[Sandbox] Process order. (Serial=1130, Empire=3, Order=OrderContinueGotoAction Action=307)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:55:26.331UIUnload UI texture 'Bitmaps Others_09'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:26.331UIUnload UI texture 'Bitmaps Others_10'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:26.603GraphicsUnit_Necrophage_Larva_OutputLayer switching particleCount from (120) to (240) because it uses more particle (192) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:26.666None[Sandbox] Process order. (Serial=1131, Empire=2, Order=OrderContinueGotoAction Action=305)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:55:26.667None[Sandbox] Process order. (Serial=1132, Empire=2, Order=OrderContinueGotoAction Action=304)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:55:26.735None[Sandbox] Process order. (Serial=1133, Empire=3, Order=OrderContinueGotoAction Action=307)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:55:26.750NoneThe AI synchronization took 1092 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
08:55:26.776None[Sandbox] Process order. (Serial=1134, Empire=1, Order=OrderBattleConfirmation BattleGUID: 8180 EmpireIndex: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:55:26.781None[AI] Battle 8180: Confirming battle for empire 101
Amplitude.Mercury.AI.Battle.BattleBrain:Run(System.Reflection.RuntimeParameterInfo)
08:55:26.787None[Sandbox] Process order. (Serial=1135, Empire=101, Order=OrderBattleConfirmation BattleGUID: 8180 EmpireIndex: 101)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:55:26.787NoneBattle 8180: change state From Confirmation to AutoResolve. 1s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
08:55:26.789NoneNotify EquipmentLootedNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.
Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)
08:55:26.789NoneBattle 8180: change state From AutoResolve to ResultAcknowledge. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
08:55:26.796NonePresentation Battle 8180: Execute action[26] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=1 (isTopAction: True, initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:26.806None[Sandbox] Process order. (Serial=1136, Empire=2, Order=OrderChangeEntityAwakeState EntityGuid: 8176, AwakeState: Guard)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:55:26.875None[Sandbox] Process order. (Serial=1137, Empire=62, Order=OrderGoTo Entity=#7536, AdditionalFlags='IgnoreFogOfWar', Path='3070 [34, 33] --> 2978 [34, 32] --> 2885 [33, 31]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:55:26.886None[Sandbox] Process order. (Serial=1138, Empire=62, Order=OrderContinueGotoAction Action=308)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:55:26.894NonePresentation Battle 8180: Execute action[27] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=101 (isTopAction: True, initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:26.894NonePresentation Battle 8180: Execute action[28] (BattleOrderUniqueId: 0): BattleResult. WinnerGroup=Attacker, VictoryType=Extermination (isTopAction: True, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:26.894NonePresentation Battle 8180: State from WaitingConfirmation to ResultAcknowledge
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
08:55:26.894NonePresentation Battle 8180: Execute action[29] (BattleOrderUniqueId: 0): BattleResultAcknowledge (isTopAction: True, initialActionType: BattleResultAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:26.896None[Sandbox] Process order. (Serial=1139, Empire=0, Order=OrderBattleResultAcknowledge BattleGuid: 8180)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:55:26.896NoneBattle 8180: change state From ResultAcknowledge to Finished. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
08:55:26.896NonePrevented Proxy creation for Entity #7089 (HeroUnit): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
08:55:26.897NonePrevented Proxy creation for Entity #7543 (Unit): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
08:55:26.897NonePrevented Proxy creation for Entity #7544 (Unit): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
08:55:26.897NonePrevented Proxy creation for Entity #7542 (Army): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
08:55:26.907None[Sandbox] Process order. (Serial=1140, Empire=1, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:55:26.907None[Sandbox] Process order. (Serial=1141, Empire=0, Order=OrderAllMinorAndLesserEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:55:26.985NoneDoUpdateMesh #7087 isInBattle False, LockByBattle False, PresentationUnit.IsLoaded True, ArmyInfo.HealthRatio 0.54, GetHealthRatio 0.54, PresentationUnit.EntityHolder.GetHealthRatio 0.54
Amplitude.Mercury.Presentation.PresentationArmy:DoUpdateMesh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:26.987NoneCould not find hero snapshot for unit 'PresentationUnit of PresentationBattleUnit #8302 Unit #7089 (Hero_Aspect_Archer_0) of empire #1 (Amplitude.Mercury.Presentation.PresentationBattleUnit)'
Amplitude.Mercury.Presentation.PresentationUnit:CheckHeroSnapshotForEquipmentChange()
08:55:26.998NonePresentation Battle 8180: State from ResultAcknowledge to Destroyed
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
08:55:26.999NoneRelease presentation battle unit 8303
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
08:55:26.999NoneRelease presentation battle unit 8302
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
08:55:26.999NoneRelease presentation battle unit 8305
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
08:55:26.999NoneRelease presentation battle unit 8304
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
08:55:27.000NoneRelease presentation battle unit 8308
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
08:55:27.000NoneRelease presentation battle unit 8307
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
08:55:27.000NoneRelease presentation battle unit 8306
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
08:55:27.000NoneRelease presentation battle unit 8310
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
08:55:27.000NoneRelease presentation battle unit 8309
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
08:55:27.557None[Sandbox] Process order. (Serial=1142, Empire=62, Order=OrderContinueGotoAction Action=308)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:55:28.230None[Sandbox] Process order. (Serial=1143, Empire=62, Order=OrderContinueGotoAction Action=308)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:55:28.241NoneThe AI synchronization took 1107 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
08:55:28.260None[Sandbox] Process order. (Serial=1144, Empire=1, Order=OrderBuyoutPopulationWithMoney SettlementGUID: 7399, PopulationDefinitionName: Population_Aspect)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:55:28.261None[Sandbox] Process order. (Serial=1145, Empire=1, Order=OrderBuyoutConstructionByGuid Settlement=7399, ConstructionGUID=27, Currency=Money)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:55:28.263None[Sandbox] Process order. (Serial=1146, Empire=1, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 3, PreviousState: Unknown, CurrentState: Indifferent, StateChangeDate: 6, WantWageWar: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:55:28.345None[Sandbox] Process order. (Serial=1147, Empire=2, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:55:28.345None[Sandbox] Process order. (Serial=1148, Empire=3, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:55:28.698GraphicsBUI_Common_Construction_01OutputLayer switching particleCount from (29) to (35) because it uses more particle (25) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:28.724GraphicsBUI_Common_Construction_01OutputLayer switching particleCount from (35) to (42) because it uses more particle (30) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:28.761GraphicsEnv_Aspect_Civilian_Set_01_OutputLayer switching particleCount from (44) to (53) because it uses more particle (39) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:28.769GraphicsBUI_Aspect_CitySet_01OutputLayer switching particleCount from (106) to (128) because it uses more particle (86) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:28.795GraphicsEnv_BridgeAndDam_Rocks_01OutputLayer switching particleCount from (300) to (360) because it uses more particle (241) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:28.822GraphicsEnv_Arid_PropsSet_01OutputLayer switching particleCount from (2973) to (3568) because it uses more particle (2383) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:28.947GraphicsEnv_Aspect_Civilian_Set_01_OutputLayer switching particleCount from (53) to (64) because it uses more particle (49) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:30.264None[Sandbox] Process order. (Serial=1149, Empire=1, Order=OrderOptimizePopulationAssignement SettlementGUID: 7399)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:55:30.265None[Sandbox] Process order. (Serial=1150, Empire=1, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 3, PreviousState: Unknown, CurrentState: Indifferent, StateChangeDate: 6, WantWageWar: True)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:55:30.266None[Sandbox] Process order. (Serial=1151, Empire=1, Order=OrderUpdateTreatyAIInfo OtherEmpireIndex: 0, TreatyAIInfoPerTreaty: Amplitude.Mercury.Interop.TreatyAIInfo[])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:55:30.266None[Sandbox] Process order. (Serial=1152, Empire=1, Order=OrderEnqueueConstructible Settlement=7399, Constructible=Unit_Aspect_Scout, Position=2874, EnqueuePosition=AtEnd, Target=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:55:30.935None[Sandbox] Process order. (Serial=1153, Empire=0, Order=OrderGoTo Entity=#7065, path='2920 [68, 31] --> 3012 [68, 32]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:55:30.946None[Sandbox] Process order. (Serial=1154, Empire=0, Order=OrderContinueGotoAction Action=309)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:55:30.995None[Sandbox] Process order. (Serial=1155, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:55:31.046GraphicsUnit_Necrophage_Larva_OutputLayer switching particleCount from (240) to (360) because it uses more particle (288) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:31.054GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (0) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:31.284GraphicsTLFx_OutputLayer_UIFx switching particleCount from (1154) to (961) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:31.616None[Sandbox] Process order. (Serial=1156, Empire=0, Order=OrderContinueGotoAction Action=309)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:55:31.625NoneThe AI synchronization took 571 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
08:55:31.877GraphicsTLFX_OutputLayer_Leaders switching particleCount from (477) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:31.877GraphicsUnload texture 'HgFx_MainAtlas_Leader' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:55:31.877GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:55:31.877GraphicsTLFX_OutputLayer_Leaders now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:32.393GraphicsTLFx_OutputLayer_Feedback switching particleCount from (0) to (2) because it uses more particle (1) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:32.401GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:32.428None[Sandbox] Process order. (Serial=1157, Empire=0, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:55:32.487None[Sandbox] Process order. (Serial=1158, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:55:32.497None[Sandbox] Process order. (Serial=1159, Empire=-1, Order=OrderWaitForOrderReplication)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:55:32.598GraphicsGrassKelpForestOutputLayer switching particleCount from (8) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:32.598GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:55:32.598GraphicsGrassKelpForestOutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:32.688UILoading async UI texture 'Hero_12.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
08:55:32.689UILoading async UI texture 'NotificationImmersiveWindow_01.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
08:55:32.729GraphicsUnit_Necrophage_Larva_OutputLayer switching particleCount from (360) to (480) because it uses more particle (384) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:32.932None[Sandbox] Process order. (Serial=1160, Empire=0, Order=OrderStartTurnTimer StartTime: 08/17/2025 06:55:32)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:55:32.949None[Sandbox] Process order. (Serial=1161, Empire=0, Order=OrderUpdateTimePlayed,EmpireIndex=0 TimePlayed=1006,EmpireIndex=1 TimePlayed=1006,EmpireIndex=2 TimePlayed=1006,EmpireIndex=3 TimePlayed=1006)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:55:32.975GraphicsGrassVolcanicOutputLayer switching particleCount from (4) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:32.975GraphicsUnload texture 'Veget_Volcanic_Atlas_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:55:32.975GraphicsUnload texture 'Veget_Volcanic_Atlas_AmbientOcclusion' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:55:32.975GraphicsUnload texture 'Veget_Volcanic_Atlas_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:55:32.975GraphicsUnload texture 'Veget_Volcanic_Atlas_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:55:32.975GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:55:32.975GraphicsGrassVolcanicOutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:33.071GraphicsTLFx_OutputLayer_UIFx switching particleCount from (961) to (1154) because it uses more particle (794) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:33.114GraphicsTLFx_OutputLayer_UIFx switching particleCount from (1154) to (1385) because it uses more particle (933) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:33.210GraphicsTLFx_OutputLayer_UIFx switching particleCount from (1385) to (1663) because it uses more particle (1118) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:33.356GraphicsTLFx_OutputLayer_UIFx switching particleCount from (1663) to (1996) because it uses more particle (1336) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:33.501GraphicsLeader_Aspect_OutputLayer switching particleCount from (219) to (182) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:33.960None[Sandbox] Process order. (Serial=1162, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 86, NewStatus: Read)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:55:33.961None[Sandbox] Process order. (Serial=1163, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 86, NotificationListenerIndex: 0, NotificationListenerData: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:55:34.123GraphicsGrassAridOutputLayer switching particleCount from (593) to (494) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:34.212GraphicsVegetTemperateBattleWhiteOutputLayer switching particleCount from (1552) to (1293) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:34.635GraphicsUnit_Aspect_Coral_OutputLayer switching particleCount from (20) to (16) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:34.931None[Sandbox] Process order. (Serial=1164, Empire=0, Order=OrderUpdateTechnologyAdvices SortedTechnologyNames: Amplitude.StaticString[])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:55:34.961None[Sandbox] Process order. (Serial=1165, Empire=1, Order=OrderSplitArmy ArmySimulationEntityGUID: 7087, WorldPosition: 3243, UnitGUIDsToSplit: Amplitude.Mercury.Simulation.SimulationEntityGUID[])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:55:34.982None[Sandbox] Process order. (Serial=1166, Empire=1, Order=OrderGoTo Entity=#7091, AdditionalFlags='IgnoreFogOfWar', Path='2691 [23, 29] --> 2783 [23, 30] --> 2875 [23, 31]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:55:34.983None[Sandbox] Process order. (Serial=1167, Empire=1, Order=OrderGoTo Entity=#7087, AdditionalFlags='IgnoreFogOfWar', Path='3243 [23, 35] --> 3242 [22, 35]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:55:34.991None[Sandbox] Process order. (Serial=1168, Empire=1, Order=OrderContinueGotoAction Action=311)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:55:34.992None[Sandbox] Process order. (Serial=1169, Empire=1, Order=OrderContinueGotoAction Action=310)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:55:34.998NoneCan't find entity 8171 of ongoing task. Fails the task 481.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:35.001None[Sandbox] Process order. (Serial=1170, Empire=2, Order=OrderEnqueueConstructible Settlement=7426, Constructible=Necrophage_District_Tier1_Food, Position=2455, EnqueuePosition=AtEnd, Target=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:55:35.021GraphicsUnit_Aspect_Ranged_Base_OutputLayer switching particleCount from (0) to (52) because it uses more particle (41) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:35.021GraphicsUnit_Aspect_Ranged_Base_OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:35.021GraphicsWeapon_Aspect_Ranged_Set_01_OutputLayer switching particleCount from (1) to (7) because it uses more particle (5) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:35.021GraphicsUnit_Aspect_Scout_Base_OutputLayer switching particleCount from (0) to (53) because it uses more particle (42) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:35.021GraphicsUnit_Aspect_Scout_Base_OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:35.051None[Sandbox] Process order. (Serial=1171, Empire=2, Order=OrderGoTo Entity=#7752, AdditionalFlags='IgnoreFogOfWar', Path='2918 [66, 31] --> 2826 [66, 30] --> 2733 [65, 29]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:55:35.051None[Sandbox] Process order. (Serial=1172, Empire=2, Order=OrderGoTo Entity=#8044, AdditionalFlags='IgnoreFogOfWar', Path='3101 [65, 33]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:55:35.052None[Sandbox] Process order. (Serial=1173, Empire=2, Order=OrderGoTo Entity=#8171, AdditionalFlags='IgnoreFogOfWar', Path='2733 [65, 29] --> 2641 [65, 28] --> 2548 [64, 27]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:55:35.055GraphicsUnit_Aspect_Ranged_Base_OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:35.056GraphicsUnit_Aspect_Scout_Base_OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:35.062None[Sandbox] Process order. (Serial=1174, Empire=2, Order=OrderContinueGotoAction Action=314)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:55:35.063None[Sandbox] Process order. (Serial=1175, Empire=2, Order=OrderContinueGotoAction Action=313)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:55:35.064None[Sandbox] Process order. (Serial=1176, Empire=2, Order=OrderContinueGotoAction Action=312)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:55:35.101None[Sandbox] Process order. (Serial=1177, Empire=3, Order=OrderGoTo Entity=#7132, AdditionalFlags='IgnoreFogOfWar', Path='2511 [27, 27] --> 2512 [28, 27] --> 2513 [29, 27]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:55:35.111None[Sandbox] Process order. (Serial=1178, Empire=3, Order=OrderContinueGotoAction Action=315)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:55:35.121None[Sandbox] Process order. (Serial=1179, Empire=23, Order=OrderGoTo Entity=#7527, AdditionalFlags='IgnoreFogOfWar', Path='2725 [57, 29] --> 2724 [56, 29] --> 2723 [55, 29]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:55:35.131None[Sandbox] Process order. (Serial=1180, Empire=23, Order=OrderContinueGotoAction Action=316)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:55:35.141None[Sandbox] Process order. (Serial=1181, Empire=34, Order=OrderGoTo Entity=#7533, AdditionalFlags='IgnoreFogOfWar', Path='2369 [69, 25] --> 2368 [68, 25] --> 2367 [67, 25]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:55:35.151None[Sandbox] Process order. (Serial=1182, Empire=34, Order=OrderContinueGotoAction Action=317)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:55:35.161None[Sandbox] Process order. (Serial=1183, Empire=62, Order=OrderGoTo Entity=#7536, AdditionalFlags='IgnoreFogOfWar', Path='2794 [34, 30]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:55:35.171None[Sandbox] Process order. (Serial=1184, Empire=62, Order=OrderContinueGotoAction Action=318)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:55:35.181None[Sandbox] Process order. (Serial=1185, Empire=91, Order=OrderGoTo Entity=#7539, AdditionalFlags='IgnoreFogOfWar', Path='2223 [15, 24] --> 2130 [14, 23]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:55:35.191None[Sandbox] Process order. (Serial=1186, Empire=91, Order=OrderContinueGotoAction Action=319)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:55:35.662None[Sandbox] Process order. (Serial=1187, Empire=1, Order=OrderContinueGotoAction Action=310)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:55:35.733None[Sandbox] Process order. (Serial=1188, Empire=2, Order=OrderContinueGotoAction Action=314)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:55:35.742None[Sandbox] Process order. (Serial=1189, Empire=2, Order=OrderContinueGotoAction Action=312)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:55:35.782None[Sandbox] Process order. (Serial=1190, Empire=3, Order=OrderContinueGotoAction Action=315)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:55:35.802None[Sandbox] Process order. (Serial=1191, Empire=23, Order=OrderContinueGotoAction Action=316)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:55:35.822None[Sandbox] Process order. (Serial=1192, Empire=34, Order=OrderContinueGotoAction Action=317)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:55:35.862None[Sandbox] Process order. (Serial=1193, Empire=91, Order=OrderContinueGotoAction Action=319)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:55:36.334None[Sandbox] Process order. (Serial=1194, Empire=1, Order=OrderContinueGotoAction Action=310)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:55:36.405None[Sandbox] Process order. (Serial=1195, Empire=2, Order=OrderContinueGotoAction Action=314)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:55:36.425None[Sandbox] Process order. (Serial=1196, Empire=2, Order=OrderContinueGotoAction Action=312)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:55:36.454None[Sandbox] Process order. (Serial=1197, Empire=3, Order=OrderContinueGotoAction Action=315)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:55:36.474None[Sandbox] Process order. (Serial=1198, Empire=23, Order=OrderContinueGotoAction Action=316)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:55:36.495None[Sandbox] Process order. (Serial=1199, Empire=34, Order=OrderContinueGotoAction Action=317)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:55:36.506NoneThe AI synchronization took 999 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
08:55:36.524None[Sandbox] Process order. (Serial=1200, Empire=1, Order=OrderChangeEntityAwakeState EntityGuid: 7091, AwakeState: Guard)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:55:36.541NoneCan't find entity 8176 of ongoing task. Fails the task 464.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:36.545None[Sandbox] Process order. (Serial=1201, Empire=2, Order=OrderRemoveConstructionByGuid Settlement=7426, ConstructionGUID=32)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:55:36.564None[Sandbox] Process order. (Serial=1202, Empire=2, Order=OrderEnqueueConstructible Settlement=7426, Constructible=Unit_Necrophage_Swarm_Larva, Position=2363, EnqueuePosition=AtEnd, Target=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:55:36.605None[Sandbox] Process order. (Serial=1203, Empire=2, Order=OrderGoTo Entity=#8044, AdditionalFlags='IgnoreFogOfWar', Path='3102 [66, 33]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:55:36.606None[Sandbox] Process order. (Serial=1204, Empire=2, Order=OrderGoTo Entity=#8176, AdditionalFlags='IgnoreFogOfWar', Path='2457 [65, 26] --> 2549 [65, 27] --> 2641 [65, 28]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:55:36.615None[Sandbox] Process order. (Serial=1205, Empire=2, Order=OrderContinueGotoAction Action=321)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:55:36.616None[Sandbox] Process order. (Serial=1206, Empire=2, Order=OrderContinueGotoAction Action=320)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:55:36.655None[Sandbox] Process order. (Serial=1207, Empire=3, Order=OrderGoTo Entity=#8178, AdditionalFlags='IgnoreFogOfWar', Path='2227 [19, 24] --> 2228 [20, 24] --> 2229 [21, 24]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:55:36.664None[Sandbox] Process order. (Serial=1208, Empire=3, Order=OrderContinueGotoAction Action=322)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:55:36.686None[Sandbox] Process order. (Serial=1209, Empire=0, Order=OrderAllMinorAndLesserEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:55:37.285None[Sandbox] Process order. (Serial=1210, Empire=2, Order=OrderContinueGotoAction Action=321)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:55:37.335None[Sandbox] Process order. (Serial=1211, Empire=3, Order=OrderContinueGotoAction Action=322)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:55:37.957None[Sandbox] Process order. (Serial=1212, Empire=2, Order=OrderContinueGotoAction Action=321)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:55:38.007None[Sandbox] Process order. (Serial=1213, Empire=3, Order=OrderContinueGotoAction Action=322)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:55:38.020NoneThe AI synchronization took 1044 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
08:55:38.079None[Sandbox] Process order. (Serial=1214, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 86, NotificationListenerIndex: 2, NotificationListenerData: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:55:38.098None[Sandbox] Process order. (Serial=1215, Empire=2, Order=OrderGoTo Entity=#8317, AdditionalFlags='IgnoreFogOfWar', Path='2364 [64, 25]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:55:38.107None[Sandbox] Process order. (Serial=1216, Empire=2, Order=OrderContinueGotoAction Action=323)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:55:38.147None[Sandbox] Process order. (Serial=1217, Empire=62, Order=OrderGoTo Entity=#7536, AdditionalFlags='IgnoreFogOfWar', Path='2885 [33, 31] --> 2884 [32, 31]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:55:38.157None[Sandbox] Process order. (Serial=1218, Empire=62, Order=OrderContinueGotoAction Action=324)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:55:38.172None[Sandbox] Process order. (Serial=1219, Empire=1, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:55:38.173None[Sandbox] Process order. (Serial=1220, Empire=3, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:55:38.606NoneUnexpected stop (reason: Timeout) for action PawnActionMove(#7091-747)
Amplitude.Mercury.Presentation.Action:Stop(System.Reflection.RuntimeParameterInfo)
08:55:38.625NoneUnexpected stop (reason: Timeout) for action PawnActionMove(#7091-741)
Amplitude.Mercury.Presentation.Action:Stop(System.Reflection.RuntimeParameterInfo)
08:55:38.707NoneUnexpected stop (reason: Timeout) for action PawnActionMove(#7091-745)
Amplitude.Mercury.Presentation.Action:Stop(System.Reflection.RuntimeParameterInfo)
08:55:38.735NoneUnexpected stop (reason: Timeout) for action PawnActionMove(#7091-753)
Amplitude.Mercury.Presentation.Action:Stop(System.Reflection.RuntimeParameterInfo)
08:55:38.735NoneUnexpected stop (reason: Timeout) for action PawnActionMove(#7091-739)
Amplitude.Mercury.Presentation.Action:Stop(System.Reflection.RuntimeParameterInfo)
08:55:38.735NoneUnexpected stop (reason: Timeout) for action PawnActionMove(#7091-736)
Amplitude.Mercury.Presentation.Action:Stop(System.Reflection.RuntimeParameterInfo)
08:55:38.736NoneUnexpected stop (reason: Timeout) for action PawnActionMove(#7091-732)
Amplitude.Mercury.Presentation.Action:Stop(System.Reflection.RuntimeParameterInfo)
08:55:38.781NoneUnexpected stop (reason: Timeout) for action PawnActionMove(#7091-738)
Amplitude.Mercury.Presentation.Action:Stop(System.Reflection.RuntimeParameterInfo)
08:55:38.818NoneUnexpected stop (reason: Timeout) for action PawnActionMove(#7091-749)
Amplitude.Mercury.Presentation.Action:Stop(System.Reflection.RuntimeParameterInfo)
08:55:38.818NoneUnexpected stop (reason: Timeout) for action PawnActionMove(#7091-740)
Amplitude.Mercury.Presentation.Action:Stop(System.Reflection.RuntimeParameterInfo)
08:55:38.829None[Sandbox] Process order. (Serial=1221, Empire=62, Order=OrderContinueGotoAction Action=324)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:55:38.835NoneUnexpected stop (reason: Timeout) for action PawnActionMove(#7091-752)
Amplitude.Mercury.Presentation.Action:Stop(System.Reflection.RuntimeParameterInfo)
08:55:38.836NoneUnexpected stop (reason: Timeout) for action PawnActionMove(#7091-744)
Amplitude.Mercury.Presentation.Action:Stop(System.Reflection.RuntimeParameterInfo)
08:55:38.839NoneThe AI synchronization took 533 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
08:55:38.888None[Sandbox] Process order. (Serial=1222, Empire=2, Order=OrderChangeEntityAwakeState EntityGuid: 8317, AwakeState: Guard)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:55:38.914NoneUnexpected stop (reason: Timeout) for action PawnActionMove(#7091-743)
Amplitude.Mercury.Presentation.Action:Stop(System.Reflection.RuntimeParameterInfo)
08:55:39.017NoneUnexpected stop (reason: Timeout) for action PawnActionMove(#7091-750)
Amplitude.Mercury.Presentation.Action:Stop(System.Reflection.RuntimeParameterInfo)
08:55:39.063NoneUnexpected stop (reason: Timeout) for action PawnActionMove(#7091-735)
Amplitude.Mercury.Presentation.Action:Stop(System.Reflection.RuntimeParameterInfo)
08:55:39.139None[Sandbox] Process order. (Serial=1223, Empire=62, Order=OrderGoTo Entity=#7536, AdditionalFlags='IgnoreFogOfWar', Path='2977 [33, 32]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:55:39.169None[Sandbox] Process order. (Serial=1224, Empire=2, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:55:39.222NoneUnexpected stop (reason: Timeout) for action PawnActionMove(#7091-748)
Amplitude.Mercury.Presentation.Action:Stop(System.Reflection.RuntimeParameterInfo)
08:55:39.267NoneUnexpected stop (reason: Timeout) for action PawnActionMove(#7091-746)
Amplitude.Mercury.Presentation.Action:Stop(System.Reflection.RuntimeParameterInfo)
08:55:39.276NoneUnexpected stop (reason: Timeout) for action PawnActionMove(#7091-734)
Amplitude.Mercury.Presentation.Action:Stop(System.Reflection.RuntimeParameterInfo)
08:55:39.294NoneUnexpected stop (reason: Timeout) for action PawnActionMove(#7091-733)
Amplitude.Mercury.Presentation.Action:Stop(System.Reflection.RuntimeParameterInfo)
08:55:39.422NoneUnexpected stop (reason: Timeout) for action PawnActionMove(#7091-742)
Amplitude.Mercury.Presentation.Action:Stop(System.Reflection.RuntimeParameterInfo)
08:55:39.422NoneUnexpected stop (reason: Timeout) for action PawnActionMove(#7091-737)
Amplitude.Mercury.Presentation.Action:Stop(System.Reflection.RuntimeParameterInfo)
08:55:39.500None[Sandbox] Process order. (Serial=1225, Empire=62, Order=OrderContinueGotoAction Action=325)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:55:39.508NoneThe AI synchronization took 280 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
08:55:39.521NoneUnexpected stop (reason: Timeout) for action PawnActionMove(#7091-751)
Amplitude.Mercury.Presentation.Action:Stop(System.Reflection.RuntimeParameterInfo)
08:55:39.521NoneUnitActionMove(#7091): Movement timed out'
Amplitude.Mercury.Presentation.UnitActionMove:OnStop(System.Reflection.RuntimeParameterInfo)
08:55:40.730None[Sandbox] Process order. (Serial=1226, Empire=0, Order=OrderGoTo Entity=#7065, path='3103 [67, 33]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:55:40.740None[Sandbox] Process order. (Serial=1227, Empire=0, Order=OrderContinueGotoAction Action=326)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:55:40.849GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (0) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:41.545GraphicsTLFx_OutputLayer_Feedback switching particleCount from (0) to (2) because it uses more particle (1) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:41.554GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:41.600None[Sandbox] Process order. (Serial=1228, Empire=0, Order=OrderCreateBattle Attacker #7065 Target #8044 Action #0 InstantResolve #False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:55:41.600NoneBattle 8319: Initialize battle with attacker 7065 (3103) and defender 8044 (3102).
Amplitude.Mercury.Simulation.Battle:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:41.600NoneBattle 8319: change state From None to Initialized. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
08:55:41.600NoneBattle 8319: start with autoResolve False = (order.IsBattleInstantResolve False, areAllHumansReady False, isAIBattle False.
Amplitude.Mercury.Simulation.DepartmentOfBattles:ProcessOrderCreateBattle(System.Reflection.RuntimeParameterInfo)
08:55:41.600NoneBattle 8319: change state From Initialized to Start. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
08:55:41.601NoneBattle 8319: change state From Start to AttackerEngagement. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
08:55:41.617NoneBattle 8319: change state From AttackerEngagement to DefenderEngagement. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
08:55:41.617NoneBattle 8319: change state From DefenderEngagement to EngagementAcknowledge. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
08:55:41.644NoneBattle 8319: change state From EngagementAcknowledge to Confirmation. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
08:55:41.700None[Sandbox] Process order. (Serial=1229, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:55:41.700NonePresentation Battle 8319: Execute action[0] (BattleOrderUniqueId: 0): BattleAreaLoaded (isTopAction: True, initialActionType: BattleAreaLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:41.700NonePresentation Battle 8319: Execute action[1] (BattleOrderUniqueId: 0): BattleLoaded. Loaded in progress=False, AdditionalData=268961792, currentRound=0, maximumRoundCount=8 , roundPerTurn=8, isAssassinationBattle=True (isTopAction: True, initialActionType: BattleLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:41.700NonePresentation Battle 8319: State from Invalid to Started
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
08:55:41.701NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:41.702NoneRestorePresentationBattlePreview created ticket #10473.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:41.702NonePresentation Battle 8319: Execute action[2] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=0, Guid=7065, Group=Attacker, TileIndex=3103, Modifiers=None, Type=Army UnitCount=4 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:41.703NonePresentation Battle 8319: Create participant 7065. type=Army.
Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:41.703NonePresentation Battle 8319: Execute action[3] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=2, Guid=8044, Group=Defender, TileIndex=3102, Modifiers=None, Type=Army UnitCount=1 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:41.703NonePresentation Battle 8319: Create participant 8044. type=Army.
Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:41.703NonePresentation Battle 8319: Execute action[4] (BattleOrderUniqueId: 0): UpdateBattleTags. DifficultTerrain, Exotic, ExperienceGap (isTopAction: True, initialActionType: UpdateBattleTags)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:41.703NoneOnBattleTagsComputed : DifficultTerrain, Exotic, ExperienceGap
Amplitude.Mercury.Presentation.PresentationBattle:OnBattleTagsComputed(System.Reflection.RuntimeParameterInfo)
08:55:41.703NonePresentation Battle 8319: Execute action[5] (BattleOrderUniqueId: 0): StartAttackerEngagement. EmpireIndex=0 (isTopAction: True, initialActionType: StartAttackerEngagement)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:41.703NonePresentation Battle 8319: State from Started to AttackerEngagement
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
08:55:41.704NonePresentation Battle 8319: Execute action[6] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=0, Guid=7065, Group=Attacker, TileIndex=3103, Modifiers=None, Type=Army UnitCount=4 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:41.704NonePresentation Battle 8319: Execute action[7] (BattleOrderUniqueId: 0): StartDefenderEngagement. EmpireIndex=2 (isTopAction: True, initialActionType: StartDefenderEngagement)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:41.704NonePresentation Battle 8319: State from AttackerEngagement to DefenderEngagement
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
08:55:41.704NonePresentation Battle 8319: Execute action[8] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=2, Guid=8044, Group=Defender, TileIndex=3102, Modifiers=None, Type=Army UnitCount=1 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:41.704NonePresentation Battle 8319: Execute action[9] (BattleOrderUniqueId: 0): EngagementAcknowledge. EmpireIndex=0 (isTopAction: True, initialActionType: EngagementAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:41.705NonePresentation Battle 8319: Execute action[10] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=0, Group=Attacker, deploymentTileCount=9 (isTopAction: True, initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:41.705NonePresentation Battle 8319: Execute action[11] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=2, Group=Defender, deploymentTileCount=6 (isTopAction: True, initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:41.705NonePresentation Battle 8319: Execute action[12] (BattleOrderUniqueId: 0): StartDeployment. EntityGUID/AssassinationTarget=0 (isTopAction: True, initialActionType: StartDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:41.705NonePresentation Battle 8319: Execute action[12] (BattleOrderUniqueId: 0): UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (isTopAction: False, initialActionType: StartDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:41.705NonePresentation Battle 8319: Execute action[13] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=0, ParticipantGuid=7065, ParticipantGroup=Attacker, unitCount=4 (isTopAction: True, initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:41.705NoneInitialize presentation battle unit 8440 for unit 7068
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:41.706NoneInitialize presentation battle unit 8439 for unit 7067
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:41.706NoneInitialize presentation battle unit 8442 for unit 7070
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:41.707NoneInitialize presentation battle unit 8441 for unit 7824
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:41.709NonePresentation Battle 8319: Execute action[14] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=2, ParticipantGuid=8044, ParticipantGroup=Defender, unitCount=1 (isTopAction: True, initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:41.714UILoading async UI texture 'Hero_09.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
08:55:41.714UILoading async UI texture 'Units__Large_04.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
08:55:41.723NoneInitialize presentation battle unit 8443 for unit 8043
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:41.725NoneRequestRestoreAsyncOperation_Completed for ticket #10473.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)
08:55:41.725NoneRestorePresentationBattlePreview skipped due to ended battle #8319
Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
08:55:41.725NoneRequestAsyncOperation_Dismissed for ticket #10473.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)
08:55:41.741NonePresentation Battle 8319: Execute action[15] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Attacker. (isTopAction: True, initialActionType: GroupUnitDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:41.741NonePresentation Battle 8319: Execute action[16] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Defender. (isTopAction: True, initialActionType: GroupUnitDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:41.741NonePresentation Battle 8319: Execute action[17] (BattleOrderUniqueId: 0): ParticipantDeployed (isTopAction: True, initialActionType: ParticipantDeployed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:41.741NonePresentation Battle 8319: State from DefenderEngagement to WaitingConfirmation
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
08:55:41.742NoneReleasePresentationBattlePreview attacker #7065, defender #8044
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:41.742NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:41.742NoneRestorePresentationBattlePreview created ticket #10476.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:41.742NonePresentation Battle 8319: Execute action[18] (BattleOrderUniqueId: 0): StartConfirmation. EmpireIndex=2 (isTopAction: True, initialActionType: StartConfirmation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:41.742NonePresentation Battle 8319: State from WaitingConfirmation to WaitingConfirmation
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
08:55:41.742NonePresentation Battle 8319: Execute action[19] (BattleOrderUniqueId: 0): AutoResolveComputed. EmpireIndex=0 (isTopAction: True, initialActionType: AutoResolveComputed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:41.744NoneSame BattleUnitPinSubset Snapshot Frame (previous frame: 2317, current data frame: 2317) but different data length (remote: 5, local: 4)
Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Presentation.PresentationBattleUnit, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:41.755GraphicsUnit_Aspect_Ranged_Base_OutputLayer switching particleCount from (52) to (154) because it uses more particle (123) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:41.756GraphicsWeapon_Aspect_Ranged_Set_01_OutputLayer switching particleCount from (7) to (18) because it uses more particle (14) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:41.756GraphicsUnit_Aspect_Scout_Base_OutputLayer switching particleCount from (53) to (307) because it uses more particle (245) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:41.756GraphicsUnit_Aspect_Ranged_Hero_OutputLayer switching particleCount from (86) to (125) because it uses more particle (100) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:41.756GraphicsWeapon_Common_BlackHammer_Set_01_OutputLayer switching particleCount from (8) to (13) because it uses more particle (10) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:41.767NoneRequestRestoreAsyncOperation_Completed for ticket #10476.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)
08:55:41.767NoneRestorePresentationBattlePreview skipped due to ended battle #8319
Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
08:55:41.767NoneRequestAsyncOperation_Dismissed for ticket #10476.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)
08:55:41.770None[Sandbox] Process order. (Serial=1230, Empire=2, Order=OrderBattleRetreat BattleGUID: 8319 EmpireIndex: 2)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:55:41.771NoneBattle 8319: change state From Confirmation to DefenderRetreat. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
08:55:41.773NoneSend MoodMessage_BattleRetreatByThem mood message from empire 2 to empire 2
Amplitude.Mercury.Simulation.SimulationEventEffect_TriggerMoodMessage:Apply(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:41.773NoneCannot show MoodMessage_BattleRetreatByThem mood message as empire 2 is in cooldown for empire 0
Amplitude.Mercury.Simulation.SimulationEventEffect_TriggerMoodMessage:Apply(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:41.773NoneCannot show MoodMessage_BattleRetreatByThem mood message as empire 2 is in cooldown for empire 0
Amplitude.Mercury.Simulation.SimulationEventEffect_TriggerMoodMessage:Apply(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:41.773NoneCannot show MoodMessage_BattleRetreatByThem mood message as empire 2 is in cooldown for empire 0
Amplitude.Mercury.Simulation.SimulationEventEffect_TriggerMoodMessage:Apply(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:41.773NoneNotify BattleWonNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.
Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)
08:55:41.773NoneNotify BattleLostNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.
Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)
08:55:41.773NoneBattle 8319: change state From DefenderRetreat to ResultAcknowledge. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
08:55:41.778GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (283) because it uses more particle (226) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:41.789GraphicsVegetAridOutputLayer switching particleCount from (1594) to (1913) because it uses more particle (1282) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:41.789GraphicsDecal_Arid_OutputLayer_Second switching particleCount from (45) to (55) because it uses more particle (38) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:41.790GraphicsDecal_Arid_OutputLayer_First switching particleCount from (15) to (20) because it uses more particle (16) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:41.798NonePresentation Battle 8319: Execute action[20] (BattleOrderUniqueId: 0): BattleResult. WinnerGroup=Attacker, VictoryType=Retreat (isTopAction: True, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:41.798NonePresentation Battle 8319: State from WaitingConfirmation to ResultAcknowledge
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
08:55:41.799NonePresentation Battle 8319: Execute action[21] (BattleOrderUniqueId: 0): BattleResultAcknowledge (isTopAction: True, initialActionType: BattleResultAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:41.811None[Sandbox] Process order. (Serial=1231, Empire=0, Order=OrderBattleResultAcknowledge BattleGuid: 8319)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:55:41.811NoneBattle 8319: change state From ResultAcknowledge to Finished. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
08:55:41.847GraphicsVegetAridOutputLayer switching particleCount from (1913) to (2296) because it uses more particle (1655) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:41.867GraphicsTLFx_OutputLayer_Feedback switching particleCount from (283) to (235) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:41.878GraphicsTLFx_OutputLayer_Feedback switching particleCount from (235) to (195) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:41.889GraphicsTLFx_OutputLayer_Feedback switching particleCount from (195) to (162) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:41.896NonePresentation Battle 8319: State from ResultAcknowledge to Destroyed
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
08:55:41.896NoneRelease presentation battle unit 8440
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
08:55:41.896NoneRelease presentation battle unit 8439
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
08:55:41.896NoneRelease presentation battle unit 8442
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
08:55:41.896NoneRelease presentation battle unit 8441
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
08:55:41.897NoneRelease presentation battle unit 8443
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
08:55:41.899GraphicsTLFx_OutputLayer_Feedback switching particleCount from (162) to (135) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:41.911GraphicsTLFx_OutputLayer_Feedback switching particleCount from (135) to (112) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:41.927GraphicsTLFx_OutputLayer_Feedback switching particleCount from (112) to (93) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:41.935GraphicsTLFx_OutputLayer_Feedback switching particleCount from (93) to (77) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:41.943GraphicsTLFx_OutputLayer_Feedback switching particleCount from (77) to (64) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:41.955GraphicsTLFx_OutputLayer_Feedback switching particleCount from (64) to (53) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:41.962GraphicsTLFx_OutputLayer_Feedback switching particleCount from (53) to (44) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:41.973GraphicsTLFx_OutputLayer_Feedback switching particleCount from (44) to (36) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:41.983GraphicsTLFx_OutputLayer_Feedback switching particleCount from (36) to (30) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:41.991GraphicsTLFx_OutputLayer_Feedback switching particleCount from (30) to (25) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:42.000GraphicsTLFx_OutputLayer_Feedback switching particleCount from (25) to (20) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:42.008GraphicsTLFx_OutputLayer_Feedback switching particleCount from (20) to (16) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:42.018GraphicsTLFx_OutputLayer_Feedback switching particleCount from (16) to (13) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:42.018GraphicsTLFx_OutputLayer_UIFx switching particleCount from (1996) to (2396) because it uses more particle (1658) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:42.026GraphicsTLFx_OutputLayer_Feedback switching particleCount from (13) to (10) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:42.039GraphicsTLFx_OutputLayer_Feedback switching particleCount from (10) to (8) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:42.056GraphicsTLFx_OutputLayer_Feedback switching particleCount from (8) to (6) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:42.067GraphicsTLFx_OutputLayer_Feedback switching particleCount from (6) to (5) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:42.080GraphicsTLFx_OutputLayer_Feedback switching particleCount from (5) to (4) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:42.080GraphicsTLFx_OutputLayer_UIFx switching particleCount from (2396) to (2876) because it uses more particle (1958) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:42.100GraphicsTLFx_OutputLayer_Feedback switching particleCount from (4) to (3) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:42.115GraphicsTLFx_OutputLayer_Feedback switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:42.125GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:42.133GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (0) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:42.151GraphicsTLFx_OutputLayer_UIFx switching particleCount from (2876) to (3452) because it uses more particle (2368) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:42.205GraphicsTLFx_OutputLayer_UIFx switching particleCount from (3452) to (4143) because it uses more particle (2788) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:42.296GraphicsTLFx_OutputLayer_UIFx switching particleCount from (4143) to (4972) because it uses more particle (3352) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:42.406GraphicsTLFx_OutputLayer_UIFx switching particleCount from (4972) to (5967) because it uses more particle (4012) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:42.552GraphicsTLFx_OutputLayer_UIFx switching particleCount from (5967) to (7161) because it uses more particle (4862) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:42.688GraphicsLeader_Aspect_OutputLayer switching particleCount from (182) to (151) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:42.724GraphicsTLFx_OutputLayer_UIFx switching particleCount from (7161) to (8594) because it uses more particle (5759) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:43.010GraphicsTLFx_OutputLayer_UIFx switching particleCount from (8594) to (10313) because it uses more particle (6929) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:43.483GraphicsGrassAridOutputLayer switching particleCount from (494) to (411) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:44.205None[Sandbox] Process order. (Serial=1232, Empire=0, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:55:44.283UILoading async UI texture 'EmpireWindow_Background_04.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
08:55:44.295None[Sandbox] Process order. (Serial=1233, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:55:44.296None[Sandbox] Process order. (Serial=1234, Empire=-1, Order=OrderWaitForOrderReplication)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:55:44.323GraphicsTLFX_OutputLayer_Leaders switching particleCount from (0) to (8) because it uses more particle (6) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:44.323GraphicsTLFX_OutputLayer_Leaders now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:44.323GraphicsLeader_Necrophage_OutputLayer switching particleCount from (0) to (155) because it uses more particle (124) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:44.323GraphicsLeader_Necrophage_OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:44.351GraphicsTLFX_OutputLayer_Leaders now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:44.372GraphicsLeader_Necrophage_OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:44.408GraphicsTLFX_OutputLayer_Leaders switching particleCount from (8) to (10) because it uses more particle (8) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:44.451GraphicsTLFX_OutputLayer_Leaders switching particleCount from (10) to (12) because it uses more particle (9) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:44.573GraphicsDecal_BUI_Aspect_Spore_OutputLayer switching particleCount from (15) to (18) because it uses more particle (13) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:44.825None[Sandbox] Process order. (Serial=1235, Empire=0, Order=OrderStartTurnTimer StartTime: 08/17/2025 06:55:44)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:55:44.834None[Sandbox] Process order. (Serial=1236, Empire=0, Order=OrderUpdateTimePlayed,EmpireIndex=0 TimePlayed=1018,EmpireIndex=1 TimePlayed=1018,EmpireIndex=2 TimePlayed=1018,EmpireIndex=3 TimePlayed=1018)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:55:45.411UIUnload UI texture 'Hero_12'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:45.411UIUnload UI texture 'NotificationImmersiveWindow_01'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:45.504UILoaded UI texture 'MinorFactionRelationState_Assimiliation'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:45.859GraphicsUnit_Necrophage_Larva_OutputLayer switching particleCount from (480) to (400) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:46.830None[Sandbox] Process order. (Serial=1237, Empire=1, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 3, PreviousState: Unknown, CurrentState: Indifferent, StateChangeDate: 6, WantWageWar: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:55:46.850None[Sandbox] Process order. (Serial=1238, Empire=1, Order=OrderGoTo Entity=#8318, AdditionalFlags='IgnoreFogOfWar', Path='3242 [22, 35] --> 3150 [22, 34]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:55:46.851None[Sandbox] Process order. (Serial=1239, Empire=1, Order=OrderGoTo Entity=#7087, AdditionalFlags='IgnoreFogOfWar', Path='3243 [23, 35] --> 3336 [24, 36] --> 3428 [24, 37]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:55:46.860None[Sandbox] Process order. (Serial=1240, Empire=1, Order=OrderContinueGotoAction Action=329)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:55:46.864None[Sandbox] Process order. (Serial=1241, Empire=1, Order=OrderContinueGotoAction Action=328)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:55:46.900None[Sandbox] Process order. (Serial=1242, Empire=2, Order=OrderTransferUnits SourceArmyGUID: #8176 TargetArmyGUID: #7752 Action=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:55:46.901NonePrevented Proxy creation for Entity #8176 (Army): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
08:55:46.902None[Sandbox] Process order. (Serial=1243, Empire=2, Order=OrderGoTo Entity=#8044, AdditionalFlags='IgnoreFogOfWar', Path='3285 [65, 35] --> 3193 [65, 34] --> 3100 [64, 33]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:55:46.902None[Sandbox] Process order. (Serial=1244, Empire=2, Order=OrderGoTo Entity=#8171, AdditionalFlags='IgnoreFogOfWar', Path='2641 [65, 28] --> 2642 [66, 28]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:55:46.910None[Sandbox] Process order. (Serial=1245, Empire=2, Order=OrderContinueGotoAction Action=331)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:55:46.912None[Sandbox] Process order. (Serial=1246, Empire=2, Order=OrderContinueGotoAction Action=330)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:55:46.920None[Sandbox] Process order. (Serial=1247, Empire=3, Order=OrderEnqueueConstructible Settlement=7376, Constructible=Unit_KinOfSheredyn_Messenger, Position=2320, EnqueuePosition=AtEnd, Target=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:55:46.921None[Sandbox] Process order. (Serial=1248, Empire=3, Order=OrderUpdateTreatyAIInfo OtherEmpireIndex: 0, TreatyAIInfoPerTreaty: Amplitude.Mercury.Interop.TreatyAIInfo[])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:55:46.950None[Sandbox] Process order. (Serial=1249, Empire=3, Order=OrderGoTo Entity=#7132, AdditionalFlags='IgnoreFogOfWar', Path='2514 [30, 27] --> 2607 [31, 28]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:55:46.960None[Sandbox] Process order. (Serial=1250, Empire=3, Order=OrderContinueGotoAction Action=332)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:55:46.970None[Sandbox] Process order. (Serial=1251, Empire=23, Order=OrderGoTo Entity=#7527, AdditionalFlags='IgnoreFogOfWar', Path='2816 [56, 30] --> 2908 [56, 31]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:55:46.980None[Sandbox] Process order. (Serial=1252, Empire=23, Order=OrderContinueGotoAction Action=333)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:55:46.990NoneDoUpdateMesh #7752 isInBattle False, LockByBattle False, PresentationUnit.IsLoaded True, ArmyInfo.HealthRatio 1.00, GetHealthRatio 1.00, PresentationUnit.EntityHolder.GetHealthRatio 1.00
Amplitude.Mercury.Presentation.PresentationArmy:DoUpdateMesh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:47.000None[Sandbox] Process order. (Serial=1253, Empire=34, Order=OrderGoTo Entity=#7533, AdditionalFlags='IgnoreFogOfWar', Path='2275 [67, 24]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:55:47.010None[Sandbox] Process order. (Serial=1254, Empire=34, Order=OrderContinueGotoAction Action=334)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:55:47.020None[Sandbox] Process order. (Serial=1255, Empire=62, Order=OrderGoTo Entity=#7536, AdditionalFlags='IgnoreFogOfWar', Path='2885 [33, 31] --> 2794 [34, 30]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:55:47.023GraphicsUnit_Necrophage_Necrodrone_Hero_OutputLayer switching particleCount from (0) to (47) because it uses more particle (37) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:47.023GraphicsUnit_Necrophage_Necrodrone_Hero_OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:47.030None[Sandbox] Process order. (Serial=1256, Empire=62, Order=OrderContinueGotoAction Action=335)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:55:47.050None[Sandbox] Process order. (Serial=1257, Empire=91, Order=OrderGoTo Entity=#7539, AdditionalFlags='IgnoreFogOfWar', Path='2223 [15, 24] --> 2315 [15, 25]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:55:47.060None[Sandbox] Process order. (Serial=1258, Empire=91, Order=OrderContinueGotoAction Action=336)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:55:47.060GraphicsTLFx_OutputLayer_Feedback switching particleCount from (0) to (2) because it uses more particle (1) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:47.069GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:47.069GraphicsUnit_Necrophage_Necrodrone_Hero_OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:47.531None[Sandbox] Process order. (Serial=1259, Empire=1, Order=OrderContinueGotoAction Action=329)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:55:47.541None[Sandbox] Process order. (Serial=1260, Empire=1, Order=OrderContinueGotoAction Action=328)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:55:47.581None[Sandbox] Process order. (Serial=1261, Empire=2, Order=OrderContinueGotoAction Action=331)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:55:47.582None[Sandbox] Process order. (Serial=1262, Empire=2, Order=OrderContinueGotoAction Action=330)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:55:47.631None[Sandbox] Process order. (Serial=1263, Empire=3, Order=OrderContinueGotoAction Action=332)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:55:47.651None[Sandbox] Process order. (Serial=1264, Empire=23, Order=OrderContinueGotoAction Action=333)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:55:47.701None[Sandbox] Process order. (Serial=1265, Empire=62, Order=OrderContinueGotoAction Action=335)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:55:47.731None[Sandbox] Process order. (Serial=1266, Empire=91, Order=OrderContinueGotoAction Action=336)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:55:47.752GraphicsEnv_BridgeAndDam_Rocks_01OutputLayer switching particleCount from (360) to (433) because it uses more particle (289) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:47.779GraphicsEnv_Aspect_Civilian_Set_01_OutputLayer switching particleCount from (64) to (77) because it uses more particle (54) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:47.821GraphicsTLFX_OutputLayer_UnderSea switching particleCount from (501) to (602) because it uses more particle (417) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:47.923GraphicsBUI_Aspect_CitySet_01OutputLayer switching particleCount from (128) to (154) because it uses more particle (106) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:47.923GraphicsDecal_KelpForest_OutputLayer switching particleCount from (10) to (12) because it uses more particle (9) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:48.141GraphicsBUI_Aspect_CitySet_02OutputLayer switching particleCount from (494) to (593) because it uses more particle (397) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:48.252None[Sandbox] Process order. (Serial=1267, Empire=2, Order=OrderContinueGotoAction Action=330)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:55:48.266NoneThe AI synchronization took 952 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
08:55:48.284None[Sandbox] Process order. (Serial=1268, Empire=1, Order=OrderNarrativeEventPlayDialog NarrativeEventGUID: 8456)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:55:48.284NoneCouldn't get optional variable. (DialogName=MapBased_FIDS_Event018, Variable=Advisor_Suluzzo, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:48.287None[Sandbox] Process order. (Serial=1269, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 88, NotificationListenerIndex: 1, NotificationListenerData: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:55:48.288None[Sandbox] Process order. (Serial=1270, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 88, NewStatus: Read)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:55:48.288None[Sandbox] Process order. (Serial=1271, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 89, NotificationListenerIndex: 1, NotificationListenerData: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:55:48.289None[Sandbox] Process order. (Serial=1272, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 89, NewStatus: Read)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:55:48.289None[Sandbox] Process order. (Serial=1273, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 90, NotificationListenerIndex: 1, NotificationListenerData: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:55:48.289None[Sandbox] Process order. (Serial=1274, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 90, NewStatus: Read)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:55:48.290None[Sandbox] Process order. (Serial=1275, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 91, NotificationListenerIndex: 1, NotificationListenerData: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:55:48.290None[Sandbox] Process order. (Serial=1276, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 91, NewStatus: Read)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:55:48.290None[Sandbox] Process order. (Serial=1277, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 92, NotificationListenerIndex: 1, NotificationListenerData: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:55:48.290None[Sandbox] Process order. (Serial=1278, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 92, NewStatus: Read)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:55:48.291None[Sandbox] Process order. (Serial=1279, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 93, NotificationListenerIndex: 1, NotificationListenerData: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:55:48.291None[Sandbox] Process order. (Serial=1280, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 93, NewStatus: Read)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:55:48.312None[Sandbox] Process order. (Serial=1281, Empire=2, Order=OrderNarrativeEventPlayDialog NarrativeEventGUID: 8457)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:55:48.312NoneCouldn't get optional variable. (DialogName=MapBased_FIDS_Event004, Variable=Advisor_Suluzzo, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:48.312NoneCouldn't get optional variable. (DialogName=MapBased_FIDS_Event004, Variable=SteppingArmy, Failures=EnumerationError)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:48.312NoneCouldn't get optional variable. (DialogName=MapBased_FIDS_Event004, Variable=AnyHero, Failures=EnumerationError)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:48.343None[Sandbox] Process order. (Serial=1282, Empire=3, Order=OrderParley ArmyGUID: #7132 StopAction=False Action=0 at 2699 [31, 29])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:55:48.348NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_TheConsortium01_Step01_Start, Variable=MyEmpireInMonsoon, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:48.348NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_TheConsortium01_Step01_Start, Variable=MyEmpireNOTInMonsoon, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:48.372None[Sandbox] Process order. (Serial=1283, Empire=0, Order=OrderAllMinorAndLesserEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:55:48.389NoneSame QuestPinSubset Snapshot Frame (previous frame: 2346, current data frame: 2346) but different data length (remote: 14, local: 13)
Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Interop.QuestInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:48.484None[Sandbox] Process order. (Serial=1284, Empire=1, Order=OrderDialogChoice DialogIndex: 17, ChoiceIndex: 0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:55:48.485NoneCouldn't get optional variable. (DialogName=MapBased_FIDS_Event018_Choice01, Variable=Advisor_Suluzzo, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:48.503None[Sandbox] Process order. (Serial=1285, Empire=2, Order=OrderDialogChoice DialogIndex: 19, ChoiceIndex: 0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:55:48.503NoneCouldn't get optional variable. (DialogName=MapBased_FIDS_Event004_Choice01, Variable=Advisor_Suluzzo, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:48.543None[Sandbox] Process order. (Serial=1286, Empire=3, Order=OrderEndCurrentDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 20)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:55:48.545None[Sandbox] Process order. (Serial=1287, Empire=3, Order=OrderQuestReplayDialog QuestIndex: 13, EndDialog: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:55:48.593None[Sandbox] Process order. (Serial=1288, Empire=3, Order=OrderGoTo Entity=#8178, AdditionalFlags='IgnoreFogOfWar', Path='2137 [21, 23] --> 2138 [22, 23] --> 2139 [23, 23]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:55:48.593None[Sandbox] Process order. (Serial=1289, Empire=3, Order=OrderGoTo Entity=#8455, AdditionalFlags='IgnoreFogOfWar', Path='2321 [21, 25] --> 2414 [22, 26]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:55:48.603None[Sandbox] Process order. (Serial=1290, Empire=3, Order=OrderContinueGotoAction Action=340)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:55:48.604None[Sandbox] Process order. (Serial=1291, Empire=3, Order=OrderContinueGotoAction Action=339)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:55:48.613None[Sandbox] Process order. (Serial=1292, Empire=23, Order=OrderGoTo Entity=#7527, AdditionalFlags='IgnoreFogOfWar', Path='2816 [56, 30]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:55:48.623None[Sandbox] Process order. (Serial=1293, Empire=23, Order=OrderContinueGotoAction Action=341)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:55:48.632None[Sandbox] Process order. (Serial=1294, Empire=34, Order=OrderGoTo Entity=#7533, AdditionalFlags='IgnoreFogOfWar', Path='2367 [67, 25]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:55:48.644None[Sandbox] Process order. (Serial=1295, Empire=34, Order=OrderContinueGotoAction Action=342)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:55:48.653None[Sandbox] Process order. (Serial=1296, Empire=62, Order=OrderGoTo Entity=#7536, AdditionalFlags='IgnoreFogOfWar', Path='2793 [33, 30]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:55:48.664None[Sandbox] Process order. (Serial=1297, Empire=62, Order=OrderContinueGotoAction Action=343)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:55:48.673None[Sandbox] Process order. (Serial=1298, Empire=91, Order=OrderGoTo Entity=#7539, AdditionalFlags='IgnoreFogOfWar', Path='2407 [15, 26]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:55:48.684None[Sandbox] Process order. (Serial=1299, Empire=91, Order=OrderContinueGotoAction Action=344)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:55:49.275None[Sandbox] Process order. (Serial=1300, Empire=3, Order=OrderContinueGotoAction Action=340)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:55:49.276None[Sandbox] Process order. (Serial=1301, Empire=3, Order=OrderContinueGotoAction Action=339)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:55:49.946None[Sandbox] Process order. (Serial=1302, Empire=3, Order=OrderContinueGotoAction Action=339)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:55:49.962NoneThe AI synchronization took 1056 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
08:55:49.975None[Sandbox] Process order. (Serial=1303, Empire=1, Order=OrderEndCurrentDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 17)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:55:50.016None[Sandbox] Process order. (Serial=1304, Empire=2, Order=OrderEndCurrentDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 19)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:55:50.046None[Sandbox] Process order. (Serial=1305, Empire=3, Order=OrderEndCurrentDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 20)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:55:50.086None[Sandbox] Process order. (Serial=1306, Empire=120, Order=OrderGoTo Entity=#8461, AdditionalFlags='IgnoreFogOfWar', Path='3347 [35, 36] --> 3346 [34, 36]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:55:50.097None[Sandbox] Process order. (Serial=1307, Empire=120, Order=OrderContinueGotoAction Action=345)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:55:50.106None[Sandbox] Process order. (Serial=1308, Empire=1, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:55:50.106None[Sandbox] Process order. (Serial=1309, Empire=2, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:55:50.107None[Sandbox] Process order. (Serial=1310, Empire=3, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:55:50.217None[Sandbox] Process order. (Serial=1311, Empire=0, Order=OrderGoToAndCreateBattle Entity=#7065, path='3102 [66, 33] --> 3101 [65, 33] --> 3100 [64, 33]'. TargetGUID: 8044)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:55:50.227None[Sandbox] Process order. (Serial=1312, Empire=0, Order=OrderContinueGotoAction Action=346)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:55:50.356GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (0) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:50.416NoneUnexpected stop (reason: Timeout) for action PawnActionMove(#7087-1267)
Amplitude.Mercury.Presentation.Action:Stop(System.Reflection.RuntimeParameterInfo)
08:55:50.505NoneUnexpected stop (reason: Timeout) for action PawnActionMove(#7087-1270)
Amplitude.Mercury.Presentation.Action:Stop(System.Reflection.RuntimeParameterInfo)
08:55:50.523NoneUnexpected stop (reason: Timeout) for action PawnActionMove(#7087-1309)
Amplitude.Mercury.Presentation.Action:Stop(System.Reflection.RuntimeParameterInfo)
08:55:50.523NoneUnexpected stop (reason: Timeout) for action PawnActionMove(#7087-1268)
Amplitude.Mercury.Presentation.Action:Stop(System.Reflection.RuntimeParameterInfo)
08:55:50.577NoneUnexpected stop (reason: Timeout) for action PawnActionMove(#7087-1269)
Amplitude.Mercury.Presentation.Action:Stop(System.Reflection.RuntimeParameterInfo)
08:55:50.577NoneUnitActionMove(#7087): Movement timed out'
Amplitude.Mercury.Presentation.UnitActionMove:OnStop(System.Reflection.RuntimeParameterInfo)
08:55:50.767None[Sandbox] Process order. (Serial=1313, Empire=120, Order=OrderContinueGotoAction Action=345)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:55:50.897None[Sandbox] Process order. (Serial=1314, Empire=0, Order=OrderContinueGotoAction Action=346)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:55:51.226GraphicsUnit_Aspect_Coral_OutputLayer switching particleCount from (16) to (13) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:51.226GraphicsUnit_Aspect_Ranged_Base_OutputLayer switching particleCount from (154) to (128) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:51.226GraphicsWeapon_Aspect_Ranged_Set_01_OutputLayer switching particleCount from (18) to (15) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:51.226GraphicsUnit_Aspect_Scout_Base_OutputLayer switching particleCount from (307) to (255) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:51.226GraphicsUnit_Aspect_Ranged_Hero_OutputLayer switching particleCount from (125) to (104) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:51.226GraphicsWeapon_Common_BlackHammer_Set_01_OutputLayer switching particleCount from (13) to (10) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:51.569None[Sandbox] Process order. (Serial=1315, Empire=0, Order=OrderCreateBattle Attacker #7065 Target #8044 Action #346 InstantResolve #False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:55:51.569NoneBattle 8465: Initialize battle with attacker 7065 (3101) and defender 8044 (3100).
Amplitude.Mercury.Simulation.Battle:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:51.569NoneBattle 8465: change state From None to Initialized. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
08:55:51.569NoneBattle 8465: start with autoResolve False = (order.IsBattleInstantResolve False, areAllHumansReady False, isAIBattle False.
Amplitude.Mercury.Simulation.DepartmentOfBattles:ProcessOrderCreateBattle(System.Reflection.RuntimeParameterInfo)
08:55:51.569NoneBattle 8465: change state From Initialized to Start. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
08:55:51.570NoneBattle 8465: change state From Start to AttackerEngagement. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
08:55:51.588NoneBattle 8465: change state From AttackerEngagement to DefenderEngagement. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
08:55:51.588NoneBattle 8465: change state From DefenderEngagement to EngagementAcknowledge. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
08:55:51.614NoneBattle 8465: change state From EngagementAcknowledge to Confirmation. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
08:55:51.627NoneThe AI synchronization took 1212 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
08:55:51.634NonePresentation Battle 8465: Execute action[0] (BattleOrderUniqueId: 0): BattleAreaLoaded (isTopAction: True, initialActionType: BattleAreaLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:51.634NonePresentation Battle 8465: Execute action[1] (BattleOrderUniqueId: 0): BattleLoaded. Loaded in progress=False, AdditionalData=268961792, currentRound=0, maximumRoundCount=8 , roundPerTurn=8, isAssassinationBattle=True (isTopAction: True, initialActionType: BattleLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:51.634NonePresentation Battle 8465: State from Invalid to Started
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
08:55:51.634NonePresentation Battle 8465: Execute action[2] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=0, Guid=7065, Group=Attacker, TileIndex=3101, Modifiers=None, Type=Army UnitCount=4 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:51.634NonePresentation Battle 8465: Create participant 7065. type=Army.
Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:51.634NonePresentation Battle 8465: Execute action[3] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=2, Guid=8044, Group=Defender, TileIndex=3100, Modifiers=None, Type=Army UnitCount=1 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:51.635NonePresentation Battle 8465: Create participant 8044. type=Army.
Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:51.635NonePresentation Battle 8465: Execute action[4] (BattleOrderUniqueId: 0): UpdateBattleTags. DifficultTerrain, ExperienceGap (isTopAction: True, initialActionType: UpdateBattleTags)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:51.635NoneOnBattleTagsComputed : DifficultTerrain, ExperienceGap
Amplitude.Mercury.Presentation.PresentationBattle:OnBattleTagsComputed(System.Reflection.RuntimeParameterInfo)
08:55:51.635NonePresentation Battle 8465: Execute action[5] (BattleOrderUniqueId: 0): StartAttackerEngagement. EmpireIndex=0 (isTopAction: True, initialActionType: StartAttackerEngagement)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:51.635NonePresentation Battle 8465: State from Started to AttackerEngagement
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
08:55:51.636NonePresentation Battle 8465: Execute action[6] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=0, Guid=7065, Group=Attacker, TileIndex=3101, Modifiers=None, Type=Army UnitCount=4 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:51.636NonePresentation Battle 8465: Execute action[7] (BattleOrderUniqueId: 0): StartDefenderEngagement. EmpireIndex=2 (isTopAction: True, initialActionType: StartDefenderEngagement)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:51.636NonePresentation Battle 8465: State from AttackerEngagement to DefenderEngagement
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
08:55:51.636NonePresentation Battle 8465: Execute action[8] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=2, Guid=8044, Group=Defender, TileIndex=3100, Modifiers=None, Type=Army UnitCount=1 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:51.636NonePresentation Battle 8465: Execute action[9] (BattleOrderUniqueId: 0): EngagementAcknowledge. EmpireIndex=0 (isTopAction: True, initialActionType: EngagementAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:51.636NonePresentation Battle 8465: Execute action[10] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=0, Group=Attacker, deploymentTileCount=9 (isTopAction: True, initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:51.637NonePresentation Battle 8465: Execute action[11] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=2, Group=Defender, deploymentTileCount=6 (isTopAction: True, initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:51.637NonePresentation Battle 8465: Execute action[12] (BattleOrderUniqueId: 0): StartDeployment. EntityGUID/AssassinationTarget=0 (isTopAction: True, initialActionType: StartDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:51.637NonePresentation Battle 8465: Execute action[12] (BattleOrderUniqueId: 0): UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (isTopAction: False, initialActionType: StartDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:51.637NonePresentation Battle 8465: Execute action[13] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=0, ParticipantGuid=7065, ParticipantGroup=Attacker, unitCount=4 (isTopAction: True, initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:51.637NoneInitialize presentation battle unit 8578 for unit 7068
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:51.638NoneInitialize presentation battle unit 8577 for unit 7067
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:51.638NoneInitialize presentation battle unit 8580 for unit 7070
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:51.639NoneInitialize presentation battle unit 8579 for unit 7824
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:51.640NonePresentation Battle 8465: Execute action[14] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=2, ParticipantGuid=8044, ParticipantGroup=Defender, unitCount=1 (isTopAction: True, initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:51.654NoneInitialize presentation battle unit 8581 for unit 8043
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:51.659None[Sandbox] Process order. (Serial=1316, Empire=1, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 0, PreviousState: Unknown, CurrentState: Indifferent, StateChangeDate: 3, WantWageWar: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:55:51.660None[Sandbox] Process order. (Serial=1317, Empire=1, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 2, PreviousState: Unknown, CurrentState: Indifferent, StateChangeDate: 9, WantWageWar: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:55:51.666NonePresentation Battle 8465: Execute action[15] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Attacker. (isTopAction: True, initialActionType: GroupUnitDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:51.667NonePresentation Battle 8465: Execute action[16] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Defender. (isTopAction: True, initialActionType: GroupUnitDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:51.667NonePresentation Battle 8465: Execute action[17] (BattleOrderUniqueId: 0): ParticipantDeployed (isTopAction: True, initialActionType: ParticipantDeployed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:51.667NonePresentation Battle 8465: State from DefenderEngagement to WaitingConfirmation
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
08:55:51.667NoneReleasePresentationBattlePreview attacker #7065, defender #8044
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:51.667NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:51.668NoneRestorePresentationBattlePreview created ticket #10712.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:51.668NonePresentation Battle 8465: Execute action[18] (BattleOrderUniqueId: 0): StartConfirmation. EmpireIndex=2 (isTopAction: True, initialActionType: StartConfirmation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:51.668NonePresentation Battle 8465: State from WaitingConfirmation to WaitingConfirmation
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
08:55:51.668NonePresentation Battle 8465: Execute action[19] (BattleOrderUniqueId: 0): AutoResolveComputed. EmpireIndex=0 (isTopAction: True, initialActionType: AutoResolveComputed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:51.669NoneSame BattleUnitPinSubset Snapshot Frame (previous frame: 2462, current data frame: 2462) but different data length (remote: 5, local: 4)
Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Presentation.PresentationBattleUnit, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:51.690None[Sandbox] Process order. (Serial=1318, Empire=2, Order=OrderBattleConfirmation BattleGUID: 8465 EmpireIndex: 2)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:55:51.692NoneRequestRestoreAsyncOperation_Completed for ticket #10712.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)
08:55:51.692NoneRestorePresentationBattlePreview skipped due to ended battle #8465
Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
08:55:51.692NoneRequestAsyncOperation_Dismissed for ticket #10712.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)
08:55:51.695GraphicsUnit_Aspect_Coral_OutputLayer switching particleCount from (13) to (17) because it uses more particle (13) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:51.695GraphicsUnit_Aspect_Ranged_Base_OutputLayer switching particleCount from (128) to (154) because it uses more particle (123) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:51.695GraphicsWeapon_Aspect_Ranged_Set_01_OutputLayer switching particleCount from (15) to (18) because it uses more particle (14) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:51.695GraphicsUnit_Aspect_Scout_Base_OutputLayer switching particleCount from (255) to (307) because it uses more particle (245) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:51.695GraphicsUnit_Aspect_Ranged_Hero_OutputLayer switching particleCount from (104) to (125) because it uses more particle (100) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:51.695GraphicsWeapon_Common_BlackHammer_Set_01_OutputLayer switching particleCount from (10) to (13) because it uses more particle (10) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:51.705GraphicsTLFx_OutputLayer_Feedback switching particleCount from (0) to (282) because it uses more particle (225) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:51.705GraphicsPOI_MinorFactionVillage_04OutputLayer switching particleCount from (43) to (64) because it uses more particle (51) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:51.731GraphicsDecal_Arid_OutputLayer_First switching particleCount from (20) to (24) because it uses more particle (17) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:51.740GraphicsEnv_Arid_PropsSet_01OutputLayer switching particleCount from (3568) to (4282) because it uses more particle (2927) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:51.780GraphicsVegetAridOutputLayer switching particleCount from (2296) to (2756) because it uses more particle (1944) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:51.797NonePresentation Battle 8465: Execute action[20] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=2 (isTopAction: True, initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:51.992GraphicsLeader_Aspect_OutputLayer switching particleCount from (151) to (125) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:53.160GraphicsDecal_Arid_OutputLayer_Second switching particleCount from (55) to (66) because it uses more particle (46) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:53.178GraphicsBUI_Common_Construction_01OutputLayer switching particleCount from (42) to (51) because it uses more particle (39) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:53.178GraphicsBUI_KinOfSheredyn_CitySet_02OutputLayer switching particleCount from (13) to (19) because it uses more particle (15) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:53.187GraphicsBUI_Common_Construction_01OutputLayer switching particleCount from (51) to (62) because it uses more particle (42) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:53.187GraphicsDecal_KelpForest_OutputLayer switching particleCount from (12) to (15) because it uses more particle (12) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:53.205GraphicsEnv_BridgeAndDam_Rocks_01OutputLayer switching particleCount from (433) to (520) because it uses more particle (350) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:53.233GraphicsBUI_Common_Construction_01OutputLayer switching particleCount from (62) to (75) because it uses more particle (51) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:53.233GraphicsDecal_KelpForest_OutputLayer switching particleCount from (15) to (18) because it uses more particle (14) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:53.260GraphicsDecal_KelpForest_OutputLayer switching particleCount from (18) to (22) because it uses more particle (16) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:53.289GraphicsEnv_Arid_PropsSet_01OutputLayer switching particleCount from (4282) to (5139) because it uses more particle (3597) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:53.362GraphicsBUI_KinOfSheredyn_CitySet_02OutputLayer switching particleCount from (19) to (24) because it uses more particle (19) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:53.418GraphicsBUI_KinOfSheredyn_CitySet_02OutputLayer switching particleCount from (24) to (29) because it uses more particle (23) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:53.804GraphicsTLFX_OutputLayer_Leaders switching particleCount from (12) to (10) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:53.804GraphicsLeader_Necrophage_OutputLayer switching particleCount from (155) to (129) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:54.169GraphicsTLFx_OutputLayer_Feedback switching particleCount from (282) to (563) because it uses more particle (450) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:54.186GraphicsTLFx_OutputLayer_Feedback switching particleCount from (563) to (469) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:54.195GraphicsTLFx_OutputLayer_Feedback switching particleCount from (469) to (390) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:54.603None[Sandbox] Process order. (Serial=1319, Empire=0, Order=OrderBattleMove BattleGUID: 8465 BattleUnitGUID: 8579 AStarResults: 3103 [67, 33])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:55:54.691NonePresentation Battle 8465: Execute action[21] (BattleOrderUniqueId: 0): UnitTeleport. EmpireIndex=0. UnitGuid=8579, DestTile=3103. (isTopAction: True, initialActionType: UnitTeleport)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:55.100GraphicsUnit_Necrophage_Larva_OutputLayer switching particleCount from (400) to (333) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:55.583UIUnload UI texture 'EmpireWindow_Background_04'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:55.864None[Sandbox] Process order. (Serial=1320, Empire=0, Order=OrderBattleMove BattleGUID: 8465 BattleUnitGUID: 8577 AStarResults: 3105 [69, 33] --> 3197 [69, 34] --> 3288 [68, 35] --> 3196 [68, 34] --> 3104 [68, 33] --> 3012 [68, 32])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:55:55.893NonePresentation Battle 8465: Execute action[22] (BattleOrderUniqueId: 0): UnitTeleport. EmpireIndex=0. UnitGuid=8577, DestTile=3012. (isTopAction: True, initialActionType: UnitTeleport)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:56.266GraphicsUnit_Necrophage_Necrodrone_Hero_OutputLayer switching particleCount from (47) to (39) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:56.674None[Sandbox] Process order. (Serial=1321, Empire=0, Order=OrderBattleConfirmation BattleGUID: 8465 EmpireIndex: 0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:55:56.674NoneBattle 8465: change state From Confirmation to ConfirmationAcknowledge. 5s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
08:55:56.699NonePresentation Battle 8465: Execute action[23] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=0 (isTopAction: True, initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:56.700NonePresentation Battle 8465: Execute action[24] (BattleOrderUniqueId: 0): DeploymentAcknowledge (isTopAction: True, initialActionType: DeploymentAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:56.700NonePresentation Battle 8465: State from WaitingConfirmation to DeploymentAcknowledge
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
08:55:56.704None[Sandbox] Process order. (Serial=1322, Empire=0, Order=OrderBattleDeploymentAcknowledge BattleGuid: 8465)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:55:56.704NoneBattle 8465: change state From ConfirmationAcknowledge to ContenderStartRoundAcknowledge. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
08:55:56.766GraphicsTLFx_OutputLayer_Feedback switching particleCount from (390) to (325) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:56.776GraphicsTLFx_OutputLayer_Feedback switching particleCount from (325) to (270) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:56.786GraphicsTLFx_OutputLayer_Feedback switching particleCount from (270) to (225) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:56.793NonePresentation Battle 8465: Execute action[25] (BattleOrderUniqueId: 0): NewRound. Round=0. (isTopAction: True, initialActionType: NewRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:56.793NonePresentation Battle 8465: State from DeploymentAcknowledge to ContenderRound
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
08:55:56.795NonePresentation Battle 8465: Execute action[26] (BattleOrderUniqueId: 0): StartEmpireRound. EmpireIndex=0. (isTopAction: True, initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:56.795NonePresentation Battle 8465: State from ContenderRound to ContenderRound
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
08:55:56.795NoneReleasePresentationBattlePreview attacker #7065, defender #8044
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:56.799GraphicsTLFx_OutputLayer_Feedback switching particleCount from (225) to (187) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:56.809GraphicsTLFx_OutputLayer_Feedback switching particleCount from (187) to (155) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:56.822GraphicsTLFx_OutputLayer_Feedback switching particleCount from (155) to (129) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:56.832GraphicsTLFx_OutputLayer_Feedback switching particleCount from (129) to (107) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:56.952GraphicsEnv_Volcanic_PropsSet_01OutputLayer switching particleCount from (5) to (4) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:57.033GraphicsTLFx_OutputLayer_Feedback switching particleCount from (107) to (89) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:57.041GraphicsTLFx_OutputLayer_Feedback switching particleCount from (89) to (74) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:57.050GraphicsTLFx_OutputLayer_Feedback switching particleCount from (74) to (61) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:57.058GraphicsTLFx_OutputLayer_Feedback switching particleCount from (61) to (50) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:57.058GraphicsGrassTemperateOutputLayer switching particleCount from (1855) to (1545) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:57.067GraphicsTLFx_OutputLayer_Feedback switching particleCount from (50) to (41) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:57.076GraphicsTLFx_OutputLayer_Feedback switching particleCount from (41) to (34) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:57.084GraphicsTLFx_OutputLayer_Feedback switching particleCount from (34) to (28) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:57.093GraphicsTLFx_OutputLayer_Feedback switching particleCount from (28) to (23) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:57.101GraphicsTLFx_OutputLayer_Feedback switching particleCount from (23) to (19) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:57.102GraphicsGrassTemperateOutputLayer_Shadows switching particleCount from (1026) to (855) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:57.110GraphicsTLFx_OutputLayer_Feedback switching particleCount from (19) to (15) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:57.119GraphicsTLFx_OutputLayer_Feedback switching particleCount from (15) to (12) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:57.128GraphicsTLFx_OutputLayer_Feedback switching particleCount from (12) to (10) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:57.136GraphicsTLFx_OutputLayer_Feedback switching particleCount from (10) to (8) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:57.145GraphicsTLFx_OutputLayer_Feedback switching particleCount from (8) to (6) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:57.154GraphicsTLFx_OutputLayer_Feedback switching particleCount from (6) to (5) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:57.163GraphicsTLFx_OutputLayer_Feedback switching particleCount from (5) to (4) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:57.171GraphicsTLFx_OutputLayer_Feedback switching particleCount from (4) to (3) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:57.180GraphicsTLFx_OutputLayer_Feedback switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:57.189GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:57.198GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (0) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:57.206GraphicsPOI_Curiosity_Set_01OutputLayer switching particleCount from (18) to (15) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:57.775GraphicsTLFx_OutputLayer_Feedback switching particleCount from (0) to (2) because it uses more particle (1) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:57.782GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (65) because it uses more particle (52) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:57.809GraphicsTLFx_OutputLayer_Feedback switching particleCount from (65) to (78) because it uses more particle (54) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:58.037GraphicsTLFx_OutputLayer_Feedback switching particleCount from (78) to (132) because it uses more particle (105) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:58.119GraphicsTLFx_OutputLayer_Feedback switching particleCount from (132) to (195) because it uses more particle (156) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:58.155GraphicsTLFx_OutputLayer_Feedback switching particleCount from (195) to (259) because it uses more particle (207) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:58.310GraphicsTLFx_OutputLayer_Feedback switching particleCount from (259) to (215) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:58.319GraphicsTLFx_OutputLayer_Feedback switching particleCount from (215) to (179) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:58.346GraphicsTLFx_OutputLayer_Feedback switching particleCount from (179) to (149) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:58.354GraphicsTLFx_OutputLayer_Feedback switching particleCount from (149) to (124) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:58.364GraphicsTLFx_OutputLayer_Feedback switching particleCount from (124) to (103) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:58.789None[Sandbox] Process order. (Serial=1323, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 8465, EmpireIndex: 0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:55:58.789NoneBattle 8465: change state From ContenderStartRoundAcknowledge to ContenderRound. 2s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
08:55:58.892NonePresentation Battle 8465: Execute action[27] (BattleOrderUniqueId: 0): ContenderRound (isTopAction: True, initialActionType: ContenderRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:58.892NonePresentation Battle 8465: State from ContenderRound to ContenderRound
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
08:55:58.953GraphicsTLFx_OutputLayer_Feedback switching particleCount from (103) to (132) because it uses more particle (105) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:59.139GraphicsTLFx_OutputLayer_Feedback switching particleCount from (132) to (110) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:59.148GraphicsTLFx_OutputLayer_Feedback switching particleCount from (110) to (91) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:59.540None[Sandbox] Process order. (Serial=1324, Empire=0, Order=OrderBattleMove BattleGUID: 8465 BattleUnitGUID: 8579 AStarResults: 3102 [66, 33] --> 3010 [66, 32])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:55:59.600NonePresentation Battle 8465: Execute action[28] (BattleOrderUniqueId: 70): UnitMove. EmpireIndex=0. UnitGuid=8579, DestTile=3010. (isTopAction: True, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:59.601NonePresentation Battle 8465: Execute action[28] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=8579, DestTile=3102. (isTopAction: False, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:59.601NonePresentation Battle 8465: Execute action[28] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=8579, DestTile=3010. (isTopAction: False, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:59.847GraphicsTLFx_OutputLayer_Feedback switching particleCount from (91) to (75) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:59.857GraphicsTLFx_OutputLayer_Feedback switching particleCount from (75) to (62) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:59.866GraphicsTLFx_OutputLayer_Feedback switching particleCount from (62) to (51) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:59.875GraphicsTLFx_OutputLayer_Feedback switching particleCount from (51) to (42) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:59.884GraphicsTLFx_OutputLayer_Feedback switching particleCount from (42) to (35) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:59.893GraphicsTLFx_OutputLayer_Feedback switching particleCount from (35) to (29) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:59.902GraphicsTLFx_OutputLayer_Feedback switching particleCount from (29) to (24) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:59.910GraphicsTLFx_OutputLayer_Feedback switching particleCount from (24) to (20) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:59.919GraphicsTLFx_OutputLayer_Feedback switching particleCount from (20) to (16) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:59.929GraphicsTLFx_OutputLayer_Feedback switching particleCount from (16) to (13) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:59.937GraphicsTLFx_OutputLayer_Feedback switching particleCount from (13) to (10) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:59.946GraphicsTLFx_OutputLayer_Feedback switching particleCount from (10) to (8) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:59.955GraphicsTLFx_OutputLayer_Feedback switching particleCount from (8) to (6) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:59.964GraphicsTLFx_OutputLayer_Feedback switching particleCount from (6) to (5) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:59.973GraphicsTLFx_OutputLayer_Feedback switching particleCount from (5) to (4) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:59.981GraphicsTLFx_OutputLayer_Feedback switching particleCount from (4) to (3) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:55:59.991GraphicsTLFx_OutputLayer_Feedback switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:00.000GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:00.009GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (0) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:00.357GraphicsTLFx_OutputLayer_Feedback switching particleCount from (0) to (2) because it uses more particle (1) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:00.366GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:00.375GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (73) because it uses more particle (58) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:00.643GraphicsTLFx_OutputLayer_Feedback switching particleCount from (73) to (144) because it uses more particle (115) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:00.811GraphicsTLFx_OutputLayer_Feedback switching particleCount from (144) to (215) because it uses more particle (172) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:01.004GraphicsTLFx_OutputLayer_Feedback switching particleCount from (215) to (179) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:01.014GraphicsTLFx_OutputLayer_Feedback switching particleCount from (179) to (149) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:01.014GraphicsUnit_Aspect_Ranged_Hero_OutputLayer switching particleCount from (125) to (104) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:01.014GraphicsWeapon_Common_BlackHammer_Set_01_OutputLayer switching particleCount from (13) to (10) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:01.022GraphicsTLFx_OutputLayer_Feedback switching particleCount from (149) to (124) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:01.030GraphicsTLFx_OutputLayer_Feedback switching particleCount from (124) to (103) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:01.101GraphicsTLFX_OutputLayer_AboveSea switching particleCount from (10013) to (8344) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:01.102GraphicsBUI_Aspect_CitySet_02OutputLayer switching particleCount from (593) to (494) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:01.102GraphicsEnv_Temperate_PropsSet_01OutputLayer switching particleCount from (352) to (293) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:01.102GraphicsVeget_POI_NaturalModifierOutputLayer switching particleCount from (701) to (584) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:01.102GraphicsVeget_Aspect_CitySetOutputLayer switching particleCount from (317) to (264) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:01.102GraphicsDecal_BUI_Aspect_Spore_OutputLayer switching particleCount from (18) to (15) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:01.102GraphicsEnv_Aspect_Civilian_Set_01_OutputLayer switching particleCount from (77) to (64) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:01.102GraphicsPOI_NaturalModifier_Set_06_Animals01OutputLayer switching particleCount from (33) to (27) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:01.102GraphicsVegetKelpForestOutputLayer switching particleCount from (20) to (16) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:01.102GraphicsVegetAridOutputLayer switching particleCount from (2756) to (2296) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:01.102GraphicsGrassAridOutputLayer_Shadows switching particleCount from (278) to (231) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:01.102GraphicsGrassAridOutputLayer switching particleCount from (411) to (342) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:01.102GraphicsTLFX_OutputLayer_UnderSea switching particleCount from (602) to (501) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:01.102GraphicsPOI_MinorFactionVillage_04OutputLayer switching particleCount from (64) to (53) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:01.102GraphicsPOI_MinorFactionElder_Noquensii_01OutputLayer switching particleCount from (158) to (131) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:01.102GraphicsPOI_MinorFactionElder_Weapon_Noquensii_01OutputLayer switching particleCount from (18) to (15) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:01.111GraphicsLeader_Aspect_OutputLayer switching particleCount from (125) to (104) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:01.119GraphicsTLFX_OutputLayer_Leaders switching particleCount from (10) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:01.119GraphicsUnload texture 'HgFx_MainAtlas_Leader' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:56:01.119GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:56:01.119GraphicsTLFX_OutputLayer_Leaders now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:01.190GraphicsTLFx_OutputLayer_Feedback switching particleCount from (103) to (144) because it uses more particle (115) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:01.242GraphicsTLFx_OutputLayer_Feedback switching particleCount from (144) to (215) because it uses more particle (172) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:01.370None[Sandbox] Process order. (Serial=1325, Empire=0, Order=OrderBattleMove BattleGUID: 8465 BattleUnitGUID: 8580 AStarResults: 3195 [67, 34] --> 3102 [66, 33])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:56:01.399NonePresentation Battle 8465: Execute action[29] (BattleOrderUniqueId: 71): UnitMove. EmpireIndex=0. UnitGuid=8580, DestTile=3102. (isTopAction: True, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:01.400NonePresentation Battle 8465: Execute action[29] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=8580, DestTile=3195. (isTopAction: False, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:01.400NonePresentation Battle 8465: Execute action[29] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=8580, DestTile=3102. (isTopAction: False, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:01.432GraphicsTLFx_OutputLayer_Feedback switching particleCount from (215) to (179) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:01.443GraphicsTLFx_OutputLayer_Feedback switching particleCount from (179) to (149) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:01.450GraphicsTLFx_OutputLayer_Feedback switching particleCount from (149) to (124) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:01.461GraphicsTLFx_OutputLayer_Feedback switching particleCount from (124) to (103) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:01.653GraphicsTLFx_OutputLayer_Feedback switching particleCount from (103) to (85) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:01.662GraphicsTLFx_OutputLayer_Feedback switching particleCount from (85) to (70) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:01.671GraphicsTLFx_OutputLayer_Feedback switching particleCount from (70) to (58) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:01.679GraphicsTLFx_OutputLayer_Feedback switching particleCount from (58) to (48) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:01.688GraphicsTLFx_OutputLayer_Feedback switching particleCount from (48) to (40) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:01.697GraphicsTLFx_OutputLayer_Feedback switching particleCount from (40) to (33) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:01.706GraphicsTLFx_OutputLayer_Feedback switching particleCount from (33) to (27) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:01.715GraphicsTLFx_OutputLayer_Feedback switching particleCount from (27) to (22) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:01.723GraphicsTLFx_OutputLayer_Feedback switching particleCount from (22) to (18) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:01.732GraphicsTLFx_OutputLayer_Feedback switching particleCount from (18) to (15) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:01.740GraphicsTLFx_OutputLayer_Feedback switching particleCount from (15) to (12) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:01.750GraphicsTLFx_OutputLayer_Feedback switching particleCount from (12) to (10) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:01.758GraphicsTLFx_OutputLayer_Feedback switching particleCount from (10) to (8) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:01.767GraphicsTLFx_OutputLayer_Feedback switching particleCount from (8) to (6) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:01.770None[Sandbox] Process order. (Serial=1326, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 8465, BattleOrderUniqueId: 70)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:56:01.770NoneBattle 8465: ServerUpdate receive all acknowledges for BattleOrderIndex #70 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
08:56:01.776GraphicsTLFx_OutputLayer_Feedback switching particleCount from (6) to (5) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:01.780None[Sandbox] Process order. (Serial=1327, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 8465, BattleOrderUniqueId: 70)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:56:01.785GraphicsTLFx_OutputLayer_Feedback switching particleCount from (5) to (4) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:01.793NonePresentation Battle 8465: Execute action[30] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:01.796GraphicsTLFx_OutputLayer_Feedback switching particleCount from (4) to (3) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:01.808GraphicsTLFx_OutputLayer_Feedback switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:01.818GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:01.827GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (0) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:02.114GraphicsTLFx_OutputLayer_Feedback switching particleCount from (0) to (2) because it uses more particle (1) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:02.123GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (73) because it uses more particle (58) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:02.346GraphicsVegetTemperateBattleWhiteOutputLayer switching particleCount from (1293) to (1077) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:02.372GraphicsVegetTemperateOutputLayer switching particleCount from (1017) to (847) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:02.427GraphicsTLFx_OutputLayer_Feedback switching particleCount from (73) to (144) because it uses more particle (115) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:02.622GraphicsTLFx_OutputLayer_Feedback switching particleCount from (144) to (120) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:02.631GraphicsTLFx_OutputLayer_Feedback switching particleCount from (120) to (100) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:02.728UIUnload UI texture 'Faction_Leaders_00'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:02.891GraphicsLeader_Necrophage_OutputLayer switching particleCount from (129) to (107) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:03.404GraphicsTLFx_OutputLayer_Feedback switching particleCount from (100) to (144) because it uses more particle (115) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:03.434None[Sandbox] Process order. (Serial=1328, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 8465, BattleOrderUniqueId: 71)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:56:03.435NoneBattle 8465: ServerUpdate receive all acknowledges for BattleOrderIndex #71 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
08:56:03.444None[Sandbox] Process order. (Serial=1329, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 8465, BattleOrderUniqueId: 71)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:56:03.448GraphicsTLFx_OutputLayer_Feedback switching particleCount from (144) to (215) because it uses more particle (172) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:03.484GraphicsUnit_Necrophage_Necrodrone_Hero_OutputLayer switching particleCount from (39) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:03.484GraphicsUnload texture 'Unit_Necrophage_Necrodrone_Hero_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:56:03.484GraphicsUnload texture 'Unit_Necrophage_Necrodrone_Hero_Emission' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:56:03.484GraphicsUnload texture 'Unit_Necrophage_Necrodrone_Hero_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:56:03.484GraphicsUnload texture 'Unit_Necrophage_Necrodrone_Hero_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:56:03.484GraphicsUnload texture 'Unit_Necrophage_Necrodrone_Hero_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:56:03.484GraphicsUnload texture 'Unit_Necrophage_Necrodrone_Hero_Mask_A' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:56:03.484GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:56:03.484GraphicsUnit_Necrophage_Necrodrone_Hero_OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:03.494GraphicsTLFx_OutputLayer_Feedback switching particleCount from (215) to (287) because it uses more particle (229) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:03.500NonePresentation Battle 8465: Execute action[31] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:03.551GraphicsTLFx_OutputLayer_Feedback switching particleCount from (287) to (358) because it uses more particle (286) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:03.639GraphicsTLFx_OutputLayer_Feedback switching particleCount from (358) to (298) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:03.674GraphicsTLFx_OutputLayer_Feedback switching particleCount from (298) to (248) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:03.683GraphicsTLFx_OutputLayer_Feedback switching particleCount from (248) to (206) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:03.726GraphicsTLFx_OutputLayer_Feedback switching particleCount from (206) to (171) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:03.735GraphicsTLFx_OutputLayer_Feedback switching particleCount from (171) to (142) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:03.744GraphicsTLFx_OutputLayer_Feedback switching particleCount from (142) to (118) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:03.752GraphicsTLFx_OutputLayer_Feedback switching particleCount from (118) to (98) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:04.148GraphicsUnit_Necrophage_Larva_OutputLayer switching particleCount from (333) to (277) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:04.157GraphicsTLFx_OutputLayer_Feedback switching particleCount from (98) to (144) because it uses more particle (115) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:04.174GraphicsEnv_Volcanic_PropsSet_01OutputLayer switching particleCount from (4) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:04.175GraphicsUnload texture 'Env_Volcanic_PropsSet_01_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:56:04.175GraphicsUnload texture 'Env_Volcanic_PropsSet_01_AmbientOcclusion' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:56:04.175GraphicsUnload texture 'Env_Volcanic_PropsSet_01_Emission' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:56:04.175GraphicsUnload texture 'Env_Volcanic_PropsSet_01_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:56:04.175GraphicsUnload texture 'Env_Volcanic_PropsSet_01_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:56:04.175GraphicsUnload texture 'Env_Volcanic_PropsSet_01_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:56:04.175GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:56:04.175GraphicsEnv_Volcanic_PropsSet_01OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:04.183GraphicsTLFx_OutputLayer_Feedback switching particleCount from (144) to (215) because it uses more particle (172) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:04.227GraphicsTLFx_OutputLayer_Feedback switching particleCount from (215) to (287) because it uses more particle (229) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:04.376GraphicsTLFx_OutputLayer_Feedback switching particleCount from (287) to (239) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:04.385GraphicsTLFx_OutputLayer_Feedback switching particleCount from (239) to (199) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:04.411GraphicsTLFx_OutputLayer_Feedback switching particleCount from (199) to (165) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:04.420GraphicsTLFx_OutputLayer_Feedback switching particleCount from (165) to (137) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:04.429GraphicsTLFx_OutputLayer_Feedback switching particleCount from (137) to (114) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:04.534GraphicsTLFx_OutputLayer_Feedback switching particleCount from (114) to (144) because it uses more particle (115) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:04.623GraphicsTLFx_OutputLayer_Feedback switching particleCount from (144) to (215) because it uses more particle (172) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:04.657GraphicsTLFx_OutputLayer_Feedback switching particleCount from (215) to (287) because it uses more particle (229) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:04.803GraphicsTLFx_OutputLayer_Feedback switching particleCount from (287) to (239) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:04.815GraphicsTLFx_OutputLayer_Feedback switching particleCount from (239) to (199) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:04.833GraphicsTLFx_OutputLayer_Feedback switching particleCount from (199) to (239) because it uses more particle (172) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:04.866GraphicsTLFx_OutputLayer_Feedback switching particleCount from (239) to (199) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:05.006GraphicsTLFx_OutputLayer_Feedback switching particleCount from (199) to (165) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:05.014GraphicsTLFx_OutputLayer_Feedback switching particleCount from (165) to (137) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:05.023GraphicsTLFx_OutputLayer_Feedback switching particleCount from (137) to (114) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:05.107None[Sandbox] Process order. (Serial=1330, Empire=0, Order=OrderBattleMove BattleGUID: 8465 BattleUnitGUID: 8577 AStarResults: 3011 [67, 32])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:56:05.197NonePresentation Battle 8465: Execute action[32] (BattleOrderUniqueId: 72): UnitMove. EmpireIndex=0. UnitGuid=8577, DestTile=3011. (isTopAction: True, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:05.197NonePresentation Battle 8465: Execute action[32] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=8577, DestTile=3011. (isTopAction: False, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:05.249GraphicsTLFx_OutputLayer_Feedback switching particleCount from (114) to (95) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:05.450GraphicsTLFx_OutputLayer_Feedback switching particleCount from (95) to (79) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:05.459GraphicsTLFx_OutputLayer_Feedback switching particleCount from (79) to (65) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:05.468GraphicsTLFx_OutputLayer_Feedback switching particleCount from (65) to (54) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:05.477GraphicsTLFx_OutputLayer_Feedback switching particleCount from (54) to (45) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:05.486GraphicsTLFx_OutputLayer_Feedback switching particleCount from (45) to (37) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:05.494GraphicsTLFx_OutputLayer_Feedback switching particleCount from (37) to (30) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:05.503GraphicsTLFx_OutputLayer_Feedback switching particleCount from (30) to (25) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:05.512GraphicsTLFx_OutputLayer_Feedback switching particleCount from (25) to (20) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:05.521GraphicsTLFx_OutputLayer_Feedback switching particleCount from (20) to (16) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:05.530GraphicsTLFx_OutputLayer_Feedback switching particleCount from (16) to (13) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:05.539GraphicsTLFx_OutputLayer_Feedback switching particleCount from (13) to (10) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:05.548GraphicsTLFx_OutputLayer_Feedback switching particleCount from (10) to (8) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:05.557GraphicsTLFx_OutputLayer_Feedback switching particleCount from (8) to (6) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:05.566GraphicsTLFx_OutputLayer_Feedback switching particleCount from (6) to (5) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:05.574GraphicsTLFx_OutputLayer_Feedback switching particleCount from (5) to (4) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:05.584GraphicsTLFx_OutputLayer_Feedback switching particleCount from (4) to (3) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:05.592GraphicsTLFx_OutputLayer_Feedback switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:05.601GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:05.663GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (3) because it uses more particle (2) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:05.672GraphicsTLFx_OutputLayer_Feedback switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:05.682GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (65) because it uses more particle (52) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:05.840GraphicsTLFx_OutputLayer_Feedback switching particleCount from (65) to (129) because it uses more particle (103) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:05.879None[Sandbox] Process order. (Serial=1331, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 8465, BattleOrderUniqueId: 72)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:56:05.880NoneBattle 8465: ServerUpdate receive all acknowledges for BattleOrderIndex #72 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
08:56:05.891None[Sandbox] Process order. (Serial=1332, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 8465, BattleOrderUniqueId: 72)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:56:05.927GraphicsTLFx_OutputLayer_Feedback switching particleCount from (129) to (193) because it uses more particle (154) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:05.994NonePresentation Battle 8465: Execute action[33] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:06.063GraphicsGrassTemperateOutputLayer switching particleCount from (1545) to (1287) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:06.107GraphicsGrassTemperateOutputLayer_Shadows switching particleCount from (855) to (712) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:06.213GraphicsPOI_Curiosity_Set_01OutputLayer switching particleCount from (15) to (12) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:06.240GraphicsTLFx_OutputLayer_Feedback switching particleCount from (193) to (160) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:06.248GraphicsTLFx_OutputLayer_Feedback switching particleCount from (160) to (133) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:06.257GraphicsTLFx_OutputLayer_Feedback switching particleCount from (133) to (110) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:06.266GraphicsTLFx_OutputLayer_Feedback switching particleCount from (110) to (91) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:06.372GraphicsTLFx_OutputLayer_Feedback switching particleCount from (91) to (129) because it uses more particle (103) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:06.564GraphicsTLFx_OutputLayer_Feedback switching particleCount from (129) to (107) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:06.573GraphicsTLFx_OutputLayer_Feedback switching particleCount from (107) to (89) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:06.670None[Sandbox] Process order. (Serial=1333, Empire=0, Order=OrderBattleMove BattleGUID: 8465 BattleUnitGUID: 8578 AStarResults: 3288 [68, 35] --> 3196 [68, 34])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:56:06.704NonePresentation Battle 8465: Execute action[34] (BattleOrderUniqueId: 73): UnitMove. EmpireIndex=0. UnitGuid=8578, DestTile=3196. (isTopAction: True, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:06.704NonePresentation Battle 8465: Execute action[34] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=8578, DestTile=3288. (isTopAction: False, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:06.704NonePresentation Battle 8465: Execute action[34] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=8578, DestTile=3196. (isTopAction: False, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:06.954GraphicsTLFx_OutputLayer_Feedback switching particleCount from (89) to (74) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:06.962GraphicsTLFx_OutputLayer_Feedback switching particleCount from (74) to (61) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:06.971GraphicsTLFx_OutputLayer_Feedback switching particleCount from (61) to (50) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:06.980GraphicsTLFx_OutputLayer_Feedback switching particleCount from (50) to (41) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:06.989GraphicsTLFx_OutputLayer_Feedback switching particleCount from (41) to (34) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:06.998GraphicsTLFx_OutputLayer_Feedback switching particleCount from (34) to (28) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:07.006GraphicsTLFx_OutputLayer_Feedback switching particleCount from (28) to (23) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:07.015GraphicsTLFx_OutputLayer_Feedback switching particleCount from (23) to (19) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:07.023GraphicsTLFx_OutputLayer_Feedback switching particleCount from (19) to (15) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:07.032GraphicsTLFx_OutputLayer_Feedback switching particleCount from (15) to (12) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:07.041GraphicsTLFx_OutputLayer_Feedback switching particleCount from (12) to (10) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:07.050GraphicsTLFx_OutputLayer_Feedback switching particleCount from (10) to (8) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:07.058GraphicsTLFx_OutputLayer_Feedback switching particleCount from (8) to (6) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:07.067GraphicsTLFx_OutputLayer_Feedback switching particleCount from (6) to (5) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:07.076GraphicsTLFx_OutputLayer_Feedback switching particleCount from (5) to (4) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:07.085GraphicsTLFx_OutputLayer_Feedback switching particleCount from (4) to (3) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:07.094GraphicsTLFx_OutputLayer_Feedback switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:07.102GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:07.111GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (0) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:07.376GraphicsTLFx_OutputLayer_Feedback switching particleCount from (0) to (2) because it uses more particle (1) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:07.384GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:07.481GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (3) because it uses more particle (2) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:07.499GraphicsTLFx_OutputLayer_Feedback switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:07.508GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:07.578GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (3) because it uses more particle (2) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:07.596GraphicsTLFx_OutputLayer_Feedback switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:07.604GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:07.640GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (0) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:07.745UIUnload UI texture 'Units__Large_04'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:07.745UIUnload UI texture 'Bitmaps Small_00'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:08.231GraphicsPOI_Curiosity_Set_01OutputLayer switching particleCount from (12) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:08.231GraphicsUnload texture 'POI_Curiosity_Set_01_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:56:08.231GraphicsUnload texture 'POI_Curiosity_Set_01_AmbientOcclusion' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:56:08.231GraphicsUnload texture 'POI_Curiosity_Set_01_Emission' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:56:08.231GraphicsUnload texture 'POI_Curiosity_Set_01_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:56:08.231GraphicsUnload texture 'POI_Curiosity_Set_01_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:56:08.231GraphicsUnload texture 'POI_Curiosity_Set_01_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:56:08.231GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:56:08.231GraphicsPOI_Curiosity_Set_01OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:08.231GraphicsDecal_BUI_Aspect_Spore_OutputLayer switching particleCount from (15) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:08.231GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:56:08.231GraphicsDecal_BUI_Aspect_Spore_OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:08.231GraphicsEnv_Aspect_Civilian_Set_01_OutputLayer switching particleCount from (64) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:08.231GraphicsUnload texture 'Env_Aspect_Civilian_Set_01_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:56:08.231GraphicsUnload texture 'Env_Aspect_Civilian_Set_01_AmbientOcclusion' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:56:08.231GraphicsUnload texture 'Env_Aspect_Civilian_Set_01_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:56:08.231GraphicsUnload texture 'Env_Aspect_Civilian_Set_01_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:56:08.231GraphicsUnload texture 'Env_Aspect_Civilian_Set_01_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:56:08.232GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:56:08.232GraphicsEnv_Aspect_Civilian_Set_01_OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:08.232GraphicsPOI_NaturalModifier_Set_06_Animals01OutputLayer switching particleCount from (27) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:08.232GraphicsUnload texture 'POI_NaturalModifier_Set_06_Animals_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:56:08.232GraphicsUnload texture 'POI_NaturalModifier_Set_06_Animals_AmbientOcclusion' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:56:08.232GraphicsUnload texture 'POI_NaturalModifier_Set_06_Animals_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:56:08.232GraphicsUnload texture 'POI_NaturalModifier_Set_06_Animals_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:56:08.232GraphicsUnload texture 'POI_NaturalModifier_Set_06_Animals_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:56:08.232GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:56:08.232GraphicsPOI_NaturalModifier_Set_06_Animals01OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:08.232GraphicsGrassAridOutputLayer_Shadows switching particleCount from (231) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:08.232GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:56:08.232GraphicsGrassAridOutputLayer_Shadows now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:08.232GraphicsGrassAridOutputLayer switching particleCount from (342) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:08.233GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:56:08.233GraphicsGrassAridOutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:08.233GraphicsTLFX_OutputLayer_UnderSea switching particleCount from (501) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:08.233GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:56:08.233GraphicsTLFX_OutputLayer_UnderSea now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:08.233GraphicsPOI_MinorFactionVillage_04OutputLayer switching particleCount from (53) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:08.233GraphicsUnload texture 'POI_MinorFactionVillage_04_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:56:08.233GraphicsUnload texture 'POI_MinorFactionVillage_04_AmbientOcclusion' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:56:08.233GraphicsUnload texture 'POI_MinorFactionVillage_04_Emission' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:56:08.233GraphicsUnload texture 'POI_MinorFactionVillage_04_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:56:08.233GraphicsUnload texture 'POI_MinorFactionVillage_04_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:56:08.233GraphicsUnload texture 'POI_MinorFactionVillage_04_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:56:08.233GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:56:08.233GraphicsPOI_MinorFactionVillage_04OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:08.233GraphicsPOI_MinorFactionElder_Noquensii_01OutputLayer switching particleCount from (131) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:08.233GraphicsUnload texture 'POI_MinorFactionElder_Noquensii_01_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:56:08.233GraphicsUnload texture 'POI_MinorFactionElder_Noquensii_01_Emission' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:56:08.233GraphicsUnload texture 'POI_MinorFactionElder_Noquensii_01_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:56:08.233GraphicsUnload texture 'POI_MinorFactionElder_Noquensii_01_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:56:08.233GraphicsUnload texture 'POI_MinorFactionElder_Noquensii_01_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:56:08.233GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:56:08.233GraphicsPOI_MinorFactionElder_Noquensii_01OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:08.233GraphicsPOI_MinorFactionElder_Weapon_Noquensii_01OutputLayer switching particleCount from (15) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:08.233GraphicsUnload texture 'Weapon_Noquensii_Set_01_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:56:08.233GraphicsUnload texture 'Weapon_Noquensii_Set_01_Emission' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:56:08.233GraphicsUnload texture 'Weapon_Noquensii_Set_01_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:56:08.233GraphicsUnload texture 'Weapon_Noquensii_Set_01_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:56:08.233GraphicsUnload texture 'Weapon_Noquensii_Set_01_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:56:08.233GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:56:08.233GraphicsPOI_MinorFactionElder_Weapon_Noquensii_01OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:08.249GraphicsTLFx_OutputLayer_UIFx switching particleCount from (10313) to (8594) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:08.465None[Sandbox] Process order. (Serial=1334, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 8465, BattleOrderUniqueId: 73)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:56:08.465NoneBattle 8465: ServerUpdate receive all acknowledges for BattleOrderIndex #73 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
08:56:08.475None[Sandbox] Process order. (Serial=1335, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 8465, BattleOrderUniqueId: 73)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:56:08.500NonePresentation Battle 8465: Execute action[35] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:08.501GraphicsTLFx_OutputLayer_Feedback switching particleCount from (0) to (2) because it uses more particle (1) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:08.514GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:08.559GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (5) because it uses more particle (4) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:09.426None[Sandbox] Process order. (Serial=1336, Empire=0, Order=OrderBattleEndRound BattleGUID: 8465 EmpireIndex: 0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:56:09.427NoneBattle 8465: change state From ContenderRound to ContenderRoundAcknowledge. 10s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
08:56:09.496NonePresentation Battle 8465: Execute action[36] (BattleOrderUniqueId: 74): UnitEndTurn. EmpireIndex=0. UnitGuid=8578. (isTopAction: True, initialActionType: UnitEndTurn)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:09.496NonePresentation Battle 8465: Execute action[37] (BattleOrderUniqueId: 75): UnitEndTurn. EmpireIndex=0. UnitGuid=8577. (isTopAction: True, initialActionType: UnitEndTurn)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:09.496NonePresentation Battle 8465: Execute action[38] (BattleOrderUniqueId: 76): UnitEndTurn. EmpireIndex=0. UnitGuid=8580. (isTopAction: True, initialActionType: UnitEndTurn)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:09.496NonePresentation Battle 8465: Execute action[39] (BattleOrderUniqueId: 77): UnitEndTurn. EmpireIndex=0. UnitGuid=8579. (isTopAction: True, initialActionType: UnitEndTurn)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:09.496NonePresentation Battle 8465: Execute action[40] (BattleOrderUniqueId: 0): EndEmpireRound. EmpireIndex=0. (isTopAction: True, initialActionType: EndEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:09.497Audio[Audio] The action sequence doesn't have an attack range. We need one to send an audio event.
Amplitude.Mercury.Presentation.UnitActionDefense:GetImpactAudioSet()
08:56:09.497Audio[Audio] The action sequence doesn't have an attack range. We need one to send an audio event.
Amplitude.Mercury.Presentation.UnitActionDefense:GetImpactAudioSet()
08:56:09.497Audio[Audio] The action sequence doesn't have an attack range. We need one to send an audio event.
Amplitude.Mercury.Presentation.UnitActionDefense:GetImpactAudioSet()
08:56:09.540GraphicsTLFx_OutputLayer_Feedback switching particleCount from (5) to (8) because it uses more particle (6) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:09.616GraphicsTLFx_OutputLayer_Feedback switching particleCount from (8) to (12) because it uses more particle (9) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:09.660GraphicsTLFx_OutputLayer_Feedback switching particleCount from (12) to (15) because it uses more particle (12) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:09.704GraphicsTLFx_OutputLayer_Feedback switching particleCount from (15) to (19) because it uses more particle (15) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:09.834GraphicsTLFx_OutputLayer_Feedback switching particleCount from (19) to (15) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:09.877GraphicsTLFx_OutputLayer_Feedback switching particleCount from (15) to (12) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:09.886GraphicsTLFx_OutputLayer_Feedback switching particleCount from (12) to (10) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:09.938GraphicsUnit_Aspect_Ranged_Hero_OutputLayer switching particleCount from (104) to (86) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:09.938GraphicsWeapon_Common_BlackHammer_Set_01_OutputLayer switching particleCount from (10) to (8) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:10.025GraphicsTLFX_OutputLayer_AboveSea switching particleCount from (8344) to (6953) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:10.025GraphicsBUI_Aspect_CitySet_02OutputLayer switching particleCount from (494) to (411) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:10.025GraphicsEnv_Temperate_PropsSet_01OutputLayer switching particleCount from (293) to (244) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:10.025GraphicsVeget_POI_NaturalModifierOutputLayer switching particleCount from (584) to (486) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:10.025GraphicsVeget_Aspect_CitySetOutputLayer switching particleCount from (264) to (220) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:10.025GraphicsVegetKelpForestOutputLayer switching particleCount from (16) to (13) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:10.025GraphicsVegetAridOutputLayer switching particleCount from (2296) to (1913) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:10.035GraphicsLeader_Aspect_OutputLayer switching particleCount from (104) to (86) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:10.788GraphicsTLFx_OutputLayer_Feedback switching particleCount from (10) to (8) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:10.797GraphicsTLFx_OutputLayer_Feedback switching particleCount from (8) to (6) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:11.250GraphicsVegetTemperateBattleWhiteOutputLayer switching particleCount from (1077) to (897) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:11.786GraphicsLeader_Necrophage_OutputLayer switching particleCount from (107) to (89) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:12.719UIUnload UI texture 'Units__Large_08'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:13.022GraphicsUnit_Necrophage_Larva_OutputLayer switching particleCount from (277) to (230) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:13.111None[Sandbox] Process order. (Serial=1337, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 8465, BattleOrderUniqueId: 74)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:56:13.111NoneBattle 8465: ServerUpdate receive all acknowledges for BattleOrderIndex #74 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
08:56:13.121None[Sandbox] Process order. (Serial=1338, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 8465, BattleOrderUniqueId: 74)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:56:13.203Audio[Audio] The action sequence doesn't have an attack range. We need one to send an audio event.
Amplitude.Mercury.Presentation.UnitActionDefense:GetImpactAudioSet()
08:56:13.203Audio[Audio] The action sequence doesn't have an attack range. We need one to send an audio event.
Amplitude.Mercury.Presentation.UnitActionDefense:GetImpactAudioSet()
08:56:13.203Audio[Audio] The action sequence doesn't have an attack range. We need one to send an audio event.
Amplitude.Mercury.Presentation.UnitActionDefense:GetImpactAudioSet()
08:56:13.246GraphicsTLFx_OutputLayer_Feedback switching particleCount from (6) to (8) because it uses more particle (6) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:13.464GraphicsTLFx_OutputLayer_Feedback switching particleCount from (8) to (6) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:13.473GraphicsTLFx_OutputLayer_Feedback switching particleCount from (6) to (5) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:14.489GraphicsTLFx_OutputLayer_Feedback switching particleCount from (5) to (4) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:14.498GraphicsTLFx_OutputLayer_Feedback switching particleCount from (4) to (3) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:14.507GraphicsTLFx_OutputLayer_Feedback switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:14.515GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:16.201UIUnload UI texture 'Hero_09'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:16.668None[Sandbox] Process order. (Serial=1339, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 8465, BattleOrderUniqueId: 75)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:56:16.668NoneBattle 8465: ServerUpdate receive all acknowledges for BattleOrderIndex #75 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
08:56:16.678None[Sandbox] Process order. (Serial=1340, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 8465, BattleOrderUniqueId: 75)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:56:16.695Audio[Audio] The action sequence doesn't have an attack range. We need one to send an audio event.
Amplitude.Mercury.Presentation.UnitActionDefense:GetImpactAudioSet()
08:56:16.695Audio[Audio] The action sequence doesn't have an attack range. We need one to send an audio event.
Amplitude.Mercury.Presentation.UnitActionDefense:GetImpactAudioSet()
08:56:16.695Audio[Audio] The action sequence doesn't have an attack range. We need one to send an audio event.
Amplitude.Mercury.Presentation.UnitActionDefense:GetImpactAudioSet()
08:56:16.737GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (4) because it uses more particle (3) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:17.061GraphicsTLFx_OutputLayer_UIFx switching particleCount from (8594) to (7161) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:17.984GraphicsTLFx_OutputLayer_Feedback switching particleCount from (4) to (3) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:17.992GraphicsTLFx_OutputLayer_Feedback switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:18.001GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:18.829GraphicsTLFX_OutputLayer_AboveSea switching particleCount from (6953) to (5794) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:18.830GraphicsBUI_Aspect_CitySet_02OutputLayer switching particleCount from (411) to (342) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:18.830GraphicsEnv_Temperate_PropsSet_01OutputLayer switching particleCount from (244) to (203) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:18.830GraphicsVeget_POI_NaturalModifierOutputLayer switching particleCount from (486) to (405) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:18.830GraphicsVeget_Aspect_CitySetOutputLayer switching particleCount from (220) to (183) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:18.838GraphicsLeader_Aspect_OutputLayer switching particleCount from (86) to (71) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:20.357None[Sandbox] Process order. (Serial=1341, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 8465, BattleOrderUniqueId: 76)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:56:20.358NoneBattle 8465: ServerUpdate receive all acknowledges for BattleOrderIndex #76 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
08:56:20.369None[Sandbox] Process order. (Serial=1342, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 8465, BattleOrderUniqueId: 76)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:56:20.403Audio[Audio] The action sequence doesn't have an attack range. We need one to send an audio event.
Amplitude.Mercury.Presentation.UnitActionDefense:GetImpactAudioSet()
08:56:20.403Audio[Audio] The action sequence doesn't have an attack range. We need one to send an audio event.
Amplitude.Mercury.Presentation.UnitActionDefense:GetImpactAudioSet()
08:56:20.403Audio[Audio] The action sequence doesn't have an attack range. We need one to send an audio event.
Amplitude.Mercury.Presentation.UnitActionDefense:GetImpactAudioSet()
08:56:20.447GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (4) because it uses more particle (3) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:20.576GraphicsLeader_Necrophage_OutputLayer switching particleCount from (89) to (74) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:21.697GraphicsTLFx_OutputLayer_Feedback switching particleCount from (4) to (3) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:21.706GraphicsTLFx_OutputLayer_Feedback switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:21.714GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:21.810GraphicsUnit_Necrophage_Larva_OutputLayer switching particleCount from (230) to (191) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:23.575None[Sandbox] Process order. (Serial=1343, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 8465, BattleOrderUniqueId: 77)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:56:23.576NonePresentation Battle 8465: Execute action[41] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=0, unitCount=4 (isTopAction: True, initialActionType: UpdateBattleUnits)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:23.576NoneBattle 8465: ServerUpdate receive all acknowledges for BattleOrderIndex #77 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
08:56:23.576NonePresentation Battle 8465: Execute action[42] (BattleOrderUniqueId: 0): EndEmpireRound. EmpireIndex=0. (isTopAction: True, initialActionType: EndEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:23.576NonePresentation Battle 8465: Execute action[43] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=0, unitCount=4 (isTopAction: True, initialActionType: UpdateBattleUnits)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:23.576NonePresentation Battle 8465: Execute action[44] (BattleOrderUniqueId: 0): RoundAcknowledge (isTopAction: True, initialActionType: RoundAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:23.576NonePresentation Battle 8465: State from ContenderRound to ContenderRound
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
08:56:23.576NonePresentation Battle 8465: Execute action[45] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:23.576NonePresentation Battle 8465: Execute action[46] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:23.576NonePresentation Battle 8465: Execute action[47] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:23.576NonePresentation Battle 8465: Execute action[48] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:23.576NonePresentation Battle 8465: Execute action[49] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:23.576NonePresentation Battle 8465: Execute action[50] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:23.577NonePresentation Battle 8465: Execute action[51] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:23.577NonePresentation Battle 8465: Execute action[52] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:23.577NonePresentation Battle 8465: Execute action[53] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:23.577NonePresentation Battle 8465: Execute action[54] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:23.577NonePresentation Battle 8465: Execute action[55] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:23.577NonePresentation Battle 8465: Execute action[56] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:23.585None[Sandbox] Process order. (Serial=1344, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 8465, BattleOrderUniqueId: 77)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:56:23.586None[Sandbox] Process order. (Serial=1345, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 8465, EmpireIndex: 0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:56:23.586NoneBattle 8465: change state From ContenderRoundAcknowledge to ContenderStartRoundAcknowledge. 14s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
08:56:23.620NonePresentation Battle 8465: Execute action[57] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:23.621NonePresentation Battle 8465: Execute action[58] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:23.621NonePresentation Battle 8465: Execute action[59] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:23.621NonePresentation Battle 8465: Execute action[60] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:23.621NonePresentation Battle 8465: Execute action[61] (BattleOrderUniqueId: 0): StartEmpireRound. EmpireIndex=2. (isTopAction: True, initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:23.621NonePresentation Battle 8465: State from ContenderRound to ContenderRound
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
08:56:23.621NoneCould not find PresentationBattlePreview with armyEntityGUID=7065, targetEntityGUID=8044.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:25.620None[Sandbox] Process order. (Serial=1346, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 8465, EmpireIndex: 0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:56:25.620NoneBattle 8465: change state From ContenderStartRoundAcknowledge to ContenderRound. 2s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
08:56:25.670None[Sandbox] Process order. (Serial=1347, Empire=2, Order=OrderBattleMove BattleGUID: 8465 BattleUnitGUID: 8581 AStarResults: 3097 [61, 33] --> 3098 [62, 33] --> 3191 [63, 34] --> 3192 [64, 34])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:56:25.700None[Sandbox] Process order. (Serial=1348, Empire=2, Order=OrderBattleEndRound BattleGUID: 8465 EmpireIndex: 2)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:56:25.700NoneBattle 8465: change state From ContenderRound to ContenderRoundAcknowledge. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
08:56:25.705NonePresentation Battle 8465: Execute action[62] (BattleOrderUniqueId: 0): ContenderRound (isTopAction: True, initialActionType: ContenderRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:25.705NonePresentation Battle 8465: State from ContenderRound to ContenderRound
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
08:56:25.706NonePresentation Battle 8465: Execute action[63] (BattleOrderUniqueId: 78): UnitMove. EmpireIndex=2. UnitGuid=8581, DestTile=3192. (isTopAction: True, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:25.706NonePresentation Battle 8465: Execute action[63] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=2. UnitGuid=8581, DestTile=3098. (isTopAction: False, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:25.706NonePresentation Battle 8465: Execute action[63] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=2. UnitGuid=8581, DestTile=3191. (isTopAction: False, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:25.706NonePresentation Battle 8465: Execute action[63] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=2. UnitGuid=8581, DestTile=3192. (isTopAction: False, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:25.800NonePresentation Battle 8465: Execute action[64] (BattleOrderUniqueId: 79): UnitEndTurn. EmpireIndex=0. UnitGuid=8581. (isTopAction: True, initialActionType: UnitEndTurn)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:25.800NonePresentation Battle 8465: Execute action[65] (BattleOrderUniqueId: 0): EndEmpireRound. EmpireIndex=2. (isTopAction: True, initialActionType: EndEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:25.844GraphicsTLFx_OutputLayer_UIFx switching particleCount from (7161) to (5967) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:27.606GraphicsTLFX_OutputLayer_AboveSea switching particleCount from (5794) to (4828) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:27.606GraphicsEnv_Temperate_PropsSet_01OutputLayer switching particleCount from (203) to (169) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:27.606GraphicsVeget_POI_NaturalModifierOutputLayer switching particleCount from (405) to (337) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:27.606GraphicsVeget_Aspect_CitySetOutputLayer switching particleCount from (183) to (152) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:27.615GraphicsLeader_Aspect_OutputLayer switching particleCount from (71) to (59) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:27.904None[Sandbox] Process order. (Serial=1349, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 8465, BattleOrderUniqueId: 78)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:56:27.905NoneBattle 8465: ServerUpdate receive all acknowledges for BattleOrderIndex #78 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
08:56:27.914None[Sandbox] Process order. (Serial=1350, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 8465, BattleOrderUniqueId: 78)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:56:28.005None[Sandbox] Process order. (Serial=1351, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 8465, BattleOrderUniqueId: 79)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:56:28.005NoneBattle 8465: ServerUpdate receive all acknowledges for BattleOrderIndex #79 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
08:56:28.015None[Sandbox] Process order. (Serial=1352, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 8465, BattleOrderUniqueId: 79)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:56:28.016NonePresentation Battle 8465: Execute action[66] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=2, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnits)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:28.016NonePresentation Battle 8465: Execute action[67] (BattleOrderUniqueId: 0): EndEmpireRound. EmpireIndex=2. (isTopAction: True, initialActionType: EndEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:28.016NonePresentation Battle 8465: Execute action[68] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=2, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnits)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:28.016NonePresentation Battle 8465: Execute action[69] (BattleOrderUniqueId: 0): RoundAcknowledge (isTopAction: True, initialActionType: RoundAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:28.016NonePresentation Battle 8465: State from ContenderRound to ContenderRound
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
08:56:28.016NonePresentation Battle 8465: Execute action[70] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:28.025None[Sandbox] Process order. (Serial=1353, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 8465, EmpireIndex: 0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:56:28.025NoneBattle 8465: change state From ContenderRoundAcknowledge to ContenderStartRoundAcknowledge. 2s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
08:56:28.047GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (4) because it uses more particle (3) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:28.080GraphicsTLFx_OutputLayer_Feedback switching particleCount from (4) to (75) because it uses more particle (60) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:28.105NonePresentation Battle 8465: Execute action[71] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:28.105NonePresentation Battle 8465: Execute action[72] (BattleOrderUniqueId: 0): NewRound. Round=1. (isTopAction: True, initialActionType: NewRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:28.105NonePresentation Battle 8465: State from ContenderRound to ContenderRound
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
08:56:28.106NonePresentation Battle 8465: Execute action[73] (BattleOrderUniqueId: 0): StartEmpireRound. EmpireIndex=0. (isTopAction: True, initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:28.106NonePresentation Battle 8465: State from ContenderRound to ContenderRound
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
08:56:28.106NoneCould not find PresentationBattlePreview with armyEntityGUID=7065, targetEntityGUID=8044.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:28.172GraphicsTLFx_OutputLayer_Feedback switching particleCount from (75) to (147) because it uses more particle (117) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:28.357GraphicsTLFx_OutputLayer_Feedback switching particleCount from (147) to (122) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:28.366GraphicsTLFx_OutputLayer_Feedback switching particleCount from (122) to (101) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:28.640UILoading async UI texture 'Hero_09.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
08:56:28.694GraphicsTLFx_OutputLayer_Feedback switching particleCount from (101) to (154) because it uses more particle (123) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:28.893GraphicsTLFx_OutputLayer_Feedback switching particleCount from (154) to (128) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:28.946GraphicsTLFx_OutputLayer_Feedback switching particleCount from (128) to (162) because it uses more particle (129) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:29.054GraphicsTLFx_OutputLayer_Feedback switching particleCount from (162) to (240) because it uses more particle (192) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:29.251GraphicsTLFx_OutputLayer_Feedback switching particleCount from (240) to (200) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:29.261GraphicsTLFx_OutputLayer_Feedback switching particleCount from (200) to (166) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:29.269GraphicsTLFx_OutputLayer_Feedback switching particleCount from (166) to (138) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:29.279GraphicsTLFx_OutputLayer_Feedback switching particleCount from (138) to (115) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:29.396GraphicsLeader_Necrophage_OutputLayer switching particleCount from (74) to (61) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:29.485GraphicsTLFx_OutputLayer_UIFx switching particleCount from (5967) to (7161) because it uses more particle (4779) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:29.909GraphicsTLFx_OutputLayer_Feedback switching particleCount from (115) to (159) because it uses more particle (127) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:30.106GraphicsTLFx_OutputLayer_Feedback switching particleCount from (159) to (132) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:30.107None[Sandbox] Process order. (Serial=1354, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 8465, EmpireIndex: 0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:56:30.107NoneBattle 8465: change state From ContenderStartRoundAcknowledge to ContenderRound. 2s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
08:56:30.115GraphicsTLFx_OutputLayer_Feedback switching particleCount from (132) to (110) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:30.168None[Sandbox] Process order. (Serial=1355, Empire=0, Order=OrderBattleMove BattleGUID: 8465 BattleUnitGUID: 8577 AStarResults: 3102 [66, 33] --> 3101 [65, 33])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:56:30.203NonePresentation Battle 8465: Execute action[74] (BattleOrderUniqueId: 0): ContenderRound (isTopAction: True, initialActionType: ContenderRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:30.204NonePresentation Battle 8465: State from ContenderRound to ContenderRound
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
08:56:30.204NonePresentation Battle 8465: Execute action[75] (BattleOrderUniqueId: 80): UnitMove. EmpireIndex=0. UnitGuid=8577, DestTile=3101. (isTopAction: True, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:30.204NonePresentation Battle 8465: Execute action[75] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=8577, DestTile=3102. (isTopAction: False, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:30.204NonePresentation Battle 8465: Execute action[75] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=8577, DestTile=3101. (isTopAction: False, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:30.452GraphicsTLFx_OutputLayer_Feedback switching particleCount from (110) to (91) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:30.461GraphicsTLFx_OutputLayer_Feedback switching particleCount from (91) to (75) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:30.469GraphicsTLFx_OutputLayer_Feedback switching particleCount from (75) to (62) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:30.479GraphicsTLFx_OutputLayer_Feedback switching particleCount from (62) to (51) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:30.488GraphicsTLFx_OutputLayer_Feedback switching particleCount from (51) to (42) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:30.496GraphicsTLFx_OutputLayer_Feedback switching particleCount from (42) to (35) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:30.505GraphicsTLFx_OutputLayer_Feedback switching particleCount from (35) to (29) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:30.514GraphicsTLFx_OutputLayer_Feedback switching particleCount from (29) to (24) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:30.523GraphicsTLFx_OutputLayer_Feedback switching particleCount from (24) to (20) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:30.532GraphicsTLFx_OutputLayer_Feedback switching particleCount from (20) to (16) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:30.541GraphicsTLFx_OutputLayer_Feedback switching particleCount from (16) to (13) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:30.549GraphicsTLFx_OutputLayer_Feedback switching particleCount from (13) to (10) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:30.558GraphicsTLFx_OutputLayer_Feedback switching particleCount from (10) to (8) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:30.567GraphicsTLFx_OutputLayer_Feedback switching particleCount from (8) to (6) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:30.576GraphicsTLFx_OutputLayer_Feedback switching particleCount from (6) to (5) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:30.585GraphicsTLFx_OutputLayer_Feedback switching particleCount from (5) to (4) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:30.594GraphicsTLFx_OutputLayer_Feedback switching particleCount from (4) to (3) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:30.604GraphicsTLFx_OutputLayer_Feedback switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:30.612GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:30.658GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (3) because it uses more particle (2) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:30.675GraphicsTLFx_OutputLayer_Feedback switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:30.675GraphicsUnit_Necrophage_Larva_OutputLayer switching particleCount from (191) to (159) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:30.684GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:30.873GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (3) because it uses more particle (2) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:30.882GraphicsTLFx_OutputLayer_Feedback switching particleCount from (3) to (77) because it uses more particle (61) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:31.133GraphicsTLFx_OutputLayer_Feedback switching particleCount from (77) to (152) because it uses more particle (121) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:31.290None[Sandbox] Process order. (Serial=1356, Empire=0, Order=OrderBattleMove BattleGUID: 8465 BattleUnitGUID: 8578 AStarResults: 3195 [67, 34])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:56:31.294GraphicsTLFx_OutputLayer_Feedback switching particleCount from (152) to (126) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:31.303GraphicsTLFx_OutputLayer_Feedback switching particleCount from (126) to (105) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:31.310NonePresentation Battle 8465: Execute action[76] (BattleOrderUniqueId: 81): UnitMove. EmpireIndex=0. UnitGuid=8578, DestTile=3195. (isTopAction: True, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:31.310NonePresentation Battle 8465: Execute action[76] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=8578, DestTile=3195. (isTopAction: False, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:31.556GraphicsTLFx_OutputLayer_Feedback switching particleCount from (105) to (87) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:31.565GraphicsTLFx_OutputLayer_Feedback switching particleCount from (87) to (72) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:31.573GraphicsTLFx_OutputLayer_Feedback switching particleCount from (72) to (60) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:31.583GraphicsTLFx_OutputLayer_Feedback switching particleCount from (60) to (50) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:31.592GraphicsTLFx_OutputLayer_Feedback switching particleCount from (50) to (41) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:31.601GraphicsTLFx_OutputLayer_Feedback switching particleCount from (41) to (34) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:31.610GraphicsTLFx_OutputLayer_Feedback switching particleCount from (34) to (28) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:31.618GraphicsTLFx_OutputLayer_Feedback switching particleCount from (28) to (23) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:31.627GraphicsTLFx_OutputLayer_Feedback switching particleCount from (23) to (19) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:31.636GraphicsTLFx_OutputLayer_Feedback switching particleCount from (19) to (15) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:31.645GraphicsTLFx_OutputLayer_Feedback switching particleCount from (15) to (12) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:31.654GraphicsTLFx_OutputLayer_Feedback switching particleCount from (12) to (10) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:31.663GraphicsTLFx_OutputLayer_Feedback switching particleCount from (10) to (8) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:31.672GraphicsTLFx_OutputLayer_Feedback switching particleCount from (8) to (6) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:31.681GraphicsTLFx_OutputLayer_Feedback switching particleCount from (6) to (5) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:31.690GraphicsTLFx_OutputLayer_Feedback switching particleCount from (5) to (4) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:31.698GraphicsTLFx_OutputLayer_Feedback switching particleCount from (4) to (3) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:31.707GraphicsTLFx_OutputLayer_Feedback switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:31.716GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:31.725GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (0) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:31.990None[Sandbox] Process order. (Serial=1357, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 8465, BattleOrderUniqueId: 80)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:56:31.991NoneBattle 8465: ServerUpdate receive all acknowledges for BattleOrderIndex #80 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
08:56:32.000None[Sandbox] Process order. (Serial=1358, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 8465, BattleOrderUniqueId: 80)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:56:32.100NonePresentation Battle 8465: Execute action[77] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:32.127GraphicsTLFx_OutputLayer_Feedback switching particleCount from (0) to (2) because it uses more particle (1) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:32.135GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:32.160GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (3) because it uses more particle (2) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:32.179GraphicsTLFx_OutputLayer_Feedback switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:32.187GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:32.389GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (0) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:32.452GraphicsTLFx_OutputLayer_Feedback switching particleCount from (0) to (2) because it uses more particle (1) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:32.462GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:32.516UILoading async UI texture 'Units__Large_04.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
08:56:32.532GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (3) because it uses more particle (2) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:32.550GraphicsTLFx_OutputLayer_Feedback switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:32.561GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:32.569GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (3) because it uses more particle (2) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:32.587GraphicsTLFx_OutputLayer_Feedback switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:32.596GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (20) because it uses more particle (16) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:32.820None[Sandbox] Process order. (Serial=1359, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 8465, BattleOrderUniqueId: 81)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:56:32.820NoneBattle 8465: ServerUpdate receive all acknowledges for BattleOrderIndex #81 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
08:56:32.830None[Sandbox] Process order. (Serial=1360, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 8465, BattleOrderUniqueId: 81)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:56:32.864GraphicsTLFx_OutputLayer_Feedback switching particleCount from (20) to (24) because it uses more particle (17) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:32.906NonePresentation Battle 8465: Execute action[78] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:32.909None[Sandbox] Process order. (Serial=1361, Empire=0, Order=OrderBattleAttack BattleGUID: 8465 AttackerGUID: 8578 TargetPosition: 3192)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:56:32.910NoneBattle 8465: change state From ContenderRound to ContenderRoundAcknowledge. 2s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
08:56:32.966GraphicsTLFx_OutputLayer_Feedback switching particleCount from (24) to (20) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:32.974GraphicsTLFx_OutputLayer_Feedback switching particleCount from (20) to (16) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:32.983GraphicsTLFx_OutputLayer_Feedback switching particleCount from (16) to (13) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:32.993GraphicsTLFx_OutputLayer_Feedback switching particleCount from (13) to (10) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:33.002NonePresentation Battle 8465: Execute action[79] (BattleOrderUniqueId: 82): UnitAttack. EmpireIndex=0. Attacker=8578 (health=0.44) Defender =8581 (health =0.00) (isTopAction: True, initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:33.002NonePresentation Battle 8465: Execute action[80] (BattleOrderUniqueId: 0): RoundAcknowledge (isTopAction: True, initialActionType: RoundAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:33.002NonePresentation Battle 8465: State from ContenderRound to ContenderRound
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
08:56:33.005GraphicsTLFx_OutputLayer_Feedback switching particleCount from (10) to (8) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:33.010None[Sandbox] Process order. (Serial=1362, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 8465, EmpireIndex: 0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:56:33.016GraphicsTLFx_OutputLayer_Feedback switching particleCount from (8) to (6) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:33.252GraphicsTLFx_OutputLayer_Feedback switching particleCount from (6) to (5) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:33.261GraphicsTLFx_OutputLayer_Feedback switching particleCount from (5) to (4) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:33.269GraphicsTLFx_OutputLayer_Feedback switching particleCount from (4) to (3) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:33.278GraphicsTLFx_OutputLayer_Feedback switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:33.287GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:34.391NoneRelease presentation battle unit 8581
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
08:56:34.393None[Sandbox] Process order. (Serial=1363, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 8465, BattleOrderUniqueId: 82)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:56:34.395NoneBattle 8465: ServerUpdate receive all acknowledges for BattleOrderIndex #82 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
08:56:34.403None[Sandbox] Process order. (Serial=1364, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 8465, BattleOrderUniqueId: 82)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:56:34.403NoneBattle 8465: change state From ContenderRoundAcknowledge to Result. 1s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
08:56:34.403NoneNotify BattleWonNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.
Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)
08:56:34.403NoneNotify BattleLostNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.
Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)
08:56:34.404NoneBattle 8465: change state From Result to ResultAcknowledge. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
08:56:34.410NoneCan't find entity 8317 of ongoing task. Fails the task 512.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:34.443None[Sandbox] Process order. (Serial=1365, Empire=2, Order=OrderGoTo Entity=#8317, AdditionalFlags='IgnoreFogOfWar', Path='2456 [64, 26] --> 2548 [64, 27]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:56:34.453None[Sandbox] Process order. (Serial=1366, Empire=2, Order=OrderContinueGotoAction Action=347)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:56:34.504NonePresentation Battle 8465: Execute action[81] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:34.504NonePresentation Battle 8465: Execute action[82] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:34.504NonePresentation Battle 8465: Execute action[83] (BattleOrderUniqueId: 0): BattleResult. WinnerGroup=Attacker, VictoryType=Extermination (isTopAction: True, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:34.504NonePresentation Battle 8465: State from ContenderRound to ResultAcknowledge
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
08:56:34.504NonePresentation Battle 8465: Execute action[83] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=0. UnitGuid=8579, DestTile=3101. (isTopAction: False, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:34.504NonePresentation Battle 8465: Execute action[83] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=8579, DestTile=3101. (isTopAction: False, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:34.505NonePresentation Battle 8465: Execute action[83] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=0. UnitGuid=8580, DestTile=3101. (isTopAction: False, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:34.505NonePresentation Battle 8465: Execute action[83] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=8580, DestTile=3101. (isTopAction: False, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:34.505NonePresentation Battle 8465: Execute action[83] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=0. UnitGuid=8578, DestTile=3101. (isTopAction: False, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:34.505NonePresentation Battle 8465: Execute action[83] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=8578, DestTile=3102. (isTopAction: False, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:34.505NonePresentation Battle 8465: Execute action[83] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=8578, DestTile=3101. (isTopAction: False, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:34.506NonePresentation Battle 8465: Execute action[84] (BattleOrderUniqueId: 0): BattleResultAcknowledge (isTopAction: True, initialActionType: BattleResultAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:34.509UILoading async UI texture 'Faction_Leaders_00.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
08:56:34.514None[Sandbox] Process order. (Serial=1367, Empire=0, Order=OrderBattleResultAcknowledge BattleGuid: 8465)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:56:34.514NoneBattle 8465: change state From ResultAcknowledge to Finished. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
08:56:34.515NonePrevented Proxy creation for Entity #8043 (Unit): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
08:56:34.515NonePrevented Proxy creation for Entity #8044 (Army): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
08:56:34.552GraphicsBUI_Aspect_CitySet_02OutputLayer switching particleCount from (342) to (624) because it uses more particle (499) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:34.553GraphicsVeget_POI_NaturalModifierOutputLayer switching particleCount from (337) to (572) because it uses more particle (457) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:34.553GraphicsVeget_Aspect_CitySetOutputLayer switching particleCount from (152) to (349) because it uses more particle (279) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:34.553GraphicsDecal_BUI_Aspect_Spore_OutputLayer switching particleCount from (0) to (20) because it uses more particle (16) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:34.553GraphicsDecal_BUI_Aspect_Spore_OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:34.553GraphicsEnv_Aspect_Civilian_Set_01_OutputLayer switching particleCount from (0) to (74) because it uses more particle (59) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:34.553GraphicsEnv_Aspect_Civilian_Set_01_OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:34.553GraphicsPOI_NaturalModifier_Set_06_Animals01OutputLayer switching particleCount from (0) to (58) because it uses more particle (46) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:34.553GraphicsPOI_NaturalModifier_Set_06_Animals01OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:34.553GraphicsVegetKelpForestOutputLayer switching particleCount from (13) to (34) because it uses more particle (27) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:34.553GraphicsPOI_NaturalModifier_Set_06OutputLayer switching particleCount from (0) to (75) because it uses more particle (60) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:34.553GraphicsPOI_NaturalModifier_Set_06OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:34.553GraphicsGrassAridOutputLayer_Shadows switching particleCount from (0) to (192) because it uses more particle (153) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:34.553GraphicsGrassAridOutputLayer_Shadows now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:34.553GraphicsGrassAridOutputLayer switching particleCount from (0) to (222) because it uses more particle (177) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:34.553GraphicsGrassAridOutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:34.553GraphicsTLFX_OutputLayer_UnderSea switching particleCount from (0) to (720) because it uses more particle (576) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:34.553GraphicsTLFX_OutputLayer_UnderSea now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:34.553GraphicsPOI_MinorFactionVillage_04OutputLayer switching particleCount from (0) to (64) because it uses more particle (51) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:34.553GraphicsPOI_MinorFactionVillage_04OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:34.553GraphicsPOI_MinorFactionElder_Noquensii_01OutputLayer switching particleCount from (0) to (237) because it uses more particle (189) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:34.553GraphicsPOI_MinorFactionElder_Noquensii_01OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:34.553GraphicsPOI_MinorFactionElder_Weapon_Noquensii_01OutputLayer switching particleCount from (0) to (18) because it uses more particle (14) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:34.553GraphicsPOI_MinorFactionElder_Weapon_Noquensii_01OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:34.553GraphicsUnit_Aspect_Ranged_Hero_OutputLayer switching particleCount from (86) to (125) because it uses more particle (100) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:34.553GraphicsWeapon_Common_BlackHammer_Set_01_OutputLayer switching particleCount from (8) to (13) because it uses more particle (10) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:34.562GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (0) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:34.563GraphicsDecal_BUI_Aspect_Spore_OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:34.603UILoading async UI texture 'Bitmaps Small_00.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
08:56:34.603UILoading async UI texture 'Bitmaps Others_03.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
08:56:34.603UILoading async UI texture 'BattleWindow_03.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
08:56:34.603UILoading async UI texture 'Units__Large_08.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
08:56:34.613NonePresentation Battle 8465: State from ResultAcknowledge to Destroyed
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
08:56:34.613NoneRelease presentation battle unit 8578
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
08:56:34.613NoneRelease presentation battle unit 8577
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
08:56:34.613NoneRelease presentation battle unit 8580
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
08:56:34.613NoneRelease presentation battle unit 8579
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
08:56:34.728GraphicsEnv_Aspect_Civilian_Set_01_OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:34.737GraphicsPOI_NaturalModifier_Set_06_Animals01OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:34.835GraphicsPOI_NaturalModifier_Set_06OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:34.835GraphicsGrassAridOutputLayer_Shadows now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:34.845GraphicsTLFX_OutputLayer_UnderSea now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:34.855GraphicsGrassAridOutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:34.943GraphicsPOI_MinorFactionVillage_04OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:34.953GraphicsPOI_MinorFactionElder_Noquensii_01OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:34.982GraphicsPOI_MinorFactionElder_Weapon_Noquensii_01OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:35.124None[Sandbox] Process order. (Serial=1368, Empire=2, Order=OrderContinueGotoAction Action=347)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:56:35.135NoneThe AI synchronization took 511 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
08:56:35.445None[Sandbox] Process order. (Serial=1369, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 95, NewStatus: Dismissed)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:56:36.401GraphicsTLFX_OutputLayer_AboveSea switching particleCount from (4828) to (5794) because it uses more particle (3893) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:36.588GraphicsTLFX_OutputLayer_UnderSea switching particleCount from (720) to (865) because it uses more particle (578) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:36.756GraphicsLeader_Aspect_OutputLayer switching particleCount from (59) to (49) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:36.947None[Sandbox] Process order. (Serial=1370, Empire=0, Order=OrderNarrativeEventPlayDialog NarrativeEventGUID: 8464)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:56:36.947NoneCouldn't get optional variable. (DialogName=MapBased_FIDS_Event018, Variable=Advisor_Suluzzo, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:36.996UILoading async UI texture 'Faction_Leaders_03.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
08:56:37.004GraphicsTLFX_OutputLayer_AboveSea switching particleCount from (5794) to (6953) because it uses more particle (4735) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:37.049GraphicsGrassAridOutputLayer switching particleCount from (222) to (267) because it uses more particle (186) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:37.055GraphicsVeget_Aspect_CitySetOutputLayer switching particleCount from (349) to (419) because it uses more particle (290) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:37.055GraphicsEnv_Aspect_Civilian_Set_01_OutputLayer switching particleCount from (74) to (93) because it uses more particle (74) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:37.056GraphicsBUI_KinOfSheredyn_CitySet_02OutputLayer switching particleCount from (29) to (39) because it uses more particle (31) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:37.056GraphicsGrassAridOutputLayer switching particleCount from (267) to (321) because it uses more particle (241) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:37.067GraphicsVeget_POI_NaturalModifierOutputLayer switching particleCount from (572) to (687) because it uses more particle (480) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:37.067GraphicsGrassKelpForestOutputLayer switching particleCount from (0) to (4) because it uses more particle (3) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:37.067GraphicsGrassKelpForestOutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:37.067GraphicsVegetAridOutputLayer switching particleCount from (1913) to (2296) because it uses more particle (1568) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:37.067GraphicsGrassAridOutputLayer switching particleCount from (321) to (386) because it uses more particle (304) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:37.074GraphicsGrassKelpForestOutputLayer switching particleCount from (4) to (18) because it uses more particle (14) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:37.074GraphicsGrassAridOutputLayer switching particleCount from (386) to (464) because it uses more particle (354) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:37.074GraphicsDecal_KelpForest_OutputLayer switching particleCount from (22) to (27) because it uses more particle (19) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:37.083GraphicsDecal_BUI_Aspect_Spore_OutputLayer switching particleCount from (20) to (24) because it uses more particle (17) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:37.083GraphicsVegetKelpForestOutputLayer switching particleCount from (34) to (41) because it uses more particle (32) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:37.083GraphicsGrassKelpForestOutputLayer switching particleCount from (18) to (32) because it uses more particle (25) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:37.084GraphicsGrassKelpForestOutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:37.084GraphicsGrassAridOutputLayer switching particleCount from (464) to (557) because it uses more particle (431) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:37.103GraphicsGrassKelpForestOutputLayer switching particleCount from (32) to (47) because it uses more particle (37) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:37.103GraphicsVegetAridOutputLayer switching particleCount from (2296) to (2756) because it uses more particle (1909) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:37.103GraphicsGrassAridOutputLayer switching particleCount from (557) to (724) because it uses more particle (579) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:37.113GraphicsGrassKelpForestOutputLayer switching particleCount from (47) to (57) because it uses more particle (43) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:37.113GraphicsGrassAridOutputLayer switching particleCount from (724) to (869) because it uses more particle (636) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:37.122GraphicsGrassKelpForestOutputLayer switching particleCount from (57) to (69) because it uses more particle (48) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:37.131GraphicsGrassAridOutputLayer switching particleCount from (869) to (1043) because it uses more particle (719) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:37.140GraphicsEnv_KelpForest_PropsSet_01OutputLayer switching particleCount from (0) to (2) because it uses more particle (1) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:37.141GraphicsEnv_KelpForest_PropsSet_01OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:37.150GraphicsDecal_KelpForest_OutputLayer switching particleCount from (27) to (33) because it uses more particle (23) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:37.253GraphicsEnv_KelpForest_PropsSet_01OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:37.327GraphicsBUI_KinOfSheredyn_CitySet_02OutputLayer switching particleCount from (39) to (47) because it uses more particle (33) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:38.592GraphicsLeader_Necrophage_OutputLayer switching particleCount from (61) to (50) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:39.813GraphicsTLFx_OutputLayer_UIFx switching particleCount from (7161) to (5967) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:40.759GraphicsTLFX_OutputLayer_AboveSea switching particleCount from (6953) to (8344) because it uses more particle (5564) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:41.912UIUnload UI texture 'Hero_09'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:43.868GraphicsDecal_Arid_OutputLayer_First switching particleCount from (24) to (20) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:43.942GraphicsUnit_Necrophage_Larva_OutputLayer switching particleCount from (159) to (132) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:43.952GraphicsUnit_Aspect_Coral_OutputLayer switching particleCount from (17) to (14) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:43.952GraphicsUnit_Aspect_Ranged_Base_OutputLayer switching particleCount from (154) to (128) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:43.952GraphicsWeapon_Aspect_Ranged_Set_01_OutputLayer switching particleCount from (18) to (15) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:43.952GraphicsUnit_Aspect_Scout_Base_OutputLayer switching particleCount from (307) to (255) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:43.952GraphicsUnit_Aspect_Ranged_Hero_OutputLayer switching particleCount from (125) to (104) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:43.952GraphicsWeapon_Common_BlackHammer_Set_01_OutputLayer switching particleCount from (13) to (10) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:44.396NoneRefreshing rewards for dialog choice
Amplitude.Mercury.UI.DialogWindow_EventChoiceItem:Bind(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:44.398NoneRefreshing rewards for dialog choice
Amplitude.Mercury.UI.DialogWindow_EventChoiceItem:Bind(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:44.400NoneRefreshing rewards for dialog choice
Amplitude.Mercury.UI.DialogWindow_EventChoiceItem:Bind(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:44.507None[Audio] Timeout on stop battle music playlist.
Amplitude.Mercury.Audio.BattleAudioModule:Update()
08:56:46.118GraphicsLeader_Aspect_OutputLayer switching particleCount from (49) to (0) because it used 0 particule for (10000) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:46.119GraphicsUnload texture 'Leader_Aspect_Painting' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:56:46.119GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:56:46.119GraphicsLeader_Aspect_OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:46.431GraphicsPOI_MinorFactionElder_Weapon_Noquensii_01OutputLayer switching particleCount from (18) to (15) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:46.440GraphicsEnv_Temperate_PropsSet_01OutputLayer switching particleCount from (169) to (140) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:46.441GraphicsGrassTemperateOutputLayer_Shadows switching particleCount from (712) to (593) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:46.460GraphicsGrassTemperateOutputLayer switching particleCount from (1287) to (1072) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:46.480GraphicsPOI_MinorFactionVillage_04OutputLayer switching particleCount from (64) to (53) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:46.480GraphicsPOI_MinorFactionElder_Noquensii_01OutputLayer switching particleCount from (237) to (197) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:46.528GraphicsEnv_KelpForest_PropsSet_01OutputLayer switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:46.538GraphicsPOI_NaturalModifier_Set_06_Animals01OutputLayer switching particleCount from (58) to (48) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:46.538GraphicsGrassAridOutputLayer_Shadows switching particleCount from (192) to (160) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:46.627GraphicsGrassKelpForestOutputLayer switching particleCount from (69) to (57) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:46.656GraphicsVegetTemperateBattleWhiteOutputLayer switching particleCount from (897) to (747) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:46.676GraphicsPOI_NaturalModifier_Set_06OutputLayer switching particleCount from (75) to (62) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:46.871UIUnload UI texture 'Units__Large_04'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:46.871UIUnload UI texture 'Units__Large_08'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:46.871UIUnload UI texture 'BattleWindow_03'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:46.871UIUnload UI texture 'Bitmaps Others_03'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:48.084GraphicsLeader_Necrophage_OutputLayer switching particleCount from (50) to (41) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:48.337UIUnload UI texture 'Units__Large_07'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:48.532UIUnload UI texture 'Faction_Leaders_00'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:49.385GraphicsTLFx_OutputLayer_UIFx switching particleCount from (5967) to (4972) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:51.815GraphicsUnit_Aspect_Ranged_Base_OutputLayer switching particleCount from (128) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:51.816GraphicsUnload texture 'Unit_Aspect_Ranged_Base_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:56:51.816GraphicsUnload texture 'Unit_Aspect_Ranged_Base_Emission' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:56:51.816GraphicsUnload texture 'Unit_Aspect_Ranged_Base_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:56:51.816GraphicsUnload texture 'Unit_Aspect_Ranged_Base_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:56:51.816GraphicsUnload texture 'Unit_Aspect_Ranged_Base_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:56:51.816GraphicsUnload texture 'Unit_Aspect_Ranged_Base_Mask_A' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:56:51.816GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:56:51.816GraphicsUnit_Aspect_Ranged_Base_OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:51.816GraphicsUnit_Aspect_Scout_Base_OutputLayer switching particleCount from (255) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:51.816GraphicsUnload texture 'Unit_Aspect_Scout_Base_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:56:51.816GraphicsUnload texture 'Unit_Aspect_Scout_Base_Emission' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:56:51.816GraphicsUnload texture 'Unit_Aspect_Scout_Base_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:56:51.816GraphicsUnload texture 'Unit_Aspect_Scout_Base_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:56:51.816GraphicsUnload texture 'Unit_Aspect_Scout_Base_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:56:51.816GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:56:51.816GraphicsUnit_Aspect_Scout_Base_OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:53.687GraphicsDecal_Arid_OutputLayer_First switching particleCount from (20) to (16) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:53.765GraphicsUnit_Necrophage_Larva_OutputLayer switching particleCount from (132) to (110) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:53.775GraphicsUnit_Aspect_Coral_OutputLayer switching particleCount from (14) to (11) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:53.775GraphicsWeapon_Aspect_Ranged_Set_01_OutputLayer switching particleCount from (15) to (12) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:53.775GraphicsUnit_Aspect_Ranged_Hero_OutputLayer switching particleCount from (104) to (86) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:53.776GraphicsWeapon_Common_BlackHammer_Set_01_OutputLayer switching particleCount from (10) to (8) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:54.342GraphicsPOI_MinorFactionElder_Weapon_Noquensii_01OutputLayer switching particleCount from (15) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:54.342GraphicsUnload texture 'Weapon_Noquensii_Set_01_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:56:54.342GraphicsUnload texture 'Weapon_Noquensii_Set_01_Emission' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:56:54.342GraphicsUnload texture 'Weapon_Noquensii_Set_01_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:56:54.342GraphicsUnload texture 'Weapon_Noquensii_Set_01_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:56:54.342GraphicsUnload texture 'Weapon_Noquensii_Set_01_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:56:54.342GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:56:54.342GraphicsPOI_MinorFactionElder_Weapon_Noquensii_01OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:54.816GraphicsEnv_KelpForest_PropsSet_01OutputLayer switching particleCount from (1) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:54.816GraphicsUnload texture 'Env_KelpForest_PropsSet_01_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:56:54.816GraphicsUnload texture 'Env_KelpForest_PropsSet_01_AmbientOcclusion' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:56:54.816GraphicsUnload texture 'Env_KelpForest_PropsSet_01_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:56:54.816GraphicsUnload texture 'Env_KelpForest_PropsSet_01_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:56:54.816GraphicsUnload texture 'Env_KelpForest_PropsSet_01_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:56:54.816GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:56:54.816GraphicsEnv_KelpForest_PropsSet_01OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:55.265GraphicsUnit_Necrophage_Larva_OutputLayer switching particleCount from (110) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:55.266GraphicsUnload texture 'Unit_Necrophage_Larva_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:56:55.266GraphicsUnload texture 'Unit_Necrophage_Larva_Emission' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:56:55.266GraphicsUnload texture 'Unit_Necrophage_Larva_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:56:55.266GraphicsUnload texture 'Unit_Necrophage_Larva_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:56:55.266GraphicsUnload texture 'Unit_Necrophage_Larva_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:56:55.266GraphicsUnload texture 'Unit_Necrophage_Larva_Mask_A' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:56:55.266GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:56:55.266GraphicsUnit_Necrophage_Larva_OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:56.283GraphicsEnv_Temperate_PropsSet_01OutputLayer switching particleCount from (140) to (116) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:56.284GraphicsGrassTemperateOutputLayer_Shadows switching particleCount from (593) to (494) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:56.303GraphicsGrassTemperateOutputLayer switching particleCount from (1072) to (893) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:56.323GraphicsPOI_MinorFactionVillage_04OutputLayer switching particleCount from (53) to (44) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:56.323GraphicsPOI_MinorFactionElder_Noquensii_01OutputLayer switching particleCount from (197) to (164) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:56.381GraphicsPOI_NaturalModifier_Set_06_Animals01OutputLayer switching particleCount from (48) to (40) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:56.469GraphicsGrassKelpForestOutputLayer switching particleCount from (57) to (47) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:57.918GraphicsLeader_Necrophage_OutputLayer switching particleCount from (41) to (34) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:56:59.239GraphicsTLFx_OutputLayer_UIFx switching particleCount from (4972) to (4143) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:03.630GraphicsUnit_Aspect_Coral_OutputLayer switching particleCount from (11) to (9) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:03.630GraphicsWeapon_Aspect_Ranged_Set_01_OutputLayer switching particleCount from (12) to (10) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:06.124GraphicsEnv_Temperate_PropsSet_01OutputLayer switching particleCount from (116) to (96) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:06.124GraphicsGrassTemperateOutputLayer_Shadows switching particleCount from (494) to (411) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:06.144GraphicsGrassTemperateOutputLayer switching particleCount from (893) to (744) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:06.163GraphicsPOI_MinorFactionVillage_04OutputLayer switching particleCount from (44) to (36) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:06.163GraphicsPOI_MinorFactionElder_Noquensii_01OutputLayer switching particleCount from (164) to (136) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:06.221GraphicsPOI_NaturalModifier_Set_06_Animals01OutputLayer switching particleCount from (40) to (33) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:06.310GraphicsGrassKelpForestOutputLayer switching particleCount from (47) to (39) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:06.564None[Sandbox] Process order. (Serial=1371, Empire=0, Order=OrderDialogChoice DialogIndex: 21, ChoiceIndex: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:57:06.565NoneCouldn't get optional variable. (DialogName=MapBased_FIDS_Event018_Choice02, Variable=Advisor_Suluzzo, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:06.614None[Sandbox] Process order. (Serial=1372, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:57:07.709GraphicsLeader_Necrophage_OutputLayer switching particleCount from (34) to (28) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:08.968GraphicsTLFx_OutputLayer_UIFx switching particleCount from (4143) to (3452) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:09.139None[Sandbox] Process order. (Serial=1373, Empire=0, Order=OrderEndCurrentDialog DialogueName: MapBased_FIDS_Event018, TotalSteps: 8, SkippedStepIndex: -1, DialogIndex: 21)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:57:09.212UILoading async UI texture 'Units__Large_07.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
08:57:09.212UILoading async UI texture 'Faction_Leaders_00.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
08:57:10.285GraphicsGrassKelpForestOutputLayer switching particleCount from (39) to (47) because it uses more particle (36) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:11.024GraphicsPOI_MinorFactionElder_Weapon_Noquensii_01OutputLayer switching particleCount from (0) to (9) because it uses more particle (7) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:11.025GraphicsPOI_MinorFactionElder_Weapon_Noquensii_01OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:11.061GraphicsPOI_MinorFactionElder_Weapon_Noquensii_01OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:11.762GraphicsGrassKelpForestOutputLayer switching particleCount from (47) to (57) because it uses more particle (42) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:11.780GraphicsPOI_NaturalModifier_Set_06OutputLayer switching particleCount from (62) to (75) because it uses more particle (60) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:11.797GraphicsPOI_NaturalModifier_Set_06_Animals01OutputLayer switching particleCount from (33) to (58) because it uses more particle (46) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:11.797GraphicsEnv_KelpForest_PropsSet_01OutputLayer switching particleCount from (0) to (2) because it uses more particle (1) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:11.798GraphicsEnv_KelpForest_PropsSet_01OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:11.798GraphicsGrassKelpForestOutputLayer switching particleCount from (57) to (69) because it uses more particle (50) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:11.853GraphicsGrassKelpForestOutputLayer switching particleCount from (69) to (83) because it uses more particle (59) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:11.862GraphicsEnv_Volcanic_PropsSet_01OutputLayer switching particleCount from (0) to (3) because it uses more particle (2) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:11.862GraphicsEnv_Volcanic_PropsSet_01OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:11.862GraphicsVegetKelpForestOutputLayer switching particleCount from (41) to (50) because it uses more particle (35) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:11.871GraphicsGrassKelpForestOutputLayer switching particleCount from (83) to (100) because it uses more particle (68) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:11.871GraphicsGrassVolcanicOutputLayer switching particleCount from (0) to (5) because it uses more particle (4) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:11.871GraphicsGrassVolcanicOutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:11.880GraphicsEnv_Volcanic_PropsSet_01OutputLayer switching particleCount from (3) to (5) because it uses more particle (4) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:11.899GraphicsEnv_Volcanic_PropsSet_01OutputLayer switching particleCount from (5) to (8) because it uses more particle (6) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:11.899GraphicsGrassVolcanicOutputLayer switching particleCount from (5) to (10) because it uses more particle (8) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:11.908GraphicsGrassVolcanicOutputLayer switching particleCount from (10) to (15) because it uses more particle (12) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:11.926GraphicsEnv_Volcanic_PropsSet_01OutputLayer switching particleCount from (8) to (10) because it uses more particle (8) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:11.935GraphicsEnv_Volcanic_PropsSet_01OutputLayer switching particleCount from (10) to (12) because it uses more particle (9) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:11.944GraphicsEnv_KelpForest_PropsSet_01OutputLayer switching particleCount from (2) to (4) because it uses more particle (3) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:11.945GraphicsDecal_KelpForest_OutputLayer switching particleCount from (33) to (40) because it uses more particle (29) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:11.963GraphicsGrassVolcanicOutputLayer switching particleCount from (15) to (20) because it uses more particle (16) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:11.971GraphicsEnv_Volcanic_PropsSet_01OutputLayer switching particleCount from (12) to (15) because it uses more particle (11) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:11.971GraphicsVegetKelpForestOutputLayer switching particleCount from (50) to (61) because it uses more particle (41) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:11.971GraphicsTLFX_OutputLayer_UnderSea switching particleCount from (865) to (1038) because it uses more particle (702) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:11.990GraphicsEnv_KelpForest_PropsSet_01OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:11.990GraphicsDecal_POI_MinorFactionVillage_OutputLayer switching particleCount from (0) to (2) because it uses more particle (1) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:11.999GraphicsEnv_Volcanic_PropsSet_01OutputLayer switching particleCount from (15) to (19) because it uses more particle (15) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:11.999GraphicsEnv_Volcanic_PropsSet_01OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:12.017GraphicsGrassVolcanicOutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:12.035GraphicsEnv_Volcanic_PropsSet_01OutputLayer switching particleCount from (19) to (23) because it uses more particle (17) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:12.044GraphicsEnv_Volcanic_PropsSet_01OutputLayer switching particleCount from (23) to (28) because it uses more particle (20) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:13.081GraphicsUnit_Aspect_Coral_OutputLayer switching particleCount from (9) to (7) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:13.081GraphicsWeapon_Aspect_Ranged_Set_01_OutputLayer switching particleCount from (10) to (8) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:14.715UILoading async UI texture 'Bitmaps Others_10.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
08:57:14.715UILoading async UI texture 'Units__Large_08.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
08:57:14.732GraphicsFeedbacksMeshOutput switching particleCount from (0) to (49) because it uses more particle (39) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:14.733GraphicsFeedbacksMeshOutput now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:14.789GraphicsFeedbacksMeshOutput now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:15.084GraphicsTLFx_OutputLayer_Feedback switching particleCount from (0) to (23) because it uses more particle (18) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:15.130GraphicsTLFx_OutputLayer_Feedback switching particleCount from (23) to (45) because it uses more particle (36) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:15.148GraphicsTLFx_OutputLayer_Feedback switching particleCount from (45) to (37) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:15.158GraphicsTLFx_OutputLayer_Feedback switching particleCount from (37) to (30) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:15.167GraphicsTLFx_OutputLayer_Feedback switching particleCount from (30) to (25) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:15.176GraphicsTLFx_OutputLayer_Feedback switching particleCount from (25) to (20) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:15.185GraphicsTLFx_OutputLayer_Feedback switching particleCount from (20) to (16) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:15.195GraphicsTLFx_OutputLayer_Feedback switching particleCount from (16) to (13) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:15.204GraphicsTLFx_OutputLayer_Feedback switching particleCount from (13) to (10) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:15.213GraphicsTLFx_OutputLayer_Feedback switching particleCount from (10) to (8) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:15.222GraphicsTLFx_OutputLayer_Feedback switching particleCount from (8) to (6) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:15.231GraphicsTLFx_OutputLayer_Feedback switching particleCount from (6) to (5) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:15.240GraphicsTLFx_OutputLayer_Feedback switching particleCount from (5) to (4) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:15.249GraphicsTLFx_OutputLayer_Feedback switching particleCount from (4) to (3) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:15.258GraphicsTLFx_OutputLayer_Feedback switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:15.268GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:15.277GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (0) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:15.359GraphicsEnv_Temperate_PropsSet_01OutputLayer switching particleCount from (96) to (80) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:15.396GraphicsPOI_MinorFactionVillage_04OutputLayer switching particleCount from (36) to (30) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:15.396GraphicsPOI_MinorFactionElder_Noquensii_01OutputLayer switching particleCount from (136) to (113) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:16.896GraphicsLeader_Necrophage_OutputLayer switching particleCount from (28) to (0) because it used 0 particule for (10000) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:16.897GraphicsUnload texture 'Leader_Necrophage_Painting' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:57:16.897GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:57:16.897GraphicsLeader_Necrophage_OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:17.679UILoaded UI texture 'Cost_Separator'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:18.163GraphicsTLFx_OutputLayer_UIFx switching particleCount from (3452) to (2876) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:20.517UIUnload UI texture 'Faction_Leaders_03'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:20.517UIUnload UI texture 'Bitmaps Small_00'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:20.886GraphicsVegetTemperateOutputLayer switching particleCount from (847) to (705) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:20.951GraphicsGrassTemperateOutputLayer switching particleCount from (744) to (620) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:20.970GraphicsPOI_MinorFactionElder_Weapon_Noquensii_01OutputLayer switching particleCount from (9) to (7) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:21.025GraphicsGrassTemperateOutputLayer_Shadows switching particleCount from (411) to (342) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:21.194GraphicsDecal_POI_MinorFactionVillage_OutputLayer switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:21.278GraphicsEnv_KelpForest_PropsSet_01OutputLayer switching particleCount from (4) to (3) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:21.315GraphicsGrassVolcanicOutputLayer switching particleCount from (20) to (16) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:21.379GraphicsGrassKelpForestOutputLayer switching particleCount from (100) to (83) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:21.380GraphicsGrassAridOutputLayer switching particleCount from (1043) to (869) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:21.610None[Sandbox] Process order. (Serial=1374, Empire=0, Order=OrderCoralSporeEvolveToCamp SporeGUID: 7567)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:57:21.612NoneNotify NewSettlementCreatedNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.
Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)
08:57:21.712GraphicsVegetAridOutputLayer switching particleCount from (2756) to (2296) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:21.807GraphicsEnv_Aspect_Civilian_Set_01_OutputLayer switching particleCount from (93) to (112) because it uses more particle (88) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:21.923GraphicsBUI_Aspect_CitySet_01OutputLayer switching particleCount from (154) to (185) because it uses more particle (137) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:22.312GraphicsUnit_Aspect_Coral_OutputLayer switching particleCount from (7) to (5) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:22.312GraphicsWeapon_Aspect_Ranged_Set_01_OutputLayer switching particleCount from (8) to (6) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:22.329GraphicsBUI_KinOfSheredyn_CitySet_02OutputLayer switching particleCount from (47) to (57) because it uses more particle (40) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:22.392GraphicsBUI_Aspect_CitySet_01OutputLayer switching particleCount from (185) to (223) because it uses more particle (151) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:23.350None[Sandbox] Process order. (Serial=1375, Empire=0, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:57:23.419None[Sandbox] Process order. (Serial=1376, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:57:23.419None[Sandbox] Process order. (Serial=1377, Empire=-1, Order=OrderWaitForOrderReplication)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:57:23.613UILoaded UI texture 'UI_MinorEmpireSymbol_Xavius'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:23.649GraphicsUnit_Aspect_Scout_Base_OutputLayer switching particleCount from (0) to (219) because it uses more particle (175) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:23.650GraphicsUnit_Aspect_Scout_Base_OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:23.650GraphicsWeapon_Gorog_OutputLayer switching particleCount from (0) to (3) because it uses more particle (2) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:23.650GraphicsWeapon_Gorog_OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:23.650GraphicsUnit_Gorog_Base_OutputLayer switching particleCount from (0) to (28) because it uses more particle (22) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:23.650GraphicsUnit_Gorog_Base_OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:23.650GraphicsUnit_Xavius_Base_OutputLayer switching particleCount from (0) to (104) because it uses more particle (83) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:23.650GraphicsUnit_Xavius_Base_OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:23.650GraphicsWeapon_Xavius_Set_01_OutputLayer switching particleCount from (0) to (3) because it uses more particle (2) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:23.650GraphicsWeapon_Xavius_Set_01_OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:23.650GraphicsUnit_Necrophage_Larva_OutputLayer switching particleCount from (0) to (120) because it uses more particle (96) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:23.650GraphicsUnit_Necrophage_Larva_OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:23.662GraphicsTLFx_OutputLayer_Feedback switching particleCount from (0) to (4) because it uses more particle (3) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:23.669GraphicsTLFx_OutputLayer_Feedback switching particleCount from (4) to (7) because it uses more particle (5) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:23.680GraphicsUnit_Aspect_Scout_Base_OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:23.680GraphicsWeapon_Gorog_OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:23.791GraphicsUnit_Gorog_Base_OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:23.800GraphicsUnit_Xavius_Base_OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:23.870None[Sandbox] Process order. (Serial=1378, Empire=0, Order=OrderStartTurnTimer StartTime: 08/17/2025 06:57:23)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:57:23.878GraphicsWeapon_Xavius_Set_01_OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:23.878GraphicsUnit_Necrophage_Larva_OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:23.880None[Sandbox] Process order. (Serial=1379, Empire=0, Order=OrderUpdateTimePlayed,EmpireIndex=0 TimePlayed=1117,EmpireIndex=1 TimePlayed=1117,EmpireIndex=2 TimePlayed=1117,EmpireIndex=3 TimePlayed=1117)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:57:24.641GraphicsEnv_Temperate_PropsSet_01OutputLayer switching particleCount from (80) to (66) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:24.677GraphicsPOI_MinorFactionVillage_04OutputLayer switching particleCount from (30) to (25) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:24.677GraphicsPOI_MinorFactionElder_Noquensii_01OutputLayer switching particleCount from (113) to (94) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:24.788GraphicsGrassAridOutputLayer_Shadows switching particleCount from (160) to (192) because it uses more particle (129) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:24.825GraphicsPOI_MinorFactionElder_Noquensii_01OutputLayer switching particleCount from (94) to (158) because it uses more particle (126) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:24.834GraphicsPOI_MinorFactionVillage_04OutputLayer switching particleCount from (25) to (43) because it uses more particle (34) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:24.900GraphicsGrassTemperateOutputLayer_Shadows switching particleCount from (342) to (411) because it uses more particle (277) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:24.918GraphicsEnv_Temperate_PropsSet_01OutputLayer switching particleCount from (66) to (80) because it uses more particle (60) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:24.928GraphicsPOI_MinorFactionElder_Noquensii_01OutputLayer switching particleCount from (158) to (237) because it uses more particle (189) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:24.928GraphicsPOI_MinorFactionElder_Weapon_Noquensii_01OutputLayer switching particleCount from (7) to (9) because it uses more particle (7) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:24.937GraphicsEnv_Temperate_PropsSet_01OutputLayer switching particleCount from (80) to (96) because it uses more particle (70) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:24.937GraphicsPOI_MinorFactionVillage_04OutputLayer switching particleCount from (43) to (64) because it uses more particle (51) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:24.946GraphicsGrassTemperateOutputLayer switching particleCount from (620) to (744) because it uses more particle (515) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:24.955GraphicsEnv_Temperate_PropsSet_01OutputLayer switching particleCount from (96) to (116) because it uses more particle (83) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:24.964GraphicsGrassTemperateOutputLayer_Shadows switching particleCount from (411) to (494) because it uses more particle (335) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:24.992GraphicsBUI_Aspect_CitySet_02OutputLayer switching particleCount from (624) to (749) because it uses more particle (505) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:25.010GraphicsGrassTemperateOutputLayer switching particleCount from (744) to (893) because it uses more particle (603) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:25.028GraphicsEnv_Temperate_PropsSet_01OutputLayer switching particleCount from (116) to (140) because it uses more particle (100) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:25.075GraphicsGrassAridOutputLayer_Shadows switching particleCount from (192) to (231) because it uses more particle (155) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:25.821GraphicsPOI_MinorFactionElder_Weapon_Noquensii_01OutputLayer switching particleCount from (9) to (18) because it uses more particle (14) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:25.872None[Sandbox] Process order. (Serial=1380, Empire=1, Order=OrderEnqueueTechnology TechnologyName: Technology_PillageAction_00, EnqueuePosition: AtEnd)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:57:25.873None[Sandbox] Process order. (Serial=1381, Empire=1, Order=OrderEnqueueConstructible Settlement=7399, Constructible=District_Tier1_Food, Position=2875, EnqueuePosition=AtEnd, Target=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:57:25.903None[Sandbox] Process order. (Serial=1382, Empire=1, Order=OrderGoTo Entity=#8318, AdditionalFlags='IgnoreFogOfWar', Path='3057 [21, 33] --> 2966 [22, 32]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:57:25.903None[Sandbox] Process order. (Serial=1383, Empire=1, Order=OrderGoTo Entity=#7087, AdditionalFlags='IgnoreFogOfWar', Path='3337 [25, 36] --> 3338 [26, 36]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:57:25.913None[Sandbox] Process order. (Serial=1384, Empire=1, Order=OrderContinueGotoAction Action=349)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:57:25.914None[Sandbox] Process order. (Serial=1385, Empire=1, Order=OrderContinueGotoAction Action=348)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:57:25.923None[Sandbox] Process order. (Serial=1386, Empire=2, Order=OrderEnqueueConstructible Settlement=7426, Constructible=Unit_Necrophage_Swarm_Larva, Position=2363, EnqueuePosition=AtEnd, Target=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:57:25.923None[Sandbox] Process order. (Serial=1387, Empire=2, Order=OrderChangePopulationAssignementStrategy SettlementGUID: 7426, StrategyName: PopulationStrategy_Food)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:57:25.941NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameOverlays/HUDWindow/Panels/_Ressources/_NotificationInformativePanel/Button/AccessToggle_Icon_Secondary/Number|UIAnimatorComponent)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()
08:57:25.953None[Sandbox] Process order. (Serial=1388, Empire=2, Order=OrderTransferUnits SourceArmyGUID: #8171 TargetArmyGUID: #7752 Action=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:57:25.953NonePrevented Proxy creation for Entity #8171 (Army): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
08:57:25.954None[Sandbox] Process order. (Serial=1389, Empire=2, Order=OrderGoTo Entity=#8317, AdditionalFlags='IgnoreFogOfWar', Path='2641 [65, 28]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:57:25.962None[Sandbox] Process order. (Serial=1390, Empire=2, Order=OrderContinueGotoAction Action=350)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:57:26.002None[Sandbox] Process order. (Serial=1391, Empire=3, Order=OrderGoTo Entity=#7132, AdditionalFlags='IgnoreFogOfWar', Path='2514 [30, 27] --> 2513 [29, 27] --> 2512 [28, 27]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:57:26.013None[Sandbox] Process order. (Serial=1392, Empire=3, Order=OrderContinueGotoAction Action=351)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:57:26.032None[Sandbox] Process order. (Serial=1393, Empire=23, Order=OrderGoTo Entity=#7527, AdditionalFlags='IgnoreFogOfWar', Path='2723 [55, 29]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:57:26.043None[Sandbox] Process order. (Serial=1394, Empire=23, Order=OrderContinueGotoAction Action=352)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:57:26.053None[Sandbox] Process order. (Serial=1395, Empire=31, Order=OrderGoTo Entity=#8591, AdditionalFlags='IgnoreFogOfWar', Path='2050 [26, 22] --> 2142 [26, 23] --> 2235 [27, 24]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:57:26.063None[Sandbox] Process order. (Serial=1396, Empire=31, Order=OrderContinueGotoAction Action=353)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:57:26.073None[Sandbox] Process order. (Serial=1397, Empire=34, Order=OrderGoTo Entity=#7533, AdditionalFlags='IgnoreFogOfWar', Path='2368 [68, 25] --> 2369 [69, 25] --> 2278 [70, 24]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:57:26.082None[Sandbox] Process order. (Serial=1398, Empire=34, Order=OrderContinueGotoAction Action=354)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:57:26.093None[Sandbox] Process order. (Serial=1399, Empire=62, Order=OrderGoTo Entity=#7536, AdditionalFlags='IgnoreFogOfWar', Path='2792 [32, 30] --> 2791 [31, 30]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:57:26.103None[Sandbox] Process order. (Serial=1400, Empire=62, Order=OrderContinueGotoAction Action=355)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:57:26.113None[Sandbox] Process order. (Serial=1401, Empire=91, Order=OrderGoTo Entity=#7539, AdditionalFlags='IgnoreFogOfWar', Path='2499 [15, 27] --> 2591 [15, 28] --> 2682 [14, 29]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:57:26.123None[Sandbox] Process order. (Serial=1402, Empire=91, Order=OrderContinueGotoAction Action=356)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:57:26.133None[Sandbox] Process order. (Serial=1403, Empire=93, Order=OrderGoTo Entity=#8594, AdditionalFlags='IgnoreFogOfWar', Path='3462 [58, 37] --> 3554 [58, 38] --> 3553 [57, 38]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:57:26.143None[Sandbox] Process order. (Serial=1404, Empire=93, Order=OrderContinueGotoAction Action=357)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:57:26.584None[Sandbox] Process order. (Serial=1405, Empire=1, Order=OrderContinueGotoAction Action=349)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:57:26.585None[Sandbox] Process order. (Serial=1406, Empire=1, Order=OrderContinueGotoAction Action=348)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:57:26.684None[Sandbox] Process order. (Serial=1407, Empire=3, Order=OrderContinueGotoAction Action=351)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:57:26.734None[Sandbox] Process order. (Serial=1408, Empire=31, Order=OrderContinueGotoAction Action=353)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:57:26.754None[Sandbox] Process order. (Serial=1409, Empire=34, Order=OrderContinueGotoAction Action=354)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:57:26.773None[Sandbox] Process order. (Serial=1410, Empire=62, Order=OrderContinueGotoAction Action=355)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:57:26.794None[Sandbox] Process order. (Serial=1411, Empire=91, Order=OrderContinueGotoAction Action=356)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:57:26.814None[Sandbox] Process order. (Serial=1412, Empire=93, Order=OrderContinueGotoAction Action=357)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:57:27.203GraphicsFeedbacksMeshOutput switching particleCount from (49) to (40) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:27.294None[Sandbox] Process order. (Serial=1413, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 96, NotificationListenerIndex: 1, NotificationListenerData: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:57:27.295None[Sandbox] Process order. (Serial=1414, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 96, NewStatus: Read)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:57:27.312NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameOverlays/HUDWindow/Panels/_Ressources/_NotificationInformativePanel/Button/AccessToggle_Icon_Secondary/Number|UIAnimatorComponent)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()
08:57:27.354None[Sandbox] Process order. (Serial=1415, Empire=3, Order=OrderContinueGotoAction Action=351)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:57:27.405None[Sandbox] Process order. (Serial=1416, Empire=31, Order=OrderContinueGotoAction Action=353)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:57:27.424None[Sandbox] Process order. (Serial=1417, Empire=34, Order=OrderContinueGotoAction Action=354)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:57:27.465None[Sandbox] Process order. (Serial=1418, Empire=91, Order=OrderContinueGotoAction Action=356)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:57:27.476NoneThe AI synchronization took 1027 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
08:57:27.495None[Sandbox] Process order. (Serial=1419, Empire=1, Order=OrderBuildCoralSpore ArmyGUID: #7087 StopAction=False Action=0 at 3338 [26, 36])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:57:27.495GraphicsBUI_KinOfSheredyn_CitySet_02OutputLayer switching particleCount from (57) to (69) because it uses more particle (50) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:27.495GraphicsTLFx_OutputLayer_UIFx switching particleCount from (2876) to (2396) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:27.514GraphicsGrassKelpForestOutputLayer switching particleCount from (83) to (100) because it uses more particle (73) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:27.525None[Sandbox] Process order. (Serial=1420, Empire=2, Order=OrderTransferUnits SourceArmyGUID: #8317 TargetArmyGUID: #7752 Action=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:57:27.525NonePrevented Proxy creation for Entity #8317 (Army): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
08:57:27.527GraphicsDecal_KelpForest_OutputLayer switching particleCount from (40) to (48) because it uses more particle (33) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:27.545GraphicsEnv_KelpForest_PropsSet_01OutputLayer switching particleCount from (3) to (5) because it uses more particle (4) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:27.545GraphicsGrassKelpForestOutputLayer switching particleCount from (100) to (121) because it uses more particle (88) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:27.545None[Sandbox] Process order. (Serial=1421, Empire=2, Order=OrderGoTo Entity=#8601, AdditionalFlags='IgnoreFogOfWar', Path='2364 [64, 25]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:57:27.553GraphicsTLFx_OutputLayer_Feedback switching particleCount from (7) to (5) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:27.553GraphicsEnv_KelpForest_PropsSet_01OutputLayer switching particleCount from (5) to (7) because it uses more particle (5) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:27.555None[Sandbox] Process order. (Serial=1422, Empire=2, Order=OrderContinueGotoAction Action=359)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:57:27.562GraphicsTLFx_OutputLayer_Feedback switching particleCount from (5) to (4) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:27.571GraphicsTLFx_OutputLayer_Feedback switching particleCount from (4) to (3) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:27.580GraphicsTLFx_OutputLayer_Feedback switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:27.588GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:27.605None[Sandbox] Process order. (Serial=1423, Empire=3, Order=OrderGoTo Entity=#8178, AdditionalFlags='IgnoreFogOfWar', Path='2140 [24, 23] --> 2233 [25, 24] --> 2325 [25, 25]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:57:27.605None[Sandbox] Process order. (Serial=1424, Empire=3, Order=OrderGoTo Entity=#8455, AdditionalFlags='IgnoreFogOfWar', Path='2415 [23, 26] --> 2507 [23, 27]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:57:27.615None[Sandbox] Process order. (Serial=1425, Empire=3, Order=OrderContinueGotoAction Action=361)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:57:27.616None[Sandbox] Process order. (Serial=1426, Empire=3, Order=OrderContinueGotoAction Action=360)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:57:27.616GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (0) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:27.636GraphicsVegetKelpForestOutputLayer switching particleCount from (61) to (74) because it uses more particle (50) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:27.644None[Sandbox] Process order. (Serial=1427, Empire=0, Order=OrderAllMinorAndLesserEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:57:27.727GraphicsPOI_MinorFactionVillage_03OutputLayer switching particleCount from (0) to (5) because it uses more particle (4) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:27.727GraphicsPOI_MinorFactionVillage_03OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:27.839GraphicsPOI_MinorFactionVillage_03OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:28.271GraphicsTLFx_OutputLayer_Feedback switching particleCount from (0) to (2) because it uses more particle (1) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:28.280GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:28.286None[Sandbox] Process order. (Serial=1428, Empire=3, Order=OrderContinueGotoAction Action=361)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:57:28.287None[Sandbox] Process order. (Serial=1429, Empire=3, Order=OrderContinueGotoAction Action=360)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:57:28.370GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (5) because it uses more particle (4) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:28.655GraphicsTLFx_OutputLayer_Feedback switching particleCount from (5) to (4) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:28.664GraphicsTLFx_OutputLayer_Feedback switching particleCount from (4) to (3) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:28.946UIUnload UI texture 'Units__Large_08'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:28.958None[Sandbox] Process order. (Serial=1430, Empire=3, Order=OrderContinueGotoAction Action=360)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:57:28.973NoneThe AI synchronization took 1097 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
08:57:28.989None[Sandbox] Process order. (Serial=1431, Empire=1, Order=OrderChangeEntityAwakeState EntityGuid: 8318, AwakeState: Guard)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:57:29.027None[Sandbox] Process order. (Serial=1432, Empire=1, Order=OrderGoTo Entity=#8599, AdditionalFlags='IgnoreFogOfWar', Path='2875 [23, 31] --> 2968 [24, 32]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:57:29.038None[Sandbox] Process order. (Serial=1433, Empire=1, Order=OrderContinueGotoAction Action=362)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:57:29.078None[Sandbox] Process order. (Serial=1434, Empire=2, Order=OrderGoTo Entity=#7752, AdditionalFlags='IgnoreFogOfWar', Path='2826 [66, 30]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:57:29.088None[Sandbox] Process order. (Serial=1435, Empire=2, Order=OrderContinueGotoAction Action=363)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:57:29.117None[Sandbox] Process order. (Serial=1436, Empire=23, Order=OrderGoTo Entity=#7527, AdditionalFlags='IgnoreFogOfWar', Path='2724 [56, 29] --> 2725 [57, 29]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:57:29.128None[Sandbox] Process order. (Serial=1437, Empire=23, Order=OrderContinueGotoAction Action=364)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:57:29.173None[Sandbox] Process order. (Serial=1438, Empire=3, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:57:29.312GraphicsPOI_Curiosity_Set_01OutputLayer switching particleCount from (0) to (4) because it uses more particle (3) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:29.312GraphicsPOI_Curiosity_Set_01OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:29.320GraphicsPOI_Curiosity_Set_01OutputLayer switching particleCount from (4) to (7) because it uses more particle (5) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:29.328GraphicsPOI_Curiosity_Set_01OutputLayer switching particleCount from (7) to (12) because it uses more particle (9) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:29.345GraphicsPOI_Curiosity_Set_01OutputLayer switching particleCount from (12) to (17) because it uses more particle (13) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:29.412GraphicsPOI_Curiosity_Set_01OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:29.462GraphicsEnv_Temperate_PropsSet_01OutputLayer switching particleCount from (140) to (168) because it uses more particle (121) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:29.638GraphicsTLFx_OutputLayer_Feedback switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:29.647GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:29.647GraphicsEnv_Temperate_PropsSet_01OutputLayer switching particleCount from (168) to (202) because it uses more particle (136) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:29.655GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (0) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:29.800None[Sandbox] Process order. (Serial=1439, Empire=23, Order=OrderContinueGotoAction Action=364)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:57:29.811NoneThe AI synchronization took 529 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
08:57:29.858None[Sandbox] Process order. (Serial=1440, Empire=2, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 0, PreviousState: Indifferent, CurrentState: Mean, StateChangeDate: 15, WantWageWar: True)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:57:29.859None[Sandbox] Process order. (Serial=1441, Empire=2, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 1, PreviousState: Unknown, CurrentState: Indifferent, StateChangeDate: 9, WantWageWar: True)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:57:29.859None[Sandbox] Process order. (Serial=1442, Empire=2, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 3, PreviousState: Unknown, CurrentState: Unknown, StateChangeDate: 0, WantWageWar: True)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:57:29.860None[Sandbox] Process order. (Serial=1443, Empire=2, Order=OrderDiplomaticAction Action='ProposeTreaty' with TreatyName='Declaration_JustifiedWar', OtherEmpire=#0.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:57:29.865NoneNotify WarDeclaredBetweenThirdPartiesNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.
Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)
08:57:29.871GraphicsTLFx_OutputLayer_Feedback switching particleCount from (0) to (2) because it uses more particle (1) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:29.879GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:29.888None[Sandbox] Process order. (Serial=1444, Empire=2, Order=OrderGoTo Entity=#8601, AdditionalFlags='IgnoreFogOfWar', Path='2456 [64, 26] --> 2547 [63, 27]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:57:29.899None[Sandbox] Process order. (Serial=1445, Empire=2, Order=OrderContinueGotoAction Action=365)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:57:29.907NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameOverlays/HUDWindow/Panels/_Ressources/_NotificationInformativePanel/Button/AccessToggle_Icon_Secondary/Number|UIAnimatorComponent)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()
08:57:29.908UILoading async UI texture 'EmpireWindow_Background_04.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
08:57:29.921UILoading async UI texture 'Bitmaps Small_00.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
08:57:29.921UILoading async UI texture 'Units__Large_08.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
08:57:29.950GraphicsTLFX_OutputLayer_Leaders switching particleCount from (0) to (8) because it uses more particle (6) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:29.950GraphicsTLFX_OutputLayer_Leaders now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:29.950GraphicsLeader_Necrophage_OutputLayer switching particleCount from (0) to (155) because it uses more particle (124) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:29.950GraphicsLeader_Necrophage_OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:29.964None[Sandbox] Process order. (Serial=1446, Empire=1, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:57:30.020GraphicsTLFX_OutputLayer_Leaders now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:30.048GraphicsLeader_Necrophage_OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:30.057GraphicsTLFX_OutputLayer_Leaders switching particleCount from (8) to (10) because it uses more particle (8) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:30.088GraphicsTLFX_OutputLayer_Leaders switching particleCount from (10) to (12) because it uses more particle (9) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:30.119None[Sandbox] Process order. (Serial=1447, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 98, NewStatus: Read)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:57:30.120None[Sandbox] Process order. (Serial=1448, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 98, NotificationListenerIndex: 0, NotificationListenerData: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:57:30.204NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameOverlays/HUDWindow/Panels/_Ressources/_NotificationInformativePanel/Button/AccessToggle_Icon_Secondary/Number|UIAnimatorComponent)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()
08:57:30.332GraphicsUnit_Necrophage_Necrodrone_Hero_OutputLayer switching particleCount from (0) to (47) because it uses more particle (37) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:30.332GraphicsUnit_Necrophage_Necrodrone_Hero_OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:30.369GraphicsUnit_Necrophage_Necrodrone_Hero_OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:30.562GraphicsGrassVolcanicOutputLayer switching particleCount from (16) to (13) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:30.570None[Sandbox] Process order. (Serial=1449, Empire=2, Order=OrderContinueGotoAction Action=365)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:57:30.582NoneThe AI synchronization took 483 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
08:57:30.630None[Sandbox] Process order. (Serial=1450, Empire=2, Order=OrderBuyoutAvailableConstruction Settlement=7426, Constructible=Unit_Necrophage_Swarm_Larva, Position=2363, Currency=Money, SlotIndex=-1, Target=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:57:30.633None[Sandbox] Process order. (Serial=1451, Empire=2, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 1, PreviousState: Unknown, CurrentState: Indifferent, StateChangeDate: 9, WantWageWar: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:57:30.634None[Sandbox] Process order. (Serial=1452, Empire=2, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 3, PreviousState: Unknown, CurrentState: Unknown, StateChangeDate: 0, WantWageWar: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:57:30.634None[Sandbox] Process order. (Serial=1453, Empire=2, Order=OrderUpdateTreatyAIInfo OtherEmpireIndex: 0, TreatyAIInfoPerTreaty: Amplitude.Mercury.Interop.TreatyAIInfo[])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:57:30.830None[Sandbox] Process order. (Serial=1454, Empire=2, Order=OrderRemoveConstructionByGuid Settlement=7426, ConstructionGUID=36)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:57:30.849None[Sandbox] Process order. (Serial=1455, Empire=2, Order=OrderEnqueueConstructible Settlement=7426, Constructible=Unit_Necrophage_Swarm_Larva, Position=2363, EnqueuePosition=AtEnd, Target=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:57:31.090None[Sandbox] Process order. (Serial=1456, Empire=2, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:57:31.571GraphicsUnit_Aspect_Coral_OutputLayer switching particleCount from (5) to (4) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:31.571GraphicsWeapon_Aspect_Ranged_Set_01_OutputLayer switching particleCount from (6) to (5) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:32.801UIUnload UI texture 'Bitmaps Others_10'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:32.853GraphicsUnit_Aspect_Scout_Base_OutputLayer switching particleCount from (219) to (182) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:32.853GraphicsWeapon_Gorog_OutputLayer switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:32.853GraphicsUnit_Gorog_Base_OutputLayer switching particleCount from (28) to (23) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:32.853GraphicsUnit_Xavius_Base_OutputLayer switching particleCount from (104) to (86) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:32.853GraphicsWeapon_Xavius_Set_01_OutputLayer switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:32.853GraphicsUnit_Necrophage_Larva_OutputLayer switching particleCount from (120) to (100) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:34.362GraphicsFeedbacksMeshOutput switching particleCount from (40) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:34.362GraphicsUnload texture 'FeedbacksOutputAlbedo' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:57:34.362GraphicsUnload texture 'Atlas_Number' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:57:34.362GraphicsUnload material 'FeedbacksMeshOutputInstancing_HighRes' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:57:34.362GraphicsFeedbacksMeshOutput now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:34.654GraphicsEnv_Temperate_PropsSet_01OutputLayer switching particleCount from (202) to (243) because it uses more particle (167) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:34.671GraphicsGrassTemperateOutputLayer_Shadows switching particleCount from (494) to (593) because it uses more particle (404) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:34.697GraphicsGrassTemperateOutputLayer switching particleCount from (893) to (1072) because it uses more particle (716) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:34.732GraphicsEnv_Temperate_PropsSet_01OutputLayer switching particleCount from (243) to (292) because it uses more particle (196) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:34.732GraphicsPOI_MinorFactionElder_Weapon_Noquensii_01OutputLayer switching particleCount from (18) to (27) because it uses more particle (21) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:34.758GraphicsGrassTemperateOutputLayer_Shadows switching particleCount from (593) to (712) because it uses more particle (477) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:34.767GraphicsGrassTemperateOutputLayer switching particleCount from (1072) to (1287) because it uses more particle (860) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:34.767GraphicsVegetTemperateBattleWhiteOutputLayer switching particleCount from (747) to (897) because it uses more particle (606) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:34.837GraphicsGrassAridOutputLayer_Shadows switching particleCount from (231) to (278) because it uses more particle (186) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:34.845GraphicsEnv_Temperate_PropsSet_01OutputLayer switching particleCount from (292) to (351) because it uses more particle (236) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:35.611UILoading async UI texture 'Units__Large_04.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
08:57:36.439GraphicsBUI_Common_Construction_01OutputLayer switching particleCount from (75) to (62) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:36.439GraphicsTLFx_OutputLayer_UIFx switching particleCount from (2396) to (1996) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:36.448GraphicsBUI_Aspect_CitySet_02OutputLayer switching particleCount from (749) to (624) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:36.448GraphicsEnv_Volcanic_PropsSet_01OutputLayer switching particleCount from (28) to (23) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:36.448GraphicsPOI_NaturalModifier_Set_06_Animals01OutputLayer switching particleCount from (58) to (48) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:36.457GraphicsPOI_NaturalModifier_Set_06OutputLayer switching particleCount from (75) to (62) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:36.474GraphicsEnv_Arid_PropsSet_01OutputLayer switching particleCount from (5139) to (4282) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:36.590GraphicsTLFX_OutputLayer_UnderSea switching particleCount from (1038) to (865) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:36.683UILoading async UI texture 'Hero_12.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
08:57:36.683UILoading async UI texture 'Hero_07.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
08:57:37.192GraphicsPOI_MinorFactionVillage_03OutputLayer switching particleCount from (5) to (4) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:37.273GraphicsEnv_KelpForest_PropsSet_01OutputLayer switching particleCount from (7) to (5) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:37.282GraphicsDecal_POI_MinorFactionVillage_OutputLayer switching particleCount from (1) to (0) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:37.318GraphicsGrassKelpForestOutputLayer switching particleCount from (121) to (100) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:37.336GraphicsDecal_KelpForest_OutputLayer switching particleCount from (48) to (40) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:37.345GraphicsVegetKelpForestOutputLayer switching particleCount from (74) to (61) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:37.902GraphicsGrassAridOutputLayer switching particleCount from (869) to (724) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:38.220GraphicsBUI_KinOfSheredyn_CitySet_02OutputLayer switching particleCount from (69) to (57) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:38.442GraphicsEnv_Aspect_Civilian_Set_01_OutputLayer switching particleCount from (112) to (93) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:38.517UILoading async UI texture 'Bitmaps Others_10.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
08:57:38.517UILoading async UI texture 'Units__Large_10.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
08:57:39.069GraphicsDecal_BUI_Aspect_Spore_OutputLayer switching particleCount from (24) to (20) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:39.069GraphicsDecal_Arid_OutputLayer_Second switching particleCount from (66) to (55) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:39.105GraphicsLeader_Necrophage_OutputLayer switching particleCount from (155) to (129) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:39.114GraphicsTLFX_OutputLayer_Leaders switching particleCount from (12) to (10) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:39.223GraphicsVegetTemperateOutputLayer switching particleCount from (705) to (847) because it uses more particle (565) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:39.223GraphicsVegetTemperateBattleWhiteOutputLayer switching particleCount from (897) to (1077) because it uses more particle (720) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:39.278GraphicsBUI_Common_Construction_01OutputLayer switching particleCount from (62) to (75) because it uses more particle (51) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:39.378GraphicsDecal_Arid_OutputLayer_Second switching particleCount from (55) to (66) because it uses more particle (46) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:39.508GraphicsGrassVolcanicOutputLayer switching particleCount from (13) to (10) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:39.776GraphicsEnv_Arid_PropsSet_01OutputLayer switching particleCount from (4282) to (5139) because it uses more particle (3429) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:39.957GraphicsPOI_NaturalModifier_Set_06OutputLayer switching particleCount from (62) to (75) because it uses more particle (60) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:39.967GraphicsPOI_NaturalModifier_Set_06_Animals01OutputLayer switching particleCount from (48) to (58) because it uses more particle (46) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:40.031GraphicsBUI_Aspect_CitySet_02OutputLayer switching particleCount from (624) to (749) because it uses more particle (501) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:40.031GraphicsUnit_Aspect_Scout_Base_OutputLayer switching particleCount from (182) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:40.032GraphicsUnload texture 'Unit_Aspect_Scout_Base_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:57:40.032GraphicsUnload texture 'Unit_Aspect_Scout_Base_Emission' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:57:40.032GraphicsUnload texture 'Unit_Aspect_Scout_Base_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:57:40.032GraphicsUnload texture 'Unit_Aspect_Scout_Base_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:57:40.032GraphicsUnload texture 'Unit_Aspect_Scout_Base_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:57:40.032GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:57:40.032GraphicsUnit_Aspect_Scout_Base_OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:40.032GraphicsWeapon_Gorog_OutputLayer switching particleCount from (2) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:40.032GraphicsUnload texture 'Weapon_Gorog_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:57:40.032GraphicsUnload texture 'Weapon_Gorog_Emission' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:57:40.032GraphicsUnload texture 'Weapon_Gorog_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:57:40.032GraphicsUnload texture 'Weapon_Gorog_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:57:40.032GraphicsUnload texture 'Weapon_Gorog_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:57:40.032GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:57:40.032GraphicsWeapon_Gorog_OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:40.032GraphicsUnit_Gorog_Base_OutputLayer switching particleCount from (23) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:40.032GraphicsUnload texture 'Unit_Gorog_Base_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:57:40.032GraphicsUnload texture 'Unit_Gorog_Base_Emission' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:57:40.032GraphicsUnload texture 'Unit_Gorog_Base_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:57:40.032GraphicsUnload texture 'Unit_Gorog_Base_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:57:40.032GraphicsUnload texture 'Unit_Gorog_Base_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:57:40.032GraphicsUnload texture 'Unit_Gorog_Base_Mask_A' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:57:40.032GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:57:40.032GraphicsUnit_Gorog_Base_OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:40.032GraphicsUnit_Xavius_Base_OutputLayer switching particleCount from (86) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:40.032GraphicsUnload texture 'Unit_Xavius_Base_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:57:40.032GraphicsUnload texture 'Unit_Xavius_Base_Emission' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:57:40.032GraphicsUnload texture 'Unit_Xavius_Base_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:57:40.032GraphicsUnload texture 'Unit_Xavius_Base_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:57:40.032GraphicsUnload texture 'Unit_Xavius_Base_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:57:40.032GraphicsUnload texture 'Unit_Xavius_Base_Mask_A' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:57:40.032GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:57:40.033GraphicsUnit_Xavius_Base_OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:40.033GraphicsWeapon_Xavius_Set_01_OutputLayer switching particleCount from (2) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:40.033GraphicsUnload texture 'Weapon_Xavius_Set_01_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:57:40.033GraphicsUnload texture 'Weapon_Xavius_Set_01_Emission' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:57:40.033GraphicsUnload texture 'Weapon_Xavius_Set_01_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:57:40.033GraphicsUnload texture 'Weapon_Xavius_Set_01_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:57:40.033GraphicsUnload texture 'Weapon_Xavius_Set_01_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:57:40.033GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:57:40.033GraphicsWeapon_Xavius_Set_01_OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:40.033GraphicsUnit_Necrophage_Larva_OutputLayer switching particleCount from (100) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:40.033GraphicsUnload texture 'Unit_Necrophage_Larva_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:57:40.033GraphicsUnload texture 'Unit_Necrophage_Larva_Emission' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:57:40.033GraphicsUnload texture 'Unit_Necrophage_Larva_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:57:40.033GraphicsUnload texture 'Unit_Necrophage_Larva_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:57:40.033GraphicsUnload texture 'Unit_Necrophage_Larva_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:57:40.033GraphicsUnload texture 'Unit_Necrophage_Larva_Mask_A' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:57:40.033GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:57:40.033GraphicsUnit_Necrophage_Larva_OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:40.514GraphicsUnit_Aspect_Coral_OutputLayer switching particleCount from (4) to (3) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:40.515GraphicsWeapon_Aspect_Ranged_Set_01_OutputLayer switching particleCount from (5) to (4) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:41.105UIUnload UI texture 'EmpireWindow_Background_04'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:43.849GraphicsEnv_Volcanic_PropsSet_01OutputLayer switching particleCount from (23) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:43.849GraphicsUnload texture 'Env_Volcanic_PropsSet_01_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:57:43.849GraphicsUnload texture 'Env_Volcanic_PropsSet_01_AmbientOcclusion' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:57:43.850GraphicsUnload texture 'Env_Volcanic_PropsSet_01_Emission' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:57:43.850GraphicsUnload texture 'Env_Volcanic_PropsSet_01_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:57:43.850GraphicsUnload texture 'Env_Volcanic_PropsSet_01_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:57:43.850GraphicsUnload texture 'Env_Volcanic_PropsSet_01_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:57:43.850GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:57:43.850GraphicsEnv_Volcanic_PropsSet_01OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:43.850GraphicsGrassVolcanicOutputLayer switching particleCount from (10) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:43.850GraphicsUnload texture 'Veget_Volcanic_Atlas_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:57:43.850GraphicsUnload texture 'Veget_Volcanic_Atlas_AmbientOcclusion' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:57:43.850GraphicsUnload texture 'Veget_Volcanic_Atlas_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:57:43.850GraphicsUnload texture 'Veget_Volcanic_Atlas_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:57:43.850GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:57:43.850GraphicsGrassVolcanicOutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:44.481None[Sandbox] Process order. (Serial=1457, Empire=0, Order=OrderGoTo Entity=#7065, path='3193 [65, 34] --> 3284 [64, 35] --> 3283 [63, 35] --> 3282 [62, 35]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:57:44.491None[Sandbox] Process order. (Serial=1458, Empire=0, Order=OrderContinueGotoAction Action=366)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:57:44.521None[Sandbox] Process order. (Serial=1459, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:57:44.582GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (0) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:44.601GraphicsPOI_MinorFactionVillage_03OutputLayer switching particleCount from (4) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:44.602GraphicsUnload texture 'POI_MinorFactionVillage_03_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:57:44.602GraphicsUnload texture 'POI_MinorFactionVillage_03_AmbientOcclusion' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:57:44.602GraphicsUnload texture 'POI_MinorFactionVillage_03_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:57:44.602GraphicsUnload texture 'POI_MinorFactionVillage_03_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:57:44.602GraphicsUnload texture 'POI_MinorFactionVillage_03_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:57:44.602GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:57:44.602GraphicsPOI_MinorFactionVillage_03OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:44.832GraphicsEnv_KelpForest_PropsSet_01OutputLayer switching particleCount from (5) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:44.832GraphicsUnload texture 'Env_KelpForest_PropsSet_01_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:57:44.832GraphicsUnload texture 'Env_KelpForest_PropsSet_01_AmbientOcclusion' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:57:44.832GraphicsUnload texture 'Env_KelpForest_PropsSet_01_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:57:44.833GraphicsUnload texture 'Env_KelpForest_PropsSet_01_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:57:44.833GraphicsUnload texture 'Env_KelpForest_PropsSet_01_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:57:44.833GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:57:44.833GraphicsEnv_KelpForest_PropsSet_01OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:45.162None[Sandbox] Process order. (Serial=1460, Empire=0, Order=OrderContinueGotoAction Action=366)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:57:45.706GraphicsGrassKelpForestOutputLayer switching particleCount from (100) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:45.706GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:57:45.706GraphicsGrassKelpForestOutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:45.716GraphicsTLFx_OutputLayer_UIFx switching particleCount from (1996) to (1663) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:45.836None[Sandbox] Process order. (Serial=1461, Empire=0, Order=OrderContinueGotoAction Action=366)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:57:46.505None[Sandbox] Process order. (Serial=1462, Empire=0, Order=OrderContinueGotoAction Action=366)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:57:46.516NoneThe AI synchronization took 1621 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
08:57:46.635GraphicsDecal_KelpForest_OutputLayer switching particleCount from (40) to (33) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:46.635GraphicsTLFX_OutputLayer_Leaders switching particleCount from (10) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:46.635GraphicsUnload texture 'HgFx_MainAtlas_Leader' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:57:46.635GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:57:46.635GraphicsTLFX_OutputLayer_Leaders now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:46.646GraphicsVegetKelpForestOutputLayer switching particleCount from (61) to (50) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:47.206GraphicsGrassAridOutputLayer switching particleCount from (724) to (603) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:47.279GraphicsTLFx_OutputLayer_Feedback switching particleCount from (0) to (2) because it uses more particle (1) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:47.287GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:48.220None[Sandbox] Process order. (Serial=1463, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 99, NewStatus: Read)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:57:48.220None[Sandbox] Process order. (Serial=1464, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 97, NewStatus: Read)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:57:48.221None[Sandbox] Process order. (Serial=1465, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 86, NewStatus: Read)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:57:48.221None[Sandbox] Process order. (Serial=1466, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 84, NewStatus: Read)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:57:48.435GraphicsLeader_Necrophage_OutputLayer switching particleCount from (129) to (107) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:48.488UIUnload UI texture 'Hero_07'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:48.488UIUnload UI texture 'Hero_12'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:48.525GraphicsPOI_Curiosity_Set_01OutputLayer switching particleCount from (17) to (14) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:48.938UIUnload UI texture 'Units__Large_04'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:49.009UILoading async UI texture 'Bitmaps Others_09.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
08:57:49.053GraphicsTLFX_OutputLayer_Leaders switching particleCount from (0) to (5) because it uses more particle (4) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:49.053GraphicsTLFX_OutputLayer_Leaders now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:49.053GraphicsLeader_Aspect_OutputLayer switching particleCount from (0) to (263) because it uses more particle (210) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:49.053GraphicsLeader_Aspect_OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:49.086GraphicsTLFX_OutputLayer_Leaders now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:49.107GraphicsLeader_Aspect_OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:49.126GraphicsEnv_Temperate_PropsSet_01OutputLayer switching particleCount from (351) to (292) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:49.157GraphicsTLFX_OutputLayer_Leaders switching particleCount from (5) to (7) because it uses more particle (5) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:49.254GraphicsTLFX_OutputLayer_Leaders switching particleCount from (7) to (9) because it uses more particle (7) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:49.351GraphicsTLFX_OutputLayer_Leaders switching particleCount from (9) to (12) because it uses more particle (9) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:49.491GraphicsTLFX_OutputLayer_Leaders switching particleCount from (12) to (18) because it uses more particle (14) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:49.612UIUnload UI texture 'Units__Large_10'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:49.654GraphicsWeapon_Aspect_Ranged_Set_01_OutputLayer switching particleCount from (4) to (3) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:49.697GraphicsTLFX_OutputLayer_Leaders switching particleCount from (18) to (22) because it uses more particle (16) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:49.745GraphicsTLFX_OutputLayer_Leaders switching particleCount from (22) to (27) because it uses more particle (19) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:49.824GraphicsTLFX_OutputLayer_Leaders switching particleCount from (27) to (33) because it uses more particle (23) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:49.907UILoading async UI texture 'Faction_Leaders_03.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
08:57:49.999GraphicsTLFX_OutputLayer_Leaders switching particleCount from (33) to (40) because it uses more particle (29) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:50.212GraphicsTLFX_OutputLayer_Leaders switching particleCount from (40) to (48) because it uses more particle (33) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:50.436GraphicsTLFX_OutputLayer_Leaders switching particleCount from (48) to (58) because it uses more particle (40) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:50.648GraphicsTLFX_OutputLayer_Leaders switching particleCount from (58) to (70) because it uses more particle (48) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:50.995GraphicsTLFX_OutputLayer_Leaders switching particleCount from (70) to (84) because it uses more particle (62) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:51.245GraphicsTLFX_OutputLayer_Leaders switching particleCount from (84) to (101) because it uses more particle (69) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:51.566GraphicsTLFX_OutputLayer_Leaders switching particleCount from (101) to (122) because it uses more particle (82) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:52.026GraphicsTLFX_OutputLayer_Leaders switching particleCount from (122) to (147) because it uses more particle (102) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:52.480GraphicsDecal_BUI_Aspect_Spore_OutputLayer switching particleCount from (20) to (24) because it uses more particle (17) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:52.480GraphicsEnv_Aspect_Civilian_Set_01_OutputLayer switching particleCount from (93) to (112) because it uses more particle (78) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:52.489GraphicsTLFX_OutputLayer_UnderSea switching particleCount from (865) to (1038) because it uses more particle (693) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:52.507GraphicsEnv_Volcanic_PropsSet_01OutputLayer switching particleCount from (0) to (3) because it uses more particle (2) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:52.507GraphicsEnv_Volcanic_PropsSet_01OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:52.507GraphicsEnv_Arid_PropsSet_01OutputLayer switching particleCount from (5139) to (6167) because it uses more particle (4167) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:52.516GraphicsEnv_Volcanic_PropsSet_01OutputLayer switching particleCount from (3) to (9) because it uses more particle (7) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:52.526GraphicsEnv_Volcanic_PropsSet_01OutputLayer switching particleCount from (9) to (13) because it uses more particle (10) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:52.535GraphicsEnv_Volcanic_PropsSet_01OutputLayer switching particleCount from (13) to (19) because it uses more particle (15) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:52.545GraphicsEnv_Volcanic_PropsSet_01OutputLayer switching particleCount from (19) to (25) because it uses more particle (20) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:52.545GraphicsTLFX_OutputLayer_UnderSea switching particleCount from (1038) to (1246) because it uses more particle (838) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:52.554GraphicsEnv_Volcanic_PropsSet_01OutputLayer switching particleCount from (25) to (31) because it uses more particle (22) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:52.555GraphicsVegetKelpForestOutputLayer switching particleCount from (50) to (61) because it uses more particle (41) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:52.564GraphicsDecal_Arid_OutputLayer_Second switching particleCount from (66) to (80) because it uses more particle (56) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:52.564GraphicsDecal_KelpForest_OutputLayer switching particleCount from (33) to (40) because it uses more particle (29) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:52.601GraphicsDecal_KelpForest_OutputLayer switching particleCount from (40) to (48) because it uses more particle (33) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:52.630GraphicsEnv_Volcanic_PropsSet_01OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:52.630GraphicsDecal_POI_MinorFactionVillage_OutputLayer switching particleCount from (0) to (2) because it uses more particle (1) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:52.753GraphicsUnit_Necrophage_Necrodrone_Hero_OutputLayer switching particleCount from (47) to (39) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:52.847GraphicsVegetKelpForestOutputLayer switching particleCount from (61) to (74) because it uses more particle (51) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:53.271GraphicsFeedbacksMeshOutput switching particleCount from (0) to (52) because it uses more particle (41) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:53.271GraphicsFeedbacksMeshOutput now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:53.280GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (0) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:53.289GraphicsTLFx_OutputLayer_Feedback switching particleCount from (0) to (23) because it uses more particle (18) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:53.299GraphicsFeedbacksMeshOutput now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:53.645GraphicsTLFx_OutputLayer_Feedback switching particleCount from (23) to (19) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:53.655GraphicsTLFx_OutputLayer_Feedback switching particleCount from (19) to (15) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:53.665GraphicsTLFx_OutputLayer_Feedback switching particleCount from (15) to (12) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:53.674GraphicsTLFx_OutputLayer_Feedback switching particleCount from (12) to (10) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:53.683GraphicsTLFx_OutputLayer_Feedback switching particleCount from (10) to (8) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:53.693GraphicsTLFx_OutputLayer_Feedback switching particleCount from (8) to (6) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:53.702GraphicsTLFx_OutputLayer_Feedback switching particleCount from (6) to (5) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:53.712GraphicsTLFx_OutputLayer_Feedback switching particleCount from (5) to (4) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:53.721GraphicsTLFx_OutputLayer_Feedback switching particleCount from (4) to (3) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:53.731GraphicsTLFx_OutputLayer_Feedback switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:53.740GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:53.750GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (0) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:53.769GraphicsTLFx_OutputLayer_UIFx switching particleCount from (1663) to (1385) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:53.798GraphicsVegetTemperateOutputLayer switching particleCount from (847) to (705) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:53.816GraphicsGrassTemperateOutputLayer switching particleCount from (1287) to (1072) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:54.454GraphicsTLFx_OutputLayer_Feedback switching particleCount from (0) to (38) because it uses more particle (30) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:54.652GraphicsTLFx_OutputLayer_Feedback switching particleCount from (38) to (31) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:54.662GraphicsTLFx_OutputLayer_Feedback switching particleCount from (31) to (25) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:54.672GraphicsTLFx_OutputLayer_Feedback switching particleCount from (25) to (20) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:54.681GraphicsTLFx_OutputLayer_Feedback switching particleCount from (20) to (16) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:54.691GraphicsTLFx_OutputLayer_Feedback switching particleCount from (16) to (13) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:54.700GraphicsTLFx_OutputLayer_Feedback switching particleCount from (13) to (10) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:54.709GraphicsTLFx_OutputLayer_Feedback switching particleCount from (10) to (8) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:54.719GraphicsTLFx_OutputLayer_Feedback switching particleCount from (8) to (6) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:54.728GraphicsTLFx_OutputLayer_Feedback switching particleCount from (6) to (5) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:54.738GraphicsTLFx_OutputLayer_Feedback switching particleCount from (5) to (4) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:54.747GraphicsTLFx_OutputLayer_Feedback switching particleCount from (4) to (3) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:54.757GraphicsTLFx_OutputLayer_Feedback switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:54.766GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:54.776GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (0) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:54.785GraphicsPOI_Curiosity_Set_01OutputLayer switching particleCount from (14) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:54.785GraphicsUnload texture 'POI_Curiosity_Set_01_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:57:54.785GraphicsUnload texture 'POI_Curiosity_Set_01_AmbientOcclusion' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:57:54.785GraphicsUnload texture 'POI_Curiosity_Set_01_Emission' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:57:54.785GraphicsUnload texture 'POI_Curiosity_Set_01_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:57:54.786GraphicsUnload texture 'POI_Curiosity_Set_01_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:57:54.786GraphicsUnload texture 'POI_Curiosity_Set_01_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:57:54.786GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:57:54.786GraphicsPOI_Curiosity_Set_01OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:55.296GraphicsGrassAridOutputLayer switching particleCount from (603) to (502) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:55.937GraphicsTLFx_OutputLayer_Feedback switching particleCount from (0) to (38) because it uses more particle (30) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:55.964GraphicsTLFx_OutputLayer_Feedback switching particleCount from (38) to (31) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:55.974GraphicsTLFx_OutputLayer_Feedback switching particleCount from (31) to (25) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:55.983GraphicsTLFx_OutputLayer_Feedback switching particleCount from (25) to (20) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:55.993GraphicsTLFx_OutputLayer_Feedback switching particleCount from (20) to (16) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:56.002GraphicsTLFx_OutputLayer_Feedback switching particleCount from (16) to (13) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:56.011GraphicsTLFx_OutputLayer_Feedback switching particleCount from (13) to (10) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:56.020GraphicsTLFx_OutputLayer_Feedback switching particleCount from (10) to (8) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:56.029GraphicsTLFx_OutputLayer_Feedback switching particleCount from (8) to (6) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:56.039GraphicsTLFx_OutputLayer_Feedback switching particleCount from (6) to (5) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:56.048GraphicsTLFx_OutputLayer_Feedback switching particleCount from (5) to (4) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:56.057GraphicsTLFx_OutputLayer_Feedback switching particleCount from (4) to (3) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:56.065GraphicsTLFx_OutputLayer_Feedback switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:56.075GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:56.085GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (0) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:56.561GraphicsLeader_Necrophage_OutputLayer switching particleCount from (107) to (89) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:56.631None[Sandbox] Process order. (Serial=1467, Empire=0, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:57:56.722None[Sandbox] Process order. (Serial=1468, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:57:56.731None[Sandbox] Process order. (Serial=1469, Empire=-1, Order=OrderWaitForOrderReplication)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:57:57.176None[Sandbox] Process order. (Serial=1470, Empire=0, Order=OrderStartTurnTimer StartTime: 08/17/2025 06:57:57)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:57:57.192None[Sandbox] Process order. (Serial=1471, Empire=0, Order=OrderUpdateTimePlayed,EmpireIndex=0 TimePlayed=1150,EmpireIndex=1 TimePlayed=1150,EmpireIndex=2 TimePlayed=1150,EmpireIndex=3 TimePlayed=1150)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:57:57.223None[Sandbox] Process order. (Serial=1472, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 101, NewStatus: Read)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:57:57.223None[Sandbox] Process order. (Serial=1473, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 102, NewStatus: Read)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:57:57.224None[Sandbox] Process order. (Serial=1474, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 103, NewStatus: Read)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:57:57.224None[Sandbox] Process order. (Serial=1475, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 104, NewStatus: Read)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:57:57.224None[Sandbox] Process order. (Serial=1476, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 105, NewStatus: Read)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:57:57.224None[Sandbox] Process order. (Serial=1477, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 106, NewStatus: Read)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:57:57.225None[Sandbox] Process order. (Serial=1478, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 107, NewStatus: Read)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:57:57.239GraphicsEnv_Temperate_PropsSet_01OutputLayer switching particleCount from (292) to (243) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:57.427GraphicsTLFx_OutputLayer_UIFx switching particleCount from (1385) to (1663) because it uses more particle (1113) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:57.512GraphicsTLFx_OutputLayer_UIFx switching particleCount from (1663) to (1996) because it uses more particle (1343) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:57.606GraphicsTLFx_OutputLayer_UIFx switching particleCount from (1996) to (2396) because it uses more particle (1607) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:58.029GraphicsWeapon_Aspect_Ranged_Set_01_OutputLayer switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:57:59.177None[Sandbox] Process order. (Serial=1479, Empire=1, Order=OrderCoralSporeEvolveToCamp SporeGUID: 8614)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:57:59.179NoneNotify NewSettlementCreatedNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.
Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)
08:57:59.206None[Sandbox] Process order. (Serial=1480, Empire=1, Order=OrderGoTo Entity=#7087, AdditionalFlags='IgnoreFogOfWar', Path='3245 [25, 35] --> 3153 [25, 34] --> 3060 [24, 33]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:57:59.216None[Sandbox] Process order. (Serial=1481, Empire=1, Order=OrderContinueGotoAction Action=367)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:57:59.237None[Sandbox] Process order. (Serial=1482, Empire=2, Order=OrderChangePopulationAssignementStrategy SettlementGUID: 7426, StrategyName: PopulationStrategy_Balanced)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:57:59.257None[Sandbox] Process order. (Serial=1483, Empire=2, Order=OrderGoTo Entity=#7752, AdditionalFlags='IgnoreFogOfWar', Path='2733 [65, 29] --> 2641 [65, 28] --> 2549 [65, 27]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:57:59.257None[Sandbox] Process order. (Serial=1484, Empire=2, Order=OrderGoTo Entity=#8601, AdditionalFlags='IgnoreFogOfWar', Path='2456 [64, 26]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:57:59.267None[Sandbox] Process order. (Serial=1485, Empire=2, Order=OrderContinueGotoAction Action=369)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:57:59.268None[Sandbox] Process order. (Serial=1486, Empire=2, Order=OrderContinueGotoAction Action=368)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:57:59.287None[Sandbox] Process order. (Serial=1487, Empire=3, Order=OrderEnqueueConstructible Settlement=7376, Constructible=District_Tier1_Military, Position=2412, EnqueuePosition=AtEnd, Target=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:57:59.287None[Sandbox] Process order. (Serial=1488, Empire=3, Order=OrderBuyoutPopulationWithMoney SettlementGUID: 7376, PopulationDefinitionName: Population_KinOfSheredyn)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:57:59.288None[Sandbox] Process order. (Serial=1489, Empire=3, Order=OrderUpdateTreatyAIInfo OtherEmpireIndex: 0, TreatyAIInfoPerTreaty: Amplitude.Mercury.Interop.TreatyAIInfo[])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:57:59.326None[Sandbox] Process order. (Serial=1490, Empire=3, Order=OrderGoTo Entity=#7132, AdditionalFlags='IgnoreFogOfWar', Path='2511 [27, 27] --> 2510 [26, 27]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:57:59.336None[Sandbox] Process order. (Serial=1491, Empire=3, Order=OrderContinueGotoAction Action=370)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:57:59.347None[Sandbox] Process order. (Serial=1492, Empire=23, Order=OrderGoTo Entity=#7527, AdditionalFlags='IgnoreFogOfWar', Path='2726 [58, 29]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:57:59.356None[Sandbox] Process order. (Serial=1493, Empire=23, Order=OrderContinueGotoAction Action=371)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:57:59.367None[Sandbox] Process order. (Serial=1494, Empire=31, Order=OrderGoTo Entity=#8591, AdditionalFlags='IgnoreFogOfWar', Path='2234 [26, 24]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:57:59.376None[Sandbox] Process order. (Serial=1495, Empire=31, Order=OrderContinueGotoAction Action=372)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:57:59.387None[Sandbox] Process order. (Serial=1496, Empire=34, Order=OrderGoTo Entity=#7533, AdditionalFlags='IgnoreFogOfWar', Path='2279 [71, 24] --> 2280 [72, 24]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:57:59.396None[Sandbox] Process order. (Serial=1497, Empire=34, Order=OrderContinueGotoAction Action=373)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:57:59.407None[Sandbox] Process order. (Serial=1498, Empire=62, Order=OrderGoTo Entity=#7536, AdditionalFlags='IgnoreFogOfWar', Path='2792 [32, 30] --> 2793 [33, 30]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:57:59.416None[Sandbox] Process order. (Serial=1499, Empire=62, Order=OrderContinueGotoAction Action=374)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:57:59.437None[Sandbox] Process order. (Serial=1500, Empire=91, Order=OrderGoTo Entity=#7539, AdditionalFlags='IgnoreFogOfWar', Path='2591 [15, 28] --> 2499 [15, 27] --> 2500 [16, 27]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:57:59.447None[Sandbox] Process order. (Serial=1501, Empire=91, Order=OrderContinueGotoAction Action=375)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:57:59.457None[Sandbox] Process order. (Serial=1502, Empire=93, Order=OrderGoTo Entity=#8594, AdditionalFlags='IgnoreFogOfWar', Path='3644 [56, 39] --> 3736 [56, 40]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:57:59.467None[Sandbox] Process order. (Serial=1503, Empire=93, Order=OrderContinueGotoAction Action=376)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:57:59.887None[Sandbox] Process order. (Serial=1504, Empire=1, Order=OrderContinueGotoAction Action=367)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:57:59.937None[Sandbox] Process order. (Serial=1505, Empire=2, Order=OrderContinueGotoAction Action=368)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:58:00.007None[Sandbox] Process order. (Serial=1506, Empire=3, Order=OrderContinueGotoAction Action=370)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:58:00.067None[Sandbox] Process order. (Serial=1507, Empire=34, Order=OrderContinueGotoAction Action=373)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:58:00.087None[Sandbox] Process order. (Serial=1508, Empire=62, Order=OrderContinueGotoAction Action=374)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:58:00.118None[Sandbox] Process order. (Serial=1509, Empire=91, Order=OrderContinueGotoAction Action=375)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:58:00.138None[Sandbox] Process order. (Serial=1510, Empire=93, Order=OrderContinueGotoAction Action=376)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:58:00.343GraphicsUnit_Necrophage_Necrodrone_Hero_OutputLayer switching particleCount from (39) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:00.343GraphicsUnload texture 'Unit_Necrophage_Necrodrone_Hero_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:58:00.343GraphicsUnload texture 'Unit_Necrophage_Necrodrone_Hero_Emission' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:58:00.343GraphicsUnload texture 'Unit_Necrophage_Necrodrone_Hero_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:58:00.343GraphicsUnload texture 'Unit_Necrophage_Necrodrone_Hero_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:58:00.343GraphicsUnload texture 'Unit_Necrophage_Necrodrone_Hero_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:58:00.343GraphicsUnload texture 'Unit_Necrophage_Necrodrone_Hero_Mask_A' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:58:00.343GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:58:00.343GraphicsUnit_Necrophage_Necrodrone_Hero_OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:00.559None[Sandbox] Process order. (Serial=1511, Empire=1, Order=OrderContinueGotoAction Action=367)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:58:00.609None[Sandbox] Process order. (Serial=1512, Empire=2, Order=OrderContinueGotoAction Action=368)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:58:00.620None[Sandbox] Process order. (Serial=1513, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 101, NotificationListenerIndex: 1, NotificationListenerData: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:58:00.620None[Sandbox] Process order. (Serial=1514, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 101, NewStatus: Read)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:58:00.621None[Sandbox] Process order. (Serial=1515, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 102, NotificationListenerIndex: 1, NotificationListenerData: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:58:00.621None[Sandbox] Process order. (Serial=1516, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 102, NewStatus: Read)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:58:00.621None[Sandbox] Process order. (Serial=1517, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 103, NotificationListenerIndex: 1, NotificationListenerData: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:58:00.622None[Sandbox] Process order. (Serial=1518, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 103, NewStatus: Read)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:58:00.622None[Sandbox] Process order. (Serial=1519, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 104, NotificationListenerIndex: 1, NotificationListenerData: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:58:00.622None[Sandbox] Process order. (Serial=1520, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 104, NewStatus: Read)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:58:00.623None[Sandbox] Process order. (Serial=1521, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 105, NotificationListenerIndex: 1, NotificationListenerData: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:58:00.623None[Sandbox] Process order. (Serial=1522, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 105, NewStatus: Read)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:58:00.623None[Sandbox] Process order. (Serial=1523, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 106, NotificationListenerIndex: 1, NotificationListenerData: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:58:00.624None[Sandbox] Process order. (Serial=1524, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 106, NewStatus: Read)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:58:00.624None[Sandbox] Process order. (Serial=1525, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 107, NotificationListenerIndex: 1, NotificationListenerData: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:58:00.624None[Sandbox] Process order. (Serial=1526, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 107, NewStatus: Read)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:58:00.789None[Sandbox] Process order. (Serial=1527, Empire=91, Order=OrderContinueGotoAction Action=375)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:58:00.801NoneThe AI synchronization took 1015 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
08:58:00.820None[Sandbox] Process order. (Serial=1528, Empire=1, Order=OrderAttachTerritoryToCity CampSettlementGUID: 8615, CitySettlementGUID: 7399)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:58:00.839None[Sandbox] Process order. (Serial=1529, Empire=1, Order=OrderTransferUnits SourceArmyGUID: #8599 TargetArmyGUID: #7087 Action=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:58:00.840NonePrevented Proxy creation for Entity #8599 (Army): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
08:58:00.870None[Sandbox] Process order. (Serial=1530, Empire=2, Order=OrderTransferUnits SourceArmyGUID: #8601 TargetArmyGUID: #8603 Action=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:58:00.870NonePrevented Proxy creation for Entity #8601 (Army): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
08:58:00.889None[Sandbox] Process order. (Serial=1531, Empire=3, Order=OrderOptimizePopulationAssignement SettlementGUID: 7376)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:58:00.899None[Sandbox] Process order. (Serial=1532, Empire=3, Order=OrderChangeEntityAwakeState EntityGuid: 7132, AwakeState: Guard)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:58:00.920None[Sandbox] Process order. (Serial=1533, Empire=31, Order=OrderCreateBattle Attacker #8591 Target #8178 Action #0 InstantResolve #False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:58:00.920NoneBattle 8630: Initialize battle with attacker 8591 (2234) and defender 8178 (2325).
Amplitude.Mercury.Simulation.Battle:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:00.920NoneBattle 8630: change state From None to Initialized. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
08:58:00.920NoneBattle 8630: start with autoResolve False = (order.IsBattleInstantResolve False, areAllHumansReady False, isAIBattle False.
Amplitude.Mercury.Simulation.DepartmentOfBattles:ProcessOrderCreateBattle(System.Reflection.RuntimeParameterInfo)
08:58:00.920NoneBattle 8630: change state From Initialized to Start. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
08:58:00.921NoneBattle 8630: change state From Start to AttackerEngagement. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
08:58:00.929NoneBattle 8630: change state From AttackerEngagement to DefenderEngagement. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
08:58:01.028NonePresentation Battle 8630: Execute action[0] (BattleOrderUniqueId: 0): BattleAreaLoaded (isTopAction: True, initialActionType: BattleAreaLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:01.028NonePresentation Battle 8630: Execute action[1] (BattleOrderUniqueId: 0): BattleLoaded. Loaded in progress=False, AdditionalData=268961792, currentRound=0, maximumRoundCount=8 , roundPerTurn=8, isAssassinationBattle=True (isTopAction: True, initialActionType: BattleLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:01.028NonePresentation Battle 8630: State from Invalid to Started
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
08:58:01.029NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:01.029NoneRestorePresentationBattlePreview created ticket #12151.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:01.029NonePresentation Battle 8630: Execute action[2] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=31, Guid=8591, Group=Attacker, TileIndex=2234, Modifiers=None, Type=Army UnitCount=2 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:01.029NonePresentation Battle 8630: Create participant 8591. type=Army.
Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:01.029NonePresentation Battle 8630: Execute action[3] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=3, Guid=8178, Group=Defender, TileIndex=2325, Modifiers=None, Type=Army UnitCount=1 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:01.029NonePresentation Battle 8630: Create participant 8178. type=Army.
Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:01.029NonePresentation Battle 8630: Execute action[4] (BattleOrderUniqueId: 0): AdditionalParticipantJoined. EmpireIndex=3. ParticipantGuid=7132. (isTopAction: True, initialActionType: AdditionalParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:01.029NonePresentation Battle 8630: Create participant 7132. type=Army.
Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:01.029NonePresentation Battle 8630: An additional participant 7132 from empire 3 join the battle
Amplitude.Mercury.Presentation.PresentationBattle:OnAdditionalParticipantJoined(System.Reflection.RuntimeParameterInfo)
08:58:01.029NonePresentation Battle 8630: Execute action[5] (BattleOrderUniqueId: 0): UpdateBattleTags. DifficultTerrain, ExperienceGap (isTopAction: True, initialActionType: UpdateBattleTags)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:01.029NoneOnBattleTagsComputed : DifficultTerrain, ExperienceGap
Amplitude.Mercury.Presentation.PresentationBattle:OnBattleTagsComputed(System.Reflection.RuntimeParameterInfo)
08:58:01.030None[Sandbox] Process order. (Serial=1534, Empire=1, Order=OrderUpdateTreatyAIInfo OtherEmpireIndex: 0, TreatyAIInfoPerTreaty: Amplitude.Mercury.Interop.TreatyAIInfo[])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:58:01.030NonePresentation Battle 8630: Execute action[6] (BattleOrderUniqueId: 0): StartAttackerEngagement. EmpireIndex=31 (isTopAction: True, initialActionType: StartAttackerEngagement)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:01.030NonePresentation Battle 8630: State from Started to AttackerEngagement
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
08:58:01.030NonePresentation Battle 8630: Execute action[7] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=31, Guid=8591, Group=Attacker, TileIndex=2234, Modifiers=None, Type=Army UnitCount=2 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:01.030NonePresentation Battle 8630: Execute action[8] (BattleOrderUniqueId: 0): StartDefenderEngagement. EmpireIndex=3 (isTopAction: True, initialActionType: StartDefenderEngagement)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:01.030NonePresentation Battle 8630: State from AttackerEngagement to DefenderEngagement
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
08:58:01.030NonePresentation Battle 8630: Execute action[9] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=3, Guid=8178, Group=Defender, TileIndex=2325, Modifiers=None, Type=Army UnitCount=1 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:01.030NonePresentation Battle 8630: Execute action[10] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=3, Guid=7132, Group=Defender, TileIndex=2510, Modifiers=None, Type=Army UnitCount=2 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:01.030NonePresentation Battle 8630: Execute action[11] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=3, Guid=8455, Group=Defender, TileIndex=2507, Modifiers=None, Type=Army UnitCount=1 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:01.030NonePresentation Battle 8630: Create participant 8455. type=Army.
Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:01.050NoneRequestRestoreAsyncOperation_Completed for ticket #12151.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)
08:58:01.050NoneRestorePresentationBattlePreview skipped due to invalid battle #8630
Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
08:58:01.050NoneRequestAsyncOperation_Dismissed for ticket #12151.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)
08:58:01.079None[Sandbox] Process order. (Serial=1535, Empire=3, Order=OrderBattleEngagement BattleGuid: 8630)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:58:01.079NoneBattle 8630: change state From DefenderEngagement to EngagementAcknowledge. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
08:58:01.092NoneBattle 8630: change state From EngagementAcknowledge to Confirmation. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
08:58:01.099None[AI] Battle 8630: Confirming battle for empire 31
Amplitude.Mercury.AI.Battle.BattleBrain:Run(System.Reflection.RuntimeParameterInfo)
08:58:01.109None[Sandbox] Process order. (Serial=1536, Empire=31, Order=OrderBattleConfirmation BattleGUID: 8630 EmpireIndex: 31)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:58:01.110None[Sandbox] Process order. (Serial=1537, Empire=3, Order=OrderGoTo Entity=#8605, AdditionalFlags='IgnoreFogOfWar', Path='2321 [21, 25] --> 2414 [22, 26] --> 2506 [22, 27]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:58:01.119None[Sandbox] Process order. (Serial=1538, Empire=3, Order=OrderContinueGotoAction Action=377)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:58:01.123NonePresentation Battle 8630: Execute action[12] (BattleOrderUniqueId: 0): EngagementAcknowledge. EmpireIndex=0 (isTopAction: True, initialActionType: EngagementAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:01.123NonePresentation Battle 8630: Execute action[13] (BattleOrderUniqueId: 0): ParticipantRemoved. EmpireIndex=3, ParticipantGuid=8455, ParticipantGroup=3 (isTopAction: True, initialActionType: ParticipantRemoved)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:01.124NonePresentation Battle 8630: Execute action[14] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=31, Group=Attacker, deploymentTileCount=5 (isTopAction: True, initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:01.124NonePresentation Battle 8630: Execute action[15] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=3, Group=Defender, deploymentTileCount=8 (isTopAction: True, initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:01.124NonePresentation Battle 8630: Execute action[16] (BattleOrderUniqueId: 0): StartDeployment. EntityGUID/AssassinationTarget=0 (isTopAction: True, initialActionType: StartDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:01.124NonePresentation Battle 8630: Execute action[16] (BattleOrderUniqueId: 0): UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (isTopAction: False, initialActionType: StartDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:01.124NonePresentation Battle 8630: Execute action[17] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=31, ParticipantGuid=8591, ParticipantGroup=Attacker, unitCount=2 (isTopAction: True, initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:01.125NoneInitialize presentation battle unit 8717 for unit 8592
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:01.125NoneInitialize presentation battle unit 8716 for unit 8593
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:01.125NonePresentation Battle 8630: Execute action[18] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=3, ParticipantGuid=8178, ParticipantGroup=Defender, unitCount=1 (isTopAction: True, initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:01.125NoneInitialize presentation battle unit 8718 for unit 8179
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:01.125NonePresentation Battle 8630: Execute action[19] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=3, ParticipantGuid=7132, ParticipantGroup=Defender, unitCount=2 (isTopAction: True, initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:01.126NoneInitialize presentation battle unit 8719 for unit 7134
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:01.126NoneInitialize presentation battle unit 8720 for unit 7135
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:01.127NonePresentation Battle 8630: Execute action[20] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Attacker. (isTopAction: True, initialActionType: GroupUnitDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:01.127NonePresentation Battle 8630: Execute action[21] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Defender. (isTopAction: True, initialActionType: GroupUnitDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:01.127NonePresentation Battle 8630: Execute action[22] (BattleOrderUniqueId: 0): ParticipantDeployed (isTopAction: True, initialActionType: ParticipantDeployed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:01.127NonePresentation Battle 8630: State from DefenderEngagement to WaitingConfirmation
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
08:58:01.127NoneReleasePresentationBattlePreview attacker #8591, defender #8178
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:01.127NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:01.127NoneRestorePresentationBattlePreview created ticket #12163.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:01.128NonePresentation Battle 8630: Execute action[23] (BattleOrderUniqueId: 0): StartConfirmation. EmpireIndex=3 (isTopAction: True, initialActionType: StartConfirmation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:01.128NonePresentation Battle 8630: State from WaitingConfirmation to WaitingConfirmation
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
08:58:01.128NonePresentation Battle 8630: Execute action[24] (BattleOrderUniqueId: 0): AutoResolveComputed. EmpireIndex=0 (isTopAction: True, initialActionType: AutoResolveComputed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:01.128NonePresentation Battle 8630: Execute action[25] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=31 (isTopAction: True, initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:01.139None[Sandbox] Process order. (Serial=1539, Empire=34, Order=OrderGoTo Entity=#7533, AdditionalFlags='IgnoreFogOfWar', Path='2187 [71, 23]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:58:01.145NoneRequestRestoreAsyncOperation_Completed for ticket #12163.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)
08:58:01.145NoneRestorePresentationBattlePreview skipped due to ended battle #8630
Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
08:58:01.145NoneRequestAsyncOperation_Dismissed for ticket #12163.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)
08:58:01.150None[Sandbox] Process order. (Serial=1540, Empire=34, Order=OrderContinueGotoAction Action=378)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:58:01.183None[Sandbox] Process order. (Serial=1541, Empire=1, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:58:01.184None[Sandbox] Process order. (Serial=1542, Empire=2, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:58:01.347GraphicsTLFx_OutputLayer_Feedback switching particleCount from (0) to (2) because it uses more particle (1) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:01.362GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:01.526GraphicsLeader_Aspect_OutputLayer switching particleCount from (263) to (219) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:01.535GraphicsTLFX_OutputLayer_Leaders switching particleCount from (147) to (122) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:01.791None[Sandbox] Process order. (Serial=1543, Empire=3, Order=OrderContinueGotoAction Action=377)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:58:02.065GraphicsDecal_POI_MinorFactionVillage_OutputLayer switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:02.100UIUnload UI texture 'Faction_Leaders_03'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:02.402None[Sandbox] Process order. (Serial=1544, Empire=0, Order=OrderGoTo Entity=#7065, path='3281 [61, 35] --> 3280 [60, 35]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:58:02.413None[Sandbox] Process order. (Serial=1545, Empire=0, Order=OrderContinueGotoAction Action=379)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:58:02.432None[Sandbox] Process order. (Serial=1546, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:58:02.464None[Sandbox] Process order. (Serial=1547, Empire=3, Order=OrderContinueGotoAction Action=377)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:58:02.599GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (0) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:02.744GraphicsPOI_Curiosity_Set_02OutputLayer switching particleCount from (0) to (2) because it uses more particle (1) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:02.744GraphicsPOI_Curiosity_Set_02OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:02.850GraphicsPOI_Curiosity_Set_02OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:02.867GraphicsPOI_Curiosity_Set_02OutputLayer switching particleCount from (2) to (4) because it uses more particle (3) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:02.984GraphicsPOI_Curiosity_Set_02OutputLayer switching particleCount from (4) to (7) because it uses more particle (5) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:03.085None[Sandbox] Process order. (Serial=1548, Empire=0, Order=OrderContinueGotoAction Action=379)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:58:03.098NoneThe AI synchronization took 1476 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
08:58:03.125None[Sandbox] Process order. (Serial=1549, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:58:03.164None[Sandbox] Process order. (Serial=1550, Empire=3, Order=OrderBattleConfirmation BattleGUID: 8630 EmpireIndex: 3)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:58:03.166NoneBattle 8630: change state From Confirmation to AutoResolve. 2s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
08:58:03.167NoneBattle 8630: change state From AutoResolve to ResultAcknowledge. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
08:58:03.184UIUnload UI texture 'Bitmaps Others_09'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:03.184GraphicsPOI_MinorFactionVillage_02OutputLayer switching particleCount from (0) to (20) because it uses more particle (16) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:03.184GraphicsPOI_MinorFactionVillage_02OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:03.194None[Sandbox] Process order. (Serial=1551, Empire=3, Order=OrderGoTo Entity=#8455, AdditionalFlags='IgnoreFogOfWar', Path='2508 [24, 27] --> 2509 [25, 27]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:58:03.206None[Sandbox] Process order. (Serial=1552, Empire=3, Order=OrderContinueGotoAction Action=380)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:58:03.227NonePresentation Battle 8630: Execute action[26] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=3 (isTopAction: True, initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:03.227NonePresentation Battle 8630: Execute action[27] (BattleOrderUniqueId: 0): BattleResult. WinnerGroup=Defender, VictoryType=Extermination (isTopAction: True, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:03.227NonePresentation Battle 8630: State from WaitingConfirmation to ResultAcknowledge
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
08:58:03.228NonePresentation Battle 8630: Execute action[28] (BattleOrderUniqueId: 0): BattleResultAcknowledge (isTopAction: True, initialActionType: BattleResultAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:03.235None[Sandbox] Process order. (Serial=1553, Empire=0, Order=OrderBattleResultAcknowledge BattleGuid: 8630)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:58:03.235NoneBattle 8630: change state From ResultAcknowledge to Finished. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
08:58:03.236NonePrevented Proxy creation for Entity #8592 (Unit): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
08:58:03.236NonePrevented Proxy creation for Entity #8593 (Unit): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
08:58:03.236NonePrevented Proxy creation for Entity #8591 (Army): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
08:58:03.251None[Sandbox] Process order. (Serial=1554, Empire=0, Order=OrderAllMinorAndLesserEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:58:03.322NonePresentation Battle 8630: State from ResultAcknowledge to Destroyed
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
08:58:03.323NoneRelease presentation battle unit 8717
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
08:58:03.323NoneRelease presentation battle unit 8716
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
08:58:03.323NoneRelease presentation battle unit 8718
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
08:58:03.323NoneRelease presentation battle unit 8719
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
08:58:03.323NoneRelease presentation battle unit 8720
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
08:58:03.418GraphicsPOI_MinorFactionVillage_02OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:03.878None[Sandbox] Process order. (Serial=1555, Empire=3, Order=OrderContinueGotoAction Action=380)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:58:03.895NoneThe AI synchronization took 480 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
08:58:03.916GraphicsTLFx_OutputLayer_Feedback switching particleCount from (0) to (2) because it uses more particle (1) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:03.926GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:03.947None[Sandbox] Process order. (Serial=1556, Empire=3, Order=OrderHeroSkillActivate HeroIndex: 3, SkillIndex: 73)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:58:03.958None[Sandbox] Process order. (Serial=1557, Empire=3, Order=OrderTransferUnits SourceArmyGUID: #8455 TargetArmyGUID: #7132 Action=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:58:03.958NonePrevented Proxy creation for Entity #8455 (Army): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
08:58:03.978None[Sandbox] Process order. (Serial=1558, Empire=3, Order=OrderGoTo Entity=#8178, AdditionalFlags='IgnoreFogOfWar', Path='2418 [26, 26]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:58:03.988None[Sandbox] Process order. (Serial=1559, Empire=3, Order=OrderContinueGotoAction Action=381)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:58:04.158None[Sandbox] Process order. (Serial=1560, Empire=3, Order=OrderTransferUnits SourceArmyGUID: #8178 TargetArmyGUID: #7132 Action=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:58:04.159NonePrevented Proxy creation for Entity #8178 (Army): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
08:58:04.220NoneDoUpdateMesh #7132 isInBattle False, LockByBattle False, PresentationUnit.IsLoaded True, ArmyInfo.HealthRatio 0.88, GetHealthRatio 0.88, PresentationUnit.EntityHolder.GetHealthRatio 0.88
Amplitude.Mercury.Presentation.PresentationArmy:DoUpdateMesh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:04.418None[Sandbox] Process order. (Serial=1561, Empire=3, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:58:04.637GraphicsGrassAridOutputLayer switching particleCount from (502) to (418) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:04.879None[Sandbox] Process order. (Serial=1562, Empire=0, Order=OrderGoTo Entity=#7065, path='3279 [59, 35]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:58:04.889None[Sandbox] Process order. (Serial=1563, Empire=0, Order=OrderContinueGotoAction Action=382)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:58:04.929None[Sandbox] Process order. (Serial=1564, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:58:04.981GraphicsPOI_NaturalModifier_Set_06_Animals01OutputLayer switching particleCount from (58) to (75) because it uses more particle (60) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:04.981GraphicsPOI_MinorFactionElder_Xavius_01OutputLayer switching particleCount from (0) to (107) because it uses more particle (85) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:04.981GraphicsPOI_MinorFactionElder_Xavius_01OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:04.989GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (0) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:04.989GraphicsPOI_NaturalModifier_Set_06_Animals01OutputLayer switching particleCount from (75) to (100) because it uses more particle (80) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:05.000GraphicsPOI_NaturalModifier_Set_06OutputLayer switching particleCount from (75) to (90) because it uses more particle (65) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:05.057GraphicsPOI_NaturalModifier_Set_06OutputLayer switching particleCount from (90) to (109) because it uses more particle (77) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:05.093GraphicsPOI_MinorFactionElder_Xavius_01OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:05.138GraphicsPOI_NaturalModifier_Set_06OutputLayer switching particleCount from (109) to (131) because it uses more particle (91) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:05.156GraphicsPOI_MinorFactionVillage_02OutputLayer switching particleCount from (20) to (24) because it uses more particle (17) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:05.245GraphicsFeedbacksMeshOutput switching particleCount from (52) to (43) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:05.599GraphicsTLFX_OutputLayer_AboveSea switching particleCount from (8344) to (10013) because it uses more particle (6776) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:05.662GraphicsTLFx_OutputLayer_Feedback switching particleCount from (0) to (2) because it uses more particle (1) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:05.671GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:05.870GraphicsLeader_Necrophage_OutputLayer switching particleCount from (89) to (74) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:06.540None[Sandbox] Process order. (Serial=1565, Empire=0, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:58:06.630None[Sandbox] Process order. (Serial=1566, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:58:06.641None[Sandbox] Process order. (Serial=1567, Empire=-1, Order=OrderWaitForOrderReplication)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:58:06.717NonePrevented Proxy creation for Entity #8311 (OldBattlefield): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
08:58:06.852GraphicsUnit_Aspect_Coral_OutputLayer switching particleCount from (3) to (25) because it uses more particle (20) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:06.852GraphicsUnit_Aspect_Ranged_Base_OutputLayer switching particleCount from (0) to (308) because it uses more particle (246) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:06.852GraphicsUnit_Aspect_Ranged_Base_OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:06.852GraphicsWeapon_Aspect_Ranged_Set_01_OutputLayer switching particleCount from (2) to (32) because it uses more particle (25) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:06.852GraphicsUnit_Aspect_Scout_Base_OutputLayer switching particleCount from (0) to (53) because it uses more particle (42) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:06.852GraphicsUnit_Aspect_Scout_Base_OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:06.852GraphicsUnit_Noquensii_Base_OutputLayer switching particleCount from (0) to (150) because it uses more particle (120) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:06.852GraphicsUnit_Noquensii_Base_OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:06.852GraphicsWeapon_Noquensii_Set_01_OutputLayer switching particleCount from (0) to (19) because it uses more particle (15) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:06.852GraphicsWeapon_Noquensii_Set_01_OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:06.885GraphicsUnit_Aspect_Ranged_Base_OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:06.886GraphicsUnit_Aspect_Scout_Base_OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:06.923GraphicsUnit_Noquensii_Base_OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:06.923GraphicsWeapon_Noquensii_Set_01_OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:07.094None[Sandbox] Process order. (Serial=1568, Empire=0, Order=OrderStartTurnTimer StartTime: 08/17/2025 06:58:07)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:58:07.103UIUnload UI texture 'Bitmaps Others_10'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:07.110None[Sandbox] Process order. (Serial=1569, Empire=0, Order=OrderUpdateTimePlayed,EmpireIndex=0 TimePlayed=1160,EmpireIndex=1 TimePlayed=1160,EmpireIndex=2 TimePlayed=1160,EmpireIndex=3 TimePlayed=1160)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:58:07.801GraphicsDecal_KelpForest_OutputLayer switching particleCount from (48) to (40) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:07.839GraphicsEnv_Volcanic_PropsSet_01OutputLayer switching particleCount from (31) to (25) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:08.554None[Sandbox] Process order. (Serial=1570, Empire=0, Order=OrderGoTo Entity=#7065, path='3371 [59, 36]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:58:08.564None[Sandbox] Process order. (Serial=1571, Empire=0, Order=OrderContinueGotoAction Action=383)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:58:08.618UILoaded UI texture 'UI_SquareSeparator'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:08.679GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (5) because it uses more particle (4) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:08.687GraphicsTLFx_OutputLayer_Feedback switching particleCount from (5) to (7) because it uses more particle (5) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:08.687GraphicsDecal_Arid_OutputLayer_First switching particleCount from (16) to (20) because it uses more particle (14) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:09.013GraphicsTLFX_OutputLayer_Leaders switching particleCount from (122) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:09.013GraphicsUnload texture 'HgFx_MainAtlas_Leader' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:58:09.013GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:58:09.013GraphicsTLFX_OutputLayer_Leaders now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:09.094None[Sandbox] Process order. (Serial=1572, Empire=1, Order=OrderHeroEquip EquipmentStashIndex: 1, HeroIndex: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:58:09.115None[Sandbox] Process order. (Serial=1573, Empire=1, Order=OrderGoTo Entity=#8318, AdditionalFlags='IgnoreFogOfWar', Path='2967 [23, 32] --> 2875 [23, 31] --> 2876 [24, 31] --> 2877 [25, 31]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:58:09.123None[Sandbox] Process order. (Serial=1574, Empire=1, Order=OrderContinueGotoAction Action=384)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:58:09.124None[Sandbox] Process order. (Serial=1575, Empire=1, Order=OrderGoTo Entity=#7087, AdditionalFlags='IgnoreFogOfWar', Path='3153 [25, 34] --> 3245 [25, 35] --> 3338 [26, 36]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:58:09.135None[Sandbox] Process order. (Serial=1576, Empire=1, Order=OrderContinueGotoAction Action=385)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:58:09.144None[Sandbox] Process order. (Serial=1577, Empire=2, Order=OrderBuyoutConstructionByGuid Settlement=7426, ConstructionGUID=38, Currency=Money)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:58:09.145None[Sandbox] Process order. (Serial=1578, Empire=2, Order=OrderChangePopulationAssignementStrategy SettlementGUID: 7426, StrategyName: PopulationStrategy_Food)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:58:09.174None[Sandbox] Process order. (Serial=1579, Empire=2, Order=OrderGoTo Entity=#7752, AdditionalFlags='IgnoreFogOfWar', Path='2550 [66, 27] --> 2643 [67, 28] --> 2735 [67, 29]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:58:09.175None[Sandbox] Process order. (Serial=1580, Empire=2, Order=OrderGoTo Entity=#8603, AdditionalFlags='IgnoreFogOfWar', Path='2364 [64, 25]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:58:09.184None[Sandbox] Process order. (Serial=1581, Empire=2, Order=OrderContinueGotoAction Action=387)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:58:09.185None[Sandbox] Process order. (Serial=1582, Empire=2, Order=OrderContinueGotoAction Action=386)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:58:09.224None[Sandbox] Process order. (Serial=1583, Empire=3, Order=OrderGoTo Entity=#7132, AdditionalFlags='IgnoreFogOfWar', Path='2603 [27, 28] --> 2695 [27, 29] --> 2696 [28, 29]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:58:09.234None[Sandbox] Process order. (Serial=1584, Empire=3, Order=OrderContinueGotoAction Action=388)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:58:09.254None[Sandbox] Process order. (Serial=1585, Empire=22, Order=OrderGoTo Entity=#8722, AdditionalFlags='IgnoreFogOfWar', Path='2830 [70, 30] --> 2831 [71, 30] --> 2739 [71, 29]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:58:09.264None[Sandbox] Process order. (Serial=1586, Empire=22, Order=OrderContinueGotoAction Action=389)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:58:09.275None[Sandbox] Process order. (Serial=1587, Empire=23, Order=OrderGoTo Entity=#7527, AdditionalFlags='IgnoreFogOfWar', Path='2727 [59, 29] --> 2728 [60, 29] --> 2729 [61, 29]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:58:09.284None[Sandbox] Process order. (Serial=1588, Empire=23, Order=OrderContinueGotoAction Action=390)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:58:09.304None[Sandbox] Process order. (Serial=1589, Empire=34, Order=OrderGoTo Entity=#7533, AdditionalFlags='IgnoreFogOfWar', Path='2095 [71, 22]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:58:09.315None[Sandbox] Process order. (Serial=1590, Empire=34, Order=OrderContinueGotoAction Action=391)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:58:09.335None[Sandbox] Process order. (Serial=1591, Empire=62, Order=OrderGoTo Entity=#7536, AdditionalFlags='IgnoreFogOfWar', Path='2794 [34, 30]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:58:09.344None[Sandbox] Process order. (Serial=1592, Empire=62, Order=OrderContinueGotoAction Action=392)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:58:09.354None[Sandbox] Process order. (Serial=1593, Empire=91, Order=OrderGoTo Entity=#7539, AdditionalFlags='IgnoreFogOfWar', Path='2501 [17, 27] --> 2410 [18, 26]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:58:09.365None[Sandbox] Process order. (Serial=1594, Empire=91, Order=OrderContinueGotoAction Action=393)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:58:09.384None[Sandbox] Process order. (Serial=1595, Empire=93, Order=OrderGoTo Entity=#8594, AdditionalFlags='IgnoreFogOfWar', Path='3737 [57, 40] --> 3645 [57, 39]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:58:09.395None[Sandbox] Process order. (Serial=1596, Empire=93, Order=OrderContinueGotoAction Action=394)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:58:09.405None[Sandbox] Process order. (Serial=1597, Empire=120, Order=OrderGoTo Entity=#8461, AdditionalFlags='IgnoreFogOfWar', Path='3254 [34, 35] --> 3163 [35, 34]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:58:09.415None[Sandbox] Process order. (Serial=1598, Empire=120, Order=OrderContinueGotoAction Action=395)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:58:09.462GraphicsTLFX_OutputLayer_AboveSea switching particleCount from (10013) to (12016) because it uses more particle (8055) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:09.566GraphicsPOI_NaturalModifier_Set_06_Animals01OutputLayer switching particleCount from (100) to (133) because it uses more particle (106) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:09.698GraphicsGrassKelpForestOutputLayer switching particleCount from (0) to (2) because it uses more particle (1) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:09.698GraphicsGrassKelpForestOutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:09.717GraphicsGrassKelpForestOutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:09.777GraphicsGrassKelpForestOutputLayer switching particleCount from (2) to (4) because it uses more particle (3) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:09.796None[Sandbox] Process order. (Serial=1599, Empire=1, Order=OrderContinueGotoAction Action=384)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:58:09.816None[Sandbox] Process order. (Serial=1600, Empire=1, Order=OrderContinueGotoAction Action=385)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:58:09.851GraphicsVegetTemperateBattleWhiteOutputLayer switching particleCount from (1077) to (897) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:09.856None[Sandbox] Process order. (Serial=1601, Empire=2, Order=OrderContinueGotoAction Action=386)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:58:09.869GraphicsGrassKelpForestOutputLayer switching particleCount from (4) to (7) because it uses more particle (5) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:09.887GraphicsGrassAridOutputLayer_Shadows switching particleCount from (278) to (231) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:09.897GraphicsGrassTemperateOutputLayer_Shadows switching particleCount from (712) to (593) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:09.906None[Sandbox] Process order. (Serial=1602, Empire=3, Order=OrderContinueGotoAction Action=388)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:58:09.906GraphicsEnv_Temperate_PropsSet_01OutputLayer switching particleCount from (243) to (202) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:09.927GraphicsGrassTemperateOutputLayer switching particleCount from (1072) to (893) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:09.937None[Sandbox] Process order. (Serial=1603, Empire=22, Order=OrderContinueGotoAction Action=389)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:58:09.952GraphicsVegetTemperateOutputLayer switching particleCount from (705) to (587) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:10.017GraphicsVeget_POI_NaturalModifierOutputLayer switching particleCount from (687) to (572) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:10.017GraphicsGrassKelpForestOutputLayer switching particleCount from (7) to (9) because it uses more particle (7) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:10.027GraphicsPOI_MinorFactionElder_Weapon_Noquensii_01OutputLayer switching particleCount from (27) to (22) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:10.037None[Sandbox] Process order. (Serial=1604, Empire=91, Order=OrderContinueGotoAction Action=393)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:58:10.067None[Sandbox] Process order. (Serial=1605, Empire=93, Order=OrderContinueGotoAction Action=394)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:58:10.087None[Sandbox] Process order. (Serial=1606, Empire=120, Order=OrderContinueGotoAction Action=395)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:58:10.154GraphicsGrassKelpForestOutputLayer switching particleCount from (9) to (12) because it uses more particle (9) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:10.229GraphicsDecal_KelpForest_OutputLayer switching particleCount from (40) to (48) because it uses more particle (33) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:10.448GraphicsGrassKelpForestOutputLayer switching particleCount from (12) to (15) because it uses more particle (11) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:10.467None[Sandbox] Process order. (Serial=1607, Empire=1, Order=OrderContinueGotoAction Action=384)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:58:10.487None[Sandbox] Process order. (Serial=1608, Empire=1, Order=OrderContinueGotoAction Action=385)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:58:10.527None[Sandbox] Process order. (Serial=1609, Empire=2, Order=OrderContinueGotoAction Action=386)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:58:10.577None[Sandbox] Process order. (Serial=1610, Empire=3, Order=OrderContinueGotoAction Action=388)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:58:10.608None[Sandbox] Process order. (Serial=1611, Empire=22, Order=OrderContinueGotoAction Action=389)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:58:10.622NoneThe AI synchronization took 851 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
08:58:10.638None[Sandbox] Process order. (Serial=1612, Empire=1, Order=OrderChangeEntityAwakeState EntityGuid: 7087, AwakeState: Guard)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:58:10.657None[Sandbox] Process order. (Serial=1613, Empire=2, Order=OrderEnqueueConstructible Settlement=7426, Constructible=Unit_Necrophage_Swarm_Larva, Position=2363, EnqueuePosition=AtEnd, Target=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:58:10.657None[Sandbox] Process order. (Serial=1614, Empire=2, Order=OrderChangeEntityAwakeState EntityGuid: 8603, AwakeState: Guard)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:58:10.718None[Sandbox] Process order. (Serial=1615, Empire=3, Order=OrderGoTo Entity=#8605, AdditionalFlags='IgnoreFogOfWar', Path='2599 [23, 28] --> 2600 [24, 28] --> 2692 [24, 29] --> 2785 [25, 30] --> 2786 [26, 30]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:58:10.727None[Sandbox] Process order. (Serial=1616, Empire=3, Order=OrderContinueGotoAction Action=396)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:58:10.755None[Sandbox] Process order. (Serial=1617, Empire=0, Order=OrderAllMinorAndLesserEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:58:10.979GraphicsLeader_Aspect_OutputLayer switching particleCount from (219) to (182) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:11.314GraphicsUnit_Xavius_Base_OutputLayer switching particleCount from (0) to (104) because it uses more particle (83) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:11.314GraphicsUnit_Xavius_Base_OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:11.314GraphicsWeapon_Xavius_Set_01_OutputLayer switching particleCount from (0) to (3) because it uses more particle (2) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:11.314GraphicsWeapon_Xavius_Set_01_OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:11.351GraphicsUnit_Xavius_Base_OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:11.352GraphicsWeapon_Xavius_Set_01_OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:11.400None[Sandbox] Process order. (Serial=1618, Empire=3, Order=OrderContinueGotoAction Action=396)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:58:12.010None[Sandbox] Process order. (Serial=1619, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 108, NotificationListenerIndex: 1, NotificationListenerData: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:58:12.010None[Sandbox] Process order. (Serial=1620, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 108, NewStatus: Read)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:58:12.069None[Sandbox] Process order. (Serial=1621, Empire=3, Order=OrderContinueGotoAction Action=396)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:58:12.663GraphicsBUI_Aspect_CitySet_02OutputLayer switching particleCount from (749) to (624) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:12.672GraphicsVeget_Aspect_CitySetOutputLayer switching particleCount from (419) to (349) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:12.681GraphicsBUI_Common_Construction_01OutputLayer switching particleCount from (75) to (62) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:12.681GraphicsBUI_KinOfSheredyn_CitySet_02OutputLayer switching particleCount from (57) to (47) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:12.691GraphicsDecal_BUI_Aspect_Spore_OutputLayer switching particleCount from (24) to (20) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:12.741None[Sandbox] Process order. (Serial=1622, Empire=3, Order=OrderContinueGotoAction Action=396)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:58:12.926GraphicsFeedbacksMeshOutput switching particleCount from (43) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:12.926GraphicsUnload texture 'FeedbacksOutputAlbedo' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:58:12.926GraphicsUnload texture 'Atlas_Number' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:58:12.926GraphicsUnload material 'FeedbacksMeshOutputInstancing_HighRes' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:58:12.926GraphicsFeedbacksMeshOutput now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:13.413None[Sandbox] Process order. (Serial=1623, Empire=3, Order=OrderContinueGotoAction Action=396)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:58:13.430NoneThe AI synchronization took 2100 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
08:58:13.474None[Sandbox] Process order. (Serial=1624, Empire=1, Order=OrderGoTo Entity=#8727, AdditionalFlags='IgnoreFogOfWar', Path='2875 [23, 31] --> 2968 [24, 32]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:58:13.483None[Sandbox] Process order. (Serial=1625, Empire=1, Order=OrderContinueGotoAction Action=397)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:58:13.553None[Sandbox] Process order. (Serial=1626, Empire=34, Order=OrderGoTo Entity=#7533, AdditionalFlags='IgnoreFogOfWar', Path='2187 [71, 23] --> 2279 [71, 24]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:58:13.563None[Sandbox] Process order. (Serial=1627, Empire=34, Order=OrderContinueGotoAction Action=398)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:58:13.583None[Sandbox] Process order. (Serial=1628, Empire=62, Order=OrderGoTo Entity=#7536, AdditionalFlags='IgnoreFogOfWar', Path='2885 [33, 31] --> 2978 [34, 32] --> 3070 [34, 33]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:58:13.593None[Sandbox] Process order. (Serial=1629, Empire=62, Order=OrderContinueGotoAction Action=399)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:58:13.617None[Sandbox] Process order. (Serial=1630, Empire=2, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:58:13.617None[Sandbox] Process order. (Serial=1631, Empire=3, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:58:13.667GraphicsTLFx_OutputLayer_Feedback switching particleCount from (7) to (5) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:13.883None[Sandbox] Process order. (Serial=1632, Empire=0, Order=OrderGoToAndBuildCoralSpore Entity=#7065, path='3370 [58, 36]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:58:13.903None[Sandbox] Process order. (Serial=1633, Empire=0, Order=OrderContinueGotoAction Action=400)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:58:13.927GraphicsTLFx_OutputLayer_Feedback switching particleCount from (5) to (4) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:13.941GraphicsTLFx_OutputLayer_Feedback switching particleCount from (4) to (3) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:13.988GraphicsEnv_DeepCrevasse_PropsSet_01OutputLayer switching particleCount from (0) to (2) because it uses more particle (1) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:13.988GraphicsEnv_DeepCrevasse_PropsSet_01OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:14.006GraphicsEnv_SmallRocks_01OutputLayer switching particleCount from (0) to (2) because it uses more particle (1) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:14.014None[Sandbox] Process order. (Serial=1634, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 108, NotificationListenerIndex: 2, NotificationListenerData: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:58:14.035GraphicsDecal_DeepCrevasse_SeaWeeds_OutputLayer switching particleCount from (0) to (3) because it uses more particle (2) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:14.035GraphicsDecal_DeepCrevasse_SeaWeeds_OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:14.198GraphicsGrassAridOutputLayer switching particleCount from (418) to (348) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:14.237None[Sandbox] Process order. (Serial=1635, Empire=34, Order=OrderContinueGotoAction Action=398)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:58:14.264None[Sandbox] Process order. (Serial=1636, Empire=62, Order=OrderContinueGotoAction Action=399)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:58:14.319GraphicsDecal_DeepCrevasse_SeaWeeds_OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:14.327GraphicsEnv_DeepCrevasse_PropsSet_01OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:14.575None[Sandbox] Process order. (Serial=1637, Empire=0, Order=OrderBuildCoralSpore ArmyGUID: #7065 StopAction=False Action=400 at 3370 [58, 36])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:58:14.620None%ArmyActionTypeBuildCoralSporeEffectDescription Trying to get a parameter 1 out of bound 1.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
08:58:14.661GraphicsTLFx_OutputLayer_Feedback switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:14.670GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:14.680GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (0) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:14.937None[Sandbox] Process order. (Serial=1638, Empire=62, Order=OrderContinueGotoAction Action=399)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:58:14.948NoneThe AI synchronization took 1035 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
08:58:15.024None%ArmyActionTypeBuildCoralSporeEffectDescription Trying to get a parameter 1 out of bound 1.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
08:58:15.107None[Sandbox] Process order. (Serial=1639, Empire=1, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:58:15.120None%ArmyActionTypeBuildCoralSporeEffectDescription Trying to get a parameter 1 out of bound 1.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
08:58:15.449GraphicsLeader_Necrophage_OutputLayer switching particleCount from (74) to (61) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:16.431GraphicsUnit_Aspect_Scout_Base_OutputLayer switching particleCount from (53) to (44) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:16.431GraphicsUnit_Noquensii_Base_OutputLayer switching particleCount from (150) to (125) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:16.431GraphicsWeapon_Noquensii_Set_01_OutputLayer switching particleCount from (19) to (15) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:17.333GraphicsEnv_Volcanic_PropsSet_01OutputLayer switching particleCount from (25) to (20) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:17.497GraphicsTLFx_OutputLayer_Feedback switching particleCount from (0) to (2) because it uses more particle (1) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:17.497GraphicsGrassKelpForestOutputLayer switching particleCount from (15) to (22) because it uses more particle (17) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:17.497GraphicsDecal_POI_MinorFactionVillage_OutputLayer switching particleCount from (1) to (3) because it uses more particle (2) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:17.507GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:17.507GraphicsBUI_KinOfSheredyn_CitySet_02OutputLayer switching particleCount from (47) to (57) because it uses more particle (41) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:17.507GraphicsGrassKelpForestOutputLayer switching particleCount from (22) to (27) because it uses more particle (20) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:17.517GraphicsEnv_Volcanic_PropsSet_01OutputLayer switching particleCount from (20) to (24) because it uses more particle (17) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:17.517GraphicsDecal_Arid_OutputLayer_First switching particleCount from (20) to (24) because it uses more particle (17) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:17.517GraphicsTLFx_OutputLayer_UIFx switching particleCount from (2396) to (1996) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:17.528GraphicsBUI_Common_Construction_01OutputLayer switching particleCount from (62) to (75) because it uses more particle (51) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:17.529GraphicsEnv_Volcanic_PropsSet_01OutputLayer switching particleCount from (24) to (32) because it uses more particle (25) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:17.529GraphicsEnv_BridgeAndDam_Rocks_01OutputLayer switching particleCount from (520) to (624) because it uses more particle (473) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:17.529GraphicsGrassKelpForestOutputLayer switching particleCount from (27) to (33) because it uses more particle (23) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:17.546GraphicsVegetAridOutputLayer switching particleCount from (2296) to (2756) because it uses more particle (1850) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:17.557GraphicsVeget_Aspect_CitySetOutputLayer switching particleCount from (349) to (419) because it uses more particle (283) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:17.557GraphicsDecal_POI_NaturalModifier_OutputLayer switching particleCount from (15) to (18) because it uses more particle (14) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:17.590GraphicsPOI_MinorFactionVillage_03OutputLayer switching particleCount from (0) to (5) because it uses more particle (4) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:17.590GraphicsPOI_MinorFactionVillage_03OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:17.611GraphicsTLFX_OutputLayer_UnderSea switching particleCount from (1246) to (1496) because it uses more particle (1037) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:17.649GraphicsDecal_KelpForest_OutputLayer switching particleCount from (48) to (58) because it uses more particle (41) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:17.715GraphicsPOI_MinorFactionVillage_03OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:17.725GraphicsDecal_KelpForest_OutputLayer switching particleCount from (58) to (70) because it uses more particle (48) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:18.035GraphicsPOI_MinorFactionElder_Weapon_Noquensii_01OutputLayer switching particleCount from (22) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:18.035GraphicsUnload texture 'Weapon_Noquensii_Set_01_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:58:18.035GraphicsUnload texture 'Weapon_Noquensii_Set_01_Emission' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:58:18.035GraphicsUnload texture 'Weapon_Noquensii_Set_01_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:58:18.036GraphicsUnload texture 'Weapon_Noquensii_Set_01_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:58:18.036GraphicsUnload texture 'Weapon_Noquensii_Set_01_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:58:18.036GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:58:18.036GraphicsPOI_MinorFactionElder_Weapon_Noquensii_01OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:18.156GraphicsPOI_Curiosity_Set_02OutputLayer switching particleCount from (7) to (5) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:19.087GraphicsPOI_MinorFactionElder_Noquensii_01OutputLayer switching particleCount from (237) to (197) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:19.106GraphicsPOI_MinorFactionVillage_04OutputLayer switching particleCount from (64) to (53) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:19.284GraphicsVegetTemperateBattleWhiteOutputLayer switching particleCount from (897) to (747) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:19.321GraphicsGrassAridOutputLayer_Shadows switching particleCount from (231) to (192) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:19.330GraphicsGrassTemperateOutputLayer_Shadows switching particleCount from (593) to (494) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:19.340GraphicsEnv_Temperate_PropsSet_01OutputLayer switching particleCount from (202) to (168) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:19.358GraphicsGrassTemperateOutputLayer switching particleCount from (893) to (744) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:19.377GraphicsVegetTemperateOutputLayer switching particleCount from (587) to (489) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:20.110GraphicsEnv_Temperate_PropsSet_01OutputLayer switching particleCount from (168) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:20.110GraphicsUnload texture 'Env_Temperate_PropsSet_01_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:58:20.110GraphicsUnload texture 'Env_Temperate_PropsSet_01_AmbientOcclusion' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:58:20.110GraphicsUnload texture 'Env_Temperate_PropsSet_01_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:58:20.110GraphicsUnload texture 'Env_Temperate_PropsSet_01_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:58:20.110GraphicsUnload texture 'Env_Temperate_PropsSet_01_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:58:20.110GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:58:20.110GraphicsEnv_Temperate_PropsSet_01OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:20.361GraphicsLeader_Aspect_OutputLayer switching particleCount from (182) to (151) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:20.478GraphicsFeedbacksMeshOutput switching particleCount from (0) to (67) because it uses more particle (53) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:20.479GraphicsFeedbacksMeshOutput now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:20.488GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (0) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:20.497GraphicsTLFx_OutputLayer_Feedback switching particleCount from (0) to (23) because it uses more particle (18) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:20.506GraphicsFeedbacksMeshOutput now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:20.527UILoading async UI texture 'Bitmaps Others_10.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
08:58:20.780GraphicsTLFx_OutputLayer_Feedback switching particleCount from (23) to (19) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:20.790GraphicsTLFx_OutputLayer_Feedback switching particleCount from (19) to (15) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:20.799GraphicsTLFx_OutputLayer_Feedback switching particleCount from (15) to (12) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:20.808GraphicsTLFx_OutputLayer_Feedback switching particleCount from (12) to (10) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:20.817GraphicsTLFx_OutputLayer_Feedback switching particleCount from (10) to (8) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:20.828GraphicsTLFx_OutputLayer_Feedback switching particleCount from (8) to (6) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:20.837GraphicsTLFx_OutputLayer_Feedback switching particleCount from (6) to (5) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:20.846GraphicsTLFx_OutputLayer_Feedback switching particleCount from (5) to (4) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:20.855GraphicsTLFx_OutputLayer_Feedback switching particleCount from (4) to (3) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:20.866GraphicsTLFx_OutputLayer_Feedback switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:20.874GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:20.884GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (0) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:21.743GraphicsTLFx_OutputLayer_Feedback switching particleCount from (0) to (38) because it uses more particle (30) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:22.192GraphicsTLFx_OutputLayer_Feedback switching particleCount from (38) to (31) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:22.201GraphicsTLFx_OutputLayer_Feedback switching particleCount from (31) to (25) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:22.210GraphicsTLFx_OutputLayer_Feedback switching particleCount from (25) to (20) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:22.219GraphicsTLFx_OutputLayer_Feedback switching particleCount from (20) to (16) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:22.229GraphicsTLFx_OutputLayer_Feedback switching particleCount from (16) to (13) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:22.238GraphicsTLFx_OutputLayer_Feedback switching particleCount from (13) to (10) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:22.247GraphicsTLFx_OutputLayer_Feedback switching particleCount from (10) to (8) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:22.257GraphicsTLFx_OutputLayer_Feedback switching particleCount from (8) to (6) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:22.266GraphicsTLFx_OutputLayer_Feedback switching particleCount from (6) to (5) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:22.276GraphicsTLFx_OutputLayer_Feedback switching particleCount from (5) to (4) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:22.285GraphicsTLFx_OutputLayer_Feedback switching particleCount from (4) to (3) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:22.295GraphicsTLFx_OutputLayer_Feedback switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:22.304GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:22.314GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (0) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:22.440None[Sandbox] Process order. (Serial=1640, Empire=0, Order=OrderMoveConstructionInConstructionQueue Settlement=7355, FromConstructionIndex=1, ToConstructionIndex=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:58:22.487GraphicsTLFx_OutputLayer_Feedback switching particleCount from (0) to (38) because it uses more particle (30) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:22.615GraphicsTLFx_OutputLayer_Feedback switching particleCount from (38) to (31) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:22.625GraphicsTLFx_OutputLayer_Feedback switching particleCount from (31) to (25) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:22.634GraphicsTLFx_OutputLayer_Feedback switching particleCount from (25) to (20) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:22.644GraphicsTLFx_OutputLayer_Feedback switching particleCount from (20) to (16) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:22.653GraphicsTLFx_OutputLayer_Feedback switching particleCount from (16) to (13) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:22.663GraphicsTLFx_OutputLayer_Feedback switching particleCount from (13) to (10) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:22.671GraphicsTLFx_OutputLayer_Feedback switching particleCount from (10) to (8) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:22.682GraphicsTLFx_OutputLayer_Feedback switching particleCount from (8) to (6) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:22.691GraphicsTLFx_OutputLayer_Feedback switching particleCount from (6) to (5) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:22.700GraphicsTLFx_OutputLayer_Feedback switching particleCount from (5) to (4) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:22.710GraphicsTLFx_OutputLayer_Feedback switching particleCount from (4) to (3) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:22.719GraphicsTLFx_OutputLayer_Feedback switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:22.729GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:22.738GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (0) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:22.993GraphicsTLFx_OutputLayer_Feedback switching particleCount from (0) to (38) because it uses more particle (30) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:23.087GraphicsTLFx_OutputLayer_Feedback switching particleCount from (38) to (31) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:23.097GraphicsTLFx_OutputLayer_Feedback switching particleCount from (31) to (25) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:23.106GraphicsTLFx_OutputLayer_Feedback switching particleCount from (25) to (20) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:23.116GraphicsTLFx_OutputLayer_Feedback switching particleCount from (20) to (16) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:23.125GraphicsTLFx_OutputLayer_Feedback switching particleCount from (16) to (13) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:23.135GraphicsTLFx_OutputLayer_Feedback switching particleCount from (13) to (10) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:23.144GraphicsTLFx_OutputLayer_Feedback switching particleCount from (10) to (8) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:23.154GraphicsTLFx_OutputLayer_Feedback switching particleCount from (8) to (6) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:23.164GraphicsTLFx_OutputLayer_Feedback switching particleCount from (6) to (5) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:23.173GraphicsTLFx_OutputLayer_Feedback switching particleCount from (5) to (4) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:23.182GraphicsTLFx_OutputLayer_Feedback switching particleCount from (4) to (3) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:23.192GraphicsTLFx_OutputLayer_Feedback switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:23.202GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:23.210GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (0) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:23.390GraphicsEnv_DeepCrevasse_PropsSet_01OutputLayer switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:23.409GraphicsEnv_SmallRocks_01OutputLayer switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:23.643GraphicsTLFx_OutputLayer_Feedback switching particleCount from (0) to (38) because it uses more particle (30) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:23.662GraphicsTLFx_OutputLayer_Feedback switching particleCount from (38) to (31) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:23.672GraphicsTLFx_OutputLayer_Feedback switching particleCount from (31) to (25) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:23.681GraphicsTLFx_OutputLayer_Feedback switching particleCount from (25) to (20) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:23.691GraphicsTLFx_OutputLayer_Feedback switching particleCount from (20) to (16) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:23.700GraphicsTLFx_OutputLayer_Feedback switching particleCount from (16) to (13) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:23.709GraphicsTLFx_OutputLayer_Feedback switching particleCount from (13) to (10) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:23.718GraphicsTLFx_OutputLayer_Feedback switching particleCount from (10) to (8) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:23.727GraphicsTLFx_OutputLayer_Feedback switching particleCount from (8) to (6) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:23.737GraphicsTLFx_OutputLayer_Feedback switching particleCount from (6) to (5) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:23.746GraphicsTLFx_OutputLayer_Feedback switching particleCount from (5) to (4) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:23.755GraphicsTLFx_OutputLayer_Feedback switching particleCount from (4) to (3) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:23.764GraphicsTLFx_OutputLayer_Feedback switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:23.774GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:23.783GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (0) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:23.984GraphicsUnit_Aspect_Scout_Base_OutputLayer switching particleCount from (44) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:23.984GraphicsUnload texture 'Unit_Aspect_Scout_Base_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:58:23.984GraphicsUnload texture 'Unit_Aspect_Scout_Base_Emission' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:58:23.984GraphicsUnload texture 'Unit_Aspect_Scout_Base_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:58:23.984GraphicsUnload texture 'Unit_Aspect_Scout_Base_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:58:23.985GraphicsUnload texture 'Unit_Aspect_Scout_Base_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:58:23.985GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:58:23.985GraphicsUnit_Aspect_Scout_Base_OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:23.985GraphicsUnit_Noquensii_Base_OutputLayer switching particleCount from (125) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:23.985GraphicsUnload texture 'Unit_Noquensii_Base_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:58:23.985GraphicsUnload texture 'Unit_Noquensii_Base_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:58:23.985GraphicsUnload texture 'Unit_Noquensii_Base_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:58:23.985GraphicsUnload texture 'Unit_Noquensii_Base_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:58:23.985GraphicsUnload texture 'Unit_Noquensii_Base_Mask_A' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:58:23.985GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:58:23.985GraphicsUnit_Noquensii_Base_OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:23.985GraphicsWeapon_Noquensii_Set_01_OutputLayer switching particleCount from (15) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:23.985GraphicsUnload texture 'Weapon_Noquensii_Set_01_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:58:23.985GraphicsUnload texture 'Weapon_Noquensii_Set_01_Emission' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:58:23.985GraphicsUnload texture 'Weapon_Noquensii_Set_01_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:58:23.985GraphicsUnload texture 'Weapon_Noquensii_Set_01_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:58:23.985GraphicsUnload texture 'Weapon_Noquensii_Set_01_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:58:23.985GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:58:23.985GraphicsWeapon_Noquensii_Set_01_OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:24.186GraphicsTLFx_OutputLayer_Feedback switching particleCount from (0) to (2) because it uses more particle (1) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:24.195GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:24.865GraphicsLeader_Necrophage_OutputLayer switching particleCount from (61) to (50) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:25.164UIUnload UI texture 'Bitmaps Small_00'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:25.757GraphicsPOI_Curiosity_Set_02OutputLayer switching particleCount from (5) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:25.757GraphicsUnload texture 'POI_Curiosity_Set_02_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:58:25.757GraphicsUnload texture 'POI_Curiosity_Set_02_AmbientOcclusion' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:58:25.757GraphicsUnload texture 'POI_Curiosity_Set_02_Emission' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:58:25.757GraphicsUnload texture 'POI_Curiosity_Set_02_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:58:25.757GraphicsUnload texture 'POI_Curiosity_Set_02_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:58:25.757GraphicsUnload texture 'POI_Curiosity_Set_02_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:58:25.757GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:58:25.757GraphicsPOI_Curiosity_Set_02OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:26.072None[Sandbox] Process order. (Serial=1641, Empire=0, Order=OrderChangeEntityAwakeState EntityGuid: 8726, AwakeState: Guard)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:58:26.132GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (0) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:26.133None[Sandbox] Process order. (Serial=1642, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:58:26.722GraphicsPOI_MinorFactionVillage_04OutputLayer switching particleCount from (53) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:26.722GraphicsUnload texture 'POI_MinorFactionVillage_04_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:58:26.722GraphicsUnload texture 'POI_MinorFactionVillage_04_AmbientOcclusion' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:58:26.722GraphicsUnload texture 'POI_MinorFactionVillage_04_Emission' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:58:26.722GraphicsUnload texture 'POI_MinorFactionVillage_04_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:58:26.722GraphicsUnload texture 'POI_MinorFactionVillage_04_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:58:26.722GraphicsUnload texture 'POI_MinorFactionVillage_04_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:58:26.722GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:58:26.722GraphicsPOI_MinorFactionVillage_04OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:26.722GraphicsPOI_MinorFactionElder_Noquensii_01OutputLayer switching particleCount from (197) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:26.722GraphicsUnload texture 'POI_MinorFactionElder_Noquensii_01_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:58:26.722GraphicsUnload texture 'POI_MinorFactionElder_Noquensii_01_Emission' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:58:26.722GraphicsUnload texture 'POI_MinorFactionElder_Noquensii_01_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:58:26.722GraphicsUnload texture 'POI_MinorFactionElder_Noquensii_01_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:58:26.722GraphicsUnload texture 'POI_MinorFactionElder_Noquensii_01_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:58:26.723GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:58:26.723GraphicsPOI_MinorFactionElder_Noquensii_01OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:26.733None[Sandbox] Process order. (Serial=1643, Empire=0, Order=OrderFurtherActions)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:58:26.734None[Sandbox] Process order. (Serial=1644, Empire=0, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:58:26.834None[Sandbox] Process order. (Serial=1645, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:58:26.834None[Sandbox] Process order. (Serial=1646, Empire=-1, Order=OrderWaitForOrderReplication)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:58:26.920NonePrevented Proxy creation for Entity #7176 (Collectible): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
08:58:27.018GraphicsTLFx_OutputLayer_UIFx switching particleCount from (1996) to (1663) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:27.077GraphicsPOI_NaturalModifier_Set_06_Animals01OutputLayer switching particleCount from (133) to (110) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:27.077GraphicsPOI_NaturalModifier_Set_06OutputLayer switching particleCount from (131) to (109) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:27.100GraphicsTLFX_OutputLayer_AboveSea switching particleCount from (12016) to (10013) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:27.145GraphicsUnit_Aspect_Ranged_Hero_OutputLayer switching particleCount from (86) to (71) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:27.145GraphicsWeapon_Common_BlackHammer_Set_01_OutputLayer switching particleCount from (8) to (6) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:27.156GraphicsDecal_DeepCrevasse_SeaWeeds_OutputLayer switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:27.164GraphicsGrassKelpForestOutputLayer switching particleCount from (33) to (27) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:27.164GraphicsUnit_Xavius_Base_OutputLayer switching particleCount from (104) to (86) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:27.164GraphicsWeapon_Xavius_Set_01_OutputLayer switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:27.189GraphicsPOI_MinorFactionElder_Xavius_01OutputLayer switching particleCount from (107) to (89) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:27.350NoneQuest FactionQuest_Aspect_Chapter02_Step01ChoiceDefinition completed
Amplitude.Mercury.Simulation.QuestController:CompleteQuestStep(System.Reflection.RuntimeParameterInfo)
08:58:27.351NoneNotify QuestCompletedNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.
Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)
08:58:27.373None[Sandbox] Process order. (Serial=1647, Empire=0, Order=OrderStartTurnTimer StartTime: 08/17/2025 06:58:27)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:58:27.384None[Sandbox] Process order. (Serial=1648, Empire=0, Order=OrderUpdateTimePlayed,EmpireIndex=0 TimePlayed=1180,EmpireIndex=1 TimePlayed=1180,EmpireIndex=2 TimePlayed=1180,EmpireIndex=3 TimePlayed=1180)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:58:27.446UILoading async UI texture 'Advisor_00.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
08:58:27.454None[Sandbox] Process order. (Serial=1649, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 109, NewStatus: Read)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:58:27.454None[Sandbox] Process order. (Serial=1650, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 110, NewStatus: Read)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:58:27.455None[Sandbox] Process order. (Serial=1651, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 111, NewStatus: Read)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:58:27.455None[Sandbox] Process order. (Serial=1652, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 112, NewStatus: Read)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:58:27.455None[Sandbox] Process order. (Serial=1653, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 113, NewStatus: Read)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:58:27.456None[Sandbox] Process order. (Serial=1654, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 114, NewStatus: Read)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:58:27.456None[Sandbox] Process order. (Serial=1655, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 115, NewStatus: Read)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:58:27.456None[Sandbox] Process order. (Serial=1656, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 116, NewStatus: Read)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:58:27.490GraphicsTLFx_OutputLayer_Feedback switching particleCount from (0) to (5) because it uses more particle (4) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:27.501GraphicsTLFx_OutputLayer_Feedback switching particleCount from (5) to (8) because it uses more particle (6) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:27.584GraphicsGrassAridOutputLayer switching particleCount from (348) to (418) because it uses more particle (284) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:27.653GraphicsPOI_MinorFactionElder_Blackhammer_01OutputLayer switching particleCount from (0) to (48) because it uses more particle (38) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:27.653GraphicsPOI_MinorFactionElder_Blackhammer_01OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:27.690GraphicsPOI_MinorFactionElder_Blackhammer_01OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:27.728GraphicsVegetKelpForestOutputLayer switching particleCount from (74) to (89) because it uses more particle (62) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:27.728GraphicsGrassAridOutputLayer switching particleCount from (418) to (502) because it uses more particle (340) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:27.766GraphicsGrassVolcanicOutputLayer switching particleCount from (0) to (10) because it uses more particle (8) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:27.766GraphicsGrassVolcanicOutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:27.785GraphicsGrassVolcanicOutputLayer switching particleCount from (10) to (15) because it uses more particle (12) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:27.795GraphicsGrassVolcanicOutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:27.822GraphicsGrassAridOutputLayer switching particleCount from (502) to (603) because it uses more particle (421) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:27.851GraphicsGrassVolcanicOutputLayer switching particleCount from (15) to (20) because it uses more particle (16) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:27.870GraphicsGrassAridOutputLayer switching particleCount from (603) to (724) because it uses more particle (487) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:27.888GraphicsPOI_MinorFactionVillage_03OutputLayer switching particleCount from (5) to (10) because it uses more particle (8) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:27.899GraphicsPOI_MinorFactionVillage_03OutputLayer switching particleCount from (10) to (12) because it uses more particle (9) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:27.917GraphicsPOI_MinorFactionElder_Weapon_Blackhammer_01OutputLayer switching particleCount from (0) to (17) because it uses more particle (13) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:27.917GraphicsPOI_MinorFactionElder_Weapon_Blackhammer_01OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:27.955GraphicsGrassKelpForestOutputLayer switching particleCount from (27) to (33) because it uses more particle (24) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:27.955GraphicsPOI_MinorFactionVillage_03OutputLayer switching particleCount from (12) to (15) because it uses more particle (11) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:27.956GraphicsPOI_MinorFactionElder_Weapon_Blackhammer_01OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:27.984GraphicsPOI_MinorFactionVillage_03OutputLayer switching particleCount from (15) to (18) because it uses more particle (14) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:27.993GraphicsTLFx_OutputLayer_Feedback switching particleCount from (8) to (6) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:27.994GraphicsPOI_MinorFactionVillage_03OutputLayer switching particleCount from (18) to (22) because it uses more particle (16) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:28.002GraphicsGrassAridOutputLayer switching particleCount from (724) to (869) because it uses more particle (582) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:28.012GraphicsPOI_MinorFactionVillage_03OutputLayer switching particleCount from (22) to (27) because it uses more particle (19) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:28.041GraphicsGrassKelpForestOutputLayer switching particleCount from (33) to (40) because it uses more particle (28) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:28.041GraphicsPOI_MinorFactionVillage_03OutputLayer switching particleCount from (27) to (33) because it uses more particle (23) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:28.059GraphicsEnv_KelpForest_PropsSet_01OutputLayer switching particleCount from (0) to (2) because it uses more particle (1) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:28.059GraphicsEnv_KelpForest_PropsSet_01OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:28.069GraphicsBUI_KinOfSheredyn_CitySet_02OutputLayer switching particleCount from (57) to (69) because it uses more particle (47) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:28.106GraphicsGrassKelpForestOutputLayer switching particleCount from (40) to (48) because it uses more particle (33) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:28.125GraphicsPOI_MinorFactionVillage_03OutputLayer switching particleCount from (33) to (40) because it uses more particle (29) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:28.144GraphicsEnv_KelpForest_PropsSet_01OutputLayer switching particleCount from (2) to (4) because it uses more particle (3) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:28.172GraphicsEnv_KelpForest_PropsSet_01OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:28.173GraphicsGrassKelpForestOutputLayer switching particleCount from (48) to (58) because it uses more particle (40) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:28.237GraphicsGrassKelpForestOutputLayer switching particleCount from (58) to (70) because it uses more particle (48) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:28.275GraphicsBUI_KinOfSheredyn_CitySet_02OutputLayer switching particleCount from (69) to (83) because it uses more particle (57) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:28.322GraphicsGrassKelpForestOutputLayer switching particleCount from (70) to (84) because it uses more particle (58) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:28.322GraphicsGrassVolcanicOutputLayer switching particleCount from (20) to (28) because it uses more particle (22) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:28.359GraphicsGrassVolcanicOutputLayer switching particleCount from (28) to (43) because it uses more particle (34) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:28.396GraphicsEnv_KelpForest_PropsSet_01OutputLayer switching particleCount from (4) to (8) because it uses more particle (6) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:28.406GraphicsGrassKelpForestOutputLayer switching particleCount from (84) to (101) because it uses more particle (69) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:28.637GraphicsGrassKelpForestOutputLayer switching particleCount from (101) to (122) because it uses more particle (83) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:28.859GraphicsVegetTemperateBattleWhiteOutputLayer switching particleCount from (747) to (622) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:28.896GraphicsGrassAridOutputLayer_Shadows switching particleCount from (192) to (160) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:28.905GraphicsGrassTemperateOutputLayer_Shadows switching particleCount from (494) to (411) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:28.933GraphicsGrassTemperateOutputLayer switching particleCount from (744) to (620) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:28.951GraphicsVegetTemperateOutputLayer switching particleCount from (489) to (407) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:29.376None[Sandbox] Process order. (Serial=1657, Empire=1, Order=OrderEnqueueConstructible Settlement=7399, Constructible=Unit_Aspect_Scout, Position=2874, EnqueuePosition=AtEnd, Target=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:58:29.377None[Sandbox] Process order. (Serial=1658, Empire=1, Order=OrderUpdateTreatyAIInfo OtherEmpireIndex: 0, TreatyAIInfoPerTreaty: Amplitude.Mercury.Interop.TreatyAIInfo[])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:58:29.397None[Sandbox] Process order. (Serial=1659, Empire=1, Order=OrderGoTo Entity=#7087, AdditionalFlags='IgnoreFogOfWar', Path='3339 [27, 36] --> 3340 [28, 36] --> 3341 [29, 36]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:58:29.406None[Sandbox] Process order. (Serial=1660, Empire=1, Order=OrderContinueGotoAction Action=402)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:58:29.417None[Sandbox] Process order. (Serial=1661, Empire=1, Order=OrderGoTo Entity=#8318, AdditionalFlags='IgnoreFogOfWar', Path='2876 [24, 31] --> 2875 [23, 31] --> 2967 [23, 32]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:58:29.426None[Sandbox] Process order. (Serial=1662, Empire=1, Order=OrderContinueGotoAction Action=403)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:58:29.437None[Sandbox] Process order. (Serial=1663, Empire=2, Order=OrderEnqueueTechnology TechnologyName: Technology_District_Tier1_Population, EnqueuePosition: AtEnd)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:58:29.437None[Sandbox] Process order. (Serial=1664, Empire=2, Order=OrderChangePopulationAssignementStrategy SettlementGUID: 7426, StrategyName: PopulationStrategy_Balanced)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:58:29.467None[Sandbox] Process order. (Serial=1665, Empire=2, Order=OrderGoTo Entity=#7752, AdditionalFlags='IgnoreFogOfWar', Path='2736 [68, 29] --> 2829 [69, 30] --> 2921 [69, 31]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:58:29.477None[Sandbox] Process order. (Serial=1666, Empire=2, Order=OrderContinueGotoAction Action=404)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:58:29.496None[Sandbox] Process order. (Serial=1667, Empire=3, Order=OrderRemoveTechnologyByName TechnologyName: Technology_DistrictImprovement_Military_00)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:58:29.497None[Sandbox] Process order. (Serial=1668, Empire=3, Order=OrderEnqueueConstructible Settlement=7376, Constructible=Unit_KinOfSheredyn_Messenger, Position=2320, EnqueuePosition=AtEnd, Target=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:58:29.497None[Sandbox] Process order. (Serial=1669, Empire=3, Order=OrderOptimizePopulationAssignement SettlementGUID: 7376)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:58:29.499None[Sandbox] Process order. (Serial=1670, Empire=3, Order=OrderUpdateTreatyAIInfo OtherEmpireIndex: 0, TreatyAIInfoPerTreaty: Amplitude.Mercury.Interop.TreatyAIInfo[])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:58:29.500None[Sandbox] Process order. (Serial=1671, Empire=3, Order=OrderExecuteEmpireAction TargetTileIndex: 2320, TargetGUID: 7376, EmpireActionType: KinOfSheredyn_Economy01)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:58:29.516None[Sandbox] Process order. (Serial=1672, Empire=3, Order=OrderEnqueueTechnology TechnologyName: Technology_Trading_00, EnqueuePosition: AtEnd)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:58:29.547None[Sandbox] Process order. (Serial=1673, Empire=3, Order=OrderGoTo Entity=#7132, AdditionalFlags='IgnoreFogOfWar', Path='2788 [28, 30] --> 2879 [27, 31] --> 2878 [26, 31]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:58:29.548None[Sandbox] Process order. (Serial=1674, Empire=0, Order=OrderAcknowledgeCameraSequenceTile CameraSequenceTilePoolIndex: 0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:58:29.557None[Sandbox] Process order. (Serial=1675, Empire=3, Order=OrderContinueGotoAction Action=405)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:58:29.577None[Sandbox] Process order. (Serial=1676, Empire=22, Order=OrderGoTo Entity=#8722, AdditionalFlags='IgnoreFogOfWar', Path='2740 [72, 29] --> 2649 [73, 28]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:58:29.587None[Sandbox] Process order. (Serial=1677, Empire=22, Order=OrderContinueGotoAction Action=406)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:58:29.597None[Sandbox] Process order. (Serial=1678, Empire=23, Order=OrderGoTo Entity=#7527, AdditionalFlags='IgnoreFogOfWar', Path='2637 [61, 28] --> 2545 [61, 27]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:58:29.607None[Sandbox] Process order. (Serial=1679, Empire=23, Order=OrderContinueGotoAction Action=407)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:58:29.617None[Sandbox] Process order. (Serial=1680, Empire=34, Order=OrderGoTo Entity=#7533, AdditionalFlags='IgnoreFogOfWar', Path='2186 [70, 23] --> 2094 [70, 22] --> 2093 [69, 22]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:58:29.627None[Sandbox] Process order. (Serial=1681, Empire=34, Order=OrderContinueGotoAction Action=408)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:58:29.647None[Sandbox] Process order. (Serial=1682, Empire=62, Order=OrderGoTo Entity=#7536, AdditionalFlags='IgnoreFogOfWar', Path='3162 [34, 34]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:58:29.657None[Sandbox] Process order. (Serial=1683, Empire=62, Order=OrderContinueGotoAction Action=409)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:58:29.677None[Sandbox] Process order. (Serial=1684, Empire=91, Order=OrderGoTo Entity=#7539, AdditionalFlags='IgnoreFogOfWar', Path='2501 [17, 27] --> 2500 [16, 27]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:58:29.687None[Sandbox] Process order. (Serial=1685, Empire=91, Order=OrderContinueGotoAction Action=410)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:58:29.696None[Sandbox] Process order. (Serial=1686, Empire=93, Order=OrderGoTo Entity=#8594, AdditionalFlags='IgnoreFogOfWar', Path='3554 [58, 38]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:58:29.707None[Sandbox] Process order. (Serial=1687, Empire=93, Order=OrderContinueGotoAction Action=411)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:58:29.951GraphicsLeader_Aspect_OutputLayer switching particleCount from (151) to (125) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:30.078None[Sandbox] Process order. (Serial=1688, Empire=1, Order=OrderContinueGotoAction Action=402)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:58:30.099None[Sandbox] Process order. (Serial=1689, Empire=1, Order=OrderContinueGotoAction Action=403)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:58:30.148None[Sandbox] Process order. (Serial=1690, Empire=2, Order=OrderContinueGotoAction Action=404)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:58:30.228None[Sandbox] Process order. (Serial=1691, Empire=3, Order=OrderContinueGotoAction Action=405)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:58:30.260None[Sandbox] Process order. (Serial=1692, Empire=22, Order=OrderContinueGotoAction Action=406)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:58:30.280None[Sandbox] Process order. (Serial=1693, Empire=23, Order=OrderContinueGotoAction Action=407)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:58:30.299None[Sandbox] Process order. (Serial=1694, Empire=34, Order=OrderContinueGotoAction Action=408)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:58:30.359None[Sandbox] Process order. (Serial=1695, Empire=91, Order=OrderContinueGotoAction Action=410)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:58:30.750None[Sandbox] Process order. (Serial=1696, Empire=1, Order=OrderContinueGotoAction Action=402)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:58:30.819None[Sandbox] Process order. (Serial=1697, Empire=2, Order=OrderContinueGotoAction Action=404)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:58:30.840None[Sandbox] Process order. (Serial=1698, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 109, NotificationListenerIndex: 1, NotificationListenerData: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:58:30.841None[Sandbox] Process order. (Serial=1699, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 109, NewStatus: Read)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:58:30.841None[Sandbox] Process order. (Serial=1700, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 110, NotificationListenerIndex: 1, NotificationListenerData: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:58:30.842None[Sandbox] Process order. (Serial=1701, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 110, NewStatus: Read)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:58:30.842None[Sandbox] Process order. (Serial=1702, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 111, NotificationListenerIndex: 1, NotificationListenerData: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:58:30.842None[Sandbox] Process order. (Serial=1703, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 111, NewStatus: Read)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:58:30.842None[Sandbox] Process order. (Serial=1704, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 112, NotificationListenerIndex: 1, NotificationListenerData: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:58:30.843None[Sandbox] Process order. (Serial=1705, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 112, NewStatus: Read)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:58:30.843None[Sandbox] Process order. (Serial=1706, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 113, NotificationListenerIndex: 1, NotificationListenerData: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:58:30.843None[Sandbox] Process order. (Serial=1707, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 113, NewStatus: Read)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:58:30.844None[Sandbox] Process order. (Serial=1708, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 114, NotificationListenerIndex: 1, NotificationListenerData: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:58:30.844None[Sandbox] Process order. (Serial=1709, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 114, NewStatus: Read)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:58:30.844None[Sandbox] Process order. (Serial=1710, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 115, NotificationListenerIndex: 1, NotificationListenerData: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:58:30.845None[Sandbox] Process order. (Serial=1711, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 115, NewStatus: Read)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:58:30.845None[Sandbox] Process order. (Serial=1712, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 116, NotificationListenerIndex: 1, NotificationListenerData: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:58:30.845None[Sandbox] Process order. (Serial=1713, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 116, NewStatus: Read)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:58:30.900None[Sandbox] Process order. (Serial=1714, Empire=3, Order=OrderContinueGotoAction Action=405)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:58:30.916NoneThe AI synchronization took 880 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
08:58:30.960None[Sandbox] Process order. (Serial=1715, Empire=1, Order=OrderGoTo Entity=#8727, AdditionalFlags='IgnoreFogOfWar', Path='3060 [24, 33] --> 3153 [25, 34] --> 3245 [25, 35]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:58:30.969None[Sandbox] Process order. (Serial=1716, Empire=1, Order=OrderContinueGotoAction Action=412)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:58:31.009None[Sandbox] Process order. (Serial=1717, Empire=3, Order=OrderOptimizePopulationAssignement SettlementGUID: 7376)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:58:31.080None[Sandbox] Process order. (Serial=1718, Empire=3, Order=OrderTransferUnits SourceArmyGUID: #8605 TargetArmyGUID: #7132 Action=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:58:31.081NonePrevented Proxy creation for Entity #8605 (Army): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
08:58:31.109None[Sandbox] Process order. (Serial=1719, Empire=93, Order=OrderDisbandArmy ArmyGuid: 8594)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:58:31.109NonePrevented Proxy creation for Entity #8594 (Army): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
08:58:31.109NonePrevented Proxy creation for Entity #8596 (Unit): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
08:58:31.110NonePrevented Proxy creation for Entity #8595 (Unit): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
08:58:31.135None[Sandbox] Process order. (Serial=1720, Empire=2, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:58:31.135None[Sandbox] Process order. (Serial=1721, Empire=0, Order=OrderAllMinorAndLesserEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:58:31.640None[Sandbox] Process order. (Serial=1722, Empire=1, Order=OrderContinueGotoAction Action=412)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:58:32.320None[Sandbox] Process order. (Serial=1723, Empire=1, Order=OrderContinueGotoAction Action=412)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:58:32.321None[Sandbox] Process order. (Serial=1724, Empire=0, Order=OrderEndCurrentDialog DialogueName: FactionQuest_Aspect_Chapter02_Step01_End, TotalSteps: 3, SkippedStepIndex: -1, DialogIndex: 22)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:58:32.333NoneThe AI synchronization took 984 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
08:58:32.409None[Sandbox] Process order. (Serial=1725, Empire=22, Order=OrderGoTo Entity=#8722, AdditionalFlags='IgnoreFogOfWar', Path='2648 [72, 28]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:58:32.420None[Sandbox] Process order. (Serial=1726, Empire=22, Order=OrderContinueGotoAction Action=413)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:58:32.439None[Sandbox] Process order. (Serial=1727, Empire=23, Order=OrderGoTo Entity=#7527, AdditionalFlags='IgnoreFogOfWar', Path='2637 [61, 28]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:58:32.449None[Sandbox] Process order. (Serial=1728, Empire=23, Order=OrderContinueGotoAction Action=414)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:58:32.470None[Sandbox] Process order. (Serial=1729, Empire=62, Order=OrderGoTo Entity=#7536, AdditionalFlags='IgnoreFogOfWar', Path='3161 [33, 34]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:58:32.479None[Sandbox] Process order. (Serial=1730, Empire=62, Order=OrderContinueGotoAction Action=415)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:58:32.500None[Sandbox] Process order. (Serial=1731, Empire=1, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:58:32.500GraphicsTLFx_OutputLayer_Feedback switching particleCount from (6) to (5) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:32.501None[Sandbox] Process order. (Serial=1732, Empire=3, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:58:32.510GraphicsTLFx_OutputLayer_Feedback switching particleCount from (5) to (4) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:32.518GraphicsTLFx_OutputLayer_Feedback switching particleCount from (4) to (3) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:32.650None[Sandbox] Process order. (Serial=1733, Empire=3, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 0, PreviousState: Unknown, CurrentState: Indifferent, StateChangeDate: 6, WantWageWar: True)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:58:32.651None[Sandbox] Process order. (Serial=1734, Empire=3, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 1, PreviousState: Indifferent, CurrentState: Mean, StateChangeDate: 8, WantWageWar: True)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:58:32.651None[Sandbox] Process order. (Serial=1735, Empire=3, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 2, PreviousState: Unknown, CurrentState: Unknown, StateChangeDate: 0, WantWageWar: True)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:58:32.904GraphicsEnv_DeepCrevasse_PropsSet_01OutputLayer switching particleCount from (1) to (0) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:33.190GraphicsFeedbacksMeshOutput switching particleCount from (67) to (55) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:33.485GraphicsTLFx_OutputLayer_Feedback switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:33.493GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:33.503GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (0) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:34.337GraphicsLeader_Necrophage_OutputLayer switching particleCount from (50) to (41) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:34.661GraphicsUnit_Aspect_Ranged_Hero_OutputLayer switching particleCount from (71) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:34.661GraphicsUnload texture 'Unit_Aspect_Ranged_Hero_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:58:34.661GraphicsUnload texture 'Unit_Aspect_Ranged_Hero_Emission' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:58:34.661GraphicsUnload texture 'Unit_Aspect_Ranged_Hero_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:58:34.661GraphicsUnload texture 'Unit_Aspect_Ranged_Hero_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:58:34.661GraphicsUnload texture 'Unit_Aspect_Ranged_Hero_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:58:34.661GraphicsUnload texture 'Unit_Aspect_Ranged_Hero_Mask_A' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:58:34.661GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:58:34.661GraphicsUnit_Aspect_Ranged_Hero_OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:34.661GraphicsWeapon_Common_BlackHammer_Set_01_OutputLayer switching particleCount from (6) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:34.661GraphicsUnload texture 'Weapon_Common_BlackHammer_Set_01_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:58:34.661GraphicsUnload texture 'Weapon_Common_BlackHammer_Set_01_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:58:34.661GraphicsUnload texture 'Weapon_Common_BlackHammer_Set_01_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:58:34.661GraphicsUnload texture 'Weapon_Common_BlackHammer_Set_01_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:58:34.661GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:58:34.661GraphicsWeapon_Common_BlackHammer_Set_01_OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:34.670GraphicsDecal_DeepCrevasse_SeaWeeds_OutputLayer switching particleCount from (2) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:34.670GraphicsUnload texture 'Decal_DeepCrevasse_Atlas_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:58:34.670GraphicsUnload texture 'Decal_DeepCrevasse_Atlas_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:58:34.670GraphicsUnload texture 'Decal_DeepCrevasse_Atlas_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:58:34.670GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:58:34.670GraphicsDecal_DeepCrevasse_SeaWeeds_OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:34.679GraphicsGrassTemperateOutputLayer switching particleCount from (620) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:34.679GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:58:34.679GraphicsGrassTemperateOutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:34.679GraphicsUnit_Xavius_Base_OutputLayer switching particleCount from (86) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:34.679GraphicsUnload texture 'Unit_Xavius_Base_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:58:34.679GraphicsUnload texture 'Unit_Xavius_Base_Emission' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:58:34.679GraphicsUnload texture 'Unit_Xavius_Base_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:58:34.679GraphicsUnload texture 'Unit_Xavius_Base_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:58:34.679GraphicsUnload texture 'Unit_Xavius_Base_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:58:34.679GraphicsUnload texture 'Unit_Xavius_Base_Mask_A' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:58:34.679GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:58:34.679GraphicsUnit_Xavius_Base_OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:34.679GraphicsWeapon_Xavius_Set_01_OutputLayer switching particleCount from (2) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:34.679GraphicsUnload texture 'Weapon_Xavius_Set_01_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:58:34.679GraphicsUnload texture 'Weapon_Xavius_Set_01_Emission' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:58:34.679GraphicsUnload texture 'Weapon_Xavius_Set_01_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:58:34.679GraphicsUnload texture 'Weapon_Xavius_Set_01_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:58:34.679GraphicsUnload texture 'Weapon_Xavius_Set_01_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:58:34.679GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:58:34.679GraphicsWeapon_Xavius_Set_01_OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:34.697UILoading async UI texture 'FactionQuest_03.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
08:58:34.697GraphicsPOI_MinorFactionElder_Xavius_01OutputLayer switching particleCount from (89) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:34.697GraphicsUnload texture 'POI_MinorFactionElder_Xavius_01_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:58:34.697GraphicsUnload texture 'POI_MinorFactionElder_Xavius_01_Emission' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:58:34.697GraphicsUnload texture 'POI_MinorFactionElder_Xavius_01_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:58:34.697GraphicsUnload texture 'POI_MinorFactionElder_Xavius_01_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:58:34.697GraphicsUnload texture 'POI_MinorFactionElder_Xavius_01_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:58:34.697GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:58:34.697GraphicsPOI_MinorFactionElder_Xavius_01OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:34.982UIUnload UI texture 'Units__Large_08'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:34.982UIUnload UI texture 'Bitmaps Others_10'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:36.414GraphicsPOI_NaturalModifier_Set_06_Animals01OutputLayer switching particleCount from (110) to (91) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:36.824GraphicsDecal_Arid_OutputLayer_First switching particleCount from (24) to (20) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:36.851GraphicsTLFX_OutputLayer_AboveSea switching particleCount from (10013) to (8344) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:37.173GraphicsDecal_POI_MinorFactionVillage_OutputLayer switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:37.173GraphicsPOI_MinorFactionVillage_02OutputLayer switching particleCount from (24) to (20) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:37.200UILoading async UI texture 'FactionQuest_04.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
08:58:37.360GraphicsPOI_ResourceStrategic_Set_02OutputLayer switching particleCount from (24) to (20) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:37.414GraphicsTLFx_OutputLayer_UIFx switching particleCount from (1663) to (1385) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:37.627GraphicsPOI_MinorFactionVillage_03OutputLayer switching particleCount from (40) to (33) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:37.717GraphicsPOI_MinorFactionElder_Weapon_Blackhammer_01OutputLayer switching particleCount from (17) to (14) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:37.797GraphicsVeget_Aspect_CitySetOutputLayer switching particleCount from (419) to (349) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:37.797GraphicsEnv_Arid_PropsSet_01OutputLayer switching particleCount from (6167) to (5139) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:37.878GraphicsDecal_POI_ResourceStrategic_OutputLayer switching particleCount from (1) to (0) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:37.957GraphicsPOI_MinorFactionElder_Blackhammer_01OutputLayer switching particleCount from (48) to (40) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:38.028GraphicsVegetTemperateBattleWhiteOutputLayer switching particleCount from (622) to (518) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:38.064GraphicsGrassAridOutputLayer_Shadows switching particleCount from (160) to (133) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:38.073GraphicsGrassTemperateOutputLayer_Shadows switching particleCount from (411) to (342) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:38.472UIUnload UI texture 'Units__Large_07'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:39.079GraphicsLeader_Aspect_OutputLayer switching particleCount from (125) to (104) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:40.254UILoaded UI texture 'UI_icon_narrativeChoiceArchetype_Exploration'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:40.264UILoaded UI texture 'UI_icon_narrativeChoiceArchetype_Fanatic'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:40.400GraphicsFeedbacksMeshOutput switching particleCount from (55) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:40.400GraphicsUnload texture 'FeedbacksOutputAlbedo' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:58:40.401GraphicsUnload texture 'Atlas_Number' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:58:40.401GraphicsUnload material 'FeedbacksMeshOutputInstancing_HighRes' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:58:40.401GraphicsFeedbacksMeshOutput now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:43.400GraphicsLeader_Necrophage_OutputLayer switching particleCount from (41) to (34) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:44.471GraphicsPOI_MinorFactionVillage_02OutputLayer switching particleCount from (20) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:44.471GraphicsUnload texture 'POI_MinorFactionVillage_02_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:58:44.471GraphicsUnload texture 'POI_MinorFactionVillage_02_AmbientOcclusion' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:58:44.471GraphicsUnload texture 'POI_MinorFactionVillage_02_Emission' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:58:44.471GraphicsUnload texture 'POI_MinorFactionVillage_02_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:58:44.471GraphicsUnload texture 'POI_MinorFactionVillage_02_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:58:44.471GraphicsUnload texture 'POI_MinorFactionVillage_02_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:58:44.471GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:58:44.471GraphicsPOI_MinorFactionVillage_02OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:44.480GraphicsVegetTemperateBattleWhiteOutputLayer switching particleCount from (518) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:44.480GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:58:44.480GraphicsVegetTemperateBattleWhiteOutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:44.663GraphicsPOI_ResourceStrategic_Set_02OutputLayer switching particleCount from (20) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:44.663GraphicsUnload texture 'POI_ResourceStrategic_02_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:58:44.663GraphicsUnload texture 'POI_ResourceStrategic_02_AmbientOcclusion' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:58:44.663GraphicsUnload texture 'POI_ResourceStrategic_02_Emission' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:58:44.663GraphicsUnload texture 'POI_ResourceStrategic_02_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:58:44.663GraphicsUnload texture 'POI_ResourceStrategic_02_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:58:44.663GraphicsUnload texture 'POI_ResourceStrategic_02_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:58:44.663GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:58:44.663GraphicsPOI_ResourceStrategic_Set_02OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:44.717GraphicsGrassAridOutputLayer_Shadows switching particleCount from (133) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:44.717GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:58:44.718GraphicsGrassAridOutputLayer_Shadows now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:44.964GraphicsGrassTemperateOutputLayer_Shadows switching particleCount from (342) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:44.964GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:58:44.964GraphicsGrassTemperateOutputLayer_Shadows now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:45.028GraphicsPOI_MinorFactionElder_Weapon_Blackhammer_01OutputLayer switching particleCount from (14) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:45.028GraphicsUnload texture 'Weapon_Blackhammer_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:58:45.028GraphicsUnload texture 'Weapon_Blackhammer_Emission' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:58:45.028GraphicsUnload texture 'Weapon_Blackhammer_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:58:45.028GraphicsUnload texture 'Weapon_Blackhammer_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:58:45.028GraphicsUnload texture 'Weapon_Blackhammer_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:58:45.028GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:58:45.028GraphicsPOI_MinorFactionElder_Weapon_Blackhammer_01OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:45.277GraphicsPOI_MinorFactionElder_Blackhammer_01OutputLayer switching particleCount from (40) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:45.277GraphicsUnload texture 'POI_MinorFactionElder_Blackhammer_01_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:58:45.277GraphicsUnload texture 'POI_MinorFactionElder_Blackhammer_01_Emission' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:58:45.277GraphicsUnload texture 'POI_MinorFactionElder_Blackhammer_01_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:58:45.277GraphicsUnload texture 'POI_MinorFactionElder_Blackhammer_01_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:58:45.277GraphicsUnload texture 'POI_MinorFactionElder_Blackhammer_01_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:58:45.277GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:58:45.277GraphicsPOI_MinorFactionElder_Blackhammer_01OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:45.527GraphicsPOI_NaturalModifier_Set_06_Animals01OutputLayer switching particleCount from (91) to (75) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:45.592UIUnload UI texture 'Advisor_00'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:45.955GraphicsDecal_Arid_OutputLayer_First switching particleCount from (20) to (16) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:45.983GraphicsTLFX_OutputLayer_AboveSea switching particleCount from (8344) to (6953) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:46.312GraphicsDecal_POI_MinorFactionVillage_OutputLayer switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:46.559GraphicsTLFx_OutputLayer_UIFx switching particleCount from (1385) to (1154) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:46.780GraphicsPOI_MinorFactionVillage_03OutputLayer switching particleCount from (33) to (27) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:48.184UIUnload UI texture 'FactionQuest_03'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:48.267GraphicsLeader_Aspect_OutputLayer switching particleCount from (104) to (86) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:50.659None[Sandbox] Process order. (Serial=1736, Empire=0, Order=OrderDialogChoice DialogIndex: 23, ChoiceIndex: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:58:50.787GraphicsTLFx_OutputLayer_Feedback switching particleCount from (0) to (2) because it uses more particle (1) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:50.795GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:52.571GraphicsLeader_Necrophage_OutputLayer switching particleCount from (34) to (28) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:54.667GraphicsPOI_NaturalModifier_Set_06_Animals01OutputLayer switching particleCount from (75) to (62) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:55.068None[Sandbox] Process order. (Serial=1737, Empire=0, Order=OrderEndCurrentDialog DialogueName: FactionQuest_Aspect_Chapter02_Step02_Start, TotalSteps: 17, SkippedStepIndex: -1, DialogIndex: 23)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:58:55.112GraphicsTLFX_OutputLayer_AboveSea switching particleCount from (6953) to (5794) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:55.151UILoading async UI texture 'Units__Large_07.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
08:58:55.194GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (0) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:55.708GraphicsTLFx_OutputLayer_UIFx switching particleCount from (1154) to (961) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:55.929GraphicsPOI_MinorFactionVillage_03OutputLayer switching particleCount from (27) to (22) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:56.357GraphicsDecal_POI_ResourceStrategic_OutputLayer switching particleCount from (0) to (2) because it uses more particle (1) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:56.404GraphicsGrassAridOutputLayer_Shadows switching particleCount from (0) to (2) because it uses more particle (1) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:56.404GraphicsGrassAridOutputLayer_Shadows now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:56.431GraphicsGrassAridOutputLayer_Shadows now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:57.055UILoading async UI texture 'Bitmaps Others_10.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
08:58:57.056UILoading async UI texture 'Units__Large_08.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
08:58:57.075GraphicsFeedbacksMeshOutput switching particleCount from (0) to (60) because it uses more particle (48) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:57.075GraphicsFeedbacksMeshOutput now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:57.123GraphicsFeedbacksMeshOutput now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:57.455GraphicsLeader_Aspect_OutputLayer switching particleCount from (86) to (71) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:57.484GraphicsTLFx_OutputLayer_Feedback switching particleCount from (0) to (23) because it uses more particle (18) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:57.578GraphicsTLFx_OutputLayer_Feedback switching particleCount from (23) to (19) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:57.587GraphicsTLFx_OutputLayer_Feedback switching particleCount from (19) to (15) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:57.597GraphicsTLFx_OutputLayer_Feedback switching particleCount from (15) to (12) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:57.607GraphicsTLFx_OutputLayer_Feedback switching particleCount from (12) to (10) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:57.615GraphicsTLFx_OutputLayer_Feedback switching particleCount from (10) to (8) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:57.625GraphicsTLFx_OutputLayer_Feedback switching particleCount from (8) to (6) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:57.635GraphicsTLFx_OutputLayer_Feedback switching particleCount from (6) to (23) because it uses more particle (18) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:57.692GraphicsTLFx_OutputLayer_Feedback switching particleCount from (23) to (19) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:57.701GraphicsTLFx_OutputLayer_Feedback switching particleCount from (19) to (15) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:57.710GraphicsTLFx_OutputLayer_Feedback switching particleCount from (15) to (12) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:57.719GraphicsTLFx_OutputLayer_Feedback switching particleCount from (12) to (10) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:57.729GraphicsTLFx_OutputLayer_Feedback switching particleCount from (10) to (8) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:57.738GraphicsTLFx_OutputLayer_Feedback switching particleCount from (8) to (6) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:57.747GraphicsTLFx_OutputLayer_Feedback switching particleCount from (6) to (5) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:57.757GraphicsTLFx_OutputLayer_Feedback switching particleCount from (5) to (4) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:57.766GraphicsTLFx_OutputLayer_Feedback switching particleCount from (4) to (3) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:57.775GraphicsTLFx_OutputLayer_Feedback switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:57.785GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:57.795GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (0) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:57.955GraphicsTLFx_OutputLayer_Feedback switching particleCount from (0) to (23) because it uses more particle (18) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:58.286GraphicsGrassTemperateOutputLayer_Shadows switching particleCount from (0) to (8) because it uses more particle (6) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:58.286GraphicsGrassTemperateOutputLayer_Shadows now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:58.314GraphicsGrassTemperateOutputLayer_Shadows now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:58.333GraphicsGrassTemperateOutputLayer_Shadows switching particleCount from (8) to (18) because it uses more particle (14) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:58.342GraphicsGrassTemperateOutputLayer_Shadows switching particleCount from (18) to (25) because it uses more particle (20) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:58.362GraphicsGrassTemperateOutputLayer_Shadows switching particleCount from (25) to (40) because it uses more particle (32) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:58.372GraphicsGrassTemperateOutputLayer_Shadows switching particleCount from (40) to (48) because it uses more particle (34) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:58.372GraphicsGrassAridOutputLayer_Shadows switching particleCount from (2) to (4) because it uses more particle (3) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:58.391GraphicsGrassTemperateOutputLayer_Shadows switching particleCount from (48) to (58) because it uses more particle (42) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:58.391GraphicsGrassAridOutputLayer_Shadows switching particleCount from (4) to (7) because it uses more particle (5) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:58.401GraphicsGrassAridOutputLayer switching particleCount from (869) to (1043) because it uses more particle (699) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:58.410GraphicsGrassTemperateOutputLayer_Shadows switching particleCount from (58) to (70) because it uses more particle (51) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:58.420GraphicsGrassTemperateOutputLayer_Shadows switching particleCount from (70) to (84) because it uses more particle (57) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:58.420GraphicsGrassAridOutputLayer_Shadows switching particleCount from (7) to (9) because it uses more particle (7) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:58.457GraphicsGrassTemperateOutputLayer_Shadows switching particleCount from (84) to (101) because it uses more particle (80) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:58.477GraphicsFeedbacksMeshOutput switching particleCount from (60) to (72) because it uses more particle (50) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:58.477GraphicsGrassTemperateOutputLayer_Shadows switching particleCount from (101) to (122) because it uses more particle (96) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:58.496GraphicsGrassTemperateOutputLayer_Shadows switching particleCount from (122) to (147) because it uses more particle (110) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:58.496GraphicsGrassAridOutputLayer_Shadows switching particleCount from (9) to (12) because it uses more particle (9) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:58.534GraphicsGrassTemperateOutputLayer_Shadows switching particleCount from (147) to (177) because it uses more particle (120) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:58.543GraphicsGrassAridOutputLayer_Shadows switching particleCount from (12) to (15) because it uses more particle (11) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:58.543GraphicsPOI_ResourceStrategic_Set_02OutputLayer switching particleCount from (0) to (22) because it uses more particle (17) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:58.543GraphicsPOI_ResourceStrategic_Set_02OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:58.583GraphicsGrassAridOutputLayer_Shadows switching particleCount from (15) to (18) because it uses more particle (13) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:58.603GraphicsVeget_Aspect_CitySetOutputLayer switching particleCount from (349) to (419) because it uses more particle (281) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:58.661GraphicsPOI_ResourceStrategic_Set_02OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:58.709GraphicsGrassAridOutputLayer_Shadows switching particleCount from (18) to (22) because it uses more particle (16) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:58.757GraphicsTLFx_OutputLayer_Feedback switching particleCount from (23) to (19) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:58.757GraphicsVegetTemperateBattleWhiteOutputLayer switching particleCount from (0) to (29) because it uses more particle (23) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:58.757GraphicsVegetTemperateBattleWhiteOutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:58.767GraphicsTLFx_OutputLayer_Feedback switching particleCount from (19) to (15) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:58.776GraphicsTLFx_OutputLayer_Feedback switching particleCount from (15) to (12) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:58.777GraphicsGrassAridOutputLayer_Shadows switching particleCount from (22) to (27) because it uses more particle (19) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:58.786GraphicsTLFx_OutputLayer_Feedback switching particleCount from (12) to (10) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:58.786GraphicsVegetTemperateBattleWhiteOutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:58.796GraphicsTLFx_OutputLayer_Feedback switching particleCount from (10) to (8) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:58.805GraphicsTLFx_OutputLayer_Feedback switching particleCount from (8) to (6) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:58.815GraphicsTLFx_OutputLayer_Feedback switching particleCount from (6) to (5) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:58.824GraphicsTLFx_OutputLayer_Feedback switching particleCount from (5) to (4) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:58.834GraphicsTLFx_OutputLayer_Feedback switching particleCount from (4) to (3) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:58.844GraphicsTLFx_OutputLayer_Feedback switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:58.854GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:58.864GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (0) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:59.627GraphicsTLFx_OutputLayer_Feedback switching particleCount from (0) to (23) because it uses more particle (18) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:59.877GraphicsTLFx_OutputLayer_Feedback switching particleCount from (23) to (45) because it uses more particle (36) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:59.897GraphicsTLFx_OutputLayer_Feedback switching particleCount from (45) to (37) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:58:59.907GraphicsTLFx_OutputLayer_Feedback switching particleCount from (37) to (30) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:00.384GraphicsTLFx_OutputLayer_Feedback switching particleCount from (30) to (25) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:00.394GraphicsTLFx_OutputLayer_Feedback switching particleCount from (25) to (20) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:00.404GraphicsTLFx_OutputLayer_Feedback switching particleCount from (20) to (16) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:00.414GraphicsTLFx_OutputLayer_Feedback switching particleCount from (16) to (13) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:00.423GraphicsTLFx_OutputLayer_Feedback switching particleCount from (13) to (10) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:00.433GraphicsTLFx_OutputLayer_Feedback switching particleCount from (10) to (8) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:00.443GraphicsTLFx_OutputLayer_Feedback switching particleCount from (8) to (6) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:00.453GraphicsTLFx_OutputLayer_Feedback switching particleCount from (6) to (5) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:00.462GraphicsTLFx_OutputLayer_Feedback switching particleCount from (5) to (4) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:00.473GraphicsTLFx_OutputLayer_Feedback switching particleCount from (4) to (3) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:00.482GraphicsTLFx_OutputLayer_Feedback switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:00.493GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:00.503GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (0) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:00.547None[Sandbox] Process order. (Serial=1738, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 117, NotificationListenerIndex: 2, NotificationListenerData: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:59:00.986GraphicsTLFx_OutputLayer_Feedback switching particleCount from (0) to (23) because it uses more particle (18) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:01.015GraphicsTLFx_OutputLayer_Feedback switching particleCount from (23) to (19) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:01.025GraphicsTLFx_OutputLayer_Feedback switching particleCount from (19) to (15) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:01.034GraphicsTLFx_OutputLayer_Feedback switching particleCount from (15) to (12) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:01.045GraphicsTLFx_OutputLayer_Feedback switching particleCount from (12) to (10) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:01.054GraphicsTLFx_OutputLayer_Feedback switching particleCount from (10) to (8) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:01.064GraphicsTLFx_OutputLayer_Feedback switching particleCount from (8) to (6) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:01.074GraphicsTLFx_OutputLayer_Feedback switching particleCount from (6) to (5) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:01.083GraphicsTLFx_OutputLayer_Feedback switching particleCount from (5) to (4) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:01.094GraphicsTLFx_OutputLayer_Feedback switching particleCount from (4) to (3) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:01.103GraphicsTLFx_OutputLayer_Feedback switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:01.112GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:01.122GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (0) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:01.349GraphicsTLFx_OutputLayer_Feedback switching particleCount from (0) to (23) because it uses more particle (18) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:01.497GraphicsTLFx_OutputLayer_Feedback switching particleCount from (23) to (45) because it uses more particle (36) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:01.516GraphicsTLFx_OutputLayer_Feedback switching particleCount from (45) to (37) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:01.526GraphicsTLFx_OutputLayer_Feedback switching particleCount from (37) to (30) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:02.034GraphicsLeader_Necrophage_OutputLayer switching particleCount from (28) to (0) because it used 0 particule for (10000) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:02.034GraphicsUnload texture 'Leader_Necrophage_Painting' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:59:02.034GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:59:02.034GraphicsLeader_Necrophage_OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:02.210GraphicsTLFx_OutputLayer_Feedback switching particleCount from (30) to (25) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:02.219GraphicsTLFx_OutputLayer_Feedback switching particleCount from (25) to (20) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:02.229GraphicsTLFx_OutputLayer_Feedback switching particleCount from (20) to (16) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:02.238GraphicsTLFx_OutputLayer_Feedback switching particleCount from (16) to (13) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:02.248GraphicsTLFx_OutputLayer_Feedback switching particleCount from (13) to (10) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:02.258GraphicsTLFx_OutputLayer_Feedback switching particleCount from (10) to (8) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:02.268GraphicsTLFx_OutputLayer_Feedback switching particleCount from (8) to (6) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:02.277GraphicsTLFx_OutputLayer_Feedback switching particleCount from (6) to (5) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:02.286GraphicsTLFx_OutputLayer_Feedback switching particleCount from (5) to (4) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:02.296GraphicsTLFx_OutputLayer_Feedback switching particleCount from (4) to (3) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:02.306GraphicsTLFx_OutputLayer_Feedback switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:02.315GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:02.325GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (0) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:02.853GraphicsTLFx_OutputLayer_Feedback switching particleCount from (0) to (23) because it uses more particle (18) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:03.054GraphicsGrassAridOutputLayer_Shadows switching particleCount from (27) to (33) because it uses more particle (23) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:03.143GraphicsTLFx_OutputLayer_Feedback switching particleCount from (23) to (113) because it uses more particle (90) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:03.165UILoading async UI texture 'Aspect_Districts_01.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
08:59:03.165UILoading async UI texture 'Aspect_Districts_03.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
08:59:03.365GraphicsVegetTemperateBattleWhiteOutputLayer switching particleCount from (29) to (57) because it uses more particle (45) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:03.415GraphicsTLFx_OutputLayer_Feedback switching particleCount from (113) to (136) because it uses more particle (93) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:04.168GraphicsBUI_Aspect_CitySet_01OutputLayer switching particleCount from (223) to (295) because it uses more particle (236) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:04.314GraphicsBUI_Aspect_CitySet_01OutputLayer switching particleCount from (295) to (354) because it uses more particle (264) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:04.484GraphicsEnv_Aspect_Civilian_Set_01_OutputLayer switching particleCount from (112) to (135) because it uses more particle (93) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:04.585GraphicsBUI_Common_Construction_01OutputLayer switching particleCount from (75) to (90) because it uses more particle (61) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:05.240GraphicsTLFx_OutputLayer_Feedback switching particleCount from (136) to (164) because it uses more particle (111) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:05.688GraphicsPOI_MinorFactionVillage_03OutputLayer switching particleCount from (22) to (18) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:05.707GraphicsTLFx_OutputLayer_Feedback switching particleCount from (164) to (136) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:06.183GraphicsDecal_POI_ResourceStrategic_OutputLayer switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:07.184UIUnload UI texture 'FactionQuest_04'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:07.324GraphicsLeader_Aspect_OutputLayer switching particleCount from (71) to (59) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:08.291GraphicsEnv_KelpForest_PropsSet_01OutputLayer switching particleCount from (8) to (6) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:08.321GraphicsGrassKelpForestOutputLayer switching particleCount from (122) to (101) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:08.331GraphicsVegetTemperateOutputLayer switching particleCount from (407) to (339) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:08.341GraphicsGrassVolcanicOutputLayer switching particleCount from (43) to (35) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:08.460GraphicsVegetTemperateBattleWhiteOutputLayer switching particleCount from (57) to (84) because it uses more particle (67) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:08.480GraphicsEnv_SmallRocks_01OutputLayer switching particleCount from (1) to (0) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:08.490GraphicsGrassAridOutputLayer_Shadows switching particleCount from (33) to (40) because it uses more particle (29) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:08.568GraphicsVegetTemperateBattleWhiteOutputLayer switching particleCount from (84) to (105) because it uses more particle (84) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:08.569GraphicsGrassAridOutputLayer_Shadows switching particleCount from (40) to (48) because it uses more particle (33) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:08.758GraphicsVegetTemperateBattleWhiteOutputLayer switching particleCount from (105) to (133) because it uses more particle (106) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:09.048GraphicsTLFx_OutputLayer_Feedback switching particleCount from (136) to (164) because it uses more particle (111) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:09.794GraphicsTLFx_OutputLayer_Feedback switching particleCount from (164) to (136) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:10.866GraphicsTLFx_OutputLayer_UIFx switching particleCount from (961) to (800) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:11.325GraphicsPOI_MinorFactionElder_Blackhammer_01OutputLayer switching particleCount from (0) to (48) because it uses more particle (38) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:11.325GraphicsPOI_MinorFactionElder_Blackhammer_01OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:11.364GraphicsPOI_MinorFactionVillage_03OutputLayer switching particleCount from (18) to (32) because it uses more particle (25) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:11.364GraphicsPOI_MinorFactionElder_Blackhammer_01OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:11.365GraphicsPOI_MinorFactionElder_Weapon_Blackhammer_01OutputLayer switching particleCount from (0) to (17) because it uses more particle (13) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:11.365GraphicsPOI_MinorFactionElder_Weapon_Blackhammer_01OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:11.375GraphicsFeedbacksMeshOutput switching particleCount from (72) to (87) because it uses more particle (59) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:11.375GraphicsPOI_MinorFactionVillage_03OutputLayer switching particleCount from (32) to (40) because it uses more particle (32) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:11.385GraphicsPOI_MinorFactionVillage_03OutputLayer switching particleCount from (40) to (48) because it uses more particle (38) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:11.404GraphicsVegetKelpForestOutputLayer switching particleCount from (89) to (107) because it uses more particle (82) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:11.404GraphicsEnv_SmallRocks_01OutputLayer switching particleCount from (0) to (2) because it uses more particle (1) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:11.404GraphicsPOI_MinorFactionVillage_03OutputLayer switching particleCount from (48) to (58) because it uses more particle (42) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:11.404GraphicsPOI_MinorFactionElder_Weapon_Blackhammer_01OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:11.423GraphicsVegetKelpForestOutputLayer switching particleCount from (107) to (129) because it uses more particle (88) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:12.299None[Sandbox] Process order. (Serial=1739, Empire=0, Order=OrderEnqueueConstructible Settlement=7355, Constructible=District_Tier1_Science, Position=3840, EnqueuePosition=AtEnd, Target=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:59:12.411GraphicsBUI_Common_Banners_Set_01OutputLayer switching particleCount from (0) to (9) because it uses more particle (7) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:12.411GraphicsBUI_Common_Banners_Set_01OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:12.421GraphicsBUI_Common_Construction_02OutputLayer switching particleCount from (0) to (20) because it uses more particle (16) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:12.421GraphicsBUI_Common_Construction_02OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:12.769GraphicsBUI_Common_Banners_Set_01OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:12.779GraphicsBUI_Common_Construction_02OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:14.879GraphicsTLFx_OutputLayer_Feedback switching particleCount from (136) to (164) because it uses more particle (120) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:15.741GraphicsTLFx_OutputLayer_Feedback switching particleCount from (164) to (136) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:15.751GraphicsTLFx_OutputLayer_Feedback switching particleCount from (136) to (113) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:15.761GraphicsTLFx_OutputLayer_Feedback switching particleCount from (113) to (94) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:15.770GraphicsTLFx_OutputLayer_Feedback switching particleCount from (94) to (78) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:15.780GraphicsTLFx_OutputLayer_Feedback switching particleCount from (78) to (65) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:15.789GraphicsTLFx_OutputLayer_Feedback switching particleCount from (65) to (54) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:15.799GraphicsTLFx_OutputLayer_Feedback switching particleCount from (54) to (45) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:15.808GraphicsTLFx_OutputLayer_Feedback switching particleCount from (45) to (37) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:15.817GraphicsTLFx_OutputLayer_Feedback switching particleCount from (37) to (30) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:15.827GraphicsTLFx_OutputLayer_Feedback switching particleCount from (30) to (25) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:15.837GraphicsTLFx_OutputLayer_Feedback switching particleCount from (25) to (20) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:15.847GraphicsTLFx_OutputLayer_Feedback switching particleCount from (20) to (16) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:15.856GraphicsTLFx_OutputLayer_Feedback switching particleCount from (16) to (13) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:15.865GraphicsTLFx_OutputLayer_Feedback switching particleCount from (13) to (10) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:15.875GraphicsTLFx_OutputLayer_Feedback switching particleCount from (10) to (8) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:15.885GraphicsTLFx_OutputLayer_Feedback switching particleCount from (8) to (6) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:15.893GraphicsTLFx_OutputLayer_Feedback switching particleCount from (6) to (5) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:15.902GraphicsTLFx_OutputLayer_Feedback switching particleCount from (5) to (4) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:15.911GraphicsTLFx_OutputLayer_Feedback switching particleCount from (4) to (3) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:15.920GraphicsTLFx_OutputLayer_Feedback switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:15.929GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:15.937GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (0) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:16.377GraphicsDecal_POI_MinorFactionVillage_OutputLayer switching particleCount from (1) to (3) because it uses more particle (2) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:16.377GraphicsPOI_MinorFactionVillage_02OutputLayer switching particleCount from (0) to (22) because it uses more particle (17) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:16.377GraphicsPOI_MinorFactionVillage_02OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:16.387GraphicsPOI_ResourceStrategic_Set_02OutputLayer switching particleCount from (22) to (27) because it uses more particle (19) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:16.417GraphicsEnv_Arid_PropsSet_01OutputLayer switching particleCount from (5139) to (6167) because it uses more particle (4137) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:16.426GraphicsDecal_Arid_OutputLayer_First switching particleCount from (16) to (20) because it uses more particle (14) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:16.444GraphicsGrassAridOutputLayer_Shadows switching particleCount from (48) to (58) because it uses more particle (42) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:16.445GraphicsPOI_MinorFactionElder_Xavius_01OutputLayer switching particleCount from (0) to (92) because it uses more particle (73) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:16.445GraphicsPOI_MinorFactionElder_Xavius_01OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:16.454GraphicsGrassAridOutputLayer_Shadows switching particleCount from (58) to (70) because it uses more particle (49) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:16.463GraphicsGrassTemperateOutputLayer switching particleCount from (0) to (4) because it uses more particle (3) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:16.463GraphicsGrassTemperateOutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:16.482GraphicsGrassTemperateOutputLayer switching particleCount from (4) to (12) because it uses more particle (9) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:16.482GraphicsVegetTemperateBattleWhiteOutputLayer switching particleCount from (133) to (160) because it uses more particle (123) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:16.482GraphicsGrassAridOutputLayer_Shadows switching particleCount from (70) to (84) because it uses more particle (64) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:16.482GraphicsDecal_Arid_OutputLayer_First switching particleCount from (20) to (24) because it uses more particle (17) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:16.501GraphicsGrassTemperateOutputLayer switching particleCount from (12) to (20) because it uses more particle (16) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:16.501GraphicsVegetTemperateBattleWhiteOutputLayer switching particleCount from (160) to (192) because it uses more particle (147) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:16.501GraphicsGrassAridOutputLayer_Shadows switching particleCount from (84) to (101) because it uses more particle (80) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:16.501GraphicsPOI_MinorFactionVillage_02OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:16.511GraphicsGrassTemperateOutputLayer switching particleCount from (20) to (30) because it uses more particle (24) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:16.511GraphicsVegetTemperateBattleWhiteOutputLayer switching particleCount from (192) to (231) because it uses more particle (157) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:16.511GraphicsGrassAridOutputLayer_Shadows switching particleCount from (101) to (122) because it uses more particle (84) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:16.511GraphicsDecal_DeepCrevasse_SeaWeeds_OutputLayer switching particleCount from (0) to (3) because it uses more particle (2) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:16.511GraphicsDecal_DeepCrevasse_SeaWeeds_OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:16.511GraphicsPOI_MinorFactionElder_Xavius_01OutputLayer switching particleCount from (92) to (111) because it uses more particle (75) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:16.511GraphicsPOI_MinorFactionElder_Xavius_01OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:16.520GraphicsGrassTemperateOutputLayer switching particleCount from (30) to (37) because it uses more particle (29) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:16.521GraphicsUnit_Aspect_Ranged_Hero_OutputLayer switching particleCount from (0) to (63) because it uses more particle (50) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:16.521GraphicsUnit_Aspect_Ranged_Hero_OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:16.521GraphicsWeapon_Common_BlackHammer_Set_01_OutputLayer switching particleCount from (0) to (7) because it uses more particle (5) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:16.521GraphicsWeapon_Common_BlackHammer_Set_01_OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:16.530GraphicsGrassTemperateOutputLayer switching particleCount from (37) to (45) because it uses more particle (36) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:16.530GraphicsGrassTemperateOutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:16.540GraphicsGrassTemperateOutputLayer switching particleCount from (45) to (55) because it uses more particle (41) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:16.540GraphicsEnv_Temperate_PropsSet_01OutputLayer switching particleCount from (0) to (2) because it uses more particle (1) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:16.540GraphicsEnv_Temperate_PropsSet_01OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:16.541GraphicsVegetTemperateBattleWhiteOutputLayer switching particleCount from (231) to (278) because it uses more particle (191) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:16.549GraphicsBUI_Aspect_CitySet_02OutputLayer switching particleCount from (624) to (749) because it uses more particle (503) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:16.549GraphicsGrassTemperateOutputLayer switching particleCount from (55) to (66) because it uses more particle (50) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:16.549GraphicsEnv_Temperate_PropsSet_01OutputLayer switching particleCount from (2) to (4) because it uses more particle (3) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:16.549GraphicsGrassTemperateOutputLayer_Shadows switching particleCount from (177) to (213) because it uses more particle (144) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:16.549GraphicsDecal_BUI_Aspect_Spore_OutputLayer switching particleCount from (20) to (24) because it uses more particle (18) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:16.558GraphicsGrassTemperateOutputLayer switching particleCount from (66) to (80) because it uses more particle (56) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:16.559GraphicsPOI_NaturalModifier_Set_06_Animals01OutputLayer switching particleCount from (62) to (83) because it uses more particle (66) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:16.559GraphicsVegetTemperateBattleWhiteOutputLayer switching particleCount from (278) to (334) because it uses more particle (244) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:16.568GraphicsEnv_Temperate_PropsSet_01OutputLayer switching particleCount from (4) to (8) because it uses more particle (6) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:16.568GraphicsVegetTemperateBattleWhiteOutputLayer switching particleCount from (334) to (401) because it uses more particle (280) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:16.580GraphicsGrassTemperateOutputLayer switching particleCount from (80) to (96) because it uses more particle (69) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:16.580GraphicsVeget_Aspect_CitySetOutputLayer switching particleCount from (419) to (503) because it uses more particle (338) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:16.580GraphicsDecal_DeepCrevasse_SeaWeeds_OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:16.598GraphicsGrassTemperateOutputLayer switching particleCount from (96) to (116) because it uses more particle (85) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:16.599GraphicsUnit_Aspect_Ranged_Hero_OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:16.607GraphicsGrassTemperateOutputLayer switching particleCount from (116) to (140) because it uses more particle (94) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:16.607GraphicsEnv_Temperate_PropsSet_01OutputLayer switching particleCount from (8) to (14) because it uses more particle (11) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:16.617GraphicsEnv_Temperate_PropsSet_01OutputLayer switching particleCount from (14) to (17) because it uses more particle (13) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:16.617GraphicsPOI_NaturalModifier_Set_06_Animals01OutputLayer switching particleCount from (83) to (133) because it uses more particle (106) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:16.626GraphicsGrassTemperateOutputLayer switching particleCount from (140) to (168) because it uses more particle (121) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:16.627GraphicsGrassTemperateOutputLayer_Shadows switching particleCount from (213) to (256) because it uses more particle (179) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:16.627GraphicsVegetTemperateBattleWhiteOutputLayer switching particleCount from (401) to (482) because it uses more particle (324) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:16.627GraphicsUnit_Necrophage_Necrodrone_Hero_OutputLayer switching particleCount from (0) to (47) because it uses more particle (37) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:16.627GraphicsUnit_Necrophage_Necrodrone_Hero_OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:16.636GraphicsPOI_NaturalModifier_Set_06OutputLayer switching particleCount from (109) to (131) because it uses more particle (97) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:16.646GraphicsGrassTemperateOutputLayer switching particleCount from (168) to (202) because it uses more particle (136) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:16.675GraphicsGrassTemperateOutputLayer switching particleCount from (202) to (243) because it uses more particle (170) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:16.685GraphicsPOI_MinorFactionElder_Noquensii_01OutputLayer switching particleCount from (0) to (79) because it uses more particle (63) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:16.685GraphicsPOI_MinorFactionElder_Noquensii_01OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:16.695GraphicsPOI_MinorFactionVillage_04OutputLayer switching particleCount from (0) to (22) because it uses more particle (17) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:16.695GraphicsPOI_MinorFactionVillage_04OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:16.705GraphicsGrassTemperateOutputLayer switching particleCount from (243) to (292) because it uses more particle (202) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:16.733GraphicsEnv_DeepCrevasse_PropsSet_01OutputLayer switching particleCount from (0) to (2) because it uses more particle (1) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:16.733GraphicsVegetAridOutputLayer switching particleCount from (2756) to (3308) because it uses more particle (2211) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:16.744GraphicsWeapon_Common_BlackHammer_Set_01_OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:16.753GraphicsGrassTemperateOutputLayer switching particleCount from (292) to (351) because it uses more particle (235) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:16.763GraphicsEnv_Temperate_PropsSet_01OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:16.848GraphicsPOI_MinorFactionVillage_04OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:16.858GraphicsPOI_MinorFactionElder_Noquensii_01OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:16.896GraphicsUnit_Necrophage_Necrodrone_Hero_OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:17.067GraphicsLeader_Aspect_OutputLayer switching particleCount from (59) to (49) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:18.013GraphicsGrassVolcanicOutputLayer switching particleCount from (35) to (29) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:18.320GraphicsTLFx_OutputLayer_Feedback switching particleCount from (0) to (2) because it uses more particle (1) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:18.330GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:18.358UILoading async UI texture 'Bitmaps Small_00.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
08:59:18.652GraphicsTLFX_OutputLayer_AboveSea switching particleCount from (5794) to (6953) because it uses more particle (4654) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:19.308GraphicsTLFX_OutputLayer_AboveSea switching particleCount from (6953) to (8344) because it uses more particle (5638) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:19.974GraphicsTLFX_OutputLayer_AboveSea switching particleCount from (8344) to (10013) because it uses more particle (6760) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:20.438GraphicsTLFx_OutputLayer_UIFx switching particleCount from (800) to (666) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:20.955GraphicsEnv_SmallRocks_01OutputLayer switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:21.944GraphicsBUI_Aspect_CitySet_01OutputLayer switching particleCount from (354) to (295) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:23.525None[Sandbox] Process order. (Serial=1740, Empire=0, Order=OrderGoTo Entity=#7065, path='3371 [59, 36] --> 3279 [59, 35] --> 3280 [60, 35]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:59:23.536None[Sandbox] Process order. (Serial=1741, Empire=0, Order=OrderContinueGotoAction Action=416)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:59:23.556None[Sandbox] Process order. (Serial=1742, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:59:23.619GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (0) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:23.814UIUnload UI texture 'Aspect_Districts_03'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:24.208None[Sandbox] Process order. (Serial=1743, Empire=0, Order=OrderContinueGotoAction Action=416)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:59:24.448GraphicsTLFX_OutputLayer_AboveSea switching particleCount from (10013) to (12016) because it uses more particle (8019) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:24.682GraphicsGrassTemperateOutputLayer switching particleCount from (351) to (422) because it uses more particle (285) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:24.682GraphicsGrassAridOutputLayer_Shadows switching particleCount from (122) to (147) because it uses more particle (100) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:24.692GraphicsPOI_MinorFactionElder_Weapon_Noquensii_01OutputLayer switching particleCount from (0) to (9) because it uses more particle (7) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:24.692GraphicsPOI_MinorFactionElder_Weapon_Noquensii_01OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:24.701GraphicsPOI_MinorFactionElder_Noquensii_01OutputLayer switching particleCount from (79) to (158) because it uses more particle (126) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:24.721GraphicsGrassTemperateOutputLayer switching particleCount from (422) to (507) because it uses more particle (339) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:24.721GraphicsPOI_MinorFactionVillage_04OutputLayer switching particleCount from (22) to (43) because it uses more particle (34) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:24.731GraphicsPOI_MinorFactionElder_Weapon_Noquensii_01OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:24.750GraphicsVegetTemperateOutputLayer switching particleCount from (339) to (407) because it uses more particle (275) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:24.760GraphicsGrassTemperateOutputLayer_Shadows switching particleCount from (256) to (308) because it uses more particle (210) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:24.808GraphicsEnv_Temperate_PropsSet_01OutputLayer switching particleCount from (17) to (22) because it uses more particle (17) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:24.828GraphicsEnv_Temperate_PropsSet_01OutputLayer switching particleCount from (22) to (27) because it uses more particle (20) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:24.857GraphicsEnv_Temperate_PropsSet_01OutputLayer switching particleCount from (27) to (33) because it uses more particle (25) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:24.877GraphicsGrassTemperateOutputLayer switching particleCount from (507) to (609) because it uses more particle (411) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:24.878None[Sandbox] Process order. (Serial=1744, Empire=0, Order=OrderContinueGotoAction Action=416)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:59:24.891NoneThe AI synchronization took 1053 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
08:59:24.915GraphicsEnv_Temperate_PropsSet_01OutputLayer switching particleCount from (33) to (40) because it uses more particle (29) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:24.979GraphicsVegetTemperateOutputLayer switching particleCount from (407) to (489) because it uses more particle (328) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:25.055GraphicsGrassTemperateOutputLayer_Shadows switching particleCount from (308) to (370) because it uses more particle (248) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:25.347GraphicsFeedbacksMeshOutput switching particleCount from (87) to (72) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:25.667GraphicsTLFx_OutputLayer_Feedback switching particleCount from (0) to (2) because it uses more particle (1) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:25.676GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:25.755UILoading async UI texture 'Bitmaps Others_09.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
08:59:25.800GraphicsTLFX_OutputLayer_Leaders switching particleCount from (0) to (5) because it uses more particle (4) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:25.800GraphicsTLFX_OutputLayer_Leaders now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:25.800GraphicsLeader_Aspect_OutputLayer switching particleCount from (49) to (263) because it uses more particle (210) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:25.835GraphicsTLFX_OutputLayer_Leaders now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:25.857GraphicsGrassTemperateOutputLayer switching particleCount from (609) to (731) because it uses more particle (489) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:25.890GraphicsTLFX_OutputLayer_Leaders switching particleCount from (5) to (7) because it uses more particle (5) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:25.922GraphicsTLFX_OutputLayer_Leaders switching particleCount from (7) to (10) because it uses more particle (8) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:25.956GraphicsTLFX_OutputLayer_Leaders switching particleCount from (10) to (12) because it uses more particle (9) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:26.002GraphicsTLFX_OutputLayer_Leaders switching particleCount from (12) to (15) because it uses more particle (11) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:26.027GraphicsEnv_KelpForest_PropsSet_01OutputLayer switching particleCount from (6) to (5) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:26.039GraphicsVegetKelpForestOutputLayer switching particleCount from (129) to (107) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:26.039GraphicsPOI_MinorFactionVillage_03OutputLayer switching particleCount from (58) to (48) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:26.045GraphicsPOI_MinorFactionElder_Weapon_Blackhammer_01OutputLayer switching particleCount from (17) to (14) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:26.057GraphicsPOI_MinorFactionElder_Blackhammer_01OutputLayer switching particleCount from (48) to (40) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:26.057GraphicsTLFX_OutputLayer_Leaders switching particleCount from (15) to (18) because it uses more particle (13) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:26.115GraphicsGrassKelpForestOutputLayer switching particleCount from (101) to (84) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:26.115GraphicsTLFX_OutputLayer_Leaders switching particleCount from (18) to (22) because it uses more particle (16) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:26.126GraphicsDecal_KelpForest_OutputLayer switching particleCount from (70) to (58) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:26.132GraphicsTLFX_OutputLayer_Leaders switching particleCount from (22) to (27) because it uses more particle (19) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:26.138GraphicsGrassAridOutputLayer switching particleCount from (1043) to (869) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:26.169GraphicsDecal_POI_MinorFactionVillage_OutputLayer switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:26.235GraphicsEnv_Volcanic_PropsSet_01OutputLayer switching particleCount from (32) to (26) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:26.254GraphicsTLFX_OutputLayer_Leaders switching particleCount from (27) to (33) because it uses more particle (26) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:26.278GraphicsEnv_DeepCrevasse_PropsSet_01OutputLayer switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:26.345GraphicsTLFX_OutputLayer_Leaders switching particleCount from (33) to (40) because it uses more particle (28) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:26.581GraphicsTLFX_OutputLayer_Leaders switching particleCount from (40) to (48) because it uses more particle (33) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:26.647UILoading async UI texture 'Faction_Leaders_03.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
08:59:26.758GraphicsTLFX_OutputLayer_Leaders switching particleCount from (48) to (58) because it uses more particle (46) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:26.862GraphicsTLFX_OutputLayer_Leaders switching particleCount from (58) to (70) because it uses more particle (49) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:26.965UIUnload UI texture 'Aspect_Districts_01'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:27.068GraphicsTLFX_OutputLayer_Leaders switching particleCount from (70) to (84) because it uses more particle (57) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:27.147GraphicsGrassVolcanicOutputLayer switching particleCount from (29) to (24) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:27.347GraphicsTLFX_OutputLayer_Leaders switching particleCount from (84) to (101) because it uses more particle (69) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:27.756GraphicsTLFX_OutputLayer_Leaders switching particleCount from (101) to (122) because it uses more particle (84) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:28.299GraphicsTLFX_OutputLayer_Leaders switching particleCount from (122) to (147) because it uses more particle (100) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:28.776None[Sandbox] Process order. (Serial=1745, Empire=0, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:59:28.867None[Sandbox] Process order. (Serial=1746, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:59:28.879None[Sandbox] Process order. (Serial=1747, Empire=-1, Order=OrderWaitForOrderReplication)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:59:29.143GraphicsDecal_BUI_Aspect_Spore_OutputLayer switching particleCount from (24) to (29) because it uses more particle (21) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:29.317None[Sandbox] Process order. (Serial=1748, Empire=0, Order=OrderStartTurnTimer StartTime: 08/17/2025 06:59:29)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:59:29.331None[Sandbox] Process order. (Serial=1749, Empire=0, Order=OrderUpdateTimePlayed,EmpireIndex=0 TimePlayed=1242,EmpireIndex=1 TimePlayed=1242,EmpireIndex=2 TimePlayed=1242,EmpireIndex=3 TimePlayed=1242)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:59:29.429GraphicsTLFx_OutputLayer_UIFx switching particleCount from (666) to (800) because it uses more particle (538) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:29.480GraphicsTLFx_OutputLayer_UIFx switching particleCount from (800) to (961) because it uses more particle (655) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:29.539GraphicsTLFx_OutputLayer_UIFx switching particleCount from (961) to (1154) because it uses more particle (770) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:29.637GraphicsTLFx_OutputLayer_UIFx switching particleCount from (1154) to (1385) because it uses more particle (944) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:29.747GraphicsTLFx_OutputLayer_UIFx switching particleCount from (1385) to (1663) because it uses more particle (1112) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:31.042GraphicsEnv_Temperate_PropsSet_01OutputLayer switching particleCount from (40) to (48) because it uses more particle (34) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:31.052GraphicsGrassTemperateOutputLayer switching particleCount from (731) to (878) because it uses more particle (606) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:31.052GraphicsVegetTemperateOutputLayer switching particleCount from (489) to (587) because it uses more particle (409) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:31.052GraphicsGrassTemperateOutputLayer_Shadows switching particleCount from (370) to (445) because it uses more particle (311) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:31.052GraphicsVegetTemperateBattleWhiteOutputLayer switching particleCount from (482) to (579) because it uses more particle (410) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:31.063GraphicsEnv_Temperate_PropsSet_01OutputLayer switching particleCount from (48) to (65) because it uses more particle (52) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:31.072GraphicsGrassTemperateOutputLayer switching particleCount from (878) to (1054) because it uses more particle (766) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:31.072GraphicsEnv_Temperate_PropsSet_01OutputLayer switching particleCount from (65) to (85) because it uses more particle (68) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:31.072GraphicsVegetTemperateBattleWhiteOutputLayer switching particleCount from (579) to (695) because it uses more particle (495) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:31.072GraphicsGrassAridOutputLayer_Shadows switching particleCount from (147) to (177) because it uses more particle (122) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:31.083GraphicsEnv_Temperate_PropsSet_01OutputLayer switching particleCount from (85) to (119) because it uses more particle (95) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:31.083GraphicsVegetTemperateOutputLayer switching particleCount from (587) to (705) because it uses more particle (477) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:31.083GraphicsGrassTemperateOutputLayer_Shadows switching particleCount from (445) to (534) because it uses more particle (379) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:31.083GraphicsVeget_POI_NaturalModifierOutputLayer switching particleCount from (572) to (687) because it uses more particle (465) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:31.083GraphicsVegetTemperateBattleWhiteOutputLayer switching particleCount from (695) to (835) because it uses more particle (586) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:31.083GraphicsPOI_MinorFactionVillage_04OutputLayer switching particleCount from (43) to (64) because it uses more particle (51) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:31.083GraphicsPOI_MinorFactionElder_Noquensii_01OutputLayer switching particleCount from (158) to (237) because it uses more particle (189) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:31.092GraphicsGrassTemperateOutputLayer switching particleCount from (1054) to (1265) because it uses more particle (913) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:31.092GraphicsEnv_Temperate_PropsSet_01OutputLayer switching particleCount from (119) to (158) because it uses more particle (126) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:31.092GraphicsGrassTemperateOutputLayer_Shadows switching particleCount from (534) to (641) because it uses more particle (436) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:31.102GraphicsEnv_Temperate_PropsSet_01OutputLayer switching particleCount from (158) to (190) because it uses more particle (145) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:31.102GraphicsGrassAridOutputLayer_Shadows switching particleCount from (177) to (213) because it uses more particle (146) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:31.112GraphicsGrassTemperateOutputLayer switching particleCount from (1265) to (1518) because it uses more particle (1049) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:31.112GraphicsEnv_Temperate_PropsSet_01OutputLayer switching particleCount from (190) to (229) because it uses more particle (168) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:31.112GraphicsVegetTemperateOutputLayer switching particleCount from (705) to (847) because it uses more particle (583) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:31.112GraphicsVegetTemperateBattleWhiteOutputLayer switching particleCount from (835) to (1003) because it uses more particle (695) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:31.121GraphicsGrassTemperateOutputLayer_Shadows switching particleCount from (641) to (770) because it uses more particle (537) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:31.121GraphicsPOI_MinorFactionElder_Weapon_Noquensii_01OutputLayer switching particleCount from (9) to (18) because it uses more particle (14) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:31.131GraphicsEnv_Temperate_PropsSet_01OutputLayer switching particleCount from (229) to (275) because it uses more particle (190) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:31.131GraphicsVegetTemperateBattleWhiteOutputLayer switching particleCount from (1003) to (1204) because it uses more particle (832) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:31.131GraphicsGrassAridOutputLayer_Shadows switching particleCount from (213) to (256) because it uses more particle (177) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:31.141GraphicsGrassTemperateOutputLayer switching particleCount from (1518) to (1822) because it uses more particle (1231) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:31.150GraphicsPOI_Curiosity_Set_01OutputLayer switching particleCount from (0) to (7) because it uses more particle (5) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:31.150GraphicsPOI_Curiosity_Set_01OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:31.150GraphicsEnv_Temperate_PropsSet_01OutputLayer switching particleCount from (275) to (330) because it uses more particle (224) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:31.150GraphicsVegetTemperateOutputLayer switching particleCount from (847) to (1017) because it uses more particle (714) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:31.150GraphicsGrassTemperateOutputLayer_Shadows switching particleCount from (770) to (925) because it uses more particle (635) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:31.160GraphicsPOI_Curiosity_Set_01OutputLayer switching particleCount from (7) to (18) because it uses more particle (14) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:31.265GraphicsPOI_Curiosity_Set_01OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:31.349None[Sandbox] Process order. (Serial=1750, Empire=1, Order=OrderGoTo Entity=#7087, AdditionalFlags='IgnoreFogOfWar', Path='3340 [28, 36] --> 3339 [27, 36]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:59:31.360None[Sandbox] Process order. (Serial=1751, Empire=1, Order=OrderContinueGotoAction Action=417)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:59:31.379None[Sandbox] Process order. (Serial=1752, Empire=2, Order=OrderBuyoutConstructionByGuid Settlement=7426, ConstructionGUID=40, Currency=Money)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:59:31.399None[Sandbox] Process order. (Serial=1753, Empire=2, Order=OrderGoTo Entity=#7752, AdditionalFlags='IgnoreFogOfWar', Path='2922 [70, 31]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:59:31.409None[Sandbox] Process order. (Serial=1754, Empire=2, Order=OrderContinueGotoAction Action=418)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:59:31.419None[Sandbox] Process order. (Serial=1755, Empire=3, Order=OrderUpdateTreatyAIInfo OtherEmpireIndex: 0, TreatyAIInfoPerTreaty: Amplitude.Mercury.Interop.TreatyAIInfo[])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:59:31.450None[Sandbox] Process order. (Serial=1756, Empire=3, Order=OrderGoTo Entity=#7132, AdditionalFlags='IgnoreFogOfWar', Path='2879 [27, 31] --> 2880 [28, 31] --> 2881 [29, 31] --> 2974 [30, 32]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:59:31.460None[Sandbox] Process order. (Serial=1757, Empire=3, Order=OrderContinueGotoAction Action=419)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:59:31.469None[Sandbox] Process order. (Serial=1758, Empire=22, Order=OrderGoTo Entity=#8722, AdditionalFlags='IgnoreFogOfWar', Path='2647 [71, 28]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:59:31.479None[Sandbox] Process order. (Serial=1759, Empire=22, Order=OrderContinueGotoAction Action=420)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:59:31.490None[Sandbox] Process order. (Serial=1760, Empire=23, Order=OrderGoTo Entity=#7527, AdditionalFlags='IgnoreFogOfWar', Path='2729 [61, 29] --> 2822 [62, 30] --> 2913 [61, 31]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:59:31.499None[Sandbox] Process order. (Serial=1761, Empire=23, Order=OrderContinueGotoAction Action=421)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:59:31.519None[Sandbox] Process order. (Serial=1762, Empire=34, Order=OrderGoTo Entity=#7533, AdditionalFlags='IgnoreFogOfWar', Path='2094 [70, 22] --> 2095 [71, 22] --> 2096 [72, 22]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:59:31.529None[Sandbox] Process order. (Serial=1763, Empire=34, Order=OrderContinueGotoAction Action=422)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:59:31.550None[Sandbox] Process order. (Serial=1764, Empire=62, Order=OrderGoTo Entity=#7536, AdditionalFlags='IgnoreFogOfWar', Path='3160 [32, 34] --> 3067 [31, 33] --> 2975 [31, 32]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:59:31.560None[Sandbox] Process order. (Serial=1765, Empire=62, Order=OrderContinueGotoAction Action=423)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:59:31.579None[Sandbox] Process order. (Serial=1766, Empire=91, Order=OrderGoTo Entity=#7539, AdditionalFlags='IgnoreFogOfWar', Path='2592 [16, 28] --> 2683 [15, 29] --> 2682 [14, 29]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:59:31.589None[Sandbox] Process order. (Serial=1767, Empire=91, Order=OrderContinueGotoAction Action=424)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:59:32.030None[Sandbox] Process order. (Serial=1768, Empire=1, Order=OrderContinueGotoAction Action=417)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:59:32.130None[Sandbox] Process order. (Serial=1769, Empire=3, Order=OrderContinueGotoAction Action=419)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:59:32.170None[Sandbox] Process order. (Serial=1770, Empire=23, Order=OrderContinueGotoAction Action=421)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:59:32.201None[Sandbox] Process order. (Serial=1771, Empire=34, Order=OrderContinueGotoAction Action=422)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:59:32.231None[Sandbox] Process order. (Serial=1772, Empire=62, Order=OrderContinueGotoAction Action=423)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:59:32.237GraphicsFeedbacksMeshOutput switching particleCount from (72) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:32.237GraphicsUnload texture 'FeedbacksOutputAlbedo' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:59:32.237GraphicsUnload texture 'Atlas_Number' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:59:32.237GraphicsUnload material 'FeedbacksMeshOutputInstancing_HighRes' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:59:32.237GraphicsFeedbacksMeshOutput now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:32.261None[Sandbox] Process order. (Serial=1773, Empire=91, Order=OrderContinueGotoAction Action=424)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:59:32.744GraphicsPOI_MinorFactionElder_Weapon_Blackhammer_01OutputLayer switching particleCount from (14) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:32.744GraphicsUnload texture 'Weapon_Blackhammer_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:59:32.744GraphicsUnload texture 'Weapon_Blackhammer_Emission' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:59:32.744GraphicsUnload texture 'Weapon_Blackhammer_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:59:32.744GraphicsUnload texture 'Weapon_Blackhammer_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:59:32.744GraphicsUnload texture 'Weapon_Blackhammer_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:59:32.744GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:59:32.744GraphicsPOI_MinorFactionElder_Weapon_Blackhammer_01OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:32.761None[Sandbox] Process order. (Serial=1774, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 118, NotificationListenerIndex: 1, NotificationListenerData: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:59:32.761None[Sandbox] Process order. (Serial=1775, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 118, NewStatus: Read)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:59:32.762None[Sandbox] Process order. (Serial=1776, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 119, NotificationListenerIndex: 1, NotificationListenerData: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:59:32.762None[Sandbox] Process order. (Serial=1777, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 119, NewStatus: Read)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:59:32.762GraphicsPOI_MinorFactionElder_Blackhammer_01OutputLayer switching particleCount from (40) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:32.762GraphicsUnload texture 'POI_MinorFactionElder_Blackhammer_01_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:59:32.762GraphicsUnload texture 'POI_MinorFactionElder_Blackhammer_01_Emission' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:59:32.762GraphicsUnload texture 'POI_MinorFactionElder_Blackhammer_01_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:59:32.762None[Sandbox] Process order. (Serial=1778, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 120, NotificationListenerIndex: 1, NotificationListenerData: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:59:32.762GraphicsUnload texture 'POI_MinorFactionElder_Blackhammer_01_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:59:32.762GraphicsUnload texture 'POI_MinorFactionElder_Blackhammer_01_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:59:32.762GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:59:32.763GraphicsPOI_MinorFactionElder_Blackhammer_01OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:32.763None[Sandbox] Process order. (Serial=1779, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 120, NewStatus: Read)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:59:32.763None[Sandbox] Process order. (Serial=1780, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 121, NotificationListenerIndex: 1, NotificationListenerData: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:59:32.763None[Sandbox] Process order. (Serial=1781, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 121, NewStatus: Read)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:59:32.764None[Sandbox] Process order. (Serial=1782, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 122, NotificationListenerIndex: 1, NotificationListenerData: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:59:32.764None[Sandbox] Process order. (Serial=1783, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 122, NewStatus: Read)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:59:32.764None[Sandbox] Process order. (Serial=1784, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 123, NotificationListenerIndex: 1, NotificationListenerData: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:59:32.765None[Sandbox] Process order. (Serial=1785, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 123, NewStatus: Read)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:59:32.765None[Sandbox] Process order. (Serial=1786, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 124, NotificationListenerIndex: 1, NotificationListenerData: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:59:32.765None[Sandbox] Process order. (Serial=1787, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 124, NewStatus: Read)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:59:32.790GraphicsEnv_KelpForest_PropsSet_01OutputLayer switching particleCount from (5) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:32.790GraphicsUnload texture 'Env_KelpForest_PropsSet_01_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:59:32.790GraphicsUnload texture 'Env_KelpForest_PropsSet_01_AmbientOcclusion' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:59:32.790GraphicsUnload texture 'Env_KelpForest_PropsSet_01_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:59:32.790GraphicsUnload texture 'Env_KelpForest_PropsSet_01_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:59:32.790GraphicsUnload texture 'Env_KelpForest_PropsSet_01_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:59:32.790GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:59:32.790GraphicsEnv_KelpForest_PropsSet_01OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:32.800None[Sandbox] Process order. (Serial=1788, Empire=3, Order=OrderContinueGotoAction Action=419)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:59:32.817GraphicsPOI_MinorFactionVillage_03OutputLayer switching particleCount from (48) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:32.818GraphicsUnload texture 'POI_MinorFactionVillage_03_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:59:32.818GraphicsUnload texture 'POI_MinorFactionVillage_03_AmbientOcclusion' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:59:32.818GraphicsUnload texture 'POI_MinorFactionVillage_03_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:59:32.818GraphicsUnload texture 'POI_MinorFactionVillage_03_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:59:32.818GraphicsUnload texture 'POI_MinorFactionVillage_03_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:59:32.818GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:59:32.818GraphicsPOI_MinorFactionVillage_03OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:32.851None[Sandbox] Process order. (Serial=1789, Empire=23, Order=OrderContinueGotoAction Action=421)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:59:32.901None[Sandbox] Process order. (Serial=1790, Empire=62, Order=OrderContinueGotoAction Action=423)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:59:33.274GraphicsTLFX_OutputLayer_UnderSea switching particleCount from (1496) to (1246) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:33.302GraphicsEnv_SmallRocks_01OutputLayer switching particleCount from (1) to (0) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:33.473None[Sandbox] Process order. (Serial=1791, Empire=3, Order=OrderContinueGotoAction Action=419)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:59:33.488NoneThe AI synchronization took 1428 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
08:59:33.533None[Sandbox] Process order. (Serial=1792, Empire=1, Order=OrderGoTo Entity=#8727, AdditionalFlags='IgnoreFogOfWar', Path='3246 [26, 35]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:59:33.542None[Sandbox] Process order. (Serial=1793, Empire=1, Order=OrderContinueGotoAction Action=425)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:59:33.552None[Sandbox] Process order. (Serial=1794, Empire=2, Order=OrderEnqueueConstructible Settlement=7426, Constructible=Necrophage_District_Tier1_Food, Position=2271, EnqueuePosition=AtEnd, Target=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:59:33.563None[Sandbox] Process order. (Serial=1795, Empire=2, Order=OrderSubjugate ArmyGUID: #7752 StopAction=False Action=0 at 2923 [71, 31])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:59:33.564NoneCreate subjugation (SubjugationTile: 2923, InitiatorEmpire: 2, IsSubjugationRestart: False, SubjugationType: Subjugate, SubjugationAmount: 0.00)
Amplitude.Mercury.Simulation.SubjugationController:CreateSubjugation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:33.583None[Sandbox] Process order. (Serial=1796, Empire=2, Order=OrderTransferUnits SourceArmyGUID: #8754 TargetArmyGUID: #8603 Action=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:59:33.583NonePrevented Proxy creation for Entity #8754 (Army): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
08:59:33.628None[Sandbox] Process order. (Serial=1797, Empire=3, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:59:33.629None[Sandbox] Process order. (Serial=1798, Empire=0, Order=OrderAllMinorAndLesserEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:59:33.664UILoaded UI texture 'UI_SubjugationState_WaitingForChoice'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:33.713None[Sandbox] Process order. (Serial=1799, Empire=1, Order=OrderTransferUnits SourceArmyGUID: #8727 TargetArmyGUID: #7087 Action=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:59:33.714NonePrevented Proxy creation for Entity #8727 (Army): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
08:59:33.734None[Sandbox] Process order. (Serial=1800, Empire=2, Order=OrderChooseSubjugationState ArmyGUID: #7752 StopAction=False Action=0 at 2923 [71, 31])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:59:33.754NoneDoUpdateMesh #7087 isInBattle False, LockByBattle False, PresentationUnit.IsLoaded True, ArmyInfo.HealthRatio 1.00, GetHealthRatio 1.00, PresentationUnit.EntityHolder.GetHealthRatio 1.00
Amplitude.Mercury.Presentation.PresentationArmy:DoUpdateMesh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:33.762None[Sandbox] Process order. (Serial=1801, Empire=2, Order=OrderGoTo Entity=#8603, AdditionalFlags='IgnoreFogOfWar', Path='2456 [64, 26] --> 2548 [64, 27]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:59:33.769UILoaded UI texture 'UI_Common_Raze'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:33.773None[Sandbox] Process order. (Serial=1802, Empire=2, Order=OrderContinueGotoAction Action=427)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:59:33.833None[Sandbox] Process order. (Serial=1803, Empire=3, Order=OrderCreateBattle Attacker #7132 Target #7536 Action #0 InstantResolve #False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:59:33.833NoneBattle 8756: Initialize battle with attacker 7132 (2974) and defender 7536 (2975).
Amplitude.Mercury.Simulation.Battle:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:33.833NoneBattle 8756: change state From None to Initialized. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
08:59:33.833NoneBattle 8756: start with autoResolve False = (order.IsBattleInstantResolve False, areAllHumansReady False, isAIBattle False.
Amplitude.Mercury.Simulation.DepartmentOfBattles:ProcessOrderCreateBattle(System.Reflection.RuntimeParameterInfo)
08:59:33.833NoneBattle 8756: change state From Initialized to Start. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
08:59:33.834NoneBattle 8756: change state From Start to AttackerEngagement. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
08:59:33.851NoneBattle 8756: change state From AttackerEngagement to DefenderEngagement. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
08:59:33.851NoneBattle 8756: change state From DefenderEngagement to EngagementAcknowledge. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
08:59:33.898NoneBattle 8756: change state From EngagementAcknowledge to Confirmation. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
08:59:33.913None[Sandbox] Process order. (Serial=1804, Empire=22, Order=OrderGoTo Entity=#8722, AdditionalFlags='IgnoreFogOfWar', Path='2738 [70, 29] --> 2737 [69, 29]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:59:33.917NonePresentation Battle 8756: Execute action[0] (BattleOrderUniqueId: 0): BattleAreaLoaded (isTopAction: True, initialActionType: BattleAreaLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:33.917NonePresentation Battle 8756: Execute action[1] (BattleOrderUniqueId: 0): BattleLoaded. Loaded in progress=False, AdditionalData=268961792, currentRound=0, maximumRoundCount=8 , roundPerTurn=8, isAssassinationBattle=True (isTopAction: True, initialActionType: BattleLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:33.917NonePresentation Battle 8756: State from Invalid to Started
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
08:59:33.917NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:33.917NoneRestorePresentationBattlePreview created ticket #13210.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:33.917NonePresentation Battle 8756: Execute action[2] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=3, Guid=7132, Group=Attacker, TileIndex=2974, Modifiers=None, Type=Army UnitCount=5 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:33.917NonePresentation Battle 8756: Create participant 7132. type=Army.
Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:33.917NonePresentation Battle 8756: Execute action[3] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=62, Guid=7536, Group=Defender, TileIndex=2975, Modifiers=None, Type=Army UnitCount=2 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:33.917NonePresentation Battle 8756: Create participant 7536. type=Army.
Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:33.917NonePresentation Battle 8756: Execute action[4] (BattleOrderUniqueId: 0): UpdateBattleTags. DifficultTerrain, Exotic, ExperienceGap (isTopAction: True, initialActionType: UpdateBattleTags)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:33.917NoneOnBattleTagsComputed : DifficultTerrain, Exotic, ExperienceGap
Amplitude.Mercury.Presentation.PresentationBattle:OnBattleTagsComputed(System.Reflection.RuntimeParameterInfo)
08:59:33.917NonePresentation Battle 8756: Execute action[5] (BattleOrderUniqueId: 0): StartAttackerEngagement. EmpireIndex=3 (isTopAction: True, initialActionType: StartAttackerEngagement)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:33.917NonePresentation Battle 8756: State from Started to AttackerEngagement
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
08:59:33.918NonePresentation Battle 8756: Execute action[6] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=3, Guid=7132, Group=Attacker, TileIndex=2974, Modifiers=None, Type=Army UnitCount=5 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:33.918NonePresentation Battle 8756: Execute action[7] (BattleOrderUniqueId: 0): StartDefenderEngagement. EmpireIndex=62 (isTopAction: True, initialActionType: StartDefenderEngagement)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:33.918NonePresentation Battle 8756: State from AttackerEngagement to DefenderEngagement
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
08:59:33.918NonePresentation Battle 8756: Execute action[8] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=62, Guid=7536, Group=Defender, TileIndex=2975, Modifiers=None, Type=Army UnitCount=2 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:33.918NonePresentation Battle 8756: Execute action[9] (BattleOrderUniqueId: 0): EngagementAcknowledge. EmpireIndex=0 (isTopAction: True, initialActionType: EngagementAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:33.918NonePresentation Battle 8756: Execute action[10] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=3, Group=Attacker, deploymentTileCount=10 (isTopAction: True, initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:33.918NonePresentation Battle 8756: Execute action[11] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=62, Group=Defender, deploymentTileCount=5 (isTopAction: True, initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:33.918NonePresentation Battle 8756: Execute action[12] (BattleOrderUniqueId: 0): StartDeployment. EntityGUID/AssassinationTarget=0 (isTopAction: True, initialActionType: StartDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:33.919NonePresentation Battle 8756: Execute action[12] (BattleOrderUniqueId: 0): UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (isTopAction: False, initialActionType: StartDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:33.919NonePresentation Battle 8756: Execute action[13] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=3, ParticipantGuid=7132, ParticipantGroup=Attacker, unitCount=5 (isTopAction: True, initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:33.919NoneInitialize presentation battle unit 8881 for unit 7134
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:33.919NoneInitialize presentation battle unit 8884 for unit 8604
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:33.919NoneInitialize presentation battle unit 8883 for unit 7135
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:33.920NoneInitialize presentation battle unit 8882 for unit 8454
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:33.920NoneInitialize presentation battle unit 8880 for unit 8179
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:33.920NonePresentation Battle 8756: Execute action[14] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=62, ParticipantGuid=7536, ParticipantGroup=Defender, unitCount=2 (isTopAction: True, initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:33.921NoneInitialize presentation battle unit 8886 for unit 7537
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:33.921NoneInitialize presentation battle unit 8885 for unit 7538
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:33.922NonePresentation Battle 8756: Execute action[15] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Attacker. (isTopAction: True, initialActionType: GroupUnitDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:33.922NonePresentation Battle 8756: Execute action[16] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Defender. (isTopAction: True, initialActionType: GroupUnitDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:33.922NonePresentation Battle 8756: Execute action[17] (BattleOrderUniqueId: 0): ParticipantDeployed (isTopAction: True, initialActionType: ParticipantDeployed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:33.922NonePresentation Battle 8756: State from DefenderEngagement to WaitingConfirmation
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
08:59:33.922NoneReleasePresentationBattlePreview attacker #7132, defender #7536
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:33.922NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:33.922NoneRestorePresentationBattlePreview created ticket #13211.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:33.922NonePresentation Battle 8756: Execute action[18] (BattleOrderUniqueId: 0): StartConfirmation. EmpireIndex=62 (isTopAction: True, initialActionType: StartConfirmation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:33.922NonePresentation Battle 8756: State from WaitingConfirmation to WaitingConfirmation
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
08:59:33.922NonePresentation Battle 8756: Execute action[19] (BattleOrderUniqueId: 0): AutoResolveComputed. EmpireIndex=0 (isTopAction: True, initialActionType: AutoResolveComputed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:33.923None[Sandbox] Process order. (Serial=1805, Empire=22, Order=OrderContinueGotoAction Action=428)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:59:33.940NoneRequestRestoreAsyncOperation_Completed for ticket #13210.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)
08:59:33.940NoneRestorePresentationBattlePreview skipped due to ended battle #8756
Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
08:59:33.940NoneRequestAsyncOperation_Dismissed for ticket #13210.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)
08:59:33.949NoneRequestRestoreAsyncOperation_Completed for ticket #13211.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)
08:59:33.949NoneRestorePresentationBattlePreview skipped due to ended battle #8756
Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
08:59:33.949NoneRequestAsyncOperation_Dismissed for ticket #13211.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)
08:59:34.445None[Sandbox] Process order. (Serial=1806, Empire=2, Order=OrderContinueGotoAction Action=427)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:59:34.595None[Sandbox] Process order. (Serial=1807, Empire=22, Order=OrderContinueGotoAction Action=428)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:59:34.608NoneThe AI synchronization took 501 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
08:59:34.665None[Sandbox] Process order. (Serial=1808, Empire=1, Order=OrderGoTo Entity=#7087, AdditionalFlags='IgnoreFogOfWar', Path='3340 [28, 36]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:59:34.675None[Sandbox] Process order. (Serial=1809, Empire=1, Order=OrderContinueGotoAction Action=429)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:59:34.709GraphicsVegetKelpForestOutputLayer switching particleCount from (107) to (89) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:34.725None[Sandbox] Process order. (Serial=1810, Empire=2, Order=OrderGoTo Entity=#7752, AdditionalFlags='IgnoreFogOfWar', Path='2830 [70, 30]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:59:34.725NoneSubjugation 8755 on tile 2923 is stopped (amount: 0.00 state: Running)
Amplitude.Mercury.Simulation.SubjugationController:OnArmySubjugationActionStopped(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:34.735None[Sandbox] Process order. (Serial=1811, Empire=2, Order=OrderContinueGotoAction Action=430)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:59:34.745None[Sandbox] Process order. (Serial=1812, Empire=3, Order=OrderBattleConfirmation BattleGUID: 8756 EmpireIndex: 3)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:59:34.750None[AI] Battle 8756: Confirming battle for empire 62
Amplitude.Mercury.AI.Battle.BattleBrain:Run(System.Reflection.RuntimeParameterInfo)
08:59:34.754None[Sandbox] Process order. (Serial=1813, Empire=62, Order=OrderBattleConfirmation BattleGUID: 8756 EmpireIndex: 62)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:59:34.754NoneBattle 8756: change state From Confirmation to AutoResolve. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
08:59:34.755NoneBattle 8756: change state From AutoResolve to ResultAcknowledge. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
08:59:34.764NonePresentation Battle 8756: Execute action[20] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=3 (isTopAction: True, initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:34.824None[Sandbox] Process order. (Serial=1814, Empire=1, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 0, PreviousState: Unknown, CurrentState: Indifferent, StateChangeDate: 3, WantWageWar: True)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:59:34.824None[Sandbox] Process order. (Serial=1815, Empire=1, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 2, PreviousState: Unknown, CurrentState: Indifferent, StateChangeDate: 9, WantWageWar: True)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:59:34.829GraphicsGrassKelpForestOutputLayer switching particleCount from (84) to (70) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:34.846GraphicsDecal_KelpForest_OutputLayer switching particleCount from (58) to (48) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:34.856None[Sandbox] Process order. (Serial=1816, Empire=2, Order=OrderCreateBattle Attacker #7752 Target #8722 Action #0 InstantResolve #False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:59:34.856NoneBattle 8887: Initialize battle with attacker 7752 (2830) and defender 8722 (2737).
Amplitude.Mercury.Simulation.Battle:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:34.856NoneBattle 8887: change state From None to Initialized. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
08:59:34.856NoneBattle 8887: start with autoResolve False = (order.IsBattleInstantResolve False, areAllHumansReady False, isAIBattle False.
Amplitude.Mercury.Simulation.DepartmentOfBattles:ProcessOrderCreateBattle(System.Reflection.RuntimeParameterInfo)
08:59:34.856NoneBattle 8887: change state From Initialized to Start. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
08:59:34.857NoneBattle 8887: change state From Start to AttackerEngagement. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
08:59:34.866NonePresentation Battle 8756: Execute action[21] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=62 (isTopAction: True, initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:34.866NonePresentation Battle 8756: Execute action[22] (BattleOrderUniqueId: 0): BattleResult. WinnerGroup=Attacker, VictoryType=Extermination (isTopAction: True, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:34.866NonePresentation Battle 8756: State from WaitingConfirmation to ResultAcknowledge
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
08:59:34.866NonePresentation Battle 8756: Execute action[23] (BattleOrderUniqueId: 0): BattleResultAcknowledge (isTopAction: True, initialActionType: BattleResultAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:34.868GraphicsGrassAridOutputLayer switching particleCount from (869) to (724) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:34.875NoneBattle 8887: change state From AttackerEngagement to DefenderEngagement. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
08:59:34.875NoneBattle 8887: change state From DefenderEngagement to EngagementAcknowledge. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
08:59:34.914NoneBattle 8887: change state From EngagementAcknowledge to Confirmation. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
08:59:34.920GraphicsDecal_POI_MinorFactionVillage_OutputLayer switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:34.925None[Sandbox] Process order. (Serial=1817, Empire=0, Order=OrderBattleResultAcknowledge BattleGuid: 8756)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:59:34.925NoneBattle 8756: change state From ResultAcknowledge to Finished. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
08:59:34.926NonePrevented Proxy creation for Entity #7537 (Unit): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
08:59:34.926NonePrevented Proxy creation for Entity #7538 (Unit): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
08:59:34.926NonePrevented Proxy creation for Entity #7536 (Army): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
08:59:34.945None[Sandbox] Process order. (Serial=1818, Empire=3, Order=OrderBuyoutPopulationWithMoney SettlementGUID: 7376, PopulationDefinitionName: Population_KinOfSheredyn)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:59:34.968NonePresentation Battle 8887: Execute action[0] (BattleOrderUniqueId: 0): BattleAreaLoaded (isTopAction: True, initialActionType: BattleAreaLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:34.968NonePresentation Battle 8887: Execute action[1] (BattleOrderUniqueId: 0): BattleLoaded. Loaded in progress=False, AdditionalData=268961792, currentRound=0, maximumRoundCount=8 , roundPerTurn=8, isAssassinationBattle=True (isTopAction: True, initialActionType: BattleLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:34.969NonePresentation Battle 8887: State from Invalid to Started
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
08:59:34.969NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:34.969NoneRestorePresentationBattlePreview created ticket #13251.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:34.969NonePresentation Battle 8887: Execute action[2] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=2, Guid=7752, Group=Attacker, TileIndex=2830, Modifiers=None, Type=Army UnitCount=4 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:34.969NonePresentation Battle 8887: Create participant 7752. type=Army.
Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:34.969NonePresentation Battle 8887: Execute action[3] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=22, Guid=8722, Group=Defender, TileIndex=2737, Modifiers=None, Type=Army UnitCount=2 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:34.969NonePresentation Battle 8887: Create participant 8722. type=Army.
Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:34.969NonePresentation Battle 8887: Execute action[4] (BattleOrderUniqueId: 0): UpdateBattleTags. DifficultTerrain, Exotic, ExperienceGap (isTopAction: True, initialActionType: UpdateBattleTags)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:34.969NoneOnBattleTagsComputed : DifficultTerrain, Exotic, ExperienceGap
Amplitude.Mercury.Presentation.PresentationBattle:OnBattleTagsComputed(System.Reflection.RuntimeParameterInfo)
08:59:34.969NonePresentation Battle 8887: Execute action[5] (BattleOrderUniqueId: 0): StartAttackerEngagement. EmpireIndex=2 (isTopAction: True, initialActionType: StartAttackerEngagement)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:34.969NonePresentation Battle 8887: State from Started to AttackerEngagement
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
08:59:34.969NonePresentation Battle 8887: Execute action[6] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=2, Guid=7752, Group=Attacker, TileIndex=2830, Modifiers=None, Type=Army UnitCount=4 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:34.969NonePresentation Battle 8887: Execute action[7] (BattleOrderUniqueId: 0): StartDefenderEngagement. EmpireIndex=22 (isTopAction: True, initialActionType: StartDefenderEngagement)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:34.969NonePresentation Battle 8887: State from AttackerEngagement to DefenderEngagement
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
08:59:34.969NonePresentation Battle 8887: Execute action[8] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=22, Guid=8722, Group=Defender, TileIndex=2737, Modifiers=None, Type=Army UnitCount=2 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:34.969NonePresentation Battle 8887: Execute action[9] (BattleOrderUniqueId: 0): EngagementAcknowledge. EmpireIndex=0 (isTopAction: True, initialActionType: EngagementAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:34.969NonePresentation Battle 8887: Execute action[10] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=2, Group=Attacker, deploymentTileCount=9 (isTopAction: True, initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:34.970NonePresentation Battle 8887: Execute action[11] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=22, Group=Defender, deploymentTileCount=5 (isTopAction: True, initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:34.970NonePresentation Battle 8887: Execute action[12] (BattleOrderUniqueId: 0): StartDeployment. EntityGUID/AssassinationTarget=0 (isTopAction: True, initialActionType: StartDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:34.970NonePresentation Battle 8887: Execute action[12] (BattleOrderUniqueId: 0): UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (isTopAction: False, initialActionType: StartDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:34.970NonePresentation Battle 8887: Execute action[13] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=2, ParticipantGuid=7752, ParticipantGroup=Attacker, unitCount=4 (isTopAction: True, initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:34.970NoneInitialize presentation battle unit 9051 for unit 7751
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:34.972NoneInitialize presentation battle unit 9050 for unit 8170
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:34.975NonePresentation Battle 8756: State from ResultAcknowledge to Destroyed
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
08:59:34.975NoneRelease presentation battle unit 8881
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
08:59:34.975NoneRelease presentation battle unit 8884
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
08:59:34.975NoneRelease presentation battle unit 8883
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
08:59:34.975NoneRelease presentation battle unit 8882
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
08:59:34.975NoneRelease presentation battle unit 8880
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
08:59:34.975NoneRelease presentation battle unit 8886
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
08:59:34.975NoneRelease presentation battle unit 8885
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
08:59:34.984NoneInitialize presentation battle unit 9049 for unit 8316
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:34.985NoneInitialize presentation battle unit 9048 for unit 8177
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:34.986NoneRequestRestoreAsyncOperation_Completed for ticket #13251.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)
08:59:34.986NoneRestorePresentationBattlePreview skipped due to ended battle #8887
Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
08:59:34.986NoneRequestAsyncOperation_Dismissed for ticket #13251.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)
08:59:34.994NonePresentation Battle 8887: Execute action[14] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=22, ParticipantGuid=8722, ParticipantGroup=Defender, unitCount=2 (isTopAction: True, initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:34.995NoneInitialize presentation battle unit 9053 for unit 8723
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:34.995NoneInitialize presentation battle unit 9052 for unit 8724
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:34.995NonePresentation Battle 8887: Execute action[15] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Attacker. (isTopAction: True, initialActionType: GroupUnitDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:34.995NonePresentation Battle 8887: Execute action[16] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Defender. (isTopAction: True, initialActionType: GroupUnitDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:34.995NonePresentation Battle 8887: Execute action[17] (BattleOrderUniqueId: 0): ParticipantDeployed (isTopAction: True, initialActionType: ParticipantDeployed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:34.996NonePresentation Battle 8887: State from DefenderEngagement to WaitingConfirmation
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
08:59:34.996NoneReleasePresentationBattlePreview attacker #7752, defender #8722
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:34.996NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:34.996NoneRestorePresentationBattlePreview created ticket #13253.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:34.996NonePresentation Battle 8887: Execute action[18] (BattleOrderUniqueId: 0): StartConfirmation. EmpireIndex=22 (isTopAction: True, initialActionType: StartConfirmation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:34.996NonePresentation Battle 8887: State from WaitingConfirmation to WaitingConfirmation
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
08:59:34.996NonePresentation Battle 8887: Execute action[19] (BattleOrderUniqueId: 0): AutoResolveComputed. EmpireIndex=0 (isTopAction: True, initialActionType: AutoResolveComputed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:34.998None[Sandbox] Process order. (Serial=1819, Empire=1, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:59:35.005GraphicsUnit_Necrophage_Larva_OutputLayer switching particleCount from (0) to (117) because it uses more particle (93) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:35.005GraphicsUnit_Necrophage_Larva_OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:35.016NoneRequestRestoreAsyncOperation_Completed for ticket #13253.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)
08:59:35.016NoneRestorePresentationBattlePreview skipped due to ended battle #8887
Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
08:59:35.016NoneRequestAsyncOperation_Dismissed for ticket #13253.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)
08:59:35.036GraphicsEnv_Volcanic_PropsSet_01OutputLayer switching particleCount from (26) to (21) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:35.044GraphicsUnit_Necrophage_Larva_OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:35.045None[Sandbox] Process order. (Serial=1820, Empire=1, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 3, PreviousState: Unknown, CurrentState: Indifferent, StateChangeDate: 6, WantWageWar: True)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:59:35.066None[Sandbox] Process order. (Serial=1821, Empire=2, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 1, PreviousState: Unknown, CurrentState: Indifferent, StateChangeDate: 9, WantWageWar: True)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:59:35.067None[Sandbox] Process order. (Serial=1822, Empire=2, Order=OrderUpdateTreatyAIInfo OtherEmpireIndex: 0, TreatyAIInfoPerTreaty: Amplitude.Mercury.Interop.TreatyAIInfo[])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:59:35.067None[Sandbox] Process order. (Serial=1823, Empire=2, Order=OrderBattleConfirmation BattleGUID: 8887 EmpireIndex: 2)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:59:35.072None[AI] Battle 8887: Confirming battle for empire 22
Amplitude.Mercury.AI.Battle.BattleBrain:Run(System.Reflection.RuntimeParameterInfo)
08:59:35.075None[Sandbox] Process order. (Serial=1824, Empire=22, Order=OrderBattleConfirmation BattleGUID: 8887 EmpireIndex: 22)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:59:35.076NoneBattle 8887: change state From Confirmation to AutoResolve. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
08:59:35.077NoneBattle 8887: change state From AutoResolve to ResultAcknowledge. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
08:59:35.085None[Sandbox] Process order. (Serial=1825, Empire=3, Order=OrderOptimizePopulationAssignement SettlementGUID: 7376)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:59:35.142None[Sandbox] Process order. (Serial=1826, Empire=2, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:59:35.177NonePresentation Battle 8887: Execute action[20] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=2 (isTopAction: True, initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:35.177NonePresentation Battle 8887: Execute action[21] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=22 (isTopAction: True, initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:35.177NonePresentation Battle 8887: Execute action[22] (BattleOrderUniqueId: 0): BattleResult. WinnerGroup=Attacker, VictoryType=Extermination (isTopAction: True, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:35.177NonePresentation Battle 8887: State from WaitingConfirmation to ResultAcknowledge
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
08:59:35.177NonePresentation Battle 8887: Execute action[23] (BattleOrderUniqueId: 0): BattleResultAcknowledge (isTopAction: True, initialActionType: BattleResultAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:35.186None[Sandbox] Process order. (Serial=1827, Empire=0, Order=OrderBattleResultAcknowledge BattleGuid: 8887)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:59:35.186NoneBattle 8887: change state From ResultAcknowledge to Finished. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
08:59:35.186NonePrevented Proxy creation for Entity #8723 (Unit): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
08:59:35.186NonePrevented Proxy creation for Entity #8724 (Unit): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
08:59:35.186NonePrevented Proxy creation for Entity #8722 (Army): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
08:59:35.212GraphicsUnit_Noquensii_Base_OutputLayer switching particleCount from (0) to (50) because it uses more particle (40) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:35.212GraphicsUnit_Noquensii_Base_OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:35.212GraphicsWeapon_Noquensii_Set_01_OutputLayer switching particleCount from (0) to (7) because it uses more particle (5) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:35.212GraphicsWeapon_Noquensii_Set_01_OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:35.251GraphicsUnit_Noquensii_Base_OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:35.251GraphicsWeapon_Noquensii_Set_01_OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:35.269NonePresentation Battle 8887: State from ResultAcknowledge to Destroyed
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
08:59:35.269NoneRelease presentation battle unit 9051
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
08:59:35.270NoneRelease presentation battle unit 9050
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
08:59:35.270NoneRelease presentation battle unit 9049
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
08:59:35.271NoneRelease presentation battle unit 9048
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
08:59:35.271NoneRelease presentation battle unit 9053
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
08:59:35.271NoneRelease presentation battle unit 9052
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
08:59:35.297GraphicsUnit_Noquensii_Base_OutputLayer switching particleCount from (50) to (100) because it uses more particle (80) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:35.297GraphicsWeapon_Noquensii_Set_01_OutputLayer switching particleCount from (7) to (13) because it uses more particle (10) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:36.427GraphicsGrassVolcanicOutputLayer switching particleCount from (24) to (20) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:37.059None[Sandbox] Process order. (Serial=1828, Empire=2, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 1, PreviousState: Unknown, CurrentState: Indifferent, StateChangeDate: 9, WantWageWar: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:59:37.059None[Sandbox] Process order. (Serial=1829, Empire=2, Order=OrderUpdateTreatyAIInfo OtherEmpireIndex: 0, TreatyAIInfoPerTreaty: Amplitude.Mercury.Interop.TreatyAIInfo[])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:59:37.061None[Sandbox] Process order. (Serial=1830, Empire=2, Order=OrderEvolveUnit UnitGUID: 7751, EvolutionName: Unit_Necrophage_Spitter)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:59:38.246GraphicsLeader_Aspect_OutputLayer switching particleCount from (263) to (219) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:38.256GraphicsTLFX_OutputLayer_Leaders switching particleCount from (147) to (122) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:38.861UIUnload UI texture 'Faction_Leaders_03'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:39.621None[Sandbox] Process order. (Serial=1831, Empire=0, Order=OrderGoTo Entity=#7065, path='3281 [61, 35] --> 3190 [62, 34] --> 3191 [63, 34]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:59:39.631None[Sandbox] Process order. (Serial=1832, Empire=0, Order=OrderContinueGotoAction Action=431)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:59:39.670None[Sandbox] Process order. (Serial=1833, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:59:39.727GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (0) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:39.981UIUnload UI texture 'Bitmaps Others_09'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:39.981UIUnload UI texture 'Bitmaps Others_10'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:40.210GraphicsTLFx_OutputLayer_UIFx switching particleCount from (1663) to (1385) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:40.302None[Sandbox] Process order. (Serial=1834, Empire=0, Order=OrderContinueGotoAction Action=431)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:59:40.414GraphicsUnit_Noquensii_Base_OutputLayer switching particleCount from (100) to (150) because it uses more particle (120) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:40.414GraphicsWeapon_Noquensii_Set_01_OutputLayer switching particleCount from (13) to (19) because it uses more particle (15) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:40.454GraphicsUnit_Necrophage_Larva_OutputLayer switching particleCount from (117) to (141) because it uses more particle (96) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:40.820GraphicsPOI_NaturalModifier_Set_06OutputLayer switching particleCount from (131) to (109) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:40.974None[Sandbox] Process order. (Serial=1835, Empire=0, Order=OrderContinueGotoAction Action=431)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:59:40.988NoneThe AI synchronization took 1033 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
08:59:41.762GraphicsTLFx_OutputLayer_Feedback switching particleCount from (0) to (2) because it uses more particle (1) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:41.771GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:43.083GraphicsTLFX_OutputLayer_UnderSea switching particleCount from (1246) to (1038) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:43.543GraphicsPOI_Curiosity_Set_01OutputLayer switching particleCount from (18) to (15) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:44.481GraphicsVegetKelpForestOutputLayer switching particleCount from (89) to (74) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:44.597GraphicsGrassKelpForestOutputLayer switching particleCount from (70) to (58) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:44.616GraphicsDecal_KelpForest_OutputLayer switching particleCount from (48) to (40) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:44.635GraphicsGrassAridOutputLayer switching particleCount from (724) to (603) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:44.789GraphicsEnv_Volcanic_PropsSet_01OutputLayer switching particleCount from (21) to (17) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:45.729UILoading async UI texture 'Bitmaps Others_10.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
08:59:45.785GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (0) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:46.042GraphicsTLFX_OutputLayer_Leaders switching particleCount from (122) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:46.042GraphicsUnload texture 'HgFx_MainAtlas_Leader' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:59:46.043GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:59:46.043GraphicsTLFX_OutputLayer_Leaders now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:46.165GraphicsGrassVolcanicOutputLayer switching particleCount from (20) to (16) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:46.681GraphicsEnv_Volcanic_PropsSet_01OutputLayer switching particleCount from (17) to (21) because it uses more particle (16) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:46.691GraphicsEnv_Volcanic_PropsSet_01OutputLayer switching particleCount from (21) to (26) because it uses more particle (20) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:46.700GraphicsEnv_Volcanic_PropsSet_01OutputLayer switching particleCount from (26) to (32) because it uses more particle (22) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:47.355GraphicsGrassAridOutputLayer switching particleCount from (603) to (724) because it uses more particle (493) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:47.364GraphicsEnv_Volcanic_PropsSet_01OutputLayer switching particleCount from (32) to (39) because it uses more particle (27) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:47.374GraphicsDecal_KelpForest_OutputLayer switching particleCount from (40) to (48) because it uses more particle (33) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:47.374GraphicsDecal_POI_MinorFactionVillage_OutputLayer switching particleCount from (1) to (3) because it uses more particle (2) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:47.478GraphicsGrassKelpForestOutputLayer switching particleCount from (58) to (70) because it uses more particle (48) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:47.621GraphicsTLFX_OutputLayer_UnderSea switching particleCount from (1038) to (1246) because it uses more particle (833) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:47.973GraphicsLeader_Aspect_OutputLayer switching particleCount from (219) to (182) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:48.102GraphicsFeedbacksMeshOutput switching particleCount from (0) to (57) because it uses more particle (45) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:48.102GraphicsFeedbacksMeshOutput now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:48.121GraphicsTLFx_OutputLayer_Feedback switching particleCount from (0) to (23) because it uses more particle (18) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:48.141GraphicsFeedbacksMeshOutput now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:48.162UILoading async UI texture 'Aspect_Districts_01.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
08:59:48.399GraphicsTLFx_OutputLayer_Feedback switching particleCount from (23) to (19) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:48.409GraphicsTLFx_OutputLayer_Feedback switching particleCount from (19) to (23) because it uses more particle (18) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:48.467GraphicsTLFx_OutputLayer_Feedback switching particleCount from (23) to (45) because it uses more particle (36) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:48.477GraphicsTLFx_OutputLayer_Feedback switching particleCount from (45) to (37) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:48.487GraphicsTLFx_OutputLayer_Feedback switching particleCount from (37) to (30) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:48.496GraphicsTLFx_OutputLayer_Feedback switching particleCount from (30) to (25) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:48.506GraphicsTLFx_OutputLayer_Feedback switching particleCount from (25) to (20) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:48.516GraphicsTLFx_OutputLayer_Feedback switching particleCount from (20) to (16) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:48.526GraphicsTLFx_OutputLayer_Feedback switching particleCount from (16) to (13) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:48.536GraphicsTLFx_OutputLayer_Feedback switching particleCount from (13) to (10) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:48.546GraphicsTLFx_OutputLayer_Feedback switching particleCount from (10) to (8) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:48.556GraphicsTLFx_OutputLayer_Feedback switching particleCount from (8) to (6) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:48.565GraphicsTLFx_OutputLayer_Feedback switching particleCount from (6) to (5) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:48.575GraphicsTLFx_OutputLayer_Feedback switching particleCount from (5) to (4) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:48.585GraphicsTLFx_OutputLayer_Feedback switching particleCount from (4) to (3) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:48.594GraphicsTLFx_OutputLayer_Feedback switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:48.605GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:48.614GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (0) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:49.966GraphicsTLFx_OutputLayer_UIFx switching particleCount from (1385) to (1154) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:50.159NoneTag 'CityConstructionModeFoundation' could not be removed for Target '/WindowsRoot/WindowsGroup_InGameSelection/CityWindow/TabGroup/Tab' ([; ; ; ; ; ; ; ; ; ]
Amplitude.UI.UIStampsManager:RemoveTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:50.160NoneTag 'CityConstructionModeImprovement' could not be removed for Target '/WindowsRoot/WindowsGroup_InGameSelection/CityWindow/TabGroup/Tab' ([; ; ; ; ; ; ; ; ; ]
Amplitude.UI.UIStampsManager:RemoveTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:50.160NoneTag 'CityConstructionModeUnit' could not be removed for Target '/WindowsRoot/WindowsGroup_InGameSelection/CityWindow/TabGroup/Tab' ([; ; ; ; ; ; ; ; ; ]
Amplitude.UI.UIStampsManager:RemoveTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:50.160NoneTag 'CityConstructionModePopulation' could not be removed for Target '/WindowsRoot/WindowsGroup_InGameSelection/CityWindow/TabGroup/Tab' ([; ; ; ; ; ; ; ; ; ]
Amplitude.UI.UIStampsManager:RemoveTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:50.183GraphicsEnv_DeepCrevasse_PropsSet_01OutputLayer switching particleCount from (1) to (0) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:50.230GraphicsPOI_NaturalModifier_Set_06_Animals01OutputLayer switching particleCount from (133) to (110) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:50.307GraphicsDecal_DeepCrevasse_SeaWeeds_OutputLayer switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:51.337GraphicsPOI_Curiosity_Set_01OutputLayer switching particleCount from (15) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:51.337GraphicsUnload texture 'POI_Curiosity_Set_01_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:59:51.337GraphicsUnload texture 'POI_Curiosity_Set_01_AmbientOcclusion' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:59:51.337GraphicsUnload texture 'POI_Curiosity_Set_01_Emission' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:59:51.337GraphicsUnload texture 'POI_Curiosity_Set_01_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:59:51.337GraphicsUnload texture 'POI_Curiosity_Set_01_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:59:51.337GraphicsUnload texture 'POI_Curiosity_Set_01_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:59:51.337GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:59:51.337GraphicsPOI_Curiosity_Set_01OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:52.818None[Sandbox] Process order. (Serial=1836, Empire=0, Order=OrderAttachTerritoryToCity CampSettlementGUID: 8583, CitySettlementGUID: 7355)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
08:59:52.935GraphicsDecal_BUI_Aspect_OutputLayer switching particleCount from (8) to (12) because it uses more particle (9) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:53.082GraphicsEnv_BridgeAndDam_Rocks_01OutputLayer switching particleCount from (624) to (749) because it uses more particle (502) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:55.006GraphicsFeedbacksMeshOutput switching particleCount from (57) to (113) because it uses more particle (90) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:55.035GraphicsTLFx_OutputLayer_Feedback switching particleCount from (0) to (23) because it uses more particle (18) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:55.441GraphicsTLFx_OutputLayer_Feedback switching particleCount from (23) to (45) because it uses more particle (36) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:55.460GraphicsTLFx_OutputLayer_Feedback switching particleCount from (45) to (37) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:55.470GraphicsTLFx_OutputLayer_Feedback switching particleCount from (37) to (30) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:55.947GraphicsGrassVolcanicOutputLayer switching particleCount from (16) to (13) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:56.338GraphicsEnv_Temperate_PropsSet_01OutputLayer switching particleCount from (330) to (275) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:56.358GraphicsGrassTemperateOutputLayer_Shadows switching particleCount from (925) to (770) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:56.367GraphicsGrassTemperateOutputLayer switching particleCount from (1822) to (1518) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:56.387GraphicsVegetTemperateBattleWhiteOutputLayer switching particleCount from (1204) to (1003) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:56.387GraphicsPOI_MinorFactionElder_Weapon_Noquensii_01OutputLayer switching particleCount from (18) to (15) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:56.407GraphicsVegetTemperateOutputLayer switching particleCount from (1017) to (847) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:56.437GraphicsUnit_Necrophage_Larva_OutputLayer switching particleCount from (141) to (117) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:56.446GraphicsUnit_Necrophage_Necrodrone_Hero_OutputLayer switching particleCount from (47) to (39) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:56.476GraphicsPOI_MinorFactionVillage_04OutputLayer switching particleCount from (64) to (53) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:56.476GraphicsPOI_MinorFactionElder_Noquensii_01OutputLayer switching particleCount from (237) to (197) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:56.790GraphicsTLFx_OutputLayer_Feedback switching particleCount from (30) to (25) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:56.800GraphicsTLFx_OutputLayer_Feedback switching particleCount from (25) to (20) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:56.810GraphicsTLFx_OutputLayer_Feedback switching particleCount from (20) to (24) because it uses more particle (18) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:57.134GraphicsGrassAridOutputLayer_Shadows switching particleCount from (256) to (213) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:57.134GraphicsUnit_Noquensii_Base_OutputLayer switching particleCount from (150) to (125) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:57.134GraphicsWeapon_Noquensii_Set_01_OutputLayer switching particleCount from (19) to (15) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:57.348GraphicsTLFx_OutputLayer_Feedback switching particleCount from (24) to (45) because it uses more particle (36) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:57.367GraphicsTLFx_OutputLayer_Feedback switching particleCount from (45) to (37) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:57.377GraphicsTLFx_OutputLayer_Feedback switching particleCount from (37) to (30) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:57.465UIUnload UI texture 'Bitmaps Small_00'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:57.655GraphicsTLFx_OutputLayer_Feedback switching particleCount from (30) to (207) because it uses more particle (165) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:57.665UILoading async UI texture 'Aspect_Districts_03.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
08:59:57.686UILoaded UI texture 'UI_Common_Bridge'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:57.803GraphicsLeader_Aspect_OutputLayer switching particleCount from (182) to (151) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:57.905GraphicsTLFx_OutputLayer_Feedback switching particleCount from (207) to (249) because it uses more particle (183) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:58.174GraphicsDecal_DeepCrevasse_SeaWeeds_OutputLayer switching particleCount from (2) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:58.174GraphicsUnload texture 'Decal_DeepCrevasse_Atlas_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:59:58.174GraphicsUnload texture 'Decal_DeepCrevasse_Atlas_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:59:58.174GraphicsUnload texture 'Decal_DeepCrevasse_Atlas_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:59:58.174GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
08:59:58.174GraphicsDecal_DeepCrevasse_SeaWeeds_OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:58.490UILoaded UI texture 'UI_Common_Link'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:58.829GraphicsEnv_BridgeAndDam_Rocks_01OutputLayer switching particleCount from (749) to (899) because it uses more particle (605) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
08:59:59.845GraphicsTLFx_OutputLayer_UIFx switching particleCount from (1154) to (961) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:00:00.107GraphicsPOI_NaturalModifier_Set_06_Animals01OutputLayer switching particleCount from (110) to (91) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:00:01.267GraphicsBUI_Aspect_CitySet_01OutputLayer switching particleCount from (295) to (354) because it uses more particle (246) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:00:01.820GraphicsEnv_Aspect_Civilian_Set_01_OutputLayer switching particleCount from (135) to (162) because it uses more particle (112) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:00:03.028GraphicsBUI_KinOfSheredyn_CitySet_02OutputLayer switching particleCount from (83) to (69) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:00:04.587GraphicsPOI_MinorFactionElder_Weapon_Noquensii_01OutputLayer switching particleCount from (15) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:00:04.587GraphicsUnload texture 'Weapon_Noquensii_Set_01_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:00:04.587GraphicsUnload texture 'Weapon_Noquensii_Set_01_Emission' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:00:04.587GraphicsUnload texture 'Weapon_Noquensii_Set_01_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:00:04.587GraphicsUnload texture 'Weapon_Noquensii_Set_01_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:00:04.587GraphicsUnload texture 'Weapon_Noquensii_Set_01_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:00:04.587GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:00:04.587GraphicsPOI_MinorFactionElder_Weapon_Noquensii_01OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:00:04.640GraphicsUnit_Necrophage_Necrodrone_Hero_OutputLayer switching particleCount from (39) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:00:04.640GraphicsUnload texture 'Unit_Necrophage_Necrodrone_Hero_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:00:04.640GraphicsUnload texture 'Unit_Necrophage_Necrodrone_Hero_Emission' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:00:04.640GraphicsUnload texture 'Unit_Necrophage_Necrodrone_Hero_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:00:04.640GraphicsUnload texture 'Unit_Necrophage_Necrodrone_Hero_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:00:04.640GraphicsUnload texture 'Unit_Necrophage_Necrodrone_Hero_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:00:04.640GraphicsUnload texture 'Unit_Necrophage_Necrodrone_Hero_Mask_A' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:00:04.640GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:00:04.640GraphicsUnit_Necrophage_Necrodrone_Hero_OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:00:04.670GraphicsPOI_MinorFactionVillage_04OutputLayer switching particleCount from (53) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:00:04.671GraphicsUnload texture 'POI_MinorFactionVillage_04_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:00:04.671GraphicsUnload texture 'POI_MinorFactionVillage_04_AmbientOcclusion' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:00:04.671GraphicsUnload texture 'POI_MinorFactionVillage_04_Emission' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:00:04.671GraphicsUnload texture 'POI_MinorFactionVillage_04_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:00:04.671GraphicsUnload texture 'POI_MinorFactionVillage_04_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:00:04.671GraphicsUnload texture 'POI_MinorFactionVillage_04_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:00:04.671GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:00:04.671GraphicsPOI_MinorFactionVillage_04OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:00:04.671GraphicsPOI_MinorFactionElder_Noquensii_01OutputLayer switching particleCount from (197) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:00:04.671GraphicsUnload texture 'POI_MinorFactionElder_Noquensii_01_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:00:04.671GraphicsUnload texture 'POI_MinorFactionElder_Noquensii_01_Emission' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:00:04.671GraphicsUnload texture 'POI_MinorFactionElder_Noquensii_01_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:00:04.671GraphicsUnload texture 'POI_MinorFactionElder_Noquensii_01_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:00:04.671GraphicsUnload texture 'POI_MinorFactionElder_Noquensii_01_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:00:04.672GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:00:04.672GraphicsPOI_MinorFactionElder_Noquensii_01OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:00:04.672GraphicsUnit_Necrophage_Larva_OutputLayer switching particleCount from (117) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:00:04.672GraphicsUnload texture 'Unit_Necrophage_Larva_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:00:04.672GraphicsUnload texture 'Unit_Necrophage_Larva_Emission' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:00:04.672GraphicsUnload texture 'Unit_Necrophage_Larva_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:00:04.672GraphicsUnload texture 'Unit_Necrophage_Larva_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:00:04.672GraphicsUnload texture 'Unit_Necrophage_Larva_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:00:04.672GraphicsUnload texture 'Unit_Necrophage_Larva_Mask_A' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:00:04.672GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:00:04.672GraphicsUnit_Necrophage_Larva_OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:00:05.785GraphicsBUI_Aspect_CitySet_02OutputLayer switching particleCount from (749) to (899) because it uses more particle (603) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:00:06.616GraphicsEnv_Temperate_PropsSet_01OutputLayer switching particleCount from (275) to (229) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:00:06.636GraphicsGrassTemperateOutputLayer_Shadows switching particleCount from (770) to (641) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:00:06.647GraphicsGrassTemperateOutputLayer switching particleCount from (1518) to (1265) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:00:06.667GraphicsVegetTemperateBattleWhiteOutputLayer switching particleCount from (1003) to (835) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:00:06.689GraphicsVegetTemperateOutputLayer switching particleCount from (847) to (705) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:00:07.456GraphicsUnit_Noquensii_Base_OutputLayer switching particleCount from (125) to (104) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:00:07.456GraphicsWeapon_Noquensii_Set_01_OutputLayer switching particleCount from (15) to (12) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:00:08.141GraphicsLeader_Aspect_OutputLayer switching particleCount from (151) to (125) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:00:09.191GraphicsGrassVolcanicOutputLayer switching particleCount from (13) to (10) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:00:09.447GraphicsDecal_POI_MinorFactionVillage_OutputLayer switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:00:10.270GraphicsTLFx_OutputLayer_UIFx switching particleCount from (961) to (800) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:00:10.756GraphicsGrassKelpForestOutputLayer switching particleCount from (70) to (58) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:00:11.279None[Sandbox] Process order. (Serial=1837, Empire=0, Order=OrderEnqueueConstructible Settlement=7355, Constructible=District_Tier1_Food, Position=3468, EnqueuePosition=AtEnd, Target=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:00:11.420GraphicsBUI_Common_Banners_Set_01OutputLayer switching particleCount from (9) to (18) because it uses more particle (14) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:00:11.428GraphicsBUI_Common_Construction_02OutputLayer switching particleCount from (20) to (40) because it uses more particle (32) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:00:12.315GraphicsGrassKelpForestOutputLayer switching particleCount from (58) to (70) because it uses more particle (48) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:00:12.335GraphicsGrassVolcanicOutputLayer switching particleCount from (10) to (15) because it uses more particle (12) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:00:12.365GraphicsPOI_MinorFactionVillage_03OutputLayer switching particleCount from (0) to (5) because it uses more particle (4) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:00:12.365GraphicsPOI_MinorFactionVillage_03OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:00:12.404GraphicsGrassKelpForestOutputLayer switching particleCount from (70) to (84) because it uses more particle (57) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:00:12.405GraphicsGrassAridOutputLayer switching particleCount from (724) to (869) because it uses more particle (593) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:00:12.424GraphicsGrassVolcanicOutputLayer switching particleCount from (15) to (20) because it uses more particle (16) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:00:12.444GraphicsDecal_KelpForest_OutputLayer switching particleCount from (48) to (58) because it uses more particle (40) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:00:12.445GraphicsTLFX_OutputLayer_UnderSea switching particleCount from (1246) to (1496) because it uses more particle (999) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:00:12.494GraphicsPOI_MinorFactionVillage_03OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:00:12.735GraphicsEnv_KelpForest_PropsSet_01OutputLayer switching particleCount from (0) to (2) because it uses more particle (1) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:00:12.735GraphicsEnv_KelpForest_PropsSet_01OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:00:12.855GraphicsEnv_KelpForest_PropsSet_01OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:00:14.843GraphicsTLFx_OutputLayer_Feedback switching particleCount from (249) to (299) because it uses more particle (201) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:00:15.481GraphicsDecal_KelpForest_OutputLayer switching particleCount from (58) to (70) because it uses more particle (48) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:00:15.837GraphicsTLFx_OutputLayer_Feedback switching particleCount from (299) to (249) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:00:15.847GraphicsTLFx_OutputLayer_Feedback switching particleCount from (249) to (207) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:00:15.857GraphicsTLFx_OutputLayer_Feedback switching particleCount from (207) to (172) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:00:15.867GraphicsTLFx_OutputLayer_Feedback switching particleCount from (172) to (143) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:00:15.877GraphicsTLFx_OutputLayer_Feedback switching particleCount from (143) to (119) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:00:15.887GraphicsTLFx_OutputLayer_Feedback switching particleCount from (119) to (99) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:00:15.897GraphicsTLFx_OutputLayer_Feedback switching particleCount from (99) to (82) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:00:15.907GraphicsTLFx_OutputLayer_Feedback switching particleCount from (82) to (68) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:00:15.917GraphicsTLFx_OutputLayer_Feedback switching particleCount from (68) to (56) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:00:15.927GraphicsTLFx_OutputLayer_Feedback switching particleCount from (56) to (46) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:00:15.937GraphicsTLFx_OutputLayer_Feedback switching particleCount from (46) to (38) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:00:15.947GraphicsTLFx_OutputLayer_Feedback switching particleCount from (38) to (31) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:00:15.957GraphicsTLFx_OutputLayer_Feedback switching particleCount from (31) to (25) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:00:15.967GraphicsTLFx_OutputLayer_Feedback switching particleCount from (25) to (20) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:00:15.977GraphicsTLFx_OutputLayer_Feedback switching particleCount from (20) to (16) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:00:15.986GraphicsTLFx_OutputLayer_Feedback switching particleCount from (16) to (13) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:00:15.996GraphicsTLFx_OutputLayer_Feedback switching particleCount from (13) to (10) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:00:16.004GraphicsTLFx_OutputLayer_Feedback switching particleCount from (10) to (8) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:00:16.014GraphicsTLFx_OutputLayer_Feedback switching particleCount from (8) to (6) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:00:16.024GraphicsTLFx_OutputLayer_Feedback switching particleCount from (6) to (5) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:00:16.033GraphicsTLFx_OutputLayer_Feedback switching particleCount from (5) to (4) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:00:16.043GraphicsTLFx_OutputLayer_Feedback switching particleCount from (4) to (3) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:00:16.052GraphicsTLFx_OutputLayer_Feedback switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:00:16.061GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:00:16.070GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (0) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:00:16.611GraphicsDecal_DeepCrevasse_SeaWeeds_OutputLayer switching particleCount from (0) to (3) because it uses more particle (2) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:00:16.611GraphicsDecal_DeepCrevasse_SeaWeeds_OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:00:16.631GraphicsUnit_Noquensii_Base_OutputLayer switching particleCount from (104) to (150) because it uses more particle (120) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:00:16.631GraphicsWeapon_Noquensii_Set_01_OutputLayer switching particleCount from (12) to (19) because it uses more particle (15) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:00:16.660GraphicsPOI_MinorFactionElder_Noquensii_01OutputLayer switching particleCount from (0) to (79) because it uses more particle (63) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:00:16.660GraphicsPOI_MinorFactionElder_Noquensii_01OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:00:16.670GraphicsDecal_DeepCrevasse_SeaWeeds_OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:00:16.670GraphicsPOI_MinorFactionVillage_04OutputLayer switching particleCount from (0) to (22) because it uses more particle (17) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:00:16.670GraphicsPOI_MinorFactionVillage_04OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:00:16.757GraphicsPOI_MinorFactionElder_Noquensii_01OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:00:16.766GraphicsPOI_MinorFactionVillage_04OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:00:16.814GraphicsEnv_Temperate_PropsSet_01OutputLayer switching particleCount from (229) to (190) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:00:16.834GraphicsGrassTemperateOutputLayer_Shadows switching particleCount from (641) to (534) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:00:16.834GraphicsUnit_Necrophage_Larva_OutputLayer switching particleCount from (0) to (4) because it uses more particle (3) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:00:16.834GraphicsUnit_Necrophage_Larva_OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:00:16.844GraphicsGrassTemperateOutputLayer switching particleCount from (1265) to (1054) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:00:16.853GraphicsUnit_Necrophage_Larva_OutputLayer switching particleCount from (4) to (8) because it uses more particle (6) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:00:16.872GraphicsUnit_Necrophage_Larva_OutputLayer switching particleCount from (8) to (12) because it uses more particle (9) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:00:16.873GraphicsUnit_Necrophage_Larva_OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:00:16.960GraphicsUnit_Necrophage_Larva_OutputLayer switching particleCount from (12) to (15) because it uses more particle (12) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:00:17.047GraphicsUnit_Necrophage_Larva_OutputLayer switching particleCount from (15) to (19) because it uses more particle (15) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:00:18.232UILoading async UI texture 'Bitmaps Others_09.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
09:00:18.233GraphicsLeader_Aspect_OutputLayer switching particleCount from (125) to (104) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:00:18.279GraphicsTLFX_OutputLayer_Leaders switching particleCount from (0) to (5) because it uses more particle (4) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:00:18.279GraphicsTLFX_OutputLayer_Leaders now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:00:18.279GraphicsLeader_Aspect_OutputLayer switching particleCount from (104) to (263) because it uses more particle (210) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:00:18.315GraphicsTLFX_OutputLayer_Leaders now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:00:18.371GraphicsTLFX_OutputLayer_Leaders switching particleCount from (5) to (7) because it uses more particle (5) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:00:18.484GraphicsTLFX_OutputLayer_Leaders switching particleCount from (7) to (9) because it uses more particle (7) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:00:18.607GraphicsTLFX_OutputLayer_Leaders switching particleCount from (9) to (12) because it uses more particle (9) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:00:18.620GraphicsTLFX_OutputLayer_Leaders switching particleCount from (12) to (15) because it uses more particle (12) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:00:18.674GraphicsTLFX_OutputLayer_Leaders switching particleCount from (15) to (18) because it uses more particle (13) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:00:18.729GraphicsTLFX_OutputLayer_Leaders switching particleCount from (18) to (24) because it uses more particle (19) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:00:18.814GraphicsTLFX_OutputLayer_Leaders switching particleCount from (24) to (29) because it uses more particle (21) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:00:18.955UILoading async UI texture 'Faction_Leaders_03.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
09:00:19.020GraphicsTLFX_OutputLayer_Leaders switching particleCount from (29) to (35) because it uses more particle (25) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:00:19.232GraphicsTLFX_OutputLayer_Leaders switching particleCount from (35) to (43) because it uses more particle (34) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:00:19.317GraphicsTLFX_OutputLayer_Leaders switching particleCount from (43) to (52) because it uses more particle (36) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:00:19.530GraphicsTLFX_OutputLayer_Leaders switching particleCount from (52) to (63) because it uses more particle (43) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:00:19.651GraphicsTLFx_OutputLayer_UIFx switching particleCount from (800) to (666) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:00:19.730GraphicsTLFX_OutputLayer_Leaders switching particleCount from (63) to (76) because it uses more particle (52) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:00:19.941GraphicsTLFX_OutputLayer_Leaders switching particleCount from (76) to (92) because it uses more particle (62) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:00:20.233GraphicsTLFX_OutputLayer_Leaders switching particleCount from (92) to (111) because it uses more particle (77) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:00:20.312GraphicsBUI_Aspect_CitySet_01OutputLayer switching particleCount from (354) to (295) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:00:20.312GraphicsBUI_KinOfSheredyn_CitySet_02OutputLayer switching particleCount from (69) to (57) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:00:20.761GraphicsTLFX_OutputLayer_Leaders switching particleCount from (111) to (134) because it uses more particle (90) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:00:21.113GraphicsEnv_KelpForest_PropsSet_01OutputLayer switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:00:21.233GraphicsTLFX_OutputLayer_Leaders switching particleCount from (134) to (161) because it uses more particle (110) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:00:21.946GraphicsTLFX_OutputLayer_Leaders switching particleCount from (161) to (194) because it uses more particle (130) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:00:23.035GraphicsUnit_Necrophage_Larva_OutputLayer switching particleCount from (19) to (23) because it uses more particle (18) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:00:23.044GraphicsUnit_Necrophage_Larva_OutputLayer switching particleCount from (23) to (30) because it uses more particle (24) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:00:23.054GraphicsPOI_MinorFactionVillage_04OutputLayer switching particleCount from (22) to (43) because it uses more particle (34) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:00:23.054GraphicsPOI_MinorFactionElder_Noquensii_01OutputLayer switching particleCount from (79) to (158) because it uses more particle (126) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:00:23.054GraphicsUnit_Necrophage_Larva_OutputLayer switching particleCount from (30) to (36) because it uses more particle (27) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:00:23.259GraphicsPOI_MinorFactionElder_Blackhammer_01OutputLayer switching particleCount from (0) to (48) because it uses more particle (38) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:00:23.259GraphicsPOI_MinorFactionElder_Blackhammer_01OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:00:23.296GraphicsPOI_MinorFactionElder_Blackhammer_01OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:00:23.462GraphicsFeedbacksMeshOutput switching particleCount from (113) to (94) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:00:23.942GraphicsTLFx_OutputLayer_Feedback switching particleCount from (0) to (2) because it uses more particle (1) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:00:23.951GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:00:24.051GraphicsGrassKelpForestOutputLayer switching particleCount from (84) to (70) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:00:24.447GraphicsEnv_Temperate_PropsSet_01OutputLayer switching particleCount from (190) to (158) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:00:24.476GraphicsGrassTemperateOutputLayer switching particleCount from (1054) to (878) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:00:25.487UIUnload UI texture 'Units__Large_08'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:00:25.488UIUnload UI texture 'Aspect_Districts_01'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:00:25.488UIUnload UI texture 'Aspect_Districts_03'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:00:25.605GraphicsGrassAridOutputLayer_Shadows switching particleCount from (213) to (256) because it uses more particle (173) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:00:25.643GraphicsVegetTemperateBattleWhiteOutputLayer switching particleCount from (835) to (1003) because it uses more particle (708) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:00:26.657None[Sandbox] Process order. (Serial=1838, Empire=0, Order=OrderGoTo Entity=#8726, path='3564 [68, 38] --> 3471 [67, 37] --> 3380 [68, 36]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:00:26.676None[Sandbox] Process order. (Serial=1839, Empire=0, Order=OrderContinueGotoAction Action=432)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:00:26.837GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (0) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:00:27.348None[Sandbox] Process order. (Serial=1840, Empire=0, Order=OrderContinueGotoAction Action=432)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:00:27.869GraphicsTLFx_OutputLayer_UIFx switching particleCount from (666) to (555) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:00:28.018None[Sandbox] Process order. (Serial=1841, Empire=0, Order=OrderContinueGotoAction Action=432)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:00:28.031NoneThe AI synchronization took 1084 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
09:00:29.147GraphicsTLFx_OutputLayer_Feedback switching particleCount from (0) to (2) because it uses more particle (1) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:00:29.157GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:00:29.753GraphicsFeedbacksMeshOutput switching particleCount from (94) to (113) because it uses more particle (77) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:00:29.776UILoading async UI texture 'Units__Large_08.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
09:00:29.776UILoading async UI texture 'Aspect_Districts_01.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
09:00:29.776UILoading async UI texture 'Aspect_Districts_03.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
09:00:29.777GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (23) because it uses more particle (18) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:00:30.033GraphicsTLFx_OutputLayer_Feedback switching particleCount from (23) to (19) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:00:30.043GraphicsTLFx_OutputLayer_Feedback switching particleCount from (19) to (15) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:00:30.053GraphicsTLFx_OutputLayer_Feedback switching particleCount from (15) to (12) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:00:30.062GraphicsTLFx_OutputLayer_Feedback switching particleCount from (12) to (10) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:00:30.073GraphicsTLFx_OutputLayer_Feedback switching particleCount from (10) to (8) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:00:30.083GraphicsTLFx_OutputLayer_Feedback switching particleCount from (8) to (6) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:00:30.093GraphicsTLFx_OutputLayer_Feedback switching particleCount from (6) to (5) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:00:30.102GraphicsTLFx_OutputLayer_Feedback switching particleCount from (5) to (4) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:00:30.112GraphicsTLFx_OutputLayer_Feedback switching particleCount from (4) to (3) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:00:30.122GraphicsTLFx_OutputLayer_Feedback switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:00:30.132GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:00:30.142GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (0) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:00:30.229GraphicsEnv_KelpForest_PropsSet_01OutputLayer switching particleCount from (1) to (0) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:00:30.602GraphicsTLFx_OutputLayer_Feedback switching particleCount from (0) to (38) because it uses more particle (30) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:00:30.680GraphicsTLFx_OutputLayer_Feedback switching particleCount from (38) to (31) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:00:30.690GraphicsTLFx_OutputLayer_Feedback switching particleCount from (31) to (25) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:00:30.700GraphicsTLFx_OutputLayer_Feedback switching particleCount from (25) to (20) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:00:30.710GraphicsTLFx_OutputLayer_Feedback switching particleCount from (20) to (38) because it uses more particle (30) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:00:30.798GraphicsTLFx_OutputLayer_Feedback switching particleCount from (38) to (31) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:00:30.808GraphicsTLFx_OutputLayer_Feedback switching particleCount from (31) to (25) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
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